A Mighty Doom (FAQ/Errata subedition) Edition
Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip
>TOW:https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/
>Alternative Models:https://pastebin.com/xPeM9szL
>FAQ/Errata https://www.warhammer-community.com/en-gb/articles/wgp83jlw/old-world-faq-and-errata-designers-notes/
>Previous Thread:>>95947193>Thread Question:What changes are you making to you army after the FAQ/Errata? What are you wanting to try first?
so with the impetuous changes are pistoliers worth anything or is it still just take road wardens
>>95953194 (OP)>TQ:Shelving my WElfs, and commit suicide
>>95953222But sisters have their magic tricks back. And eternal guard are actually usable now.
I think wood elves are overreacting. With infantry being buffed and dragons nerfed you will see slower armies that will allow you to play an evasive ranged playstyle more easily on average.
>infantry buffs
>crumbling buff
>hero wizarsds buffed
Undead bros win
I simply do not care for how this army looks on the table
I think Tzeentch daemons have mileage under these new casting rules. They get a static +1 to cast just for being DoT, so a level 1 herald or exalted flamer casts as well as a level 4 wizards. You can take The Summoning as a signature spell on them.
So a Burning Chariot of Tzeentch, it's about 300pts with a herald, but it's fly (9) and potentially shoots with 2 x The Summoning at +2 to cast, so 4d6 AP-1 hits, then d3 S4 AP-1 shots at BS5 from the exalted flamer too, and 6 S3 shots from the horrors on board.
>>95953284anything with a casting bonus got a big buff
>>95953253That certainly looks like something I see at an AoS table
>>95953253>>95953316It's a 1000 point game? What do you expect.
>>95953329That's got to be at least 1500
So do small cavalry units and lighter monsters just suck ass now? I genuinely don't see how they're ever going to win combat with an infantry unit, they're going to be 0 or 1 static combat res and only have 4-6 attacks to try to beat static CR5 with, which on average they'll miss a few. HW+Shield infantry will also get 5+ or 6+ saves against AP2, and also now will get double the attacks to potentially get a few more CR onto their side. What will their role be, killing swarms and chariots? Seems really niche
>>95953227>eternal guard being usable >at that price point. Youโd make a better argument for dryads.
>gets buffed
*ahem*
APOLOGIZE
>>95953329>>95953336>Jade Lancers 400-500pts>sentinels 480-600pts>balloon 135 pts>shugengen 145-220+1250-1500
>>95953345Light cavalry can still be used for move blocking and picking off screens and artillery. Lighter monsters probably want to multicharge or flank.
>>95953253yea wont be playing cathay because it looks stupid
>>95953194 (OP)>TQGonna be hoping my buddies tech harder into infantry and getting either 2 shot bows or quick to fire and fire and flee on the deepwood scouts. Vs monsters I'm actually considering wild wood Rangers; 5x2 blocks might be great on the charge and should they be charged, I'll simply remove my models and use my 40lb bow to decapitate myself in front of opponent because fuck me I'm out of ideas to handle them without poison bows.
>>95953401>I'll simply remove my models and use my 40lb bow to decapitate myself in front of opponent because fuck me I'm out of ideas to handle them without poison bowsfucking lmao
I think Iโll do a wood elf army next because by the time itโs painted and ready theyโll have been patched
>>95953194 (OP)>TQmore goblins (now featuring light armour)
more boys
slamming a giant into s3/s4 infantry bricks
>>95953401Dryad roadblocks? Just take enough kindling that stubborn will proc with 1-2 models left.
>>95953436Itโs gonna take you a year?
16
md5: ce4fb366286c1f9be0ca7437d2d559a1
๐
>regen can now save crumbling models
>scream list not touched
>grave guard massively buffed when they were already good
>magic items that take away fly nerfed to shit so it no longer counters scream list
>invocation is not a spell so not affected by the magic changes
>magic nerfed so our ethereal units are stronger
>lower level wizards being better means taking them for more invocations will be a more viable build
>skeletons back on the menu
>>95953455Scream not being touched is bullshit.
>>95953455Yeah I think VCs come out of this looking pretty good. Your vampire is still kind of shit without using the renegade rules, but you can make some decent lists.
>>95953455don't forget pillar of fire has been dumpstered
banshees are back to hiding behind 7000 skeletons
>>95953462yea, it's tough being a legacy army ;)
>>95953455I'm gonna Ermooor so fucking hard.
>>95953194 (OP)>TQFor 500 points, I am plopping my Aspiring Champion on a Daemonic Mount, giving him a great weapon and putting him in with 4 knights and a champion with lances. All will still have Mark of Khorne.
>>95953194 (OP)>TQI think it's given me an excuse to add a Gor herd with shields to my list.
>>95953498Is that some old Chaos Lord
He's so goofy it's charming
>>95953505That seems terrible, but you do you.
>>95953449Slow and steady wins the race
>>95953510It is indeed! Old Arbaal the Undefeated from the 90s. Indeed, this goofy fellow has done me proud on the table, bloody mint!
How the fuck do I make dryads good
>>95953455level 2 and 3 wizards not being total dogshit makes vampire counts a hell of a lot more interesting too
>>95953551ARBAAL! ARBAAL! ARBAAL!
psssst wood elf bros
it's time to deploy the secret forbidden technique
sisters of the thorn take elementalism sig
level 3/4 with befuddlement on wild magic with lore familiar and power scrolls
cast storm call on unsuspecting infantry block, immediately charge and then enquire smugly as to the number of models in the fighting rank when you durthu's wrath them
bonus points if vs undead, dwarves or other slow-witted mayflies
>>9595356630 points for a level 2 wizard is still too expensive, let alone 60 for 3
>>95953455not to mention the infantry changes in general makes the already reasonably ok infantry of VC a lot better
At least the stunties still have middling shooting
>>95953567GLORY TO ARBAAL!
>>95953567>>95953589wish he got a new model
>>959535662 units of 40 skeletons with accompanying level 1 necromancers really isn't very expensive at all.
>>95953596I think my prefered aesthetic for VC, just huge bricks of zombies and skeletons with corpse cart + lots of low level necros is significantly improved
>>95953595They name dropped him as he is in TWW3, so I anticipate he is in the long term pipeline.
>>95953612>name droppedisnt he playable?
Are spell familiars worth taking with the changes?
>>95953640Yeah, he said " as he is in TWW3 ". He was added last dlc as freelc iirc
>>95953640I meant, as well as being in TWW3, he was name dropped in Warhammer Community by the TOW designers. I don't expect his stats to be particularly strong, though that would be great! But I'd put good money he is on his way.
>>95953645It depends. Do you really need to know an extra spell that you might not even be able to cast? Which lore? Which army?
I am a bit confused by Press of Battle
If I have a unit with 2attacks per dude in a 7x4 formation, and let's just assume I swing first for math's sake
I get 14 from the front and 7 from the back or is it another 14?
>>95953194 (OP)>tqI want to build a general on double headed griffon, some halberd + shield troops, another cannon + volley gun, and more outriders. I think Nuln has solid potential currently. Also
>general on double headed griffon, twice blessed armour, ring of fortune, white cloak, lance, shield>6 s6 ap-2, 2 s6 armourbane and multi wounds 2, 2d3 s4 ap-2, and d3+1 s6 ap-2 stomps rerolling all wounds on your go turn>350 points
you know I have many thoughts about different armies that i'd love to make a small 1000pt force for, but I know i'd never get to painting them
shit kinda sucks, but it stops any spending habits
>>95953721Second rank always only gives 1 at most
>>959537211 attack in the second rank, only models in base to base can use their full attacks characteristic
if you have motley crew you can make some neat combos like 2 ranks hand weapons, 1 rank spears (e.g wardancers) or front rank hand weapon and shield, second rank greatweapons (e.g black orcs)
>>95953721only base contact models get full attacks, everything else gets 1 even with the new rule
>>95953721If the enemy is wide enough for all the front rank to be b2b, 14 from the front. The back rank counts as fighting rank, but not b2b, so one attack per guy regardless of width. It's the same as over width units. If you aren't b2b, one attack only.
what arrows should I take on deepwood scouts?
only a unit of 5
>>95953645you're rarely in a position to actually attempt to cast all 5 spells you know anyway so I don't think it matters much for lords.
>>95953645Sometimes. If you have an important army signature and want better odds of not missing whatever lore's spells. Or if you have something like Tomb of Midnight that also gives a casting bonus.
>>95953767Depends on opponent
2x shot vs spam units, ap-2 vs tough t3 models like human knights elite elf shit, poison vs monsters
>>95953194 (OP)>What changes are you making to you army after the FAQ/Errata? What are you wanting to try first?None. It's still gonna be the Battalion plus I've decided a unit of a dozen silverhelms.
do you guys think sword and shield skeletons will be better than spear ones now?
How do you guys go about deciding on how many ranks/files a unit needs to be effective? With the change to how fighting rank units need to be within their movement range to attack, seems like you don't want to go more than maybe 8 or so in the front rank for standard infantry, but I'm curious how people approach unit formation setup for different units/circumstances.
>>95953848spear skeletons get both depending on the situation, so you can be 5+ 3 ranks fighting or 4+ 2 ranks fighting. Generally 4+ 2 ranks is probably better so the extra points on spears is unlikely to be a good investment.
>>95953860Through the application of a deeply complex quantum computing algorithm. Integrate x to the power of 2delta/pi, apply the weber's fraction, oscillate your hips while rubbing your tummy and then scrap the nerd shit and paint up as many models as you imagine would be suitable to make a regiment that looks the coolest.
>>95953848Yeah, since you donโt really rally take skeles for kills. However could see a use of operation phalanx: 9x4 skeletons with a wight with helm of command, 27 attacks .
Iโd probably still opt to use a hand weapon and shield until you can get a good helm roll.
>manticore rider charges a unit
>the unit flees
>pops out behind a bit past friendly unit
>the manticore tests to redirect
>fails
> bumps into the front non fleeing unit
What happens here? My opponent and I just rolled a dice on if it counts as accidental contact since neither of us knew. And if it doesn't count as accidental contact, can the unit that gets hit make a charge reaction?
>>95953767AP-2 probably replaces poison now.
>>95953731Would I be underestimating seat 1?
How does Frenzy interact with charging, winning, opponent Gives Ground and I follow up.
Am I fighting with +1 attack and a back rank?
Someone posted this in a discord and I don't know enough to say if he's right.
>>95953974Yes, you get both the frenzy bonus and you fight in two ranks.
>>95953984That's pretty funny
>Bring a necromancy wizard for the leadership debuff spells
>Plus a bunch of war machines
>Once your opponent gets close enough to start declaring charges against your war machines, just flee
>decent chance they'll fail redirect, especially if they have to do it more than once
>if they try restraining or getting short charge distances they'll be eating extra volleys
>if you space the artillery decently you'll have scattered at different angles so your opponent won't be able to follow through into other units
How much bigger is a Shaggoth over a DOgre?
>>95954008Not very. The way it's posed and the base thingy make it taller.
>>95953937chaos spawn would kick your chair
>>95954008shaggoth is smaller
>>95954008https://minicompare.info/?dragon-ogre-shaggoth=&dragon-ogre-tow-b=
>>95954040never noticed the little dudes in the shag's hair
>>95953194 (OP)>What changes are you making to you army after the FAQ/Errata? What are you wanting to try first?I have a unit of night goblins that is 20 men wide and 5 men deep. I feel like I'm going to be hurting with changes to linehammer
>>95954073good, fucking obnoxious nigger
>>95953194 (OP)I might play my Empire, althought magic is pretty lame now, of course 'Ill take a Wizard's staff and a familiar now go hunt ofr those +1s
Beastmen, don't see much change, minotaur army with Impetuous being Ld might be more decent
>>95954040Why do his front legs atrophy?
>>95954108I mean a level 1 with wizard's staff and the summoning is a decent magic missile battery.
For example. Thankfully the Witch Hunter is here to keep these nine Daemonologists under control, not that they would be up to anything suspicious anyway.
>>95953194 (OP)>What changes are you making to you army after the FAQ/Errata? What are you wanting to try first?No longer playing this shit edition that's what. I got into TOW because they seemed sticking to the pre 8 edition formula but this infantry change is a retarded extreme solution to something that needed a light touch in multiple places instead to add tactical defenses to infantry.
>>95954232Most infantry still can just get leaf blowered anyways.
>>95954256By elites sure, my problem is core cavalry like KOTR or Empire knights, completely inoffensive units, got fucking hosed to shit by this change. Along with the monumental stupidity of how a unit with only swords and shields is somehow resistant to cavalry charges at all, the thing most weak and exposed to them. Only Chaos Warriors should get that, maybe Blorcs.
>>95954232Broh i hate infantry too but most infantry will still get weed whacked by cav and monsters. Especially as pts are still generally higher. What this means is you'll see less dragonlords and some more 20 man units, maybe 30 for empire tier chaff. Other than that, it's the same game these are pretty light touches overall
Besides Cathay will shit on your dudes pre or post patch all the same.
>>95954232I find it very interesting that you bring up the pre-8th ed formula. GW seems to be mixing up an unholy concoction of 6th ed's game pace and 8th ed's combat mechanics. I'll have to play some games with the new FAQ before I can render judgment, but I don't think it's going to work out as well as they think it will. TOW should be TOW, not 6th or 8th. If I wanted to play 6th or 8th, I'd go play them.
>>95954275I don't see most cavalry weedwhacking that much unless you're exceeding the PPM of the unit they're attacking just in the case of hand weapons and shields. And it's not 20 man units that will be a problem, but 40 strong. My grave guard will be fucking stupid broken now in a way that's just not fun.
>>95954286I consider 8e to be mostly an aberration in how it dumbed down the game in favor of spectacle with dice buckets and shit which is why I hate that edition and see it as a 40kifying of WHFB. Initially at least TOW seemed really great, even with the blemishes, as a sort of fusion of some 6e with warhammer historicals. My main grief prior to this 2 rank bullshit when charged was how magic lost all flavor in TOW because of the stupid "no schools of magic for empire so no schools for everyone else" bollocks.
>>95954274>empire knights got hosedYes, however they still have uses and as an Empire player I'm glad core feels a whole lot less 'auto take 2 big knight squads'. I'll still be using them. A white wolf unit can still do respectable damage, and even if you want to save white wolf for demis / ic, drilled lance knights are still solid at threatening to sneak around back to sweep up mages and whatnot.
>>95953521Getting an extra attack or a 5+ save in melee is at least worth thinking about now. Before 2hw was just objectively better
>errata buffs infantry, defender sided, nerfs wizards
>ranged indirectly buffed as a result
>cathay has no shooting infantry
I guess Jade Warriors are supposed to walk at people, control space and hope you forgot to bring archers?
>>959537316, and I will impregnate both the elf and rat women
Does anyone know how tall this model is?
>>95954310Yes now fuck off and eat lead chinky
>>95954310I mean this makes Celestial Dragon Guard look way better but Jade Lancers as a whole are looking worse and Cathay have no cheap wizards. The balloon is still fucking broken, and all anti-flying tech was nerfed into oblivion this update except for Cathay's guaranteed stop flying banner, so it's not all bad. The sentinel (and the sky lantern lol) is unbreakable so it's probably OK at just killing off a whole bunch of infantry while slowly giving ground.
I'm not sure Cathay has even a single unit with First Charge though, which is going to be the main way to reduce infantry combat res. So yeah IDK definitely do feel there's a bit of a stealth nerf to Cathay in this update even though a big unit of Celestial Dragon Guard is still going to be quite good.
>>95954275how are they getting weed whacked by cavalry and monsters? they have basically 0 static combat resolution now, you'd need a gigantic unit of cavalry to even beat out infantry combat resolution now and monsters are just screwed unless they have like 8+ attacks
>I HAVE TO FLANK ENEMY UNITS?????
>>95954342>stealth nerfI'm 99% positive that these rules are what Cathay was designed under
Unironically my plan before was just to move up the board and charge. Wtf do I do now?
>>95954343Literally every cav unit has 8+ attacks anon, the rider and the mount and you're forgetting that monsters typically have ~4 attacks + either impact hits or stomps
>>95954336Thanks, I feel silly for not checking there first. Looks like it's around 160mm at the top of the head and 182mm at the top of the headress.
God if you're taking the BSB exalted champion on dragon how do you resist putting the DOOM TOTEM on him? I mean it's called the DOOM TOTEM.
Would you have preferred vampire coast or cathay? They're both vidya related so idc about that element
>>95954407I hate vampire coast. I regard it as more reddit than skaven. The white dwarf list is terrible, it's based on pirates of the caribbean movies being popular in like the mid-2000s or whatever, it's awful.
>>95954407vampires, and the spanish, are infintely more interesting than anything to come out of the European continent, and are the only historical element I could ever appreciate in warhammer. Landshits, gernany as a whole, the holy roman empire, all of it, its shit in comparison to the Spanish.
>>95954417The fact that what you like is determined based on how you believe others feel about ir makes your opinion worthless
>>95954389>bsb>exalted champion>dragonWhat are you cooking up, anon? Share with the class! I've only ever considered using an aspiring champion as a bsb.
>>95954427I wish the vampire coast was like the legion of dusk.
>>95954436The new update opens up dragon mounts for exalted champion (probably so you can still have a dragon lord under the 500pts character cap). Exalted champions can be your BSB. Therefore, you can have a BSB on dragon. There is no way this is good or better than having a real BSB, but I think it's incredibly cool to have your army standard carried on dragonback. Realistically the war banner or icon of darkness is going to be your best pick.
>>95954353You shouldn't have to flank charge units that have no anti cav weapons to speak of. Realistically even spears shouldn't actually be an anti cav weapon so much as the basic bitch combat weapon of everyone.
>>95954310You can have 4+/6++ and m5 with drilled. Archers aren't going to do that much per volley and it's not gonna take long to cross the field. S3 bow shots hitting on 4's it's like 10 shots to kill one guy.
>>95954451>You shouldn't have to flank charge units that have no anti cav weapons to speak of.This is 6th edition nigga we flank in this motherfucker, take yo sensitive ass back to 8th edition
>>95954407cathay, but I think Vampire Coast is pretty dumb. Vampires hate crossing running water for fucks sake
>>95953206 Come to think of it is there any reason to take pistoliers over road wardens regardless?
>>95954451So empire demigryphs and white wolf knights of all kinds can frontally charge an infantry block and win combat. But your regular knights, war wagons, etc. are going to have to be cleverer and flank or multi-charge.
>>95954462Vampire Coast is too kino for most people. You need actual refined taste to appreciate it.
>>95954459Eh? In 6th edition frontally charging cav usually wreck most infantry outright.
>>95954462Not pirate vampires, they love water
>>95954429>>95954468>whine and cry when other people don't agree with you vampirates are better than all of china
>>95954470Outside of chaos knights I don't remember that ever being true. Empire knights and black knights would just bounce off a fully ranked infantry unit.
>>95954481They'd bounce backwards from combat res but good luck actually getting to swing back against lances with non elite infantry. Or hell, even Chaos Warriors.
>>95954232>>95954274>>95954293>>95954343>>95954451>charge with cavalry or chariot >first charge and impact hits special rules activate>wipe out the entire front rank>5 retards with sticks get to swing back against a 2+ saveyou guys are saying the cavalry somehow loses here?
>light / medium cav won't be particularly useful against infantry blocks, mostly just for chasing around non melee units like archers, wizards, & war machines
>heavy cav probably doesn't want to just slam into an infantry block unsupported unless the block is quite light
>monstrous cav can still charge straight into most infantry blocks, save for very elite expensive units
Wow why is GW retarded why did they do this to cav?
>beat enemy in combat
>they fall back
>you follow up
>you are now at a disadvantage and can only fight in 1 rank
?????????????
>>95954487What non elite cavalry is wiping out a full rank with any consistency unless it's a tiny unit like 20 in 4 ranks? If you full send Grails, a shitton of Inner Circle White Wolves, or Chosen Chaos Knights, yeah that unit is turbo fucked. Good luck getting the same out of KOTR, Core Emp Knights, Boar Boyz without Big'Uns, etc.
>>95954488Even with a 10 man frontage giving 21 attacks you're still only getting like 3 wounds against light cav
>>95954492If they FBIGO, you count as having charged. If they give ground, you don't.
>>95954525Why should you be getting the same out of entry level heavy cav?
>>95954530So you would typically rather FBIGO than Give Ground. FBIGO is meant to be a worse result, but it's actually a better one. Seems kinda contradictory.
>>95954532Because the entire purpose of heavy cavalry is to smash infantry which is wanting for anti cavalry measures to bits. Especially swordsmen, which for some bonkers reason somehow fight in 2 ranks now.
>>95953194 (OP)I might try running skeletons without spears. Their whole point is to be an anvil.
>>95954541KOTR and basic empire knights have never reliably broken solid units of enemy infantry in any edition of WHFB I can think of, until pre-errata TOW.
>>95954540Yes, but sometimes no. In this case, giving ground is better because you'd get to fight in two ranks. There are a lot of niche scenarios where you'd rather a unit GG than FBIGO, just as there are times when you'd rather a unit FBIGO. It's not as simple as one being better than the other, it depends on the situation.
God I miss when units would just break and flee.
You're just gonna have to take elite heavy cavalry or multi-charge with chariots if you insist on frontally charging all enemy infantry and not maneuvering at all, anon. There's a reason you pay less points for basic bitch heavy cav. If the realism of it bothers you, play historicals.
>>95954547They would completely maul shit like state troops in 6e in terms of kills.
>>95954556They would kill like 3 guys and still lose the combat in 6e.
>>95954468>>95954471Just do actual pirates and leave the vampires to Vlad's domain. If you really wanted to you could add something akin to a Hadozee or a Jokaero if you wanted some Africa representation alongside your bag of privateers, jolly roger stereotypes and carribbean sea farers
>>95954525even if it's 10 guys swinging back instead of 5 wtf is that gonna do? only like 2-3 of them are going to wound on average and then they have to beat a 3+ or 2+ save also. The great weapon units will pose a threat but the little chaff shit isn't going to be hard to charge straight on and still win
>feel tempted to buy the Empire Battalion at the flgs
>remember how dogshit the state troopers look like
>how I already have a still NiB Landsknecht army from Warlord
>also a steam tank in a drawer
>and that pewter griffin rider captain
>also a bunch of artillery
So I didn't buy it.
I also know I should get knights, but my inner fancy says "miltia".
>>95954556And they're still going to do more damage then the state troops
141 points of state troops with shields and spears with full command
V
141 points of KOTR with full command
KOTR
5 lance attacks
3.33 hits
2.77 wounds
Ap 2, no save
5 horse attacks
2.5 hits
1.25 wounds
0.83 unsaved
~3.61111 wounds dealt
State troops
16 spears attacks (knights killed 3 troops)
8 hits
4 wounds
~1.33 unsaved wounds dealt
So the knights are still doing almost 3x as many wounds and if it's a first charge the state troops aren't getting a rank bonus
Combat res for KOTR: 3 from wounds + 1 from close order + 1 from banner
Combat res for state troops: 1 from wounds + 1 from close + 1 from outnumbers + 1 from banner
An equal amount of KOTR are still beating cheap infantry in a frontal charge anon.
Maybe wood elves would be strong if they could get coats, just copy the stats off of dragon ogres and maybe give them something else.
>>95954525Boar boys can chuck out like 2 s6 ap-2, 1 s5 ap-2, and an impact hit per. They can absolutely wipe.
Chaos warrior deathstar bricks? Now that infantry is better would it work? Straight up denial of points and you could run them with foot wizards to increase mobility against gunlines.
>>95954691You can definitely do it, I donโt know how good it is overall. Stack icon of darkness and diabolic splendour so the unit is -2 to hit with shooting, put the brazen collar on the champion for MR-2, run two characters in the unit so can throw enchanting aura in there as well. Huge static res with a BSB, super killy unit with great weapons or halberds, IDK.
>>95954739I like all of that with halberds quite a bit.
>>95954407Vampire coast, considering Iโve already got 3000-3500 points of them painted. (in 6e) I loved playing them in a lustria campaign and they really taught me a lot in how to not suck as undead(as they are fucking awful, objectively)
I can still proxxy them in as tomb kings admittedly in the meantime but I miss carronades, bloated corpses.and bess, never has there been a more unreliable misfire engine but man the screams when youโd eye a direct hit and 3/4 of a unit turn to paste
Anyway in better news I finished my cold ones!
>>95954746I think GWs might be better just to hit the S6 break point for dragons and monsters. Enchanting aura is giving what youโre fighting strike last anyway. I guess it depends exactly what characters youโre running in the unit: a chaos lord and champion BSB will wipe out a lot of incoming attacks by themselves. With a sorcerer and champion BSB maybe you want to buff the unit to hit S6 (can be T5 too with a Nurgle mark) and so halberds are better for reducing incoming damage there.
You can pretty easily sink all your non-core points into a unit of chosen or chosen knights and accompanying characters.
>>95954769Pic 2. Now itโs time time to fail stupidities
>>95954769>chaos dwarves got a legacy list but not vampire coastShameful display.
>>95954769>>95954777Super kino. Southlands themed army?
>>95953194 (OP)>TQNone.
It's a funny feeling when everyone online acting a fool about the latest news hot off GW's teat while you're just cozily floating along on your stable island of older editions.
Fair point to GW though, we've taken the same rules from 6th (parry save and outnumbering (and more)) as house rules into 5th so good on them for that.
>>95954774Not that anon, but a point to note about the enchanting aura is that whatever charges you will still strike at I4. Strikes Last just sets your initiative to 1 in this edition, so if your warriors have great weapons they'll be striking after whatever charges them. There's some anti-synergy there.
>>95954779Itโs not entirely surprising, chaos dwarves existed as a baseline and has ravening horse rules (in 6th) faction where the coast was only released with the lustria world campaign, a warhammer annual and white dwarf.
Apart from those units I mentioned tomb kings are pretty good for appropriating the rules though
>>95954303The restriction of only one unit in the army with knightly order outside of the knightly order army of infamy seems arbitrary and restrictive.
>>95954804If it wasn't there the AoI truly would have no reason to exist, which I guess shows how fucking stupid the Knightly Orders army is.
>>95953253it looks like rectangles, same as every other army, wtf are you talking about?
>>95954907Longbeard bros we up
>>95954907actually useless now, which is so sad. they're probably the most iconic dwarf unit but they always feel like the redheaded stepchild when it comes to rules. they barely had a role before, now they are a strictly worse version than other units and just as expensive as the most elite hammerer unit.
also the fact that they did what they did to grudgehammer torpedos and didnt adjust the points for it is criminal
>you get 30+ dudes in a Free Militia box
Is that too many dudes? Feel like I should try and turn some of them into other dudes if possible.
So whatโs actually changed with infantry now?
>>95954907What's even the fix here? Buff the Rune of Protection? Reduce incoming AP by 1? Let them take Great Weapons?
>>95954934Extra fighting rank when on the defensive, outnumber bonus for combat resolution. Quality of life improvements really.
>>95954901Yeah that's dumb. I get the restrictions on inner circle knights, but why can't I just give my regular knights orders and pay the extra points instead of getting into the awfully restrictive army of infamy.
>>95954934Hand weapon and shield gives a +1 to armour save to a maximum of 3+. You can also switch weapons between rounds of combat now
>>95953253Yeah, those WoC models look kinda bad. Cathay looks cool though.
Finished making my 500 points of monstrous things, getting my Beastmen army to 1k.
500 points consists of:
-3 Dragon Ogres, Champ, Heavy armour, great weapons
-Cockatrice, acid breath, poison attack (might drop the poison)
-Razorgor
-Chaos Spawn, Slaanesh
>>95954920I mean you're still getting
>stubborn>AP 1>6+ ward>rr 1s on your save>+1 S>+1 WSFor 6 ppm more than a shield warrior
You're not getting a stat bonus or the AP bonus over longbeards, but you are only spending 2ppm more in that case
>Q: Models in the fighting rank that are killed before they have a chance to fight cannot, but can a model make a supporting attack if the model in front of it is slain?
>A: Yes, if they have not been killed, models able to make supporting attacks can do so as normal. In other words, casualties inflicted reduce firstly the number of models in the fighting rank that are able to fight and secondly the number of models in the โsupporting rankโ that are able to fight.
>However, a model cannot make any form of attack (shooting or combat) during a phase in which it stepped forward. It is too busy clambering over the fallen bodies of its comrades.
I feel like an absolute giga retard, but I feel like I dont understand how Stepping Forward works. How can a model make a Supporting Attack if it Stepped Forward and cant make any attacks of any kind that phase?
Like if you have a 5 wide unit and you wipe the front rank, the unit doesnt fight at all that phase, so wtf is the FAQ talking about Supporting Attacks?
>>95955054If you had something like spears where you can attack with the rank behind the fighting rank, they can still attack. It's worded dumb but if it helps you think of it as the second rank making attacks before they step forward.
>>95955054I think it's talking about the third rank stepping into the second, but yeah I don't know how you make an FAQ as confusing as the original.
Wood Elfs or Dwarfs. I can't choose. Also I kinda want to start Orcs.
>>95955103Do you like winning games without having to result to Viet cong tactics? If so avoid the bark rubbers.
>>95955103Orcs are better than the two. But itโs hard to be worse than dwarves.
>>95955118>>95955112I love Dwarf lore but the thing that turns me off is the different era sculpts. It doesn't bother me for orcs because I think the older Goblin sculpts are peak comfy.
>>95955088>>95955095So the entire file doesnt step forwards, only the models stepping into the fighting rank.
So how does that interact with the fighting rank being two deep now? Models in the second rank, still in fighting rank, step forward and cant attack? But supporting attacks in rank 3 can be made? What?
>>95955124Both factions have that problem. I mean this is Old World, every faction has that problem.
>>95955151Dwarfs have 3 different eras. Orcs may have the same eras but you can't really tell as clearly.
Bros is this acceptable? should i reach out to the seller or just leave a bad review? Seems to me like some egregious gaps and even with sanding it looks like shit
I asked this yesterday but got no real answer
>>95955151I think dwarfs have it the the worst. Your models are all over the place. I don't mind it though.
Are there Lizardmen ruins all over the world? I presume they used to have forces all over the world no? I know Lustria was always their home base, but I assume the used to have cities and forces all over before Chaos fucked everything.
>>95955151Dwarf scale change makes it look like they are two different species. Humans now have the same problem with the long torsoed giant freaks that are the new standard.
>>95955180Sculpt on the left is way too cluttered.
>>95955047Royal clan warriors are superior now I think. They're core, they also have AP1 with now 3+ armor rerolling ones.
>>95955180Why are empire men so ugly?
>>95955155>>95955172Looking at their range, I think most of it looks fine to me aside from some of the older war machines. However, didn't Slayers get some newer sculpts? I don't remember them looking that old.
>>95955180Looking at these now, Dwarfs don't have it so bad. RIP to my umgibros
>>95955180Yeah the new sculpts are hit or miss. That Empire general is the worst by far. Which is weird because none of the Cathay humans seem goofily proportioned. And then you have stuff like the named Damsel on unicorn which is a 10/10 sculpt
>>95955160I don't see a gap, but I can't tell what I'm even looking at. Obviously I see a bunch of dust and specks of shit on it and some flash type shit.
>>95955207Its a resin 3d print, avatars of war razortusks
That's a closer shot, its like the layers didn't stick or were missed entirely. I got six of them and the quality was pretty inconsistent
Question time:
A block of infantry gets charged in the flank. they lose combat and give ground. enemy unit follows up. are they still considered to be flanked in the following combat? I think yes, because I dont think the models get the chance to turn.
How about when they win the combat and the enemy give ground and they follow up? I think the models would turn towards the enemy unit when following up and now they shouldnt be considered flanked anymore.
>>95955149Imagine if you were to actually pull from the front rank moving back and not move any minis forward to replace them. Then you determine how many can fight at their initiative step. And then you move them forward after they have made their attacks. This is what is functionally happening. Removing minis from the back is just convience to make the game easier, but doesn't represent what the game is trying to depict accurately.
>>95955238>flanked unit gives groundYes, it remains flanked.
"without turning, pivoting or otherwise changing its facing in any way"
>flanked unit wins combatIt depends on if the losing unit is giving ground or fbigo. If you are following up after your opponent's give ground, you can pivot 90ยฐ or 180ยฐ to make it possible.
If you make a pursuit move, you first pivot about the center of the unit to face directly towards the enemy.
>>95955227I bought some cheapo avatar of war rangers 2nd hand and thought they were pretty bad models. Had lots of issues like beards clipping with crossbows strings so I had to cut the strings to fit them. Wouldn't pay full price for them. Their features were very blocky
>>95955238> are they still considered to be flanked in the following combatyes
>think the models would turn towards the enemy unit when following up and now they shouldnt be considered flanked anymore.Follow up gives you a free change facing move allowing you a free turn of 90 or 180 degrees.
>>95955254>If you are following up after your opponent's give ground, you can pivot 90ยฐ or 180ยฐI dont think thats correct. the "change facing" says the unit makes a turn, not a pivot. which would mean the models themselves turn on the spot but not the block.
https://tow.whfb.app/the-combat-phase/change-facing
https://tow.whfb.app/movement-in-detail/turn
not trying to be a stickler, I just want to check if Im doing it wrong.
>>95954592I just went quickly through the FAQ , but would KOTR have close order bonus after suffering a wound ? They end up being US10, so below the threshold to claim close order.
>>95955326Also desu, it's kind of hard to compare stock unit point per point in a void, but I get your example.
>>95955180Heroic leaders are just built different
>>95954450Cool if you want a ~500 pts T5 dragon. Don't get ne started on the ~350 pts T4 large target manticore which has a special rule to kill itself (that had its miniscule upside nerfed)
>>95953253the sentinel and lantern are twice as big as they needed to be
>>95953194 (OP)Now that stupidity is even worse would the dwarf stupid gun be viable?
>>95955429They arenโt big enough
>>95953284Demons are still kinda shit though
>>95955474maybe for you, you loose whore
>>95955429Sentinel should be huge
I was surprised to hear the junk is so big the model is more expensive than the sentinel though, does it even do much more than a gyrocopter or bomber does?
>>95955529yeah it does a lot more than gyrocopters or bombers for cheaper. Literally the only issue is how costly the model is for so cheap a unit.
>>95955403Yeah that is pretty stupid.
>dragons give all elves T6>dragons give chaos champions T5
>>95955654>S6 greatswordsOwO
>people use the actual treekin models instead of kurnothi
JC I've never seen anything so disgusting
>>95955654yeah, empire players whined so much on social media that GW made them now the most broken faction
Most simple army for a tournament? Warriors of chaos?
>>95955677Probably Brets or O&G
>>95955054does the second rank do their supporting attack and then shuffle forwards?
>>95955703anon, it's not that difficult, the ranks that fight are either 1 (charging infantry), 2 (normal infantry) or 3 (infantry with spears).
every casualty the unit suffers before its ranks have had the chances to attack reduce the number of models that end up attacking out of those 1,2 or 3 ranks.
your 3 ranks are a total of 18 models but receive 10 casualties before attacking? only 8 of the models attack.
Bird
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I recall someome here doing a WFRP campaign with some friends, and there was some villain who was an undead who bound her soul back into her body?
think her name was cassandra or whatever, and she had chains around her
what happened with that?
>>95955800She's sucking my dick.
>>95955803No wonder she was starved then.
>>95955811You made this thread worthwhile anon. Lmao.
>>95955676What in the army do you think is broken?
>>95955471Depends on the army, if they have bad leadership yes. Otherwise you don't have other leadership debuffs.
What are your best resources for figuring out how to build an army? Outside of watching random youtube videos which seem to be very, very hit or miss it seems like you've just got loads of discord servers that you have to pay to get into.
>>95955821He is a crying chaos fag,
Empire is pretty good now but has no Herohammer
>>95955849https://old-world-builder.com/
or try new recute
>>95955849Just collect what you like, man, you don't even need a lvl4 caster anymore now.
>>95955866>you don't even need a lvl4 caster anymore nowRemoving the temptation to spend an extra 30pts to boost a warp lightning bot Warlock Engineer to level 2 is pretty nice.
I think the most annoying lore addition to cathay is their influence on the winds of magic. The one and only interesting aspect of warhammer, and they just dilute it like that like a whore.
>>95955899>its okay when elves do it
I, as an enlightened asur connoisseur, shall spam my shitty useless basic infantry and get tabled because I'm too cheap to get buy in bulk the.actual good units.
>>95955849>>95955865new recruit has been my go to. it works pretty well, only gets a little janky in 40k when you have units like neophyte hybrids with 20 different options and huge squad sizes. otherwise works like a charm, though for aos i prefer listbot, extremely simple to use and lightweight, you can throw a list together in 30 seconds.
>>95955904Unironically yes, considering the elves are innately magical beings, have been taught by the gods and the old ones, and their influence over the winds of magic of the world is a tragic sacrifice and a continuous burden.
>>95955916nah, elves suck and elves players are insufferable. Im glad they suck now.
>>95955928You're missing the argument entirely.
Assembled and sprayed five eternal guard and five wildwood rangers. Now waiting on the texture paste to cure on the bases so I can dry brush it, then glue these guys and gals on and start painting them.
I have 1k match scheduled next week and I'm excited.
Despite WElves apparently being trash, I soldier on.
What are you anons working on?
>>95955929my argument is that its cool when cathay has influence over the winds of magic and it sucks when elves do it.
>>95955928This, I'd personally remove all the non human factions because they are fucking gay.
>>95955928>tfw as a teenager I hated elves and played da boyz exclusively >now as a man in my 30s the nobility and heroism of the pointy-eared gits has drawn me to collect high elves with a side of wood elvesLove not the sword for its sharpness nor the arrow for how far it can strike, love what they defend.
>>95955947that's not an argument, that's groundless contrarianism
>>95955916>>95955904>it's ok when Nagash does it
>>95955952>the nobility and heroism of the pointy-eared gitsthis is not a thing
>>95955981Hes actually the part of why I like it. His corruption on shyish is great.
>>95955981Evil factions and beings are allowed to abuse power to greater heights because they don't have the restraints that good factions need in order to remain uncorrupted.
>>95955983For the light of a new day.
>>95955416very nice, very nice
now lets see him next to Lowenhacke
i simply refuse to collect Cathay without the option to take noble peasants defending their homeland.
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>>95956038I wonder if GW will release their peasant Chinese before WGA decides that it's been long enough.
>>95956055Itโs been 3 years they ainโt doing it. Wga went full retard and ainโt coming back.
>>95956055also WGA would be wrong period, they don't go much beyond Han with the STLs and definitely don't do Ming.
>>95956038well, the peasents are defending their homeland but the cathay we got for now is the expedition force in the old world.
>>95956038you will instead get rapacious peasant infantry invading Empire territory
>>95956038>>95956065>>95956066You could use fireforge games Mongol infantry, they're based on yuan dynasty levies with wicker shields.
>>95956061Right now, WGA is doing a bunch of STLs on the Joseon War, including some Ming sets
Did chariots get any buffs? Are they just worse?
>>95956077I'm trying to figure out how to bullshit mine as Khand.
I haven't played since the TOW dropped, did the FAQ fix chaos warriors or do I still have to spam dragons and dragon ogres to stand a chance?
>>95956084kinda yeah
the impact hit change is technically a buff for characters riding chariots in most situations
though heavy chariots losing the close order +1 res is rough
that said if blocks of infantry start cropping up everywhere then chariots will be happy
maybe I should play chaos dwarfs....
>>95956101They now have a 3+ armour save in melee now thanks to a HW+shield giving a"parry" bonus of +1 to armour saves.
They've gone from just being a bunker to one of the best core units in the game. Infantry can now have both halbers and hw+shields, as you can swap weapons per combat.
Furthermore, all units can have two ranks fighting if on the defense. This makes them a better bunker.
>>95956101Yes. Infantry is good now
>>95956237>Infantry is good nowDon't lie.
>>95956061Cathayan peasants look very 'generic' to me anyway, not sure if they actually map to any specific time period.
>>95956245>+1 fighting rank>+1 armour save>+1 combats res
>>95956038>>95956066We're not getting any other cathay release for the foreseeable future.
Maybe they'll drop the rest of cathay shit in second edition, who else would buy fucking paesants if they weren't baggage of a larger boxset?
>>95956318You forget that these are Cathayan Peasants. S4/T4, Stubborn and drilled seems like a reasonable expectation.
Are people really not expecting the rest of the Cathay range to come out in resin?
>>95956329Don't forget WS4, I4, Ld8.
>my local group is already building lists around 30+ man blocks of infantry
My 2 man skeleton chariot units are going to be eating flank charges for breakfast for the foreseeable future
>>95956333There is no way miao ying or whatever her name is will be in resin, that's GW's big centrepiece model they want to push for TOW to usher in the new era of trying to homogenise all their game settings into requiring a big named character as your centrepiece and building your army based around that.
>>95956329You forgot Levy
>>95956348Well obviously not that. But the crowmen, peasants, other over designed shit. That smells like forgeworld territory.
>>95956333no, GW/FW don't do resin units anymore, only infantry heroes and collectible dioramas nowadays.
>>95956351>peasantsunlikely that they make a mass infantry resin kit
>>95956349How dare you insinuate that the noble peasant is unwilling to fight, or that they might not be affected by IP/HYG.
They shall have their own bespoke rule that includes the positive elements of Levy and none of the downsides.
>>95956054I really like the guy on the left. Fitting he'd build duch a massive plate armour to protect himself.
>>95956351If they introduce stuff like the Jade Lions, I could see that being a resin kit.
But all of that's going to be way off in the future now.
>>95956351Outside of Characters, when was the last HH Resin model?
So is charging dead? What used to give a significant advantage wholesale, now seems like a very risky gamble. Certainly with infantry vs infantry.
>>95956444I think mobility will be valued more. I wonder if chaos ogres will see play now...
Am I reading it right or does the extra fighting rank and the shield bonus also work when the unit is fighting on its side or rear?
>>95956455I think so, assuming they get the charge out. Impact hits, mark of khorne, extra hand weapon makes 16 default attacks with a champion on charge with 3 impact hits. That is a lot of potential to do serious damage to T3 infantry.
>>95956471Correct, 2 ranks no matter where the unit gets charged from. Spears will only work in 3 ranks in the flank or rear for elves.
>>95955326You are correct, but I also forgot about lance which does the samething without the unit strength restriction
>>95955952That's just shit you made up in your head elgi
>>95955916And dragons aren't innately magical beings that have been studying magic for an extremely long time?
>>95955916What's the "tragic sacrifice" of elves being really good at magic? Sure the vortex is a thing but I doubt having to take care of it affects the vast majority of elves.
>>95956629dragons are from a time before proper magic was a thing and they haven't been taught by the gods, so no, there's no justification for them to be particularly more adept at magic than other long lived beings, let alone ones that are intrinsically magic and taught by the creators of magic.
>>95956644>Sure the vortex is a thing but I doubt having to take care of it affects the vast majority of elves.I does, the vortex saps away magic from the world, magic that the elves benefitted greatly from because they're magical beings, the vortex also requires constant maintenance, not just with the elves trapped inside of it by the souls of the dead that get channeled into the waystones of ulthuan, and with the wars necessary to protect the other waystones around the world.
What's the price of the celestial compass?
>>95956646Cathayan dragons get their magical power from a mysterious shapeshifting moon monster that decided to come down to earth and bone dragon daddy for some reason.
>>95956664No, they don't, the moon empress only taught them how to shapeshift, not anything else.
I expect this shit from autistic 40Kids but not WHFB players.
I am disappoint they even have to FAQ stuff like this.
>>95956729Well now I think Scouts have to be in the deployment zone
>>95956729People were playing TMP as if only a teeny tiny sliver of your unit had to be within 12", anon.
We're not inherently better than anyone else.
>>95956761>>95956761'their' deployment zone doesn't mean the board deployment zones.
Whatโs the best equipment to put on ungors; hand weapons + shield or spears + shield?
>>95956826I feel like because of the lack of armor we still want to be maxing out attacks by taking spears on the ungors and 2 HW on the gors. Units don't feel tarpit-y unless they can get at least 4+ save.
>>95956729Tournaments and their consequences have been a disaster for wargaming.
>>95956826Take a Spear
If you get charged, use spear
If you charge, use shield
flop
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>>95953194 (OP)According to this LGS, the Cathay preorders were a flop!
https://www.youtube.com/watch?v=Wz52nIaD-x4
>>95957049The discussion of GW trying to use Cathay to force LGS to stock more TOW as most LGS were not stocking it.
Are Duellist's Blade as bad as I think they are?
55 points for +2 attacks. Yeah they have -1 AP but I feel like half the armies in the game come with -1 hand weapons anyway.
They open up some fun conversion work but god they look like ass
>>95957090Yes. If it's not the ogre blade, it's almost always garbage.
>>95957049Is this one of those LGS that ordered like 100+ boxes?
If only I somehow could protect wildwood rangers against shooting... Marching them close so charging into them won't get enough initiative to escape 2 ranks of great weapons looks promising.
>>95957119Has there been any discussion on updating some of them like the Renegade stuff that updated Legends?
The 20pt weapon that is just +1 -1 is particularly bad
>>95957125sounds like they wanted to order more but GW limited the amount they could get
>>95957141Pillar of Crystal or Tree Singing to block LOS to them or give them cover, and Standard of Morning's Chill to mildly annoy over shooting at them?
Ariel's Blessing and/ or Shield of Saphery to give them some sort of save?
>>95953194 (OP)Shit I just realised that Rat Ogres are probably even shittier with the infantry buff. Just finished painting 4 of them too.
>>95957145Rumor has it after Cathay drop they will work om a 2nd faq more focused on bringing up specific general items and faction specific stuff
So excuse me while I go paint my glade guard and jerk off a squirrel to appease the forest spirits that one day Orion may be actually usable
>>95957049>new sinoshit isn't selling in the game where the majority of players want to keep it very nostalgic and western centricwho could've predicted this
>>95957141You're playing wood elves mate if you can't cook up a screen vis woods or other units in front or charging shooters you've already lost.
>>95957180Correct. They already bounced of units and now saves are even better.
Suffer with me and my 8 ROgres
>>95957208Good choice in rogres my fellow Island of Blood enjoyer
>>95957180>>95957208Rat Ogres need to be used simply for the coolness factor. Putting them on the table already made you a winner regardless of whatever happens after.
>>95957208no attempt to diversify the sculpts?
>>95957259One guy has no leg
>>95957266Is that intentional or an error though?
>>95953194 (OP)Here ya go fren.
>>95957208>>95957180Run ogre rats with gw(mercenaries) not rat ogres friends
Donโt forget frenzies even shorter now too.
>>95957485I do that, it is a bit annoying that ROgres are on 50s vs Ogre 40s
>>95957492Oh, well I never rebased mine but that is a small bother, does anyone care in your area?
>>95957485I'm playing Skaven, I already know I'm not gonna win so I just stick with regular rogres. Plus you get to bring Packmasters which have never done anything for me. I just think they're neat.
Speaking of suffering, I finally Finished the cold one cav just in time for them to suffer even more from stupidity.
>>95957505Nah, it's more of a hindrance than a benefit so it isn't a big deal
Wider wheels, more guys in B2B with them
>>95957531>Plus you get to bring Packmasters which have never done anything for me. I just think they're neat.Hell yeah
>>95957536>>95957531Hey my pack,asters do great as master moulders keeping my 70+ giant rats honest.
>>95957536>>95957552Where'd you get the movement tray?
>>95957545They are cool! Only managed to actually attack with them like a handful of times this edition but boy did they do nothing.
Also on the note of rat suffering, poison changes make weeping blade worse.
Also since the spell values wonโt get changed, good luck casting cloud of corruption with a +2(I guess thats what the tokens are going to get eaten for
Or if you love the teleports warplock as much as I do, casting skitterleap on +1 .
>>95957591Yup
It's grim in several ways for rats. Not that it already wasn't though
>>95957591>Mfw my 10 Gutter runners and Master AssassinShit sucks, they can still be sorta annoying skirmshers still but they're not going to do much other than soften up infantry now.
>>95957590EBay, back2basix is the seller. They are laser cut mdf. Cheap and effective
Getting ready to prime 1,000 points of empire. Excited to see how my footsloggers do with the new rules.
>>95957159It's almost like any given LGS is only going to have like 2 dozen TOW players and of that 2 dozen like 4 max are going to get a whole new army
>>95957660my LGS were told they'd get 25 of everything then got 100 of the batallions, guess GW assume people would buy two batallions but no one would when they don't know if more core options might be coming in wave 2 and it's a waste of money compared to buying the good but expensive rare choices.
I got another arms race with my friend obsessed with Killing Blow.
Context
Shogungen General with 3 attacks on Longma. He is going to go first as I have my Exalted Champion has a great weapon.
What armour do I give between these two?
>Bedazzling Helm
-1 to hit, so 3 attacks hit on 5+
Or
>Armour if the Damed
- Forces rerolls on successful hits so he must reroll hits on 4+.
Which one is better to reduce the chance of me getting my head chopped?
>>95957191I don't mind Cathay, in principle, my problem is that the execution of the faction is just generic. I don't want a generic version of generic fantasy China, I want a Warhammer take on historical China.
>>95957777Fucking checked
>>95957777>I don't want a generic version of generic fantasy Chinabro have you seen empire or brettonia? they're as generic as you can possibly get. warhammer is "generic:the game", it is the most bland milquetoast safe versions of humans, dwarfs, elfs, orcs, mummies curses, vampires straight out of draculas castle, evil dark lords, undead, etc that you can get.
the only factions with a little creative stank on em are skaven, seraphon, dark elfs, white lions and dragon princes (but not the rest of high elfs), chaos dwarfs, and....thats probably it.
>>95957807Thats because the best fantasy settings are just medieval Europe with monsters and wizards in it
>>95957807What a coincidence, I don't like the Brettionians either. While I understand the appeal of Arthurian knight bullshit, I don't think the faction as a hole has enough else going on.
>>95957870But you do like the empire?
>>95957723A 5+ is a 33% chance to hit
A 4+ that you have to get twice is a 25% chance to hit
>>95957846that may well be, but you cant claim that such settings arent generic. the generic is part of the appeal, i'd say if anything, warhammer fantasy's generic-ness is one of the major draws of the game. its traditional to its core, with almost zero deviation from the most fundamental versions of its tropes and depictions.
just look at age of sigmar. aos is an attempt to break away from generic depiction and create some partially or wholly original interpretations of traditional fantasy races, with things like kharadron or idoneth, and it was somewhat met with confusion or distaste by a not insignificant cohort of the fantasy playerbase.
>>95957909Well enough. At least with the Empire, you have shit like the colleges of magic, and elector count politics, and the provinces that are more fleshed out with their own individual character.
>>95957846No they arenโt.
>>95957932Ah yes because there nothing more unique in fantasy then a college of magic and internal strife
RN_GW
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>>95957953The Empire's Northern Renaissance aesthetic is somewhat distinct, few fantasy settings have their main setting be the early modern in inspiration.
>>95958000This. They've also got enough little things here and there to make them interesting. Steam tanks and war machines, demigryphs, cults of Sigmar and Ulric, wizard collages, Imperial ogres, etc.
Brettonia just isn't as fleshed out unfortunately.
>>95957939Yeah they are. No one cares about your dorky weeaboo crap or DnD freakshit. I bet you're a furry too.
>>95954948>Let them take Great Weapons?You can't use that in a cave, that's not fluffy.
A grudge it is.
They need 2+ save back.
>wood elf battalion arrives
>right after their rules are replaced with a picture of goatse
I joke, but it's noticeably slimmer than the high elf battalion. Which that count from GW doesn't actually mean anything given they count decorations as unique figures sometimes.
Time to ignore the woodland aesthetics and base them on the jungle.
Planning out 1k of WoC led by a sorcerer, 20 marauders or 12 warriors as a bunker?
>>95958145The wood elf batallion is a great box regardless tho. And has some good (for gw) sculpts in it.
>>95957723All of the general vs. general equipment questions you ask in this thread are totally bizarre. Do you just run your heroes into each other immediately?
>>95958146Marauders are on 25s, so you can't really use them as a sorcerer bunker unless you're cool with leaving him out to try on the sides. 11 warriors, 12 with the sorcerer, 6x2, might be fine. Not much of a bunker, but it'll get the job done.
>>95958124ironbreakers defense isnt the problem. its not like ironbreakers are getting rolled, they're plenty tanky.
what they could use is some kind of reflective damage or shield slam or something for a little more oomph when they get charged. as it stands, you charge them and they never die, but they also dont kill anything, and both units just sit there all game staring at each other until someone blinks on a leadership test or gets bored.
they also really rely on their detachment support units to force the enemy in, and those just got nerfed into the dirt with the grudgehammer apocalypse
>>95958237Aren't they WS5 S4 AP-1?
>>95958145At least you get to enjoy a moral victory of wood elf models being blessed. It's not a faction I have any interest in but damn they look so good.
>>95958237You just stick a character in there that does a bunch of damage and the iron breakers serve as a bunker
>>95958237The defense is the problem. There's almost nothing distinguishing them defensively from regular warriors, and actually nothing distinguishing them from royal clan warriors. This is a problem when their entire identity is having the best armour in the world. They need a special rule letting them ignore the 3+ limit on parry, or T5, or something.
>>95958217What the fuck, you're right. Why, TOW? They're all the same in other editions...
>>95958217>>95958381cant you do a character on a mount (e.g daemonic steed) and have him in the middle of a unit of marauders?
>>95958000Discworld's basically renaissance fantasy, which early warhammer was basically just a straight ripoff of.
Where do you find out the base sizes for Mordheim?
>>95958449Only in later books, go read Colour of Magic or Light Fantastic, and Discworld is your pretty standard Sword and Sorcery universe but just more of a joke, it only starts going on about the Discworld developing, probably about Reaper Man or Men at arms
>>95958457From 5th/6th edition base sizes.
Why the fuck are wild hunt riders more attractive than the sisters? Iโm not even gay but something about those sisters just ainโt right.
>>95958574Yeah but also warhammer as a setting didn't start becoming its own thing with that renaissance aesthetic until Discworld went down that route with Guards! Guards!
>>95958584>Iโm not even gay>but
Got these two cunts for $20 local pickup from eBay. I remember obsessing over the daemon book as a kid. I am rebuying my childhood one book at a time.
>>95956826>>95956834Yes, I'll even go with short bows on Ungors, might as well forgoe a weasely 6+ for some decent ranged option
>>95957049In their area is what they said. Too bad they didn't look online at other areas in Canada as it sold out really well. And they didn't bring up the battalion selling out in 5 mins on the GW webstore.
>>95958584>exposed tummy>face covering helmetdoes this restore the boner or do they need to be more naked?
>>95958691it does kinda help.
>>95958711what if tree woman centaur?
you can still give them a helmet
>>95958318>There's almost nothing distinguishing them defensively from regular warriors,>6+ ward>rr 1's on the save> +1 WS>stubborn>and actually nothing distinguishing them from royal clan warriors. >same as above minus gromril armour
>>95958774what about hammerers? previously they were stuck with the great weapon, but now they can use the hand weapon and shield in combat, can't they?
>>95958737These fit the name way better than the official design.
>>95958202You don't? Kinda gay senpai
Thoughts on this? The 15pts leftover are for the 5 DOgres going up 3pts
425 - Doombull, Slug-skin, General, Wizard Level 2, Battle Magic, The Axes of Khorgor, Heavy Chaos Armour, Daemon Heart
316 - Doombull, Heavy Armour, Shield, Gnarled Hide, The Black Maul
259 - Gorebull, Great Weapon, Enchanting Aura, Battle Standard Bearer, War Banner, Full Plate Chaos Armour
35 - 5 Chaos Warhounds, Vanguard
35 - 5 Chaos Warhounds, Vanguard
278 - 4 Minotaur Herds
โข 1x Minotaur, Shield, Bloodkine, Scrimitar of Skultar
โข 1x Minotaur, Great Weapon, Shield, Standard Bearer, The Soiled Tapestry
โข 1x Minotaur, Great Weapon, Shield, Musician
โข 1x Minotaur, Great Weapon, Shield, Ambushers
315 - 4 Minotaur Herds
โข 1x Minotaur, Additional Hand Weapon, Shield, Bloodkine, Many-limbed Fiend, The Blackened Plate
โข 1x Minotaur, Additional Hand Weapon, Shield, Standard Bearer, Totem of Rust
โข 2x Minotaur, Additional Hand Weapon, Shield
126 - 2 Dragon Ogres, Heavy Armour, Great Weapon
196 - 3 Dragon Ogres, Heavy Armour, Great Weapon, Shartak
After working out my urge to start Dwarfs has increased dramatically.
Almost finished my lord of nurgle
>>95958654Same here lad, just picked up 6e Hordes of Chaos and Storm of Magic, grabbing every chaos-related (or fun) book I can find at a reasonable price, which sadly puts Throne of Chaos slightly out of reach.
>>95958874well any feeling about dwarfs can't be that high
>>95958876Nice work anon.
>>95958876I remember when you said you were worried he'd look too much like a SCE
He does not
>>95958888thanks lad
>>95958894thanks breh, I think it disguised pretty well, if I could go back Id perhaps give him a thicker belt to break up the rusted metal-on-rusted-metal-on-rusted-metal a bit more, but overall Im pretty pleased with him
>>95958876Looks proper gnarly lad, what did you make him out of? I really like the little boils on the sword.
So uhhh infantry now have a huge advantage in defence, is charging infantry kind of dead now?
Starting to think about banners for my vc
>>95958780If you wanted to run hammerers as HW+shield you're basically getting ironbreakers that cost 2 ppm more and lack the ward save in exchange for stoic defenders.
>>95959012People keep saying it's about flanking now but I don't really understand that as infantry units will be quite large and will still get 2 ranks of attacks back, I think outside of units which have first charge, charges will be extremely hard.
>>95959054Because even with infantry getting 2x or even 3x the attacks, they're not doing that much damage unless they have great weapons or some similar advantage. Basic infantry are still going to struggle to do damage and depend on static combat res which can be negated by flanking.
>>95959054Anon what is 2 times 0
>>95958919He's one of the slimmer snapfit stormcast but with some bits nicked from marauder and beastmen sprues, plus a bit of GS here and there
>>95955054A dead guy can't attack but am alive guy can make an attack before step up happens.
So say you lose your whole front rank, the second rank can still make their supporting attacks before they step up to replace the casualties in front.
>>95953562Theyโre a relatively cheap t4 infantry in an otherwise largely t3 army, so I use them as mobile roadblocks. They can tie up a surprising amount of things for a bit especially S3/4 infantry, and having stubborn means that as long as the unit isnโt wiped out on the charge they can hold for a turn, which is all you should expect from them. They will also not die to small arms fire, which means they are great screens.
Iโve found them useful to chaperone a branchwraith in smaller games, but theyโre mostly there to help you win the movement/positioning game and tamp down on long-bomb charges and fill spaces that enemy flyers like to land in.
>>95955195Still missing the ward save, still at a lower WS and S, still missing stubborn. Are these 4 things worth 5 ppm? I think you could argue either way depending on what you're looking for.
>>95953562can't the champion be a level 1 wizard or something?
So is ruby ring dead now? You have to roll a 7 instead of a 6, hmmm
It's cool we just have to wait another 18 months for them to do some faction fixes.
>>95959144I think it won't be an auto buy if you have 30pts lying around but I think it'll still be useful on characters that want to avoid melee but might not have access to fireball or magic in general
>>95959150We legends players weep for you
>>95959143No, I fucking wish.
>>95959155Is it 35pts now?
>>95959144I'd say it's even more valuable since the difference between rolling a +1 or a +2 isn't such a wide gap as it was when you rolled a +2 versus a +4. In some cases instead of taking a level 4 Wizard I'm quite comfortable with taking a level 3 with the Ruby Ring instead.
>>95959181True, I don't know how much of difference those 5pts actuall make tho
>>95959150Or whenther second edition gets released.
Big Unz with shields charging into veteran halberdiers, who wins? Let's say they're both 12 wide to make the maths easy. 6 orcs hit, 5 wound, that's 5 dead halberdiers, Halberdiers swing back with 19 attacks, 12.6 hit, 6.3 wound, that's about 4 dead orcs. Man the maths is brutal.
>>95955945I think with the FAQ wildwood rangers are actually going to be decent - even if the front rank gets mauled, the supporting attacks are still going to be double damage vs scary things, so youโll take a chunk off them reliably. Also, eternal guard fighting in 3 ranks is rather decent, with the option of going sword and board against something really scary is decent as well.
Soldier on!
>>95959296I think infantry heavy wood elves will have a lot of play thanks to this errata.
>>95958876Very nice looking anon.
>>95959296EG in 3 ranks
S3 ap-1 on a 5+ just isnt it for the cost sadly. What I do expect is more glade guard (now riders are unlikely to break infantry at all) and maybe some wild wood on the flank, maybe dryrads see table, but we are going to still be shit vs cav and monsters are even tougher thanks to poison nerfs. I've though of having 2 10 man squads of wild wood Rangers but it's expensive for a unit that dies to charges. Not sure if it's the answer.
>>95959231That's more likely honestly.
>>95959293There are only a few infantry units you can actually feel good about charging with now. Not sure if that was completely what was intended, but sometimes you're still going to have to charge into a middling situation just to tie up a unit or change the battlefield. I don't think it's necessarily bad, just different. I do think dwarf vs. dwarf or empire vs. dwarf matchups might end up being dull to play.
>>95959480Welves honestly need a total rebuild. TOW started with a mostly-6e 'armybook' for each faction with a few bits from 7th and 8th edition IMO. The welf army just no longer works for TOW, they need to approach it not as a revival but as them writing a new army for this game. Which they must have done for Cathay, so it's not impossible, but I think they are gonna suck until whatever TOW 2.0 ends up being.
Why didn't they just have monsters set your T to a set value instead of adding to it?
>>95959506So what hero of your army do you want to get buffed?
I'd quite like to have sex with a halfling after a hard day of fighting beastmen
>>95959499>There are only a few infantry units you can actually feel good about charging with now.Yeah, given that infantry is now such a headache to facecharge, getting a flank with a chariot might become the name of the game
>>95959525I'd like manticores to be T5 but that isn't happening. I'm just curious what the use case in making it an addition rather than a set value is. The only faction I can see that can actually play around with that is the legacy chaos dwarfs.
>>95959537Well, anything that has first charge can still charge infantry and many heavy chariots do. The risk is obviously if you don't win combat or do but don't go sufficiently far in the follow-up to trigger impact hits. But I think multi-charging will become more significant, like putting your chariot and another unit into a block.
What do you field in skaven to win combats? Like to actually kill tough units, not just to win on CR.
>>95959571Hellpit or big unit of stormvermin with screaming bell.
>>95959571You don't, you drown them in bodies. That's skaven
>>95959544>I'd like manticores to be T5 but that isn't happeningthat's not a problem with monsters not substituting their T to the hero but adding to it, the dark elf manticore adds 1 point of toughness to the rider because GW wants the manticore to be T4
>>95959595Hellpit stocks have gone up if the game pivots to infantry
>>95959595Unfortunately rats die at twice the rate now. To drown armies in rats we need slaves back
>>95957645Everyone is primed and ready, and my first guy is done-ish. Wish I liked batch painting more, this is gonna take a while.
>>95959658why are the backgrounds in tww so comically oversized
>>95957920Getting AoD then
>>95958202If I am being honest? Yes. Or at least I try to. I am using Khorne after all and in the spirit of my generals mini, I seek out the enemy general to decapitate the command!
QUE
md5: 1a846767b5ab814d88d2d8ae71201f5d
๐
>Watch the GW painting video for the Cathayan sentinels.
>The host keeps calling them Cathaynian sentinels.
Cathay and Cathayan aren't even a made up words, how the hell do they get it wrong?
>>95959733I was surprised by the lack of paints that Sential video, useally GW patining gude videos always takes two dozen paints for a single model
>>95959571Jezzails do pretty good. Iโm leaning on those and a shooty teleporty little warplock fucker.
doomwheel if it can broadside them. (And provided it doesnโt get shot)
Ogre rats with great weapon(mercenaries) fill this niche too
Stormvermin with the new chargey halberd
2jwvy
Nearly done with the crew for my chariot.
I don't like the red on the whip, I think I'll make it black instead. I hope I can snap them off their temporary bases without incurring too much damage.
>>95957187>Rumor has it after Cathay drop they will work om a 2nd faq more focused on bringing up specific general items and faction specific stuffI'm surr they sre
dick move to take a treeman ancient in a 1000pt game?
hes only level 3 and doesnt have any forest spites
I could keep him level 2 and take befuddlement of mischiefs instead (for the combo potential with tree whack/durthu's wrath)
>>95959986No, it's fine. The ancient actually seems better with the magic changes.
>>95959986Nah 1 monster per 1k points I think is totally fine.
>>95959617You can get a 4+ save on clan rats now, you'll be fine
>>95959993>>95960009alright fair enough, I expect a tomb king dragon to face off against anyway, but no guarantee
anyway, I realised a 3rd option with my 30 points
I can do:
>make treeman level 3>give treeman befuddlement of mischiefs>give my 2 units of 15 dryads ambushers
I am coming up with ideas for movement trays and I have a shit ton of popsicle sticks. But they are 1/3 of an inch, 8mm, wide.
I don't think it'd be an issue, just measure to the base, but I figure I'd get some feedback
>>95959733There are people who can't pronounce cavalry.
>>95960156It's typically Americans
Americans already simplified the spelling of everything
>>95960156what, don't you like to say calvary?
Idk what GW is thinking with Chaos Dwarfs
I have over 100 hours playing them in Total War Warhammer 3 and Warhammer The Old World only exists because of people like us and yet they want to spit in my face and release Chaos Dwarfs in AOS?
Fuck GW
>>95960207more anons need to come realise that GW would much prefer us to spend the money we've spent on old world, on AoS instead
>>95960015>4+ save on clans rats Explain how, I'm stupid and that sounds batshit crazy
>>95960242light armour + shield + parry
>>95960242Parry means mundane hand weapon shields get an extra +1 in melee up to 3+
Also clanrats get outnumber bonus, as does other infantry.
Dare I run a giga unit of all of my 120 clan rats?
720 points with spears and shields.
>>95960335I run 80 clanrats and 40 stormvermin and I lose every game. Its always fun though.
>sisters of twilight
>old metal Alarielle
>half naked elf Amazon 3d print on a big sabretooth
>a couple of witches
>a bsb who broke off her branch that will be a bitch to repair
With my battalion I think this will make the best army of snu-snu elves anyone has ever tabled.
>>95960205Calvary is the hill where the Romans crucified Jesus.
>>95959480I suspect wild riders in the flank (very doable, WE are adept at winning the movement and positioning game) will still thrash infantry blocks - especially if they can get terror into the mix. Back in 8e when I started, it was all about the combo charge, so Iโve always played WE with the goal of engineering such scenarios.
I like using small units of dryads for this purpose, as stubborn lets them tank any charge that doesnโt wipe them, so Iโll anticipate their use in this manner as well going forward.
Eternal guard are more resilient than they appear on paper, and a good place to put a cheap character with decent hitting power to generate some combat res from wounds. Not a terrifying death star by any stretch, but itโll beat a lot of unexpected stuff.
Also, as an aside, if people start bringing more massed infantry, arrangers actually become more appealing since they are great at chopping up t3 infantry. Edge case probably but it might be a thing? Honestly id just like to field them
Did loadstones become worthwhile?
It'd be 60 points but a deathstar with -3MR could be huge
>>95960335I mean you are limited to a 40 per unit, but yes run the rat phalanx, 7-8 wide I guess.
>>95960396Sorry ratifriends but giant rats are the new slaves to me. I usually run upwards of 60(and 32-33 clanrats)
Have either of you had any success with non rattling gun weapon teams?
>>95960733Warpfire throwers are actually really good at telling other infantry to fuck off.
>>95960777Skaven are quite good at fighting infantry but the cav/monster meta left us with few answers
I am curious what happens now
>>95960688It would be essentially immune to debuffs or magic missiles.
But honestly, even MR 1 might stop anyone from wanting to cast on you anymore. It may be overkill.
>>95960396Incredibly based
>>95960832True, but a Doombull with Axes of Khorgor and 3 Lodestones in a brick of your choice seems silly.
The pain train knows no brakes
>>95960849Ha!
With skaven renegades you can put the MR3 bell inside your rat bricks
I need to stop looking at Fantasy kits when I have a 40K army I still need to finish.
>>95960903Fantasy is better. Sell that garbage and start having fun.
>>95960810I think skaven likely will still have major issues. You'll be effective vs infantry, until you get to infantry to infantry combat. You don't have good tie breakers or counter punch options. I think you'll still be seeing dragons, monsters in heavy cav to smash through infantry vs infantry slugfests. Skaven don't get to do that, their shooting is good but not good enough to crutch, and their infantry / characters aren't dwarf levels where they can still win those fights.
>>95960903I could understand if it's pre-8th. But really you should listen to
>>95960907. Current 40k is just dumb now.
All types of characters should get +1 attack stat. Prove me wrong.
>>95960207How many old world minis do you own? Anyways they traded beastmen for chaos dwarves.
>>95960923>You don't have good tie breakers or counter punch options.Hellpits body, literally, infantry bricks.
Cav/monsters are still a problem. But the static combat res you can generate in a Svermin brick is high
Close Order (1), 3 Ranks (3), Banner (1), Grand Banner (d3), BSB (1), Warbanner (1), Outnumber (1)
8+d3 plus any wounds you do because you are going to be somewhat wide and might sneak some through especially if you exploit Verminous Valor to hit and run with characters. You'll need to be hit by a lot of things at once and I will cede that can happen.
>>95960903Don't spend more money unless you like legit have just a few models left to paint or buy. As someone who jumped back to fantasy it's ridiculous how much less value each box of 40k gets you. Hell once yoy realize there are many good proxies and recasts a fantasy army becomes less of a burden then you know.
Plus fantasy is imho more fun than 40k with not major changes every goddamn 2 months
>>95961009Itโs because I only have a few models left and the โfinish lineโ is in sight that Iโm looking at Fantasy. The initial asking price for each kit high but the model counts can get pretty crazy.
>>95960594Good ideas for certain. I'm not a wood elf pro at all, infact quite new (played beasts for many years tho), and so far I've had my most success with combo charges but usually it's character charging a flank after cav .
Eternal guard for me also might not be performing because my meta atm is ogres, slaanesh daemons and the renegade cult list, beastmen, and dwarfs so...lot of fast hard hitting stuff or getting shot hard. But people are considering branching into empire Cathay and skaven so maybe I'll catch a break there.
And yeah generally I try to break my army into 2-3 groups who aim to at some point pull apart opponents and then 2 groups strike one part of opponent and hope to break them that turn or push back. So far I'm 1-6 tho despite some close games I just cant whittle stuff down before committing. So any other ideas would help
>army compJust to guide any tips, I've got a bunch of dyrads and glade guard, 20 glade riders, 20 EG, warhawk on mage, dragon lord, footmage, and footlord. Recently got wild riders (5) staglord and BSB recasts. I'm thinking a treeman the next purchase or even the battalion (and just sell the glade guard for like 20bucks) to make WWR and Sisters. Thanks for any ideas in advance
>>95961052Depending on which army you want, the battalion are amazing value. I think even the worst ones are like 750pts to 1k if you kitbash a hero or mage out of it.
I'm visiting a store that stocks TOW and I'm tempted to start an army but I can't decide between Bretonnia or High Elves. I might buy a kit of the faction I don't choose just to paint. One's preference is subjective but any opinions on which one I should pick?
>>95961078If you like winning, pick Bretonnia.
>>95961078Depends on what kind of furry you are. Do you prefer horses or dragons?
>>95961101I'd rather build a fluffy army full of models I like than one that would win. I'm tempted to partake in Stillmania, especially his manner of raising a Bret force.
>>95961118I'm not a furry so I can't really say but the dragons are cool in that 90s fantasy king of way. Is everyone who plays WHFB a furry or something or is it just an army stereotype like space wolves in 40k and drilled wolf anuses?
>>95961078If you know you're gonna buy at least one unit from each faction, pick one unit you like from each, build them up and paint them, and see how you feel once they're completed in front of you.
>>95959658Gross. Kislavites.
Kislavites are disgusting filthy white apes, just the fucking scum of the old world. My favorite parts of old world history include the sack of praag, when many many kislavites were brutally murdered and slaughtered by chaos, the end times when Kislav was just left to be destroyed by the marauding forces of chaos, basically any instance when dirty, subhuman kislavites get killed. I like to imagine that the 'tsarina' was brutally tortured and assaulted by hung Hung marauders before they put her out of her misery. I sincerely hope dirty disgusting kislavites NEVER come into the old world or get models.
>>95961165That makes sense. If I started Brets I'd go for lots of knights so I'll buy a box of them and maybe silver helms so I have two cavalry models to compare.
Ah, who am I kidding I'm going to end up with the two armies eventually anyway.
>>95959156It's time to just release fan versions of all the renegade factions.
They are too weak
Do wardancers just die now?
>>95961001Problem is first charge and flank charges are still a thing so you're not going to get that rank bonus a lot of the time
For a 20 block of veteran state troops with the gryphon standard, would you run them in 5x4 or 6x3+2? Or maybe I could add one more guy and run 7x3.
>>95957073Yeah my friend said his club didn't get any Cathy because of this. They were planning to, but I think he said they needed to order like 1500$ of shit or something like that so they didn't. Seems kind of retarded on GWs part.