Genesys General I guess - /tg/ (#95967278) [Archived: 678 hours ago]

Anonymous
6/28/2025, 1:36:22 AM No.95967278
genesys_set_terrinoth
genesys_set_terrinoth
md5: 1d1a6e48fb26d177e2d782296e3b3f9a🔍
Anybody ever actually run a game using the Realms of Terrinoth splat? How did it go? Magic seems kinda busted just reading it
Replies: >>95967350 >>95967954 >>95970098 >>95995726 >>96015557
Anonymous
6/28/2025, 1:47:50 AM No.95967350
>>95967278 (OP)
Yeah.
The fighter types are tied to their personal weapon and get essentially super attacks that scale with them. As such losing that weapon is HUGE deal as standard weapons do not get all the big benefits of their personal weapon. Just hitting a monster? Sure, fighter types can manage that fine with just about anything. You want to slice open a boss, rip it's still beating heart out, and show it to the mooks to scare them off? Gonna need your special weapon for that kind of action.
>Magic is busted
Magic is glorious. RoT has what kind of stuff you can cast dictated by your "class". Bards can't do direct damage stuff but can do alteration effects to friends and does as an example. The magic itself is VERY open ended and you can do all kinds of shit, however, ever single modification outside it's most mundane effect increases the difficulty of the cast. Difficulty increases are a lot more daunting than you would think and the bigger the spell and the bigger the failure, the more the GM should punish the miscast. The end result is you CAN do anything with magic but you are scared shitless to go outside what you can comfortably cast because the last time someone fucked up a big spell there was a pretty bad TPK.
Anonymous
6/28/2025, 3:28:32 AM No.95967954
>>95967278 (OP)
I used RoT for a mini campaign. Went for 3 sessions.

>How did it go
Pretty well. People liked the system. They especially liked giving each other a boost to their next rolls. I think the magic system was hard for some people to really understand because they were so used to 5e. I gave them a bunch of pre-prepared spells to try.

>Magic seems kinda busted
I made it that magic always adds an extra difficulty die so using skills is better. It also uses stamina while skills are free.

>The bad
I have moved on from genesys. I like the system, the dice, the way it encourages coming up with interesting ideas. But the combat is just not lethal enough. I found it either becomes a slog where the enemies don't die and/or the PCs never die either. The wizard had basically no defence and was slapped around by the dragon for 3 turns and didn't die. The combat was based around more of an objective which was stopping a ritual, but literally nobody died. The dragon flew away, the wizard escaped, the PCs all lived but were injured. I guess that's the goal, to set up further sessions.

I've returned to 5e. Not because I think it's a better system but because the players are more familiar with it and in a very strange twist of fate when I use my own CR calculating table to lower HP and increase damage the combat is snappier than genesys.

Maybe I'll return to Genesys eventually but the game I want to run right now uses a lot of dungeons from the Tales from the Yawning Portal book and I have no desire to spend all the time and effort it would take to convert it.
Replies: >>95968292 >>95970098
Anonymous
6/28/2025, 4:21:44 AM No.95968292
>>95967954
>I made it so magic is an extra level of difficulty
That's literally what the game's CRB tells you to do.

>Combat wasn't lethal enough
It CAN be lethal, but RAW it is supposed to be a narrative driven system where you don't want the PCs dying so finding it ran in such a matter does indeed make it fairly tough to just flat out kill characters.
So look to the previous versions of the system Star Wars and Warhammer Fantasy Roleplay.
Note: The fact that you gotta go outside the CRB for that solution is MASSIVE flaw.

Combat was always pretty fast though for my group. Don't know it was slow for you guys. Rivals and adversaries took some work, but even they were in the 15-30 minute range for what is supposed to be big encounters that would take literal hours in 5e.

I agree that players approaching a magic system that is free form coming from 5e is a big system shock to them. The best way I addressed this is by helping them create a few sample spells for them to name and write down. After two or three times breaking down how that works they usually get the gest of it. Not having spells spelled out for them (Ba-Dum-tish) was enough of a problem for PF Savage Worlds, Pinnacle had to make spell cards for the game.
Replies: >>95968447 >>95969596
Anonymous
6/28/2025, 4:42:39 AM No.95968447
>>95968292
>That's literally what the game's CRB tells you to do.
yes…that’s why I did it
Anonymous
6/28/2025, 8:59:03 AM No.95969596
>>95968292
>that solution
Which is?
Replies: >>95970141
Anonymous
6/28/2025, 11:02:50 AM No.95970098
>>95967278 (OP)
Not exactly RoT, but I ran my own fantasy setting using gear, talents, rules etc. (sans heroic abilities) from it.
Went great. If you use Magic as is, it shouldn't be busted. Just be careful when selecting talents and you mix RoT, CRB and EPG. You should avoid combining talents that reduce magic difficulty from different source books.
Then magic shouldn't be busted.

>>95967954
>The wizard had basically no defence and was slapped around by the dragon for 3 turns and didn't die.
I mean Genesys PCs are fairly powerful. That's why you should give them multiple tough challenges a day. In my experience as soon as they enter a dungeon they should fairly soon stack up critical injuries, wounds and strain. Keep in mind every minion group has a good chance to introduce a critical injury.
Although, if you keep to the challenge rating a dragon from RoT should not take that long to neutralize a wizard. If you roll incredibly lucky sure, but a nemesis should hit just as hard as players do.

PS: Heres the last thread if anybody is interested https://desuarchive.org/tg/thread/94497116/#q94497116
I did the four threads before that, so it's somebody elses' turn.
Anonymous
6/28/2025, 11:18:03 AM No.95970141
>>95969596
The easiest one is having enemies produce critical wounds pretty steadily. Critical wounds are not only debilitating and hard to heal, you add 10 to the injury roll for each one you get meaning the likelihood of characters just outright dying jumps up a lot.
Minions got 2+ advantage? Critical injury.
Adversaries and Rivals got 2+ advantage? Critical injury.

In short, the enemies should be squarely focused on planting the PCs. Star Wars and WH had melee weapons dole out critical injuries like crazy compared to ranged weapons. Not just lightsabers or magic axes either, it was shocking easy for anyone going into melee to drop crits. The rub here is most GMs forget that enemies should be slapping them down pretty steady to if they are in melee and hitting PCs.
Replies: >>95970193
Anonymous
6/28/2025, 11:38:46 AM No.95970193
>>95970141
Thanks. I'm pondering about running a cyberpunk campaign with Genesys and keeping the lethality close to the 2020 levels is important.
Replies: >>95970333
Anonymous
6/28/2025, 12:28:32 PM No.95970333
>>95970193
It's very doable, there's a cyberpunk book called Shadow of the Beanstalk that will cover your bases.
Replies: >>95970474
Anonymous
6/28/2025, 1:19:32 PM No.95970474
>>95970333
I know, I have already read through the splatbook, I'm in the middle of The Worlds of Android sourcebook, so the rules for chrome and hacking and other "near sci-fi" things are not a problem.
However when anon pointed out that PCs are beefy, that IS a problem since Cyberpunk should be dangerous. If a player can YOLO — without first turning into Robocop or Terminator — that ruins the mood.
Replies: >>95970528 >>95970564 >>96035838
Anonymous
6/28/2025, 1:36:30 PM No.95970528
>>95970474
Gotcha. If I might suggest, let the PC's think they're tough guys, get a heist under their belt. Then have a corp retaliate.
Anonymous
6/28/2025, 1:52:01 PM No.95970564
>>95970474
desu the PCs slaughtering their way through hordes of minions is baked into the DNA of the current iteration of the game. No point in changing that. You can increase the danger by having more encounters per day, since pain killers reset in that time frame, and introducing glass canon type enemies that dish out critical injuries. Vehicles are also a great way, to introduce tension.
Replies: >>95970694 >>95970952
Anonymous
6/28/2025, 2:33:28 PM No.95970694
>>95970564
You're absolutely right, but there's definitely a case for "it was going fine until ...". The PCs aren't especially tacky and crits can snowball hard and fast. One triumph is all it can take to turn a robbery from Payday to Heat.
Anonymous
6/28/2025, 3:35:33 PM No.95970952
>>95970564
>Players slaughtering minions
Yeah, they are supposed to. It makes sense, HOWEVER, those minions should get SOME licks in and making one or two critical is the key to keeping the PCs somewhat squishy. Baked in mob rules means the typical PC is gonna absolutely beat the brains out of six random chrome junkies, but when Zipper Dick Johnson, the "problem solver" comes to settle that account with makeshift flail consisting of the metal spinal column and screaming cyborg skull of the last guy who fucked him over, the PCs will be bloodied before shit kicks off and will probably be near dead or just dead once he brains one of them hard.
Replies: >>95972355
Anonymous
6/28/2025, 8:05:37 PM No.95972355
>>95970952
I do hope that critical injuries in Genesys are as much fun as those in RED.
Replies: >>95972872
Anonymous
6/28/2025, 9:19:30 PM No.95972872
>>95972355
The lower end of the spectrum is much more tame, so it's harder to suffer permanent damage. In my experience the biggest effect of the first few injuries is just creating suspense. How easy a permanent injury is fixed depends a lot on the setting but it's usually harder compared to CPR.
Also keep in mind that critical injuries are how characters are usually killed in Genesys outside from severe environmental effects like vacuum, falls, high speed collisions and exploding vehicles.
Replies: >>95973065 >>95973349
Anonymous
6/28/2025, 9:46:23 PM No.95973065
>>95972872
I'll be careful not to go overboard, but this sounds like exactly the thing I need to get that lethal mood.
Anonymous
6/28/2025, 10:36:15 PM No.95973349
>>95972872
It's also worth note that even if the effect of a critical injury is resolved, that critical injury is still there until it is healed.

As an example "Bowled Over: you are knocked prone and suffer one strain". Even after you stand up and get that strain back, that critical injury still counts as a +10 modifier to all future rolls until it is cleared with an easy medical check and you can only clear away one critical injury a week. You fail that medical check and you didn't clear any critical injuries that week.
So critical injuries in the small end are very minor inconveniences they are still a pretty big problem that will fuck with characters hard long term.
Anonymous
6/29/2025, 12:24:42 AM No.95973805
_8a5e4603-8b63-4110-b3d4-3dcd96a2cd4d
_8a5e4603-8b63-4110-b3d4-3dcd96a2cd4d
md5: a0e18d2dc9c4b25410750d1ad0548171🔍
Pastebin annon here. If you got anything new let me know. I have additions in the que.

As for lethality, system is hard baked to have tough PCs. Offset this by:
> Stronger enemies, especially minions, so players get taking into 0 wound range more often
> Make it harder to heal Crits, prolong the suffering
> If you are feeling ballsy, mod the crit table to be more impactful
> Use vehicle scale weapons for effect. A 20 wound blast weapon is trivial for another vehicle but devastating for players. Also make vehicle scale melees because why not?
It is kinda hard to make Genesys more lethal, but easy to make wounds and Crits a blocker or impediment to have players reach goals. Think about it as increasing the obstacles to the players vs just ending them. Having them live in a failure State is interesting.
Replies: >>95974878 >>95976885
Anonymous
6/29/2025, 3:31:02 AM No.95974878
>>95973805
Yea, got it. Thank you all for help.
Anonymous
6/29/2025, 12:04:07 PM No.95976885
>>95973805
>Pastebin annon here.
The sendspace links in the pastebin don't work anymore.
Replies: >>95986271
Anonymous
6/30/2025, 8:26:19 PM No.95986271
>>95976885
FUGGG. Ill look into that. I ran a full audit on all links last time I refactored it.
Replies: >>95986440
Anonymous
6/30/2025, 8:44:35 PM No.95986406
Admitting defeat is not in russian vocabulary. They just keep shifting goalposts until the valley between the mountains becomes the peak they were trying to climb.
Anonymous
6/30/2025, 8:48:12 PM No.95986440
>>95986271
Glad you caught my post before the thread slid off to archive, heh.
Replies: >>95986510 >>95991356
Anonymous
6/30/2025, 8:59:30 PM No.95986510
>>95986440
Wait, IDK if you're the right person to tell but Savage Worlds trove is also dead.
Replies: >>95991356
Anonymous
7/1/2025, 9:36:30 AM No.95990294
Me and my regular group shifted to more boardgame related game nights and while I'm enjoying it a lot I kinda carve a bit of RPG action.
Thinking about running a one-shot or maybe two session game with randos on the internet.
Anyone had some experience with the online genesys community?
Anonymous
7/1/2025, 3:10:03 PM No.95991356
>>95986440
I got you can
>>95986510
Not me but sad to hear. People should be backing up everyone's work. especially if it's just a test file. I have been thinking about moving the Pastebin over to Reentry, but at that point in would also just re-create the Genesys general info and make it ++.
Anonymous
7/1/2025, 4:36:41 PM No.95991814
How crunchy is genesys? I generally tend to like slightly crunchier systems. What would the best sourcebooks be for fantasy, sci-fi, or pulp?
Replies: >>95992289 >>95992340 >>95999001
Anonymous
7/1/2025, 5:57:48 PM No.95992289
>>95991814
Pretty crunchy in my opinion but I never played stuff like PF2e. Between the different dice, many talents and sub systems like social encounters it offers very granular resolution.
>fantasy
Realms of Terrinoth
>sci-fi
Embers of the imperium but stealing the entirety of the starwars system and replacing some names is also very viable.
>pulp
Like modern day detective work? It's a bit lacking in that regard.
Anonymous
7/1/2025, 6:03:33 PM No.95992340
>>95991814
Mid crunch. It has more moving parts than something like FATE or PbtA stuff, however, range, AoE effects, line of sight, and such are more abstract than pure crunch systems.

It leans more toward narrative stuff, but the crunch is actually more involved in social and environmental things than a lot of other systems. You would do a social check to see if you can find someone selling a particular item in a place you aren't familiar with, for example. Luckily one of the players has a talent called "I know a guy" that grants bonuses in circumstances where having connections pays off, so the check becomes much easier if not just considered a success outright.

Realms of Terrinoth for fantasy, Shadow of the Beanstalk for cyberpunk, Embers of the Imperium for space opera, Secrets of the Crucible for weird bullshit.

Core rulebook is necessary for all of it and expanded guide is highly recommended.
Anonymous
7/2/2025, 2:29:28 AM No.95995726
>>95967278 (OP)
It's a shame the dice are so expensive. I wish the game was more popular so they got printed more. The shipping from etsy is as expensive as the dice themselves.
Replies: >>95999001 >>96000523 >>96002854
Anonymous
7/2/2025, 5:01:23 PM No.95999001
>>95991814

A bit crunchy, especially during the combat and social encounter due to the several variables (boost/setback dice, talents, special abilities, previous rolls, range and go on)

Shadow of the Beanstalk > Crucible > Imperium > Terrinoth.

Terrinoth is too much generic fantasy (and the fan splat books are really mediocre)
Imperium needs two/three splat books especially about space dog fighting
Crucible is a good sandpit to trying gonzo-things
(Discovered that a Crucible card games exists)
Beanstalk is probably not only the best source genesys books but one of the best cyberpunk setting. Hacking "Genesys" rules are better than Interlock/Cyberpunk.

Fan settings.
Inquisitor (Dark Fantasy)
Dark Heresy and Old World are good ones (I don't know the author of Dark Heresy is still working on it?)
Moreover due to it's sandpit nature, Genesys has tons of fanmade settings and it's easy make your not!BaldurGateKonosubaTyrannyArcanumLodoss setting stealing from all the books what you need.

>>95995726
I lost hope about the dice. Really lost hope
Replies: >>96012706
Anonymous
7/2/2025, 8:45:17 PM No.96000523
>>95995726
I got eight packs of them. Mainly because I saw what happened with my Warhammer dice. I luckily had a bunch of them but they became non-existent for new players. So one of the first things I did for Genesys was buy enough dice for four players to fuck about with.
Anonymous
7/3/2025, 2:36:03 AM No.96002854
>>95995726
It does suck. Really the critical flaw of having special dice is that they are special. There are solutions:
>Etsy has vendors that sell bootlegs
>There are stls for home printing
>'Genesys Dice DIY Kit' by RPG Narco

Not official product but the game is old at this point and not supported, so EDGE can either print or frig off.
Replies: >>96003563
Anonymous
7/3/2025, 3:41:26 AM No.96003153
I've been tinkering with an idea for a long while, an rpg system that generates a two axis resolution like Genesys, but uses standard dice. The resolution system was modified from Don't Rest Your Head.

Players dice pool
>d6 per ranks in skills
>d10s from talents, gear, situational boosts

Challenge Pool
>d6s equal to Challenge Rating
>d10s from enemy abilities, gear, situational setbacks

Resolution
>both sides roll their pool
>Hits are rolls of 1, 2, or 3
>each side sets aside the highest numerical result
>Players pass the check if they have more Hits than the Challenge Pool
>Advantage or Disadvantage if the Player Pool or Challenge Pool had the higher bonus die

And that's about it at a conceptual level. D6 for competency and challenge ratings, D10 for all the situational stuff. Like Genesys, its a gameplay loop of looking at the situation of the moment and building dice pools to reflect it.

If anyone wants to check it out, here's a public version of it. Rules, character sheet, reference sheets.

https://drive.google.com/drive/folders/1_6LIS5pNmsUW9GE4poleOmNLudZ3PKNh
Replies: >>96003170
Anonymous
7/3/2025, 3:45:40 AM No.96003170
>>96003153
And yes, a bit of self promotion. I've always enjoyed StarWars/Genesys but I knew the dice would be the bottleneck, and I found them fiddley. So I poked around to see if there was a way to replicate the Genesys feel. And then it spun into its own thing.
Anonymous
7/3/2025, 5:25:53 AM No.96003563
>>96002854
There is a free official dice app if you don't mind having phones at the table.
Replies: >>96003589 >>96009853
Anonymous
7/3/2025, 5:34:11 AM No.96003589
>>96003563
I find playing genesys works well online or with the dice app. I've never played it IRL. Only played like 3 sessions online. It's fun and different but I just found the players were lazy and didn't want to read all the talents.
Replies: >>96004546 >>96005323
Anonymous
7/3/2025, 9:56:32 AM No.96004546
>>96003589
>Lazy players don't want to read
Honestly? That's one of the biggest reasons 5e is so popular. 95% of the game is roll a d20, apply a modifier, try to beat a target number. 3e started that concept then 5e dumbed it down even more.
D&D is kinda shit, but it is extremely easy to teach and learn. Genesys isn't hard to learn but it is harder to learn than D&D. Like comparing addition to multiplication.
Anonymous
7/3/2025, 10:24:29 AM No.96004617
FFG is really shit at promoting Genesys. Hell, they basically stopped supporting it altogether when Lot5R RPG came out and they might as well have raped it's corpse when they made Arkham Horror it's own system instead of making it a horror splat for Genesys.

I got everything ever made for it. It came out in 2017 and there are 13 total products in its entire catalog

Genesys Core Rulebook (GN01)
Genesys Dice (GN02)
Realms of Terrinoth (GN03)
Android Shadow of the Beanstalk (GN04)
Denizens of Terrinoth Adversary Deck (GN05)
Foes of Terrinoth AD (GN06)
Androids Drones and Synthetic AD (GN07)
Citizens of New Angeles AD (GN08)
Runners Mercs and Criminals (GN09)
Genesys Game Screen (GN10)
Genesys Expanded Player's Guide (GN11)
Keyforge Secrets of the Crucible (GN12)
Twilight Imperium Embers of the Empire (no GN designation and the sole Edge Studios release).

That's pretty bad, especially when you see Crucible came out in 2020 and Embers came out in 2023 meaning 12 of the 13 products were released in a three year window.
Replies: >>96004714 >>96035847
Anonymous
7/3/2025, 11:03:27 AM No.96004714
>>96004617
Hilariously, the adversary decks were never reprinted after Asmodee took over. They are still easy enough to find but odds are they are going to be one of those things that become expensive in a few years due to being OOP.
Anonymous
7/3/2025, 2:12:47 PM No.96005323
>>96003589
I feel you.
Thinking about dropping my current group because of one player that still hasn't learned the rules one year in. Instead of finally learning them, or listening when somebody points out a mistake, he has started to argue whenever he makes a mistake and it's obvious that he very often misinterprets rules blatantly in his favour without asking.
Even get's ChatGPT to argue for him, whenever I won't take his shit. He's as much of a ThatGuy™ as I have ever seen in my time in this hobby. Unfortunately we're not enough to finish the campaign without him. Since he made me dread game nights, I might just quit this group and play online.
Replies: >>96009853
Anonymous
7/4/2025, 3:10:33 AM No.96009853
>>96003563
True true, in spaced on that option. There are also a bunch of generic rollers and even a command line python based app as well.
>>96005323
Just drop the loser and accept whatever narrative hit the to story. Keep trucking on and finish the story. I hate hearing how those guys are both the thing dragging down games yet are somehow the central spoke.
We had a similar situation years ago and my gm just disinvited the lower after a periodically bad game. He told me that rpg nights was one of his few social and enjoyment times. He was tired of having it wasted on idiots and emotionally stunted people. Immediately after the game skyrocketed in quality.
Replies: >>96009898
Anonymous
7/4/2025, 3:18:05 AM No.96009898
>>96009853
Every time I've ditched a toxic player the game improves. Life is too short to waste on cunts.
Anonymous
7/4/2025, 4:28:53 PM No.96012706
>>95999001
>Terrinoth is generic fantasy

Isn't that kind of a plus with a generic system?
Replies: >>96014944 >>96035854
Anonymous
7/4/2025, 5:11:06 PM No.96012930
You know what really pisses me off about Genesys?
It's probably the absolute best RPG system you could play overall. Some systems are better at THIS aspect or THAT aspect but suck a dick at most everything else, Genesys, on the other hand doesn't have any outright weak spots mechanically. It ranges from pretty good to fucking great in how it handles everything you can throw at it.
Making enemies is piss easy, doing checks are piss easy AND very dynamic. Social stuff? One of the best systems out there. Combat? Again, very, very good. Chases? Very well done again.

It's this absolutely banger of a system that is highly retarded by those that play it, but NOBODY plays it and the people who made it are letting it die.

Its like there is an answer to the problems have with RPG systems sitting RIGHT THERE and people just won't touch it.
Replies: >>96013102 >>96013736
Anonymous
7/4/2025, 5:42:51 PM No.96013102
>>96012930
Unique dice. This is unfortunately it's strongest point but also it's weak link. The dice are needed to move away from numeric-based binary resolution but the vast majority of people aren't interested in learning the system to begin with when they don't know what the fuck they're doing 90% of the time on 5e other than roll their d20s and pray they get a number above 15 let alone invest into unique dice that only work on this system and weren't even readily available to purchase for most of it's life.
Replies: >>96013469
Anonymous
7/4/2025, 6:40:26 PM No.96013469
>>96013102
Players not having a static pass/fail state is an alien concept as well.

Hilariously, RPG talking heads on YouTube dismissed the CRB because it was "just rules" and didn't break down how to utilize super powers and such. It's a generic rules system, that's what the CRB is for. It gives you the rules and quick blurbs about how to use them for different settings, how to craft enemies, character species, etc.

It honestly baffles me how people are in a hobby that promotes creative design but are functionally retarded when it comes to using creative tools. A massive example of this in action was spells in Savage Pathfinder. When it first came out the rules clearly explained how spells work and left it to players to craft spells. So a magic projectile that hit an opponent was one power point, just flavor the type however you want. Players and GMs alike couldn't wrap their head around just calling it fire bolt and saying that projectile was fire, so the designers had to make spell cards using the same name and trapping from PF because the players were just too confused.
Replies: >>96013540
Anonymous
7/4/2025, 6:50:27 PM No.96013540
>>96013469
>RPG talking heads on YouTube dismissed the CRB because it was "just rules" and didn't break down how to utilize super powers and such
And yet they can't stop trying to shove D&D's ruleset into every setting imaginable. I lose my will to live every time I see a new cyberpunk system that's just a 5e hack.
Anonymous
7/4/2025, 7:27:19 PM No.96013736
>>96012930
I think the talents are a black mark on a system, and I'd give it more praise if that was different. Just having a big, generic bucket of things to pick through is ehhh. And a lot of them are effectively only numeric bonuses, instead of something more interesting, and are placed into trees. Feels like it goes against the spirit of the system. It reminds me more of Pathfinder 1e. Even worse than that, because talents often have ranks to pump.

A more minor thing that I took issue with is the lack of a way to resolve things that don't require a complex roll (which is the universal one in Genesys). Even something like "having x number of points in y skill lets you accomplish z" would have been fine.

>a system that is highly retarded by those that play it
uhhhhh
Replies: >>96013965
Anonymous
7/4/2025, 8:03:42 PM No.96013965
>>96013736
Pretty sure that's meant to be "regarded" and anon just went a little higher on the keyboard.
Anonymous
7/4/2025, 10:54:51 PM No.96014944
>>96012706
No.
Because "Terrinoth" setting doesn't work: too bland, too generic. It isn't only three new rules, but a setting and three/four new rules.

For the fantasy, it was necessary something like Crucible and Beanstalk (a good setting behind),
Replies: >>96017385 >>96017442
Anonymous
7/5/2025, 12:23:36 AM No.96015557
>>95967278 (OP)
Haven’t played RoT specifically, but it seems like it’s just an extension of the magic system established in the core game. Magic is a multi tool that can do any role well-enough in a pinch, but absolutely pales in comparison to someone actually specialized for that particular job. I mean sure there’s some neat feats that can tweak a PCs magical abilities this way or that, but it doesn’t wholly change the dynamic.
Anonymous
7/5/2025, 8:34:33 AM No.96017385
>>96014944
I like to use my own setting or fanmade ones. I like the system for a more heroic 40k than games like Dark Heresy. They won’t suddenly die then have to burn “fate points”. The skills are a lot less janky. More of throne agents than new acolytes. The book suggested removing pain killers to make the game more lethal but if I wanted lethal I wouldn’t be playing Genesys.
Anonymous
7/5/2025, 8:59:05 AM No.96017442
>>96014944
Haven't read it. What makes it bland?
Replies: >>96018026
Anonymous
7/5/2025, 1:16:42 PM No.96018026
>>96017442
It's stock orc, dwarf, elf, human stuff. You got catfolk and half catfolk but no other half species.

On paper the lore has some neat concepts. Magic used to be a lot more potent. One dipshit wizard essentially created a fuck huge (like mountain sized) focusing orb suspended above the earth that everyone could freely tap into making basically every swinging dick thought cast magic effortlessly. Said focusing orb was shattered in some kind of big conflict, the result is magic takes effort, effects aren't permanent anymore, and it was the real life equivalent of getting nuked backed to the iron age.

Shards of the orb were pretty much untapped infinite magic sources. You got a basic bitch mage with one of them and you basically have someone with a reality warping rock with unlimited energy in their pocket.

Dragons got pissy about it so they gathered up all the shards. Found out they couldn't outright destroy them though, so they carved runes of power into them. Now instead of a rock that could do ANYTHING, it could only be used to manipulate whatever was etched into the stone (like fire for example).

These shards are the ONLY way to make permanent magical gear and as such they are sources of constant conflict (Rune Wars).

You got barbarians using blood fueled magic, really only one necromancer of note but you aren't stopping that fucker, and few other things. It might be a bright stock fantasy setting buts it's pretty much a post-apocalypse world just one so far past that apocalypse people are doing okay again.
Replies: >>96020285 >>96020317
Anonymous
7/5/2025, 10:24:22 PM No.96020285
>>96018026
>no other half species
There’s a weird trend where half races are getting removed. As if somehow just referencing race is racist. I liked how Mystara did it where races were created by gods so you were just the race of your mother.

I never knew all that about RoT. Seems like an okay setting if a bit D&D like but I suspect that’s the point. I find genesys feels a bit weird for fantasy games. I played in a Fallout game using genesys once which was pretty fun. It felt like those settings that don’t have dedicated systems fit genesys better.
Replies: >>96022989
Anonymous
7/5/2025, 10:29:45 PM No.96020317
>>96018026
Just make a new giant focusing orb!
Replies: >>96023125
Anonymous
7/6/2025, 9:42:20 AM No.96022989
>>96020285
Terrinoth for Genesys seems incomplete until you look at the boardgames. There's a lot of other races to play with and lots of fun magic stuff to explore. There's a later edition premade adventure that introduced the half dragon race and some good examples of exploring a dungeon. There's a lot of otherwise interesting locations with plenty going down, but again, FFH didn't appear to have the ability to flesh it out. I'd definitely recommend looking at the various other Terrinoth games (or wikis about the games) and see what is going on in the universe and what options are already presented. You can also make a lot of playable characters using Keyforge.
Replies: >>96023149
Anonymous
7/6/2025, 10:50:23 AM No.96023125
>>96020317
Can't. The base line level connecting people to the innate magic of the planet has been too badly connected so there isn't enough "juice" to work with.
The magic is still there, it didn't go anywhere, however the ability to tap into as effectively has been destroyed. Kinda like the baseline internet speed being 100 GBs being throttled down to a very shitty dialup connection. Every once in a great while someone will have full access to that connection (necromancer McGee is an example) but to get that orb back you would need thousands of similarly powered guys channeling at max capacity to pull that shit off and it just doesn't exist anymore. If you had a bunch of the shard holders working together before they got ghetto tagged by dragons, it would have been possible. That's why the dragons marked them up in the first place.

To be fair, spell casting itself is pretty common. It's not uncommon to find practitioners at all, however, if we are using D&D terms, you are only getting around fifth level spell tier at max with most getting in first to second level in terms of power

Unlike D&D, however, magic is MUCH more versatile and doesn't rely on rigid outcomes. That said, miscasts are also much more likely if you try anything big and the GM is kinda duty bound to fuck you over hard for trying to do game breaking stuff.
Anonymous
7/6/2025, 11:03:54 AM No.96023149
>>96022989
It seemed like FFG was leaning into the core idea that each setting was going to take place in one of their board game universes that really rewarded players having a bigger knowledge of the brand at large.

Take Shadow of the Beanstalk, for example. That is the Android universe (Netrunner, New Angeles, Mainframe, etc). As a setting book by itself, it's functional but not really deep. If you know the lore of the games? It's much more fleshed out. If you got the Android lore book they made it's an incredibly well thought out setting. So it really rewards fans of games in those settings, but take as just a splat? It's lacking.

Crucible suffers the least from this as they started that when Keyforge was pretty new and the hilarious fuck up in how they lost that game is still one of the biggest blunders in table top.
Replies: >>96023542
Anonymous
7/6/2025, 1:40:02 PM No.96023542
>>96023149
Oh it's Android. I loved that card game. I haven't read the book but know the setting do they have good rules for hacking and shit?
Replies: >>96023603
Anonymous
7/6/2025, 1:58:45 PM No.96023603
>>96023542
Pretty solid.

You do a check to gain access to the system of whatever you are hacking. If you get in you basically have a flowchart of systems you can see. You know where the systems are but WHAT they are and what ICE is there is unknown until you go to interact with them. You got maneuvers and actions and such to try and break through ICE and steal data or manipulate systems, however, the really gnarly ICE Breakers can damage the system so brute forcing shit isn't a good idea.

Depending on where the hacking is taking place, the rest of the party will be doing social stuff (Genesys has damn good social mechanics) or fighting shit to keep heat off your back while you work, so the rest of the group isn't clocking out while you do your own thing.
Anonymous
7/6/2025, 11:42:44 PM No.96027111
The best things about Terrinoth and Shadow is it is piss easy to combine them to make Shadowrun but with a system that isn't dog shit.
Anonymous
7/7/2025, 5:11:12 AM No.96029160
I joined the Genesys discord channel. I see lots of games on there. Anyone have experience with it. I don't want to have to deal with THOSE people.
Anonymous
7/7/2025, 8:58:23 PM No.96033075
In your experience how problematic it is to come up with consequences for advantage/threat on the spot?
It's easy to think of results when one has time to prepare or think of an example when outside of a session like
>you bypass the lock and the guard goes somewhere else
>you bypass the lock, but the guard heard something
>you fail to bypass the lock, but the guard goes somewhere else
>you fail to bypass the lock and the guard heard your attempt
but what about in the middle of the game?
Replies: >>96033382 >>96033483
Anonymous
7/7/2025, 9:47:26 PM No.96033382
>>96033075
1. It really depends on how many threats/advantages you generate.

2. Never, ever, ever be afraid to have a serious fuck up occur that alters the state of your adventure. For example, with your guard and lock? They fucked up bad enough that guard didn't just hear it, fucker straight up called for reinforcements because someone got like 4 threats on a check.
Replies: >>96033483
Anonymous
7/7/2025, 10:03:20 PM No.96033483
>>96033075
>>96033382
It's good to have a large cast of NPC to pull from as well because it's easier to consider what the consequences of the action might be and scale up accordingly. Thinking in terms of Star Wars for the lock scenario, the action of trying to be stealthy (entering a place without authorization), the consequences are typically being spotted in the act or leaving signs of trespassing. A single threat might make a random guard start approaching, but the PCs can hear the foot steps and potentially be quick. A few threats might be used to have a guard rounding the corner as the PCs attempt to trespass, which might then be met with a chase or confrontation. A despair could be used to have Lord Vader himself pass by just in time to see there are scoundrels afoot, most likely giving the PCs little other choice but significantly increase the speed of their original plans.

The best part? Any of these options can be pocketed by the GM for later threats and despair uses to keep the narrative moving and make the game world feel more alive.
Anonymous
7/8/2025, 3:10:34 AM No.96035838
>>95970474
If you're wanting Cyberpunk's lethality, just... run... Cyberpunk... 2E or 4E, it's still going to kill players.

SotB/Genesys isn't really for that. And it's honestly annoying DM's seem to think Cyberpunk means a party of 2 should face a hoard of 6 Blackbaggers for their first combat encounter.

For one, that is way overkill and second, it fucks over the story point economy that Genesys (not Cyberpunk/Interlock) is going for.
Anonymous
7/8/2025, 3:13:05 AM No.96035847
>>96004617
>meaning 12 of the 13 products were released in a three year window.
Yeah, Edge taking over and taking like 4 years meant I checked out on Genesys, even for solo play.

It's a shame, as the system is fine if you want to imagination rule-of-cool your way through things, but the lack of support for dice, rulebooks, and splat reprints/new content just kills it for suggesting it as an alternative system.
Anonymous
7/8/2025, 3:15:19 AM No.96035854
>>96012706
No, because Terrinoth was supposed to be FFG's Forgotten Realm's but unlike Beanstalk/Android and Cruicible/Keyforge, it really had no board games to make lore/fluff from.
Replies: >>96037853
Anonymous
7/8/2025, 10:19:31 AM No.96037853
>>96035854
What?

Runebound, Descent, Rune Age, Rune Wars, Heroes of Terrinoth, and Legacy of Dragonholt all exist in the Terrinoth setting.