Thread 95964319 - /tg/ [Archived: 679 hours ago]

Ars Magica
6/27/2025, 6:07:29 PM No.95964319
wzrd1
wzrd1
md5: 829c3fe22252a2d3161e4d9f58394219🔍
Ars Magica is the coolest tabletop game ever made. There is absolutely nothing that comes even remotely close to it in terms of pure wizard fantasy. Making my own spells and magic items has been some of the most fun I've ever had at the table. I don't know if I can ever go back to generic level ups and set abilities.

Why does nobody play this game? I've never seen anyone here even mention it before. All you have to do is read the book. Even if you don't like the setting it doesn't seem hard to adapt to whatever sort of world you want.
Replies: >>95964351 >>95964535 >>95964664 >>95966529 >>95968671
Anonymous
6/27/2025, 6:11:46 PM No.95964351
assault horizon
assault horizon
md5: 92b1669bc818c2852a392efbe8c53ef7🔍
>>95964319 (OP)
I'm actually working on a system based on old Shower Thots that is like this -- character sheets are incredibly barebones, but your usual point buy stuff goes into assembling "items" that are built up from gameplay elements. Just straight up like "It's Fire element, affects a ball 2 tiles wide, takes one turn to activate"

It's incredibly janky though, because the foundation of it is adapated from an earlier unfinished homebrew game centered on vehicle combat, and much of the ruleset for making items/spells/etc is adapted from trying to stat out tanks and aircraft weapons so basically everything is a TOW missile with extra or missing features.
Replies: >>95964616
Anonymous
6/27/2025, 6:44:50 PM No.95964535
>>95964319 (OP)
>I've never seen anyone here even mention it before
You must be fresh off the boat. I've never played it but see it mentioned pretty frequently.
Replies: >>95964558 >>95974554
Anonymous
6/27/2025, 6:49:15 PM No.95964558
>>95964535
I'll admit I don't come to this board as often as I used to.
Anonymous
6/27/2025, 6:58:23 PM No.95964616
>>95964351
i was drinking all day and misread the op as magika, oops
sage
6/27/2025, 7:06:19 PM No.95964664
>>95964319 (OP)
How does the Genesys magic system compare, in your opinion?
Replies: >>95964807 >>95969538
Anonymous
6/27/2025, 7:30:05 PM No.95964807
image_2025-06-27_102758148
image_2025-06-27_102758148
md5: 17137685e84f6aa089a832bb1450f120🔍
>>95964664
I dont know about Genesys but I can explain how Ars Magica works. In Ars Magica, using Hermetic magic involves combining one of five Techniques with one of the seven Forms.

>Techniques: Creo (I Create), Intellego (I Perceive), Muto (I Transform), Perdo (I Destroy), Rego (I Control)
>Forms: Animal, Aquam (Water), Auram (Air), Corpus (Body), Herbam (Plant), Ignem (Fire), Imaginem (Image), Mentem (Mind), Terram (Earth), Vim (Power)

So if you wanted to make a fireball spell, that would be Creo and Ignem (I Create Fire). If you wanted to make a spell that lets you fly, that would be Rego Corpus (I Control Body). Your mage has a level for every technique and form, and you combine the two to get a base casting total before adding various bonuses. Every combination of Technique and Art has a set of guidelines to sort of give you an idea of the base level of a spell. Then you add to the level of the spell depending on what you want its range, duration, and target to be, with every factor that you increase one of them by adding 5 to level of the spell.

So lets say I want to make a spell that teleports a target 50 paces into the air, letting them fall to their death. Looking at the guidelines that's a base level of 15. I want the range to be Voice, as far as my voice can reach, which is one level above Touch, which is a level above Personal, so Voice is two factors above base, so I add +10 to the spell level. Duration should be momentary, which is the base so I don't add anything for that. Target is individual, which is also base, so nothing for that either. So in total, the level of the spell is 25. So my Rego and Corpus score, plus my bonuses, plus my d10 dice roll has to be 25 to cast the spell!

When you make magic items, you basically get to add "spells" to them, and can decide what conditions trigger them to make basically any kind of effect you want. It's awesome.
Replies: >>95966543
Anonymous
6/27/2025, 11:50:10 PM No.95966529
1751042018532117
1751042018532117
md5: d606fa79d20b8c14fb7ddf31cd97ad3e🔍
>>95964319 (OP)
>Why does nobody play this game? I've never seen anyone here even mention it before. All you have to do is read the book.
>"Huh this looks neat"
>Opens book
>Sees this
>Puts book back down
Its their own fault for this silly artstyle.
Replies: >>95970741 >>95971016
Anonymous
6/27/2025, 11:52:09 PM No.95966543
>>95964807
Thats just Mage: The Ascension with different stats.
Replies: >>95966571 >>95967406 >>95970637 >>95971037
Anonymous
6/27/2025, 11:55:43 PM No.95966571
>>95966543
That's because M:tA is directly based on Ars Magica
Anonymous
6/28/2025, 1:55:01 AM No.95967406
>>95966543
Is it really so similar? I remember reading through Mage a long time ago and it didn't have anything close to the freedom in making spells and such.
Replies: >>95967485
Anonymous
6/28/2025, 2:06:31 AM No.95967485
1000015899
1000015899
md5: 7aae2e7dfe9f1e32227ae313e36f0a36🔍
>>95967406
A really neat example of the freedom im talking about is the Riding Tree enchanted item, just a taste of the sort of stuff you can make with these rules.
Replies: >>95971584
Anonymous
6/28/2025, 5:28:39 AM No.95968671
>>95964319 (OP)
I want to but one of my players absolutely detests mage the a so I'm pretty sure they wouldn't want to touch ars magica since it's pretty similar isn't it?
Replies: >>95971590
Anonymous
6/28/2025, 8:41:48 AM No.95969538
>>95964664
Basically the same thing.
Anonymous
6/28/2025, 2:16:42 PM No.95970637
>>95966543
With one key difference : Mage fumbled their implementation of paradigms, while Ars Magica generally succeeds at adhering to a 'medieval' magic paradigm (if you don't look too closely).
Anonymous
6/28/2025, 2:41:36 PM No.95970741
>>95966529
That type of silly looking art fits for the "medieval" immersion. Most medieval art is indeed goofy as hell.
Anonymous
6/28/2025, 2:58:02 PM No.95970806
I am starting two campaigns of it at the same time, one for my online and one for my IRL group because this is the one both groups picked of the options I gave them. Character and covenant creation is a bitch, but I am pretty excited to actually get started. Trying now to brainstorm the first adventure. If any GMs of the system have advice on adventure design I would appreciate it.
I think the first adventure will be investigating a werewolf attack in a nearby village, but it will turn out that the werewolf has only been eating sheep and the farmer who was murdered was actually killed by a hedge witch over an old grudge. Still not super enamored with that concept though so I am considering other ideas.
Anonymous
6/28/2025, 3:49:33 PM No.95971016
IMG_6087
IMG_6087
md5: 7a13383856cb7dda67f2e8d41d101f34🔍
>>95966529
Any hole's a goal
Anonymous
6/28/2025, 3:52:37 PM No.95971037
>>95966543
No it's just Barbarian Prince with extra autism
Anonymous
6/28/2025, 5:53:15 PM No.95971584
>>95967485
the virgin combat wheelchair vs the chad walking tree
Anonymous
6/28/2025, 5:54:24 PM No.95971590
>>95968671
Ars Magica isn't as vague as to what is needed for an effect if it's the magic system they don't like
Anonymous
6/29/2025, 2:37:54 AM No.95974554
>>95964535
This.