Anonymous
6/25/2025, 9:54:04 PM No.95952060
Are you familiar with any indie RPGs that specifically set out to capture the feel of 2020s-era, 3D gacha games? Think Genshin Impact, Honkai: Star Rail, Zenless Zone Zero, and Wuthering Waves; and upcoming titles such as Arknights: Endfield, Azur Promilia, Neverness to Everness, Project Mugen/Ananta, and Silver Palace.
These games seem like they would make a good basis for a tabletop RPG. Colorful characters with wildly diverse skill sets work together (and synergize, especially in combat, where each PC fulfills a different yet equally important role) and tackle epic quests in a fantastical, lore-rich world. Often, the setting is laden with anachronisms, at least one region is a romanticized and mystical image of China, and adventures take on a hugely "chosen one"-type narrative, meeting the major movers and shakers of factions and nations. Very little is mundane, and characters tackle huge threats right from the beginning; few low-level origin stories are to be found here.
While emulating actual gacha mechanics is likely impractical, I can see a contrivance wherein the party unlocks characters as the campaign goes along. If someone wants to set aside their current character in favor of a different one (who is probably some high-up leader or other esteemed personage, as is often the case in these games), they are free to perform such a swap, for as long as they please. This might lead to somewhat of a Ship of Theseus party, for good or for ill. Or perhaps this is a bad idea, and the game should simply focus on a more traditional RPG setup of focusing on the same group of characters from start to finish.
What do you think would need to happen for a game to capture the rough feel of these 2020s-era, 3D gacha games?
These games seem like they would make a good basis for a tabletop RPG. Colorful characters with wildly diverse skill sets work together (and synergize, especially in combat, where each PC fulfills a different yet equally important role) and tackle epic quests in a fantastical, lore-rich world. Often, the setting is laden with anachronisms, at least one region is a romanticized and mystical image of China, and adventures take on a hugely "chosen one"-type narrative, meeting the major movers and shakers of factions and nations. Very little is mundane, and characters tackle huge threats right from the beginning; few low-level origin stories are to be found here.
While emulating actual gacha mechanics is likely impractical, I can see a contrivance wherein the party unlocks characters as the campaign goes along. If someone wants to set aside their current character in favor of a different one (who is probably some high-up leader or other esteemed personage, as is often the case in these games), they are free to perform such a swap, for as long as they please. This might lead to somewhat of a Ship of Theseus party, for good or for ill. Or perhaps this is a bad idea, and the game should simply focus on a more traditional RPG setup of focusing on the same group of characters from start to finish.
What do you think would need to happen for a game to capture the rough feel of these 2020s-era, 3D gacha games?
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