/osrg/ โ€” Old School Renaissance General - /tg/ (#95928925) [Archived: 775 hours ago]

Anonymous
6/22/2025, 6:53:54 PM No.95928925
Pepsi Giant
Pepsi Giant
md5: 20451e87f806d181da5a3c619507dff2๐Ÿ”
Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decadeโ€”less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>95911468

>Thread Question
What are your favorite mass-combat rules?
Replies: >>95929085 >>95929297 >>95938640 >>95940746 >>95946943
Anonymous
6/22/2025, 6:54:28 PM No.95928933
Want to contribute to the thread but don't know where to start? Use this table.
>1. Make a spell
>2. Make a monster
>3, Make a dungeon special
>4 Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8, Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine
Replies: >>95929202 >>95936125
Anonymous
6/22/2025, 7:03:38 PM No.95928995
nueb giud
nueb giud
md5: 664befd0826cffc854cd8a53b67367eb๐Ÿ”
>obsolete OP format
>no noob guide
>obvious astroturf after deleting three (3) legitimate new threads just to clear the way for his own shit
And yet 2e is still not part of the topic of this general. Astounding.

Anyway, here's the noob guide on the off chance there will actually be a noob.
Replies: >>95929202 >>95930386
Anonymous
6/22/2025, 7:07:19 PM No.95929019
1993-Tarrasque-1194x1536
1993-Tarrasque-1194x1536
md5: 45ddf9e4bdef513bb35c29a37302627d๐Ÿ”
https://diterlizzi.com/behind-the-monstrous-manual-part-9/

I stumbled upon this, and it's got a lot of interesting info from Tony DiTerlizzi about producing art for monster manuals. He had to do 100 pieces in just 2 months, which is pretty amazing when you think about it.
Replies: >>95929041 >>95929077 >>95929137 >>95929228 >>95929341 >>95931238
Anonymous
6/22/2025, 7:08:56 PM No.95929041
>>95929019
Take it to the fantasy art thread, 2e is off-topic here as you well know.
Anonymous
6/22/2025, 7:13:46 PM No.95929077
>>95929019
Yeah, this content doesn't belong here, this is trolling. There are several more appropriate threads to post about this in.
Anonymous
6/22/2025, 7:14:56 PM No.95929085
>>95928925 (OP)
>What are your favorite mass-combat rules?
I do it rough and dirty just by having low level characters and each of them represents 10x to 100x soldiers. It's not perfect, but it's supposed to be a broad abstraction anyway.
Anonymous
6/22/2025, 7:19:59 PM No.95929137
Beholder_-_Dungeons_and_Dragons
Beholder_-_Dungeons_and_Dragons
md5: 48d25393805977fdf94ac6f2ea01807f๐Ÿ”
>>95929019
I honestly hate his beholder art.
>oh fuck i need to shit but i have no asshole fuuuuuuuccccckkkkmk
Even the goofy OD&D art is better.
Replies: >>95929159 >>95929634 >>95942475 >>95944152
Anonymous
6/22/2025, 7:22:22 PM No.95929159
oddbeholder
oddbeholder
md5: a1fe82fa1a4bfa6db2e619a5776c33c8๐Ÿ”
>>95929137
Replies: >>95929634 >>95929737 >>95932458 >>95942475 >>95945888
Anonymous
6/22/2025, 7:27:38 PM No.95929202
>>95928933
You've deleted THREE THREADS in order to make one without the n00b guide, you fucking piece of shit?
>>95928841
>>95927824
>>95928947

Here's the n00b guide
https://pastebin.com/EVvt6P0B

>>95928995
That's just a screenshot of the first page. The full n00b guide is here:
https://pastebin.com/EVvt6P0B
Replies: >>95930386 >>95938906
Anonymous
6/22/2025, 7:29:48 PM No.95929228
>>95929019
Second edition is off-topic. Kill yourself, mod troll.
Replies: >>95929294 >>95931254
Anonymous
6/22/2025, 7:36:30 PM No.95929294
>>95929228
2e's just a better, streamlined version of 1e. It's not off topic. Your mom is off topic.
Replies: >>95929306 >>95930137
Anonymous
6/22/2025, 7:37:15 PM No.95929297
>>95928925 (OP)
By this Poleaxe is preddy good. 4 pages, simple.
Anonymous
6/22/2025, 7:38:22 PM No.95929306
>>95929294
Don't reply to him. No more drama.
Anonymous
6/22/2025, 7:43:06 PM No.95929341
>>95929019
>tarrasque dong for monstrous manual
Anonymous
6/22/2025, 7:44:39 PM No.95929352
>>95928841
>>95927824
>>95928947
>Three perfectly good threads have been deleted just so the troll could make his own without the n00b guide
>Why are they afraid of the n00b guide?
>Read it and find out for yourself!
https://pastebin.com/EVvt6P0B

/osrg/ is about first decade D&D

/osrg/ will ALWAYS be about first decade D&D
Replies: >>95930386
sage
6/22/2025, 7:45:25 PM No.95929357
So a simple monk for BX

Levels as fighter
WIS prime req
(Min 9 DEX?)

Weapons: spear, short sword, any blunt
Armor: leather
1d4 unarmed attack damage, up one dice tier every other thac0 decrease (7-9 d6, 13-14 d8)
Half penalty for fighting with both fists (-2 offhand)
Replies: >>95929428 >>95929459 >>95939239
Anonymous
6/22/2025, 7:56:21 PM No.95929428
>>95929357
>monk
>not budoka
https://youtu.be/Y2pjXeChsFs?si=Y0kL4r-v62WsM4XL
Anonymous
6/22/2025, 8:02:27 PM No.95929459
>>95929357
>Half penalty for fighting with both fists (-2 offhand)
Should also be -1 for main hand
Anonymous
6/22/2025, 8:28:51 PM No.95929634
301
301
md5: 4076067d6f309b709ca7ccdd47ec7732๐Ÿ”
>>95929137
>>95929159
I use this wacky dude here as a mid-power stand-in for beholders.
Works as a regular OD&D Beholder but slaps instead of biting and the finders have the first 5 functions of the eyestalks.
Replies: >>95929648 >>95929712
Anonymous
6/22/2025, 8:31:39 PM No.95929648
>>95929634
>I use this wacky dude here as a mid-power stand-in for beholders.
https://www.youtube.com/watch?v=ih4auGvzw4A
Anonymous
6/22/2025, 8:45:32 PM No.95929712
>>95929634
>cast Bigby's Grasping Hand
>succesfully reach an agreement
Anonymous
6/22/2025, 8:51:00 PM No.95929737
>>95929169
Some OSR systems have the gnome as a sort of thief-illusionist which frankly fits quite well
>>95929159
Which one came first, this one or Big Trouble in Little China?
Replies: >>95929813
Anonymous
6/22/2025, 9:06:23 PM No.95929813
>>95929737
Big Trouble in Little China is from 1986. It's not first decade, and not even D&D really, just a knock-off. Like 2e.
Replies: >>95929850
Anonymous
6/22/2025, 9:11:57 PM No.95929850
>>95929813
It does predate 2e though Best to think of it as an Oriental Adventures module, IMO.
Replies: >>95929856
Anonymous
6/22/2025, 9:13:23 PM No.95929856
>>95929850
Okay, fair enough, we can call it a grey area, unlike the Hickmanfagging edition that is clearly off-topic.
Replies: >>95929930
Anonymous
6/22/2025, 9:27:05 PM No.95929930
>>95929856
Precisely so; we are in agreement.
Anonymous
6/22/2025, 9:34:19 PM No.95929974
IMO Big Trouble is pretty clearly not a railroad but a playthrough of a dungeoncrawl, with lots of shitty PC plans that work or don't work, unexpected spanners thrown in the referee's plans ("No! I *only* care about my truck"; "Hang on, but my character also has green eyes!"), weird inter-player arguments, odd sidetracks and so on.
Anonymous
6/22/2025, 9:52:22 PM No.95930137
>>95929294
>2e's just a better, streamlined version of 1e
That sounds great, desu. How did your last session go?
Anonymous
6/22/2025, 10:06:39 PM No.95930239
SomethingIsFucky
SomethingIsFucky
md5: 13210ec0f63a31247b106de3e21eec0a๐Ÿ”
I wonder what is going on here.
Replies: >>95930386
Anonymous
6/22/2025, 10:26:08 PM No.95930386
1750611818769
1750611818769
md5: 664befd0826cffc854cd8a53b67367eb๐Ÿ”
>>95928995
>>95929202
>>95929352
>>95930239
>FORBIDDEN KNOWLEDGE
>The n00b guide has been posted in every thread for over a year, without any issue.
>It represents this general's consensus on how to get start with OSR play.
>Now, suddenly, three perfectly good threads have been deleted only to hide the n00b guide
>Every comment mentioning the n00b guide is being deleted.
>Why are they afraid of the n00b guide?
>Read it and find out for yourself!
https://pastebin.com/EVvt6P0B
Replies: >>95930621 >>95938906
Anonymous
6/22/2025, 10:52:29 PM No.95930570
cover-maker-have-you-tried
cover-maker-have-you-tried
md5: 9fd87560c83207b2e999dea7f22534f2๐Ÿ”
>FUCK DISCORD
Yes, okay, but here we are. I've just created a "D&D1983" discord.

The following Anons are explicitly invited: Swissfag,Turkfag, DeathTaxBattleAxeFag, Reversefag, all the FAGfags let's bury the hatchet!, Pyramidfag, ObeseRaccoonFag, flaviofag, rhombicfag, Holmesfag, ChainmailFag, DeathTaxFag, CazzoFigaFag, HEMAfag, and last but very much not least the very wise and friendly OD&D grogs. Yeah, I know, some of you appear two or three times after different nicknames.

Also invited: All the other Anons I'm forgetting and all the other Anons who haven't made a fagname for themselves, but have helped keep this general alive and contributed to preserving its legacy, despite all the difficulties.

https://discord.gg/5aPDw7qR
Anonymous
6/22/2025, 11:00:23 PM No.95930621
>>95930386
The jannies know that if people find the truth about OSR the board may recover from the endless bait and slop threads.
Replies: >>95930857
Anonymous
6/22/2025, 11:13:34 PM No.95930706
Is there an official biggest dungeon?
Replies: >>95930771 >>95930824 >>95931635 >>95931726
Anonymous
6/22/2025, 11:25:01 PM No.95930771
>>95930706
published and playable, it might actually be arden vul
I'm sure there's some more ancient ones that rival or dwarf it in size but aren't fully published and weren't intended to be played by anyone but the creator
Replies: >>95930827
Anonymous
6/22/2025, 11:30:06 PM No.95930808
has anyone compile anon's spells and other creations
Replies: >>95930838
Anonymous
6/22/2025, 11:32:09 PM No.95930824
>>95930706
The World's Largest Dungeon is probably the world's largest dungeon, although I think it was released for 3e. For OSR purposes, Arden Vul's so fucking massive I doubt it'll be surpassed any time soon.
Replies: >>95930850 >>95930857
Anonymous
6/22/2025, 11:32:31 PM No.95930827
Level 8 - The Nether Reaches
Level 8 - The Nether Reaches
md5: 739a8e353090db1e677040852f1ba9a0๐Ÿ”
>>95930771
Eh, it doesn't look that bi-
>24 more maps
Okay that's pretty big.
Replies: >>95930895
Anonymous
6/22/2025, 11:35:39 PM No.95930838
Some Level 1 Spells
Some Level 1 Spells
md5: 866e364882ff791678c3f62644b8b1ea๐Ÿ”
>>95930808
osrgcontent.blogspot.com

Unsure if pic related appears on there because it's very early.
Replies: >>95930863 >>95930890
Anonymous
6/22/2025, 11:37:52 PM No.95930850
>>95930824
Arden Vul might be bigger than the WBG. WBG only has 16 pages of maps (though they are freakishly dense).
Replies: >>95930857 >>95930861 >>95930862 >>95930886
Anonymous
6/22/2025, 11:38:51 PM No.95930857
>>95930621
>>95930824
>>95930850
Isn't Rappan Athuk bigger than Arden Vul?
Replies: >>95930923
Anonymous
6/22/2025, 11:39:20 PM No.95930861
>>95930850
How the fuck did I turn WLD into WBG.
Replies: >>95930872 >>95930886
Anonymous
6/22/2025, 11:39:30 PM No.95930862
>>95930850
Fair enough, I didn't do a deep dive into it, I just remember the book looking massive and the levels huge. But maybe I was just small at the time, kek
Replies: >>95930882
Anonymous
6/22/2025, 11:39:44 PM No.95930863
>>95930838
thanks a lot anon
Replies: >>95930881
Anonymous
6/22/2025, 11:41:15 PM No.95930872
>>95930861
The World's Biggest...? Glock? Garbanzo bean? Gagball? Globe?
Anonymous
6/22/2025, 11:42:15 PM No.95930880
Retard question, I've kept it Old School with my campaign but my players seem overwhelmed with the freedom I've been offering. They don't know where to go and seem overly cautious regarding dungeons. Is there still hope or do these niggas really need to be held by the hand? To be fair most of them are new to the hobby and two of them only have brief 5e experience.
Replies: >>95933105 >>95933160
Anonymous
6/22/2025, 11:42:16 PM No.95930881
>>95930863
No problem!
Anonymous
6/22/2025, 11:42:27 PM No.95930882
>>95930862
You might be right though. It's 840 pages long. And has an ocean inside.
Anonymous
6/22/2025, 11:43:04 PM No.95930886
>>95930850
AV is also pretty absurdly dense, to be fair
it's kind of a masterpiece. if only the author wasn't such a bitch and let someone do a real layout for it
can't win em all, unfortunately
>>95930861
World's BigGestdungeon
Anonymous
6/22/2025, 11:44:00 PM No.95930890
>>95930838
These are neat spells except for the names, which are quite bad lol. Kinda random mish-mash of eponyms or generic terms or effects. I find it's best to stick with one category when naming.
Replies: >>95930903
Anonymous
6/22/2025, 11:45:37 PM No.95930895
>>95930827
>central pit in the chasm has a tint indistinguishable from walls
Why, in the name of Christ and His saints, would you do this, in an expensive work with solid production values?! How hard is it to just ask your map guy to do a cross hatch or some shit, FUCK
Anonymous
6/22/2025, 11:47:09 PM No.95930903
>>95930890
They were all made by different anons, there was no theme or framework or anything like that.

Or, well, they were made by a bunch of different anons, at any rate; I remember writing at least three and I think a fourth is probably mine also. And they all use different naming schemes, kek
Anonymous
6/22/2025, 11:50:11 PM No.95930923
>>95930857
Can't find much info on Rappan Athuk's size.

It says it's got 26 levels, which makes it one level more than Arden Vul, but the levels seem to really vary in size.
Replies: >>95931036 >>95932612
Anonymous
6/23/2025, 12:09:24 AM No.95931036
Untitled
Untitled
md5: e53d1a025533b2578eb4d7f437001a31๐Ÿ”
>>95930923
>It says it's got 26 levels
No, it's got 50 levels in the base book, and then there's the expansions. The levels are much smaller, though, so it's hard to compare.

The n00b guide is still here, by the way:
https://pastebin.com/EVvt6P0B
Replies: >>95931076 >>95955409
Anonymous
6/23/2025, 12:17:27 AM No.95931076
>>95931036
Stonehell has over 50 areas as well, by the way:
- 22 areas in Stonehell I, divided in 6 levels.
- 26 areas in Stonehll II, divide into 5 levels
- 3 more areas in supplements I and II (the Brigand Caves, the Nest of Otrogg, and the Sanctuary of Chtonia, not counting Modnar's Cellar).
- And then there's the Lost Level.

Mike's Dungeons has 117 levels: 78 in the original book and another 39 in the Deeper Levels book.
Anonymous
6/23/2025, 12:29:39 AM No.95931155
I have a trivia request you guys could answer.
Was the Banshee always undead?
In later editions (not even talking about wotc D&D, I mean BECMI and 2e) I think she is - in BECMI is an Haunt of sort.
Is there an older version? Was the Banshee undead there? I ask because while in popular "fantasy culture" it is, the original name means more or less "Fairy [mound] Woman".
Replies: >>95931203 >>95931206 >>95931210
Anonymous
6/23/2025, 12:37:13 AM No.95931203
>>95931155
>Was the Banshee always undead?
Noish. AD&D is a bit ambiguous on the topic: The MM says it's the "spirit of an evil female elf", that "returns to harm the living", but does not classify it as an undead, and the DMG does not list it amongst the undead in the turning tables.

Gary has explained on Dragonsfoot that they're not undead but some kind of evil fairy.

There's no Banshees in B/X, nor in OD&D if I remember correctly.
Replies: >>95931221
Anonymous
6/23/2025, 12:37:31 AM No.95931206
>>95931155
Folklore is less strict about types than RPGs.

Vampires could be demons, Fairies could be ghosts and ghosts could be fairies, and some folklore just dumps any kind of spirit into a single bucket.
Replies: >>95931256 >>95931256
Anonymous
6/23/2025, 12:38:13 AM No.95931210
>>95931155
Yep. Per the Monster Manual:
>The groaning spirit, or banshee, is the spirit of an evil female elf โ€“ a rare thing indeed. The spirit returns to harm the living.

The Cleric spell Exorcise is also noted to kill them.
Replies: >>95931221 >>95931256
Anonymous
6/23/2025, 12:39:47 AM No.95931221
>>95931203
>Gary has explained on Dragonsfoot that they're not undead but some kind of evil fairy.
Huh! I noticed they didn't have an entry of their own on the turning table, but assumed they were turned as either spectres or ghosts.

t. >>95931210
Replies: >>95931256 >>95931302
Anonymous
6/23/2025, 12:42:03 AM No.95931238
1993-ShamblingMound-1198x1536
1993-ShamblingMound-1198x1536
md5: 715024824996458e4a3f92b026de8c32๐Ÿ”
>>95929019
>what's wrong, DiTerlizzi-kun?
>could it be youre...
>craivng my mcnuggies????
Replies: >>95931249 >>95931371
Anonymous
6/23/2025, 12:43:13 AM No.95931249
>>95931238
Jesus Fucking Christ, that art is shit. Looks like a children's book.
Replies: >>95931276 >>95932728
Anonymous
6/23/2025, 12:44:26 AM No.95931254
>>95929228
Even if you think the first decade line matters (and it doesn't), the 2e monster manual fits perfectly within the "compatible content" caveat of the OP, and 2E is derived content from 1E. Stop being wrong on purpose.
Replies: >>95931265
Anonymous
6/23/2025, 12:44:44 AM No.95931256
>>95931206
>>95931210
>>95931221
Thank you. Part of the confusion to me is the Spirit vs Soul thing - wasn't it a thing in older editions? As if Elves had a completely different type of existence (perhaps a call to LotR) and no soul, but something else?

>>95931206
>Folklore is less strict about types than RPGs.
True, but the game kinda classifies the monster to understand a type. Now this is not as important as later editions, BARRING undead.
In Folklore theoretically the Banshee is not someone that died then came back - albeit older british tales connected souls, the underworld, ants (!) and fey.
Replies: >>95931302 >>95931371
Anonymous
6/23/2025, 12:46:13 AM No.95931265
>>95931254
Kindly stop trolling by posting off-topic garbage. The "first decade" line is crucial for understanding what the OSR โ€“ the whole OSR โ€“ actually is.
Replies: >>95933206
Anonymous
6/23/2025, 12:47:24 AM No.95931276
>>95931249
Guy had about a max of 3 hours to work on any pic. Sketch, revisions, pen and color included.

Getting some tasty shrub booty in that time is impressive.
Replies: >>95931302 >>95931371
Anonymous
6/23/2025, 12:50:18 AM No.95931302
>>95931221
>>95931256
>Spirit vs Soul thing - wasn't it a thing in older editions?
Yes, it's discussed in Deities & Demigods page 10 and implicit in how raise dead work, but the lore is odd and its logic obscure.

Most demi-humans are unable to become most kinds of undead: Ghouls, Ghasts, Wights, and Ghosts are explicitly excluded. Although if I remember correctly there's times in which Gygax used the term "humans" to refer to demi-humans as well.

On the other hand, some undead can be created from demi-humans: Skeletons and Zombies for starters (although they're not true undead, only animated dead). Ditto Wraiths and Vampires.

>>95931276
I don't care how much time he had, the result looks like crap out of a bad children's book.
Replies: >>95931320 >>95931371 >>95931397
Anonymous
6/23/2025, 12:52:52 AM No.95931320
>>95931302
>children's book.
Close! It's apparently based on a guy from a children's show.
https://youtu.be/LQ--TPrIYew
Replies: >>95931330
Anonymous
6/23/2025, 12:54:39 AM No.95931330
>>95931320
Cringe.
Anonymous
6/23/2025, 1:00:51 AM No.95931371
>>95931256
>the Spirit vs Soul thing - wasn't it a thing in older editions? As if Elves had a completely different type of existence (perhaps a call to LotR) and no soul, but something else?
As >>95931302 says, the first rudiments of this idea appear in Deities and Demigods. In the AD&D core books there is no such notion, or if there is it's extremely embryonic. Elves are excluded from Raise Dead (and thus by extenson Resurrection), but so are half-orcs and all other monstrous humanoids; no lore reason is given for this. Moreover, they can be reincarnated, which implies that the elf must have some form of soul that can transmigrate. (One can also reincarnate *as* an elf, which is suggestive.) So this idea is really one of those things like the lich's phylactery which was tacked on after AD&D proper was released.


>>95931238
>>95931276
Regardless of the putative skill level, posting art from unrelated games in this thread is unwelcome and irrelevant, at least when it's not connected to anything being discussed. Please refrain from doing this in the future.
Replies: >>95931440
Anonymous
6/23/2025, 1:05:31 AM No.95931397
1993-Thri-Kreen-1187x1536
1993-Thri-Kreen-1187x1536
md5: ccc48da7b5390910fbb030a02f02ca61๐Ÿ”
>>95931302
Not every piece can be a+.
Anonymous
6/23/2025, 1:16:53 AM No.95931440
>>95931371
>posting art from unrelated games in this thread is unwelcome
It's not a game, even; I think they said it was a children's book? Either way, it clearly has nothing to do with D&D.
Anonymous
6/23/2025, 1:52:24 AM No.95931635
>>95930706
Undermountain is actually bigger than most people realize. It has 23 levels (plus one "lost" level), and each level has more than 300 rooms.

A lot of it is left undescribed and not every level even has a map for it, but even just the 3 levels in the Ruins set is enough dungeon crawling for several months, if not years.
Anonymous
6/23/2025, 2:04:51 AM No.95931726
>>95930706
I know there has to be an infinite dungeon somewhere.
Replies: >>95931771 >>95932046
Anonymous
6/23/2025, 2:10:24 AM No.95931771
>>95931726
he's clearly talking about actually runnable dungeons and not nebulous "it's totally huge guys I swear ;) I'll show you mine if you show me yours first" dungeons that are just collections of tables
Anonymous
6/23/2025, 2:44:47 AM No.95932046
>>95931726
Neverwinter Nights has a module called Infinite Dungeon if someone has it (I don't) he or she can try convert it to OSR
Replies: >>95932093
Anonymous
6/23/2025, 2:51:58 AM No.95932093
>>95932046
Well there's an idea.
Replies: >>95932128
Anonymous
6/23/2025, 2:56:40 AM No.95932128
>>95932093
It's worth a shot. Also its theme is pretty good. https://www.youtube.com/watch?v=Hi1bqhE1rSk&ab_channel=KlagmarVGM
Anonymous
6/23/2025, 2:58:38 AM No.95932136
I sentence /osrg/ to play through The Forest Oracle on repeat for all time
Replies: >>95932524 >>95943252
Anonymous
6/23/2025, 3:58:43 AM No.95932458
Annoying_Beholder
Annoying_Beholder
md5: 542d300edbf18ddc5f74a2006eb3ec09๐Ÿ”
>>95929159
>
Replies: >>95932492 >>95942475 >>95943023 >>95944879
Anonymous
6/23/2025, 4:03:49 AM No.95932492
>>95932458
>a whole MM filled with shit like this
Imagine.
Anonymous
6/23/2025, 4:10:19 AM No.95932524
>>95932136
Has anyone here played that?
Anonymous
6/23/2025, 4:27:52 AM No.95932612
>>95930923
Rappan Athuk is difficult to measure because it had multiple versions and many expansions, and the levels themselves have numerous sublevels. For example, just talking about the S&W version, there's Rappan Athuk, plus the add-on books Expansion Vol. 1 (they never made other volumes), S&W Addendum, Level 5D, and Level 7B.
Replies: >>95955409
Anonymous
6/23/2025, 4:52:35 AM No.95932728
>>95931249
It's based actually
Anonymous
6/23/2025, 6:20:08 AM No.95933105
>>95930880
Just straight up tell them
>exploring, trial and error, character death and the party dynamic changing over time is part of the game, don't worry about it so much
Anonymous
6/23/2025, 6:37:15 AM No.95933160
>>95930880
plop them in front of a dungeon entrance. theyre in debt and the enforcers are on their way. if they cant pay they are dead pcs. freedom to explore the rest of the world is earned in the forge of the underworld. once they can pay their debts, then give them some a-roam time
Anonymous
6/23/2025, 6:47:48 AM No.95933206
>>95931265
Not even 6 hours old and the thread already has (you) amount of trolling in it? OSR didn't start as the first ten years of anything. It either started with HackMaster which was based on the whole of AD&D which is in essence one system and not hugely different to basic, or with Castles and Crusades. Neither of those are first decade. I don't like or play those games but at least I'm wise enough to recognise that they heralded the OSR which predates your little first decade purity spiral falsehood.
Replies: >>95933285 >>95934745 >>95936122
Anonymous
6/23/2025, 7:03:36 AM No.95933285
>>95933206
Then another six hours and one minute til you replied to stir shit up once again.
Anonymous
6/23/2025, 7:03:44 AM No.95933287
>he touted it again
Anonymous
6/23/2025, 7:42:31 AM No.95933461
I am going to run my first chainmail scenario soon. We are just going to roll random fantasy armies using OD&D. Any tips of wisdom?
Replies: >>95933528
Anonymous
6/23/2025, 8:03:20 AM No.95933528
>>95933461
>Any tips of wisdom?
Make the artillery dowels.

No, but my main recommendation would be to thoroughly familiarize yourself with the morale rules. There are two separate checks (pre- and post-melee morale) that don't work the same way and it's not necessairly intuitive to modern wargamers.
Anonymous
6/23/2025, 2:03:02 PM No.95934745
>>95933206
It's funny, because Hackmaster marketed itself as a parody in order to avoid WotC copyright lawyers, and C&C had to be built on the d20 system in order to be protected by the OGL.

The OSR's early history is essentially "WotC won't re-release the old books so we need to creatively dodge copyright laws."
Replies: >>95935238
Anonymous
6/23/2025, 3:50:39 PM No.95935238
4rrq7o
4rrq7o
md5: 4f004c63c4e8e5c94459053e84074536๐Ÿ”
>>95934745
Replies: >>95935262
Anonymous
6/23/2025, 3:53:33 PM No.95935262
>>95935238
>this loser getting upset by facts
Replies: >>95936135
Anonymous
6/23/2025, 4:42:23 PM No.95935582
observer
observer
md5: 85c3d8b506827a28bfac52bf5e5982ef๐Ÿ”
A real man never speaks ill of DiTerlizzi
Replies: >>95937580 >>95937601
Anonymous
6/23/2025, 6:06:23 PM No.95936122
>>95933206
Hey dumbass the Line in the Sand is very clearly drawn, either stick to it or find a new thread
Anonymous
6/23/2025, 6:06:53 PM No.95936125
>>95928933
When was the last time anyone actually rolled on this thing.
Replies: >>95937857
Anonymous
6/23/2025, 6:08:26 PM No.95936135
>>95935262
Please update your chat bot. Using the exact same broken English insults has revealed you time and time again to be a angry nogames ESL
Replies: >>95936155
Anonymous
6/23/2025, 6:11:23 PM No.95936155
eyeroll
eyeroll
md5: b2bc38c1f7815ff4fc9e98febd92a104๐Ÿ”
>>95936135
>this loser STILL mad
Replies: >>95936213
Anonymous
6/23/2025, 6:19:13 PM No.95936213
>>95936155
It's not really mad to make fun of you for speaking in broken English and only having a handful of stock phrases that you reply with
Replies: >>95936258
Anonymous
6/23/2025, 6:25:06 PM No.95936258
033ec062fcffd998
033ec062fcffd998
md5: 7894ae50f44ee39160a0e311e8a34ca1๐Ÿ”
>>95936213
Replies: >>95937594
Anonymous
6/23/2025, 7:36:42 PM No.95936892
what is a simple way to account for weapon type in b/x initiative, the way large two-handed weapons always strike last, is it fair to give spears +1 initiative for the first round of melee?
I've heard of weapon type to AC modifiers but I haven't touched the PHB yet.
Replies: >>95937032 >>95937176 >>95938309
Anonymous
6/23/2025, 7:52:12 PM No.95937032
>>95936892
>the way large two-handed weapons always strike last,
That's a terrible rule and no DM in his right mind uses it. And if he does, none of his players who aren't complete idiots use two-handed weapons.

>is it fair to give spears +1 initiative for the first round of melee?
You can go beyond that and apply the rule from Chainmail, OD&D, and AD&D (the real one, not the knock-off) that in the first round of melee attacks, attacks go in order of weapon length rather than initiative roll.

This applies both to charging attacks (on the charging round) and to closing to melee without attacking, on what would be the second round.

Remember that if you start the round disengaged, no charge = no attack. You simply can't declare a melee attack action if you start disengaged except charge or set against charge.
Replies: >>95937213
Anonymous
6/23/2025, 8:11:09 PM No.95937176
>>95936892
>large two-handed weapons always strike last
This is a rule made up by a limp-wristed homosexual.
Replies: >>95937238 >>95937386
Anonymous
6/23/2025, 8:14:45 PM No.95937213
>>95937032
Alright, thank you, is that rule explained in the PHB? I haven't found anything regarding the initiative and weapon length in the DMG.
Replies: >>95938301
Anonymous
6/23/2025, 8:17:34 PM No.95937238
>>95937176
Well, I didn't know, it's what I've found in B/X and OSE Classic rules.
Anonymous
6/23/2025, 8:38:35 PM No.95937386
1722504958939155
1722504958939155
md5: a97d4bdc927aa78d60e838f02a407366๐Ÿ”
>>95937176
>a limp-wristed homosexual
Which one? Gygax? Arneson? Moldvay?
Replies: >>95937755
Anonymous
6/23/2025, 9:09:35 PM No.95937580
>>95935582
Yeah, doesn't sit well with me either
Replies: >>95937601
Anonymous
6/23/2025, 9:12:09 PM No.95937594
>>95936258
cool twitter 'cap, ESL
Anonymous
6/23/2025, 9:13:10 PM No.95937601
>>95937580
>>95935582
it's ignorant cultureless zoomers
Anonymous
6/23/2025, 9:34:31 PM No.95937747
Simply allow 2h weapons to have an announced overhead strike that doubles str mod for damage and makes the attack Slow as written , otherwise they attack on normal melee init
Replies: >>95938368
Anonymous
6/23/2025, 9:35:21 PM No.95937755
>>95937386
All three were well known for struggling with physical activities, with Gygax even being discharged from the Marines for being too sickly and nerdy, with his official discharge papers including an addendum that said "I had never seen a man composed entirely of corn puffs and soda pop before, and I now thoroughly regret the experience."
Replies: >>95937796
Anonymous
6/23/2025, 9:40:51 PM No.95937796
>>95937755
>I had never seen a man composed entirely of corn puffs
>Corn puffs
Wait.
Was Gary Gygax Corn-pop?
Replies: >>95955435
Anonymous
6/23/2025, 9:50:56 PM No.95937857
>>95936125
You, just now! Let's see your urban set piece.
Replies: >>95938946
Anonymous
6/23/2025, 10:38:48 PM No.95938301
DMG 066 - charge - close - who goes first
DMG 066 - charge - close - who goes first
md5: 5d5790e957ad2f4943e64174eb2c76fc๐Ÿ”
>>95937213
>I haven't found anything regarding the initiative and weapon length in the DMG.
You've missed them, but they're there. I've baked this infographics just for you, Anon. Enjoy!

If anybody has additional sources to include, please do tell me and I will add them.
Replies: >>95938368 >>95940042
Anonymous
6/23/2025, 10:39:57 PM No.95938309
file
file
md5: 1dc9232e0477fbd355bc76272b09a033๐Ÿ”
>>95936892
Spears aren't considered two handed weapons, there's a reason you can throw them like a missile weapon. You just shouldn't let players carry them in their off hand though
The group I played with uses slow weapon rules though and applies it to battle axes / pole arms / two handed swords (not staffs) and house ruled it so you roll damage twice and pick highest
Replies: >>95938368
Anonymous
6/23/2025, 10:46:33 PM No.95938368
>>95938301
Thanks, much appreciated!

>>95937747
>>95938309
Also interesting rules
Anonymous
6/23/2025, 11:22:43 PM No.95938640
>>95928925 (OP)
Here's a q for all of you:
When a ghoul paralyzes a PC, do you describe him as falling to the floor as though he lost the use of his limbs, or is he frozen in place like a petrified deer in headlights?
Replies: >>95938650 >>95938711 >>95940042 >>95940456
Anonymous
6/23/2025, 11:24:52 PM No.95938650
>>95938640
frozen, but the ghoul may freely tip him if youre cruel
Anonymous
6/23/2025, 11:32:16 PM No.95938711
>>95938640
nerve-deadening paralysis, flopping to the ground like a ragdoll, all muscles lax, unable to move anything at all besides weakly vibrating vocal chords with no real control over the mouth. so you can wordlessly whisperscream if you want to, as they crowd around your downed form and dismantle you while you yet live, your vision slowly overtaken by their slavering, shadowed faces, saliva slowly dripping from a tongue into your slack mouth spreading the numbness until even your throat is beyond your ability to control. only the dim sensations of tugging and then release tell you the nerves in your limbs are torn free. you can see a dismembered arm that looks an awful lot like yours being munched on like a haunch of venison, but you feel no pain
Replies: >>95938861 >>95938890
Anonymous
6/23/2025, 11:48:05 PM No.95938861
>>95938711
try typing with both hands, chief
Replies: >>95938921
Anonymous
6/23/2025, 11:51:35 PM No.95938890
OSRG djanni rage inducer
OSRG djanni rage inducer
md5: 0e0ff19d241ac750d54c2a798d1d17f0๐Ÿ”
Why has nobody posted the noob guide?

>>95938711
masturbate before posting
Replies: >>95938906 >>95938921 >>95939225 >>95939237
Anonymous
6/23/2025, 11:54:02 PM No.95938906
>>95938890
>>95929202
>>95930386
Replies: >>95938917
Anonymous
6/23/2025, 11:55:48 PM No.95938917
>>95938906
>replying to posts that don't even exist
This is some next level schizoposting.
Replies: >>95938933 >>95938939 >>95938948 >>95938977
Anonymous
6/23/2025, 11:56:39 PM No.95938921
>>95938861
>>95938890
but I fucking hate having sleep paralysis and it isn't sexy at all
you're the ones that thought it was sexual
Anonymous
6/23/2025, 11:58:11 PM No.95938933
>>95938917
Surely no one is actively monitoring this thread to prune posts they find disagreeable
Replies: >>95938957
Anonymous
6/23/2025, 11:58:25 PM No.95938939
>>95938917
You are right.
Nothing happened in /osrg/.
Replies: >>95938957
Anonymous
6/23/2025, 11:59:07 PM No.95938946
>>95937857
A giant arch monument, nearly 100 feet high. Fairly newly made, with fresh stone facades depicting scenes of conquest and larger-than-life generals and noblemen.

Hundreds of corpses hang down from it, with tatters of expensive clothes.
Anonymous
6/23/2025, 11:59:08 PM No.95938948
>>95938917
Are you trolling, or are you actually unable to view deleted posts? Literally just use the archive or install ghostpost, newfag
Anonymous
6/24/2025, 12:00:09 AM No.95938957
>>95938933
>>95938939
this is no war in /osrg/!
Replies: >>95938993
Anonymous
6/24/2025, 12:03:44 AM No.95938977
>>95938917
Did you know? If you just ignore him, he can't do anything about it.
Anonymous
6/24/2025, 12:06:37 AM No.95938993
>>95938957
Special moditary operation
Replies: >>95939011
Anonymous
6/24/2025, 12:08:33 AM No.95939011
>>95938993
i kekd
Anonymous
6/24/2025, 12:12:38 AM No.95939041
I've started using a different approach for random encounters than the usual 1in6, and I wanted your opinions on it.
>roll what the random encounter will be, note it down secretly. Don't use overloaded encounter stuff: all encounters are monster related.
>roll 2d6, note it down secretly
>Every dungeon turn reduces that number by one.
>Every noisy/reckless action (bashing doors and chests, some spells) reduces number by one
>When number hits zero, random encounter arrives.
>When random encounted is dealt with, roll for next random encounter and fresh 2d6 for countdown
Crucially it means that as a DM I am not surprised by what's coming. Indeed, I can subtly flip to the right stats or think about how the arrival of the enemy will occur. It also means that because it's pretty reliably (but not perfectly) about six turns between encounters the party will naturally want to hole up about every six turns and rest/barricade themselves in a strong point.
Things like torch burning are tracked separately at their own set rates.
Replies: >>95939146 >>95939252 >>95940070
Anonymous
6/24/2025, 12:28:37 AM No.95939146
>>95939041
>not also subtracting one every time a player says anything that even mildly displeases you in order to subconsciously enforce obedience
What's the point of having all the power if you don't abuse it.
Replies: >>95939191
Anonymous
6/24/2025, 12:33:58 AM No.95939191
>>95939146
Kek, but no. I tell players upfront when actions are noisy and even do the "that would cause a lot of noise, are you sure?" thing. Plus the players know that it's a 2d6 roll. They're allowed to feel the tension mount as it gets to seven and then eight turns with no encounter.
Anonymous
6/24/2025, 12:38:16 AM No.95939225
>>95938890
If you're going to post it, post the link to the whole guide, that's just the front page.
https://pastebin.com/EVvt6P0B
Replies: >>95939237
Anonymous
6/24/2025, 12:40:06 AM No.95939237
>>95938890
>>95939225
Without the extra steps:
https://archive.4plebs.org/tg/thread/94900559/#q94900568
Anonymous
6/24/2025, 12:40:55 AM No.95939239
>>95929357
Martial Artist is better.

Give it a combo/finisher feature at level 5 or 6. If the martial artist has hit the same target at least twice this combat using unarmed strikes, they may complete their kata with a devastating high kick. Slow, 1d12 unmodified
Anonymous
6/24/2025, 12:44:36 AM No.95939252
>>95939041
This reads kinda like a cleaner version of goblin punchโ€™s of the underclock, which Iโ€™ve wanted to try.

I think Iโ€™ll try this method next game in its stead. Thanks anon cool idea
Replies: >>95939305
Anonymous
6/24/2025, 12:51:36 AM No.95939305
>>95939252
Goblin punchโ€™s underclock*
>It starts at 20 when you walk into a dungeon. When it reaches 0, an Encounter happens.
>You will periodically roll a six-sided Underworld die and subtract it from the Underclock whenever the party expends time or noise. Examples of actions that provoke an Underclock Roll:
>yadda yadda
He adds more rules and elaborations to it that convolute it even further , including exploding and progressive dice lel

Yours is much more elegant. One thing he does that I might try to work in though from your description it might not be necessaryโ€” he has a foreshadowing mechanic that happens about 1/3 of the time that colors the upcoming encounters for the players a bit, dungeon dressing style. Would have to play around and see how that would function. But yeah right on, stealing your mechanics anon thanks
Replies: >>95939431 >>95939477 >>95940085
Anonymous
6/24/2025, 1:06:22 AM No.95939431
>>95939305
I do like that with the Underclock the players have a general sense of when shit will pop off since it's visible to them but it's still random. You get down to 5-6 and it's now within the realm of possibility, do you camp out and waste time or do you try and get a couple more turns. It definitely needs to be a diegetic thing within the dungeon though. I think placing the encounter roll at the beginning is a good idea, gives you a lot more lead up. You could have the players start hearing spooky noises when it's 5 turns away.
Anonymous
6/24/2025, 1:08:34 AM No.95939446
71pe0CRUnDL._AC_UF1000,1000_QL80_
71pe0CRUnDL._AC_UF1000,1000_QL80_
md5: 154fab80a0c99e1698c86e50fe94600f๐Ÿ”
Any of you niggas use 2e ravenloft material in your games?
Replies: >>95939479 >>95939483 >>95939595 >>95939602 >>95940708
Anonymous
6/24/2025, 1:13:24 AM No.95939477
>>95939305
Wtf? I invented a similar system for my (3mile) hex crawl.
>1. Roll 1d20, this is the countdown.
>2. Subtract from this value on each hex moved, during the night, or once in the day if no movement
>2a. You subtract 1 for plains, 2 for hills, 3 for mountain, etc
>3. Wilderness encounter occurs when the countdown meets or crosses zero (0)
Anonymous
6/24/2025, 1:13:32 AM No.95939479
>>95939446
I often do a Ravenloft game around Halloween. Skipped some years, but it's a semi-tradition.
Anonymous
6/24/2025, 1:14:25 AM No.95939483
>>95939446
2e is off-topic, my friend
Replies: >>95939618
Anonymous
6/24/2025, 1:25:04 AM No.95939558
>A wandering monster that can't hurt anyone if everyone just chooses to ignore it
Would this be too hard for players to figure out? What are some clues that could be dropped to help them out?

I'm thinking something like a wandering animal like a goat that definitely has crossed paths with the monster but is found completely unharmed, and if brought before the monster it just completely ignores it.
Replies: >>95940246
Anonymous
6/24/2025, 1:29:10 AM No.95939595
>>95939446
please refrain from off-topic posting, anon.
Replies: >>95939618
Anonymous
6/24/2025, 1:30:22 AM No.95939602
>>95939446
2e is off-topic here; please take it to another thread. Thank you.
Replies: >>95939618
Anonymous
6/24/2025, 1:32:58 AM No.95939618
>>95939483
>>95939595
>>95939602
but it's basically the same as 1e...
Replies: >>95939625 >>95939639
Anonymous
6/24/2025, 1:34:09 AM No.95939625
>>95939618
Just don't reply to him, you dummy.
Replies: >>95940069
Anonymous
6/24/2025, 1:35:31 AM No.95939639
>>95939618
Perhaps.
The major difference worth noting here:
1e is on-topic in this thread.
2e is off-topic in this thread.

I hope that clarifies things, have a lovely stay
Replies: >>95939659
Anonymous
6/24/2025, 1:38:27 AM No.95939659
>>95939639
What about using 2e ravenloft in a 1e game?
Replies: >>95939715 >>95939774 >>95940069
new OP discussion
6/24/2025, 1:42:35 AM No.95939702
reposting this potential new OP that anon wrote yesterday, perhaps we can get some discussion about it going in this thread!
>
Welcome to /osrg/, /tg/'s bastion of "Gygax-era" TSR D&D, third-party products (3PP), Retroclones, and "fantasy heartbreaker" modifications.

This thread focuses on games and content using principles, rulesets, and mechanics that rely directly on or cleave close to how D&D was set up between its initial 1974 release and the mid-80s. Some important core ideas:
1. Players are motivated via essential concepts like XP-for-Gold, not "story milestones", macguffin/MMO-style fetch quests, nor predetermined large scale plots that revolve around the PCs. This also guides the DM in his role as an impartial referee, not as a narrator.
2. "Character builds" do not exist. Player Characters develop organically, not via statistical selections.
3. To survive an uncaring, living world where the DM tracks time strictly and monsters wander the wilderness and dungeon halls, players should be relying on hirelings, logistics, and their wits to approach problems - which includes both parlaying and running away! Not every encounter is meant to be "won", and the DM is encouraged to use tables that have a chance - however small - of a party meeting something truly terrifying.

For a more comprehensive understanding of the thread culture and our approach to OSR, check the noob guide: https://pastebin.com/EVvt6P0B
As always, when in doubt, lurk moar.

Note that this means /osrg/ is intentionally more limited in scope than many other "OSR" locales online. If your preferred game system doesn't fit, there are often other threads up which are more appropriate, or you can start one yourself! Please check the catalog before posting >>>/tg/catalog

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321

>Previous thread:
>>

>TQ: TESTING!
Test Question
Replies: >>95939763 >>95940097
Anonymous
6/24/2025, 1:43:44 AM No.95939715
>>95939659
As an honest answer, the main issue with 2e is its playstyle (though calling 2e "basically the same as 1e" is always a sign that someone never played 1e: there are definitely distinct and extremely important mechanical differences, which have been listed here innumerable times; check the archives). Ravenloft in general exemplified the railroady plothammer style that came to dominate D&D and marked the end of the original open exploration style that the OSR embraces; there's a reason it's often listed (along with the release of Dragonlance) as marking the end of old-school play. Which is why it's being repeatedly and correctly pointed out as off-topic.
Anonymous
6/24/2025, 1:48:40 AM No.95939755
thoughts on using dice to play osr games?
Replies: >>95942099
Anonymous
6/24/2025, 1:49:43 AM No.95939763
>>95939702
While admirable, my main issue with it is that it's a) wordy, and b) an attempt to deal with someone who's fundamentally dishonest, immune to reasoning, and will just take this as the opportunity for a thousand further quibbles, misdirections, and sophisms.

Focusing just on a), I'd axe #2 and #3 as being non-controversial and broadly accepted by most everyone, even your NSR-style OSRites. 1 is the most important aspect, and the one you see the most deviation from.
Replies: >>95939800 >>95939865
Anonymous
6/24/2025, 1:50:37 AM No.95939774
>>95939659
You're just gonna get a load of bullshit. Why are you even prodding the retard; it's almost like you're deliberately prompting him.
new OP discussion
6/24/2025, 1:54:10 AM No.95939800
>>95939763
>too wordy
Edited down, I agree with your sentiment.
>
>
Welcome to /osrg/, /tg/'s bastion of "Gygax-era" TSR D&D, third-party products (3PP), Retroclones, and "fantasy heartbreaker" modifications.

This thread focuses on games and content using principles, rulesets, and mechanics that rely directly on or cleave close to how D&D was set up between its initial 1974 release and the mid-80s. Some important core ideas:
# Players are motivated via essential concepts like XP-for-Gold, not "story milestones", macguffin/MMO-style fetch quests, nor predetermined large scale plots that revolve around the PCs.
# This also guides the DM in his role as an impartial referee, not as a narrator.


For a more comprehensive understanding of the thread culture and our approach to OSR, check the noob guide: https://pastebin.com/EVvt6P0B (embed)
As always, when in doubt, lurk moar.

Note that this means /osrg/ is intentionally more limited in scope than many other "OSR" locales online. If your preferred game system doesn't fit, there are often other threads up which are more appropriate, or you can start one yourself! Please check the catalog before posting >>>/tg/catalog

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128 (embed)

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321

>Previous thread:
>>

>TQ: TESTING!
Test Question
Anonymous
6/24/2025, 2:04:25 AM No.95939865
>>95939763
>an attempt to deal with someone who's fundamentally dishonest, immune to reasoning, and will just take this as the opportunity for a thousand further quibbles, misdirections, and sophisms.
Agreed. Also he will start claiming, in bad faith as always, that we've changed the OP and that 2e was on-topic with the current definition. "First decade" is already clear enough to anybody who understands what a decade is.
Replies: >>95939899
Anonymous
6/24/2025, 2:09:08 AM No.95939899
>>95939865
At the same time, I do think it's a bit clearer for newbies. It doesn't hurt to try and clarify for actual new blood not intent on trying to screw with this place. "Derived systems and compatible content" is pretty vague, as even when we started using that phrase it was always followed by "though that doesn't include this, this and this". In that light, I support anon's attempts to rework things.
Anonymous
6/24/2025, 2:30:54 AM No.95940042
>>95938301
NAYRT, but excellent post, Anon. Your infographics are always solid.

>>95938640
Ghoul paralysis is a weird one. Chainmail implies affected enemies of ghouls are "paralyzed" with fear, frozen only in a metaphorical sense (but still unable to act), but by OD&D it's clearly some form of actual paralytic, which makes no real sense for cannibal undead to have. My belief is the change was provoked by the fact that the fear explanation kind of makes sense on the unit scale in a way it doesn't for a man-to-man scale engagement. With the above in mind I prefer the paralysis to be a fantastical, literal type of "frozen in horror": supernatural stark terror renders you immobile.
Replies: >>95940456
Anonymous
6/24/2025, 2:35:10 AM No.95940069
>>95939625
nah thats you. Post about on-topic games pls
>>95939659
What about playing 5e adventures in 1e?
Replies: >>95940828
Anonymous
6/24/2025, 2:35:14 AM No.95940070
>>95939041
This is not at all a bad rule. I'd have to take some time to think out all the implications of it but off the cuff it looks better than most exploration-related houserules or even published rules variants in various retroclones. (Usage die, overloaded exploration die and Blumeian torch tracking, looking at you.)
Replies: >>95942088
Anonymous
6/24/2025, 2:37:31 AM No.95940085
>>95939305
>foreshadowing mechanic
I tend to do this more organically because I know what the approaching thing is and how far off it is. So I'll foreshadow a big beastie with noise very early, but I might not give much (if any) clue for sneaky goblins unless players are on extra careful watch.
Anonymous
6/24/2025, 2:38:55 AM No.95940097
>>95939702
I agree with Anon that this is fundamentally a waste of time and also overly wordy. But also, "the mid-80s" is both factually wrong and will be taken as a further excuse for shitposting. It should say "the early 80s".
Replies: >>95940127 >>95940249
Anonymous
6/24/2025, 2:44:40 AM No.95940127
>>95940097
Would setting it from 1974-1983 clarify the issue ?
Replies: >>95940160 >>95940249 >>95940488
Anonymous
6/24/2025, 2:48:12 AM No.95940160
>>95940127
Sure, why not. Either way, you must be able to see though that "the mid-80s" implies a cutoff of '86 or '87 which is all wet? It definitely would be seized on that way by the resident troll.
Replies: >>95940249
Anonymous
6/24/2025, 3:03:10 AM No.95940246
>>95939558
Puzzle monsters are dumb.
...except for the Astrosphinx.
Replies: >>95940346
new OP discussion
6/24/2025, 3:04:35 AM No.95940249
>>95940097
>>95940127
>>95940160

>
Welcome to /osrg/, /tg/'s bastion of "Gygax-era" TSR D&D, third-party products (3PP), Retroclones, and "fantasy heartbreaker" modifications.

This thread focuses on games and content using principles, rulesets, and mechanics that rely directly on or cleave close to how D&D was set up between its 1974-1983 iterations. Some important core ideas:
# Players are motivated via essential concepts like XP-for-Gold, not "story milestones", macguffin/MMO-style fetch quests, nor predetermined large scale plots that revolve around the PCs.
# This also guides the DM in his role as an impartial referee, not as a narrator.


For a more comprehensive understanding of the thread culture and our approach to OSR, check the noob guide: https://pastebin.com/EVvt6P0B
As always, when in doubt, lurk moar.

Note that this means /osrg/ is intentionally more limited in scope than many other "OSR" locales online. If your preferred game system doesn't fit, there are often other threads up which are more appropriate, or you can start one yourself! Please check the catalog before posting >>>/tg/catalog

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321

>Previous thread:
>>

>TQ: TESTING!
Test Question
Replies: >>95940420 >>95940488
Anonymous
6/24/2025, 3:19:21 AM No.95940346
>>95940246
>Astrosphinx
Redpill me on the sphinx of the stars.
Replies: >>95940358
Anonymous
6/24/2025, 3:21:33 AM No.95940358
1445352247001
1445352247001
md5: f1b7547ea68cf46597aec613ba970600๐Ÿ”
>>95940346
Replies: >>95940385 >>95940412
Anonymous
6/24/2025, 3:27:28 AM No.95940385
>>95940358
Truly a magical thread.
https://archive.4plebs.org/tg/thread/42262780/
Replies: >>95940395 >>95940412
Anonymous
6/24/2025, 3:30:01 AM No.95940395
>>95940385
>50% congratulating the slayer, 50% arguing about the riddle
Sound's like /tg/ all right.
Anonymous
6/24/2025, 3:32:52 AM No.95940412
>>95940358
>>95940385
Kek, top tier.
Anonymous
6/24/2025, 3:34:13 AM No.95940420
>>95940249
Looks solid, but again be aware that it won't really solve anything. Thanks for your effort though. Here's a bullet point you can copypaste instead of those unsightly hashes: โ€ข
Replies: >>95940551
Anonymous
6/24/2025, 3:42:35 AM No.95940456
Hyperverse_007_SoulSyrup
Hyperverse_007_SoulSyrup
md5: 1cb78a44ba552e364355914e9581a004๐Ÿ”
>>95938640
>>95940042
Piggybacking on this, does anyone have a good mythopoetic rationale for why elves are immune to ghoul paralysis?
Replies: >>95940473 >>95940532 >>95940585 >>95943521
Anonymous
6/24/2025, 3:47:08 AM No.95940473
>>95940456
Elves have seen some shit, man. They're all centuries-old fighter-wizards, war veterans *and* used to plunging their heads into occult bullshit.
Replies: >>95941197
Anonymous
6/24/2025, 3:51:14 AM No.95940488
>>95940127
>>95940249
>how D&D was set up between its 1974-1983 iterations
Yes, stopping at 1983 would be MUCH better, because it ends the year before the first Dragonlance module was published, cuts at the line between BE and CMI, and is also in line with the steep decline in AD&D material quality.

Even better, make it
>how D&D was set up in its first decade (1974-1983)
in honour of the meme and to educate them on how long a decade is.
Replies: >>95940551
Anonymous
6/24/2025, 4:01:42 AM No.95940532
>>95940456
Lord Dunsany wrote about how elves and other pagan spirits are distinct from mortal people by their lack of an eternal soul, just like in Hans Christian Andersen's Little Mermaid. They are eternal creatures themselves, and obtaining an eternal soul would force them to become mortal and eventually die.

One of his short stories, The Kith of the Elf Folk, has this central to its theme, with it being about a brownling living in a swamp, and she watches a cathedral from afar and wishes to obtain a soul so she can pray to God and understand the deeper beauties of life. All her brownling friends work together, and they manage to give her a soul. But, with the soul she is forced to move to the city, get a job, and be miserable, and she decides to give her soul away and return to the swamp.

A Ghoul's paralysis could work by attacking a creature's very soul. And an Elven soul could exist in a completely different state than the other races, distant and separate (until it's time for them to die).
Replies: >>95940595
new OP discussion
6/24/2025, 4:05:19 AM No.95940551
>>95940420
>>95940488
>
Welcome to /osrg/, /tg/'s bastion of "Gygax-era" TSR D&D, third-party products (3PP), Retroclones, and "fantasy heartbreaker" modifications.

This thread focuses on games and content using principles, rulesets, and mechanics that rely directly on or cleave close to how D&D was set up during its first decade (1974-1983).
Some important core ideas:
โ€ข Players are motivated via essential concepts like XP-for-Gold, not "story milestones", macguffin/MMO-style fetch quests, nor predetermined large scale plots that revolve around the PCs.
โ€ข This also guides the DM in his role as an impartial referee, not as a narrator.


For a more comprehensive understanding of the thread culture and our approach to OSR, check the noob guide: https://pastebin.com/EVvt6P0B
As always, when in doubt, lurk moar.

Note that this means /osrg/ is intentionally more limited in scope than many other "OSR" locales online. If your preferred game system doesn't fit, there are often other threads up which are more appropriate, or you can start one yourself! Please check the catalog before posting >>>/tg/catalog

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321

>Previous thread:
>>

>TQ: TESTING!
Test Question
Replies: >>95940651
Anonymous
6/24/2025, 4:11:21 AM No.95940585
>>95940456
They're simply unafraid of the undead due to a higher familiarity with the supernatural (you'll notice that elves in Chainmail are also superior at coping with a number of fantastic enemies which they can fight on the FCT, unlike other normal troops), or perhaps their own immortality.

The wider context for ghoul paralysis as a rule is that in Chainmail, wraiths (glossed as "Nazgรปl, etc.") and wights (of which ghouls are a mechanically identical subtype) have the power to paralyze. These are the only undead enemies in Chainmail (3E adds zombies, as yet another subtype of wight which is worse but seemingly has the same point cost โ€“ clearly not the intent, but they overlooked rectifying this since the addition of the zombie is literally one sentence), which suggests that the paralysis is in fact the mechanical expression of normal troops' fear of the undead โ€“ Hero-types and wizards being immune to this paralysis together with the elves is a further suggestive circumstance. OD&D reducing this to paralytic touch attacks seems, as noted, like a quick mechanical kludge which doesn't really respect the original intent.
Anonymous
6/24/2025, 4:14:36 AM No.95940595
>>95940532
Tolkien did that with what's her tits. Aragorn's fuckhole.
Anonymous
6/24/2025, 4:23:35 AM No.95940651
>>95940551
This has been attempted before, you know. I just got here, so if that's already been covered, forgive me.

Every time the revised OP was posted, some janny ended up deleting it and replacing it with the current one.
Anonymous
6/24/2025, 4:34:47 AM No.95940708
>>95939446
I think House of Strahd runs better than the original Ravenloft module. It's more fleshed out and more polished.

The original Ravenloft castle maps are some of my favorites though. Absolutely beautiful isometric floorplans. A bit hard to actually use, but absolutely gorgeous.

If I had the space for it, I'd have them tatoo'd on my back.
Anonymous
6/24/2025, 4:41:56 AM No.95940746
>>95928925 (OP)
I heard from another anon that they found a simplified version of warhammer fantasy rpg here, does anyone have it/ know where to find it?

looking to do a one shoot to ease people into the general system before fully transitioning into 2e hopefully
Replies: >>95940757 >>95940793 >>95940806
Anonymous
6/24/2025, 4:43:36 AM No.95940757
>>95940746
Please refrain from off-topic posting anon
Replies: >>95940790
Anonymous
6/24/2025, 4:51:26 AM No.95940790
>>95940757
ok.
Replies: >>95940802
Anonymous
6/24/2025, 4:52:45 AM No.95940793
>>95940746
You talking about Warlock or Warpstar?
Replies: >>95940813
Anonymous
6/24/2025, 4:54:19 AM No.95940802
>>95940790
Ignore him. He's just bitter cunt.
Replies: >>95940819
Anonymous
6/24/2025, 4:54:26 AM No.95940806
>>95940746
The other anon's right that this isn't really on topic for this general, and we've had a lot of problems with off-topic trolling, but I'll answer in good faith: the only thing I can think you might mean is Small But Vicious Dog โ€“ you should be able to find it by googling. Be aware though that it's not really simplified WHFRP 2e, it's a D&D-ification of some tropes from WHFRP 1e and won't really work as a transition into WHFRP proper.

Anyway, good luck with your game and consider posting a WHFRP thread if you want to look at this more thoroughly.
Replies: >>95940820
Anonymous
6/24/2025, 4:55:34 AM No.95940813
>>95940793
idk they didnt give a name. I looked into warlock, but it was d20, i was kimd of looking for something that still uses wfrpgโ€™s native percentile system.
Replies: >>95940855 >>95941300
Anonymous
6/24/2025, 4:56:21 AM No.95940819
>>95940802
His samefagging with himself is starting to get out of hand though. Hopefully a mod will come in and clear up his shitposts and hit him with a proper range ban for once.
Anonymous
6/24/2025, 4:56:57 AM No.95940820
>>95940806
ah ok, like i said, not looking for d20, but have no need to shit up thread any more, thanks.
Replies: >>95940827 >>95940830
Anonymous
6/24/2025, 4:58:29 AM No.95940827
>>95940820
You're not shitting up the thread, he is.
Anonymous
6/24/2025, 4:58:33 AM No.95940828
>>95940069
While I would not go as far as using a 5e adventure I think you may be able to retool a 5e dungeon
Replies: >>95940844
Anonymous
6/24/2025, 4:58:45 AM No.95940830
>>95940820
NP, again consider posting a thread just for this โ€“ you can literally just post about whatever you want on the board so asking a question like this in its own thread is fine. Then you might get a more indepth discussion of your options.
Anonymous
6/24/2025, 5:01:40 AM No.95940844
>>95940828
There's actually a bunch of adventures/dungeons that are AD&D/5e compatible, as weird as that sounds. Not sure if they're any good, because they seem like the writer is just trying to try and make an OSR adventure but also to tap into the lucrative 5e market, but in theory there's nothing stopping them from working.
Anonymous
6/24/2025, 5:02:58 AM No.95940855
>>95940813
Might be Soulbound, but that's AoS.
Anonymous
6/24/2025, 6:26:30 AM No.95941197
>>95940473
I like this. I'm going to start classifying ghoul paralysis as a "supernatural fear" effect. The ghoul's claw does not have some biological paralyzing agent but instead chills the very soul of those it wracks
Anonymous
6/24/2025, 6:53:49 AM No.95941300
>>95940813
wfrpg isnt osr you mongoloid retard
Anonymous
6/24/2025, 7:15:29 AM No.95941391
Dont you guys get tired of getting your cunts in a twist every time someone mentions an off topic game. You can literally just ignore it. Oh wait, you guys dont play any games and have nothing to contribute so you just feed the troll.
Replies: >>95941397
Anonymous
6/24/2025, 7:17:11 AM No.95941397
>>95941391
how about you just post on-topic, troll?
Anonymous
6/24/2025, 9:14:05 AM No.95941709
What about something in the noob guide that explains why the staples of OSR are important?

>GP-as-exp
Incentivizes exploration, and encourages the players to pick their battles, rather than mindless hack-and-slash.

>Time tracking
Keeps the tension up, and forces the players to exercise long-term planning.

>Slow exploration
Reinforces the sense that the dungeon is an extremely hostile environment that must be approached cautiously and deliberately. Also prevents players from burning through content too quickly.

>Wandering monsters
Makes the dungeon feel more alive, and more unpredictable. Lets the DM be more impartial.

>Reaction rolls
Not every monster wanting to fight adds variety. Creates roleplaying opportunities. Lets the DM be more impartial.

>Morale checks
Makes the monsters feel more alive. You don't waste time playing out a fight that the monsters have clearly lost. Adds variety. Lets the DM be more impartial.

>Robust evasion mechanics
Players cannot possibly hope to beat every monster they encounter, so they will have to flee at some point. Rewards players for having an escape plan.

>Hirelings
Reinforces the idea that the players aren't the big damn heroes, and need help.

>No character customization
Reinforces the idea that the character is mass-produced and disposable, not a special thing you lovingly crafted. Makes character creation quicker (you're going to be making a lot of backup characters).

>No meta-plot
Overarching plots creates the expectation that the characters will live long enough to see a story arc play out. This directly clashes with the idea that most of the characters in OSR games will die unceremoniously (and quite horribly).

>High lethality
Adds an intensity and rawness that just isn't there with a safety net.

Then explain how 2e fails to uphold some of these principles.
Replies: >>95941733 >>95941915
Anonymous
6/24/2025, 9:22:53 AM No.95941733
>>95941709
Something like that is already in the current version of the n00b guide, last two pages in particular. Did you not notice it (perhaps you were looking at an older version?), or do you think it's inadequate as it currently stands?
Anonymous
6/24/2025, 10:40:29 AM No.95941915
>>95941709
Thanks for the suggestion, Anon, it looks good. I've rewritten some bits, removed some repetitions, and de-emphasised the lethality parts, they were a bit overstated IMHO. The current draft is below, I'll see if there's any feedback on it before actually releasing a new version.

[1/2]

## Why are the OSR staples important?

**XP for gold** incentivises exploration, and encourages players to pick their battles carefully, rather than mindless hack-and-slash.

**Time tracking** keeps the tension up and forces the players to exercise long-term planning.

**Slow exploration** reinforces the sense that the dungeon is an extremely hostile environment that must be approached cautiously and deliberately.

**Wandering monsters** make the dungeon feel more alive and more unpredictable. Applying the frequency of wandering faithfully rather than curating encounters keeps the DM impartial.

**Reaction rolls** make the encounters more interesting. Not every monster wanting to fight adds variety and creates roleplaying opportunities. The reaction roll procedure helps the DM act as a neutral judge rather than as the curator of a scripted experience.

**Morale checks** make the monsters feel more alive and adds variety to their behaviour. A precise procedure on when to make the checks helps the DM helps the DM be more impartial.

[1/2]
Replies: >>95941920 >>95942128 >>95942755 >>95955540
Anonymous
6/24/2025, 10:41:32 AM No.95941920
>>95941915
[2/2]

**Robust evasion mechanics** are fundamental, because players cannot possibly hope to beat every monster they encounter, so the PCs have to flee regularly. They reward players who have an escape plan.

**Hirelings** reinforce the idea that the players aren't superheroes, but grow from zeroes to heroes and leaders of men, and need help.

**No emphasis on excessive character customization** makes character creation quicker, which is nice when you have to create a new character on the fly. It allows facilitates players running multiple characters at once. It prevents excessive attachment to a particular character "build". Making characters feel disposable (to an extent) brings the focus back on the world and campaign, as opposed to the idea that individual characters are special protagonists that players lovingly crafted with a plan for what they will look like at high levels.

**Not using meta-plots** is absolutely required to maximise player agency. Overarching plots written by the DM also tend to entangle the story of the campaign with individual characters, and opens up the campaign to the risk of being destroyed by a TPK, which in turn pushes the GM towards curating encounters and fudging dice.

**Healthy amounts of lethality** handled fairly by the DM not only add a degree of intensity and rawness that just isn't there with safety nets, they also reward good play, and make whatever the characters obtain through play in terms of treasure, experience, and domain building something valuable that needs to be earned rather than an expected handed out.

[2/2]
Replies: >>95942128 >>95942755
Anonymous
6/24/2025, 11:53:25 AM No.95942088
>>95940070
>Blumeian torch tracking
What is that?
Replies: >>95942544 >>95942781
Anonymous
6/24/2025, 11:56:33 AM No.95942099
>>95939755
FOE Oldschool Enthusiast GYG Ye Gone!
Anonymous
6/24/2025, 12:07:53 PM No.95942128
>>95941915
>>95941920
I appreciate less emphasis on lethality, but I prefer the more succinct explanations of the previous anon.
>the players ... grow from zeroes to heroes and leaders of men
I don't really vibe with this, but it's not inaccurate.
Replies: >>95942139 >>95942672 >>95955540
Anonymous
6/24/2025, 12:12:18 PM No.95942139
>>95942128
>I prefer the more succinct explanations of the previous anon.
Fair. Noted. Will do a pass later and trim down.

>>the players ... grow from zeroes to heroes and leaders of men
>I don't really vibe with this, but it's not inaccurate.
Can you elaborate?
Replies: >>95942171
Anonymous
6/24/2025, 12:25:41 PM No.95942171
>>95942139
It might be that I generally prefer low-level play, but as a newbie reading those words I'd guess the tone shifts when reaching higher levels towards more heroic high-fantasy, which isn't necessarily the case. Just a pet peeve though.
Replies: >>95942197 >>95942216
Anonymous
6/24/2025, 12:34:36 PM No.95942197
OSR - Heroic, but not Superheroic
OSR - Heroic, but not Superheroic
md5: fd02a8ef32b5ee1d5295b41f0ac59111๐Ÿ”
>>95942171
Personally I think comparison points work better than a descriptive list.
When you say 'Zeroes to Heroes' it means nothing.
When you say pic related, it takes a bit more time, but it gives a more rounded view.
Replies: >>95942216
Anonymous
6/24/2025, 12:43:10 PM No.95942216
>>95942171
I'll be giving it a thought. I'm not particularly fond of the "zero to hero" turn of phrase, I've just used it out of laziness. I'm open to alternative wordings. But at the same time, I think it's necessary to say something about high-level play, particularly about domain play.

>>95942197
That's excellent, but it's also long, and the current draft is already pushing ten pages.

It also discusses only a few of the mechanics that the original Anon wanted to provide an explanation for, which I think is important for a n00b who's coming from one of the storytelling editions and doesn't understand why we seem to fixate on specific mechanics instead.

Do you think you could rework it into something more pithy?
Replies: >>95942241 >>95942248
Anonymous
6/24/2025, 12:55:18 PM No.95942241
>>95942216
>Do you think you could rework it into something more pithy?
How about:
>Not Superman, but Conan - High level PCs are the great men of the setting, but they are still mortal. Well armed, well supplied and likely well protected by allies most the time, but in an even fight enough HD1 goblins could still overwhelm even a high level character, which is another reason henchmen are essential.

>Independent action - Rather than following a pre-planned plot created by the GM, OSR focuses more on player action and choice, at early levels they choose how far to risk themselves in collecting treasure, at mid levels their choice on which rumours or ruins to explore will likely drive the action and at high levels they're going to be independently working towards their own goals. This places decision making in the hands of the party rather than them having external forces motivating them.

Know what, fuck it, here's one I don't think people have said yet:
>Internal Motivation, External Power - OSR characters tend to be driven by internal motivation and gather external power, they become more skilled by levelling however their true strength comes mostly from the items and coin they collect, useful magic tools, rare spells, knowledge and followers are more important than the numbers on their sheet. This is in direct opposition to most modern games where Power is Internal as characters grow exponentially out of the reach of normal men, but motivation is external in that they still follow the plot of the campaign.

Shit write up, hash it to pieces and reassemble as necessary. I do think that's the crux of OSR though, at least in my eyes.
Your character is doing the shit they want to do because having hookers and blow is better than not having it and while they'll never be able to bench press an Iron Golem, they might, at some point, get a magic fulcrum that lets them at least lift it.
Replies: >>95950659 >>95955540
Anonymous
6/24/2025, 12:57:44 PM No.95942248
>>95942216
>That's excellent, but it's also long, and the current draft is already pushing ten pages.
What about including a 'Solid examples of OSR' link to various screen caps and examples/campaign write ups?
Yeah it'd be a bit dick sucking-ish, but Appendix N is well remembered for a reason.
Examples are usually better than just telling someone something.
Replies: >>95942672
Anonymous
6/24/2025, 2:19:58 PM No.95942475
file
file
md5: 27f3f949646cca981fbbef83d05c38a0๐Ÿ”
>>95932458
>>95929159
>>95929137
Meatbol
Anonymous
6/24/2025, 2:37:01 PM No.95942537
>>95942482
Just give up.

We have firm evidence of the /OSRG/ being fine with 2e discussion not just in the past, but in the present day. Not only that, there is no argument to exclude 2e that does not result in exluding other OSR games, rendering your insane fixation nothing more than a matter of ego and pride, not logic. You want to demand everyone accept your personal, limited, and completely incorrect definition of what an OSR is, and no one has to and no one is going to.

All your spamming, ban evading, and general disrespect to us (especially all your worhtless gaslighting. You do realize the archive is there for everyone to see just how ridiculous your shitposting has become?) just showcases how genuinely insane you are. You are more disease than person.
Replies: >>95942553 >>95942849
Anonymous
6/24/2025, 2:39:16 PM No.95942544
Blue_Man_Group
Blue_Man_Group
md5: bc07494c0512d8989af05c3fd801ad58๐Ÿ”
>>95942088
Replies: >>95942659 >>95942910
Anonymous
6/24/2025, 2:44:28 PM No.95942553
>>95942537
This revisionism. Combined with the editorial take over is a strong indicator of the osr scene being dead here. It's all grift at this point. /osrg/ hasn't produced content in any quantity in over 5 years, an amusing but predictable decline of a dying dad and, enshitifcation of an indi area and consistent permanant online culture warriors like this faggot.
Replies: >>95942569
Anonymous
6/24/2025, 2:50:05 PM No.95942569
>>95942553
>trying to gaslight us more
Weird that the decline in this thread correlates with your autism and attempt to terraform it via shitspam and harassment. Dig back some years in the archive, and you'll see not just plenty of wholesome 2e discussion in the /osrg/, but later your efforts to shitspam your views as if they were already widely held.

You're a freak.
Replies: >>95942849
Janitors do it for free
6/24/2025, 3:07:14 PM No.95942621
Daily reminder that banning people for discussion simply reinforces that your narrative is incorrect
Anonymous
6/24/2025, 3:18:36 PM No.95942659
>>95942544
Hey, where did my post go? And where did those other two posts just afyer blueman group pic go?
Replies: >>95942702
Anonymous
6/24/2025, 3:25:12 PM No.95942672
>>95942128
>I prefer the more succinct explanations of the previous anon.
Done. Cut down much of the stuff I had added.

>How about
Excellent. Added it all in with very little change, in its own section called "On Players and Their Characters"

>>95942248
>What about including a 'Solid examples of OSR' link to various screen caps and examples/campaign write ups?
Do you have something precise in mind? I've got an empty third of a page in/after the FAQ section, so I could add something in there, but I don't think it'd look good (or even just readable) with a bunch of screen caps. Also it's not necessarily bad to have some empty space in case something comes up.
Replies: >>95942739
Anonymous
6/24/2025, 3:32:27 PM No.95942702
>>95942659
Not sure what post you're talking about, but checking out the archive or even better installing GhostPostMixer can help clarify doubts about what happened in a few cases. E.g. you could see whether it was deleted as part of a chain of comments, which might indicate that the rule-breaking comment was not (necessarily) your own, which is often the case if your message was deleted but you didn't get a warning. Remember that we're not allowed to comment on actions from the 4chan staff, just helping you navigate the site better.
Replies: >>95942745
Anonymous
6/24/2025, 3:42:31 PM No.95942739
>>95942672
Oh, there's room for a few lines on ACKS II in the "other noteworthy systems" section, if someone is up for writing something that doesn't go too over the board with the dick-sucking, and points out not only its pros completing sections that were left out of the OSR editions, mass combat, domain play, detailed magical research rules for new spells and magic item, other customisation rules but also its cons proficiencyfagging, weight and verbosity, spreadsheetiness, deviations from the OSR norm at points. If you don't add in that it's not necessarily the best choice as a core system, but it has useful compatible elements for most OSR games to steal, I will.
Replies: >>95942811 >>95942837 >>95944786 >>95944850
Anonymous
6/24/2025, 3:43:28 PM No.95942745
>>95942702
Cool beans. Thank you.
Anonymous
6/24/2025, 3:45:50 PM No.95942755
>>95941915
>>95941920
I disagree with most of these.
Not fully, but definitely in the one-sided presentation that is clearly an attempt to try and rationalize why Sacred Cows must be retained.

Take XP for gold for instance. This is not neccesary for an OSR game, and the idea that other styles of XP turn the game into "mindless hack-and-slash" is pretty much a flat faslehood. XP and Gold being tied up with each other tends to lead to the actual gold economy/usage being thrown out of whack at higher levels, and ultimately is just an arbitrary and convoluted way of dealing out rewards.

One classic argument for why XP for Gold is superior is because it still rewards players for sneaking past an enemy rather than fighting it. Do you know what also rewards players for sneaking past an enemy rather than fighting it? XP for doing so, and you can actually tailor the XP to be appropriate for the challenge, so you can reward or disincentivize high risk behavior according to the tone of the game. Almost no RPG only rewards XP solely for killing monsters, so the "mindless hack-and-slash" idea sounds like it comes entirely from ignorance.

Sure, it affects the play dynamic to actually have to drag the gold out in order to level up, so the question of how far you're willing to go before you turn back has some extra weight to it, but consider that there are many options aside from XP for Gold that do something similar, ranging from training/master requirements or even collecting/spending "souls", and you're suddenly given many more tools to play around with.
Replies: >>95942760 >>95942791
Anonymous
6/24/2025, 3:46:40 PM No.95942757
Is xp-for-gold a core tenant of the OSR style? If so, why isnโ€™t it mentioned in the OP? If not, why not?
Replies: >>95942786 >>95942791 >>95942825 >>95942845
Anonymous
6/24/2025, 3:46:51 PM No.95942760
>>95942755
In general, the "staples" of OSR games, or rather the most common trends, each and every one, can and should be challenged, especially with the forms some of them take. Morale checks are a good tool to have, but many OSR executions of Morale Checks are incredibly flimsy and random to the point of being borderline comedic. Saying they help the DM be "more impartial" is just a set of weasel words to say "They take control out of the DM's hands", and that's not always a good thing, especially when the procedures being used aren't particularly well constructed.

I have no love for Sacred Cows. I do not look upon old rules and first say they're perfect, and then try to rationalize how they are perfect. I also do not demonize other ways of doing things in order to say that while certain rules may not be perfect, they're still the best we have. I like certain rules and themes, but I acknowledge their weaknesses and am open to alternatives, even if for no other reason than to see their own strengths and weaknesses for a fair evaluation.

I suggest you start doing the same.
Replies: >>95942791
Anonymous
6/24/2025, 3:52:43 PM No.95942781
>>95942088
It's the idea of tracking torch duration by IRL time elapsed, which originated in the game of Brian Blume.
Replies: >>95942910
Anonymous
6/24/2025, 3:54:22 PM No.95942786
>>95942757
It's not uncommon in OSR games, but I've found that it tends to be more of a signal that there's going to be other sacred cows rather than being a promise of fidelity or good design.

Look at Shadowdark. It's one of those games that superficially goes down a checklist of what's needed in an OSR game: Gold-for-XP, Torch-tracking, Races as classes, etc., and makes them all feel like they were "kept" because of grognards having argued they were absolutely neccesary, and not actually because the mechanics even fit the rest of the game.
Anonymous
6/24/2025, 3:55:27 PM No.95942791
>>95942757
Strictly speaking, no, because a tenant is a person renting a parcel of real estate from its owner.

However, it is a core tenet and it's not mentioned in OP because A) we can't revise OP for a reason previously mentioned and B) it's in the noob guide.

>>95942755
>>95942760
Sabotage troll. Without the play style it's not an OSR game.
Replies: >>95942800
Anonymous
6/24/2025, 3:59:43 PM No.95942800
>>95942791
Play style is flexible, you weird troll, and there's never been a unified play style among old school games, not even back in the 70's. The second-to-last thing anyone should do is try to claim that their style is to the one true style, and the very last is believing anyone that makes such a claim.

More importantly, you can play in an old school style without one or two or a dozen Sacred Cows. No rule is above consideration.
Replies: >>95942861
Anonymous
6/24/2025, 4:03:13 PM No.95942811
>>95942739
Including ACKS in the OP is really going to cause a major fucking wobbly.
I wholeheartedly approve.
Replies: >>95942837
Anonymous
6/24/2025, 4:06:01 PM No.95942825
>>95942757
>Is xp-for-gold a core tenant of the OSR style?
Yes.

> If so, why isnโ€™t it mentioned in the OP?
It's mentioned in the n00b guide:
https://pastebin.com/EVvt6P0B
The n00b guide has been posted in the second comment of practically every thread for well over a year now.
Replies: >>95942831 >>95942866 >>95942996
Anonymous
6/24/2025, 4:07:09 PM No.95942831
>>95942825
That n00b guide is complete trash and filled with lies.
What discord are you from, and why are you plaguing this board/general?
Anonymous
6/24/2025, 4:08:03 PM No.95942837
>>95942739
>>95942811
The proposal is NOT to add it to the OP, but to the n00b guide, where it's already mentioned several times, but without a paragraph describing what it is.

I'm against adding ACKS II to the OP.
Anonymous
6/24/2025, 4:09:11 PM No.95942845
>>95942757
*tenet
Anonymous
6/24/2025, 4:09:46 PM No.95942849
>>95942537
>We have firm evidence of the /OSRG/ being fine with 2e discussion not just in the past, but in the present day. Not only that, there is no argument to exclude 2e that does not result in exluding other OSR games

>>95942569
>Dig back some years in the archive, and you'll see not just plenty of wholesome 2e discussion in the /osrg/
These are flat-out lies, and this was already proven to you a few threads ago. Nobody has ever discussed 2e here beyond an occasional disapproving mention, because it's both a shit game and off-topic due to not being an OSR game. Naturally, excluding non-OSR games doesn't require one to exclude any single OSR game and this is a bizarre fantasy on your part.

Consider at some point actually answering the question of why you want to be here, in this general, where everyone hates you, talking about games that are off-topic and which nobody likes either.
Anonymous
6/24/2025, 4:11:53 PM No.95942861
>>95942800
>there's never been a unified play style among old school games, not even back in the 70's
Once again, and for the millionth time, thsi is not even slightly relevant to the OSR, which is and always has been about reviving a specific play style for a specific game (D&D). No, you don't have to like it or play it, but then you're not playing old-school.

Again, it's very simple for you to not discuss these things if you don't want to. All you need to do is close this, the thread devoted to them.
Replies: >>95942895
Anonymous
6/24/2025, 4:12:50 PM No.95942866
>>95942825
You've written that guide like you want to brainwash people who don't know any better, like some sort of faggot kid-diddler. Is there anything you do that isn't inherently repulsive?
Replies: >>95942918
Anonymous
6/24/2025, 4:15:44 PM No.95942878
Rothenburg ob der Tauber
Rothenburg ob der Tauber
md5: 6e564d7993c5dabbb9a8c0fce4e0c950๐Ÿ”
STAY FOCUSED
DON'T FALL FOR BAIT
Replies: >>95942946
Anonymous
6/24/2025, 4:21:16 PM No.95942895
IceCream
IceCream
md5: 9ef00918188d96983c3c05e419dac820๐Ÿ”
>>95942861
>which is and always has been about reviving a specific play style for a specific game
Wrong. Completely wrong, and I'll explain to you why.
>a specific play style
There is no such thing. Even just the raw vagueness of OD&D and AD&D rules demands copious amounts of DM rulings, which ultimately become a matter of taste and personal style.

No two DMs run a game in the same way, even if they both did try to strictly follow the same set of rules, and even if they tried to completely imitate each other. But, DMs don't do that. They all have their own ideas what's best, and that's no different for you.

You, however, imagine that you can tell people what the best way is, or what the "specific" style everyone is supposed to try and emulate. And, you are wrong, with and will always be wrong, because you don't even understand something as simple as what I've just explained.

You don't even get why OSR games have proliferated. You don't understand why someone's definition may be different from your own. You, frankly, are a complete fucking moron and genuinely autistic.
Replies: >>95942914 >>95942928
Anonymous
6/24/2025, 4:24:03 PM No.95942910
>>95942781
I see, I'd never heard of it. Thanks!

>>95942544
kek
Anonymous
6/24/2025, 4:25:07 PM No.95942914
>>95942895
Again, you're the only person who doesn't understand what this thread is about. It would be incredibly easy for you to leave here if you don't like it; just close the tab and never return. If you don't understand that you're the autistic one, seething in the general for years while never discussing or liking anything in it, well ,that's just more proof of your autism. Hyperfixated.
Replies: >>95942933 >>95942952
Anonymous
6/24/2025, 4:26:27 PM No.95942918
>>95942866
Why would you jump to pediphilia? Very strange behavior.
Replies: >>95942942
Anonymous
6/24/2025, 4:28:20 PM No.95942928
standards
standards
md5: f6730132df8eba09ebb81aff33e5ae11๐Ÿ”
>>95942895
OSR being loose is a big part of OSR. Every time an individual or group tried to tell people what "old skool" REALLY was, that would just splinter the community more. There's not even a concensus on what the R stands for.

I personally like Revival.
Replies: >>95943046
Anonymous
6/24/2025, 4:30:21 PM No.95942933
>>95942914
>zero arguments
Yup, exactly as expected from you. Now fuck off.
Anonymous
6/24/2025, 4:32:00 PM No.95942942
>>95942918
>trying to take advantage of people who don't know any better
It's an apt comparison. Preying on children and preying on newbies.
Replies: >>95943004
Anonymous
6/24/2025, 4:32:34 PM No.95942946
>>95942878
We were doing so well...
Anonymous
6/24/2025, 4:34:12 PM No.95942952
>>95942914
I disagree with you too. I disagree with your methods especially. You're kind of a total shitbag.
Anonymous
6/24/2025, 4:43:24 PM No.95942996
>>95942825
The noob guide is correct, though. And the two actions you are talking about are qualitatively different. Quite bizarre, and insulting to csa survivors, to compare them. Why do you make light of sexual abuse?
Replies: >>95943004
Anonymous
6/24/2025, 4:44:25 PM No.95943004
>>95942996
Fuck. Meant for >>95942942
Anonymous
6/24/2025, 4:47:08 PM No.95943023
>>95932458
>Hey Appleloth!
>what?
>Nat 20
Anonymous
6/24/2025, 4:51:13 PM No.95943046
>>95942928
I remember what old school games really were like.

They were a mess. Killer DMs. Linear railroad modules. Entire sessions with people arguing over supplies and rules and not even playing the game. Children crying in the distance...

OSR should be rightfully called OSRTG. Old School Rose Tinted Glasses.

I do like people wanting to make games better than they actually were. Pretending old school games didn't have plenty of railroading is a nice thought. It's wrong, but it's nice.
Replies: >>95943124 >>95943252
Anonymous
6/24/2025, 4:53:53 PM No.95943059
When I learned about the OSR movement in 2015 shortly after 5e launched and I was dissatisfied with the game, I distinctly remember there being an emphasis on experience for treasure recovered as a central idea to the movement. Perhaps it appealed as a repose from the story milestones of 5e but that was the biggest draw for me as a neophyte.

It is interesting to see how this definition has been altered over time with OSRโ€™s mainstream adoption.
Replies: >>95943123 >>95943152
Anonymous
6/24/2025, 5:04:16 PM No.95943123
>>95943059
What are some examples of this change?
Replies: >>95943268
Anonymous
6/24/2025, 5:04:32 PM No.95943124
>>95943046
>I remember what old school games really were like.
No, you don't. You just remember what *old* games in your area were like. "Old-school" doesn't just mean old. This has been explained to you, personally, many times. The old-school play style is specifically that originally intended by the game's creators.

Yes, we know that you and many others played wrong back in the day. Your experiences are not relevant.
Replies: >>95943191 >>95944065
Anonymous
6/24/2025, 5:12:49 PM No.95943152
>>95943059
A good question is what does a "central" idea mean. GP as XP is something from the oldest editions of D&D, and that idea spread to plenty of non-D&D games as well, but ir's also absent from plenty of OSR games. I don't think it's a fundamental aspect of them, just a popular idea (largely due to it being something from OD&D) and one that retains a sense of "this is how we did it in the old days."

The weird thing is that OD&D introduced a "Killing monsters is how you get XP" system as well, and a lot of people didn't like it because they thought it was too limiting. The problem is that there's more options beyond "Gold for XP" and "Kill Monsters for XP", but a lot of the arguments for why Gold for XP is good only contrast against the latter, or against extremely weak systems like milestones.

XP for overcoming challenges is a common system in many RPGs, including some OSR, and something akin to that doesn't break the Old School style, and might actually reinforce aspects of it by giving players rewards for more than just getting gold.
Replies: >>95943269
Anonymous
6/24/2025, 5:23:40 PM No.95943191
>>95943124
Wrong, especially because the game's creators didn't even have a specific style. Gygax himself waffled back and forth on countless points, and even contradicted himself constantly in his posts on the Dragonsfoot forums, which happened in a relatively short span of his life.

Trying to use the game's creators as an Appeal to Authority about the right way to play is pretty dumb for a wide number of reasons, but the fact that we have a good chunk of their opinions for easy reference greatly diminishes your hopes of constructing a religion and dogma, because we don't have a picture of some brilliant oracle laying down laws upon which we should all follow, but just some guy who frequently advised "do what you want, i just have opinions."

Even just comparing OD&D, B/X, and AD&D shows dramatically different design philosophies, and even just looking at the changes within OD&D shows that people had different and changing opinions on the game. How can you even pretend there's a specific style for all OSR games, when even just a singular game doesn't have a strict form?
Replies: >>95943238 >>95943260
Anonymous
6/24/2025, 5:31:50 PM No.95943238
>>95943191
You're conflating "did not play exactly the same" with "did not have certain key tenets of play inherent in the rules they wrote". No one has ever claimed that people didn't have "different and changing opinions of the game". People here too have those same different opinions: that's what makes OSR D&D something worth preserving and exploring, instead of the same thing over and over. That Gygax changed his mind on weapons vs AC mods or how unarmed combat should work or the optimal number of polearms to put in a book invalidates only those specific items, not the basis of the OSR as a whole, which is why people have been able to form meaningful communities and discuss it coherently (at least, when trolls aren't attempting to pursue their agendas).
Replies: >>95943272
Anonymous
6/24/2025, 5:35:11 PM No.95943252
>>95943046
You cannot escape the railroads, not even in the /osrg/.
>>95932136
Replies: >>95944011
Anonymous
6/24/2025, 5:36:32 PM No.95943260
>>95943191
NAYRT but what the other anon is likely trying to say is that the OSR is not and has never been about recreating how people played "back in the day" โ€” see seminal forum post โ€œFive things that needed sayingโ€ (2009, T. Foster) โ€” but rather using D&D's earliest iterations to inform a contemporary playstyle. Hence the "renaissance/revival" part of "OSR."
You're right to point out that it's misguided to use appeals to authority as a way to justify the OSR "playstyle", but the anon you're disagreeing with is 100% on the money that however any one individual may have played in the '70s and early '80s has little bearing on whatever that playstyle is or ought to be.
Replies: >>95943537
Anonymous
6/24/2025, 5:38:33 PM No.95943268
>>95943123
The second edition of advanced dungeons and dragons
Anonymous
6/24/2025, 5:38:38 PM No.95943269
>>95943152
If a rule at the core of the game, which is consistent within all original editions (there being only one alternative to said rule, supplementary at that), is not a defining feature of said game, then what the fuck is? The spirit? Is it the "spirit" of the game that makes it OSR? Please answer.
Anonymous
6/24/2025, 5:39:41 PM No.95943272
>>95943238
>did not have certain key tenets of play inherent in the rules they wrote
They didn't. Even Gygax introduced XP for Monsters for OD&D in 1975 because, believe it or not, he didn't really have any idea what he was doing and all the rules were essentially placeholders until hopefully something better came around. XP for Monsters was NOT the widely accepted better idea, but it did demonstrate that XP for Gold wasn't some Golden Pillar holding up the game; it was even an idea Gygax clearly had some misgivings about, probably because it was one frequently complained about by players as being "too abstract/illogical."
Replies: >>95943296 >>95943327
Anonymous
6/24/2025, 5:40:06 PM No.95943276
B/X newfag (former 5efag) here, been browsing /osrg/ for a long time ever since I was looking for a handy system that helps me do a sit-n-go style adventure for a week of camping with the boys. That brought me to BFRPG because it was free and mainly because of the fast character creation. Fast forward a few years, I've been fully switching to Old-School and learning from the n00bguide and you guys (you're the greatest help I have got to run my games). The only mildly annoying thing here is the 2etard continously shitting up this thread but the real problem is the purist oldfags here that keep getting baited by it all the time and contribute to shitting up this general by feeding the troll. We all know mods tend to be actual faggots, so nothing to expect from them but please for the love of this general can we stop responding to the shitflinging 2etard? I think this would considerably increase this thread's quality.
Sincerely yours,
t. thankful newbie retard
Replies: >>95943340
Anonymous
6/24/2025, 5:44:40 PM No.95943296
>>95943272
>have certain key tenets of play inherent in the rules they wrote
>They didn't

If you sincerely think that the original designers wrote a game with absolutely no idea how it was meant to be played, something literally no designer of anything has ever done in the history of game design, your delusion is so strong that no amount of rational argument can pierce it.
Replies: >>95943777
Anonymous
6/24/2025, 5:48:43 PM No.95943327
>>95943272
That is one way to view it. The other is that gold for xp was a compelling idea, which it is, and a good one at that, but it felt wrong to have players fight monsters with nothing to show for it.
Anonymous
6/24/2025, 5:50:48 PM No.95943340
391907100_HEART_400px
391907100_HEART_400px
md5: 9c972b76ac2edb9baccb38292b9a3d11๐Ÿ”
>>95943276
Anonymous
6/24/2025, 6:14:07 PM No.95943461
Why do these newfag trolls insist on dragging this thread down just because it doesn't conform to what they want?
Replies: >>95943585
Anonymous
6/24/2025, 6:22:19 PM No.95943521
>>95940456
Elves are beings of pure mana, simple as. The ghoul paralysis is like a chi or chakra blocking technique, it stops the flow of mana in the being. But to the elf, youโ€™re essentially putting a damn into an ocean. They got too much mana flow
Replies: >>95943694
Anonymous
6/24/2025, 6:24:12 PM No.95943537
>>95943260
You subscribe to an fallacious and minor school of OSR thought, one that was largely rejected by the overwhelming majority of the OSR community. The K&KA forums were only a few hundred people at most, compared to the thousands on the Dragonsfoot forums who had a much wider and much broader appreciation of what OSR meant.

The Old School Revival started back in 2000 after the launch of D&D 3rd edition, and was largely trying to figure out how to bring back/retain Old School gaming when the biggest obstacle was that WotC held all the rights to all the editions of D&D, and were unlikely to reprint any of the older books (with the belief that WotC would not want older editions competing with 3rd). At the time, 3rd edition's release seemed like a death knell for older games.

The first major (and cheeky) breakthrough was Hackmaster in 2001, a game that skirted around copyright rules by being a parody, and parodies of material being protected by copyright law. The parody aspects were easily ignored, all the way to the latest editions of Hackmaster not even bothering to include any of them. It was a loose, rough game that was launched in its 4th edition as a joke, but it was some of the first new "old school" material in several years, with promised support.

The OSR was not called the OSR at this point, but the general sentiment was there, and it lead to Dragonsfoot slowly became a hub for a growing OSR movement, but one that was fairly splintered in opinions. By 2003, people were discussing an Old School Revival, but what it was and what it should be was divided among many factions.
Replies: >>95943548 >>95944834 >>95952585
Anonymous
6/24/2025, 6:25:26 PM No.95943548
>>95943537
After Hackmaster, in 2004 came the release of Castles and Crusades, which used the OGL as a backdoor, essentially creating a d20 system game that tried to emulate older editions. It became a financial success and effectively opened up the gates when WotC did not even try to hit them with any sort of copyright claim. It was, of course, not universally popular, in part because of many compromises it made to avoid copyright claims, and some factions within OSR saw it merely as a proof-of-concept, and several other OGL-retroclones followed. From 2005 on, in part thanks to C&C's success, Dragonsfoot forums dramatically increased in size, and a faction trying to create a single, unified OSR definition that was rejected by the rest of the community decided they needed to split off and create their own forum and even their own games. This was the Knights and Knaves forums, and these folk made OSRIC in 2006, another OGL-compatible game, among other minor publishings. This group was fairly loud and had tried to spark a "civil war" on the Dragonsfoot forums, but ultimately turned out to be a very small group (less than a tenth the size of dragonsfoot) and their forums now lie almost entirely dead.

From 2006 on, the OSR history gets increasingly muddled, in no small part because WotC did end up re-printing older editions, the spread of PDF sharing became more prominent, and people had access to not just the actual old games but dozens of competitors existing in the same general space. The OSR grew, and definitions within the community that already started out broad became broader. This isn't something to be rejected or stopped, because the expanding definitions means further exploration rather than stagnation, and it's important to actually learn from the past instead of just blindly copying it or following some fallacious Appeals to Authority or worse.
Replies: >>95944834
Anonymous
6/24/2025, 6:30:54 PM No.95943585
>>95943461
No idea. I mean, look at this thread from 2019 that was linked in the previous thread.
https://archive.4plebs.org/tg/thread/66285561/
People discussing 2e pretty normally. Even one guy asking for which to pick between 2e and OSRIC, which is kind of a stupid question but it does show what was considered fair play on the field.
It's almost like people were free and happy to discuss whatever OSR games they wanted back in the day of /osrg/, but some newfags came along later and just wouldn't accept that other people should be allowed to discuss games which they personally dislike.
Replies: >>95943667 >>95943867 >>95943928 >>95944334
Anonymous
6/24/2025, 6:39:42 PM No.95943667
>>95943585
I mean, I have seen people here lose their shit about BECMI and it's still closer (XP and simplicity, as examples)
Replies: >>95943928 >>95944334
Anonymous
6/24/2025, 6:42:33 PM No.95943694
>>95943521

Furthering this;

Elves are descended beings of air and water, whereas dwarves are descended beings of fire and earth.

Elven mana flow is boundless. Dwarven mana flow is bound, which is why they canโ€™t use magic and ghouls can paralyze them.

Humans are divine embodiment (mana recreating itself) but often disconnected from their origination and thusly the arcane was born of manโ€™s attempts to recreate their own origination in manipulating their inherent mana.
Anonymous
6/24/2025, 6:49:51 PM No.95943753
What are some good swamp or marshland OSR hexcrawls or adventure modules?
Anonymous
6/24/2025, 6:53:51 PM No.95943777
>>95943296
>If you sincerely think that the original designers wrote a game with absolutely no idea how it was meant to be played

The first printing of D&D didn't even call it an RPG. It was a "war game supplement", because Gygax and Arneson only had a vague idea of what the game even was. A good amount of what the game became actually comes from the Gen Con attendees who acted as unpaid playtesters, and the term "Role Playing Game" only came about when Gygax decided he wanted to try and patent the game concept and needed to distinguish it from war games.

The original D&D was an odd duck that needed not just itself but the Chainmail rules alongside rules/material from other games, including the famous Outdoor Survival map (and recommendations to use some of its exploration rules). The idea for the game was incredibly loose and didn't shy away from the fact that it was experimental and needed the DM to collect rules from other sources or create and add their own.

They genuinely had no idea what the game was, and that's completely understandable because RPGs at that point were still in a proto-phase where no one could accurately predict what they would become. Hell, Gygax barely understood the publishing business, and nearly lost the entire game because he didn't understand that the Tolkien estate held copyrights on things like Hobbits. Hell, the original cover of D&D was stolen art.

These were men fumbling in the dark, not carrying torches lighting the way. It's a miracle they got through the tunnel at all.
Anonymous
6/24/2025, 7:05:37 PM No.95943867
>>95943585
off-topic, troll
Anonymous
6/24/2025, 7:13:34 PM No.95943928
>>95943585
>>95943667
off-topic trollposting
Replies: >>95943978
Anonymous
6/24/2025, 7:20:03 PM No.95943978
>>95943928
mods rather keep that mental diarrhea around than people kindly pointing them the way out. Again nothing to expect from the mods but can everyone sane left stop engaging with the trolls?
Anonymous
6/24/2025, 7:23:00 PM No.95944011
>>95943252
The railroads train has no breaks
Anonymous
6/24/2025, 7:28:53 PM No.95944065
>>95943124
>This has been explained to you, personally, many times. The old-school play style is specifically that originally intended by the game's creators.
Reminder that a portion of why arneson and gygax fought was because their playstyles and rules were too different.
Replies: >>95944460
Anonymous
6/24/2025, 7:39:43 PM No.95944152
>>95929137
While I think that looks fine even the best artist have their flops.
Anonymous
6/24/2025, 8:10:03 PM No.95944334
>>95943667
>>95943585
off-topic and irrelevant trollposting
Anonymous
6/24/2025, 8:30:44 PM No.95944460
>>95944065
Good point.
Anonymous
6/24/2025, 8:55:30 PM No.95944653
wtf is going on???
Replies: >>95944854
Anonymous
6/24/2025, 9:14:01 PM No.95944786
file
file
md5: 085c0a18ce3df8cd64edc2d97860a077๐Ÿ”
>>95942739
>deviations from the OSR norm at points
Anonymous
6/24/2025, 9:21:57 PM No.95944834
>>95943537
>>95943548
>mucho texto
Nothing you said contradicts anything I said. I get you might be eager to share your knowledge of forum drama but you completely talked past my point, which was
>however any one individual may have played in the '70s and early '80s has little bearing on whatever [the OSR] playstyle is or ought to be.
which is the truth.

Now I fully acknowledge there is no one "OSR playstyle" but in the wake of the pre-OSR retroclone era no one gave a shit when some oldhead would say "well I played D&D in 197X and it SUCKED" as you are doing now.
Anonymous
6/24/2025, 9:24:14 PM No.95944850
>>95942739
What shocked me of ACKS is the non-classical spellcasting.
The old fashion way can be annoying to new players but is part of the resource management.What a bizarre choice.
Replies: >>95944860 >>95944966
Anonymous
6/24/2025, 9:24:47 PM No.95944854
>>95944653
The dance of the three legged OSR fan.
Anonymous
6/24/2025, 9:27:32 PM No.95944860
>>95944850
FUCK JACK VANCE. None of the Chainmail editions have vancian casting and neither should've D&D. FUCK JACK VANCE FUCK THE DYING EARTH IT RUINED ALL FANTASY RPGS FOREVER.
Replies: >>95944906 >>95944913 >>95944916 >>95944923 >>95944933
Anonymous
6/24/2025, 9:29:45 PM No.95944879
>>95932458
Lmao, good post
Anonymous
6/24/2025, 9:34:14 PM No.95944905
MenelausLaughing
MenelausLaughing
md5: 174db5c8963d5c43d3f1887a81e5aae4๐Ÿ”
This thread is dildoes.
Anonymous
6/24/2025, 9:34:18 PM No.95944906
>>95944860
First and foremost:
The "actual" vance spellcasting is not the traditional one of D&D, strictly speaking, so your "VANCE" spergout is pointless.
You can say "fuck vancian" not "fuck vance" if you don't want to pass for a massive sperg.

Secondly, people played for years with that system because, as stated, in its design it's thematically consistent with the overall resource management.
Replies: >>95945472 >>95945542
Anonymous
6/24/2025, 9:35:18 PM No.95944913
>>95944860
Hi Macris.
You can say "nigger" here BTW, I think you will like that.
Anonymous
6/24/2025, 9:35:26 PM No.95944916
>>95944860
Vance is a fantastic author and the memorization casting he used in some of his books is unlike what was used in D&D.

D&D spells are closer to artillery rounds than actual "Vancian" casting.
Anonymous
6/24/2025, 9:36:05 PM No.95944923
>>95944860
How do you run magic at your table, anon?
Replies: >>95945021
Anonymous
6/24/2025, 9:37:21 PM No.95944933
>>95944860
genuinely my favorite type of TTRPG casting is "relatively few spells known and X castings per spell (1 to 3 or 4) per day depending on character level vs spell level" because it means every spell will find a use and become a fun addition to a character and it axes the "what spells do you have prepared today, 7th level wizard?" bookkeeping entirely
the worst hands down is cleric casting where it's vancian prepared but you have access to the entire list, because that bookkeeping becomes absolutely mandatory to make sure they aren't bullshitting you and actually came prepared
Replies: >>95945501
Anonymous
6/24/2025, 9:41:09 PM No.95944966
>>95944850
What shocked me is how amateur it all is. Seeing some people recommend it here only to encounter a "everyone rolls initiative every round" game with feats taken right out of 3rd edition with charts you need to roll 33 times on just to assign +1 or +2 modifiers is like biting into a wormy apple. I should have known from the cover art it'd be amateur, but I still ended up getting tricked.
Replies: >>95945086 >>95945216
Anonymous
6/24/2025, 9:49:52 PM No.95945021
>>95944923
I don't. All my players are fighting men. I let everyone use scrolls, wands and staffs.
Replies: >>95945198
Anonymous
6/24/2025, 9:59:41 PM No.95945086
>>95944966
I don't get why its domain or mass combat rules get praise.

They're overcomplicated and don't add anything fun or improve a game. It's the opposite of what OSR is supposed to be.

Even if I used ACKS I would want domain/mass combat rules from another system, prob just the ones in the BECMI players companion.
Replies: >>95945193
Anonymous
6/24/2025, 10:17:20 PM No.95945193
>>95945086
>They're overcomplicated and don't add anything fun or improve a game. It's the opposite of what OSR is supposed to be.
After criticizing the magic, I come to the defense here. Domains and commerce are BECMI-like.
Now I know many here consider BECMI "too far" to be OSR but out there this is not the case and many wanted that.
Replies: >>95945211
Anonymous
6/24/2025, 10:18:20 PM No.95945198
>>95945021
Are bows sorcery?
Replies: >>95945275 >>95947058
Anonymous
6/24/2025, 10:21:24 PM No.95945211
>>95945193
>becmi-like
Except overcomplicated and they don't add anything fun.

A step back, not forward.
Anonymous
6/24/2025, 10:22:28 PM No.95945216
>>95944966
Don't make fun of the cover art that's what made him start using ai.
Replies: >>95945286
Anonymous
6/24/2025, 10:32:04 PM No.95945275
>>95945198
I let everyone use scrolls, wands, staffs, *crossbows and *bows.
Replies: >>95945305
Anonymous
6/24/2025, 10:33:31 PM No.95945286
>>95945216
AI works when the guy using AI is willing to roll multiple times and use photoshop to composite the best parts and fix mistakes.
Replies: >>95945302
Anonymous
6/24/2025, 10:37:50 PM No.95945302
>>95945286
No Mac.
Anonymous
6/24/2025, 10:38:13 PM No.95945305
>>95945275
So, borderline
Anonymous
6/24/2025, 11:06:29 PM No.95945472
>>95944906
I've seen this take before and it's always puzzled me.
Turjan memorizes a spell and it leaves his mind once he casts it. That's how D&D-style "Vancian" casting works, right?
Things changed with Rhialto and Sandestins but as far as I can tell there isn't much daylight between how magic worked in the first Dying Earth book and how it works in D&D
Replies: >>95945638
Anonymous
6/24/2025, 11:11:35 PM No.95945501
>>95944933
>few spells known and X castings per spell per day depending on character level vs spell level
Sounds neat, do you know of a game that does it well for you?
Replies: >>95945555 >>95945584
Anonymous
6/24/2025, 11:17:59 PM No.95945542
>>95944906
>it's thematically consistent with the overall resource management
True, but not really consistent with the (more interesting, to me) theme of risk-reward: I'd much rather give MUs more spell uses and/or a way to replenish them mid-day, while making the consequences of failure more dangerous.
Anonymous
6/24/2025, 11:19:32 PM No.95945555
>>95945501
NAYRT but level-less spell systems like Wonder & Wickedness work like this. Fewer spells, more uses (and use-cases).
Anonymous
6/24/2025, 11:22:24 PM No.95945573
Hello /osrg/
I've been on 5e ever since I was introduced to ttrpgs and I'm looking at trying out GM'ing OSR games. I have a couple of basic questions.
Firstly, how do yall pick one? There's a large number of them out, but my lack of familarity with anything outside 5e doens't inform choices very well - one did catch my attention, Worlds Without Number, and I am curious if anyone here has any experience with it or if it has significant problems. Additionally I am thinking more in the lines of how a system functions, since I always homebrew from the setting relative scratch.
Secondly, according to the intro:
>less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.
What does an OSR campaign look like? I've always ran adventure modules or written campaigns reminiscent of one. What does a greater emphasis on player agency mean/do for the campaign?
Replies: >>95945664 >>95945678 >>95947058
Anonymous
6/24/2025, 11:23:42 PM No.95945584
>>95945501
shadow of the demon lord does it but it's not OSR. great game regardless
it could be done, of course. ripping its guts out and transplanting the casting system into b/x with great effort. but you'd be struggling to convert content that includes spellbooks and custom spells and the like, and you'd need to rethink magic research
definitely not a task I'm up for so I'll continue living with a standard vancian magic system I don't really care for, just because the rest of the b/x/etc is what I'm into. it's not like it's a dealbreaker, I just wish it was better
Anonymous
6/24/2025, 11:31:19 PM No.95945638
>>95945472
A wizard memorizes one spell because that's about all their brain can hold. The most powerful wizards in the universe can hold at most three, maybe four.

But, they memorize ridiculously powerful spells that they hope can apply to just about any problem they might encounter. Things like perfect personal barriers or stopping time.

They're not meant for games. They're meant for short stories.
Replies: >>95945864
Anonymous
6/24/2025, 11:34:30 PM No.95945664
>>95945573
>What does an OSR campaign look like? ... What does a greater emphasis on player agency mean/do for the campaign?

There's a meme where an OSR GM does nothing, with any interference with the players making them the worst GM ever. But you're not trying to create a directionless void, but merely let them take charge.

First, you need to get your players on board. Just as you aren't sure what this playstyle means, you can't just hope that each one of your players magically intuits how to play this style of game. You need to have it clear in your mind, and then clearly explain it to them before the game begins. Otherwise they're going to fall back on familiar habit (i.e. 2e+ story play).

If you look at a lot of the early TSR modules, they were sites rather that stories. The idea is that the adventure is actually playing the game. You don't need to be prodded by the plot hammer to go and explore a dungeon: the fact that it exists (and that it has the gold you need to go up a level inside it) is enough.

Long story short, seed your campaign area with a variety of interesting places to go and explore, and then make sure the players are aware of them. Add in a few factions in the starting locale, and a few more in the wider world, and determine what their goals are, and determine how the players might become involved in any of that. Then hand this all to the players and watch what they do, with the idea that it's up to them to come to the table to play D&D, not you to con them into it.

This requires active players: guys who just want the latest fetch quest served up to them on a silver platter are going to be bored as fuck. Hence the importance of the briefing. Player agency then means that the campaign unfolds due to player actions, rather than the GM decreeing something (you can do that too--the GM isn't powerless or uninvolved--but it's not the primary director of action). You're not waiting to see if they do what you want, but waiting to see what they do.
Replies: >>95945750
Anonymous
6/24/2025, 11:37:29 PM No.95945678
>>95945573
> What does an OSR campaign look like? I've always ran adventure modules or written campaigns reminiscent of one. What does a greater emphasis on player agency mean/do for the campaign?


Create a starting town. This is the center of your new hex map. Fill in the surrounding 6 hexes with interesting stuff. Maybe a temple that has been abandoned because of a rumored haunting. An unexplored system perhaps in another. Maybe a few hexes away is a wizard tower or a fortified orc outpost.

Once you have your starting hex map, seed some rumors relating to the content youโ€™ve just created. Maybe make yourself some general big idea notes; the far capital of the empire is rumored to be rebelling. The elves have abandoned this patch of woodlands. Lord Fartmaster is raising an army somewhere in the south. Whatever.

This is the basis for your campaign, your notes. Pop your players in the town and let โ€˜em loose. Remember the game now is about them and what they want to do. You have ideas to give them but they get to point you toward what they want impartially adjudicated. Maybe they want to take over the starting town. Maybe they want to head south and join Lord Fartmaster. Maybe they want to get to Poopooโ€™z Grave because of the rumored treasure horde there. The world is their oyster.

Now when they start doing about and causing shenanigans in the world as players are wont to do, you get to make sure the world is alive!

They ignore Fartmaster in the south? Maybe his forces bolster over the next weeks and they set up roadblocks. Maybe the orcs get Randy and leave their fort to raid the starting town. That cave that no one explored? Well the local troglodyte population has now outgrown its subterranean digs there and theyโ€™ve gone to war with a kobold Warren in the same system and thereโ€™s no peace to be found in nature! Whatever.

Also as youโ€™ve played 5e, make sure you read up about the recovered treasure for experience play style!
Replies: >>95945722 >>95945750
Anonymous
6/24/2025, 11:45:17 PM No.95945722
>>95945678
>Also as youโ€™ve played 5e, make sure you read up about the recovered treasure for experience play style!

As this concept will be foreign to you and your players, youโ€™ll really want a firm understanding of the appeal. Your world is alive and not tailored to the existence of the PCs. They might have to haul treasure back from some very dangerous places. Or they might just have to cart a lot of valuables through bandit lands. Yes you can award XP for insightful and creative role play solutions, award XP for slaying monsters and whatever else you want. But gold for experience is essentially the player characterโ€™s score in this style of game. They score by bringing loot back to civilized lands. In 5e, as long as you show up and play and hit the story cues, your character will advance. In classic editions, you have to earn your status by scoring your treasure through wit, grit and skill. This is central to the OSR style.
Replies: >>95945750 >>95945799
Anonymous
6/24/2025, 11:48:45 PM No.95945750
>>95945664
>>95945678
I see... this is a huge departure from any idea of a planned story beat or milestone that the PC's accomplish, but still allows for plenty of structure and storytelling nonetheless.
If I can sell my players on it. I definitely have one that wants those silver platter fetch quests, and will actively tell me to pick up the pace when he's bored. But I like these ideas, particularly the hex map idea, that's super easy to chunk out movement and locations. And use a fog of war like in civ 5.
>>95945722
>gold for experience
Is this exp in addition to the gold they might get, or is it a sacrifice in spending funds for levels?
Anonymous
6/24/2025, 11:55:19 PM No.95945799
>>95945722
Man, quit it with your wanking.
5e isn't just show up and win unless the DM runs the game that way, and very few do outside of probably the scripted shit you've watched. It honestly doesn't sound like you have any practical experience with 5e.

>oh, you might not get experience if you don't cart treasure back!
Wow, you really run hardcore games, very macho.

No wonder you need to make other games sound a hundred times worse just to pretend the way you play games is somehow better.

You're exalting something incredibly weak. Instead of talking about the wild and exciting shit of OSR games that comes from them being developed in the wild west period when common sense hadn't solidified yet, you exalt stuff that doesn't really add much to the game except inconceniences.
Replies: >>95945854
Anonymous
6/25/2025, 12:02:02 AM No.95945831
>Is this exp in addition to the gold they might get, or is it a sacrifice in spending funds for levels?

The gold they recover from adventures is their main source of advancement.
>Lord Fartmaster welcomes the adventuring party with a feast
>Over mead and mutton he tells them heโ€™ll give them 200 gold a piece to investigate and bring back a fresh map of the Site of Adventure, two days afield
>they party says fuck yeah! Even fetch quest guy likes the job
>at the Site of Adventure the party gets lost because a tribe of industrious but tricky goblins have mined the site into a labyrinthine maze of corridors and niches.
>the party has to leave the site half unmapped because theyโ€™re running low on supply
>however at the site the party found 1800gp worth of loot which they bring to town
>they divide the loot, each of the 5 getting 360 gold and XP for their efforts.
>maybe Fartmaster gives them half the gold for half the map or maybe he wants the job finished
>if he gives them hold, they get money only and no xp for it as this was not treasure recovered from adventuring

Make sense?
Anonymous
6/25/2025, 12:06:46 AM No.95945854
>>95945799
>Instead of talking about the wild and exciting shit of OSR games that comes from them being developed in the wild west period when common sense hadn't solidified yet,

Like what, anon?
Iโ€™m glad you enjoyed your time playing 5e as well, anon. Thank you for sharing.
Replies: >>95945866
Anonymous
6/25/2025, 12:09:01 AM No.95945864
>>95945638
I see; I thought you were talking about differences in scope, not in scale.
Anonymous
6/25/2025, 12:09:12 AM No.95945866
>>95945854
Asshole monsters.
I've got a soft spot for them, even though most people/games rightfully hate them.
Replies: >>95945926
Anonymous
6/25/2025, 12:11:02 AM No.95945888
>>95929159
Perfection.
Anonymous
6/25/2025, 12:16:57 AM No.95945926
>>95945866
>that cloak? It's a monster.
>that chest? Also a Monster.
>that wall? Monster.
>the ceiling? Yep, monster.
>the floor? Take a guess.
>Also your magic items are ruined and you're also all six inches shorter.
Replies: >>95945935 >>95946237 >>95948576
Anonymous
6/25/2025, 12:18:26 AM No.95945930
Do your thieves have a thief language in your world, anon?
Anonymous
6/25/2025, 12:18:59 AM No.95945935
>>95945926
The best part is that you could add:

>that monster? Nah, that's a gas spore. Make a save.
Replies: >>95946039
Anonymous
6/25/2025, 12:40:12 AM No.95946039
ADD003MonsterManual066GasSpore
ADD003MonsterManual066GasSpore
md5: 09b4352f2bd9d0b223d9289fa38456fc๐Ÿ”
>>95945935
>fuckin piece of shi-
Anonymous
6/25/2025, 1:09:03 AM No.95946214
What are some other good hexcrawling tools besides Appendix B, Wilderlands of High Fantasy and Wilderness Hexplore? My players hexcrawl in an unexplored jungle and I don't necessarily just want to roll for general terrain but features specifically for a jungle or mixed terrain involving jungles like bayous or wooded mountains.
Replies: >>95946911 >>95946928
Anonymous
6/25/2025, 1:14:24 AM No.95946237
>>95945926
>That door? There's worms in it that'll crawl inside your ear and lay eggs in there if you listen to it.
Replies: >>95946243
Anonymous
6/25/2025, 1:15:25 AM No.95946243
>>95946237
*at it
Anonymous
6/25/2025, 3:14:50 AM No.95946911
>>95946214
The gnome stew blog has a Bretty Gud multi part write up on hex crawling from 2012
Replies: >>95946928 >>95947038
Anonymous
6/25/2025, 3:17:34 AM No.95946928
>>95946214
>>95946911
The gnome stew blog post actually uses Welsh Piperโ€™s hex crawl guide, found here

https://welshpiper.com/hex-based-campaign-design-part-1/


Also the hex flower cookbook might be up your alley as well
Replies: >>95947038
Anonymous
6/25/2025, 3:21:18 AM No.95946943
>>95928925 (OP)
Is ShadowDark OSR?
Replies: >>95946957 >>95947105 >>95947394 >>95948142
Anonymous
6/25/2025, 3:21:40 AM No.95946945
If you know what elements a dungeon has and what the dungeon is before you generate it, how do you go about generating it? I think I'm just going to roughly position the elements I'm aware of on a blank sheet where-ish I think they should be in my head, expand those elements into proper rooms, and then just build around them with a standard stocking procedure.
Anonymous
6/25/2025, 3:23:40 AM No.95946957
>>95946943
No, it is Nu-SR
Replies: >>95946996
Anonymous
6/25/2025, 3:31:20 AM No.95946996
>>95946957
damn, I need to re-read this OP PDF again. 1970s BX American grammar really fuck with tiktok brain
Anonymous
6/25/2025, 3:39:08 AM No.95947038
>>95946911
>>95946928
Thank you anon
Anonymous
6/25/2025, 3:45:08 AM No.95947058
>>95945198
Borderline.
>>95945573
Literally just play BX
Replies: >>95947248
Anonymous
6/25/2025, 3:56:17 AM No.95947105
>>95946943
Kill yourself
Anonymous
6/25/2025, 4:39:43 AM No.95947248
>>95947058
>Literally just play BX
Sage advice, anon!
Anonymous
6/25/2025, 5:22:48 AM No.95947394
>>95946943
Yes.
Gold as XP, Torch Tracking, Races as classes, wandering monsters, no metaplot, morale checks, high lethality, black and white art, it's like the game was purpose-made to annoy people who try to turn OSR games into a checklist.
Replies: >>95947452 >>95947498 >>95947593 >>95948142
Anonymous
6/25/2025, 5:40:08 AM No.95947452
>>95947394
It's just B/X for the 5E crowd yet even more worthless for running long-term campaigns.
Anonymous
6/25/2025, 5:50:55 AM No.95947498
>>95947394
I'm pretty sure they drastically changed the xp values, such that it's incompatoble with any D&D modules. Also has hero points, which is maximum foe. Broadly, it doesn't elaborate enough on the procedures, which will ultimately lead to pleanty of GM handwaving.
Replies: >>95947510
Anonymous
6/25/2025, 5:53:41 AM No.95947510
>>95947498
>Broadly, it doesn't elaborate enough on the procedures, which will ultimately lead to plenty of GM handwaving.

Yeah: if the story of the OSR has taught people anything, it's that you just can't magically expect people to intuit what is to most people a completely alien style of play. And that goes double for a game that is expressly intended to draw in 5th ed players. You have to go out of your way to teach it, and it's a lot more than "lol just go in dungeons".
Anonymous
6/25/2025, 6:11:58 AM No.95947593
>>95947394
No. Fuck off and kill yourself, troll
Anonymous
6/25/2025, 8:44:04 AM No.95948142
How to kill a general:
1. Use a sockuppet to make a bait post. >>95946943
2. Post a samefag troll reply with lies and flamebait >>95947394
3. Delete and ban everybody who replies, but leave the bait up.
Stir and repeat a dozen times per thread.
Replies: >>95948518 >>95948749
Anonymous
6/25/2025, 11:21:13 AM No.95948496
What do you think of the idea of making spider venom kill specifically by shutting down the lungs, allowing clever players a chance to save their ally by administering the kiss of live for hours on end? This happens in real life with the blue-ringed octopus, though nowadays we use machines to do the breathing for us. The idea came from the fact that mist spider venom paralyzes the prey, so if it kills it would probably be by shutting down the heart and lungs.
Replies: >>95948518 >>95948576
Anonymous
6/25/2025, 11:30:41 AM No.95948518
>>95948142
>>95948496
I usually just abstract poison to "you're dead", no details given. The problem with gimmicks such as yours is that they *could* be fine for one session, but then you're stuck with them and the novelty wears out fast, in my experience.
Replies: >>95948576
Anonymous
6/25/2025, 12:00:10 PM No.95948576
>>95948496
I tend to agree with >>95948518

I guess it could be fine if you use a gimmick monster that you're not planning on reusing rather than for a whole class of monsters: The MM is full of such examples >>95945926

However, when it comes to your specific diea I do wonder how fun the "keep giving the kiss of life for hours on end" situation would be in the first place. What are the players to do, exactly? The character can't be moved at that point, I presume, so is there any practical way out that you envision? The players can always surprise, you granted, but...
Replies: >>95948582
Anonymous
6/25/2025, 12:02:24 PM No.95948582
>>95948576
Holy Mother of Typos. I apologise for the mess, I'm sleep deprived.
Anonymous
6/25/2025, 12:42:10 PM No.95948700
Just took a look at Shadowdark (free pdf).
It's nuSR at best like everyone was saying. The DNA is all wrong, has nothing to do with TSR D&D anymore by the looks of it. "Kiddie 5e", basically. It won't further your journey into OSR imo. But it will prepare you perfectly for playing 5e, I have no doubt about that.

Anyone who compares this to B/X in any way is ignorant or has never actually read/played B/X.
Replies: >>95948749
Anonymous
6/25/2025, 12:54:44 PM No.95948749
>>95948700
>Anyone who compares this to B/X in any way is ignorant
Are you new to /osrg/? He's not ignorant, he knows perfectly well. He's baiting, as explained here:
>>95948142
He's been using the exact same trolling techniques almost uninterruptedly since 2022 at least. He's known as "2etard" and "fishfag". Search the 4plebs archive for more information.
Anonymous
6/25/2025, 1:34:01 PM No.95948877
>join shadowdark game as a "priest", am told that I am basically a level 3 cleric, cool
>That Guy joins as a "wizard" (he's not even level 11, wtf?)
>get into a fight scene vs. bandits on our mandatory escort quest
>That Guy has basically infinite auto-hit spells, pic related
>attempt to cast a cheeky Hold Person on their leader
>DM stops me
>"that's a wizard spell, I'm afraid."
>wat.jpg
>ask for alternatives
>"You may cast smite, a tier 2 priest spell"
>sounds cool
>look at the spell description
>1d6 damage
>better than stick whipping I guess
>barely scratches the enemies
>meanwhile that guy has webbed 12 bandits and has a roundly d6 damage over time spell going on the bandit captain
>they can't even touch him as yet another spell raises his AC to 18 or someshit (equivalent of AC2)
>I excuse myself from the table and climb out the bathroom window
Gygax wept
Replies: >>95948901 >>95949148 >>95950356 >>95953875
Anonymous
6/25/2025, 1:40:51 PM No.95948901
Screenshot_20250625_131805_ReadEra
Screenshot_20250625_131805_ReadEra
md5: ff49e6f528239cba887b273b9df3e0d6๐Ÿ”
>>95948877
Forgot pic.
Saruman has won, Gygax' warnings of Magic-Users running the game are but a distant memory now.
Replies: >>95953875
Anonymous
6/25/2025, 2:40:37 PM No.95949148
>>95948877
You're shortsighted.
>priests go to heaven when they die
>wizards go to hell
OP Update
6/25/2025, 3:54:40 PM No.95949473
>S444X

>
>Welcome to /osrg/, /tg/'s bastion of "Gygax-era" TSR D&D, third-party products (3PP), Retroclones, and "fantasy heartbreaker" modifications.

This thread focuses on games and content using principles, rulesets, and mechanics that rely directly on or cleave close to how D&D was set up during its first decade (1974-1983).
Some important core ideas:
โ€ข Players are motivated via essential concepts like XP-for-Gold, not "story milestones", macguffin/MMO-style fetch quests, nor predetermined large scale plots that revolve around the PCs.
โ€ข This also guides the DM in his role as an impartial referee, not as a narrator.


For a more comprehensive understanding of the thread culture and our approach to OSR, check the noob guide: https://pastebin.com/EVvt6P0B
As always, when in doubt, lurk moar.

Note that this means /osrg/ is intentionally more limited in scope than many other "OSR" locales online. If your preferred game system doesn't fit, there are often other threads up which are more appropriate, or you can start one yourself! Please check the catalog before posting >>>/tg/catalog

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321

>Previous thread:
>>

>TQ: TESTING!
Test Question
Replies: >>95949508 >>95950659
Anonymous
6/25/2025, 3:59:39 PM No.95949508
>>95949473
Dude, fuck off, the current OP is fine.
Replies: >>95949526
Anonymous
6/25/2025, 4:02:50 PM No.95949526
>>95949508
Thank you for sharing your input, thatโ€™s what it was posted for
Replies: >>95949586
Anonymous
6/25/2025, 4:10:33 PM No.95949586
>>95949526
Now follow that input.
Replies: >>95949620
Anonymous
6/25/2025, 4:14:52 PM No.95949620
>>95949586
Same to you anon, have a blessed morrow.
Anonymous
6/25/2025, 5:24:39 PM No.95950118
Whatโ€™s your most commonly used/favorite house rule, /osrg/?
Replies: >>95950554
Anonymous
6/25/2025, 6:01:02 PM No.95950356
>>95948877
Why is a level 3 character fighting alongside a level 11 character?
Replies: >>95950367
Anonymous
6/25/2025, 6:03:14 PM No.95950367
>>95950356
>Doesn't even know what a Wizard is.
FOEGYG
Replies: >>95950394
Anonymous
6/25/2025, 6:07:16 PM No.95950394
>>95950367
He said "i'm a level 3 cleric and the wizard is almost level 11" This is backed up by the rest of the story being that the cleric gets tier 2 spells and the wizard gets at least 12 spells total.
Replies: >>95950490 >>95950601 >>95952506
Anonymous
6/25/2025, 6:20:58 PM No.95950490
>>95950394
>He's not even level 11
Anon
Take your eyes out, give them a polish then put them back in and read it again.
Replies: >>95952506
Anonymous
6/25/2025, 6:31:31 PM No.95950554
>>95950118
During PvP combat we literally measure our dicks to determine initiative order
Replies: >>95951364
Anonymous
6/25/2025, 6:39:18 PM No.95950601
>>95950394
The joke, anon, is that โ€œwizardโ€ is an 11th level magic-user title.
Replies: >>95950627
Anonymous
6/25/2025, 6:42:35 PM No.95950627
>>95950601
doesn't ring as a joke when the cleric gets a single level 2 spell and the wizard casts a dozen spells, showing off the level disparity in the story.
Replies: >>95950635
Anonymous
6/25/2025, 6:43:47 PM No.95950635
>>95950627
I think youโ€™re being dumb on purpose.
Replies: >>95950681
Anonymous
6/25/2025, 6:46:51 PM No.95950659
>>95949473
I'm not sure about the core ideas, and I dislike non-ASCII characters. I prefer what >>95942241 wrote, and I'd remix it as such:

>Internal Motivation - In lieu of the GM creating plots for the players to follow, OSR relies on an impartial Referee and pro-active players. The first builds an interesting world, the latter choose how to interact with it: which rumors to follow up on, which faction(s) to ally themselves with, and how much they're willing to risk in order to gain the necessary resources to pursue their own goals.

>External Power - The PCs become more skilled with every level, however, their true strength comes mostly from the items and coin they collect: magic tools, rare spells, knowledge and followers are more important than the numbers on their sheet.

>Not Superman, but Conan - High-level PCs are the great men of the setting, but they are still mortal: though well-armed, well-supplied and protected by allies, the reckless player might see his endgame character meet his demise against crafty mooks.

I'd also like to put in something about resource and time management, among other things, but for now I'm quite content with these.
Replies: >>95950699 >>95950821
Anonymous
6/25/2025, 6:49:53 PM No.95950681
>>95950635
no u. A cleric that can cast a simgle level 2 spell is always going to be much lower level than a wizard who can cast dozens of spells, regardless of the edition of the game.
Anonymous
6/25/2025, 6:52:21 PM No.95950699
>>95950659
Yeah time and resource management. Like wisely using your time to accrue the gold resource from dangerous locales and return it to the safety of civilization for the monetary reward of the resource itself and converting shares of reward into experiential reward so that the player characters have a scores sense of progression that is not arbitrarily left only to referee awarding experience as seen fit.

Integral to the experience.
Replies: >>95950715 >>95950779
Anonymous
6/25/2025, 6:55:08 PM No.95950715
>>95950699
a scored* sense of progression
Anonymous
6/25/2025, 7:06:31 PM No.95950779
>>95950699
Odd post, but yes.
Anonymous
6/25/2025, 7:12:31 PM No.95950821
>>95950659
You're mistaking a proposal for things to add to a small section of the n00b guide, that is ten pages, with a proposal for the OP of the thread to be used as a definition of what /osrg/ is about.

What you've rewritten is too vague to be used as a definition of the scope of the thread and it focuses unduly on just one aspect of it.

TL;DR: No.
Replies: >>95951150 >>95951213
Anonymous
6/25/2025, 7:59:26 PM No.95951150
>>95950821
Please, sincerely, fuck off.
The /osrg/ is about OSRs, no need to be a flailing autist about it.
Anonymous
6/25/2025, 8:09:36 PM No.95951213
>>95950821
>What you've rewritten is too vague to be used as a definition of the scope of the thread
Let's just use the wikipedia definition and call it a day.
>The Old School Renaissance, Old School Revival,[1] or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons.[2] It consists of a loose network or community of gamers and game designers[3] who share an interest in a certain style of play and set of game design principles.[4]

Hell, just the opening line is fine.
>OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s.

Bam. Simple, straightforward, and no discussion needed.
Anonymous
6/25/2025, 8:21:43 PM No.95951318
>no discussion needed
yet endless circle jerking with 2etard shits up every thread
Replies: >>95951334 >>95951373
Anonymous
6/25/2025, 8:23:20 PM No.95951334
>>95951318
Man, how do you not understand you need to fuck off.
Anonymous
6/25/2025, 8:26:39 PM No.95951357
ravenloft or house of strahd for my ose: advanced fantasy game?
Replies: >>95951390
Anonymous
6/25/2025, 8:27:21 PM No.95951364
>>95950554
If there are women there do you measure their breasts?
Anonymous
6/25/2025, 8:28:22 PM No.95951373
>>95951318
We don't really need any further discussion from you.
>OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s.
I think it's fair to say that everyone can agree on that definition. Anything more specific just opens up pointless arguments like the one you're trying to start.
Replies: >>95951570
Anonymous
6/25/2025, 8:30:18 PM No.95951390
>>95951357
HoS. Only thing worse is its cover.
Anonymous
6/25/2025, 8:53:50 PM No.95951570
>>95951373
It's not fair at all: that opens the door to Runequest and Tunnels & Trolls and Bunnies & Burrows, and ignores the role of mechanics as needed in addition to the general play style. The OSR was expressly a D&D-based movement, not a "gee, suddenly every old RPG ever seems interesting in equal amounts".
Replies: >>95951597
Anonymous
6/25/2025, 8:56:20 PM No.95951597
>>95951570
Man oh man, that's some good bait.
I was genuinely about to ask what your problem is with Tunnels and Trolls before I realized I don't actually care.
Anonymous
6/25/2025, 9:19:37 PM No.95951774
Tunnels and trolls is basically chainmail mass combat adapted to man to man instead of using the man to man rules. Also, their magic users are strength based. Which is based.
Replies: >>95952531
Anonymous
6/25/2025, 10:56:28 PM No.95952506
>>95950490
>>95950394
The joke is also that shadowdark (the quickstart rules) doesn't go beyond level 10.
Replies: >>95952837
Anonymous
6/25/2025, 11:00:33 PM No.95952531
>>95951774
>Also, their magic users are strength based. Which is based.
If I house-rule in STR-based muscle wizards into 3.PF, does that make it based?
Replies: >>95952718
Anonymous
6/25/2025, 11:07:22 PM No.95952585
>>95943537
Hackmaster was licensed by WotC. It wasn't "protected by parody", they explicitly were given a the direct go-ahead. It's why KenzerCo can't reprint the old books, they are forbidden to do so and instead made their newer edition.

The original one is... possibly OSR? I'm not really sure. It's so complex and bizarre that few people actually run it for very long. That's probably part of why WotC expressly gave them the go-ahead - it wasn't seen as "competition" due to that.

But some of the supplementary material can be mined for content and it is IS a parody of 1e, mostly. The Gawds, Demigawds and Heroes book is the largest, most comprehensive tome of deities - with stats - that I know of which includes a ton of D&D setting gods, irl mythos, and HM-original ones.
Replies: >>95952991 >>95953085
Anonymous
6/25/2025, 11:21:55 PM No.95952718
>>95952531
That would make you, the guy who houseruled the game, based. The game itself, would remain cringe.
Anonymous
6/25/2025, 11:37:47 PM No.95952837
>>95952506
No, it isn't. FOEGYG
Anonymous
6/25/2025, 11:57:42 PM No.95952991
>>95952585
>so bad WotC didn't care about enforcing copyright

Borderline genius.
Replies: >>95953085
Anonymous
6/26/2025, 12:09:54 AM No.95953072
Fra Angelico - La Conversion de saint Augustin
Fra Angelico - La Conversion de saint Augustin
md5: 7441019b952e5e84e2166d9c6f68e5bb๐Ÿ”
The joke is that the words "Priest" and "Wizard" in the 2023 game "Shadowdark" by Kelsey Dionne are used in the generic sense of "person that does the miracle stuff" and "person that does the merlin stuff", but autistic pedants insist those words to exclusively refer to level titles for "level 3 cleric" and "level 11 magic-user", respectively.
The joke isn't actually funny.
Replies: >>95953204 >>95953877
Anonymous
6/26/2025, 12:11:37 AM No.95953085
>>95952585
>possibly OSR? I'm not really sure.
It's low level D&D made overly complex and with the parodic aspect. Not that great in my view, I know some people loved the supplement books they put out like Goods and Gear but even as a fan of Knights of the Dinner Table their Garweeze Wurld didn't do that much for me. (Kalamar even less)
Some neat art though.
>>95952991
No, they were licensing it and were actually allowed to make original stuff. It's just that if they wanted to publish older products it was parody-only and had to be looked over and okayed by wotc employees which is what they chose to do.

In any case Aces & Eights is the real good game product imo. Shame their shipping options are atrocious outside the US and cost more than the actual book, which is already pretty pricy, or i'd own a hardcopy.
Anonymous
6/26/2025, 12:30:59 AM No.95953204
IMG_6272
IMG_6272
md5: a1a6d49220514541764db81eaeaaf598๐Ÿ”
>>95953072
But the cleric can only cast low level spells once and the wizard can cast higher level spells multiple times
Anonymous
6/26/2025, 1:51:58 AM No.95953713
Playgroup asked me to run a BX one-shot this weekend.
Any suggestions on what adventures or modules would be good for that?
Replies: >>95953843 >>95953849 >>95953869 >>95953877
Anonymous
6/26/2025, 2:11:20 AM No.95953843
>>95953713
Starter dungeon collection (the OP one is the old 2.0 version from 2022 for some reason, this one is 2.1 from this year):
https://archive.4plebs.org/tg/thread/94994969/#95006768
Anonymous
6/26/2025, 2:12:10 AM No.95953849
>>95953713
Keep on the Borderlands. Make sure they get the rumor about certain caves being way more deadly than others.
Replies: >>95953862
Anonymous
6/26/2025, 2:14:20 AM No.95953862
>>95953849
Can that be realistically done in a single session? I heard it takes years to go through the whole thing.
Replies: >>95953871
Anonymous
6/26/2025, 2:16:05 AM No.95953869
>>95953713
Depends if you want a campaign out of it or you really just want to run a one-off.
I'd just run a regular dungeon with a very abstract prep phase "buy and you start off at the dungeon" style and then expand it if they like it enough.
Maybe a puzzle dungeon like Blocks of Quox from Fight On 6 but some people hate those so ymmv.
Anonymous
6/26/2025, 2:16:21 AM No.95953871
>>95953862
>Can that be realistically done in a single session?
Probably not the whole thing, no.
>I heard it takes years to go through the whole thing.
Utter BS.
Anonymous
6/26/2025, 2:16:45 AM No.95953875
spells
spells
md5: cede44058e7aadb94f6f1deba3650644๐Ÿ”
>>95948877
>>95948901
Shadowdark is fucking broken. Web beats everything and there's no downside to spamming it. Light beats the gimmick and there's no downside to spamming it. Roll below your spell DC? Just burn a luck point! Even DCC holds together better than that.
Replies: >>95954085
Anonymous
6/26/2025, 2:17:17 AM No.95953877
>>95953072
>The joke isn't actually funny.
FOEGYG

>>95953713
>BX one-shot
Also a bit FOEGYG. Any good adventure that comes to my mind I wouldn't want to waste on a one-shot. Should be something disposable. Maybe a tournament module? How experienced are the players? Can they handle high level characters?
Replies: >>95953894 >>95953907
Anonymous
6/26/2025, 2:19:36 AM No.95953894
>>95953877
You really need to stop being so cringey with your faggyg shit.
Replies: >>95953903
Anonymous
6/26/2025, 2:20:35 AM No.95953903
>>95953894
Oh no, 2etard is sad again
Replies: >>95954002
Anonymous
6/26/2025, 2:21:18 AM No.95953907
>>95953877
>How experienced are the players? Can they handle high level characters?
I've run BECMI/BX stuff maybe once or twice to them in-between longer running campaigns of other systems and one of them has played through BSOLO back when we were still in high school. Otherwise, not a lot.
Replies: >>95953920
Anonymous
6/26/2025, 2:23:49 AM No.95953920
>>95953907
Not quoted but then I definitely wouldn't hand them very high level characters and adventures above 5th level. (but then again you're running B/X so that's basically not a thing)
There's few things more annoying than tourists "playing" Tomb of Horrors while understanding nothing about the game or how to play a high level AD&D character.
Anonymous
6/26/2025, 2:43:23 AM No.95954002
>>95953903
You really need to stop being so cringey, period.
Anonymous
6/26/2025, 3:02:09 AM No.95954085
>>95953875
>Mundane Missile
>Boner
>Greater Colonialism
HMMMMMMM...
These might actually be good...

Would add the last one made my brain also spawn off
>Greater Colosseum
Which could be some kind of high level spell to blink everyone in visual range into a pocket dimension where two humanoid/demihuman/human targets fight to the death with conjured weapons and armor. The allies of each combatant are on opposite walled off ends of the arena.
Anonymous
6/26/2025, 3:04:45 AM No.95954093
If I want to take a character beyond the bx cap, I simply use the AD&D dmg to figure out the next experience level, correct?
Replies: >>95954142 >>95955044 >>95955315
Anonymous
6/26/2025, 3:19:41 AM No.95954142
>>95954093
You can backport CM to some degree but it will take work as BE is a bit different from BX. The n00b guide has a little bit of info on it, it's mainly the thief progression that is weird AFAIK.
Replies: >>95955315
Anonymous
6/26/2025, 3:28:04 AM No.95954176
Can someone give me an example on what to describe to players entering a dungeon room as well as mapping it for a round. Let's say the room has a secret door hidden at some wall and drawers filled with items. The secret door has to be specifically found searching the 10'x10' area where it's located. But what about the drawers, they are not hidden and thus I'll mention them when they take a turn to map the room, right?
Replies: >>95954270 >>95954314 >>95955354
Anonymous
6/26/2025, 3:52:57 AM No.95954270
>>95954176
The games have examples of play, B1 also has some explanatory notes on how to run things, as does the OG non-revised tomb of the iron god and a few other "starter" modules. Even if you don't use these there's still advice.
Anonymous
6/26/2025, 4:04:48 AM No.95954314
>>95954176
They don't have to take a turn just to map the room: mapping is assumed to be automatic in normal cases, part of the reason why the standard exploration movement rate is so slow. As long as they have light and aren't moving faster than this standard, they can map. Additionally, they can always see the obvious in front of them.

So a group enters the room as part of their per-turn movement allowance, and you tell them what they see and smell and hear. Describe the obvious, leaving fine detail to more methodical searches.

Based on your thin description, I'd say, "you enter a X by X room. On the west wall is a chest of drawers." And that's it, because that's all that's a) obvious, and b) worth noting.
Replies: >>95954605 >>95955354
Anonymous
6/26/2025, 5:08:47 AM No.95954605
>>95954314
What if torchlight doesn't allow them to see the end, or around a corner?
Replies: >>95954635 >>95955354
Anonymous
6/26/2025, 5:14:26 AM No.95954635
>>95954605
Very common. In that case I just say something like "20 ft north there's a wall, but the east and west disappear into darkness". If there's a corner in view, I tell them that, same as if there was a door or some other feature.
Replies: >>95954870
Anonymous
6/26/2025, 6:23:57 AM No.95954870
>>95954635
More troublesome, how to describe irregular caves, like the lower level in B1?
I'm not the original anon to ask about mapping btw.
Replies: >>95955354
Anonymous
6/26/2025, 6:40:59 AM No.95954930
three months ago I set up three factions with a leader and two lieutenants each within a city my players were staying in
all three of these factions have beef with each other. each lieutenant has different goals from the leader, and for each faction one lieutenant supports the leader and the other seeks to supplant them
this prep took me two hours to complete and was completely forgotten until the PCs bumped into it. I had no planned solutions, I had no "when X happens Y," I just had a situation with a lot of potential energy
I've been running the PCs handling negotiations and plotting and figuring out everyone's angles for the past 3 weeks after they finally started engaging with this part of the setting. all I need is this one page of notes on interpersonal relationships and goals. I spend 4 hours just drunk as shit pretending to be one of nine fantasy not!mongolian warlords or their right/left hands at a time
the only dice rolled have been for resolving random encounters in the city
the PCs want to assassinate two people, pit one group against another, and sell the city's security to the distant khanate (who is assuredly going to come to collect)
I feel like I'm whatshisass discovering gravity for the first time

sandbox play is the greatest thing in the world
god bless the osr. god bless the usa. I love ttrpgs again
Anonymous
6/26/2025, 7:15:49 AM No.95955044
>>95954093
>beyond the bx
You are supposed to graduate to AD&D period.
Gary Gygax told me so in a dream (he spoke swiss german)
Anonymous
6/26/2025, 8:43:52 AM No.95955315
>>95954093
>If I want to take a character beyond the bx cap, I simply use the AD&D dmg to figure out the next experience level, correct?
Why would you want to do that?

Anyway.

The DMG definitely does not help, it doesn't have any information on that. You can look up the PHB, but it's not that straightforward since

- the level limits are quite different, and sometimes stricter in AD&D.

- the XP progressions in the PHB are wonky: for instance, in AD&D, at 750,001 the Fighter is 11th level while the MU is 12th, while in B/X the Fighter always requires fewer XP per level than the MU.

- Multiclass characters progress very differently in AD&D with respect to how Elves work in B/X.

-Spell progressions are quite different:l, e.g. the Cleric gets spells from level 1 and has a regularised progression with 3rd and 4th level spells gained at different character levels

- HD progressions are also different, with different HD sizes and cap on number of HD caps.

TL;DR No

>>95954142
Yes CMI is a bit more compatible than AD&D, at least the XP progressions and HD are the same, but there's the Thief skills fuckery, and Cleric and MU Spell progressions were tweaked as well. So as you say it will require work.
Anonymous
6/26/2025, 8:54:20 AM No.95955354
Screenshot_20250626-084859_Drive
Screenshot_20250626-084859_Drive
md5: 180ac9d23fffb38f2b78f6cef1ab01fb๐Ÿ”
>>95954176
>>95954314
>They don't have to take a turn just to map the room: mapping is assumed to be automatic in normal cases
Wrong. Picrel

>>95954605
>What if torchlight doesn't allow them to see the end, or around a corner?
Generally speaking, you give a first description of the room with what they can see from the door, and a second description when they say they enter room. Do NOT assume they enter the room unless they tell you, because there could be traps. And if you only ask when there ARE traps, you're giving away their presence.

>>95954870
>how to describe irregular caves, like the lower level in B1?
To the best of your patience and ability.
Replies: >>95957263
Anonymous
6/26/2025, 9:07:37 AM No.95955409
>>95932612
Don't forget all the side dungeons that are included outside the main one plus all the areas on the surface.
Rappan Athuk is massive.>>95931036 Only shows off how the dungeon itself connects with other areas. It doesn't show off the many side dungeons that can be found on the surface as well as their own levels. Plus the current 5e version has some extra entrances and areas now so that pic is also out of date.
Anonymous
6/26/2025, 9:18:24 AM No.95955435
>>95937796
That's right Jack, before you were a twinkle in your father's eye, I was raiding Castle Grayhawk and rolling the bones with Garry and the Gang.
Gettting elected to the Senate in '73 made it harder to game but I'd still make it to Gary's table when the Senate wasn't in session.
Replies: >>95957252
Anonymous
6/26/2025, 9:56:09 AM No.95955540
first-page-screenshot
first-page-screenshot
md5: 1b8693075d0fbc0e9eb41da74da74367๐Ÿ”
>>95941915
>>95942128
>>95942241
n00b guide updated to v2.10 based on the discussion in this thread. Thanks to all the Anons who contributed additional text and constructive feedback!

The links at
https://pastebin.com/EVvt6P0B
were updated.
Anonymous
6/26/2025, 10:08:05 AM No.95955580
NEW THREAD

>>95955556
>>95955556
>>95955556
Anonymous
6/26/2025, 5:19:41 PM No.95957252
>>95955435
Cheeseweiner the caverns til I get it. Gotcha.
Replies: >>95957263
Anonymous
6/26/2025, 5:20:42 PM No.95957263
>>95957252
Herp derp meant >>95955354