Ysgath Discussion - /tg/ (#95943924) [Archived: 1082 hours ago]

Anonymous
6/24/2025, 7:12:55 PM No.95943924
1568827858394
1568827858394
md5: 72da8de71f06ca8056aca4c089d870a9🔍
Has anyone here tried or heard of this game? I tried reading it and its various supplement books from older editions for fun. But its a little too crunchy for me and making sense of all the attributes and how they all work together with other mechanics confuses my brain too much.
Replies: >>95947013 >>95948989 >>95955735
Anonymous
6/25/2025, 3:34:08 AM No.95947013
>>95943924 (OP)
>mmmnijmmjmmmnlmmnnnmhnmmmjimmmmnmhmm
What did they mean by this?
Replies: >>95947053 >>95949004
Anonymous
6/25/2025, 3:43:46 AM No.95947053
mixcollage-18-jan-2024-10-03-pm-5970
mixcollage-18-jan-2024-10-03-pm-5970
md5: 7a3403235a3070b5489188388d0c47ce🔍
>>95947013
Anonymous
6/25/2025, 3:53:24 AM No.95947092
From reading wikipedia, I have ascertained that this game is autistically crunchy and has freeform character building and development. It also says that the world is quite interesting. Tell me more
Anonymous
6/25/2025, 2:03:32 PM No.95948989
>>95943924 (OP)
I found a copy online (of the version you posted in the OP) and tried to run two sessions of it. It's basically d100 plus a two digit modifier aiming to roll very high type of system. Character creation takes ages and involves doing lots of small calculations and revolves around spending development points on your character's TEN ability scores and buying skills off a gigantic skill list. Making a character is tedious and boring but at least get to have character with quirky skills like sexual technique, execution, spying, trapping small animals and more. The combat is also tedious and requires note keeping for both GM and players...however fights in the game are lethal and can be over by the first round. In this game if you roll very well on a d100 you can actually choose where your strike lands and according to rules the optimal choice is the neck. The game uses action points and it works decently, a highly agile person can get up from prone and make an attack where as characters with average agility can only get up. The magic system uses spell points and your locked in to the school of magic you pick from the start. The book has lots of spells and their written in a short and concise way which makes it easy to read but it uses letters to me reference specific things such as C=cone area of effect and M=missile, which required me to make a reference sheet for the magic users, can't imagine how people did back in the day. The game took lots of effort to learn and wracked my brain. I had to find the previous edition to figure out some tricky rules because that edition was made for longtime fans. I absolutely love the design of the book, its got a punk zine feel to it. Shame the game is a slog to run though. It would require a lot of effort on the gm and players part to become familiar enough with the rules before this game begun to even run a decent pace.
Replies: >>95950548
Anonymous
6/25/2025, 2:07:36 PM No.95949004
>>95947013
he justa ate a spicy meatball
Anonymous
6/25/2025, 2:10:37 PM No.95949018
From what I've learned the game was popular back at the beginning of the hobby in 1979 only because there won't many alternatives to D&D at the time, it went through a heap of revisions and only ever attracted a small fan base. I kind of got obsessed with this game for a while and asked around I have met very few greybeards who have heard of it, let alone played it. Searching the web I found mentions of this game being on people's top 10 worst rpgs to play lists and conventions stories of people who played the game and spent hours making characters only to die in the first combat. Even people back then were turned off from its sheer complexity. Did I mention when you succeed on an attack roll you roll 2d10, pick the lowest then multiply it by the damage value then divide the result by 10 then you call out the number and the gm references a hit location table and so on and so on.
Anonymous
6/25/2025, 6:29:25 PM No.95950548
>>95948989

So wait its a d100 roll high system? Does that mean its beneficial to keep your skill numbers low then?
Replies: >>95954545
Anonymous
6/26/2025, 4:47:54 AM No.95954545
>>95950548
It's like to succeed you need to roll at least 100, to get a critical success you need 150 or more.

Having a low skill number means your character has a very weak understanding of that skill.
Anonymous
6/26/2025, 11:18:21 AM No.95955735
Screenshot_2024-07-13-06-47-59-87_1c337646f29875672b5a61192b9010f9
>>95943924 (OP)
Why do I get the feeling this game has some wild racism in it?
Replies: >>95955943
Anonymous
6/26/2025, 12:15:45 PM No.95955943
>>95955735
Because it has a Nordic sounding name? The guy who wrote it was a libertarian.