5e is Good for what it does - /tg/ (#95909688) [Archived: 1222 hours ago]

Anonymous
6/20/2025, 2:54:59 AM No.95909688
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IMG_1140
md5: 070bc6f1a9612cfb1aa3119137387cdc๐Ÿ”
>5e isnโ€™t perfect but it serves its purpose as a relatively rules lite TTRPG that everyone knows so itโ€™s easier to world build and homebrew for
Mfw
Replies: >>95909972 >>95910267 >>95911218 >>95912252 >>95912316 >>95914456
Anonymous
6/20/2025, 2:55:46 AM No.95909689
>rules light
it's extremely rules dense actually
Replies: >>95909697
Anonymous
6/20/2025, 2:57:06 AM No.95909697
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md5: e88f38e1d4a3e3e241b1c931a5438e94๐Ÿ”
>>95909689
Millions play DnD because itโ€™s easy
Replies: >>95909705 >>95909885
Anonymous
6/20/2025, 2:59:28 AM No.95909705
>>95909697
No. Millions play DnD because of marketing and the network effect.
Anonymous
6/20/2025, 3:00:07 AM No.95909710
where are the rules on time? why not just have dungeon turns, the playtest did. it actually has rounds, not to mention minutes for spells and things?

it's hyper-focused on some very specific stuff. and yeah "(blahblah) doesn't NEED rules!" but then something like light or encumbrance gets "moved out the way" ASAP, while combat absolutely NEVER would, that'd be insane.

and you have to do stuff like skill checks for...talking, because otherwise then what's the point of those skills, class features, and so on? so even in a pure, theatre kid mode, the actual rules work against you there. and storygamers aren't exactly playing Dungeons & Dragons Fifth Edition.
Replies: >>95909811 >>95910366 >>95911030
Anonymous
6/20/2025, 3:22:46 AM No.95909811
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Screenshot_20250619-212100~2
md5: e5bb4f51b2e8c72cb1c1ea59d2c8b7ef๐Ÿ”
>>95909710
5e suffers badly from decision-makers / keyholders trying to reverse engineer their way to success from the goal of "sell ten billion books and accessories" rather than trying to creat a cogent game system.
It feels like a contradictory rat king of differing design priorities because that's exactly what it is.
Same production issue that plagues a lot of media these days.

And it made a shit ton of money, so it and things trying to be it are here to stay for quite a while.
Anonymous
6/20/2025, 3:37:27 AM No.95909885
>>95909697
And most of them don't know the fucking rules. The infestation of players who don't even bother to read the rulebooks themselves is horrible.
Replies: >>95910023 >>95910118 >>95910509
Anonymous
6/20/2025, 3:52:50 AM No.95909972
>>95909688 (OP)
I still don't understand why Garrosh is in the back.
Anonymous
6/20/2025, 4:04:50 AM No.95910023
>>95909885
Rules law firm fag strikes again
Anonymous
6/20/2025, 4:21:47 AM No.95910118
>>95909885
I've been playing since the 90s. I started with AD&D2e. I've never read a PHB cover to cover. I don't really have any interest in playing a full caster, and with the Paladin, I used to be saved back in the day because they didn't get spells until level 9.
Replies: >>95910842
Anonymous
6/20/2025, 4:45:56 AM No.95910267
>>95909688 (OP)
It's bad at literally all of those things, though.
Anonymous
6/20/2025, 5:04:56 AM No.95910366
>>95909710
>where are the rules on time
in the book?
Anonymous
6/20/2025, 5:38:25 AM No.95910509
>>95909885
The nice thing about D&D players never reading the rules is you can play whatever system you want and tell them it's D&D
Anonymous
6/20/2025, 7:20:07 AM No.95910842
>>95910118
Oh I don't expect them to read the thing cover to cover, fuck that. I don't even do that as the GM. But at least read the gameplay rules, read the pages for your class. And fuck the amount of people who don't actually know what a spell they're casting does because they didn't read it.
Anonymous
6/20/2025, 8:01:48 AM No.95911030
>>95909710
I recently flipped through my old 3.5 dmg and I forget how many things were detailed in that. Now you could always say "when there are rules for everything, players act like everything they do has to be in the rules" which is fair. But coming up with how to treat dungeon turns, or the economy of sailing ships on the fly fucking sucks. Being able to consult a wealth of useful rules, which I can take or leave, is incredibly handy during prep.
I guess thats why I switched to other systems since 5e came about.
Anonymous
6/20/2025, 8:48:36 AM No.95911218
>>95909688 (OP)
>relatively rules-lite TTRPG
>easier to world build and homebrew for

5E has 13 classes and 123 subclasses. More than half of them are spellcasters. The rules of 5E canonically establish: magic, musical magic, religious magic, pantheons of interventionist gods, demons who trade power to mortals, and the ability of spellcasters to enchant mundane items to act like technology.
how is that easy to worldbuild and homebrew for? that's a fucking mess.
Replies: >>95911782
Anonymous
6/20/2025, 10:06:36 AM No.95911485
OP is mistaking his familiarity with the rules for the rules being "light". A staggeringly common mistake.
Replies: >>95914412
Anonymous
6/20/2025, 11:50:06 AM No.95911782
>>95911218
You don't need to use all of these in your game. You can have a world with no fighter class just fine.
Replies: >>95911802 >>95913414
Anonymous
6/20/2025, 11:55:38 AM No.95911802
>>95911782
Lmao
Anonymous
6/20/2025, 2:02:12 PM No.95912252
>>95909688 (OP)
Is easy to understand hard to master, so It makes people feel smart when they "get It"
Anonymous
6/20/2025, 2:16:18 PM No.95912316
IMG_5987
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md5: 68abc6251d53a5982a219babc64588c3๐Ÿ”
>>95909688 (OP)
>Rules lite
>Everyone already knows

Both of these are patently false. The majority of modern D&D 5e fans have never actually read the rules beyond character-creation, if that, and tend to get extremely frustrated if you force them to actually play by the rules instead of just doing gay improv theater with the occasional meaningless dice roll.

Once again OP proves himself to be a retarded faggot of astounding magnitude.
Replies: >>95914412
Anonymous
6/20/2025, 5:26:56 PM No.95913414
>>95911782
systems that are *actually* good for homebrewing do not require the GM to cut hundreds of pages out of their core rulebook
Replies: >>95913540 >>95914412
Anonymous
6/20/2025, 5:47:29 PM No.95913540
Tarkin
Tarkin
md5: 2ef4964ab716533dbf740b6ecf98d570๐Ÿ”
>>95913414
Replies: >>95914280
Anonymous
6/20/2025, 7:30:34 PM No.95914280
1746564823360822
1746564823360822
md5: 48fe4d3f26a086970464c8b805ac509b๐Ÿ”
>>95913540
Anonymous
6/20/2025, 7:50:52 PM No.95914412
>>95911485
>>95912316
Ruling is a better way to describe it, I've seen 'rules lite' rpg groups with giant binders of rulings over the years that are bigger than the core rulebook

Lite rules are good for short campaigns, but for long ones crunchy systems are way better to put a cap on the creeping houserule bloat

>>95913414
5E has little design space outside of the core of the Adventuring Day combat, everything else you have to create it yourself. A lot of ruling systems have little design space and you end up having to import other system's subsystems to fill in the voids such as importing crafting rules; now with the crafting rules you now have design space to make use of them to make a proper crafting class for example

A good system to homebrew in has design space and sets(skills, categories, classes) you can manipulate for emergent interactions that both you and players can understand and find interesting
One of the issues of homebrewing your own design space is the players simply can't make predictions if you don't have it well documented, from the players perceptive, it's all handwaving-- thus end up feeling unprepared to each session simply vibing
Anonymous
6/20/2025, 7:57:55 PM No.95914456
>>95909688 (OP)
FATAL does the same thing almost as well.
Anonymous
6/21/2025, 9:54:23 AM No.95919154
>"The world's greatest TTRPG"

>durr who r u quoting
The fucking developers, shitbag.