Seven of Cups edition
>"New" Psion UA: https://media.dndbeyond.com/compendium-images/ua/the-psion/mXCPWlh2yy5tBKqP/UA2025-ThePsion.pdf>2024 PHB Scan (No more fingers edition)https://files.catbox.moe/g8oo9h.pdf
>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h
>2024 DMGhttps://files.catbox.moe/fd04pq.pdf
>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf
>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua
>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)http://5e.tools
>5etools (2014)https://2014.5e.tools/
>TroveThe Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg
>Resources:https://pastebin.com/X1TFNxck
Previous thread
>>95924803>TQWhat do you like to make illusions? "Holograms", hypnosis, ectoplasm, something else?
>BTQHow do you get your imagination going for ttrpgs?
>TQ
I'll be honest, anon, I avoid using illusion and deception in games, they usually just don't appeal to me and feel kinda "boring". Sometimes they can be useful though.
>How do you get your imagination going for TTRPGs?
I take inspiration from EVERYTHING. Books, movies, video games, my time in the military (unbelievably helpful in all aspects of life). My imagination is usually never the limiting factor.
>>95948249 (OP)>What do you like to make illusions? "Holograms", hypnosis, ectoplasm, something else?wut?
>>BTQ>How do you get your imagination going for ttrpgs?ADHD. My imagination is always on.
>>95948249 (OP)>TQWhy, I use rules from superior systems of course.
>FigmentA figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.) Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you cannot speak, the image produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like.
Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly.
>GlamerA glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
>PatternLike a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it.
>PhantasmA phantasm spell creates a mental image that usually only the caster and the subject (or subjects) of the spell can perceive. This impression is totally in the minds of the subjects. Third parties viewing or studying the scene don’t notice the phantasm.
>ShadowA shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
>>95948364> I take inspiration from EVERYTHING. Books, movies, video games, my time in the military (unbelievably helpful in all aspects of life). My imagination is usually never the limiting factor.Same, media helps me. So does going on trips to other countries. I’ve asked this btq before but always nice to hear what inspires people.
>>95947667>So it sounds like you want ONLY priests to be able to heal? Is that it? I suppose that means you should define what a priest is.No, the opposite. I don't want religious people to have their own special classes. If you are a healer at the Church, or a healer at the secular hospital, you should have the same class, and the same for a magic warrior at the Church or a mercenary, etc. The difference between a religious person and a nonreligious person is just "how much do the gods like you"/"how much do people like you for being religious," not entirely separate spell lists and class features.
>>95948435As antithetical as tags are for 5e, I love them. Being able to create separate rules for something, place it in the book, and then any such part of the game that interacts with them would be able to look them up is so damn useful. Sometimes I hate 5e.
>Figmentminor illusion, silent image
>Glamerdancing lights, invoke duplicity, major image
>Patterncolor spray, hypnotic pattern
>PhantasmPhantasmal force and killer
>ShadowHallucinatory terrain, illusory dragon
is this about right?
>>95948494>I don't want religious people to have their own special classes. IWell, that's much easier. Just ban those classes.
How often do you see dinosaurs in your games?
>>95948560Every single game night. I have not just one, not even two, but three fucking Halflings riding dinos in my Eberron party.
>>95948249 (OP)>TQI used to love illusions, but they always feel cheap and I have trouble integrating them mechanically in a way that makes them either fair or effective
>BTQBooks, history, movies, etc. What's most effective for me is writing something down and coming back to it in a few days and seeing what I find exciting about it, since that will transfer to my own engagement which will make me a better DM. That said, my stuff i pretty vanilla and I'm not very imaginative. I'm thankfully getting replaced by one of the other players who wants to DM
Speaking of, I had a character idea and I'm curious to know how I could achieve it mechanically. I want to play an UNdead Warlock who uses the Form of Dread as a superhero transformation. His alter ego would be a rich party kid masquerading as a 'sorcerer', who gets his magic from his bloodline. In actuality he gets his power from his lich ancestor who recently took a shine to him for reasons. He now keeps his powers under wraps until he transforms into 'The Spook', who looks exactly like him but in black face. Everyone is willing to go along with it, but I want to be able to hide this identity mechanically as much as possible. Are there feats, invocations etc that can make this work more easily other than just praying for good stealth and deception rolls?
Why are there no wolf people when we already have gnolls and tabaxi?
>>95948579Weird how there are several cat people, elephants, hyena, fish, turtles, rabbits, 3 kinds of birds and the closest we have to wolves is the shifter, because it's the werewolf race.
The answer is because they are furry.
>>95948579I was going to say that it's because there wasn't one in previous editions and the 5e devs can only make a new thing if a dying child asks them to, but actually Lupins were in older editions of D&D so I don't know.
>>95948579>gnollsI mean, if we're counting fiends as races, then we do have wolves already in werewolves.
DM is allowing us to either roll HP or pick the average, rounding up before CON. Why the hell would I ever want to roll? Human sorcerer if it matters
>>95948697average since it rounds up is always better
>>95948697Chaos.
Unless you're really attached to the character or play style, just roll HP.
>>95948649>5e devs can only make a new thing if a dying child asks them toSo what you're saying is that I need to irradiate children until one of them gets a dire enough cancer to convince the 5e devs to give Mystic another go.
Will anyone care for bestiaries anymore?
What kind of 5e content is even worth making?
>>95948767Content that your players will enjoy
>>95947630If you feel that the time spent on each room is too much and and want to change that, there are simple and time-tested solutions for that.
Keep track of time, and start rolling for random encounters and wandering monsters - this not only gives a sense of tension and danger to supposedly hostile environments like dungeons, it'll speed up everything tremendously. It also allows you to impart more meaning to resource expenditure and preparation (and of course carrying capacity)- which is an aspect of the game that a lot of those huge dungeons are designed to interact with.
>>95948494based on
>>95947255 you appear to have fundamental misconceptions between how things work in DND and how you think they do. You should read the books, or if you have already read them, you should read them again.
>>95948767Bestiaries are nice enough, but there's not really much of an incentive to buy them except as table books. They can look nice but that's about it. It's incredibly easy to make your own monsters or look them up online at this point.
>>95948697For a lot of people, optimization isn't the main goal for their character. Some people like the variability you get from rolling.
>>95948925>not really much of an incentive to buy them except as table books. They can look nice but that's about it. It's incredibly easy to make your own monsters or look them up online at this point.What if they are interesting monster ideas, or entire groups of related monsters with extensively written ecology and adventure hooks?
New DM here, got my first PC death sadly and another PC was the indirect cause of this death with his carelessness.
For context this aftermentioned PC got in trouble multiple times because of this carelessness of his but he almost enterily suffered the consequences alone up until now. Now the dead PC's players has some kind of animosity towards that player threatening to make accidents happen with his next PC (the original PC's brother) and outright attack him if the culprit will lie about his PC's demise.
How do i deescalate without appearing too hard nor too soft on the careless player? It's not that hard of a grudge, we are irl friends all of us after all but i still don't want deaths to be taken lightly and i would also like to teach a lesson in acting carelessly in a dangerous dungeon.
So whenever I see AI brought up in here, its met with hostility. What gives?I've found it to be a great tool to get my creativity flowing when I hit a bump and the art saves me so much time trying to find something relatively unique amongst mountains of real art or paying out the ass in commissions for some mid artist to make it for me. This is fucking 4chan so I know you all don't give a shit about the ethics of it. And I'm not talking about just having chatgpt write your campaign for you.
>>95949030Storyshitter DMs get assblasted that they won’t be the next Hemingway so they blame AI
>>95949030fuck off back to kashmir please
>>95949039That makes some sense I suppose.
>>95949044I'm probably whiter than you are, amerimutt.
>>95949030Take your AI slop and shove it UP YOUR FUCKING ASS
>>95948577Blackface is cringe, but mask of many faces is the obvious invocation choice. Also you could do one with shadows, although it’s a bit shit
>>95949030>What gives?Retards use it like retards, which makes other retards seethe.
>>95948968>What if they are [a bunch of stuff most DMs wouldn’t use]Same answer. The only D&D content worth writing is content that you want to have for yourself and your own table.
Are flashbacks viable during a campaign? Have you ever had to partake in a historical event as a younger version of either your character(s) or character(s) you know, in your setting, as part of a flashback?
>>95949030>I've found it to be a great tool to get my creativity flowing when I hit a bumpI’ve never understood this. Just sit back and let your mind wander and you’ll come up with a dozen new ideas. Fuck, I’ve been working 60 hours a week for the past month, and it all still comes flowing as soon as get out a pencil and a blank sheet of paper.
>the art saves me so much time trying to find something relatively unique amongst mountains of real art or paying out the ass in commissions for some mid artist to make it for meJust write out a description of whatever it is and read it out to your players. AI will only spit out the lowest common denominator of whatever it is you ask after. Hell, it can’t even accurately represent most of the races in my setting, let alone specific characters.
>And I'm not talking about just having chatgpt write your campaign for you.Relying too much on a tool will keep you from developing your own capabilities. The more you try to outsource your creativity instead of using your own brain, the more your campaign will regress to the mean. And it’s fine if that’s what you want, but some people engage in this hobby precisely BECAUSE the only real limit is your imagination.
>>95948249 (OP)I get the general symbolism of cups, swords and whatnot, but the numerical significance isn't obvious to me. Minor arcana is confusing.
>>95949387I had my players play as the ancient fallen heroes and determine details of how they died. Gave them a chance to play around with powerful abilities and make their mark on the lore of the world. The BBEG was even altered some from how they fought it. Went over well.
>>95949446This is exactly the type of thing I'm looking for. Would you be willing to elaborate on the event? In lieu of an essay, would you at least be willing to share what worked well, and what didn't?
>>95949442>the numerical significance isn't obvious to meIt’s more or less entirely drawn from how the cards were traditionally illustrated. Remember, divination via tarot came something like three centuries after the decks were refined as playing cards.
>>95949001You explain that first and foremost it's just a game and there is no reason to take serious topics in game serious outside the game. Second, explain actions have consequences and you are not running a railroaded campaign and stupid decisions can backfire. You need to decide how permanent you want the death to be- is resurrection magic in your game? How common/availale is it? Explain to them, if you want it to be so, that they could resurrect the dead PC, make it a quest to get the materials needed or tie it in to the story somehow if they care to come back or you allow it. Whatever you do, don't walk back the death too easily so you press upon that if you are careless and flippant, just like in the real world, it can be deadly. I'd go ahead and nip that "revenge" thing now or it will cause problems later. Explain you wont be allowing flat out PVP but having in character animosity can make for good rp as long as its not grinding the game to a halt.
>>95948697Roll until you get higher than average, then start taking averages
>>95948925>based on >>95947255(You)(Cross-thread) you appear to have fundamental misconceptions between how things work in DND and how you think they do. You should read the books, or if you have already read them, you should read them again.Nah. I've read enough D&D for one lifetime. If you think I'm wrong then say how, don't demand I read 900 pages before coming back to ask exactly the same question.
>>95949438>I’ve never understood this. Just sit back and let your mind wander and you’ll come up with a dozen new ideas.I think people who use AI in this way genuinely are substantially less creative. Whenever I try using AI for "ideas", I generally get extremely sub-par ideas. But I spend a lot of time on writing (do so professionally, though just enough to make ends meet) and love worldbuilding, so the AI trying to come up with something interesting winds up being very flat compared to what I can do offhand.
If, on the other hand, you're a 90 IQ wagie whose idea of creative is "what if the elves... were tall!!" then probably AI is amazing and its ideas are 500x better than what you could do.
>>95949460It was a good while ago but from what I can recall what worked really well was that it was in bitesize pieces - I had them going from place to place gathering items of import to power themselves up or gain important information, and upon acquiring something they'd share a vision of the heroes. Each vision was the lead up to said heroes' fight with the BBEG. Starting from some basic roleplaying between the heroes, the build up, the fight itself etc. I left them to determine the personalities and quirks of the heroes on their own to help them leave their mark a little more deeply and I think the time between the visions helped to give them time to think about that. In way of combat balance, there basically was none. It was a fight they knew they'd lose and they let loose with everything they had just trying to leave their mark to maybe help themselves in the future. There was a bunch of stuff they did, but the main thing i can remember was damaging some of its equipment which lead to some instability in some of their abilities. All that said, my players are whores for exposition and suckle up my worldbuilding like hungry babies. Your mileage may vary.
So, I will be rolling a cult leader in a good-aligned cult with a total of three leaders, each being a celestial warlock that is trying to raise an empyrean into true godhood with the pact being to become the first three chosen apostles. The cult focuses on healing, feeding etc. the poor and needy that the main churches often forget about, and also to infiltrate light domain churches with fake priesthood that syphons religious energy through their warlock spell foci.
I've been digging into a ton of irl cults and guides to cults in games etc., but I'd like a personal opinion - has any of you anons ever ran as a cult members or a cult leader? Anything that has worked out well so that I may implement it?
>>95949030there are retards who cannot use a tool properly and therefore assume anyone using it is just entirely relying on it instead of using it as support material, the exact same way you use any published content, ie as food for inspiration
>>95950073So why not just read the other materials instead of having it filtered through corpo algo designed to make you feel good? Like, LLMs out meow often are heavily censored or biased so you’re getting kind of a cringe piece of the pie
>>95949030ai became really annoying really quickly. you got a whole generation with iphones and tiktok and now they dont even write or illustrate anything, you keep getting prefaced with this stale, dash filled, response to everything. in real life you could haul off and smack 'em for shit like that. I don't like it. shouldn't need ai to write for you, draw for you, decide for you. but somehow and someway it's becoming annoyingly normalized.
>>95950339I largely agree with you except for
>draw for youYeah sure, you can try and draw Gorgalotha the Cock Destroyer yourself, but its going to suck ass for the majority of people. Skill in that regard takes a whole lot more work than everything else you make. Who the fuck has time to become a legitimate artist just to play D&D, especially if its not an interest they hold? Criticism for most of what AI produces is fair as fuck, but the art it can shit out takes a massive dump on or is at least comparable to your average middling artist.
>>95950339>but somehow and someway it's becoming annoyingly normalized.I realized lately that the problem isn't that the average person is stupid. I'm sure a number of them are, of course, but the more fundamental issue is that the average person doesn't WANT to think. They want to have opinions, they want to have desires, but they don't want to have to engage critically with anything. And we keep giving them more tools that let them avoid thinking--social media with endless scrolling so they never have to think about how long they've been glued to the screen, food delivery apps that let you bundle orders from multiple restaurants so you never have to think about what people might be able to agree on for dinner, and now AI so that you don't even have to think about how to answer basic questions.
I have nothing but disdain for people who choose to stop thinking.
>>95950436They did it for decades prior to AI, pen on paper, by talentless nerds, and they look good enough.
Ai can give you stuff for sure, but like, don’t make it seem like your doodles aren valuable either
>>95950436>Who the fuck has time to become a legitimate artist just to play D&DI would never ask anyone to take the time to learn to draw just to play D&D. I am, however, a little confused by the question, given that no part of D&D requires any sort of visual depiction in the first place.
>>95950436>Who the fuck has time to become a legitimate artist just to play D&D, especially if its not an interest they hold?>Who the fuck has time to become a legitimate miniature sculptor just to play D&D, especially if its not an interest they hold?>Who the fuck has time to become a legitimate cartographer just to play D&D, especially if its not an interest they hold?>Who the fuck has time to become a legitimate voice actor just to play D&D, especially if its not an interest they hold?
>>95950561Fair, a little graphical fidelity can't hurt though when its so easily accessible.
>>95950577You don't NEED it, no. Nor do you NEED battlemaps, or a VTT, minis or half a dozen other things used to make things better.
>>95950661Exactly, which is why most people don't do any of those things and take them from elsewhere, if at all.
>>95950721>missing the point this thoroughlyYou're allowed to be a goddamn amateur when playing a game with your friends. I can't imagine anything more off-putting than a DM--or, god forbid, a player--typing everything into their phone so that an AI can voice their lines.
>>95950782How do you arrive at that from generating images in game prep?
>>95950782I played in a one shot where someone had used ChatGPT to reply for their character so we waited for them to type it in, waited for the bot to type out the reply, then had the player read the AIs words to us.
It was interesting for sure, but it took forever and it wasn’t worth the time or effort
>>95950830I'm totally in favour of casual AI use but that is retarded. It should be supplementary at best.
>>95950830They better have been playing and autognome for that shit.
>>95950721>a little graphical fidelity can't hurt thoughIt absolutely fucking can. Have you ever noticed how much people tend to hate remakes of classic video games, even when they change nothing other than updating the graphics? Low fidelity requires and prompts imagination. The reason people describe those old games as having more "soul" is simply a function of them having more space to fill in the details themselves.
If you just flash a sheet of paper with an AI-generated picture of a dragon printed on it, sure, I know what the dragon looks like. But if you instead describe its features as it comes into view, voice low with menace as you detail its body language, I know what the dragon IS. And, better yet, I know what features you consider relevant--even if the artwork did show the dragon having a prominent crest on its head, I wouldn't necessarily know to focus on that detail the way that I would if you're emphasizing it in your description.
And all of that is ignoring the inherent limitations of AI. If you want something more than a single standard deviation outside of the most generic Warcraft pop culture milieu, you're going to have to fucking work for it. And I'm not just saying that as a stubborn Luddite--I've spent hours prompting AI art models to see if they can generate art for the characters and creatures in my games. I've tried using other models to reverse-engineer prompts from artwork I've commissioned, I've tried getting help from the AI threads here on /tg/, and I've been consistently unable to get AI models to provide me with anything usable. Given that AI is already unable to keep up with my games, shackling myself to its level of "graphical fidelity" would absolutely hurt, regardless of how easily accessible it might be.
>>95950828>>Who the fuck has time to become a legitimate voice actor just to play D&D, especially if its not an interest they hold?>Exactly, which is why most people don't do any of those things and take them from elsewhere, if at all.
>>95950154>So why not just read the other materials instead of having it filtered through corpo algo designed to make you feel good? Like, LLMs out meow often are heavily censored or biased so you’re getting kind of a cringe piece of the piewho says I dont, retard? it's always the same black and white with you dumb luddites, if anyone uses NEWTOOL, it means they must only ever use NEWTOOL and everything they do relies entirely 100% on NEWTOOL and they trust NEWTOOL with their life and to fuck their wife
>>95950935>he doesn’t do silly voices
>>95950935I know autism is rife here but come on now. Subtext is important.
>>95950951>he doesn't call it fun noises with boyses
>>95950947>ignores the censorship / corpo problem with ai and defends ai because he’s totally not a cuckold who’s afraid of letting go of new tool
>>95950951I do do silly voices, just like I do quick-and-dirty sketches. In neither case is the point to seem "legitimate" about it.
>>95950964The point being made was that it's just as retarded to think you need professional-grade voice acting for your elfgames as it is to think you need professional-grade artwork. You're playing a game with friends, for Christ's sake.
>>95949001If everyone are IRL friends and not just acquaintances, all hinges on how the careless player (player C) feels about the situation.
>Does player C feel remorse?>Does player C's character feel remorse?>Is player C/his character flippant about it?>Could this be a character defining momment for player C's character?The betrayed player (player B) might be genuinely upset at player C and at you for letting these antics drag on for so long, "if the DM lets player C be a cunt, so can I". if this was an online game with stranger, I'd cut my losses and drop one of the players but an IRL game with real friends should be made of way tougher stuff, OoC you can talk to both players.
>hey guys, i'm trying to run a game but player C, your bullshit ruind player B's fun, knock that shit off. Player B, I know it sucks but in character your brothjer probably has no idea what happened so meta gaming that shit is lame too, so don't.How do the other players feel about what transpired?
>>95950947>>So whenever I see AI brought up in here, its met with hostility. What gives?>gets answers>gets hostile about them
>>95951073I asked the original question and I only respond now to tell you I've done nothing but lurk since. Seems to have caused quite the stir.
>>95951104And would you say that more hostility has come from the people answering your question or from the people pushing back against their answers?
>>95949030Often, people are only posting their AI here to show it off because they want their image to be recognized as good; and they have no one else to show it to.
Their image is only tangentially related to D&D because their post is, as if they made the post only to show off their art
>>95949071>>95950436like these posts.
A better question is why do you care? This is 4chan, unchecked animosity toward anything for any reason is perfectly normal. Pic related. Everyone remembers that furry fuck constantly posting his OC DND character. He paid good money for someone to commission it, and people shat on it regardless. But you didn't create anything, so you shouldn't take it as a personal attack.
>>95951136Fuck me if that doesn't make it look like a Donkey Kong character.
>>95951136>paid good money for itThat's even more pathetic than giving a shit about ai. Fuck that era of 5eggs was terrible.
>>95951136>A better question is why do you care?People in these threads have a bad habit of forgetting that the only opinions that matter are the ones that share your table with you. I know exactly what people here are likely to think about the character designs in my current campaign, but my players love them. And said players are responsible for about half of the characters depicted here, since I've let them roll up side characters for one-shots and side roleplays that influence and intersect with, but do not drive, the main campaign.
I don't spam this shit because I know /tg/ won't care for it, but I likewise don't need /tg/'s approval to like it.
>>95951120Kind of just the same shit on both sides honestly, there's been some earnest replies for and against, and shit flinging from each side. Just your standard 4chan debate, I think.
>>95951186And for most, they are both equally repulsive. The furry poster can be upset since he paid money for his garbage, but the AI poster loses nothing but still feels slighted.
>>95951216>People in these threads have a bad habit of forgetting that the only opinions that matter are the ones that share your table with you.And there lies the heart of the situation. AI slop posters are 85% more likely to be nogames who have no one to share their art with, so they come here to do it.
>>95951216Tell me about the three-eyed people with the tails.
>>95951485they're gay and oppressed
>>95949030AI is slop for normgroids, take it to facebook
>>95951485Surai are aquatic marsupials originally native to the Elemental Plane of Water, where they lived on vast leviathans in a commensalistic-to-mutualistic relationship. The "third eye" functions along with several ampullae on their ossicones to provide them with a rudimentary sense of electroreception underwater, though some claim to get impressions from it even when surfaced. They have a complicated lung-and-gill structure that consists of a pair of upper chambers that then route into either their true lungs or out through their gills, depending on whether they're above or below water. Their hair-like tendrils actually developed from lures like those of anglerfish, meaning they can provide very dim illumination out to a very short range.
You might notice that Isüdé (the one in the pom-pom shoes) has smaller feet than the others. The player who doodles the character references did his design first, but later decided that the race looked better with larger, more paddle-like feet for swimming. The four designs on the left are all from the same region of the world, in which the campaign is taking place, while the three characters on the right are from the other three areas in which the race has a significant presence.
Do you think that 2024 5e could have a Monk that's built around Stances? It could have an ability like this for example:
>Enduring Mountain Stance
>When you expend a Focus Point to use Patient Defense you can choose to enter this Stance for 1 minute or until you enter another stance. While in this stance, whenever you use Deflect Attacks, you can reroll the d10 and choose whichever roll to use.
at higher levels you could add an upgrade that does something like
>While in this Stance you gain a special reaction that you can use once before the start of your next turn. You can use this special reaction only to use Deflect Attacks.
You could have one for Flurry of Blows that boosts your offensives and for Step of the Wind that increases your mobility (something like the Jump Spell comes to mind).
>>95951762Seems like you'd either end up with something so fiddly that you're doing a lot of tracking for comparatively little gain, or it would generally be so obvious which stance you wanted to be in that there was little to no mechanical difference from just having the benefits baseline. Sell me on the concept.
>>95951762It needs a theme other than "stances". Drunken master is a stance monk without having to think about it
>Monkey Plucks Two Peachesextra movement + disengage when you flurry of blows.
>Crouching Tigerbecause standing from prone only costs you 5ft rather than half your movement, ranged attacks have disadvantage against you if you drop to prone.
>Hidden Dragonif you take the dodge action, you have a greater chance of redirecting an enemy's missed attack.
>>95951797>>95951872The concept is something that we see in other games like Pathfinder for example, you could introduce more mystical elements to it- in general I was thinking would effectively function as a boost to the base classes mechanics. Sorta like the old Purple Dragon Knight that more or less buffed the base Fighter features, these are just placed into stances rather than continuous boosts to the abilities directly.
Also stances are cool, and can be flavored in a lot of different ways for different styles of monks.
>>95951973>Sorta like the old [famously shit subclass that nobody took]>but more conditionalYou're really not doing a good job of selling the concept. Actually lay out what you're trying to evoke, and why you think it would be best achieved in the manner you're proposing.
>>95951973>Sorta like the old Purple Dragon Knight that more or less buffed the base Fighter features,that sounds like drunken master...
>>95952075>>95952044I'm thinking something like a master of the body, someone able to shift and twist their form to keep their enemies at bay, defend themselves, or move with incredible grace. They can keep those stances going for an entire fight rather than just for one turn like say the Drunken Master. Mechanically speaking I think it easiest to trigger them off of the Monk's Focus features as they flow nicely into the stance itself, I could also see the stances giving a passive benefit and an active one for their duration. You could make a capstone that even lets them enter into multiple stances at once.
>>95949001Kill more of the players.
>>95952206>someone able to shift and twist their form to keep their enemies at bay, defend themselves, or move with incredible grace. >The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master's erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.Bruh.
>>95952238Then in that case, couldn't this concept just be an adjustment to the Drunk Monk itself? No need to make a new subclass, but instead change an old one?
>>95952289You're welcome to try. Go off king.
>>95950951>>95950973>they don't call it masterwork voicecrafting
>>95951251>AI slop posters are 85% more likely to be nogames who have no one to share their art with, so they come here to do it.Are they? I rarely post my slop and keep it in the slop thread, but generally I had the impression that at least some of them play. Personally, my non-practice (just prompt shit to see what works) non-therapy art (schizo stuff as I am from the looney bin) slop is for the characters or specific buildings etc. and sometimes a song to celebrate whatever fucking retarded thing the table did, which only makes sense to us players, pic and song related, an NPC celestial warlock that is in the same cult as my PC, a song that I made quickly for a quick welcome to the Stormwreck Isle I DMed, which played while I was setting up the table, and a retarded situation put into song.
https://suno.com/s/acALapYKUbsMGTXp
https://suno.com/s/fX2sRKKQaTghKZm4
There are maybe three to maybe four anons in the /slop/ threads who are certified nogames, rest seem to follow a logic in their stuff.
Slop is fine, provided the table enjoys it and it's not just random "look at me" spam. My table often asks me to make stuff, and I do.
>>95952494And see, people posting slop in the slop threads are fine, but as you pointed out
>and it's not just random "look at me" spam.the guys who leave containment are the nogames
>>95951000>do dolol, you said poop
>>95952647what does a trickster paladin mean? someone who upholds an oath to break their promises and to cause mischief?
>>95952797Sworn to steal bikes and read palms for money.
>>95952647>I swore to defend the weak and be a bulwark against those who would exploit them>I swore to exact vengeance on those who wrong those weaker than themselves and ensure that justice triumphs in the end>I swore to bring law to the lawless, to bring about a safer, less chaotic world>I swore because I stubbed my toe, and now I’m going to make it someone else’s problem.
this thread is chock full of aislop indian posts
Anyone ever done anything with Illithids of Thoon? Conceptually the idea of crazy muscular mind flayers devoted to an eldritch concept who do gigeresque technological stuff with the dead bodies of humans feels like something that should be more relevant, but they've only appeared in the one 3.5 book
>>95948249 (OP)How would you improve the necromancy subclass of wizard?
so hexblade. how should they fix it?
>>95953376they kind of already resolved it some of the issues with hexblade when they redid their warlock base class w/ the pact of the blade stuff
>peple get mad when theres unreliable npcs/narrator
>confuse npcs not knowing of a thing or guesswork for a lie of malice and so on
what gives?
>>95953408i heard the new unearthed arcana is not going well
>>95953376Deletion, along with Bladesinger.
>>95953468The psion one? Is it getting rightfully shit on?
>>95953666What do you mean, and then what? You've fixed the mistake.
>>95953691I was talking about making it better. I am asking you for that premise that you want to remove this option and the blade singer option as well which I do not agree with
>>95953844Hexblade is literally just a bandaid for the fact that baseline Pact of the Blade didn’t do everything it ended up needing to for bladelock to be viable. The correct answer is to fix the Pact and discard the subclass.
>>95953209I'm not oppressed at all.
>>95954264That's the spirit.
Some people I know started a campaign and didn't invite me. Should I kill them?
>>95954371Surely there's at least one intermediary step there that you're skipping.
Players have interpreted information given to them in-universe incorrectly and are leaping to conclusions about the villain's plans and assume killing them will resolve other issues. I feel they've avoided really considering and are just taking some NPCs at face value (they don't actually have a basis for their distrust except vibes) while assuming others are lying (they're not, although they are of course being conservative with the truth).
I don't want to punish them for approaching the story in good faith but I don't want to just change things to match their assumptions.
I think I'll make sure that on the way to confronting this villain they are given strong reasons to consider alternatives to ensure that if they stick to their guns and things turn out badly they know they had other reasonable options and it doesn't feel like a fuck-you.
>>95954371I guess they just fucking hate you.
Ah, lads..
We were having a pvp tourny for funsies after the campaign and I won but I think i made everyone hate me for it.
>>95954566Depends. Was the pvp tourney your idea?
>>95954682not really. Here's what happened
Our group is composed of
>Half-orc Zealot Barbarian>Halfling Druid, circle of the Spores>Dragonborn Rogue Swashbuckler>Dragonborn Celestial Warlock (me)We're all level 6, and we had to 1v1.
Dice were rolled to determine who's facing who.
>Warlock vs RogueDuring my match, I just abused armor of agathys to wear the rogue down whilst healing up as BA. Needless to say, the rogue player was NOT thrilled.
>Druid vs Barbarian>druid won by spamming bears and holding concentration lol>finals is me vs druid>he wins initiative>he walks up to me and summons 2 bears>use wand of magic missile to break his concentration>he transforms into sporeforme>i walk away and cast fly and fly away>I can see the look of despair in his face>he gets a silly idea that he wants to summon 2 bears on top of me (I'm 60ft up in air, summon spell range is 60ft)>argue that the bears would appear next to me but would instantly fall>DM says that he can summon them and they'll fall on their turn>its my turn>i disengage in air and fly even further away>bears turn>they splat on the ground but dont die right away>druid tries to chill touch me>fail>at this point I hover over 150 ft, swoon down to 120, eldritch blast, then fly back up>he wants his bear to throw him up 40 feet in the air to try and cast spells at me>had an argument on whether bears can have the coordination to do such a thing>bears fail athletics to throw him anyways on the first try, but the second one could pick the tiefling up and try again instantly>DM is bored, druid is looking nervous and demoralized>eventually druid lands a hit on me but i dont lose my concentration>i keep killing the bears>land a single EB crit on the druid>he gives up>dm thanks him>everyone leaves awkwardlyat this point im having a huge autist moment because i won but it didn't feel like a victory at all. What was I supposed to do,let the bears maul me to death? what was the right move there?
>>95954742Nothing, it's just a good example of why pop doesn't work.
>>95954742The right move was turning down the PvP tournament idea as soon as it was floated.
>>95954742>>Halfling Druid, circle of the SporesI'm pretty interested in this. How well did this play in normal play? was it just basically a conjuration wizard with temp HP?
>Warlock vs RogueSkill issue, he should have used any kind of ranged attack
>>Druid vs Barbarianso the DM just let him pick and choose for conjure animals? how as this evne fair?
>warlock vs druidSkill issue. If he can pick and choose the creatures it summons, why wouldn't he summon 4 giant wasps or 8 blood hawks?
Druid is the biggest loser in the group, but the whole group is dumb for thinking pvp in D&D ever works.
>>95954742Honestly it sounds like it was just a shit session that nobody enjoyed. The fault lies with the DM more than anyone here, although you could have improved the mood by just agreeing to the bears bullshit because it's meaningless and the out-of-game discord is more deleterious than anything you did ingame.
The rogue would obviously not have enjoyed the impotent sensation of being completely powerless against your character. The same is true for the druid. It's also generally boring for the players who are sitting out of the fight, which is at least half the table.
On top of that, the two separate rules arguments occurring during your fight with the druid would have been incredibly boring for everyone else, and probably unpleasant for the two of you as you try to argue out-of-game for an in-game advantage. My guess is that these arguments extended the length of the druid/warlock fight to be the majority of the session which is a waste of time for the rogue and barbarian.
So at the end of the session, half of the players barely played, half of them were shitstomped, you had several rules arguments, and ultimately nothing actually happened during the session. You knew ahead of time that one of you would win, and one of you did. There was never any risk that the party as a whole could lose since only party members were combatants. That's probably why it doesn't feel like a victory, since the party as a whole was unaffected by the combat. It's basically just wasted time and I can't blame them for awkwardly leaving since they're probably just glad the sessions over.
>Tell players it's a point of light setting and pic related at the main races
>Other races exist but are rare
>Make it clear they can play whatever race they want as long as it doesn't have flying
>Even have a plot hook in case they play something freakshit
>Nobody plays freak shit
>2 humans, a dwarf, and a gnome
I guess telling people they can play freakshit but it's rare is enough to put people off. I really didn't mind what races people played I just don't want to have to pick from a laundry list of freakshit races for my NPCs.
>>95954754>>95954767yeah I'm talking to the DM about never doing PvP again, this is not the type of game for it
>>95954792>I'm pretty interested in this. How well did this play in normal play? was it just basically a conjuration wizard with temp HP?Its a pretty weird build and its not as effective as you might think. Flavorful for sure though. He just got really, REALLY lucky
>so the DM just let him pick and choose for conjure animals? how as this evne fair?yeah, that's how he ruled it. As long as nobody is abusing badgers or flying bird bombs or whatever else you got.
>>95954886absolutely, I did get caught in the moment of being competitive and we were joking about how the DM could sprinkle some extra items in the world for the victors of the tournament, and he seemed like it was a good idea, but, now I'm realizing that it just hinders our rogue's capabilities even further. He's not the greatest player and the class doesn't help him at all. In the end of the day its all about having fun, and I hope the DM reconsiders giving out rewards based on this.
Thanks for coming to my autisTED talk.
Do you guys diversify the commoner statblock based on their profession?
>>95954957>yeah I'm talking to the DM about never doing PvP againI'd encourage you to also talk to the druid player and apologize a little for the rules-lawyering and say you just got a little caught up in the moment. You didn't really do anything wrong there, but the olive branch will probably soothe any ruffled feathers.
>>95954968[People] get extra HP based on how old they are, 1 HP per year up to 15.
Monsters like goblins and orcs (pic related) do not.
A guard would have 25 HP, instead of 11, but so would a bandit.
>>95955193Weird. Does your party regularly kill children or something so having less than 15hp regularly comes up? If not just make 15hp the baseline
>>95955457a 2-year-old shouldn't have as much HP as a 25 year old
>>95955477Is your party killing 2 year olds???
>>95955477A 2 year old is small and has a d6 hit die and probably less than 8 constitution, so they have 1 HP.
>>95955512If it's not going to come up seems retarded to have a rule for it. Having a child/teenager killing rule is rules bloat. You could word it much more elegantly and efficiently without making it tied to age.
Why didn't 5.5e orc get half-orc's savage attacker trait?
>>95955647>savageFound it, anything that makes orcs seem like savages isn't allowed. Something something muh green=black or whatever these retards talk about.
>>95952647>>95952833>oath to fuck over my enemies any way possible
would be really funny if i lost my character so close to the end of the campaign
haha i cant imagine actually getting gibbed beyond return
at that point i think its best to just leave the table desu, since any character you try to inject into the game would just be awkward
>>95955780aint that level bucko and aint no source we can beg to get it
>>95955652This:
>>95955647Orcs are now jolly Mexicans. They are not some savages, bigot!
>>95955969There you go, a subplot for the others to risk it all and steal a true resurrection stone or some other stuff like that. You might play some thief who is after another item in the same vault and join them for the time being.
There are always solutions, provided the will is there.
>>95955969your divine intervention??
>>95955702In that mind of situation, what might work is taking over the role of a prominent NPC character - that way they’re not a complete rando stepping in. Of course, not every campaign is going to have that as an option, but if you do it works
16294
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>>95951186>that era of 5eggs was terriblekys, it was full of SOVL. Current /5eg/ is boring as fuck in comparison (and boring as fuck in general)
>>95955780wish? there are like 4 resurrections spells you retard
>>95948249 (OP)I wanna make a monk that's basically a pro wrestler for the next campaign. How should I go about it?
>>95956251Play another system
There’s no satisfying way to do it here
impasse
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Hey friends, I'm back with another spell to explain a thing an NPC is doing.
Players will have access to this one if they jump through a shitload of hoops, so I'm trying to sanity check it. It has to stay at 5th-level for reasons.
tl;dr
>what if Wall of Force was a one-hour ritual, also bigger
Does this need a material component with a cost?
How much would be fair?
magic
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>>95956443Hint: you don't need an explanation for how NPCs accomplish shit with magic.
As for the spell, I'd add a consumed material component but I'm particularly anal about forcecages and the like.
Does anyone know some good madness or corruption rules for D&D 5E that I can implement in my games?
I wanted to make a Cthulhu-style campaign where the divine elements are considered so alien that they can afflict the human mind and drive them mad or mutate into monsters.
>>95956528Oh I know, I just though it would be cool if the NPC had some possible spell rewards, and the one the party has to get through seemed like an obvious choice.
Do you think I should go negligible or considerable for the cost?
>>95956541I didn't really like the variant ones in the DMG as I'm searching for something that as some mechanics or rules that actually make the corruption tanget in the games like some banes or boons but at the same time give some leeway to roleplay
>>95956541>>95956553Lord of the rings (top) for extra roleplay and vagueness, contamination from Drakkenheim is a bit specific, but you could use as a guide for your own world's mechanics.
>>95956129>that picWhat does the class photo of 2025 /tg/ look like?
>>95956583Fuck, I meant /5eg/*
sotdl
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>>95956548>Do you think I should go negligible or considerable for the cost?Moderate... I guess? Depends on your players a lot, mine are munchkins (and I like them for that) and would quickly find some way of abusing the spell as is. With a pricetag of like 500 gp or 1000 gp per casting they'd at least consider other options before preparing a force killbox in the next dungeon.
I could go lower if the casting time was longer, 1 hour is short enough to make weird shenanigans with multiple castings of it. Alternatively you could add that only one instance of Impasse can exist per caster and casting another one elsewhere dispels the previous one.
>>959565411. You could look up Shadow of the Demon Lord rules for madness and corruption (pic related), it would be easy to incorporate them.
2. You could honestly just lift the sanity system wholesale from Call of Cthulhu and call it a day, key it off WIS or give everybody an arbitrary SAN score.
I use a homebrew stress system shamelessly ripped off from Darkest Dungeon, but it's less fitting for Cthulhu-style horror and more for fights where enemies straight up deal stress damage as one of the ways to kill the party.
I'll be running a new campaign with my friends soon and im thinking about adding a rule to make combat more "dynamic":
>you can move up to half your movement without provocing opportunity attacks
Is there anything that will fuck up balance with this or am I in the clear?
impasse
md5: f60c1ff65ba7f2e277ff9b8fe085a95c
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>>95956617Word, adding a gp cost for now, but I'm gonna allow multiple instances, since we're on Gritty Realism, and my economy is really realistic, it should be gucci.
>>95956635>Fucks martials hard when the enemies can infinitely kite without action economy. >Fucks Rogues and Monks specifically by handing their features out to everyone.If you aren't giving auto-disengage to enemies, then I have a personal bias against that decision, but I won't argue with it.
>>95956573>>95956617Thanks I will check them out
>>95956617Do you have any link to that doc as I'm really curious to see how you adapted that system in your games?
>>95956673how does it fuck martials. they can always catch up and attack, no?
>If you aren't giving auto-disengage to enemies, then I have a personal bias against that decision, but I won't argue with it.wdym auto-disengage? of course all PCs and enemies will act under the same rules. The goal is to have pirates-of-the-carribean like fight scenes where the run around in- and interact with the environment while trading blows
>>95956635Making positioning matter less won’t make combat more dynamic.
>>95956789>Do you have any link to that doc as I'm really curious to see how you adapted that system in your games?I keep the hoserules as a .txt file, the whole game revolves around the stress/death's door/other crap ripped from the darkest dungeon, so it might not be suitable for dropping into a regular game, but if you want them: https://pastebin.com/0Zi2tK08
if your last session ended with the whole party unconscious but it was really unlucky dice + no counterplay possible and the dm (me) knows it was bullshit and doesnt wanna tpk on that what would you prefer as a player in the next session?
>adventure in the realm of the dead
>third party shows up and rescues
>freak event
I am not considering retcon
>>95956910These are pretty cool, thanks anon!
I will use them as inspiration for creating my own system
>>95957438Depends on a lot of things. What defeated them? Would it take ransoms, prisoners, or slaves? These give the party the chance to pull off a jailbreak. Do you have a warlock? Their patron could swoop in and save them, at a cost.
>>95957438>held prisoner, have to negotiate with captorsWhich I suppose could be a variation on the second, depending on their circumstances. But being on the back foot and having to either get out of a sticky situation or deal with losing resources is a better way to handle a TPK than just "and everything was fine after all!"
>>95948560My current weekly game was specifically designed so that dinosaurs replace basically every non-domesticated land animal larger than a dog.
>>95957438My DM is constantly talking about future monsters and what OP abilities they have to wreck the party, and I just think to myself "okay, but if you don't have them throw on purpose then we'll just TPK and the campaign is over, so why are you bragging about things you can't do?"
>>95958184Your DM is doing that becouse he's exited about your party discovering the world he created and actually fight those monsters.
He wants to show you all the cool stuff he created for you and the group. He dosen't want to tpk the party, but he's very exited for the campaign and he's oversharing stuff that he shouldn't in hope that you too will be as exited as him for the game.
I was doing that with my players too so I quite understand that feeling and have learned that hard lesson.
>Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Is the best use of this to hit a target then run away giving them disadvantage on the Opportunity Attack?
>>95955637>>95955457>>95955505>If it's not going to come up seems retarded to have a rule for it.there are plenty of things that can kill a 2-year-old besides players
>>95958912If your goal is to move away from them, no. If your goal is to eat their reaction, yes.
it's best used to defend yourself or others.
>>95959418You’re the DM. If you really want to kill a two-year-old, you can just say that it’s dead.
her
md5: 73580cb40ba4de80aa4c6cfc7c16ccfd
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why are warlocks so lame
>>95959782ok, but what is the end goal with this conversation?
>>95959838>why is the coolest class in the game so lame
>>95959838said news: you play them lame.
>>95959876For you to reply to him, you fucking retard
>>95959921We don't sign our posts here
https://media.dndbeyond.com/compendium-images/ua/arcane-subclasses/zepvK7DBkeSt6dqv/UA2025-ArcaneSubclasses.pdf
>>95959945The wizard (necromancer) bringing around undead with proficiency bonus to damage rolls is no more.
Warlock should be low level casters, but great ritualists and at-will (no slots needed) casting.
>>95959945>arcane archer>removed all the extra power from grasping arrow and put it into the rest of the classGreat. This is fucking awesome. They somehow didn't ruin my favorite subclass.
>multiple shots based on INT that recharge on a short rest>scaling dice like battlemasterPeak.
>>95960020Warlock shouldn't be a class, but a roleplay option for every character.
>>95960020>ansestral sorcereryou wot.
>>95960036same could be said about every class, could it not?
also, you can still have the deal with the devil as any character
>>95959945New transmutation wizard is mad efficient. losing minor alchemy is a bit sad since it was a lot of flavor but giving the part advantage on a saving throw of your choice with enhance ability is neat.
>>95960056Sure, if you want to be reductionistic about it. And you second point after the reddit spacing is an argument in my favor. Everyone can make a deal with the devil. It shouldn't have a stat requirement, it shouldn't offer a proficiency bonus, and it should be something that everyone should look at go "is it worth it?". As it is now warlocks are CHA 'locked', you can get stronger with 0 interaction at all with your patron, and a lot of characters have no reason to slow their actual class progression just for some 'lock. In my opinion, warlock should be the first class to go, and instead move into boons or something.
>>95960208I think they should apply that logic to all magic. All character start off without magic and pick up the odd spell on their adventures, not baked into character progression, the same way magic items are handled.
>>95960265Yeah, that's fair. I wouldn't mind playing a level of stat-boosted commoner before I get a level in wizard, sounds fun.
>>95959945anyone else not reading these because you care at all about core 5e but just to pilfer homebrew or reward ideas?
The Fool
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>>95959945Thank you. I will add it to the next OP
>>95960405are you having a stroke?
him
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>>95959882>>95959889how are they cool? teach me
>>95960208warlock for great magical agreements, boons/banes for smaller contracts?
>>95960405I'll probably take some of the wizard subclass changes for my own revision, but WotC and I have very different ideas about how the class should be balanced. Maybe also the smoother damage scaling from their Arcane Archer, though I'm torn between sticking with PB uses versus Int modifier uses.
>>95960405Have you really been far even as decided to use even go want to do look more like?
>>95960526They are the most customizable class in the game with the most build diversity. You could literally have a party of 5 warlocks, and they could all play differently.
>>95960573I haven't seen that in forever. Why did you waste the nostalgia replying to that post of all things?
>>95960605>diversityBut seriously warlocks are a cool class. I'd talk about how I want to see more classes from 3.5 but people are getting sick of me talking about it. RIP in peace binder
>>95960645it do be a shame that 3,5 is completely dead and now unplayable.
>>95960665I prefer 5e to 3.5. Playing 3.5 again is difficult with it's convoluted skills, worse balance, rules bloat etc. 5e is far from a perfect system but feels like an improvement.
>Just make homebrewYes, I can convert an entire class. I've done it before. That doesn't mean I can't complain about WoTC's lack of support. They said 5e would be a modular game with many options. They barely shat out a couple splatbooks and none of them had any substance. Just more subclasses. Then they released a new PHB after 10 years of fuck all that fixes none of the issues of 5e and barely updates the game.
>>95960720Yeah, my stance is that 3.5 had a better conceptual approach to player options and the expansions thereof, but 5e has a more solid base chassis. My Bullshit revision has thus far mostly focused on maneuvers, psionics, base classes, and feats, but I'm hoping to get around to prestige classes after I finish my current pass over the subclasses. At some point in the future, I'm also going to start porting over additional base classes like swordsage and binder. Truenamer deserves to stay dead.
>>95960851Everything Paizo has released is strictly worse than 3.5 was.
>>95960851Pathfinder is complete and utter trash. I would rather play 3.5. Pathfinder is for people too retarded to play something other than a d20 game but too pretentious to play 5e. They're the worst players and DMs I've ever had the misfortune to play with. The group from /tg/ was somehow worse
>>95960851ive only played pf2e and it was just like, ok i guess, i'd rather just play 5e.
>>95960520>>95960573The lack of punctuation and awkward phrasing makes the sentence read badly, but it's not ungrammatical.
>>95960526Read every elric book.
>>95961003Technically, the placement of the "not" in the post was incorrect. It should have been:
>anyone else reading these not because you care at all about core 5e but just to pilfer homebrew or reward ideas?
>>95959945>find trapslol lmao
>>95960851Played pathfinder, liked pathfinder. I think the longer you play 5e, the more you find wrong with it, but it's easy to fix and adapt anything you like into it.
5.5 rules, however, are trash and should be largely ignored. I did like the spell per turn change, but I can't' really think of any other good changes
>>95961184Hot take, but I think that's actually pretty good. Trap detection usually isn't the monks' wheelhouse, so being able to use this using a short rest resource is alright. Spending a second level spell slot however is not worth it.
>>95961252>5.5 rules, however, are trash and should be largely ignoredthat's just your opinion man, i think 5,5 is pretty good w/ weapon masteries and the martial classes being pulled up a bit (monks are now less trash)
its doubtful that findtraps is worth 2 focus points ever
>>95961274>weapon masteriesI worded it poorly, but I was speaking about rules changes, rather than new content to the game.
>>95961299affirm, some of the wordings are kind of jank
>>95959945>updated HexbladeI'd play this version. The original Horror UA Hexblade was absolute trash
>>95961324>[Your patron] could be amanifestation of an infamous magic weapon like
Blackrazor or the Sword of Kas projecting its
power to further its legend.
>Your patron doesn't even give you Martial Weapon proficiency to wield it
>>95961368You were never wielding your patron in any version of the class.
>>95961376Sure but if you happen to find your patron weapon, you wouldn't be able to use it with proficiency in the case of Blackrazor and Sword of Kas
I just think there's a disconnect there
>>959612525.5e is slightly better than 5.0 and leagues better than Pathfinder. In some ways 5.5e is worse like fucking over martials by removing the resistance loophole with magic weapons.
WoTC admitted to making 5.5e just to fuck over roll20 and give them an excuse to enforce their garbage ogl. When the ogl died so did the purpose of 5.5e. Given how lazy WoTC are now I expect 5.5e to last another few years. They’ll shit out more lazy poorly written adventures. They’ll drag out the corpse of old better settings for nostalgia bait. For splatbooks they’ll make even lazier half assed lists of subclasses masquerading as a new book.
>>95961389>ogl crisis happened 2 years ago and is haunting 5,5e despite 5e being in the commons and 5,5 also intended to be in the commons before release (5,5 is now in the commons as well). there's also 3 source books, one starter set, and one anthology pack being released this yearpf2e sucks ass and needing magic items that DMs never gave out because some bullshit tweet years ago fucked a decade of martial players
What would a good background choice be for a lizardfolk GOO chain warlock with Dendar the Night Serpent as a patron? My basic idea is that they gained the knowledge of how to form the pact after observing some Yuan-ti (or maybe torturing one), and now uses the powers granted for infiltration and remote magical combat (mask of many faces, one with shadows, and gaze of two minds amongst other options). Since the Actor feat is not an origin option, what would a good background option be? Or if I were to design a custom background, what origin feat would be beneficial? And as far as RP potential what would be the most fun?
>>95959945>Beast Tattoo>HorseYou just know
>"Here's my shifter (wildhunt) Beast barbarian when he Rage, DM!"
>>95961531Thank you Anon, very cool.
>>95948249 (OP)>When people dis fantasy—mainstream readers and SF readers alike—they are almost always talking about one sub-genre of fantastic literature. They are talking about Tolkien, and Tolkien's innumerable heirs. Call it 'epic', or 'high', or 'genre' fantasy, this is what fantasy has come to mean. Which is misleading as well as unfortunate.>Tolkien is the wen on the arse of fantasy literature. His oeuvre is massive and contagious—you can't ignore it, so don't even try. The best you can do is consciously try to lance the boil. And there's a lot to dislike—his cod-Wagnerian pomposity, his boys-own-adventure glorying in war, his small-minded and reactionary love for hierarchical status-quos, his belief in absolute morality that blurs moral and political complexity. Tolkien's clichés—elves 'n' dwarfs 'n' magic rings—have spread like viruses. He wrote that the function of fantasy was 'consolation', thereby making it an article of policy that a fantasy writer should mollycoddle the reader.
>>95961530Bros...centaurs are stealing our women...
>>95961548lmao Meiville, u mad?
-me, 2025
>>95959945i like this hexblade and sorcerer
looks fun
im much less excited about the amount of wizard subclasses but it was both expected and unavoidable
>>95961535This token border is by far my favorite. It just looks much better and like a real token. The single colors just look out of place to me now. I don't like the new 5.5e borders. The red just looks flat compared to the orange going from light to dark.
>>95961368Honestly any bladelock worth his salts wants a fighter level for proficencies and masteries
vesper2
md5: 079f61098fb3715c43da4182b2aecbaf
🔍
>>95962147yeah i only ever use that one
I also like doing 3 effects by masking the bottom but not the top so the head of the PC pops out a bit
>>95961380What would be the weapon want from a warlock servant anyway? To be freed? To be wielded? If so how does it appear before the guy, like why not grab it there and be done?
token_16
md5: e75bf59c09c74dc217eca41b2b46bdf2
🔍
>>95962196Does token stamp do that, or would I have to use an actual program?
>>95962260you have to use an actual program
>>95962287give me a picture and ill do one
Alrahn
md5: 51e2dae8debadeede2f1c22d653cc7d9
🔍
>>95962205Bring it to Elric or something, eat all the eggs, whatever sinister goals a powerful sentient weapon would need a meat pawn to fulfill
>>95962392NTA, but it's a lot easier to do with a clean transparent png.
>>95963140Wouldn’t it be nice if the random images we find off the internet were all easy to use pngs. It’s a big part of why I just slap it into token stamp and call it a day.
Thanks for the token anon. I’m sure the player will appreciate it
>>95959945>New Undead thrallVery lame. Would be cooler if it could
>When cast, it counts as one level higher or instead of casting it at one level higher, you can summon two undead spirits, but each has half as much health Would be far more in tune with the "minion lord" deal. The necromancer being able to choose either one really strong undead minion, or 2 more frail ones, would have been neat. I won't say it's not on theme, but your 6th level feats just "regain 15 hit points", but your minion has half as much is lame.
Also does it half the creature's current hit point or maximum hit points?
>>95963198anywho, this is how
I refuse to play 5.5 until they bring half-elves back.
I'm informing you anyway, pro forma.
>>95963291What's stopping you from using 5e half elves in 5.5e?
>>95963332What's the point of playing 5.5e then if I have to homebrew in shit I like from 5e anyway?
>>95963355>homebrew>homebrew in shit I like from 5e
Am I reading this right?
>artillerist eldritch cannon
>protector gives temp hp as a bonus action
>no limit on uses
>so just use it until you roll 8 and give everyone in the party temp hp outside combat
>replenish after combat in the same way
>>95963381Yes, it's that good, but usually overshadowed by twilight cleric's temp HP output.
>30ft radius>1d6+cleric level>short rest resourceand when you remove both, you see what is left
>artificer that attacks with a cantrip>a fucking cleric.
>>95963396nta I'm running a high level campaign and the twilight shroud also gives half cover (+2 AC), it's pretty crazy.
>>95963442twlight cleric is a bit silly.
>high AC
It's a trap stat after tier 2 tbhqwty.
How should one go about forging an unbreakable bond of friendship with a demodand?
>>95963396That artificer, mind you, has potentially 30+ fireballs per lomg rest. Also i don't really know what's a fucking cleric, never heard that domain.
>>95964248>That artificer, mind you, has potentially 30+ fireballs per lomg rest.Excuse me?
>>95964534Let me break it down for you
>lvl11 spell storing item>10 fireballs (20 int)>wand of fireball minimum 2 charges a day>maximum 7 charges>lvl6 charge magic item>1 charge per spell level>19 extra charges on the wand>total: 31 fireballs on a bad dayIf no wands of fireball is present well bummer, still 13 fireballs per long rest
>>95964710>spell storing itemIsn't it level 1 or 2 spells only?
>lvl6 charge magic itemI don't understand it
>>95964764he's speaking of the UA artificer
UA content inside of a white room, that assumes no nearby allies. Peak reddit slop.
>>95964764>Isn't it level 1 or 2 spells only?It's 1, 2 or 3
>lvl6 charge magic itemhttps://media.dndbeyond.com/compendium-images/ua/eberron-updates/Lhg25Ggx5iY3rETH/UA2025-CartographerArtificer.pdf
page 4
>>95964772>UAnobody cares
>>95964769Artificer as a walking war crime that doesn't care about collateral damage is peak Artificer
>>95964784>>95964769Sadly there's still no artificer for 5.5e outside UA.
We'll se what gets axed and what survives when Eberron drops
>>95964769>>95964772Oh okay, nvm then. I have 0 interest in 2024 content.
Anyway even in 2014 I find that Artificers pull their weight decently well. At high levels too, what they may lack in broken class abilities they make up for with being able to attune to more magic items at once.
>>95956830>wdym auto-disengage?>you can move up to half your movement without provocing opportunity attacks
>>95948249 (OP)Does the Genie Warlock's "Genie's Vessel" have any hidden usage or combo potential I'm not seeing? It seems like you can use it to get an extra 10 minute short rest and maybe hide for a turn in combat if you're getting slammed. But it overall seems underwhelming.
>>95966637It’s mostly fluff.
>>95966637You have a demiplane that has a physical link to the real world that can be moved around and that you can hear out of
Why are you so fucking uncreative
>>95966812Our DM uses an adventure book and (literally) has some sort of learning disability that prevents him from being able to concentrate. Social stuff matters very little in our sessions.
>>95966856>and (literally) has some sort of learning disability that prevents him from being able to concentrateYeah, same. I was diagnosed with ADHD in 1997.
>Social stuff matters very little in our sessions.What the actual fuck. I have over two hundred pages of hand-written notes on NPC backstories, motivations, and physical descriptions.
>>95966972Learning disability doesn't necessarily mean ADHD. It could be dyslexia or a language processing disorder. It could also be inattentive ADHD.
My last DM had ADHD. The campaign was really fun up until he stopped preparing for the sessions. I think his ADHD got in the way and he just started playing video games 8+ hours a day.
Should I be a goblin or halfing barb?
>>95967766>goblinhalfing 100%
>>95967766goblins are monsters
>>95967766>GoblinDon't play a goblin. What the fuck is wrong with you?
Odd thought. Anyone ever played or heard of playing a Rogue/Druid multi-class?
>>95948249 (OP)who else is excited for 2024 Starter Set in September?
>>95967935im interested, they need to print more adventures, like dragon delves came out and its an anthology, and i think the starter set is longer, but we need another long adventure
I'm starting a 5e 2024 campaign soon where the players are Terminator Cyborgs sent back in time to kill the first artificer. Cyborg PCs will get cybernetic attachments/upgrades (so far at 1, 3, 6, 9, 12....). I need some help balancing these out and making sure they are all fair and FUN.
These should be like cyborg things that cyborgs might do in movies. I want the players to feel like they are in an 80s movie, like Terminator or Robocop, but with wizards and magic.
Current cyborg attachments I've written up:
>Laser Eye
>Improved Vision
>Energy Cannon
>Rocket Boosters
>Enhanced Speed
>Blink Reflex
>Body Armor
So far I've written them so each has 4 different levels, but I'm not sure if that is just too much to keep track of. The PCs will of course also not have to eat, won't have to rest, and won't suffer from normal exhaustion. I've planned the campaign to run about a year, and have a ton of stuff written for the story so far. I just need to make sure the mechanics all make sense and are interesting when the players see them at Session 0.
>>95967766Halfling because they're cute
>>95967959Not sure how to balance it but here are a few ideas:
>Tactical uplinkYou can telepathically communicate with allied creatures within 120 feet. Once per long rest, grant an ally advantage on their next attack, save, or check.
>Wrist mounted toolsGain proficiency with thieves' tools and tinker’s tools. You can magically interface with constructs or magical devices (detect traps, bypass arcane locks etc.)
>Flesh disguiseAs shapechanger from changeling race
>Self repair moduleOnce per short rest heal 1d8+level HP
Some ideas. To balance it I'd give basically no useful magic items and these abilities are the replacement.
>>95967927To what end? Most animal attacks don't have the Finesse tag.
>>95967935>ExcitedI've run Keep on the borderlands twice. Once in the 2000s using the original module and once during the kung flu using 5e. I have no desire to run it again using their garbage conversion.
Look at this fucking art and tell me with a straight face it will actually be anything decent.
>>95968005I-I... uh.. it seems cool. I've never viewed shapeshifting as anything other than pure utility or RP tools, and never considered it to be for combat or anything like that.
I think this might be too chunky. But for instance:
>>95967959Improved Vision: The left eye becomes glassy black, with a silver metal lining around the eyeball. The eye can no longer blink. You gain darkvision of 60 feet.
>Upgrade 1- Gain heat-vision of 30 feet. Gain advantage on all Perception (sight) skill checks.>Upgrade 2- Gain x-ray vision of 10 feet. Darkvision is now 90 feet.>Max upgrade- Gain See Invisibility as a robotic (non magical) ability. Gain truesight of 20 feet as a robotic (non magical) ability.Body Armor: Your chest becomes silver metal. While unarmored, gain +2 to AC (you may use a shield and still gain this benefit). Reduce all incoming damage by 1.
>Upgrade 1- Bonus to AC is now +3 while unarmored. Reduce all incoming damage by 2. Can now use your Action to become impervious, reducing all damage by half until your next turn. While impervious your movement speed is halved. While impervious your entire body is covered in metal.>Upgrade 2- Bonus AC is now +4 while unarmored. Reduce all incoming damage by 3.>Max upgrade- Bonus to AC is now +5 while unarmored. Reduce all incoming damage by 4. While impervious gain advantage on all saving throws against spell damage. Maximum speed while impervious is no longer halved.>>95967997Those might be a type of thing I have to input as well - cybernetic attachments that are just singular and don't go up in levels. Things like hands changing to lockpicks (or weapons) is a common cyborg trope.
>>95968053Well, utility and RP tools would be your wheelhouse, since you're slowing both Sneak Attack and magic progression. So long as you're okay with that, it should be fine.
>>95968058Man, Ranger has an insane identity crisis. What a terribly-defined class.
>>95968107It's a hybrid, but all of its unique features are either bafflingly weak or absurdly hyperspecific.
>>95956635>>95956830That's ass. Martials can't threaten enemies with their position, and casters don't have to worry about enemy positions.
Whatever extra ideas are happening in your head are only visible to you, what we see looks like ass to play. like in pathfinder where everyone takes a 5ft step every turn
>>95968107The problem isn't the ranger, it's the game. The rules for wilderness exploration are shit, so anything based on them (the ranger) is also shit.
>>95968366>wilderness rules are bad
>>95968076Oh you have upgrades right. You could give expertise with the checks. Or let them "hack" stuff like golems and magic traps.
>>95968432They are. Unless you are implying they don't exist, which would aslo be fair.
>>95968489there's rules for them, but i guess you just dont like them because they dont simulate everything well enough or you havent read it recently.