Anonymous
6/19/2025, 7:14:42 AM No.95903517
What's the best way to handle zelda like dungeons in a ttrpg? i.e
> Navigation puzzles
> Item-based puzzles
> A major artifact in each major dungeon that helps with navigation / completion
I think it'd be cool to have the party amass these magical artifacts that they can then use both outside of dungeons and in battle to make them more and more powerful. What do you think?
> Navigation puzzles
> Item-based puzzles
> A major artifact in each major dungeon that helps with navigation / completion
I think it'd be cool to have the party amass these magical artifacts that they can then use both outside of dungeons and in battle to make them more and more powerful. What do you think?
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