>>95932707 (OP)I breathe through my nose and it sounds like a bike pump.
>>95932707 (OP)Why did you kill a thread?
>>95932707 (OP)I don't understand procedure vs scene axis.
This is a little strange, as a few of these points depend on the system you're playing. Surely, by the time you get together for a session 0, you already have a game picked out?
pretty good troll thread
anyway, we're not doing a session 0 and we're playing the system I want to play. I get to decide these things without feedback because I am the only one willing to GM.
>>95937125Some games break things down into quantifiable "scenes" and gloss over anything in between. In a procedural game (although I don't think I'd have called it that in opposition to scene play) to go into the next room, your character has to move across the room and open the door to reach the next room, and how far they can move per [turn/round/second] is measured out directly. In a scenic game, moving to the next room is simply described as "you move into the next room" and nobody is tracking how long that took because it doesn't matter to them. The next room is the next set piece where something relevant is going to happen. I think most people don't play it super strictly one way or the other. Even the average dungeon crawler group would probably just move along without making everyone move in turn order once there's nothing of interest left where they are.
>>95937186some people might be new to a system, this could help them figure out they're not a good match for the system/group and quit before it ruins things for others.
>>95937751seems autistic and redundant when there's stuff like book keeping vs hand waving and narrative vs tactical already.
>>95937125>>95937751Procedure might also reference games that break everything into specific mechanical units.
>You have left the dungeon and have now begun a Camping action. Roll to see how well you camp and what benefits you receive>After waking you undertake the Traveling action, first we roll for weather, trail conditions, and random events...>You're at the town, what do you want to do? Sell your goods and resupply? That would be a carousing action. Let's just check the carousing action..I've mostly seen this in PbtA, but Ryuutama is kinda like this too.
>>95937785>>95937810Something like Red Markets could be Scenic, Narrative, and Book Keeping. You have to track abstract versions of individual resources while also mostly glossing over travel and "empty" locations. It's actually a bit annoying because of that, but I think it would fall into those categories. If you didn't gloss over the stuff in-between, maybe rolling for random encounters and travel events, then it would be more procedural.
So, did he piss in your mailbox yet?
>something retarded
>uses wrestling jargon
name a more iconic duo
gobli
md5: 79b1faf71e820104100b1882b7784cf8
🔍
>>95940370Yea I think it would work if you could tolerate some silliness.
>>95940392I will happily be the grumpy McCoy to your Kirk.
Did he piss in your mailbox yet?
>>95944558>Gonzo dial is high but not quite maxedInteresting. What would you quantify as "too gonzo?"
ne_
md5: 4e4a22c8ae04eed5ae10265fffa518f9
🔍
>>95944883Anything 'actual brand' - carebears, teletubbies, etc. There can be 'equivalents', but I don't want to run a world with a real Steve Urkle or actual Richard Simmons running around. I'm goofy like that...
>>95944662>>95939958No. He hasn't pissed in any mail boxes. You see, Skullboy has a little problem...
>>95945212So no Ultimate Showdown D20 for you, got it.
>>95932745I have no idea what half those words means.
And no, I dont want to learn it.
Figured I'd add in my personal interpretations, for the sake of clarity.
>Set track vs. Diagetic
the difference between a PC's power coming from rigid mechanical advancement and larger numbers versus a player's power stemming from more abstract sources like relationships with powerful NPCs or high-end magical equipment.
>Single vs Multiple world-builders
The DM operating the world AS a world vs. the DM incorporating everyone's novella-length backstory into the events of the game
>Gonzo vs. Grounded
100% Gonzo: Dresden Files. 100% grounded: the journal of some frontiersman consisting largely of complaints about the food/weather/company/lack of pussy/etc., routine bookeeping and mildly interesting anecdotes.
>Violence vs. Peace
I interpreted this as the intended tone of the game, with 100% violence consisting of a game where all of the enemies are video game-tier loot pinatas with no hope of any other sort of interaction and 100% peace being a completely nonviolent game. I generally prefer violence, but CREATIVE violence.
>Narrative vs. tactical
100% narrative: freeform-tier *teleports behind u* shenanigans with no dice being rolled. 100% tactical: GURPS with the kitchen sink and the factory the kitchen sink was made in. The preference I am trying to express is that I want clever tactical play to be rewarded but without getting bogged down in minutiae - if a human gets flattened by a boulder the size of a sedan, rolling for damage is either masturbatory or compulsive or both.
>Procedure vs. Scene.
>Bookeeping vs. Handwaving
Very similar to me. Mapping, time-keeping, logging everything and wandering monster rolls vs. "okay, so after two weeks of hiking you've arrived at the lost temple".
>Lethal vs kayfabe
"you failed your save against poison; go roll a new character" vs. Critical Role
>Linear vs. Sandbox
Being on rails vs. being able to do what you want when you want - for better or worse.
>>95940370>sandboxNo you will be railroaded and you will like it.
>>95932707 (OP)What kind of argument would this help win?
>>95937810So what you're describing is "an actual game", as opposed to the alternative, "a bunch of ponces reliving the heady days of theatre club when they still believed they could make it as a real ACKtor instead of being a CPA". Gotcha.
catted
md5: 06822fa6324e9eaac3a0e67e1e82a146
🔍
>>95942224Now that I know what it means, I can fill out the questionnaire.
>>95948426faggots like you dont deserve joy in your life
>>95948415I dunno but as a 4channer I have an overwhelming urge to do the opposite of what it wants. I just need to think of something....
ok how about:
>Procedure play is the same as scene play and you are all retarded for not agreeing with my authentic dogshit opinion.
>>95932707 (OP)Coasters should be mandatory.
9/11 of these questions mark you as a faggot trapped in a bubble of indie RPGs so irrelevant that they have never been played once. Charitably, maybe 4 or 5 are faggot questions.
>>95937186None of these is real. You could have 100 people play the same session and each will give a different answer because it's all woo woo hipster faggotry invented to justify the existence of someone's itch.io page.
>>95945212>He hasn't pissed in any mail boxes.I was promised that he'd piss in the mailbox of any mouthbreather who tried to win an internet argument with the chart, though.
So he should have pissed in OP's mailbox.
>>95953946and then you'll have a completely seperate set of meltdowns over anyone playing anything that isn't obscure because obscurity is only failure when it's convenient for your argument.
>>95958298What makes you think OP was trying to win an argument? It looks far more like he was trying to start one.
>>95958298>So he should have pissed in OP's mailbox.Piss in his own mailbox? KAYFABE
>>95962888He's clearly trying to insist the validity of the chart by saying it should be mandatory, and the insistence of using this chart at session zero. By extension, he's also used this chart's validity as an argument in support of the validity of session zero.
>>95932707 (OP)Session Zeros are gay wastes of time
Pretty much everything can be resolved in the 15 minutes of the first session.
i think im pretty tolerant
>>95953901would game
>>95953450can you explain why you want a lethal sandbox (implying frequent character death) yet complex character creation (implying a long creation process)?? do you just not want to play or...?
>>95953199do you like xcom?
>>95948458it sounds like you like analyzing the systems more than playing a game? i like that too sometimes, cant fault it
>>95948426>"an actual game"You're conflating procedure, the OSR buzzword, with procedure, the concept of firm, codified methods of resolving specific narrative beats. Dungeon World heavily uses procedure to break its gameplay into specific narrative units, but it's more theater kid shit than not.
Still pretty new to table-top
>>95965382>you like analyzing the systemsYes.
>more than playing a gameNo, the human factor of the GM and other PCs is irreprecable.
>>95965382>can you explain why you want a lethal sandbox (implying frequent character death) yet complex character creationI like rolling up characters and consider that 'play' as well. If you're losing them on the regular, I find that the complexity of the creation becomes much faster through systematic practice. Making a few character options before the game starts allows me to be prepared to lose them. Since I enjoy the process, I can work through the details at leisure ahead of time when I'm feeling particularly inspired.
>>95932707 (OP)i hate that this actually looks useful
making characters is my favorite part of the game, especially if i can break the system over my knee
which is why i GM. good luck with the boss fight, fellas.
>>95970411making characters is my favorite part of the game, especially if i can break the system over my knee
which is why i GM. good luck with the boss fight, fellas.
>>95932707 (OP)>Every table should be autistic-friendlyAbsolutely fucking not. You animals aren't welcomed, and no amount of idiotic tools and guidances is going to change that. It's a fucking social interaction. If you need to fill a fucking spreadsheet to see how it works for you, it means you aren't cut for it in the first fucking place
>>95973244it's just a list of preferences to be used with strangers to make communication more streamlined and faster about what each of you likes and dislikes in rpg stuff