>>95963485>For the people who so vehemently defend alignment it would be nice if they give some examples of how they use it during their games and how it helps or improves gameplay.Well, the single best RP moment I ever had as a DM with a player involved an alignment shift, that just would not have impacted as well if not for the ability to take his sheet and change his alignment; a nice physical, real action to compliment the RP event.
This was back with a 3.PF game I was running. The character was a drunk Samurai ronin who was intended by the player to mostly be concerned about where to get his next drink and not really tied up in the concerns of others except when paid. But in fact over the course of a year-long campaign he'd continuously been self-sacrificing, pushing to do the right thing for the right reasons, charitable, kind, merciful, etc. The final "push" came at the end of the campaign when my Goddess of Conquest, Scrylia - who was backing the big bad of the campaign - offered all the Player Characters literally anything they wanted if they'd just go away and leave the bad guy to do his thing. No strings attached beyond that, sworn on her own divinity, etc. The samurai turned her down and specifically turned her down because it would be wrong to abandon all the people of the land he was trying to protect, and because the bad guy was a very bad guy who needed to be stopped from hurting others.
Thus, the shift to Lawful Good.
It was great because the player spent like fifteen out-of-character minutes wrestling with whether to take Scrylia up on her offer or not. The struggle was real. And it genuinely felt great to take his sheet and erase โNeutralโ and replace it with โGoodโ, both because of how great it felt to have been keeping track of and noticing his characterโs actions over the past yearโฆ
โฆand because the final boss was a Blackguard and thus had Smite Good.