Anonymous
6/22/2025, 4:32:19 AM No.95925529
Basic premise is that the party are asked to enter a dungeon containing the tomb of a buried knight of a holy order. The knight was buried with a magical stone which the town in question is needing to maintain their protective ward. The party already has a good relationship with the town and are willing to help. They're promised rewards as well as whatever they can take from the tomb.
There's a few nasty twists about the nature of this stone. However, I'm mostly brainstorming a few riddle/puzzles. Let me know your favorite.
Riddle: "I can be a door or a box,
Where treasures hide and light unlocks.
Arrange the gems, and you might find,
The way to me, if you don’t mind.
I’m not closed, and I don’t shut,
I let the world in—what am I, but...?"
Puzzle: The door has gemstone buttons inlaid into the frame. There's an opal, emerald, pearl, ruby, natrolite, and jade button. The players will freely identify each gem. The solution is to press opal, pearl, emerald, and natrolite (O-P-E-N). Attempts to pry out the gems will result in terrible magical consequences.
Riddle two: “When sun meets blade, the path is shown.
Speak my name, and not alone.
For honor guards what light has sown.”
Puzzle, the door has several names etched into the frame. The party has the name of the buried knight. Solution: If they all speak his name, the door opens.
There's a few nasty twists about the nature of this stone. However, I'm mostly brainstorming a few riddle/puzzles. Let me know your favorite.
Riddle: "I can be a door or a box,
Where treasures hide and light unlocks.
Arrange the gems, and you might find,
The way to me, if you don’t mind.
I’m not closed, and I don’t shut,
I let the world in—what am I, but...?"
Puzzle: The door has gemstone buttons inlaid into the frame. There's an opal, emerald, pearl, ruby, natrolite, and jade button. The players will freely identify each gem. The solution is to press opal, pearl, emerald, and natrolite (O-P-E-N). Attempts to pry out the gems will result in terrible magical consequences.
Riddle two: “When sun meets blade, the path is shown.
Speak my name, and not alone.
For honor guards what light has sown.”
Puzzle, the door has several names etched into the frame. The party has the name of the buried knight. Solution: If they all speak his name, the door opens.
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