This list should be mandatory on any table /tg/ - /tg/ (#95932707) [Archived: 1026 hours ago]

Anonymous
6/23/2025, 4:48:52 AM No.95932707
1732612636888978
1732612636888978
md5: 4c7d47048c90aec0da28d352992825ed🔍
exactly
Replies: >>95932745 >>95933362 >>95937125 >>95944558 >>95945840 >>95948415 >>95953199 >>95953694 >>95953901 >>95965184 >>95971469 >>95973244
Anonymous
6/23/2025, 4:54:18 AM No.95932745
>>95932707 (OP)
I breathe through my nose and it sounds like a bike pump.
Replies: >>95945307
Anonymous
6/23/2025, 7:14:55 AM No.95933362
>>95932707 (OP)
Why did you kill a thread?
Anonymous
6/23/2025, 8:04:09 PM No.95937125
>>95932707 (OP)
I don't understand procedure vs scene axis.
Replies: >>95937751 >>95937810
Anonymous
6/23/2025, 8:12:08 PM No.95937186
This is a little strange, as a few of these points depend on the system you're playing. Surely, by the time you get together for a session 0, you already have a game picked out?
Replies: >>95937785 >>95953956
Anonymous
6/23/2025, 8:14:13 PM No.95937209
1742647104797640
1742647104797640
md5: d63eb1495784fae4a2de5b052a642ecf🔍
pretty good troll thread
anyway, we're not doing a session 0 and we're playing the system I want to play. I get to decide these things without feedback because I am the only one willing to GM.
Anonymous
6/23/2025, 9:34:58 PM No.95937751
>>95937125
Some games break things down into quantifiable "scenes" and gloss over anything in between. In a procedural game (although I don't think I'd have called it that in opposition to scene play) to go into the next room, your character has to move across the room and open the door to reach the next room, and how far they can move per [turn/round/second] is measured out directly. In a scenic game, moving to the next room is simply described as "you move into the next room" and nobody is tracking how long that took because it doesn't matter to them. The next room is the next set piece where something relevant is going to happen. I think most people don't play it super strictly one way or the other. Even the average dungeon crawler group would probably just move along without making everyone move in turn order once there's nothing of interest left where they are.
Replies: >>95937785 >>95937810 >>95942224
Anonymous
6/23/2025, 9:39:57 PM No.95937785
>>95937186
some people might be new to a system, this could help them figure out they're not a good match for the system/group and quit before it ruins things for others.

>>95937751
seems autistic and redundant when there's stuff like book keeping vs hand waving and narrative vs tactical already.
Replies: >>95937847
Anonymous
6/23/2025, 9:43:12 PM No.95937810
>>95937125
>>95937751
Procedure might also reference games that break everything into specific mechanical units.
>You have left the dungeon and have now begun a Camping action. Roll to see how well you camp and what benefits you receive
>After waking you undertake the Traveling action, first we roll for weather, trail conditions, and random events...
>You're at the town, what do you want to do? Sell your goods and resupply? That would be a carousing action. Let's just check the carousing action..
I've mostly seen this in PbtA, but Ryuutama is kinda like this too.
Replies: >>95937847 >>95942224 >>95948426
Anonymous
6/23/2025, 9:48:43 PM No.95937847
>>95937785
>>95937810
Something like Red Markets could be Scenic, Narrative, and Book Keeping. You have to track abstract versions of individual resources while also mostly glossing over travel and "empty" locations. It's actually a bit annoying because of that, but I think it would fall into those categories. If you didn't gloss over the stuff in-between, maybe rolling for random encounters and travel events, then it would be more procedural.
Replies: >>95942224
Anonymous
6/24/2025, 2:18:33 AM No.95939958
So, did he piss in your mailbox yet?
Replies: >>95945212
Anonymous
6/24/2025, 3:24:46 AM No.95940370
untitled
untitled
md5: 682d194fa345f346ccc16e1831834392🔍
Could we game?
Replies: >>95940392 >>95948181
Anonymous
6/24/2025, 3:27:25 AM No.95940382
>something retarded
>uses wrestling jargon

name a more iconic duo
Anonymous
6/24/2025, 3:29:44 AM No.95940392
gobli
gobli
md5: 79b1faf71e820104100b1882b7784cf8🔍
>>95940370
Yea I think it would work if you could tolerate some silliness.
Replies: >>95940422
Anonymous
6/24/2025, 3:34:53 AM No.95940422
>>95940392
I will happily be the grumpy McCoy to your Kirk.
Anonymous
6/24/2025, 12:46:36 PM No.95942224
>>95937751
>>95937810
>>95937847
Thank you, anon/s.
Replies: >>95948458
Anonymous
6/24/2025, 8:44:01 PM No.95944558
charto
charto
md5: f91fb116ce214f7512117371c34e9937🔍
>>95932707 (OP)
Replies: >>95944883
Anonymous
6/24/2025, 8:57:05 PM No.95944662
Did he piss in your mailbox yet?
Replies: >>95945212
Anonymous
6/24/2025, 9:30:38 PM No.95944883
>>95944558
>Gonzo dial is high but not quite maxed
Interesting. What would you quantify as "too gonzo?"
Replies: >>95945212
Anonymous
6/24/2025, 9:56:48 PM No.95945061
Best Gaming
Best Gaming
md5: 978eea62eda8e1a84356ba1569e2e4eb🔍
Anonymous
6/24/2025, 10:21:25 PM No.95945212
ne_
ne_
md5: 4e4a22c8ae04eed5ae10265fffa518f9🔍
>>95944883
Anything 'actual brand' - carebears, teletubbies, etc. There can be 'equivalents', but I don't want to run a world with a real Steve Urkle or actual Richard Simmons running around. I'm goofy like that...

>>95944662
>>95939958

No. He hasn't pissed in any mail boxes. You see, Skullboy has a little problem...
Replies: >>95945268 >>95958298
Anonymous
6/24/2025, 10:30:49 PM No.95945268
>>95945212
So no Ultimate Showdown D20 for you, got it.
Anonymous
6/24/2025, 10:38:17 PM No.95945307
>>95932745
I have no idea what half those words means.
And no, I dont want to learn it.
Anonymous
6/25/2025, 12:03:16 AM No.95945840
kayfabe
kayfabe
md5: 821ea71a03e1d958e78e5ffa7615771e🔍
>>95932707 (OP)
Anonymous
6/25/2025, 3:33:22 AM No.95947007
No.
Anonymous
6/25/2025, 8:56:59 AM No.95948177
preference matrix
preference matrix
md5: a06f9f3d7f3c25d8eae25e6d86046b37🔍
Figured I'd add in my personal interpretations, for the sake of clarity.

>Set track vs. Diagetic
the difference between a PC's power coming from rigid mechanical advancement and larger numbers versus a player's power stemming from more abstract sources like relationships with powerful NPCs or high-end magical equipment.

>Single vs Multiple world-builders
The DM operating the world AS a world vs. the DM incorporating everyone's novella-length backstory into the events of the game

>Gonzo vs. Grounded
100% Gonzo: Dresden Files. 100% grounded: the journal of some frontiersman consisting largely of complaints about the food/weather/company/lack of pussy/etc., routine bookeeping and mildly interesting anecdotes.

>Violence vs. Peace
I interpreted this as the intended tone of the game, with 100% violence consisting of a game where all of the enemies are video game-tier loot pinatas with no hope of any other sort of interaction and 100% peace being a completely nonviolent game. I generally prefer violence, but CREATIVE violence.

>Narrative vs. tactical
100% narrative: freeform-tier *teleports behind u* shenanigans with no dice being rolled. 100% tactical: GURPS with the kitchen sink and the factory the kitchen sink was made in. The preference I am trying to express is that I want clever tactical play to be rewarded but without getting bogged down in minutiae - if a human gets flattened by a boulder the size of a sedan, rolling for damage is either masturbatory or compulsive or both.

>Procedure vs. Scene.
>Bookeeping vs. Handwaving
Very similar to me. Mapping, time-keeping, logging everything and wandering monster rolls vs. "okay, so after two weeks of hiking you've arrived at the lost temple".

>Lethal vs kayfabe
"you failed your save against poison; go roll a new character" vs. Critical Role

>Linear vs. Sandbox
Being on rails vs. being able to do what you want when you want - for better or worse.
Anonymous
6/25/2025, 8:58:35 AM No.95948181
>>95940370
>sandbox

No you will be railroaded and you will like it.
Anonymous
6/25/2025, 10:40:53 AM No.95948415
>>95932707 (OP)
What kind of argument would this help win?
Replies: >>95953679
Anonymous
6/25/2025, 10:44:59 AM No.95948426
>>95937810
So what you're describing is "an actual game", as opposed to the alternative, "a bunch of ponces reliving the heady days of theatre club when they still believed they could make it as a real ACKtor instead of being a CPA". Gotcha.
Replies: >>95948548 >>95948913 >>95965666
Anonymous
6/25/2025, 11:00:46 AM No.95948458
catted
catted
md5: 06822fa6324e9eaac3a0e67e1e82a146🔍
>>95942224
Now that I know what it means, I can fill out the questionnaire.
Replies: >>95965382
Anonymous
6/25/2025, 11:45:59 AM No.95948548
>>95948426
faggots like you dont deserve joy in your life
Anonymous
6/25/2025, 1:43:48 PM No.95948913
>>95948426
nogames
Anonymous
6/26/2025, 12:30:18 AM No.95953199
prefs
prefs
md5: 1fda61a252c65911599b9901d668c3d5🔍
>>95932707 (OP)
Replies: >>95965382
Anonymous
6/26/2025, 1:07:45 AM No.95953450
preferences
preferences
md5: 3bb0cf4165786320412835c26a35d0fa🔍
Replies: >>95965382
Anonymous
6/26/2025, 1:45:35 AM No.95953679
>>95948415
I dunno but as a 4channer I have an overwhelming urge to do the opposite of what it wants. I just need to think of something....

ok how about:
>Procedure play is the same as scene play and you are all retarded for not agreeing with my authentic dogshit opinion.
Anonymous
6/26/2025, 1:48:09 AM No.95953694
>>95932707 (OP)
Coasters should be mandatory.
Anonymous
6/26/2025, 2:20:33 AM No.95953901
Things I Like
Things I Like
md5: e528dd2c8b4c2f522b3cef39ade3bb19🔍
>>95932707 (OP)
Replies: >>95965382
Anonymous
6/26/2025, 2:29:33 AM No.95953946
9/11 of these questions mark you as a faggot trapped in a bubble of indie RPGs so irrelevant that they have never been played once. Charitably, maybe 4 or 5 are faggot questions.
Replies: >>95960016
Anonymous
6/26/2025, 2:32:42 AM No.95953956
>>95937186
None of these is real. You could have 100 people play the same session and each will give a different answer because it's all woo woo hipster faggotry invented to justify the existence of someone's itch.io page.
Anonymous
6/26/2025, 8:11:16 PM No.95958298
>>95945212
>He hasn't pissed in any mail boxes.
I was promised that he'd piss in the mailbox of any mouthbreather who tried to win an internet argument with the chart, though.
So he should have pissed in OP's mailbox.
Replies: >>95962888 >>95964914
Anonymous
6/27/2025, 12:53:37 AM No.95960016
>>95953946
and then you'll have a completely seperate set of meltdowns over anyone playing anything that isn't obscure because obscurity is only failure when it's convenient for your argument.
Anonymous
6/27/2025, 1:08:07 PM No.95962888
>>95958298
What makes you think OP was trying to win an argument? It looks far more like he was trying to start one.
Replies: >>95965059
Anonymous
6/27/2025, 7:44:21 PM No.95964914
>>95958298
>So he should have pissed in OP's mailbox.
Piss in his own mailbox? KAYFABE
Anonymous
6/27/2025, 8:07:48 PM No.95965059
>>95962888
He's clearly trying to insist the validity of the chart by saying it should be mandatory, and the insistence of using this chart at session zero. By extension, he's also used this chart's validity as an argument in support of the validity of session zero.
Anonymous
6/27/2025, 8:25:59 PM No.95965184
>>95932707 (OP)
Session Zeros are gay wastes of time
Pretty much everything can be resolved in the 15 minutes of the first session.
Anonymous
6/27/2025, 9:01:54 PM No.95965382
Screenshot_20250627-125455
Screenshot_20250627-125455
md5: c993ed4bbd0f5d34073c5b97133e5ddc🔍
i think im pretty tolerant

>>95953901
would game

>>95953450
can you explain why you want a lethal sandbox (implying frequent character death) yet complex character creation (implying a long creation process)?? do you just not want to play or...?

>>95953199
do you like xcom?

>>95948458
it sounds like you like analyzing the systems more than playing a game? i like that too sometimes, cant fault it
Replies: >>95970134 >>95970411
Anonymous
6/27/2025, 9:42:23 PM No.95965666
>>95948426
>"an actual game"
You're conflating procedure, the OSR buzzword, with procedure, the concept of firm, codified methods of resolving specific narrative beats. Dungeon World heavily uses procedure to break its gameplay into specific narrative units, but it's more theater kid shit than not.
Anonymous
6/28/2025, 10:56:15 AM No.95970078
1747517612290342
1747517612290342
md5: 4a68b8abfe86e3907b3533ab7215bf47🔍
Still pretty new to table-top
Anonymous
6/28/2025, 11:15:09 AM No.95970134
>>95965382
>you like analyzing the systems
Yes.
>more than playing a game
No, the human factor of the GM and other PCs is irreprecable.
Anonymous
6/28/2025, 12:56:53 PM No.95970411
>>95965382
>can you explain why you want a lethal sandbox (implying frequent character death) yet complex character creation
I like rolling up characters and consider that 'play' as well. If you're losing them on the regular, I find that the complexity of the creation becomes much faster through systematic practice. Making a few character options before the game starts allows me to be prepared to lose them. Since I enjoy the process, I can work through the details at leisure ahead of time when I'm feeling particularly inspired.
Replies: >>95971501
Anonymous
6/28/2025, 5:34:57 PM No.95971469
2025-06-28 11_34_38
2025-06-28 11_34_38
md5: c520d5de9047deb22d83c4c1f2532493🔍
>>95932707 (OP)
i hate that this actually looks useful
Anonymous
6/28/2025, 5:37:00 PM No.95971485
making characters is my favorite part of the game, especially if i can break the system over my knee
which is why i GM. good luck with the boss fight, fellas.
Anonymous
6/28/2025, 5:39:29 PM No.95971501
>>95970411
making characters is my favorite part of the game, especially if i can break the system over my knee
which is why i GM. good luck with the boss fight, fellas.
Anonymous
6/28/2025, 10:18:36 PM No.95973244
>>95932707 (OP)
>Every table should be autistic-friendly
Absolutely fucking not. You animals aren't welcomed, and no amount of idiotic tools and guidances is going to change that. It's a fucking social interaction. If you need to fill a fucking spreadsheet to see how it works for you, it means you aren't cut for it in the first fucking place
Replies: >>95973716
Anonymous
6/29/2025, 12:08:10 AM No.95973716
>>95973244
it's just a list of preferences to be used with strangers to make communication more streamlined and faster about what each of you likes and dislikes in rpg stuff