play Worlds Without Number - /tg/ (#95911226) [Archived: 882 hours ago]

Anonymous
6/20/2025, 8:50:13 AM No.95911226
1729514850516048
1729514850516048
md5: d39bce1f16020d3571ae779ce4d79d4b🔍
it's like D&D, but it's actually good.
Replies: >>95911458 >>95911534 >>95912510 >>95912680 >>95912823 >>95913020 >>95914291 >>95914460 >>95914512 >>95915165 >>95915342 >>95919228
Anonymous
6/20/2025, 9:01:18 AM No.95911257
I do, even if I still kept my old D&D books around to mine for ideas. There's just some cool shit in the older books, before they lopped their balls off to appeal to the troons and normies.
It's also not dying of number bloat like other systems.
Replies: >>95917399
Anonymous
6/20/2025, 9:44:33 AM No.95911402
Why?
Replies: >>95912592
Anonymous
6/20/2025, 9:57:56 AM No.95911458
>>95911226 (OP)
>STR DEX CON INT WIS CHA
>WIS
easiest way to tell that a game is just a mindless d&d bootleg.
Replies: >>95919222
Anonymous
6/20/2025, 10:24:21 AM No.95911534
>>95911226 (OP)
>it's like D&D
Pass!
Anonymous
6/20/2025, 2:57:13 PM No.95912510
>>95911226 (OP)
>It's like D&D
>But actually good

These two things as are mutually exclusive.
Replies: >>95917613
Anonymous
6/20/2025, 3:07:42 PM No.95912592
>>95911402
Please?
Replies: >>95912762
Anonymous
6/20/2025, 3:12:08 PM No.95912617
I mine it for stuff. I like the Sense The Need psionic power for example which lets a character produce a mundane item they weren't carrying because they had sensed they would need it later and had absentmindedly picked it up and forgotten about it.
Anonymous
6/20/2025, 3:23:39 PM No.95912680
>>95911226 (OP)
I do. It's excellent.
Anonymous
6/20/2025, 3:40:15 PM No.95912762
>>95912592

>d6 flexible skill system
>Cool, simple feats system
>setting flexible
>great GM tools for generating NPCs, locations, quests
>decent faction simulation rules
>cross compatible with all of the other "X Without Number" games.

You can download the base version for free and get a feel for what you think of it. Includes everything but some specific high-power rules and some of the gm tables.
Replies: >>95912782
Anonymous
6/20/2025, 3:43:39 PM No.95912782
>>95912762
My friends and I dumbed the faction system down a bit. We then took turns rolling 20 planets. Once done, we started at the scream and played 1 turn of faction action at 25 years each to simulate 400 years of history. 20 planets, 4 major factions. Then played in it. It's rad.
Replies: >>95914330
Anonymous
6/20/2025, 3:50:37 PM No.95912823
HardLightThumb
HardLightThumb
md5: 06eeb34c11fa4477057a02dc7c14bd5e🔍
>>95911226 (OP)
>X Wihout Number
>it's like D&D, but it's actually good.
Kevin Crawfords OSR games have also inspired some pretty lulz retsupraes aswell.
Heres a slapper from an SWN game from a couple years back
https://www.youtube.com/watch?v=3RHrZoda-Go&t=701s
Replies: >>95914303
Anonymous
6/20/2025, 4:19:30 PM No.95913020
>>95911226 (OP)
Nah, it's hipster dogshit.
I can just play actual old school DMD and get a lot more mileage out of the $0 I would spend
Replies: >>95913042
Anonymous
6/20/2025, 4:22:55 PM No.95913042
>>95913020
Yeah it really is a great game. It'd too bacd Kevins game is so underrated. Hopefully more people can come to understand the methods to his madness.
Great games. Lotta Fun!
Anonymous
6/20/2025, 6:21:04 PM No.95913705
anyone play Godbound much? I like the premise a lot but I don't see people talk about it.
Anonymous
6/20/2025, 7:32:10 PM No.95914291
>>95911226 (OP)
What makes it good
Replies: >>95914465
Anonymous
6/20/2025, 7:33:11 PM No.95914303
>>95912823
>Kevin Crawfords OSR games have also inspired some pretty lulz retsupraes aswell.
Restsupurae a tabletop game? do they just talk over a podcast
Replies: >>95914396
Anonymous
6/20/2025, 7:37:56 PM No.95914330
>>95912782
QRD on how it works?
Would it be compatible with traveller?
Been playing SWN and the only issue I have is the economy system compared to Traveller.
Replies: >>95914449 >>95914502
Anonymous
6/20/2025, 7:48:11 PM No.95914396
>>95914303
Anon, fix your bot. It keeps posting the same canned responses.
Replies: >>95914436
Anonymous
6/20/2025, 7:54:17 PM No.95914436
>>95914396
???
this was my first post
I don't know how you retsupurae a tabletop game
Anonymous
6/20/2025, 7:56:51 PM No.95914449
>>95914330
Here's the primer I handed out that we used to build our sector and then manage one faction each, in turns of 25 years each. We just gave d4 experience each 25 years based on how many centuries in. And we ran from 28th to 32nd century. So turns 1-4 you get 1d4 exp, 5-8 2d4, 9-12... et cetera. We'd never used this before and did have to amend a tiny bit as we played through. But it worked out well and was hella fun. And we ended up w/ 4 international super powers that were a banking guild, a mercenary company, a psitech research secret service, and the straight up military expansionists.

Oh fuck I can't upload pdfs any more. Forgot. Fine. Here's the catbox link to it: https://files.catbox.moe/kp4dpi.pdf
Replies: >>95914486 >>95914502
Anonymous
6/20/2025, 7:58:18 PM No.95914460
>>95911226 (OP)
It's not really like D&D.
Anonymous
6/20/2025, 7:58:49 PM No.95914465
>>95914291
>only 3 classes and they all play differently
>focuses (feats) are character-defining instead of being fluff
>player characters can actually die; characters start with 1d6 HP at level 1
>morale checks + encounter disposition rolls enforce dynamic gameplay (enemies may flee from combat RAW depending on their morale stat)
>2d6 skill system stolen from Traveller = no swingy skill check bullshit; characters are actually allowed to be good at things
>wizards get more significant spells and cast them less often; almost no direct-damage magic
>simple and effective XP system
Anonymous
6/20/2025, 8:02:01 PM No.95914486
>>95914449
Thanks
Anonymous
6/20/2025, 8:03:31 PM No.95914502
>>95914330
>>95914449
Oh and for worlds... everyone rolled up their world, selected a marble to represent it (we were doing this on Tabletop Simulator), placed their world, named it, and gave me a sentence describing it in addition to the stats. I collated everything into an excel sheet and, from that I built a 2-page primer of each planet. Here's an early version of the world book we ended up with. I cannot find the final version at this moment, but it's burried somewhere in my discord. (Spergs calm down. Yes: it's got AI art. It's just for me and my group of friends to play an RPG with).

Catbox link: https://files.catbox.moe/9mpnvw.pdf
Anonymous
6/20/2025, 8:05:31 PM No.95914512
>>95911226 (OP)
>it's like D&D, but it's actually good.

I have heard this dozens of times, and EVERY SINGLE TIME the game making this claim SOMEHOW manages to be even worse than D&D somehow.
Replies: >>95914539
Anonymous
6/20/2025, 8:08:53 PM No.95914539
>>95914512
Then don't play it. For those of us who do? It's hella fun.
Anonymous
6/20/2025, 9:44:20 PM No.95915165
>>95911226 (OP)
SWN is an amazing sector generator for a good sci fi system like WEG D6.
Replies: >>95915174
Anonymous
6/20/2025, 9:45:46 PM No.95915174
>>95915165
you've probably heard of it, but Sectors Without Number is a cool tool. It automatically generates sectors using SWN's rules and then lets you edit them:
https://sectorswithoutnumber.com/
Replies: >>95915311
Anonymous
6/20/2025, 10:03:41 PM No.95915311
>>95915174
It's really good! I've also really enjoyed using The Perilous Void.
Anonymous
6/20/2025, 10:07:56 PM No.95915342
1590274826295
1590274826295
md5: b3c2cef945ec0103d421837d8579c9fd🔍
>>95911226 (OP)
The way the psychic powers are set up kinda chafe my autism a bit but otherwise I love everything about SWN.

I also have something of a deep seeded desire to use it to run a game in the Star Fox universe.
Anonymous
6/21/2025, 3:06:51 AM No.95917399
>>95911257
>There's just some cool shit in the older books, before they lopped their balls off to appeal to the troons and normies.
qrd?
Replies: >>95919198
Anonymous
6/21/2025, 3:41:59 AM No.95917613
>>95912510
Your mom is mutually exclusive.
Replies: >>95918946
Anonymous
6/21/2025, 9:11:48 AM No.95918946
>>95917613
Yours isn't.
Anonymous
6/21/2025, 10:06:59 AM No.95919198
>>95917399
Random Harlot table
Anonymous
6/21/2025, 10:14:26 AM No.95919222
>>95911458
This is a good replacement to 5e for those looking for a new system. Give the GM lots of tables and tools to make a great setting. If you really going to whine if it has stats for the characters it a bootleg then you don't be shocked when everything is a clone/bootleg/knock off of DND. That's like saying every car is the knock off of the Model T.
Replies: >>95919265
Anonymous
6/21/2025, 10:16:03 AM No.95919228
>>95911226 (OP)
Stars Without Number is one of my favorite SF systems. A lot like Traveller, it just works.
Anonymous
6/21/2025, 10:31:04 AM No.95919265
>>95919222
It's not about being a copy, but about being a MINDLESS copy, about copying stupid shit that was already stupid in D&D yet kept in there for sake of tradition.
Replies: >>95919274
Anonymous
6/21/2025, 10:34:29 AM No.95919274
>>95919265
>mindless
Elaborate?

Crawford pretty obviously has a high degree of compatibility with OSR and to a lesser extent the broader D&D sphere as one of his design goals. Your seething doesn't make his design decision mindless.
Replies: >>95919477
Anonymous
6/21/2025, 11:38:33 AM No.95919477
>>95919274
NTA but I think he means calling the stat Wisdom while it doesn't actually mean wisdom, but more of perception or instinct.