/ygo/ - Yu-Gi-Oh General - /tg/ (#95907046) [Archived: 537 hours ago]

Anonymous
6/19/2025, 8:10:39 PM No.95907046
98368085_p0
98368085_p0
md5: ad9dd9d0986222ff4dacd02c8d0bfe68🔍
Yu-Gi-Oh! General #573

"The eternal rogue deck by design" Edition

Previous thread: >>95832230

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●https://www.duelingbook.com/

>TCG Event Streaming
NA: https://www.youtube.com/user/OfficialYuGiOhTCG
EU: https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official: https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference: https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook: https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki: https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator: https://yugioh.party/
Stock Market: https://yugiohprices.com/
Database: https://www.db.yugioh-card.com/
For boomers: https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG: https://roadoftheking.com
TCG: https://yugiohtopdecks.com/decklists
ALT: https://ygoprodeck.com/

>News Sites
OCG: https://yugioh-starlight.com/
TCG: https://ygorganization.com/

>Upcoming Releases
OCG:
●Tactical-Try Pack: Dark Magic/HERO/Mikanko (June 28)
●Doom of Dimensions (July 26)
●Deck-Build Pack: Phantom Revengers (August 23)
●Structure Deck: Power of Fellows (September 6)
●World Premiere Pack 2025 (September 27)

TCG:
●Duelist's Advance (July 3)
●Justice Hunters (July 31)
●2025 Mega-Pack Tin (September 4)
●Doom of Dimensions (September 25)

>TQ: Did you like the new TCG exclusive deck?
>TCaC: Support all pendulum decks in TCG with a single extra deck card the way electrumite (RIP) does in OCG.
Replies: >>95907096
Anonymous
6/19/2025, 8:17:34 PM No.95907096
>>95907046 (OP)
>TCaC
Just unban electromite, it's not like pendulum monsters will even function with ryzeal detonator in the game anyways.
Replies: >>95907670
Anonymous
6/19/2025, 9:38:05 PM No.95907670
>>95907096
>TCaC
Does it need to be an Extra Deck card, or can it be a Pendulum Monster (which by all technicalities is half an extra deck monster)
Replies: >>95908110
Anonymous
6/19/2025, 9:46:23 PM No.95907735
what hand traps should i be playing in this meta? what deck am i going to be playing against most likely at a locals? I'm guessing ryzeal/fiendsmith and maliss, right? where are the weak points?
Replies: >>95908110
Anonymous
6/19/2025, 10:13:58 PM No.95907945
YGO Bonanza
YGO Bonanza
md5: fa50aa6f2c3bd72325d6f305de51f12b🔍
Bought this in January. Should I open it?
Replies: >>95908110 >>95908314
Anonymous
6/19/2025, 10:36:29 PM No.95908110
>>95907945
you reposted this

>>95907670
Wouldn't matter, under the current Master Rule pendulums are basically dead anyways, unless they get some link 1 that points to extra spots or something.

>>95907735
Tier 1: Droll, Mulcharmies (Preferably Fuwalos, anything else is extra)
Tier 2: Ashe, Nibiru, Impermanence
Deck restricted choices: Dominus Impulse, Dominus Purge, D Shifter
Replies: >>95908293 >>95908313 >>95908314
Anonymous
6/19/2025, 11:05:58 PM No.95908293
>>95908110
Pendulum Breaker
>[Level 4/DARK/Psychic]
>[ATK 1900/DEF 100]
<Scale: 0>

>[Pendulum Effect]
You can destroy this card you control, and if you do, add 1 Pendulum Monster from your Deck to your hand or Extra Deck, face-up. For the rest of this turn after this effect resolves, until you perform a Pendulum Summon, you cannot summon monsters face-down monsters from your Extra Deck. You can only use this effect of "Pendulum Breaker" once per turn.

>[Monster Effect]
Gains 400 ATK for each Pendulum Monster you control. Once per turn: You can target 1 Pendulum Monster Card you control; destroy it, then destroy 1 card your opponent controls. If this card is destroyed by a card effect, you can activate this effect: The next time you Pendulum Summon this turn, you can Pendulum Summon monsters to your non-Linked Main Monster Zones by paying 800LP for each non-Linked Main Monster Zone used.

Basically, you can unlock classic pend summoning with this with the restriction of being unable to summon anything except for Pendulum Monsters (be they regular pends or hybrid fusion/synchro/xyz pends). The effect is accessible off of both its Monster and Pendulum effects to destroy and search respectively (and both are accessible in the same turn). As for the 800LP cost per non-Linked zone used, that's just because it's a Psychic monster.
Replies: >>95908297
Anonymous
6/19/2025, 11:06:59 PM No.95908297
>>95908293
>Gains 400 ATK for each Pendulum Monster you control.
That was supposed to be "Pendulum Monster Card"
polite sage
6/19/2025, 11:08:58 PM No.95908313
wew. so many mistakes that I opted to just delete the original post

>>95908110
Pendulum Breaker
>[Level 4/DARK/Psychic]
>[ATK 1900/DEF 100]
<Scale: 0>

>[Pendulum Effect]
You can destroy this card you control, and if you do, add 1 Pendulum Monster from your Deck to your hand or Extra Deck, face-up. For the rest of this turn after this effect resolves, until you perform a Pendulum Summon, you cannot summon face-down monsters from your Extra Deck. You can only use this effect of "Pendulum Breaker" once per turn.

>[Monster Effect]
Gains 400 ATK for each Pendulum Monster Card you control. Once per turn: You can target 1 Pendulum Monster Card you control; destroy it, then destroy 1 card your opponent controls. If this card is destroyed by a card effect, you can activate this effect: The next time you Pendulum Summon this turn, you can Pendulum Summon monsters to your non-Linked Main Monster Zones by paying 800LP for each non-Linked Main Monster Zone used.

Basically, you can unlock classic pend summoning with this with the restriction of being unable to summon anything except for Pendulum Monsters (be they regular pends or hybrid fusion/synchro/xyz pends). The effect is accessible off of both its Monster and Pendulum effects to destroy and search respectively (and both are accessible in the same turn). As for the 800LP cost per non-Linked zone used, that's just because it's a Psychic monster.
Anonymous
6/19/2025, 11:08:59 PM No.95908314
>>95907945
do it

>>95908110
>Tier 1: Droll, Mulcharmies (Preferably Fuwalos, anything else is extra)
>Tier 2: Ashe, Nibiru, Impermanence
>Deck restricted choices: Dominus Impulse, Dominus Purge, D Shifter
no really looking into spending money right now but I got most of these covered save for nib and mulcharmies which I would imagine are basically staples given that they're maxx C proxies. appreciate it.
Replies: >>95908591 >>95909788 >>95910560
Anonymous
6/19/2025, 11:50:28 PM No.95908591
>>95908314
if you're playing against meta you NEED the charmies, other handtraps do almost nothing to mitsu, ryzeal, and maliss. people are only on droll and ash rn because they beat the charmies
Replies: >>95908621 >>95909788
Anonymous
6/19/2025, 11:55:27 PM No.95908621
>>95908591
I disagree, Droll fucks over a lot of decks and makes them virtually unplayable under it. Ryzeal, Mitsu, and Maliss are slowed down (to varying degrees) if it resolves.
Replies: >>95909220
Anonymous
6/20/2025, 1:36:35 AM No.95909210
i think this is the first time a yugioh card art + name pun has made me audibly chuckle.
Replies: >>95909239
Anonymous
6/20/2025, 1:38:08 AM No.95909220
>>95908621
droll is the only maindeckable non-charmy that does remotely anything and you cant base your entire non-engine lineup on just 3 cards so you're forced to play charmies to increase your chances of drawing into droll.
Anonymous
6/20/2025, 1:41:08 AM No.95909239
17503763175172104596070855266856
17503763175172104596070855266856
md5: 7627e51c1fb7051b8b1eaaebe5c53768🔍
>>95909210
forgot image
Replies: >>95909258
Anonymous
6/20/2025, 1:44:00 AM No.95909258
>>95909239
What's the pun?
Replies: >>95909264
Anonymous
6/20/2025, 1:45:04 AM No.95909264
>>95909258
a sacrifice bunt is the name of a play in baseball and thats the pose that hes doing with the electric guitar
Anonymous
6/20/2025, 3:18:16 AM No.95909788
>>95908314
>>95908591
>yokai girls are all cheap staples now
So the next step is Konami slowly releasing the charmies in structure decks over 5+ years, followed by another huge step up in power and a new cycle of handtraps? How is powercreep even possible from where we're at now?
Replies: >>95909861 >>95910113
Anonymous
6/20/2025, 3:32:31 AM No.95909861
>>95909788
>How is powercreep even possible from where we're at now?
have you read fymena and izuna? thats how every maindeck monster will work by 2030
Replies: >>95909948
Anonymous
6/20/2025, 3:49:43 AM No.95909948
>>95909861
>izuna
>quick effect only summons from hand, not hand or deck
wow what a shit card
unplayable
Replies: >>95910044 >>95910128
Anonymous
6/20/2025, 4:09:21 AM No.95910044
>>95909948
Yeah bro, that's why psy frame gamma is a shit card, not sure why they limited it, it does literally nothing lmao.
Anonymous
6/20/2025, 4:21:12 AM No.95910113
>>95909788
negate on resolution has been a thing that started popping up
Anonymous
6/20/2025, 4:23:19 AM No.95910128
>>95909948
you want a monster who's effect you can activate to summon itself from your deck at spell speed 2? devilish
Replies: >>95910148
Anonymous
6/20/2025, 4:27:13 AM No.95910148
>>95910128
Decktraps are inevitable at this point.
Replies: >>95910437
Anonymous
6/20/2025, 4:34:44 AM No.95910186
1733139864721728
1733139864721728
md5: 1702b56f93950473fc05622d1c066b12🔍
Cards that can summon themselves from deck are so silly.
Replies: >>95910259
Anonymous
6/20/2025, 4:44:44 AM No.95910259
>>95910186
I swear to god there's a functional rogue deck hiding in Charmers if Konami would just print the missing Dharc/Lynna support.
Replies: >>95911886
Anonymous
6/20/2025, 5:20:39 AM No.95910437
>>95910148
ludwig predicted decktraps 2 years ago
https://www.youtube.com/live/mi9nYzyXpgA?si=RZFIa0NNDmBvXW--
4:39:49 if the timestamp doesn't work
Replies: >>95910549
Anonymous
6/20/2025, 5:25:16 AM No.95910460
I can definitely see them printing extra deck traps since extra deck space is at a premium and that gives them another axis to work with when designing archetypes that don't use the extra deck. The original idea of cards that required the extra deck to be empty to work backfired since it made those decks too cheap dollar wise so I don't think they'll ever make 0 extra deck cards archetypes ever again but making expensive extra deck cards that you just use as ammo for something else seems like something they like exploring.
Replies: >>95910499 >>95910564
Anonymous
6/20/2025, 5:35:31 AM No.95910499
>>95910460
>I don't think they'll ever make 0 extra deck cards archetypes ever again
i mean they did just print monarch support that locks you out of extra so domain monarchs are still an option.
Replies: >>95910525
Anonymous
6/20/2025, 5:42:39 AM No.95910525
>>95910499
My cop out is that's support for an old archetype that already did that as opposed to a brand new one.
Anonymous
6/20/2025, 5:48:37 AM No.95910549
but muh strimmer
but muh strimmer
md5: 7fc6f1d54c3eb73da02780ce39503946🔍
>>95910437
>ecelebs
Don't care didn't ask.
We don't track precedent, and we don't need to provide citations. Even if that were the case and even your favorite gayboi coined the term, ecelebs are subhuman and don't deserve credit for anything.

I'm sure the idea has existed since at least Ash Blossom's first printing, and definitely since Structure Deck: Spirit Charmers.
Replies: >>95910615
Anonymous
6/20/2025, 5:49:48 AM No.95910560
>>95908314
I've seen Charmies tending to be sideboard cards that are brought in more frequently than ones in the main. Certainly good, but you tend to want to use other stuff that gets sided out for them.
Anonymous
6/20/2025, 5:51:09 AM No.95910564
>>95910460
Those kinds of decks are cheap dollar-wise because they stink like ASS. Nobody wants to play them and nobody wants to buy them. Nu-Monarchs are an exception.
Anonymous
6/20/2025, 6:06:09 AM No.95910615
>>95910549
no need to be so upset anon. i just thought it was funny that even the most casual of casuals, who has no knowledge of such in-jokes, and is braindead from streaming all day could see the writing on the wall. im well aware that people have been making the decktraps joke since forever ago.
Anonymous
6/20/2025, 6:25:22 AM No.95910676
First Branded episode is here. About 1 minute of credits, making this about a 5 minute, 30 second episode. Literally longer than both Sky Strikers episodes combined, lmao.

https://www.youtube.com/watch?v=hY359iE59Bg
Replies: >>95914652 >>95915190
Anonymous
6/20/2025, 12:21:05 PM No.95911886
>>95910259
There's really not. At their best charmers are just a generic beatdown deck with like a six card combo.
They're really bad. Even for petdeck night at locals. I had so much hope for their struture deck. Sad times.
Replies: >>95914206
Anonymous
6/20/2025, 7:22:13 PM No.95914206
>>95911886
I don't think that guy's entirely wrong. I could see a world where Charmers as a concept are turned into generic elemental engines, where they still uniformly share similar effects while aggressively supporting their own respective attributes. I just don't see it happening for their series as a whole.
Anonymous
6/20/2025, 8:23:00 PM No.95914637
If you're a fan of the anime do yourselves a favor and check out Rhazelx's series on youtube. It's a celebrity tournament with AI voices and each contestant plays a deck in theme with their characters (A handful of US presidents play protagonist decks, Trump plays BE because he's Kaiba etc.) but if you're a fan of the anime (especially GX) it's got a level of writing that is outstanding. The real kick in the nuts is that it's been 4 months since the last video and we're close to the finals

https://www.youtube.com/playlist?list=PLYBWvWJ3FUxSxxypg3ql6KCrQwvkx0uyH
Replies: >>95914651 >>95914676 >>95915029 >>95916036
Anonymous
6/20/2025, 8:24:24 PM No.95914651
>>95914637
Go back
Anonymous
6/20/2025, 8:24:56 PM No.95914652
>>95910676
>Literally longer than both Sky Strikers episodes combined
>Sawashiro
>Koyasu
Konami paid big bucks for the VAs too.
Anonymous
6/20/2025, 8:27:35 PM No.95914676
1750444049674
1750444049674
md5: 64875f955446a8fbc3d578cd3e9faa5e🔍
>>95914637
>AI
Replies: >>95914714
Anonymous
6/20/2025, 8:28:09 PM No.95914679
starsseeker2
starsseeker2
md5: f474b1aa3c2678a0b5e15b1d2aa885e7🔍
As it has been 8 years since the last summoning mechanic has been introduced (the longest gap between mechanics by 2 years) it seems clear to me that Konami doesn't want to introduce another. Say you were approached to design the next new card type, but there's a catch: Konami want's to keep the learning curve down as much as possible while still offering something that is satisfying to the existing playerbase. What would you design?

Here's one I cooked up as a quick example, don't take the actual card effects too seriously, they're just placeholders to get the gimmick of the mechanic across.
>Split Monsters
These monsters can be either Xyz summoned or Synchro summoned like normal and behave like normal Xyz or Synchro monsters, but if you can attach materials to them after Synchro summoning they gain bonus effects. The idea is to have them be modal cards where in scenario 1 you might want to Synchro them but in scenario 2 you would want to Xyz summon them, letting the extra deck shift back in a more toolboxy direction without having to increase the size of the extra or tack these type of effects onto already powerful in-engine boss monsters as bonus effects.
Replies: >>95914748 >>95914776 >>95918737
Anonymous
6/20/2025, 8:31:38 PM No.95914700
Everyone keeps saying moon of closed heaven needs to get banned, but the only reason that card is played is because the fiendsmith engine has no lock on it. All they have to do to fix it is change requiems summon requirements from “light fiend” to “fiendsmith monster”. You do that and it stops being the brainless slop engine and starts being an actual archetype. I’m not even sure how this got past play testing, surely someone at Konami realized having an unlocked engine with a single card starter and a comically low economy would just result in greasy losers abusing it to cheat out endboard pieces they normally can’t run like Caesar.

Anyways, I hope the new ritual support gets imported to MD soon, the last time I got play demise was like a decade ago.
Replies: >>95914734
Anonymous
6/20/2025, 8:34:07 PM No.95914714
>>95914676
it's one of the few cases where it's just used as a means to an end. The episodes themselves work very well as a tribute to the spirit of the average anime duel, and it's all pretty fast-paced since it's a tournament. and yeah there's also some ai generated images but it's mostly just as background (not quite brainrot levels)
Replies: >>95914745
Anonymous
6/20/2025, 8:36:33 PM No.95914734
>>95914700
i dont think anyone is really calling for the smiths to get hit anymore. as a combo engine they're only kinda decent now that beatrice is gone, most meta decks dont even run them, and as a midrange deck they've been mostly powercrept by pure mitsu. the any 2 bodies to into ceaser + paradise + follow-up is fine as a backup plan for most decks. its not TOSS anymore, the orcust style of turn your leftover shitters into a halfboard after you get interrupted gameplan is fine these days.
Replies: >>95914839
Anonymous
6/20/2025, 8:37:55 PM No.95914745
>>95914714
if its just a means to an end then just voice act them. its pure laziness and low effort. i dont give low effort works attention.
Replies: >>95914767
Anonymous
6/20/2025, 8:38:01 PM No.95914748
>>95914679
They could something like links but the goal is to colink two or more cards in order to summon a powerful card. It would be more reliable than fusion spells but offset by the high cost and the board space required.
Replies: >>95914756
Anonymous
6/20/2025, 8:39:47 PM No.95914756
>>95914748
I agree that putting
>2 co-linked monsters
as reqirements for a pushed link-2 or something could be an interesting balancing choice.
Anonymous
6/20/2025, 8:40:22 PM No.95914759
Charmer CaCs sound fun.

Familiar's Call
>[Quickplay Spell Card]
When you activate this card, declare 1 Attribute; Special Summon 1 "Familiar Token" (Level 4/Rock/ATK 1500/DEF 200) with that declared Attribute. That token can be used as 2 materials for a "Charmer" or "Familiar-Possessed" monster's Link Summon. For the rest of the turn after this effect resolves, you cannot Link Summon monsters, except "Charmer" and "Familiar-Possessed" monsters. You can only activate 1 "Familiar's Call" per turn.

The restrictions are pretty gnarly, but I figure that even with how loose the game's design has gotten recently, it is important to prevent a player from being able to link climb too easily. It gets a Charmer/Familiar-Possessed onto the field off of one card, which you can thereafter turn into a Link-3 to climb into one of their bigger CaCs (if not just using the tokens to go into those monsters)

Charmers of Wind and Water
>[Link-3/WIND/Spellcaster]
>[ATK 2800]
Link Arrows: Down, Downleft, Downright
2+ Effect Monsters, including a WIND or WATER monster
(This card is always treated as a "Familiar-Possessed" monster)
You do not need to tribute WIND or WATER monsters to activate "Spiritual" Normal Traps. During the Main Phase (Quick Effect): You can set 1 "Spiritual" Normal Trap from your Deck or GY. (Quick Effect): You can activate 1 of these effects.
● Special Summon 1 WIND or WATER monster with 1500 ATK from your hand or Deck
● Special Summon 1 WIND or WATER monster from either GY to a zone this card points to
You can only use each effect of "Charmers of Wind and Water" once per turn.

I kinda phoned this one in. The idea is that it's a more flexible version of the Link-2s that reward you for using the Spiritual Art traps and Familiars' original forms. This particular combination is nasty since the Wind and Water Spiritual Traps are actually really freaking good, with the exception of their tribute cost.
Replies: >>95914783 >>95914857
Anonymous
6/20/2025, 8:41:15 PM No.95914767
>>95914745
bro there's at least 16 different characters, it's funny *because* they sound like who they're supposed to be. I for one wouldn't want to see another abridged series wannabe type shit with marvel-like writing and infinite milking of painfully unfunny running gags. and if you saw the editing involved you'd see it's anything but low effort
Replies: >>95914793
Anonymous
6/20/2025, 8:42:19 PM No.95914776
>>95914679
I think they're sitting on Judgement Arrow's backrow-link shenanigans. Wouldn't mind seeing what they come up with
Anonymous
6/20/2025, 8:43:22 PM No.95914783
>>95914759
>● Special Summon 1 WIND or WATER monster with 1500 ATK from your hand or Deck
This was supposed to be 1500 ATK/200 DEF, which is specifically for Jigabyte/Ranryu/Inari/Nefariousness. There's a couple of other cards that also get caught under that umbrella with the other attributes, but that's fine for everything except LIGHT (LIGHT includes Silvy of the White Forest)
Anonymous
6/20/2025, 8:44:56 PM No.95914793
>>95914767
celebrity impressions are by definition the easiest to learn as you have the most material to study from. i dont watch abriged parody garbage with bad writing either, but at least those fools put in the effort to try and voice act. you're not gonna convince me to watch your low effort ai slop.
Replies: >>95914829
Anonymous
6/20/2025, 8:51:34 PM No.95914829
>>95914793
>low effort ai slop
>literally written and edited by hand since 2 years ago before the notion of "curated" aislop was even a thing

suit yourself
Anonymous
6/20/2025, 8:53:19 PM No.95914839
174983879967196743
174983879967196743
md5: 9a5dca9125ebc0fc7d0db1b61b2d2882🔍
>>95914734
I can’t reply because for some fucking reason it thinks my post is spam.
Replies: >>95914876
Anonymous
6/20/2025, 8:56:17 PM No.95914857
>>95914759
i think the token should be an 1850 spellcaster for the flavor & incidental synergies. but otherwise i like the card a lot. the link makes me nervous as aoi is like, quite strong. playing an aoi handloop deck seems a little too easy with this. especially because you can back it up with kyuubi grabbing tempest so your handloop is protected by a counter trap.
Replies: >>95914879
Anonymous
6/20/2025, 9:00:27 PM No.95914876
>>95914839
master duel is an entirely different story when it comes to the fiendsmiths imo. turning the engine into an apo then committing to your main gameplan is too powerful. i dont really understand your opinion on bystials since they're just fair cards at the moment, some people are cutting them for d.d. crow even.
https://ygoprodeck.com/deck/primite-blue-eyes-613092
Replies: >>95914915
Anonymous
6/20/2025, 9:01:14 PM No.95914879
>>95914857
Yeah the Link-3 is probably too overtuned. If I were to rewrite it right now I would probably take out the summon-from-deck (I realize now that you can summon Sword Ryzeal off of a Hiita/Aussa variant) and make it so that you only get to cheat the tribute for Spiritual traps once per turn.

Also, the token's stats were for the Familiars, rather than the Familiar-Possessed
Replies: >>95914901
Anonymous
6/20/2025, 9:05:57 PM No.95914901
>>95914879
i dont see the 1500/200 synergy with the familiars tho? like i get the stats are the same but the only card that cares about stats of monsters on field that i can recall is awakening giving you the draw on summon of an 1850. i may be forgetting a card though.
Replies: >>95914990
Anonymous
6/20/2025, 9:07:25 PM No.95914915
>>95914876
I just generally disagree with monsters you can summon at no cost, bystials have negative cost because you can tribute your opponents monsters to summon them. Think about something like Kashtira unicorn, it offers you an extremely powerful ability along with a respectable attack and you can special summon him from the hand. It’s not that I think bystials are overpowered, I just think any monster you can carelessly throw into an engine is just unhealthy. D.D crow makes sense from a meta perspective since you can banish any monster and not just light or dark types.
Replies: >>95914955
Anonymous
6/20/2025, 9:13:30 PM No.95914955
>>95914915
ahh yeah sorry to say but that's just the direction the game is headed in. the line between engine and handtrap is getting more and more blurred. izuna is a negate that turns into a +1 if it sticks around to your MP. fymena is at minimum a 2x bounce of either player's field/GY and sets a S/T from deck. handtraps that go at minimum +0 and often +1 turn zero are the future.
Anonymous
6/20/2025, 9:18:33 PM No.95914990
>>95914901
There isn't really a synergy with the existing cards directly, but I think that's fine since the token's role is just to climb into the Link Charmers, who have a direct synergy with their existing cards. Though, it could have a clause that always treats it as a "Possessed" card so that Spirit Charmers can search/set it.
Anonymous
6/20/2025, 9:23:35 PM No.95915029
>>95914637
I've got a 2nd monitor and time to kill I guess.
I expect:
>the most bottom of the barrel jokes like What does POG do? and word association jokes like TRUMP PLAY DA WALL CARD HAHA
>all boomer shit with nothing beyond GX era except to do a shit word association joke they just googled the first card to come up
>obvious AI script writing
>extremely flawed mechanical knowledge or a disreguard for it

Will report back.
Replies: >>95915079
Anonymous
6/20/2025, 9:31:30 PM No.95915079
>>95915029
What will your safeword be in case it poisons your brain?
Replies: >>95915108
Anonymous
6/20/2025, 9:35:39 PM No.95915108
>>95915079
I resolve A Legendary Ocean.
Anonymous
6/20/2025, 9:47:37 PM No.95915190
>>95910676
Thank goodness. I always heard Maximus as Dio.
Anonymous
6/20/2025, 10:36:30 PM No.95915545
So I double sleeved a deck, tried to press most of the air out, shuffled it for a while, felt it was fine, put it in a deck box and took it out the next day and it felt full of air again, any advice to solve this? Do I just keep repeating the process until it stops doing it or is there something else I can do?
Replies: >>95916104
Anonymous
6/20/2025, 11:36:22 PM No.95916036
>>95914637
Watched a couple of them now skipping around in the playlist.
The duel choreography is enjoyable enough, it does capture the anime's pacing and feel. It utilizes at least some newer cards which is welcome. However that's about where my praises can end.
The dialogue and interactions are unbearable. It feels like it was written by some teenager who only has an interpretation of these people from memes because that's all the characters talk in. Every or every other line has to contain some kind of quip or insult based on the respective person's pop culture points rather than trying to imitate parts of their personality. Making them all feel relatively the same as walking tropes with memes and being an asshole tacked to them.
I suppose there's a plot somewhere in this person's project but it just does not matter in the slightest to me. 1/3 of these videos' run times an exposition dump to it from other AI voices and randos.
An autistic nitpik I have is that they play the anime sounds for all the applicable game actions but overlay them over the MD SFX. Like come on now, they could just cut the MD audio channel for 1 second and replace it with the anime SFX so you're not getting both. Commit to it or not. IIRC there's even mods that exist to replace most of the sounds with the anime's.

TLDR
It has enjoyable duel choreography but would rather see them ditch the AI voiceover shit for actual YGO characters with maybe subs/text and maybe some OCs sprinkled in a sort of played out fanfic not attatched to political and pop culture memes.
I feel like they're wasting their efforts on garbage when they have decent editing talent and duel scripting.
Replies: >>95916311
Anonymous
6/20/2025, 11:43:21 PM No.95916104
>>95915545
The sleeves will eventually form a sort of imprint to the shape of the card boarder and will become relatively flatter and not have the new sleeve sliding problem. I find it takes about a month for them to perma stay flat after putting them in a deckbox that slightly overstuffed so when they're in the box they're always being compressed. Just put the deck in the box and then shove some bulk cards in with it till it's no longer able to take on any more. It's effectively the same as putting them all in a stack and then putting something heavy on top.
You can push the air out as much as you want over and over but it will refill while they're fresh.
Anonymous
6/21/2025, 12:11:23 AM No.95916311
>>95916036
you're doing god's work anon, thanks
Anonymous
6/21/2025, 7:52:52 AM No.95918630
5336223
5336223
md5: c277c33813c80409b6c16a730496cd7c🔍
Thought I'd give the Charmers a try as well. I think a slow, telegraphed Snatched Steal that requires a Garnet wouldn't be too broken of a handtrap; it might be a little overtuned depending on the match-up though.
Anonymous
6/21/2025, 8:21:27 AM No.95918737
>>95914679
>new summon mechanic
I don't have a design to share, but I really want something to emphasize attributes and something that is hardlocked to only the extra monster zone.
Seeing as we've clearly moved away from twisting the whole game around a new summon every so many years, it's probably okay to do such a niche thing.

Maybe they're like tunerless synchros, only you need 3WIND levels + 4WATER levels and the summoned monster doesn't have levels at all so you don't get to roll it into something higher too easily. Put little attribute pips where the level/rank normally goes.
Anonymous
6/21/2025, 8:30:53 AM No.95918777
Borger moment
Borger moment
md5: df68998cf078d0d7522ff1b273341b43🔍
Borger is the best card in VS
Replies: >>95918802
Anonymous
6/21/2025, 8:36:40 AM No.95918802
tism stare
tism stare
md5: c549122468b412505e9e3d36681118ea🔍
>>95918777
>heavy borgor
>not a borgor
Unplayable trash.
Anonymous
6/21/2025, 9:53:52 AM No.95919149
Is there any particular reason why we have entire archetypes that rely on token generation but we don't have a dedicated token card printed for them?
Dual Avatar has their own token, which is awesome. But some more popular decks like swordsoul don't, and most unpopular petdecks never saw a printing either. Some, like Shinobird, have OCG exclusive tokens which means they're not legal in the TCG.
Tokens are weird.
What's your favorite token? I still love the colored scapegoat tokens.
Replies: >>95919180 >>95919233 >>95920726 >>95921155
Anonymous
6/21/2025, 10:01:21 AM No.95919180
17504928484971329290411606010886
17504928484971329290411606010886
md5: 5e1500f31d0195d8807b4023bcf7b839🔍
>>95919149
I love this lil' nigga
Replies: >>95920085
Anonymous
6/21/2025, 10:17:24 AM No.95919233
IceBarrierToken-OP17-EN-SR-UE
IceBarrierToken-OP17-EN-SR-UE
md5: 33d30cebc96732eac6847f4967b7ef69🔍
>>95919149
You can't really reliably print them since they become dead pulls in packs. Most Tokens are also fully generic and you necessarily need to use them either, just something that can represent them and accurately display their card positions. One pet project that I've considered doing is making a 3d printable token enclosure. Make it so it can fit any card in it to display the artwork and slide in a sheet where the monster effect would normally go that outlines its ATK/DEF (for Nibiru in particular) as well as any other attributes inherent to them.

>Favorite token
I have a set of Ice Barrier tokens that I also use for S/T proxies in casual duels.
Replies: >>95919236 >>95920515
Anonymous
6/21/2025, 10:18:25 AM No.95919236
>>95919233
>you necessarily need to use them
* DON'T necessarily need to use them, it's 3am and I shouldn't be posting
Anonymous
6/21/2025, 2:14:23 PM No.95920085
>>95919180
He's adorable. He's so angry
Anonymous
6/21/2025, 4:04:35 PM No.95920515
>>95919233
the problem with printing tokens is there's no "dead" card in a pack normally. in magic packs come with basic lands, so its easy to slot that out for a token if there are token producing cards in the set. i personally think they should just add tokens to the ots common pool.
Anonymous
6/21/2025, 4:45:46 PM No.95920726
1748517761329148
1748517761329148
md5: e3ea04ce9a1e88d776ef033b9d984cac🔍
>>95919149
>which means they're not legal in the TCG.
I thought the rules on tokens were a lot more lax or is that only my experience from low level events and as you get to more serious events they start enforcing them? People pull out custom proxies for tokens all the time and nobody bats an eye, I can't imagine that OCG tokens are somehow worse.
Also for me it's my robot-sister-wife's soul.
Anonymous
6/21/2025, 5:57:52 PM No.95921155
>>95919149
Tokens are generally only printed as a special additional thing in a product or in OTS packs. So it's fairly limited opportunities, as in only a few new tokens are released every several months.
I don't disagree though that they should be using the OTS pack slots smarter though.
Replies: >>95923552
Anonymous
6/21/2025, 10:57:15 PM No.95923552
>>95921155
I feel any unique token generator should include a common printing of that unique token in the same set.
Anonymous
6/22/2025, 1:29:14 AM No.95924619
17505484365674109941115848934475
17505484365674109941115848934475
md5: d276db6156f9c822a8270bca6cf6ad93🔍
Value?
Replies: >>95924909
Anonymous
6/22/2025, 2:24:42 AM No.95924909
>>95924619
look up the past sales on ebay, if that's real you should probably put that in a top loader.
Replies: >>95925089
Anonymous
6/22/2025, 3:01:37 AM No.95925089
17505540537776449818715183744683
17505540537776449818715183744683
md5: 3a65447c25a73c6e2258cdb1328e25b0🔍
>>95924909
https://www.pricecharting.com/game/yugioh-legend-of-blue-eyes-white-dragon/blue-eyes-white-dragon-1st-edition-lob-e001

It's this one, right? Card is a little bent unfortunately
Replies: >>95925111
Anonymous
6/22/2025, 3:05:28 AM No.95925111
>>95925089
looks like it
Replies: >>95925157
Anonymous
6/22/2025, 3:15:00 AM No.95925157
17505548485285249932600683153224
17505548485285249932600683153224
md5: 20f7c101e9b1ec839906c00d5710edc2🔍
>>95925111
Thanks, gonna try to sell it. I got in a trade when I was 7-8 yrs old from a guy in my class, I gave him two dozen card sleeves for that card and another blue eyes.
Anonymous
6/22/2025, 6:41:09 AM No.95926154
dreaming of sleep
dreaming of sleep
md5: a1c535828899e9dc71074d7652c63147🔍
>we got WW3 before more Nemleria support
Not surprising but still sad.
Replies: >>95926197
Anonymous
6/22/2025, 6:52:06 AM No.95926197
>>95926154
Sweet dreams, Nem-chan.
Anonymous
6/23/2025, 4:45:48 AM No.95932700
AlectorSovereignofBirds-TU06-EN-R-UE
AlectorSovereignofBirds-TU06-EN-R-UE
md5: 8faa4127083a38aaa08c2373e1405dc3🔍
Post your favorite pet cards
Replies: >>95932811 >>95932934
Anonymous
6/23/2025, 5:10:27 AM No.95932811
>>95932700
Rescue rabbit and rescue hedgehog have become my favorite cards. They're so fun for casual games.
Anonymous
6/23/2025, 5:38:51 AM No.95932934
17506497399197666726780683680254
17506497399197666726780683680254
md5: 49789586506f27ec003fc5aa6f754d31🔍
>>95932700
I've been trying to make this card work in a control deck since it was announced. It's been pretty fucking awful, I think as a concept a handtrap that searches another handtrap has potential.
Replies: >>95933222 >>95933782
Anonymous
6/23/2025, 6:52:21 AM No.95933222
>>95932934
I can really only maybe see it working in Labrynth or Traptrix, and probably only Labrynth because you can live without activating monster effects once you're somewhat set up
Replies: >>95933422
Anonymous
6/23/2025, 7:30:33 AM No.95933422
>>95933222
My current cope brew is oops all handtraps Pacifis with Trap Holics, Rollback, & a couple Paleos. If you open Pacifis/Metaverse/Trap Holic, and zero duplicates of your opt Dominus cards you can occasionally clear the hump and poke your opponent to death with the Token & a Marrella over 3 turns.
Anonymous
6/23/2025, 9:26:49 AM No.95933782
>>95932934
>pic
https://youtu.be/STtDzCSgeKg?t=17
Anonymous
6/23/2025, 8:57:18 PM No.95937505
would a card that increases your own life points by 2000 points ever see play?

what does a life card gain need to be in order to see play in general.
Replies: >>95937819 >>95937903 >>95939842 >>95942955
Anonymous
6/23/2025, 9:44:16 PM No.95937819
1737459207730267
1737459207730267
md5: a1e42705dec8bad3ccac691cc6a2d692🔍
>>95937505
This saw meta side deck play in Tear 0 because it was a time win con.
An easy to access life gain card would see meta play just for that reason, regardless of the actual life gain amount.
In a more abstract sense you can view gaining near infinite life as being an FTK since every single opponent would rather scoop and go to the next game than try to punch through trillions of LP, so obviously there is a point where high enough life gain becomes a valid win con, now the question is how low is the bar for a card that gains LP to be playable by itself.

I would say a card that gave you something like ~20,000 LP would see some main deck play. It needs to be enough to survive more than one turn of full board aggression because if it only buys you a turn then it could have just been a typical card that cycles instead or something like Waboku, neither of which are particularly good in modern YGO. In order for it to be better than a simple draw 1 it needs to let you live long enough to at least draw 2 off its effect alone, otherwise I'd just rather play something like upstart. Even then I'm pretty sure most decks wouldn't want it.
Anonymous
6/23/2025, 9:55:24 PM No.95937903
>>95937505
It needs to do nothing different than what it's already doing, as long as time rules (in both the OCG and TCG) stay the way they are. People were frothing at the mouth over Ghost Sister unironically only about a year or two ago, because Lacrima highlighted the issue of end-of-game/match rules in conjunction with longer opening combos.
Anonymous
6/24/2025, 2:00:11 AM No.95939842
>>95937505
as a time card, it would have to be at least as good as dogwood so like 15k minimum. as part of an actual gameplan i think you would be in the 50k range to be viable. a lifegain card would have to buy you at minimum 2 extra turns to be a +1 in advantage off the extra draw phases and just a +1 isnt strong enough for non-engine anymore.
Anonymous
6/24/2025, 3:49:29 AM No.95940480
banlist AMC27
banlist AMC27
md5: 6de55d29ab306745b0085ad44719dda1🔍
Been a few weeks since I invited you guys to /dng/'s biweekly series. The idea behind if is simple. After every week, EVERYONE gets to ban one card into an ever growing banlist. Anyone can ban any card for any reason and everyone has an equal voice.

I'll be honest, the format's looking a little rough right now. A while back a few people stated a total handtrap death cult, and now all the good handtraps are finally dead. Gnomaterial may have become the best handtrap by default. People are still having fun, but yeah. Not sure if we will eventually recover or if we are in a downwards spiral, but as long as people keep showing up ad having fun we'll see how far we can go.

The next round is Sunday if you want in.

https://challonge.com/dngAMC27
Replies: >>95947512 >>95948823 >>95962911
Anonymous
6/24/2025, 4:34:27 PM No.95942955
>>95937505
Putting aside time rules,
The obvious answer is that a LP gain card either needs to get you a LOT of LP, or contribute to some kind of engine.

If you're asking about a fully generic one, then you need to make it protect you. Fundamentally, the idea behind them is that you stay alive for longer. Even if you look at older ones like Draining Shield, they have the primary benefit of negating an attack and the secondary benefit of LP gain.

>[Quickplay Spell Card]
Target 1 monster you control; Gain 2000 LP, also, you can apply the following effects
● The first time each turn that monster would be destroyed by battle or card effect, you can banish the top card of your deck, face-down instead.
● While that monster is face-up on the field, any damage you take is halved (but you can only apply this effect to 1 monster you control at a time)

Some stupid bullshit like this. Something where the LP gain is strictly a secondary trait (or in this case, a tertiary effect), rather than the main attraction.
Anonymous
6/25/2025, 5:54:14 AM No.95947512
>>95940480
>Veiler of all things banned
It's dead Jim
Anonymous
6/25/2025, 1:16:01 PM No.95948823
>>95940480
Is there a comprehendible version of the ban list rather than searching through an image? I might bite if theres a worded list.
Is it existing TCG banlist + fan bans or just fan bans? And is there limits or just bans?
Replies: >>95949431
Anonymous
6/25/2025, 2:16:33 PM No.95949056
Cartesia+Alt+Art
Cartesia+Alt+Art
md5: 1a998a0bc15d8f933359846a179625b3🔍
So since sky striker got cards because of the animated shorts are the albaz lore archetypes getting something. Im thinking of one card per archetype but at the same time i dont see something like icejade getting any cards. What do you think?
Replies: >>95949691
Anonymous
6/25/2025, 3:45:36 PM No.95949431
>>95948823
>https://drive.google.com/drive/folders/1VL_NLd-Sh2hVgvIzf11PzsZO-kq9ZNkp
Downloadable banlist that can be installed into EDO
>https://docs.google.com/spreadsheets/d/1H2c6bhavBm7a-mw0Jmxu2phTD44S5NZ8JZhV0BSieL4/edit?gid=0#gid=0
Spreadsheet of the history of bans, and a text list on the 2nd tab.
TCG+ community bans
Anonymous
6/25/2025, 4:24:11 PM No.95949691
>>95949056
>So since sky striker got cards because of the animated shorts are the albaz lore archetypes getting something.
SS only got 2 cards from the shorts, zero and lemnisgate so I would imagine that albaz will get the same. probably a new fusion and something activatable off lubellion
Replies: >>95951279
Anonymous
6/25/2025, 7:23:36 PM No.95950903
i found a bunch of old ass yugioh cards, is there a quick way to know whats worth money amongst them? surely garbage vanilla creatures must be worthless, but besides that? i havent played ygo in like 15 yrs

is it 1st edition or bust?
Replies: >>95951288 >>95951442
Anonymous
6/25/2025, 8:17:03 PM No.95951279
>>95949691
The Albaz omninegate Fusion.....
Anonymous
6/25/2025, 8:17:58 PM No.95951288
>>95950903
https://www.pricecharting.com/category/yugioh-cards
Anonymous
6/25/2025, 8:36:07 PM No.95951442
>>95950903
If you intend to break into the game as an investment thing then I'll politely recommend that you don't, since things get reprinted frequently and it's generally only the stuff from new sets that have (but do not hold) value.

To answer your question directly; Yeah, it's 1st edition or bust for most old cards. There's a few outliers where Unlimited still sell for a decent amount, but collectorinos and investorinos pretty much only care about 1st editions.
Replies: >>95954258
Anonymous
6/26/2025, 12:00:35 AM No.95953014
uohelia, uohtalia and uohime
uohelia, uohtalia and uohime
md5: b8ddef812f84401a9dbe0770b95a32df🔍
Someone needs to stop this man, he takes cards featuring adult women and turns them into cute little girls.
Replies: >>95953667 >>95953787 >>95953963
Anonymous
6/26/2025, 1:44:06 AM No.95953667
>>95953014
Perhaps we can persuade him to end this madness, by giving him job security and a hefty paycheck (on Konami's dime, of course)
Anonymous
6/26/2025, 2:02:41 AM No.95953787
>>95953014
Mikankos are so cute, but what are they like to play? I heard they made for boring games but that was when they first came out.
Replies: >>95953924
Anonymous
6/26/2025, 2:24:42 AM No.95953924
>>95953787
They still make for relatively boring games, yeah. The only real difference is that they can make more complex plays than they could in the past.
>Fart out an early Hu-Li with an equip spell to protect your cards
>Kaiju your opponent's monsters, or bounce them with Water Arabesque (occasionally both)
>Beat your opponent to death with reflected damage

That's pretty much their core gameplan. Their new Xyz monster can generically search equip spells and attack multiple times, so if your opponent is cheeky and tries to end on a board without monsters since they know you're running Mikanko, you can just search Double-Edged Sword and kill them that way (the 2k you take is reflected, so every attack deals 4k damage and the sword stays on the field).

It's marginally more interesting than playing against a Tenpai or Yubel player, at least. That's how I feel about it.
Replies: >>95954162
Anonymous
6/26/2025, 2:34:41 AM No.95953963
>>95953014
>literally depicting uOhime in the moment she received the cock
M-mods?!?!
Anonymous
6/26/2025, 3:24:40 AM No.95954162
UzuhimetheManifestedMikanko-TTP1-JP-OP
UzuhimetheManifestedMikanko-TTP1-JP-OP
md5: 0ac18e93f93b873d625aceb161275909🔍
>>95953924
Thanks for the info anon. It's a shame, but I might still pick them up eventually because I like the theme so much.
Anonymous
6/26/2025, 3:48:29 AM No.95954258
>>95951442
oh hell nah i aint investing. i just came back after this long ass time because my friend got into it, we played a few games and i really enjoyed it. i’ve really fallen out of interest with mtg and i think the ygo system is pretty fun

was just asking about old cards since i have them, not looking to buy any. i have a 1st injection fairy lily hopefully that gets me somewhere (sadly the condition isnt nearly what id want for nm, prob lp since nm cut off is harsh)
Replies: >>95954859
Anonymous
6/26/2025, 6:21:18 AM No.95954859
>>95954258
Yeah I just include the first part to get it out of the way because there are people that come here and ask about that sometimes.

>i just came back after this long ass time because my friend got into it, we played a few games and i really enjoyed it. i’ve really fallen out of interest with mtg and i think the ygo system is pretty fun
What format? Did you guys just go play some Master Duel, or pick up some decks and have at it?
Replies: >>95955013
Anonymous
6/26/2025, 7:06:55 AM No.95955013
>>95954859
we played tcg on edo. at first i was like this is dumb as hell we’re just comboing whoever combos first wins but then i found out about hand traps and love the game. got into MD too because of it, its a very very interesting game. i think it gets a bad look generally because of that first impression i had of people just comboing, but once you actually play you realize there is a fuckton more interaction than it would seem. theres a lot of great design in how they’d moved this system from “oh you have a resource system” to “your resource system is just your card count + normal summon”

i also was kinda put off cuz 5 cards no mulligan meant you see so few cards so you are kind of locked to hoping you have a good card, but with no attacking turn 1 and extra deck you really have a lot of opportunity to make game actions

sure, i’m not playing toppest tier rn (no mitsu maliss here), maybe the game gets ruined when i get to that level, but for now in this honeymoon phase i think its fantastic

its like two mtg ant players who have 20 free counterspells dueling, fucking awesome shit after what they’ve done in mtg
Replies: >>95955077
Anonymous
6/26/2025, 7:27:10 AM No.95955077
>>95955013
yugioh does have some of the same problems as MTG in that regard (I've played both for a long fucking time, but I quit MTG years ago because Wizards wanted crossovers and commander, not a good game) but when yugioh's meta has no tier 0 deck it's great.
Replies: >>95955153
Anonymous
6/26/2025, 7:46:24 AM No.95955153
>>95955077
yeah, ive kinda held on but not played much paper since covid, them making “commandfests”, ub, and turning modern from my favourite format into a clownfest is just depressing. i still love mtg (especially for limited), but i think ygo is really cool

is it often that t0 decks are prevalent in ygo? and how often are meta shakeups? i have 0 frame of reference in terms of how good the current shit has been
Replies: >>95955177 >>95955190 >>95955211
Anonymous
6/26/2025, 7:53:26 AM No.95955177
>>95955153
nta but the meme answer, and what causes people to burn out, is "new set new T0 lmao"

Personally, I only play rogue waifu decks with fellow scrubs and dick around on master duel, so I"m pretty sheltered from it.
Replies: >>95955367
Anonymous
6/26/2025, 7:57:17 AM No.95955190
>>95955153
>is it often that t0 decks are prevalent in ygo?
Ever since Power of the Elements in 2022, it's either been T0 metas or T1 metas where those T1 decks are effectively T0. Currently the format is coalescing around Mitsu since their engine is just that good. It's not the absolute worst thing in the world in my opinion, but it leaves me wishing that they'd stop printing retarded shit.
Replies: >>95955211 >>95955367
Anonymous
6/26/2025, 8:05:09 AM No.95955211
>>95955190
It's definitely this

>>95955153
Same, I quit when MH2 came out and basically ruined modern, never went back really.

T0 decks don't come up often, Ishizu Tearlaments comes to mind but that only lasted 3 weeks before bans, and Kashtira pure but that was kneecapped rather quick too.
Replies: >>95955367
Anonymous
6/26/2025, 8:57:32 AM No.95955367
>>95955177
>>95955190
fair, mtg does that somewhat with the modern sets where they go okay yeah every deck that was good can now suck my dick
sounds like ygo metas change fast but whatever at least im not playing sephiroth and samwise gamgee and spiderman

>>95955211
not to turn this to mtg g instead of ygo g, but yeah mh2 was a fucking atrocity. mh3 is terrible too, its insane to me that broken shit from mh1 is now unplayable in mh3 modern. shit is unrecognizable
Replies: >>95955456 >>95955548
Anonymous
6/26/2025, 9:24:50 AM No.95955456
i n c r e d i b l e
i n c r e d i b l e
md5: 5f5a8730a4fefd0befcaea7a275f5f62🔍
>>95955367
What's most important is you've broken the conditioning and left the reservation. Hasbro can't hurt you anymore, and Konami probably can't either. You can go where your fun takes you.
The saddest people in TCGs are the lifelong monogamers.
Anonymous
6/26/2025, 10:00:09 AM No.95955548
>>95955367
Most of the archetypes they put out stay playable after they stop being viable, for all that's worth. Recently they've been printing a lot of generic engines, and while they typically have horrible ramifications on the meta, the scraps that get spared from the Forbidden/Limited list afterwards are good for rogue and petdecks. My recent favorite has been Tenpai, since its scraps can either be used in pretty loosey-goosey synchro engines or pivot into Xyz plays in a pinch. Also compact enough that (while not totally consistent,) you can splash them into anything that wants Level 3 or 4 monsters on your field.
Anonymous
6/26/2025, 8:10:23 PM No.95958293
So this next set is a bit sleepy, but what about the one after?

Do you guys expect K9 to ruin the meta or are yugitubers just retarded like usual?
Replies: >>95958520 >>95962117
Anonymous
6/26/2025, 8:54:46 PM No.95958520
>>95958293
>ruin
i think more turn zero gameplay is better, combo-slop should die.
Replies: >>95958625 >>95959317 >>95962741
Anonymous
6/26/2025, 9:11:18 PM No.95958625
>>95958520
>combo slop
:(
>turn 0 combo slop
:)
Replies: >>95958699 >>95958719
Anonymous
6/26/2025, 9:20:35 PM No.95958699
>>95958625
if you think VS is a combo deck there's no helping you anon. you're too far gone.
Anonymous
6/26/2025, 9:23:46 PM No.95958719
>>95958625
>going first should just be better okay!!
more interaction is better.
Replies: >>95958792 >>95959317
Anonymous
6/26/2025, 9:36:11 PM No.95958792
>>95958719
you know the player going first can do the same turn 0 plays the one going second can do as well right, and they're even better due to turn player priority
this is literally just the maxx c argument where people claim it helps the one going second but it just turns going first into an even bigger slam dunk
Replies: >>95958901 >>95959207
Anonymous
6/26/2025, 9:54:37 PM No.95958901
>>95958792
sue to summon razen to pop then ceaser is probably better for the player going first but it loses to sue to steal or izuna into nash. i understand your point but it doesn't play out like the maxx c situation in game.
Anonymous
6/26/2025, 10:39:32 PM No.95959207
>>95958792
Care to explain how a N.As.H, Razen column pop into Ceaser pop, or a Sue mind con is better for the player going first? all of those are reactive plays that require your opponent to commit first and because you're turn player they can always just chain Borger to dodge. If anything that's what you as the going second player want them to do. Committing your in hand interaction turn 1 going first is a death sentence in the mirror because if you get interrupted you run out of attributes for Sue and Ceaser on your opponent's turn, which is when you actually want to use their effects.
Replies: >>95959238
Anonymous
6/26/2025, 10:45:13 PM No.95959238
>>95959207
Reddit Soulless isn't the only deck that gets turn 0 plays next set.
Replies: >>95959316
Anonymous
6/26/2025, 10:56:47 PM No.95959316
>>95959238
Nice argument, you still haven't provided any evidence to back up your position. Chaining Fymena to the trigger effects of the Dragontail monsters in grave is a better position for the player going second as well. You can just admit that you had a knee-jerk reaction to more handtraps and don't actually understand how the actually play in a game. All the JH decks lose to themselves in the mirror when they go first but are strong against eachother.
Replies: >>95959369
Anonymous
6/26/2025, 10:56:48 PM No.95959317
>>95958520
>>95958719
We have Droll and 3 different versions of Maxx "C" in the current format. You're telling me that in addition to that, you believe that the going-second player should effectively have 2 turns in a row, where they get a BP during their actual turn while the going-first player doesn't?
Replies: >>95959372 >>95965910 >>95966160
Anonymous
6/26/2025, 11:04:35 PM No.95959369
>>95959316
I accept your concession.
Replies: >>95959378
Anonymous
6/26/2025, 11:05:12 PM No.95959372
>>95959317
unironically yes, the JH decks all have very short setup turn 1s with tons of interaction on the opponent's turn. games are long and grindy with tons of removal. I'd much rather have that then open lancea or lose maliss games. The JH turn 0 interactions all play very well into charmies, you can almost always turn them into just Upstart Goblin and if they shotgun them you can even let them get zero draws. Same story with Droll, these decks only need 1 search, 2 if you wanna go crazy. I understand being upset that they're gonna blow rogue out of the water, but we're talking about the meta here. In that context they're very healthy strategies.
Replies: >>95959827
Anonymous
6/26/2025, 11:06:18 PM No.95959378
>>95959369
I accept your concession.
Anonymous
6/27/2025, 12:24:17 AM No.95959827
>>95959372
Maybe consider getting a better deck if you think that.
Replies: >>95960391
Anonymous
6/27/2025, 1:54:22 AM No.95960391
>>95959827
NTA but I'll bite. I hate silver bullet sidedeck cards and I'm playing mitsu-ryzeal. What deck this format should I be playing that's better and doesn't have to run said cards or lose to them?
Replies: >>95960540
Anonymous
6/27/2025, 2:21:44 AM No.95960540
>>95960391
>I hate silver bullet sidedeck cards
Okay. What do you want me to tell you then? Every handtrap can be considered a "silver bullet sidedeck card". All you're doing is outlining a scenario where it's impossible to answer your question, in the defense of giving the 2nd-turn player the opportunity two turns for setup instead of one.
Replies: >>95960588 >>95960656 >>95960703
Anonymous
6/27/2025, 2:28:42 AM No.95960588
>>95960540
Sorry, guess I should have been more clear. I'm talking about turnskips like Lancea and Droll, not regular handtraps that you can play around like Nib.
Anonymous
6/27/2025, 2:40:23 AM No.95960656
>>95960540
the going first player has the same opportunity to setup tho no? they can do their setup on their turn 1 and also on the opponent's turn. what are you even trying to say here? its not like people are choosing to go second in the OCG where VSK9 is meta. clearly going first is still stronger.
Replies: >>95961084
Anonymous
6/27/2025, 2:47:41 AM No.95960703
>>95960540
>Every handtrap can be considered a "silver bullet sidedeck card"
>putting Veiler and Ghost Ogre on the same level as Shifter or Droll
Shiggy.
Anonymous
6/27/2025, 4:01:24 AM No.95961084
>>95960656
No. The turn 1 player has 1 less card to work with, and the plays that K9/Dracotail/Vanquish Soul feat. Holy Sue enable are stealing, spinning, and destroying cards. Some of their potential T0 plays include Dragoon, Dragostapelia if you're a fucking psychopath with Dragon Tail, spinning cards with Altharion, an untargetable Ripper to blank monster effects activated from your hand or GY, and Holy Sue stealing followed by Caesar Valius destroying. VQ/K9 are already an existing combination, meaning that you can do their things in tandem with oneanother.

So to review, what's being insisted is that the turn 2 player should get all of those things, an extra draw compared to the turn 1 player, their battle phase, charmies so that they can construct their hands however they want, all of the other existing handtraps, and every blowout going second staple that already tips things in their favor. And all I can say to that is that you're fucking insane if you think that.
Replies: >>95961167 >>95961244 >>95961254 >>95961402 >>95961941
Anonymous
6/27/2025, 4:21:01 AM No.95961167
>>95961084
1 you can always charmy yourself to get draws on your first turn
2 DT cant make a turn 0 dragostapelia because they only have 1 effect to quickfuse and dragoon t0 is less powerful than the bounces as you go minus -1 for a negate that requires another discard
3 sue into ceaser is only guaranteed if you summon razen instead of going for the steal, which is telegraphed and allows you to use your own sue to take the sue/razen cutting them off of earths for ceaser in response to razen eff to search or even better izuna into nash to blank the ceaser summon effect
4 you can use your own izuna in response to theirs and make your ripper first because you get prio to use lupis meaning you get the search and they have to wait
5 you get to end on the VS trap or the DT traps live as well.
Replies: >>95961244
Anonymous
6/27/2025, 4:36:31 AM No.95961244
>>95961084
>>95961167
that's not even pointing out that the DT player has a significant disadvantage going second because if you do fuse all of your followup is on the field face down waiting to be popped by razen and ceaser. VSK9 has better game going second than DT for sure but not having the trap live and the risk of getting your razen stuck under nash and being stranded without a good NS is a big risk that you have to consider when going for all of the t0 interactions. play a few games with the decks and you'll see that they're strong but the advantage is still slightly in favor of the player going 1st.
Anonymous
6/27/2025, 4:38:25 AM No.95961254
>>95961084
>Dragostapelia *if you're a fucking psychopath*

Yes, you can unironically run Tearlaments girls in Dragontail to go into Dragostapelia on turn 0. I would not recommend it but you can still do it, and honestly it wouldn't surprise me if that stupid shit actually catches on.
Anonymous
6/27/2025, 5:05:23 AM No.95961402
>>95961084
You can tell you haven't actually played these decks and are fearmongering as you didn't even mention Dragon Tail's strongest turn 0 play in Secreterion Dragon and are instead talking about jank that the OCG gave up on a long time ago like Dragoon or Dragostapelia.
Replies: >>95961457
Anonymous
6/27/2025, 5:19:26 AM No.95961446
https://kemono.su/fanbox/user/1943620/post/10074365
Anonymous
6/27/2025, 5:23:45 AM No.95961457
>>95961402
Does it hurt my argument just because I'm not up-to-date on what the decks can currently do? Because I think that only strengthens the argument that Konami should not be encouraging turn 0 plays for the second player's sake, as though they don't already have powerful generic tech for going second in addition to versatile engines that can bruteforce their way past 6 interrupts fairly easily (barring lingering effects like Droll/Shifter/Lancea)

Or, did we lose the narrative somewhere along the line and forget that some retard that's stuck in 2020 thinks that turn 0 plays should be encouraged so that the second turn player has a better shot?
Replies: >>95961500
Anonymous
6/27/2025, 5:36:40 AM No.95961500
>>95961457
>up to date
Secreterion Dragon came out at the same time as VS. Its not about being up to date, you just don't know what these decks actually do because you've never played them.
>bruteforce their was past 6 interrupts
The Jusitice Hunters decks are all about playing conservatively for follow-up and making your opponent use their interactions when they don't need to, not endless combo-hell that keeps playing for an eternity each turn like Maliss. Again, you would know this if your lazy ass would just boot up your simulator of choice and play against actual people instead of fishbowling hands or watching combo videos.

You should try to have an informed opinion on these things before getting mad about them, or if that's too much effort then just wait til the decks release over here and see if they're actually fun, I bet you'll actually like them much more than current. OCG lists aren't running Droll, are only playing Fuwa (not even siding the other two), and boarding into turn 1 floodgates isn't happening either. It's a much healthier game than the current format is in my opinion.
Anonymous
6/27/2025, 7:23:42 AM No.95961941
>>95961084
>The turn 1 player has 1 less card to work with
And in spite of that, Going First has been considered better than Going Second for the near 14 years this paradigm has been in place. There were a handful of decks like Tenpai that preferred going second, but those were not the majority by far.

Going Second should not just get those, but even more cards that make Going Second even more powerful.
Replies: >>95962185
Anonymous
6/27/2025, 8:19:40 AM No.95962117
>>95958293
Looking forward to Crystron K9 at least. Crystal robots plus weasel cop tits is nice.
Anonymous
6/27/2025, 8:44:58 AM No.95962185
>>95961941
And in the last couple of years, they've been given more than enough tools to compensate for the fact that they're going second. Charmies, the Dominus series for a little bit of deck-dependent redundancy in regards to interruption, more handtraps, and compact engines that benefit both players, yes, but also make it easier for the turn 2 player to run as much non-engine interruption as they currently can. The gap between who goes first and who does not has very rapidly been shrinking in a short amount of time. We don't need to completely invert the roles for no good reason.
Replies: >>95962231 >>95962246 >>95962288
Anonymous
6/27/2025, 9:01:40 AM No.95962231
>>95962185
ideally they should be at parity, going first or second should give no advantage over the other. turn zero interaction is the most realistic way to do that.
Anonymous
6/27/2025, 9:06:25 AM No.95962246
>>95962185
The roles have not been inverted retard. Nobody is choosing to go second in the OCG where all these handtraps you're complaining about are legal. Even Yummy Sky-Striker is picking first, and the Striker cards have been a going second strategy for a while now in the TCG.
Replies: >>95962741
Anonymous
6/27/2025, 9:20:01 AM No.95962288
17510085812323118777416940768732
17510085812323118777416940768732
md5: b2bec0f8c04e5b6ff92ea72ff6f4f26b🔍
>>95962185
>the turn 2 player to run as much non-engine interruption as they currently can.
wtf are you smoking? people are playing decks with 9 non-engine slots and winning wcqs currently anon. I played more non-engine during TOSS format. decks with large engine counts are all the rage in the OCG because these engines can play on both turns.
Anonymous
6/27/2025, 10:12:40 AM No.95962440
1532113591396
1532113591396
md5: a8086696bf97ad6c2d9ad271616acdf0🔍
>buy brick-eyes on a whim because i haven't normal summoned aleister in around 2 years
>play a lot of friendlies because i want to learn the deck (HOTU doesn't allow it)
>join a serious tournament
>2nd place at locals (1st was ryzeal ritual, 3rd was maliss who got shat on by lancea every other game and still managed to place high)
I wasn't running the most optimal list ever, but like i mentioned earlier i just wanted to use aleister again shaddoll support in the next terminal world please and i got pretty far. Konami overtuned the fuck out of this deck.
>neo kaiser can be full combo because maiden sends herself from hand AND field (aleister is still the better normal, it either resolves or soaks up a handtrap) to place true light from almost anywhere
>true light sets almost every spell from deck
>wishes can grab the other normal summon of the deck, the extender or a handtrap, plus any trap/spell you want, it also sets up neo-ultimate's negate with ease
>the link-1 that literally, unironically searches the field spell, can tribute itself to summon blue-eyes from deck or hand
>maiden summons herself from GY when you summon the dragon from anywhere, she also summons it when targeted by anything
>because you always need a discard and the cards can summon brick-eyes from anywhere, it's literally not a brick anymore
>roar and majesty have "secret" effects that render ultimate fusion and chaos form obsolete
>the old synchro has a new target in the form of crimson dragon, who lets you cheat out sifr/blazar, ultimate spirit and spirit in the same turn
>if you're willing to splurge on it, the deck gets even better with primite because it lets it establish a board with very few summons
It really says a lot about how good the support was when its worst cards are the aforementioned neo kaiser, and the xyz that is a better DRNM on legs that can summon a 4k blue-eyes by detaching a material.
Anonymous
6/27/2025, 11:59:05 AM No.95962741
>>95962246
So then I suppose that we DID lose the narrative along the way, then.

>>95958520
>i think more turn zero gameplay is better, combo-slop should die.
Start reading from here. Slowly. Because some retard is saying that they should be, and that's what I've been replying to this entire time.
Replies: >>95963361
Anonymous
6/27/2025, 1:14:08 PM No.95962911
>>95940480
>that list
Even aside from the THD-cult, it looks like a fair few people are banning to disable entire archetypes out of spite, rather than banning to improve balance. I don't see how this can do anything BUT downward spiral.
Replies: >>95963308
Anonymous
6/27/2025, 3:13:35 PM No.95963308
>>95962911
>banning to disable entire archetypes out of spite, rather than banning to improve balance
Yeah, that happens. For example, Great Magnus was banned after the recent Super Quant support was announced, but before it had a chance to be implemented in EDO iirc
Replies: >>95964801
Anonymous
6/27/2025, 3:24:05 PM No.95963361
1751030643830
1751030643830
md5: ff01c69c77f21e54ebce02aed6a0f464🔍
>>95962741
Combo decks with long, uninteractive first turns should be powercrept out of the game in favor of Midrange decks that have in-engine disruption that they can deploy on t0. That's all I meant when I said combo-slop should die. You somehow thinking that means that going second should be inherently stronger than going first is a testament to your severe lack of reading comprehension as well as your total unfamiliarity with how the JH decks actually play.
Replies: >>95965910
Anonymous
6/27/2025, 7:29:38 PM No.95964801
>>95963308
why would you think anyone would want to play a format that bans cards out of spite rather than for balance or fun factor?
Replies: >>95966074
Anonymous
6/27/2025, 10:17:09 PM No.95965910
>>95963361
>hehehehehe... but bro... your reading comprehension?
It's funny that you say that, because it's the precise reason that I confirmed the bullshit you were spouting here >>95959317

>Combo decks with long, uninteractive first turns should be powercrept out of the game in favor of Midrange decks that have in-engine disruption that they can deploy on t0.
It's too bad then, that Dragontail is one of the decks that you're praising with these turn 0 plays. Fucking moron.
Replies: >>95966160
Anonymous
6/27/2025, 10:39:45 PM No.95966074
>>95964801
It's the result of everyone having a equal voice, even if they are dumb. In a way, that mentality is the embodiment of 4chan itself.

Also, no one seriously thought this format would get to round 5, so with it hitting round 27, the cracks are showing. It's now just a waiting game to see how long till the collapse happens.
Anonymous
6/27/2025, 10:45:49 PM No.95966116
>Recalling Forsaken Memories
>Continuous Trap
>You can activate this card when you discard cards: If you do, place a Memory Counter on this card for every card you discarded.
>Once per turn, you can remove one Memory Counter from this card: Add one card from your GY to your hand.
Seems like it might be too slow now, but I had a fanfic archetype that this thematically plays into. How much would this card need to change to be good?
Replies: >>95966438 >>95969597
Anonymous
6/27/2025, 10:54:28 PM No.95966160
>>95965910
And even with all the things you mentioned in >>95959317 along with 2 Maxx C going first is still better than going second in the OCG. Is it so impossible for you to conceive of a format that could be balanced, where neither going first, nor going second have an advantage over each other? I personally think that's something that we should strive for. As I said before, OCG players aren't playing Droll, many are only maining Fuwa, and often not running going first floodgates. How is this such an insane concept? I dont want either the player going first or the player going second to have the upper hand just because they won RPS or rolled a higher number on a die.

To your second point, you clearly don't know what you're talking about, DT really only summons 2 times from the extra a turn without Spoon. Sure you can play a heavy combo variant but if you paid attention to the OCG you'd know that those builds are not doing well even though they have better endboard tools over there. Playing for the long game is the optimal strategy with the engine.
Anonymous
6/27/2025, 11:38:13 PM No.95966438
>>95966116
It's not bad if you can activate it the same turn you set it, or activate it from the hand once you meet the condition. You need to specify what you mean by discarding too, does the effect need to specficy "discard"? Does it matter if the discard is by effect or cost? Either way, if you can flip/activate it turn one, all you need to do is ash a fuwalos before you start milling, then you can fetch literally any fucking card you want.
Replies: >>95966683
Anonymous
6/28/2025, 12:14:55 AM No.95966683
>>95966438
The original intent is
>discard by effect
because the card it was supposed to be tied to is
>Witch of Forsaken Memories
Which was intended to trigger a Discard and Draw effect when it hits the field, as a deliberate parallel to Black Rose Dragon. Since Card Destruction is Limited, Witch would probably be closer to the much weaker Hand Destruction. Witch is intended to require a specific Tuner, which might make a stronger effect OK.
I would prefer to phrase it to take any discard, but I think that that wouldn't cause it to have the intended effect as it is.
Making it a Continuous Spell might make it better overall, because you can go straight into it, like you suggest. Put it down on your turn and get a free search if forced to discard, or just search by yourself.
Replies: >>95969214
Anonymous
6/28/2025, 7:25:27 AM No.95969214
>>95966683
It'd need some serious restrictions, a HOPT on the fetch and a "can only be activated once per turn", because using the spell, summoning the witch and baiting a interaction means you can TTT into grass to mill and potentially fetch a unsearchable spell/monster. Even with the specific tuner she'd need, the cards would still have synergy with white forest, diabellze also adds any spell/trap to hand.
Anonymous
6/28/2025, 8:59:05 AM No.95969597
>>95966116
Do you mind if I do a little bit of a goofier attempt?

Recalling Forsaken Memories
>[Continuous Trap Card]
Each time a card(s) is discarded, place 1 Memory Counter on this card (max. 3)(or if they are discarded by a "Forsaken Memories" card, you can place 2 counters instead). You can remove Memory Counters from this card, equal to the number of times this effect has been activated this turn +2; Add 1 card from either GY to it's owner's hand.

Two things that changed
>Counter generation
The original only does it when the card is activated, which heavily limits the effectiveness of the card and also has the potential to turn it into a dead card on the field since it lacks a cleanup procedure. Archetypal cards generate the counters faster, and there's a max limit to how many counters the card can have to keep its power in-check

>Counter cost + return effect
It gradually gets higher the more times you use it each turn, but also allows you to manipulate both player's GYs. It changes its utility strictly from being a recovery card to a card that you can use to make effects fizzle, or force interactions from your opponent. It also has a soft-cap of 2 uses per turn since on the third attempt, you'd need to remove 4 counters from the card (which of course is more than it can hold).
Anonymous
6/28/2025, 9:08:16 PM No.95972786
100148035_p0
100148035_p0
md5: 764f5d6f842b3e57069253220d0ecaf8🔍
I am genuinely NOT looking forward to the upcoming meta, not only is VS amongst my top hated decks both for its art and playstyle, i don't like the opponent playing on my turn even though i won the coinflip. KONMAI didn't learn a fucking thing from tearlaments.
>just play the same deck bro
No, i already said i hate it. Draco tail is the only deck from that batch that i like, and it's incomplete because they imported every magistus promo card but the one that the deck needs.
Replies: >>95972844 >>95973140 >>95974644
Anonymous
6/28/2025, 9:14:44 PM No.95972844
>>95972786
Honestly I'm excited to play a fusion slop deck like dracotails.

K9 might be aids but I think Konami is waiting like 2-3 weeks after the set drops to see how aids the format is again, just like Ishizu.
Anonymous
6/28/2025, 9:58:09 PM No.95973140
>>95972786
I'm working on midbreaker turbo stun with heatwave to counter the turn0tards next format.
Anonymous
6/29/2025, 2:53:27 AM No.95974644
>>95972786
>KONMAI didn't learn a fucking thing from tearlaments.
Sure they did. In terms of fun factor, Tearlaments gameplay > Snake-Eye gameplay > Tenpai gameplay.

Snake-Eye is the Ur-Example of where modern combo decks have largely ended up with One-Card Starters/Easy Extenders. At its peak, you needed to draw several interruptions in your opening hand or you just lose, thus making decks with an extreme amount of hand traps in them, otherwise you have to deal with boards with too much interaction for hands to play through.

To solve the issue of too much interaction on board, there were two paths of design philosophy that they could leverage for future cards to counteract about a decade of the old philosophy that led to that point.

Option 1: Tenpai. Make cards that give strong protection to punch through the layers of interaction.

Option 2: Tearlament. Make cards that allow for people to make some plays on your opponent's turn before a Stun-level of interaction can be fully set up.

Of these two, I want Option 2 way more than Option 1, because Option 1's gamplay is the exact same boring games you get when you have no interruptions vs Raidraptor or similar long-combo decks.

And before it's mentioned, you can't just do a mass banning to solve this, because in like 3-5 years we'll just be back in this exact same situation all over again. If we aren't already functionally stuck in it because there's a fuckload of decks that can do this shit already underneath the current Tier 1/2/3/Rogue that wouldn't be hit because no one would be aware of it until after the banlist.
Replies: >>95974715
Anonymous
6/29/2025, 3:03:47 AM No.95974715
>>95974644
The big appeal of Tearlaments gameplay was that BOTH players could benefit off of the going-second player playing on turn 1, as long as both players were either on the same deck or a deck that wanted their cards to be milled. The new cards that enable T0 plays are unilaterally advantage for one player. Clearly Konami didn't learn the right lesson, and neither did you.
Replies: >>95974796 >>95974940
Anonymous
6/29/2025, 3:19:36 AM No.95974796
>>95974715
Tearlaments would only trigger both players getting benefit if specifically Agido the Ancient Sentinel or Kelbel the Ancient Vangard were set off any player's mills. That happened regardless of who went first or second.

Havniss is the primary relevant card for specifically going second, and they had given the deck a significantly more positive reaction than Snake-Eyes or Tenpai got, even when Tearlaments existed before the release of the Ishizu cards in the from of Casino Tear, as well as after those cards were banned in other Tear variants.
Replies: >>95975300
Anonymous
6/29/2025, 3:42:58 AM No.95974940
>>95974715
your opponent playing on your turn 1 will turn on your izuna, ripper quick-play bonus, werewolf banish, hollie sue steal, razen/pantera coloumn pop, ceaser pop, and madlove bounce. it isnt tear levels of enabling your engine from nothing, but it does give almost every engine card extra value.
Replies: >>95975037
Anonymous
6/29/2025, 4:07:32 AM No.95975037
>>95974940 (Me)
oh and the going first player has a chance to rank up their N.As.H into C104 with enough mats for 2 negates into a followup zeus without going -1
Anonymous
6/29/2025, 4:58:59 AM No.95975300
>>95974796
>ackshually, I meant wave 1 tearlaments... not the builds that the deck is most famously known for!
You mean the builds that could either spin with Kaleido or level modulate synchro/xyz materials with Dragostapelia and start their turn with link/xyz/synchro materials to do whatever they wanted? Yes, I do remember that people also hated Tearlaments for doing that shit on turn 0. It hasn't stopped being a problem.
Anonymous
6/29/2025, 5:54:21 AM No.95975620
I'm okay with decks playing Turn 0 unironically

It's so, so much more fun then just 'I didn't open any hand traps, I guess I lose' that the format has been in since Tears died.
Anonymous
6/29/2025, 6:28:39 AM No.95975741
milk
milk
md5: 430fcb30a97afc2f44506a4dd2742fbe🔍
Somehow i just noticed that izuna's tits are enormous, i've been looking at them for a while and i think she dethroned diabellstar? How badly do you guys think they'll butcher her in the TCG? Diabellstar kept the size, but her cleavage got a bit covered up, izuna however is already fully covered up. Maybe they'll just tone down the downright obscene "torpedo" shape a bit, just like they did with yorishiro?
Replies: >>95975769
Anonymous
6/29/2025, 6:35:28 AM No.95975769
48905153
48905153
md5: 996440469900039dd301218989824987🔍
>>95975741
What "Throne?"
Replies: >>95975820 >>95978181
Anonymous
6/29/2025, 6:50:43 AM No.95975820
>>95975769
>banned for being too busty
she's not on the throne by technicality
Anonymous
6/29/2025, 5:34:30 PM No.95978181
>>95975769
Izuna is bigger.
Anonymous
6/29/2025, 8:34:16 PM No.95979087
bustsize
bustsize
md5: 708cadd3982454bb2ec25b21089da239🔍
if you wanted to work out the exact angle of perspective and adjust for posture you could get more accurate measurements but this is just using the head because they are both facing the same direction as their bust while being on the same vertical axis, as well as head size being fairly standard among yugioh women monsters
Replies: >>95979231
Anonymous
6/29/2025, 9:03:27 PM No.95979231
slqebax6e1qe1
slqebax6e1qe1
md5: 14de13f028166aa01203bca19349fcf8🔍
>>95979087
You can clearly tell from Izuna's vbex entry that she is not nearly as well-endowed as you believe she is. Breasts are affected by gravity and they will naturally look larger at that angle where she's hunched over, compared to Drident where she's just letting them hang.
Replies: >>95979441
Anonymous
6/29/2025, 9:46:08 PM No.95979441
>>95979231
i think thats a fair assessment, some pushback i can see though is that izuna is clearly wearing a sarashi, which loosens when she enters "ripper mode". to me it seems like it still isn't completely loose and under no tension even then. unfortunately we dont have an art of her in something like a leotard or a spandex-style top like drident is wearing for direct comparison but if you wanted to work it out im sure you could measure from the ribcage directly under the breast along with bust size, to approximate a cup size. you'd need an art of drident standing fully upright and facing the camera for a good 1:1 comparison though.
Replies: >>95979595
Anonymous
6/29/2025, 10:17:13 PM No.95979595
Untitled
Untitled
md5: 8d7525b0e9f43b7d8cba6d5084bc8b99🔍
>>95979441
It's harder to pin down with the frontward-facing reference for Drident that we do have because of her dark attire mixed with the lower quality of the artwork. It's also kinda hard to actually get her build down since she's muscular in this reference and toned in her actual card's artwork, but then you have Zoodiac Gathering where she has a more average frame. What I will say is that Drident is also not as well-endowed as her art makes her out to be, but they are still quite large.

The Zoodiac embargo has been lifting in the OCG, so maybe some day we will get more cards with these characters. I want to have furious and relentless baby-making sex with Ratpier and Bunnyblast
Replies: >>95979629 >>95981693
Anonymous
6/29/2025, 10:22:37 PM No.95979629
>>95979595
if we had a 90 side view of both izuna and drident in non-supportive attire this would be an open and shut case. the sad reality is that bust size, and as a result cup size are measurements of circumference, not straight distance so you need multiple perspectives from known angles with the same posture for anything resembling accuracy. and thats not even going into bust size being measured across the nipples and ribcage size being at the base of the breast, which the location of can only be estimated without full nudity.
Anonymous
6/30/2025, 4:48:56 AM No.95981693
1732418677781156
1732418677781156
md5: 513cbeaff98f2b74117c4ffdf33d7d81🔍
>>95979595
>I want to have furious and relentless baby-making sex with Ratpier and Bunnyblast
This but with Dreaming Nemleria and Witchcrafter Madame Verre, not sure if they're actually old enough to get pregnant though.
Replies: >>95982080 >>95982124
Anonymous
6/30/2025, 6:13:51 AM No.95982080
>>95981693
verre is a loli baba, she gets de-aged from rilliona
Anonymous
6/30/2025, 6:15:52 AM No.95982093
sex with card women
Replies: >>95985686
Anonymous
6/30/2025, 6:19:43 AM No.95982124
>>95981693
The fact that these metas were back to back is god awful. Peak Konami retard moment.

Both decks in a neutered state were still fun though
Anonymous
6/30/2025, 7:21:48 PM No.95985686
>>95982093
The question is, which?
Replies: >>95986717 >>96002901
Anonymous
6/30/2025, 9:28:15 PM No.95986717
>>95985686
I want to touch Lumina, Lightsworn Summoner's exposed and uncensored midriff!
Replies: >>95987817
Anonymous
7/1/2025, 12:00:01 AM No.95987817
>>95986717
based.

The Ocg copies do look better tho.
Anonymous
7/1/2025, 5:43:31 AM No.95989629
Untitled
Untitled
md5: 64361ef162f208d75eca57c3d703fe29🔍
Activate Eradicator Epidemic Virus, tributing the Pharaoh
Call "Cancer"
Response?
Replies: >>95990303 >>95994493
Anonymous
7/1/2025, 9:43:18 AM No.95990303
>>95989629
I activate Crush Card Virus.
Put on your mask.
Replies: >>95990549
Anonymous
7/1/2025, 11:15:25 AM No.95990549
>>95990303
Thanks for giving me 3 diseases of my choice to enter my system, loser
>tfw i'm immune to all sickness
Replies: >>95992562
Anonymous
7/1/2025, 6:32:51 PM No.95992562
17513875512384121369237331509610
17513875512384121369237331509610
md5: 63c6181502835bdd2b01a808e88b0b79🔍
>>95990549
activate dna surgery, call immunodeficient
Anonymous
7/1/2025, 11:25:36 PM No.95994493
>>95989629
Don't want to undermine the discovery but a lot of shit falls under this title. Lighting them on fire, venoms, and cyanide also technically kills cancer cells, basically anything that can cause any form of cell death. The ability to apply and control these "treatments" is what matters.
In yugioh terms, there's a lot of cell "Dark Holes" but not many "Raigekis"
Replies: >>95996938
Anonymous
7/2/2025, 6:59:13 AM No.95996938
>>95994493
this, it's pretty trivial to kill cancer cells in a petri dish. killing them while in a person while minimizing damage to healthy cells is most of the problem.
Anonymous
7/2/2025, 8:05:55 AM No.95997123
why are we talking about cancer?
are dragon rulers back for real?
Replies: >>95997180 >>96005142 >>96008722
Anonymous
7/2/2025, 8:19:48 AM No.95997180
>>95997123
DRulers have been back dude
Anonymous
7/3/2025, 2:44:27 AM No.96002901
>>95985686
I don’t understand why Yugi didn’t have Cosmo Queen as his ace, higher atk and def than dark magician, she could groom him whenever he summons her
Anonymous
7/3/2025, 1:22:15 PM No.96005142
1503640221782
1503640221782
md5: 845780d532edb587e4f741e69bdfb3b8🔍
>>95997123
Oh they are back, and it's the most cancerous shit ever.
>they use tenpai cards to get two level 7's on the field (they CAN do it with the new LIGHT and DARK baby rulers, but this way is easier)
>their rank 7 is a foolish for cost that copies the discard effects ie the good ones of the dragon rulers, so basically you can foolish and then revive anything
>the main targets? koaki meiru drago, amorphage sloth/goliath and archlord kristya
>went second or survived the turn thanks to your floodgate? congrats, use the tenpai cards again to just fucking kill the opponent
Replies: >>96005190
Anonymous
7/3/2025, 1:31:46 PM No.96005190
>>96005142
They're far from the most cancerous. Most of their kit folds to low amounts of interruption, whether it's Droll (this is a Droll format so it must be mentioned) or just a number of other handtraps that break their momentum. A lot of builds will also forego the floodgates, either leaving one of them in as incidental tech or leaving them out of the decks entirely.
Anonymous
7/3/2025, 11:59:11 PM No.96008722
>>95997123
They're back and they're doing literally nothing, anyone bitching about them isn't even a sapient human being.
Anonymous
7/4/2025, 12:52:29 AM No.96009017
DisasterDragonRulerofAllApocalypses-ALIN-EN-UR-1E
DisasterDragonRulerofAllApocalypses-ALIN-EN-UR-1E
md5: f21853f332e65d20719863f31990515a🔍
Here's a QRD on what the (relatively) new Dragon Ruler support does just for posterity's sake
>2 new LIGHT/DARK Baby Rulers. Spectral searches 2 Dragon Rulers while Nebulus revives 2 Dragon Rulers with different attributes from your banishment
>2 Xyz monsters that are the adult forms of the above monsters. Chasma(LIGHT) lets you dump a Ruler to duplicate its effect when discarded, and floats into a Dragon Ruler when destroyed
>Eclipse(DARK) on-summon can target a Baby Ruler in your GY or banishment to summon its adult form from your Deck or banishment, and has a Spell/Trap negate
>1 new Xyz monster that is basically a Gandora that can conditionally turn itself into a towers beatstick

Basically they can just do what they normally do a little bit more, so they aren't relegated to Dragon Link fodder like people feared they would. That's due in part to the fact that D.Link is dead in the west thanks to Savage Dragon/Baronne/Apollousa getting banned, but also because they're frankly just worse as Dragon Link pieces than their own standalone deck.

The floodgate setup is neat, but also one of the most heavily-telegraphed plays in the world. Chasma and Eclipse can both be stopped with Effect Veiler and Imperm (albeit with more difficulty in the latter's case), and Tidal's effect can be stopped by something as simple as Ash Blossom in the event that they hard-draw into it. That's also ignoring common HTs in the format like Lancea to stop them from banishing and again, Droll.