Mudcore but good - /tg/ (#95947690) [Archived: 815 hours ago]

Anonymous
6/25/2025, 6:45:23 AM No.95947690
feudal-life-farming-2140934060
feudal-life-farming-2140934060
md5: b6bf26b4af3efff4d5dcc0956402976f๐Ÿ”
Mudcore sucks buy role-playing a relatively low power group of village heroes is fun. Post some ways to have this kind of game work.

>Focus on village life initially
Have the village fleshed out with all the major roles covered (village leader, skilled laborers, clergy and village witch/wisdom). Have the players have a role in the village and and group of NPCs to care about.
>High lethality.. Provided the players take risks.
Mudcore games often pride themselves on being meat grinders. This should have the risks be real, but not kill the players just for playing. Village peasants didn't die in droves after all. But an owlbear should be a legitimately lethal foe that threatens the village (this adds tension and real risk).
>Limit equipment by availabillty, not price
Yeah, of course you can't find a decent sword here, but there is one in the big city. It's a full seasons journey there and back, but you can go. This adds tension too, because if you did the first part right, the players care that they are leaving their village. Possibly to be attacked.

These three things can actually make for a good night of gaming, or several nights. Bonus points if you pick a historical region and use that regions naming conventions exclusively.
Replies: >>95947701 >>95947825 >>95947931 >>95948004 >>95948050 >>95948068 >>95948387 >>95948395 >>95961124 >>95961830 >>95967280
Anonymous
6/25/2025, 6:48:31 AM No.95947701
>>95947690 (OP)
idk what mudcore is, but I definitely would never run one by the sound of how you describe it. RPGs are about adventure, treasure, magic.
Replies: >>95947830 >>95947838 >>95948840 >>95950374 >>95950402 >>95961883 >>95971088 >>95973598
Anonymous
6/25/2025, 7:13:43 AM No.95947825
>>95947690 (OP)
That doesn't sound good.
>'s a full seasons journey there and back
lmao
Anonymous
6/25/2025, 7:15:03 AM No.95947830
>>95947701
>I wouldn't run a game where the players are local heros defending a town they care about
>RPGs are ONLY about mercilessly seeking treasure.
ngmi
Anonymous
6/25/2025, 7:17:23 AM No.95947838
game 0_Ve9rhzKfQ
game 0_Ve9rhzKfQ
md5: eade958cf56472b725ebc97f8332b099๐Ÿ”
>>95947701
>idk what mudcore is
Mudcore is anything that is filthy, dirty, and muddy, both physically and usually morally. Think like Turnip28. Some people really hate it because they either hate indie products, or hate the ahistorical nature of it (Hollywood making the Medieval period always look filthy). It often goes hand-in-hand with grimdark and grimderp and often to the point of parody.
Replies: >>95947847 >>95947977 >>95947992
Anonymous
6/25/2025, 7:19:44 AM No.95947847
>>95947838
I would rather have games about evil spirits, demons, hell dimensions, bandits,
Replies: >>95947865 >>95951193
Anonymous
6/25/2025, 7:23:24 AM No.95947865
MisguidedYeti 79087654567678
MisguidedYeti 79087654567678
md5: 685419d02f3dbba68f4ab24f0c7061e9๐Ÿ”
>>95947847
Nothing prohibiting you from having those, mudcore is an aesthetic/atmosphere/tone.
Replies: >>95951193
Anonymous
6/25/2025, 7:41:20 AM No.95947931
00050-2225308480
00050-2225308480
md5: 42d49b2bbcf1bd75dd500c7191cda6a6๐Ÿ”
>>95947690 (OP)
I've played a game that's pretty much this so I can confirm that it does work.
The key areas you've outlined are important, especially the first two. It really hinges on how well the GM prepares the game however. There has to be pretty detailed family trees and relationships and the actual structure of the village has to be ironed out before play.

I'd also like to add that the GM probably should pre-gen some characters for the players to choose from to make sure the characters are heavily integrated into the village life. The characters family, clan and village (and possibly church) is their world and safety net. It doesn't work if the players don't care.

Completely agree with the second point. We played using harnmaster 1e which has a pretty cool combat system where one bad hit will kill your character outright, and this caused the players to be very careful with picking fights. Characters might not also be trained to fight. This also obviously means that the GM has to allow for a wide selection of skills to be used so as to not make a character useless.

I don't see a need to be super restrictive with mundane equipment. Maintaining a militia was often legally required historically and there are most likely at least one knight (the fief holder) with retinue somewhat close by. Don't forget that the PCs can be tied to the knight's household or militia members too. Don't restrict yourself to thinking that the characters has to be serfs. In our game we had the daughter of a travelling merchant, religious acolyte and up and coming militiaman

I'd also like to add that the GM needs to have some sort of plot in mind for this to actually prod the players into role playing. Impending starvation, monster sightings, intrigues and conflicts between interest groups in the village, marauding soldiers in the area, rising unrest, etc. Probably best to have a few different plots happening, but not to the point where it gets farcical with everything happening at once.
Anonymous
6/25/2025, 7:55:37 AM No.95947977
>>95947838
I hate it because it's ugly and boring, and the fans all seem to be insufferable fags that think it's clever rather than lazy.
Anonymous
6/25/2025, 7:59:11 AM No.95947992
>>95947838
I don't think turnip28 is, that's grimdark. Mudcoreness always seems more associated with people misunderstanding realism and doing "erm actually everyone just around doing nothing and being sick and dirty and dying!" to excuse their boring failed realism games where nothing happens and you can't win.
If it had big fantasy turnips in it they'd probably start huffing about how turnips can't be that big, everyone would have food then.
Replies: >>95947999
Anonymous
6/25/2025, 8:02:33 AM No.95947999
8075843
8075843
md5: 67a2cf1d8a403478a0e83f5443020251๐Ÿ”
>>95947992
>turnip28
>grimdark
Lmao, I see you're completely unfamiliar with Turnip28.
Replies: >>95948015
Anonymous
6/25/2025, 8:05:47 AM No.95948004
>>95947690 (OP)
>It's a full seasons journey there and back, but you can go
If you want to be plausible, most medieval villages were located within a couple days distance from a market town.
Anonymous
6/25/2025, 8:10:10 AM No.95948015
>>95947999
The game that patented grimdark had squads of orcs with mental illnesses that would randomly run up to their enemies and be friendly to them. Grimdark doesn't mean it can't be silly or funny.
Replies: >>95948022
Anonymous
6/25/2025, 8:12:06 AM No.95948022
>>95948015
It only became grimdark after it serious'd itself up in 3rd to 4th edition.
Replies: >>95948129
Anonymous
6/25/2025, 8:19:43 AM No.95948050
>>95947690 (OP)
Isn't that just Ryuutama?
Anonymous
6/25/2025, 8:23:40 AM No.95948068
>>95947690 (OP)
Your village is 1000's of miles from the nearest economic hub?

Why would a village like that exist ever, for any reason?
Replies: >>95948099 >>95948137 >>95948151 >>95952835
Anonymous
6/25/2025, 8:30:36 AM No.95948099
verne troyer struggling with a turkey
verne troyer struggling with a turkey
md5: 6ffc9f4e1a536ee9f9d02bd9485ced2a๐Ÿ”
>>95948068
American's struggle to fathom that most people around the world don't need to drive 12 hours to find the next hub of civilization. Mind you the inverse is true as well, Europeans think they can hit all 50 American state capitals in a week because they cannot fathom the distances involved.
Replies: >>95948296
Anonymous
6/25/2025, 8:39:53 AM No.95948129
>>95948022
Grimdark was always used for when it was comically grim and dark. Grimdark is when you're grim and dark and it's a bit silly. Otherwise it's just grim. Turnip28 is exactly from that "everyone is muddy and and gross and tormented and its silly too".
Anonymous
6/25/2025, 8:42:25 AM No.95948137
>>95948068
Mining
Replies: >>95948296
Anonymous
6/25/2025, 8:46:52 AM No.95948151
>>95948068
>Why would a village like that exist ever, for any reason?
That's for the feudal lord to know, peasants just farm where they are told to farm.
Replies: >>95950783
Anonymous
6/25/2025, 8:50:22 AM No.95948163
can someone post the screenshot of the mudcore pasta
Anonymous
6/25/2025, 9:44:00 AM No.95948296
>>95948099
America is big, sure, but the most remote town in america is still only 250 miles from the nearest big city (Las vegas in this case).
The example OP gives is equivalent to saying
>Yeah, of course you can't find a decent sword here in Illinois, You'll have to walk to Philladelphia for fancy shit like that.

>>95948137
Mining is one of the worst examples you could have picked anon. Mining towns exist to provide material to an economic hub and are reliant on trade.

Remote fishing villages did exist historically, but they would realistically be 5 days walk from the nearest larger city (or much shorter by boat) compared to half a season like in the OP
Replies: >>95960356
Anonymous
6/25/2025, 10:19:47 AM No.95948387
>>95947690 (OP)
>It's a full seasons journey there and back, but you can go.
Seriously?
Anonymous
6/25/2025, 10:27:27 AM No.95948395
>>95947690 (OP)
I just cannot get over how retarded your "nearest city is a half season away" comment is. Most seasons are around 90 days. According to Google, a human can walk 20-30 miles a day. In 45 days, a person could *easily* walk the longest length, north to south, on Britain. You could walk the entire length of the fucking island in a season. God damn it, I don't know why it rustles my jimmies so much, but it does. It's like, you're railing against mudcore, but you're falling for the exact same fucking fallacies that lead to mudcore in the first place.
Anonymous
6/25/2025, 1:21:15 PM No.95948840
>>95947701
Adventure is your character doing something extranordinary, different and noteworthy. If they come from a Village, travelling beyond the mountains to the Big City is a big part of the adventure. If they start in the Big City, then travelling to the Flying City of Mages would be the adventure.If you start them in the Flying City of Mages (where every baby can shoot lightning from their ass) you will quickly find you have nowhere greater to go to.

It's all about setting the norms and then letting them explore (adventure) beyond them. Set the baseline low to begin with and you have more to work with, set it to high at the start and even the fantastical appears boring and mundane very quickly.
Anonymous
6/25/2025, 5:51:53 PM No.95950288
Oh I get it, mudcore is Oregon Trail.
>you died of dysentery
Anonymous
6/25/2025, 6:04:22 PM No.95950374
>>95947701
Not all RPGs are about that, and that's okay.
Replies: >>95950456
Anonymous
6/25/2025, 6:08:16 PM No.95950402
>>95947701
>adventure, treasure, magic.
nothing of what op said excludes any of that
Anonymous
6/25/2025, 6:16:02 PM No.95950456
>>95950374
the good ones are, they're supposed to be.
Anonymous
6/25/2025, 7:07:20 PM No.95950783
>>95948151
If the farms are too far away from the city the food will go bad before it gets there.
Replies: >>95951810
Anonymous
6/25/2025, 8:07:06 PM No.95951193
>>95947847
>>95947865
Best example of this is Gurps Fantasy II, which is about fantasy eskimos at constant risk of being killed by dark gods if they step outside the village.
Anonymous
6/25/2025, 9:24:28 PM No.95951810
>>95950783
maybe this particular village makes produce that's all dried, salted, or pickled
Anonymous
6/25/2025, 11:37:30 PM No.95952835
>>95948068
Your first plot hook is figuring this out.
Anonymous
6/27/2025, 1:47:36 AM No.95960356
>>95948296
I mean yeah, the same way you can't really find good pizza on the west coast buy you can find some bomb mexican food. Different regions have different specialties.
Anonymous
6/27/2025, 2:58:56 AM No.95960764
>needing a sword

I'm sure there's God's own weapon in the village storehouse - the billhook
Replies: >>95961081
Anonymous
6/27/2025, 4:00:19 AM No.95961081
OP here, I see that I was a bit retarded on the distance. The point is getting access to things outside normal village life should be an adventure in and of itself. Not that it should be annoyingly difficult every time (that's shitty mudcore).

>>95960764
True, and spears.
Anonymous
6/27/2025, 4:10:53 AM No.95961124
>>95947690 (OP)
Traditional games?
Replies: >>95961685
Anonymous
6/27/2025, 6:21:17 AM No.95961685
>>95961124
>>Here's a campaign idea
> Uh.... GAMES????
Replies: >>95961856
Anonymous
6/27/2025, 6:56:26 AM No.95961830
>>95947690 (OP)
King of the Dragon Pass video game is the only piece of media that reminds me of what you want. Idk if there are tabletops for that.
Replies: >>95962111
Anonymous
6/27/2025, 7:05:02 AM No.95961856
>>95961685
Stop giving this nigger (you)s and maybe he'll stop spamming.
Anonymous
6/27/2025, 7:10:37 AM No.95961883
F5GodGfWIAAbL_z
F5GodGfWIAAbL_z
md5: 11297295a062069703d94588f690c2fd๐Ÿ”
>>95947701
This image is the heart of mudcore.
Take medieval history, strip away any colour and joy, cover it in mud and filth, make certain that peasants live bleak and miserable and filthy lives, any colour and opulence and happiness is reserved exclusively for the lords of the land who are depicted as either gluttonous tyrants profiting from the misery of their serfs or benevolent rulers who manage the downtrodden masses who would be incapable of looking after themselves without them.
You can have a low-magic, low-level, village-focused adventure without it being mudcore. It only becomes mudcore if there is an excessive focus on medieval misery, suffering and hardship.
So the OP's scenario isn't mudcore at all as it doesn't focus on any of those gritty and "realistic" elements, it's just a low-level adventure.
Anonymous
6/27/2025, 8:17:14 AM No.95962111
>>95961830
...seriously?
Anonymous
6/28/2025, 1:37:01 AM No.95967280
>>95947690 (OP)
>that cheeky cunt on the horse just catching flying arrows with his hands
H-He's fast.
Anonymous
6/28/2025, 4:01:24 PM No.95971088
mudcore
mudcore
md5: fa42ad3f344c50325227be4e0806d5d4๐Ÿ”
>>95947701
Anonymous
6/28/2025, 11:35:30 PM No.95973598
>>95947701
OP is quite literally trying to โ€œfixโ€ mudcore by reintroducing all those things.
Replies: >>95974488
Anonymous
6/29/2025, 2:13:44 AM No.95974421
Underrated thread.
Anonymous
6/29/2025, 2:27:21 AM No.95974488
>>95973598
But by adding those things it stops being mudcore.
Replies: >>95974556
Anonymous
6/29/2025, 2:38:22 AM No.95974556
>>95974488
The idea is that mudcore throws the baby out with the bathwater, so instead heโ€™s brainstorming ways to adapt them.