>>95985149>Structure DamageSo, meatpoints with no location correlation
>le heckin 20+ crits!So, dnd
Let's check out Nechronica shall we? A doll fires a weapon at a savant (enemy doll). The weapon does 4 damage, she rolls a 7, hitting the legs but uses a support 2 and support 1component to boost this to a headshot. The savant triggers a hinder 2, the result is an 8, torso.
The weapon does 4 damage, the savant triggers her defence 1 part, reducing the damage to 3. 3 damage so 3 components destroyed. The savant loses her remaining entrails (no effect), an adrenal gland (max ap reduced by 1) and her spine (unable to store ap for later use).
The savant is next in the queu and closes with the doll, but because the doll spent so much ap on her attack the savant is able to go again. The savant attacks with her weapon, rolling a 9 and hitting the dolls arm.
The weapon does 1 damage but it has the dismember trait, snd the doll lacks defense, her steel bones having been knocked out earlier, so she has to make the check.
The check is failed, and her arms are removed, destroying all components in them including her gun!
Replace "doll" and "savant" with "mech" and fluff the support/hinder components as improved targeting systems and chaff and the steel bones as protective plates and you have 2 mechs during it out. Entrails are misc bits, spine is an energy condenser, the adrenal gland a supercharger.
Meanwhile in lancer its "I roll to hit, I do x damage to your hp"
>talentsOh wow, so a core component of mech combat is relegated to feats
>So basically Battletech and nothing elseTranslate as you wish to other systems, I'm using it as an easy reference point.
>stop moving goalpostsYou would have to return them first, mind bringing them back?
Theres so many brownoids I genuinely forgot there was a single none naz-sorry, HA white in the book.
>paracausial techWeird how they are not winning then...
>cowardYou shouldn't use words you don't understand