>>95911075>Graphical battlemaps are the single biggest GM noob trapThe worst campaigns I've ever ran were the ones where I spent more time agonizing over finding "the perfect map" than looking forward to roleplaying Slappy Schmidt, owner of the Slop Shop. The only maps you should ever put time into looking for are,
>Overland maps, such as the campaign region or city>Boss maps, when you have an entire week to prep and can afford the time to get a little fancy.Maps for bog-standard skirmishes or, god forbid, *roleplaying* are utter wastes of time. Actually, they're worse than wastes of time, because the variety of maps you can find is endless and will swiftly trap you in obsessing over "which works better for this scene" which leaves you panicking on Game Day because you realize you haven't actually found a satisfying voice for every NPC involved.
You're not writing a book. You're not writing a play. You're writing the set-up for your friends to join in and start the daisy chain of conversation that can lead to four hours of fun and laughter. Any drama that happens in the campaign should come from careful prep of understanding the "core values" of your campaign, not making sure the map of That Tavern is exactly to-scale. God, if I could go back in time and throttle Young Me! So many promising premises lost to the mire of minutia. Take it from me, readers, do not seek out battlemaps!