>>95945163How could I forget?
There this game called "Scales". Players are otherkins, far away descendants of magical creatures (mermaids, elves, centaurs...) who look perfectly human but are trying to reconnect with their nature.
The antagonists and some of the players are third generation dragon-human descendants.
They can shape-shift back into dragons more or less at will, but the further generations they are, the less powerful their draconic form.
The premise is that an elder dragon arrived on Earth during the late Mesozoic, trying to consume Earth's mana. Something went wrong, him and his children went to sleep and only woke up recently. They are syphoning mana through man-made artefacts, which is why they gather hoards of precious works of art.
A bunch of fun stuff about this game:
>The magic system is pretty unique, based around art. The kind of art form the magic user is mastering defines the types of effects he can deploy. But it's a very loose definition of art form: you could be a magic user who specialises in architecture, or gardening, or tattoo>Each child of the elder dragon is the ancestor of a different type of dragons. You have the classic chromatic and metallic ones, sure, but hydras, wyvern, sea serpent and Chinese dragons are also distinct types of dragons you can face (or play)>I never uses the term "otherkin", it's just me using this term as a short hand. As a matter of fact, the game is from the early 90s, which much predates the popularisation of the term. So... there's a bit of a mystery thereThe game is available on the da trove, but it's in French.
The system is simple and straightforward, but solid.
However I did a fan translation of the basic rules, live on /tg/, a few years ago.
It's available there:
https://docs.google.com/document/d/1p2Tux5Hr853LyQT2eqZDGmbRigwhuuzO6QbVBX5_EBI/