>>95906958 (OP)Grappling, wrestling, locks, and holds are a kind of special area of study that the average RPG writer had no knowledge in for a number of decades. Even amongst the guys who were considered the biggest names in RPG design, doing HEMA-type martial arts was pretty rare for a time. That didn't stop most RPG designers through the 80s, 90s, and 00s, from being know-it-all cunts who just assumed that their superior nerd brains were capable of fully understanding physical combat fully intuitively. And therefore, martial combat in RPGs was just swinging your weapon really hard, and grappling became a thing most warriors would never do, unless they accepted their punishment of feat tax and also never actually having a good use for grappling.