Urban Horror That Isn't WoD - /tg/ (#95935535) [Archived: 1106 hours ago]

Anonymous
6/23/2025, 4:36:41 PM No.95935535
1615304767821
1615304767821
md5: 5cd46c976509419dcf44d8e8d6a1dca3🔍
What games handle modern "urban" horror well that isn't World of Darkness or Call of Cthulhu? Bonus points if it allows for playing as the "monster" as well as the mortals, like Chronicles of Darkness, but preferably less gay.
Replies: >>95937563 >>95937616 >>95938534 >>95938611 >>95938992 >>95940137 >>95943201 >>95943390
Anonymous
6/23/2025, 4:57:26 PM No.95935698
>What games handle modern "urban" horror well
Here's the full list:
Anonymous
6/23/2025, 7:34:02 PM No.95936872
Kult?
Anonymous
6/23/2025, 9:07:09 PM No.95937563
>>95935535 (OP)
A few possibilities might be C. J. Carella's Witchcraft, Night's Black Agents and Nightlife. I haven't played them so I don't know if they handle it well, but they're about urban horror.
Replies: >>95938992
Anonymous
6/23/2025, 9:15:35 PM No.95937616
>>95935535 (OP)
delta green and kult: divinity lost

also with modern day settings, you kind of want to rely more on the investigation and discovery concepts, seeing stuff that you wouldnt see IRL

there can be many different flavours of this, i recommend you check out delta green's longer campaign modules, they are more famous than the game itself, i specially recommend iconoclasts and impossible landscapes.

iconoclast because you can do supernatural horror on top of normal warfare horror, witnessing innocent children wandering destroyed streets because of drone strikes by day and fighting a paranormal shadow war by night.

then impossible landscapes is just a complete breakdown of someone's understanding of time and reality

essentially its on you, there is not a "setting" to discover so to speak, since you live in it on a day to day basis, get inspiration from stuff like horror movies, something like hereditary or longlegs can be adapted very easily into a investigation horror campaign
Anonymous
6/23/2025, 11:05:55 PM No.95938534
>>95935535 (OP)
Unknown Armies is basically the only game I've found that hits the beats I like for Urban Fantasy/Urban Horror.

Fear Itself seems good, I haven't played yet but plan on running some this year. There are variant rules for playing as people that are hybrid monsters or touched by darkness, but they seem pretty punishing. On the other hand, the system is pretty flexible and it's far and away the most barebones, toolkit version of gumshoe so it aught to be easy to homebrew for.
Also, Osprey put out an urban horror game a few years ago, I think it was called Sigils and Signs? I remember getting it an returning it, but you might dig it. And mythras has After the vampire wars, if you're into mythras.
Replies: >>95941432
Anonymous
6/23/2025, 11:18:42 PM No.95938611
>>95935535 (OP)
What do you like in your urban horror? Both in terms of theme and mechanics?
Anonymous
6/24/2025, 12:06:06 AM No.95938992
>>95937563
>C. J. Carella's Witchcraft
Fucking kino, now forgotten.
>>95935535 (OP)
Into The Shadows is good.
Replies: >>95939047
Anonymous
6/24/2025, 12:14:18 AM No.95939047
>>95938992
Witchcraft is free on Drivethru. Physical book is damn near impossible to find though.
Anonymous
6/24/2025, 2:45:31 AM No.95940137
>>95935535 (OP)
Esoteric Enterprise
I like the dice, the mortality, and the different little modules you can find.
It's really good fun.
Replies: >>95940163 >>95941317
Anonymous
6/24/2025, 2:48:54 AM No.95940163
>>95940137
Isn't this the shitty OSR reskin made by a garbage person?
Replies: >>95941121
Anonymous
6/24/2025, 6:02:10 AM No.95941121
>>95940163
yes
Replies: >>95941317
Anonymous
6/24/2025, 6:59:02 AM No.95941317
>>95941121
Okay. OP, ignore >>95940137
Anonymous
6/24/2025, 7:29:39 AM No.95941432
>>95938534
>Unknown Armies
Yes.
And we just had an Unknown Armies thread and it had gems like this >>95894081
Replies: >>95941457
Anonymous
6/24/2025, 7:36:06 AM No.95941457
>>95941432
I'm wondering how much of Unknown Armies is a like a direct reaction to Mage: The Ascension, because it's just 100% a much better, more interesting version of modern day wizards and consensus reality. After years wanting to I'm finally running a game, and it's some of the most fun I've had in the hobby.
Replies: >>95945163
Anonymous
6/24/2025, 7:49:44 AM No.95941500
20210416_233312
20210416_233312
md5: 66d1e806a77369adff46c237c5be0144🔍
>The ability to play as a mortal in addition to the usual collection of circus freaks (werewolves, vampires, shapeshifters, etc)
>A ruleset that isn't just OSR or D&D.
>Monsters that aren't just one singular entity like CoC being focused on the Cthulhu mythos

Curseborne looks very interesting in theory but I know Onyx Path will fuck it up somehow.
Replies: >>95943916
Anonymous
6/24/2025, 5:25:27 PM No.95943201
>>95935535 (OP)
End of the World RPG series all take place during a different flavor of apocalypse (or after it has been going on for a pretty long time) and the players are supposed to be playing as themselves, so shit to kinda shit stats. The end result is them usually dying off and it is usually in some pretty gruesome ways, so dread and hopelessness can be pretty high.

The system itself is kinda ass though.
Replies: >>95943220
Anonymous
6/24/2025, 5:28:48 PM No.95943220
>>95943201
Also, ran a horror one shot using FATE with an aspect of You Are Never Safe as a perpetual environmental aspect that was surprisingly effective.
Anonymous
6/24/2025, 5:30:32 PM No.95943230
Esoterrorists?
Anonymous
6/24/2025, 6:00:19 PM No.95943390
>>95935535 (OP)
Urban Shadows or Monster of the Week
Anonymous
6/24/2025, 7:11:38 PM No.95943916
>>95941500
If you like the manuscript it looks like it's only going to get better from the updated rules they've been showing off. They're also going to actually support this line
Anonymous
6/24/2025, 10:11:49 PM No.95945163
>>95941457
Apparently it’s inspired by a book series by Tim Power.
Yeah I absolutely love the vibe they are going for: a secret world of magic, but grounded in something that’s stretched out from the human psyche.
Replies: >>95945417
Anonymous
6/24/2025, 10:57:28 PM No.95945417
Capture d’écran 2022-03-23 à 15.37.27
Capture d’écran 2022-03-23 à 15.37.27
md5: 83354a6ffe47fc858b73f47d999efaee🔍
>>95945163
How could I forget?
There this game called "Scales". Players are otherkins, far away descendants of magical creatures (mermaids, elves, centaurs...) who look perfectly human but are trying to reconnect with their nature.
The antagonists and some of the players are third generation dragon-human descendants.
They can shape-shift back into dragons more or less at will, but the further generations they are, the less powerful their draconic form.
The premise is that an elder dragon arrived on Earth during the late Mesozoic, trying to consume Earth's mana. Something went wrong, him and his children went to sleep and only woke up recently. They are syphoning mana through man-made artefacts, which is why they gather hoards of precious works of art.

A bunch of fun stuff about this game:
>The magic system is pretty unique, based around art. The kind of art form the magic user is mastering defines the types of effects he can deploy. But it's a very loose definition of art form: you could be a magic user who specialises in architecture, or gardening, or tattoo
>Each child of the elder dragon is the ancestor of a different type of dragons. You have the classic chromatic and metallic ones, sure, but hydras, wyvern, sea serpent and Chinese dragons are also distinct types of dragons you can face (or play)
>I never uses the term "otherkin", it's just me using this term as a short hand. As a matter of fact, the game is from the early 90s, which much predates the popularisation of the term. So... there's a bit of a mystery there
The game is available on the da trove, but it's in French.
The system is simple and straightforward, but solid.
However I did a fan translation of the basic rules, live on /tg/, a few years ago.
It's available there:
https://docs.google.com/document/d/1p2Tux5Hr853LyQT2eqZDGmbRigwhuuzO6QbVBX5_EBI/
Anonymous
6/25/2025, 3:37:15 AM No.95947030
Prowlers and Paragons.