>>95919778>None of those things are the same between player and gm.They are, actually.
>It's a wildly different perspectiveOh so it's not the things themselves you want, it's just a different perspective on them?
>The way you discover stuff isn't the same, because you can't ask the players what's in the room or what this castle looks like.Actually, there are systems that literally do that. But you're still wrong, as players can have things or details they're given authority over. Why should I, as a GM, need to describe exactly what the Player's stronghold looks like?
>The way you perform an investigation (for the players crimes? What kind of gotcha is that?Do you run your guards like it's oblivion, anon? You don't seem like a high effort sort of GM to me, but good ones will actually go through the process of breaking down why and how guards (Or the appropriate characters of your choosing) can get on the trail of the PCs.
>Nice strawman.Well as they say, if the shoe fits...
>Knowing the clues of an investigationThere are systems that don't force you to do this. And are you seriously such a bad GM that you wouldn't let your players actions create clues that you didn't expect or plan for?