Grapplling - /tg/ (#95906958) [Archived: 897 hours ago]

Anonymous
6/19/2025, 7:56:16 PM No.95906958
Jiggle Bulge
Jiggle Bulge
md5: 05cd912d4fda8415f9ff53053edf111e🔍
How come no system can ever get this right? Is it really that difficult to create?
Replies: >>95906965 >>95908414 >>95908446 >>95908519 >>95908687 >>95908859 >>95909045 >>95910037
Anonymous
6/19/2025, 7:57:30 PM No.95906965
>>95906958 (OP)
God, ai generated gifs looks stupid
Replies: >>95907180 >>95912984
Anonymous
6/19/2025, 8:01:48 PM No.95906996
disgusted
disgusted
md5: efc94f49022ed8beecfddcbc11e4a7da🔍
>Bullshit claim easy to refute
>Blatant attempt to farm (You)s
>AI image
Replies: >>95908459 >>95912991
Anonymous
6/19/2025, 8:03:56 PM No.95907010
Having wrestled competitively, the grand irony is that we've already seen excellent grappling rules in D&D 3.0. They were written with a clear understanding of how grappling works, they create an exciting back-and-forth exchange, and if they were removed from the system and used as its own stand-alone game, people would love those rules.

The problem, of course, is that the grappling rules in 3.0 are not a stand-alone game. They are over-complicated for what is essentially a mini-game right in the middle of combat, completely ignore how the rest of the system works, and rarely contribute anything of value to a battle. They are TERRIBLE rules, which goes back to the grand irony that they are excellent grappling rules.
Replies: >>95907152 >>95908899
Anonymous
6/19/2025, 8:17:09 PM No.95907089
GURPS peek
GURPS peek
md5: ed0510216d733759d9387eae54f60d65🔍
Replies: >>95907121 >>95908036 >>95908899
Anonymous
6/19/2025, 8:21:26 PM No.95907121
>>95907089
Your grapple rules are fucking shit, dude.
Replies: >>95907982
Anonymous
6/19/2025, 8:25:19 PM No.95907152
>>95907010
Might work better if it was restructured to be the norm for the fighting system and weapon shit was made into a simplified variant of it.
Anonymous
6/19/2025, 8:29:43 PM No.95907180
>>95906965
Isn’t that from skullgirls the fighting game?
Replies: >>95907221 >>95907222
Anonymous
6/19/2025, 8:35:12 PM No.95907221
>>95907180
Yes
Replies: >>95908426
Anonymous
6/19/2025, 8:35:17 PM No.95907222
>>95907180
No it's AI slop.
Replies: >>95912991
Anonymous
6/19/2025, 10:19:26 PM No.95907982
>>95907121
Fantastic Dungeon Grappling want a word with you
Replies: >>95908036 >>95908439
Anonymous
6/19/2025, 10:26:07 PM No.95908036
>>95907089
>>95907982
Ah, yes, the grappling system with so many holes in how it works that you literally have to go into Technical Grappling to patch it to a point where you literally might as well use TG... if it weren't for TG being hilariously complex AND full of way too many things to resolve in a timely manner.
GURPSfags, please leave...
Replies: >>95908733 >>95908838 >>95908879
Anonymous
6/19/2025, 11:26:36 PM No.95908414
>>95906958 (OP)
prowlers gets it right
Replies: >>95908899
Anonymous
6/19/2025, 11:28:27 PM No.95908426
>>95907221
Is there ripped animations for other characters? I need one of the background cameos.
Replies: >>95908455
Anonymous
6/19/2025, 11:30:29 PM No.95908439
>>95907982
The words it has is "you're right. My grappling rules are damn-near unusable levels of garbage that makes AD&D's grappling rules look coherent and feature complete."
Replies: >>95908902
Anonymous
6/19/2025, 11:31:41 PM No.95908446
>>95906958 (OP)
Works fine in H+I.
Anonymous
6/19/2025, 11:32:42 PM No.95908455
>>95908426
looks like spriters resource has everything but the fighting animations
Replies: >>95908664
Anonymous
6/19/2025, 11:32:57 PM No.95908459
>>95906996
Our local troll tends to cycle between a handful of schticks. One is to create useless blogpost threads like this. One is to vomit low-quality 40k bait OPs specifically. One is to spam Pepes.
Replies: >>95912991
Anonymous
6/19/2025, 11:35:24 PM No.95908476
file
file
md5: 5cbafe74f621fc8b3fd05aa20b58054c🔍
lol
Anonymous
6/19/2025, 11:41:09 PM No.95908519
>>95906958 (OP)
Shadowrun would like to have a word with you. Subduing rules in SR5 are a hell of a drug. Surprisingly clean and simple.
Replies: >>95908799 >>95908899 >>95909038
Anonymous
6/20/2025, 12:02:11 AM No.95908664
202247
202247
md5: 8c1f4b24c9a61048b55b4f1233c6f1b4🔍
>>95908455
there's some neat stuff but not what I needed, thanks anyway
Anonymous
6/20/2025, 12:05:52 AM No.95908687
>>95906958 (OP)
Yes. OP. It's impossible to get grappling right. Because you're a miserable sack of shit who can never be satisfied with anything and who doesn't play games.
Replies: >>95908714
Anonymous
6/20/2025, 12:10:04 AM No.95908714
>>95908687
Why are you projecting so hard, Kevin? How does this make up for your last game six years ago not going longer than 2 sessions.
Anonymous
6/20/2025, 12:12:17 AM No.95908733
>>95908036
What's your rec, then? Or do you have nothing to contribute to the thread?
Replies: >>95908799
Anonymous
6/20/2025, 12:23:29 AM No.95908799
>>95908519
But then you have to deal with the rest of SR5, and that's just not optimal.

>>95908733
What, besides your own seething rage, makes you think he hasn't posted it in a different post?
Replies: >>95908899
Anonymous
6/20/2025, 12:28:59 AM No.95908838
>>95908036
The only thing that gets too complex about TG for me is having to (1) recalculate BL from the square of ST to refigure the encumbrance modifier for mass-based moves every time more CP are added and (2) find the Grip ST of multiple limbs by calculating individual limb ST, combine their BL, then find the ST for the corresponding BL. Fantastic Dungeon Grappling streamlines all of this, though. Otherwise, grappling is only about as complex as having to track a second HP bar.
Anonymous
6/20/2025, 12:32:47 AM No.95908859
>>95906958 (OP)
Fantastic Dungeon Grappling is excellent. Simple, and yet it allows you to do basically everything related to grappling, from takedowns to stuff like grabbing someone head, and cutting their throat.
There's a version for D&D3e in case you're allergic to GURPS, called Dungeon Grappling, which should be easy enough to convert to D&D5e or other systems.
Anonymous
6/20/2025, 12:35:12 AM No.95908879
>>95908036
>holes
Name 5.
The only thing I ever had to port was using impaling weapons to grapple, and that was super simple.
Replies: >>95909026
Anonymous
6/20/2025, 12:38:29 AM No.95908899
>>95908799
The only recs that have been given so far are:
>D&D 3.0E >>95907010
>GURPS >>95907089
>Prowlers and Paragons >>95908414
>Shadowrun >>95908519
Nobody who's actually played any of these games would say what anon has said.
Anonymous
6/20/2025, 12:39:01 AM No.95908902
>>95908439
>ules are damn-near unusable
>make attack roll as normal
>deal control points instead of damage
>use control points to do other stuff like takedowns and pushing
how is that unusable? Or are you just a retard?
Again, there are versions of this rules for D&D, you don't have to reject them just because your hateboner for gurps.
Replies: >>95908969
Anonymous
6/20/2025, 12:51:35 AM No.95908969
>>95908902
Anon never even referenced a single game mechanic. He just namedropped the title of an article that has a reputation for complexity. He's not retarded. That would be giving him too much credit. Retardation requires some measure of human sapience. He's more like a bot. Except even a bot is at least sometimes believable.
Anonymous
6/20/2025, 1:02:33 AM No.95909026
>>95908879
A major house rules fix I’ve seen is eventually Control Points start giving a DX penalty to the winner to represent them using all their available body as leverage.
Otherwise there is no reason to not keep make checks and stacking Control Points up.
Replies: >>95909064
Anonymous
6/20/2025, 1:05:04 AM No.95909038
>>95908519
I really like Shadowrun 5E's grappling rules. Making grappling into a series of Opposed Tests to simulate a sort of "tug of war" as penalties are added/removed, representing the different levels of "control" in a grapple, just makes sense. It reminds me a lot of GURPS Technical Grappling, but much more compact/concise in terms of rules.
Anonymous
6/20/2025, 1:05:49 AM No.95909045
>>95906958 (OP)
Because grappling exchanges aren't as quantifiable as striking exchanges, and grappling as a whole is weird and kinda boring as a sport.

t. wrestled and dabble in BJJ and judo
Anonymous
6/20/2025, 1:08:48 AM No.95909064
>>95909026
I mean there's a maximum amount of control anyone can put on somebody already so I don't think its needed. The one houserule I use is to limit damage added by control to 2d6 otherwise you can have your grappler rip a giants head clean off by putting like 6d6 extra damage from 18 control points.
Anonymous
6/20/2025, 4:07:29 AM No.95910037
>>95906958 (OP)
Grappling, wrestling, locks, and holds are a kind of special area of study that the average RPG writer had no knowledge in for a number of decades. Even amongst the guys who were considered the biggest names in RPG design, doing HEMA-type martial arts was pretty rare for a time. That didn't stop most RPG designers through the 80s, 90s, and 00s, from being know-it-all cunts who just assumed that their superior nerd brains were capable of fully understanding physical combat fully intuitively. And therefore, martial combat in RPGs was just swinging your weapon really hard, and grappling became a thing most warriors would never do, unless they accepted their punishment of feat tax and also never actually having a good use for grappling.
Anonymous
6/20/2025, 7:03:18 AM No.95910785
Grappling is suicidal in combat against multiple opponents and should be treated as such.
Replies: >>95912978 >>95915573
Anonymous
6/20/2025, 4:12:47 PM No.95912978
>>95910785
Combat in general against multiple opponents is suicidal in any game that doesn't emphasize "cinematic heroic action!" Grappling just makes it worse, because it typically slows you down, when you should be keeping light on your feet to avoid letting your opponents surround you. Although, if you're playing a game where your PC has multiple limbs, or is strong enough to swing around foes as human shields/rams without being slowed down, then it can be pretty damn effective even against multiple opponents.
Replies: >>95915724
Anonymous
6/20/2025, 4:13:44 PM No.95912984
>>95906965
You need a f****** brain check you absolute moldy-skulled buffoon
Anonymous
6/20/2025, 4:14:45 PM No.95912991
>>95906996
>>95907222
>>95908459
You genuinely need to start seeking mental health treatment and touch some grass
Anonymous
6/20/2025, 10:40:51 PM No.95915573
>>95910785
Not if you have the HP and armor for it!
Anonymous
6/20/2025, 10:58:26 PM No.95915724
>>95912978
>Combat in general against multiple opponents is suicidal

Depends on the size of the groups fighting. Plenty of battles have been won by smaller armies with better training/tactics.
Replies: >>95916257
Anonymous
6/21/2025, 12:05:17 AM No.95916257
>>95915724
those better tactics usually included making sure opposing force can only actively engage equal or smaller number of combatants
Anonymous
6/21/2025, 2:46:20 AM No.95917266
1694916319560795
1694916319560795
md5: e5d7edba559a7eb9a9d0794f427d9cca🔍
>95907222
>95906965
>95906996