/osrg/ — Old School Renaissance General - /tg/ (#95927152) [Archived: 970 hours ago]

Anonymous
6/22/2025, 11:58:50 AM No.95927152
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md5: 2a52add7123429faa9fe3295a09dc746🔍
Welcome to the Old School Renaissance General, the thread still dedicated to the first decade of TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128 (embed)

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321

>Previous thread:
>>95911468

>TQ: Introductions.
Where are you from? When did you post on /osrg/ for the first time? What's your favourite feature about our general? What keeps bringing you back here?
Anonymous
6/22/2025, 12:03:45 PM No.95927172
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md5: 0e0ff19d241ac750d54c2a798d1d17f0🔍
What's an OSR?
>Don't know how to get started?
>The friendly n00b guide can be found here: https://pastebin.com/EVvt6P0B until further notice.

Want to contribute to the thread but don't know where to start? Use this table.
>1. Make a spell
>2. Make a monster
>3. Make a dungeon special
>4. Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8. Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine