/eadsttcoteg/ EXPEDITION: AGARTHA DESCENT: Scramble to the Center of the Earth General - /tg/ (#95970490) [Archived: 232 hours ago]

Anonymous
6/28/2025, 1:23:11 PM No.95970490
terror bird attack
terror bird attack
md5: b40ae0093c0b3b1999f49191f359476b๐Ÿ”
>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
>Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
Wiki
>https://eadsttcoteg.miraheze.org/wiki/Main_Page
Kaiser Anon's audiodrama
https://www.youtube.com/watch?v=ZwfxQxrHe4M [Embed]
(Many more episodes after, can't post them all, but check them!)

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.
Contribute if you have ideas. Give feedback on contributions if you don't.

>TQ: Where would you go on Agarthan Vacation? What would you do?
Replies: >>95972891 >>95973098 >>95976144 >>95976185
Anonymous
6/28/2025, 1:30:27 PM No.95970511
Remember to archive 3.0
Remember to archive 3.0
md5: ed82187070708694142fc7f4160586c2๐Ÿ”
>>95816829

Remember to archive the previous thread.
Replies: >>96013547
Anonymous
6/28/2025, 3:56:21 PM No.95971060
New Mu mercenary and his trusty saur v.1
New Mu mercenary and his trusty saur v.1
md5: b7d4e00153b9a527ddd74d2d62f6cb82๐Ÿ”
Anonymous
6/28/2025, 6:03:22 PM No.95971640
The last survivor v.1
The last survivor v.1
md5: 67b7ea7a3bd16b39d104659a025e6e8e๐Ÿ”
Anonymous
6/28/2025, 9:22:14 PM No.95972891
>>95970490 (OP)
>Vacation?
Libertalia if I can afford protection, Errum if not. I like warm climes and dynamic cities.
Anonymous
6/28/2025, 9:50:15 PM No.95973098
171458068
171458068
md5: 200092c07e527d8b851dd72a311d60aa๐Ÿ”
>>95970490 (OP)
Thank you very much for baking.
Been going over the proposed rules for the Whalur Kayak and the Artist.
For the Kayak I rather think its going to be too easy to set up, at least if you do bring the Artist. If you don't then they become a bit harder to use, sure, but GGG Blast 3 is by far the best Blast in the game, even GG Blast 2 is better than almost all artillery profiles. I would suggest switching it to a charge bonus or something, knockback, not sure. And thematically its pretty weird, suicide-bomber kayakist that are more lethal than the Sky-Ship blowing above your head...
For the Scrimshaw Artist v1 is broken af, why do you hate Morlocks this much man? V2 at least requires you to commit your Sailors to deal damage to the enemy, but you could also just set up to summon UR-CA or the Killur Kayak (might not be an issue after we change that however) turn 2, without any chance of it not happening or being delayed, you are entirely in control, its just based on how you deploy.
>>95968815
> they should fill different niches.
Both Evasion and Armour serve the same purpose, preventing Wounds. Both have a slightly different range of mechanics and effect, unless we are speaking Amazons, Evasion always either lowers by 1 (success), cancels (crit), or does nothing (and potentially triggers a whole bunch of bad stuff like Deadly). You can completely remove Evasion from the attack process by hitting the enemy in his back.
Armour has more variety coming from both the Locations having various ratings and any Armour rule such as Orichalcum, Titanium, Amazon, etc. Armour is more often affected negatively than Evasion, but it is rarely altogether cancelled (shitty ratings can be cancelled however, usually armour 2~3 are for show more than anything), and can be boosted significantly by getting access to Bucklers and Shields.
Having both is better than having a single one of them.
Replies: >>95973901 >>95975277
Anonymous
6/29/2025, 12:41:13 AM No.95973901
>>95973098
Could you repost the PAIN rules? I don't think i'm remembering them right. Does UR-CA summoning still only require all your guys to be Wounded or Frenzied?
>without any chance of it not happening or being delayed, you are entirely in control, its just based on how you deploy.
Would removing the option for your guys to voluntarily fail be enough?
Replies: >>95974701 >>95974701 >>95974701
Anonymous
6/29/2025, 3:01:39 AM No.95974701
PAIN
PAIN
md5: 55c101706b156c6483a0d1f147028435๐Ÿ”
>>95973901
>Could you repost the PAIN rules?
Of course!
>>95973901
>Does UR-CA summoning still only require all your guys to be Wounded or Frenzied?
I will be adding a few different ways to summon UR-CA, but that's going to depend also on how quick things can get done, before it was just all models wounded or frenzied, 1 single Hyperballad and that was it. You had a single attempt to summon it every turn, which I think is also a bit bad, I'd like to remove that.
What I was thinking was turning it into a 2ap action with one of these conditions :
- The model taking this action is within 5 of at least 7 hexes worth of Beast Corpse token.
- The model taking this action is within 5 of at least 7 Emanation hexes.
- All models who could take this action have a Grievous Wound.
- Every other model who could take this Action is Frenzied.
But that's really tentative.
>>95973901
>Would removing the option for your guys to voluntarily fail be enough?
Yes, I think so.
Replies: >>96028553
Anonymous
6/29/2025, 4:54:03 AM No.95975277
>>95973098
Alright, so assuming you're picking the French for the 30th game, here's my list:

Przhevalsky (38):
Horse
S&W

Infantry x 3 (21):
Krnka

Sharpshooters x 2 (20):
Berdan II

Guard x 2 (34):
Berdan II
Ration

Uhlan (22):
Lance
Flintlock

Cossack (17):
Saber
Flintlock

Baranovsky Gun (31):
Galand

Worker (3):
Shovel

Medic (12)
Galand
2 Medkits

198 silver.
Replies: >>95981941
Anonymous
6/29/2025, 5:00:03 AM No.95975311
DeploymentKoBvsNSR
DeploymentKoBvsNSR
md5: 38536869b98ab9c926383381fc2c18db๐Ÿ”
> While the North Sea Revanchist movement is a small one, its activity has only become more noted lately, possibly due to funding coming from other Nations. Similar to the Fenians, its members, mostly seasoned veterans, mostly follow the logic of contemporary armies without the benefit of oversight from a high command, each forces coming up with their own missions as they go.
> How did this particular cell of Revanchist found its way into the icy fields that surrounds New Kirkwall will likely remain a mystery. Was it by luck or design that they came up upon Lady Gueneviรจvre and her gaggle of armored followers in this snowy cave?
> Perhaps some blizzard obscured their sight, because somehow both forces came within charging range of each other before realizing the other was there.
Replies: >>95975417
Anonymous
6/29/2025, 5:15:50 AM No.95975417
endof1stturnKoBvsNSR
endof1stturnKoBvsNSR
md5: f2bfd66e5a11fdb7c38107c3c9fde36f๐Ÿ”
>>95975311
> Seeing the heavily armoured footmen and knights only a stone's throw away, one of the Dane immediately decides to start chucking out dynamites at the student reenactors. A few throw later, the group flanking LG shows a few wounds, but apart from the not!Galahad Returned Noble, who had some bad luck and is already nearly dead, most of it are grazes.
> One NSR soldier had to advance however, the Returned Noble charging him as an answer, and with one other KoB footman adding in the fray, the NSR falls, first casualty of the battle.
> LG decides that with all the dynamites flying around, she is safer in melee than behind her troops. She charges in.
> Atlan anon pulls one NSR from the group at the bottom to come and reinforce the melee up north, but unfortunately the pine forest really separates that side of the battle.
> The Returned Noble at the bottom moves up, the archer KoB do the same and let a few arrows, I'm happily surprised that one managed to hit at this distance.
Replies: >>95975494
Anonymous
6/29/2025, 5:30:46 AM No.95975494
Endofturn2KOBvsNSR
Endofturn2KOBvsNSR
md5: 18542b8d8ca50ab51831034a7f21cb10๐Ÿ”
>>95975417
> A few shots/sticks of dynamite later, the Returned Noble gallantly escorting LG bites the dust, score a nice silver lead to the Danes (he was worth 42 I believe). LG presses her men to follow her lead and charge into the melee, helped by the Hiker's wise advice to put on their snowshoes, resulting in two more dead Revanchists. The NSR Commander feels the pressure rising however and decides to flank himself out from behind the pine forest and beeline for the Hiker, scoring a wound on the poor innocent soul with his pistol.
> One NSR at the bottom moves out, probably allowing himself to be bait. Chivalry doesn't deal well with such traps, and obviously the Returned Noble decides to honorably charge the soldier, and manages to fail all his attacks. The archers have more luck, but not enough to kill the man right away.
Replies: >>95975563
Anonymous
6/29/2025, 5:43:23 AM No.95975563
Dudeblowinghisfriend
Dudeblowinghisfriend
md5: 22cfe8b6980000aa02bfaf801fb7b3f7๐Ÿ”
>>95975494
> The third turn sees Lady Gueneviรจvre finally kill the man she charged earlier. With only three soldiers holding that flank, and it being absolutely necessary to be held (if not, any of my KoB can exit the map through it and reset my Dread count, thanks to the Returned Noble trait), a desperate Dane decides to throw a danger close dynamite... which only result in landing one Graze on the KoB standing next to LG and his own Revanchist mate in front of him blowing up.
Lets take a moment to appreciate how all these events unfold for the poor KoB. A first year Oxford student makes the mistake to sign up for the Knight of Britannia club as an elective. Next thing, he is walking in a cave hundreds of kilometers from his classroom, following a crazy bird who insist on calling everyone by arthurian names, getting ambushed by terroristic Danes with a grudge over something that happened a few year before his birth. Someone throws a dynamite stick at him, but the club pres insistence on having you wear these heavy ass plate armour at all time finally pays off, and the stick bounces off to kill one of the terrorist's friends right in front of you.
Replies: >>95975617 >>95975674
Anonymous
6/29/2025, 5:53:38 AM No.95975617
Endofturn3kobvsNSR
Endofturn3kobvsNSR
md5: 3a8f9a1600cd4b4a4305f4be3d378618๐Ÿ”
>>95975563
> With the west side of the map no longer tenable for the NSR, one Revanchist decides to shift back to the melee ensuing in the middle, the Returned Noble being the next biggest target beside LG in the KoB.
> The knight, who is also nearing death following multiple shots last turn from the line of advancing NSR (most in his back), decides to disengage and takes refuge in between the row of Walls judiciously placed to fuck with Atlan anon as much as possible. One Soldier excavate a wall, the other goes through, but despite it all the knight endures.
> The commander charges the Hiker, having triggered his special earlier, but somehow the outdoorsman manages to survive. The KoB footmen proceeds to swarm the enemy leader.
Replies: >>95975661
Anonymous
6/29/2025, 6:03:32 AM No.95975661
EndofgamekobvsNSR
EndofgamekobvsNSR
md5: d9625f118a5783c5f93d3189f5f62812๐Ÿ”
>>95975617
> In the fourth turn the Returned Noble continues to display exemplary chivalrous virtues by not dying, his armour saving him from a ridiculous amount of attacks.
> The Commander finally gets killed, after I don't know how many critical Dodge, the Speleologist and the Hiker both spent two turn doing nothing but shooting, the 4 KoB footman swinging at him, and only now he dies.
> This Panics the remaining NSR forces, leading to a full route.
End scores (I believe)
> NSR : 42
> KoB : 83
Victory to the Knights of Britannia!
Anonymous
6/29/2025, 6:07:06 AM No.95975674
>>95975563
One can only imagine that Lady G found out about the inaccuracy of Arthurian plate pretty early on but that she refuses to switch to mail because of what's down in Agartha. Alternatively maybe the KoB really do think knights needed cranes to get onto horses like a lot of people apparently did.
Replies: >>95975731
Anonymous
6/29/2025, 6:25:26 AM No.95975731
average lm and kob interaction
average lm and kob interaction
md5: 40f95cafb17c8b2727e6655d0404f667๐Ÿ”
>>95975674
I'm sure she's aware of it, but she still likes the paintings where Arthur and pals are in full plate. Probably even has one up in her bedroom, or something.
Anonymous
6/29/2025, 8:14:05 AM No.95976144
>>95970490 (OP)
>Where would you go on Agarthan Vacation? What would you do?
Vacation? In Agartha? What rot! Why, I went on vacation just last week to the latest exhibition of Agarthan artifacts in the Crystal Palace and I cannot imagine why anyone would willingly spend their time down there. Thank God for our museums, otherwise I would have no idea of the deplorable conditions throughout the underworld! They had gorgs on display, and I say, I have never smelt such repulsive creatures before! And they say that these ones were washed! No thank you! Good day!
Anonymous
6/29/2025, 8:29:15 AM No.95976185
>>95970490 (OP)
>TQ
Sicilia Terza has breathtaking volcanic vistas and great wine and food. I highly recommend trying the Triosicilian Red. Just don't overindulge or the whispers will get too loud. And if you ever find yourself observing a Volcanist rite, NEVER look a hag in the eye.
Anonymous
6/29/2025, 3:17:59 PM No.95977528
Charge at the train v.1
Charge at the train v.1
md5: 4b76624c1acf13570cf09c91e384b39c๐Ÿ”
>June 1880, a train suffered a direct charge of a triceratops, causing severe damage to the vehicle and almost causing a derail, though fortunately the passengers and the drivers suffered no major injuries, while the dinosaur was both broken due to the impact and ran over by multiple train cars. After this incident, authorities decided to increase the guards around the railways during the mating seasons of certain species.
Anonymous
6/29/2025, 3:38:04 PM No.95977610
My baby! v.1
My baby! v.1
md5: fea103e7c6c51a931fe4f388e614b535๐Ÿ”
Replies: >>95980689
Anonymous
6/29/2025, 9:06:32 PM No.95979247
Watching from above v.1
Watching from above v.1
md5: 7afd04b1e25aaf2fb718ce2fc5b15161๐Ÿ”
Anonymous
6/30/2025, 1:30:44 AM No.95980689
>>95977610
Be funny if this is how the sky-people get new slaves, fly-saurs stealing newborns from their cribs.
Anonymous
6/30/2025, 5:42:00 AM No.95981941
>>95975277
Here we go!

Garnier 30

The Camp Cook 7

Army Medic 8
- Lefaucheux 1

Red Cross Field Nurse 7
- Lefaucheux 1

The Sapper 12
- Lefaucheux 1

4x Foreign Legionnaire 9 (11)
- Gras 2

6x Troupe de la Marine 10 (13)
Beaumont 3
Dagger

This leaves me a bit of room, ~10 silver to play with, probably some rations and medkits to add around.
I think this is close to as the maximum amount of abuse I can inflict on you through Evasion, once set up, if I can manage to set it up.
Anonymous
6/30/2025, 7:46:17 AM No.95982486
FloraUpdate
FloraUpdate
md5: f1c0d3f5a670733e8bea5eac84b097f5๐Ÿ”
My apologies for the lack of updates these last few days, had to take a breather. I'm almost done with the Flora "NPC" book (disregard the first page for the rules, I'm keeping it for the tokens). I took a lot of liberties with the previous incarnation of the profiles, only the Shroom Farmer, the Wapaq and the Ayahuasca would remain as proper NPC, the rest is more special (often angry) terrain.
Hopefully this will also make the maps a bit more interesting and random.
Anonymous
6/30/2025, 9:17:41 PM No.95986642
CavernousMapStart
CavernousMapStart
md5: d3c51e8e3d24f2dc65cef91a4565c64f๐Ÿ”
Start of a new Cavernous Map.
Favorite new spot for Morlocks and Old Ones.
Anonymous
6/30/2025, 11:00:59 PM No.95987366
Valuables
Valuables
md5: 5285bd071796627eb4aeee4f2ce6b107๐Ÿ”
I'll be on teams shortly (5~10 minutes), same Owlbear room as before.
> picrel
Started compiling all the valuable resources in the game. List is not complete if you see something missing I just didn't get to it yet.
Anonymous
7/1/2025, 2:27:01 AM No.95988815
2e anon, I believe I fucked up with Hunter's Instinct. It only works for models within 5 and Guard was not.
Anonymous
7/1/2025, 3:48:56 AM No.95989202
deadgenerates
deadgenerates
md5: 95c3dc0476f4786ef6a6b79b3839f669๐Ÿ”
Replies: >>95989485
Anonymous
7/1/2025, 5:02:07 AM No.95989485
>>95989202
>Paint me like one of your Parisian Prophets!
Anonymous
7/1/2025, 5:03:49 AM No.95989493
3rd layer new
3rd layer new
md5: 4c66de18c313ec7a4e96112bc4a43679๐Ÿ”
I've been looking at the maps recently after trying to figure out some stuff to write, and I've noticed that New Mu is quite isolated in the third layer. America, Britain, France, and Atlan all have easy access to the Neo-Tethys and are generally quite close to each other, but New Mu (and the Satsuma) are on the far side of the map. I feel like they should have a larger presence, perhaps not in territory, but in aligned city-states all along the coast. They and Atlan would have been here far longer than the colonials for one, and I feel like it fits their flavour as mercantile orientals. Basically I feel like New Mu shouldn't be defined by their territory so much as they should be by aligned city-states dotted around the place.
Replies: >>95989596 >>95990704 >>95994451
Anonymous
7/1/2025, 5:33:03 AM No.95989596
>>95989493
where would you like to put them? We could go all Venetian Empire with it and give them a lot of individual coastal islands.
Replies: >>95989829
Anonymous
7/1/2025, 6:39:41 AM No.95989829
what is this
what is this
md5: 41e1f2dad4be85886d0957d9d700419c๐Ÿ”
>>95989596
Yeah, that'd be a good idea. I'm just looking at the map and it feels kinda empty, apart from the amazonian enclaves there's hardly any apparent civilisation outside the main faction's territories.

Particularly the areas to the direct East and West of Basse-Abyssinie, I feel like there should be plenty or mercantile cities along that coastal area who have been trading and existing before the colonials came around. For instance, where are the Neanderthal city-states? Might be something I can work on actually, come up with some names and basic histories for good spots.

Also the anon who made the map, if you're around, what is this in picrel?
Replies: >>95990704 >>95996922
Anonymous
7/1/2025, 11:17:24 AM No.95990552
Willy
Willy
md5: 34d5c2a39445d189bb0e8bfa60be37fd๐Ÿ”
Willy II after a short trip in Agartha.
Replies: >>95993936
Anonymous
7/1/2025, 12:07:08 PM No.95990704
>>95989493
Neither New Mu nor Atlan seem to be that much of naval powers. Otherwise, their territories would have expanded across the Neo Tethys way before the epigeans arrived.

>>95989829
>where are the Neanderthal city-states?
Ack is at the extreme of the peninsula left to Basse Abyssinie.

>I'm just looking at the map and it feels kinda empty
There is enough time to expand the borders forward, especially if we continue to move the date forward every new edition. For now, most epigean powers are still getting a grip on their colonial settlements below, very much comparable to the early colonization of Africa. Having the borders expanded much more right now seems excessive.

> I feel like they should have a larger presence, perhaps not in territory, but in aligned city-states all along the coast.
Remember that a good chunk of that area east of Kagoshima is all volcanic mountain ranges, full of constant eruptions, earthquakes and gas emissions. And whatever is not barren due to the volcanic activity is full of dense jungle, especially around the rivers. The border of Kagoshima is probably quite isolated due to that.

>what is this in picrel?
Those are a couple of small salt lakes. Probably hypersaline.
Replies: >>95991172 >>95994451 >>95994451
Anonymous
7/1/2025, 2:30:42 PM No.95991172
>>95990704
>Neither New Mu nor Atlan seem to be that much of naval powers.
In my mind Atlan has insane coastal defense capacity but absolutely no long-distance ability (Titanium Colossus of Rhodes anyone?) while New Mu has the capacity to be the strongest naval power but only on the third tuesday of the month when Ricklath the Unknowable is coming back from dropping his Spawn at their various sporting activities
Replies: >>95994451 >>95994451
Anonymous
7/1/2025, 10:12:59 PM No.95993936
>>95990552
Slander and lies. The fellow lost his inferiority complex and came back a better man. Any accusations that his psychology has been irreparably damaged by his time in the Deep are entirely unfounded.
Anonymous
7/1/2025, 11:18:54 PM No.95994451
MuRoyalNavyvsAtlan
MuRoyalNavyvsAtlan
md5: af243ccdeb9029277ea0c1e5ac353311๐Ÿ”
>>95991172
>>95990704
>>95989493
That is one gripe I have about the maps, (and honestly it doesn't matter that much) being that each nations are fairly isolated, without common points of contacts. These wouldn't necessarily involve changing the frontiers on the 3rd at least, but I feel like we should add some vassalized Deepfolks and trade outposts for each other nations.
>>95990704
>Neither New Mu nor Atlan seem to be that much of naval powers.
>>95991172
> In my mind Atlan has insane coastal defense capacity but absolutely no long-distance ability
> Atlan
A fairly sizable fleet of smallish Titanium Archelon Ships for troop transport, with a handful of incredibly large Titaniumclad Barges. A holdover from the Arkhaionomos Paideutฤ“rion, the fleet was designed a century ago based on the (erroneous) belief that the Mu Royals would not want to eat titaniumclads (at worst, Archelon Ships provide a bad indigestion, Barges are safe but mostly useless in fighting off the Mu monsters, or keeping them from freely eating the troop transports). The King has not expanded its fleet since the Coup, given the enormous potential loss of the sacred metal, and moved it almost entirely to the 5th against Atlantis, away from Mu attacks.
> Mu
City-States have small individual navies, but none that should give any concern to either Epigeans or the other Deep Nations. Morlocks and the few Aquasaur Knight Orders would get involved before either the City-States fleets or the Old Mu Royal Navy does. The Royal Navy can wreck close to anything if it actually assemble in good number and sustain its involvement... which it never does. Every "vessel" is its own admiral, none of them like being anywhere else than the deepest, darkest depths, and they have very little incentive to risk their lives. The purpose of New Mu is to get them corpses, not for them to give corpses for New Mu. If the human vassals have a losing streak of a couple of generations, its not that big of a concern to them.
Replies: >>95996328 >>95996922 >>95997024 >>96001527
Anonymous
7/2/2025, 4:11:19 AM No.95996328
>>95994451
In this timeline Heart of Darkness was written by an Austrian about Atlan.
Anonymous
7/2/2025, 6:53:29 AM No.95996922
>>95989829
>Also the anon who made the map, if you're around, what is this in picrel?
It's a badly drawn lake.
>I'm just looking at the map and it feels kinda empty, apart from the amazonian enclaves there's hardly any apparent civilisation outside the main faction's territories.
Well, yes, there should be some Deepfolk city-states, kingdoms or whatever here and there, we just didn't put them on the map.
>>95994451
>That is one gripe I have about the maps, (and honestly it doesn't matter that much) being that each nations are fairly isolated, without common points of contacts
Most of this has to do with the entrance locations, you can't really place everyone near each other. But I do feel like people misunderstand what the map is supposed to be saying. The empty patches between nearby borders are not invisbile walls, they are supposed to be contested areas where the skirmishes happen.
Likewise, vast empty expanses are not wastelands (unless they are), there's supposed to be stuff there too, it's just not defined because nobody wrote anything. This being a collective hobby project, I expected people to fill in the blanks if they had ideas or add shit myself as time goes on. But a big aspect of the setting is the whole theme of exploration and adventures in unknown lands, so I feel some people would prefer a lot of the map being undefined "HIC SVNT LEMVRES" territory, where you could find anything from just wilderness and ruins to tribal communities to cities of gold. In fact, I fell like autistically filling the map for completion's sake like in Giantstep will kill the project.
Replies: >>95997024
Anonymous
7/2/2025, 7:26:18 AM No.95997024
>>95994451
>but I feel like we should add some vassalized Deepfolks and trade outposts for each other nations.
Yeah, I feel like we've focused on the big factions so much, to the smaller, non-factions detriment. I like your ideas about the navies as well.

>>95996922
>I fell like autistically filling the map for completion's sake like in Giantstep will kill the project.
Yeah fair. Needs to be a balance. I was just worried it was entirely empty and we were deliberately keeping it that way. So since I feel like fleshing out the non-factions a little, I'll go ahead and write a few things.
Anonymous
7/2/2025, 4:56:18 PM No.95998981
Parisian monuments and places V.3
Parisian monuments and places V.3
md5: 596b283a16dd5f8babd6c1b145a51fc7๐Ÿ”
I've finally managed to finish all the job I had, so I can start writing the tourist guide once again. I'll have to reread the writeup again, it's been a while. Also, to the anon who wanted to change the map of the 5th layer, I'm open to the change, so if you still want it, we can discuss it and I'll see what I can do.
Replies: >>96000812 >>96009387 >>96009460
Anonymous
7/2/2025, 9:23:07 PM No.96000812
>>95998981
>the 5th layer
The 4th, my mistake.
Anonymous
7/2/2025, 11:01:31 PM No.96001527
DeepfolkSailing
DeepfolkSailing
md5: ab442391f54f05516e2a43248316f893๐Ÿ”
>>95994451
> Sky-Folks
While one could expect Sky-Folks Airships to rain death on the other Deep Nation's naval forces, in truth such battles almost never occurs. There is a saying popular among airship crews, "the Roof protects, the Sky permits, the Ground spoils, the Sea swallows". If airships are, in a pinch, almost all capable of doubling up as seafaring ships, the fact remains that Agartha's waters are almost always much more dangerous than its skies, and that even the smaller navies of the Mu City-States and Atlan dwarfs the numbers that the Pillar-Cities can muster. Sky-Pirates will often target lone ships if they are not too far away from a coast or one of their Sky-ports, and the recent rise of the Sky-Empire has seen an uptick in sky-raids targeting naval ships, but in the majority of cases it will be mounted soldiers (either on Flysaur, Cloudelleafint or Roof-Spider) who will commit directly to the action.

> Apeman
"Je sais, je sais, it's a bit weird. But let me put it this way : you've sailed with Belgians, you can sail with these." - Overheard at the Quai de la Marine, Fallen Paris
Apemen, at least those from the Neanderthal City-States, make for surprisingly good sailors, and industrious (of not proficient) ship-builders. Strong, used to hard work and the habitual roughhousing that inevitably takes place between crewmates, and each born with a very strong innate desire to remain on the boat and keep it afloat, the monkey-folks take well to the naval life when they are pushed into it. Unfortunately for them, only the most backward of Deepfolks fails to outclass their ships one on one.
Replies: >>96001936
Anonymous
7/2/2025, 11:54:47 PM No.96001936
LibertalianPirate
LibertalianPirate
md5: 1a7d7a1e443610bbbf503320ef4d96fb๐Ÿ”
>>96001527
> Amazons
For some reason, almost all Amazon tribes hold a strong taboo against seafaring, and particularly boats. Epigean sailors have learned not to publicise their occupation to the warrior-women, if they wish to seek their favours. It is not universal, however, and at least one ousted Tyrantess has found a new calling as Captainess of a Libertalian sloop, turning the crew into her personal harem. It is said entire merchant fleets have surrendered to her without firing a single bullet.

> Deepfolks
The most common non-Epigean encounter on the 3rd's waves, Deepfolks "navies" defies classification. Life is much easier near the shores of Neo-Thetys than away from it, and there is no shortage of small tribes and petty kingdoms that have established sea trading routes with one another, or one of the larger Deep Nations. In the vast majority of cases, the ships approximate those of our own Sea People, curved hulls with high angular prows and sterns, a raised deck, mast and sails, sometimes "fan-type" and often devoid of oars, as even that hasn't been developped yet. Some have developed smaller, more agile ships like quatamarans. The few tribes vassalized to either Atlan or Atlantis are known to sail triremes, and at least one tribe close to Gorgs has developped a Stink Juice Engine and outfitted it on its warships.

> Morlocks & Olms
"But for what purpose?" sign the Olm.
"Glub? Glub??" voices the Morlock, confused.
And then they tear each other apart.
Anonymous
7/3/2025, 10:14:54 AM No.96004594
JaureguiberryintheDeep
JaureguiberryintheDeep
md5: b13c78907a81f73112105bf16d70a675๐Ÿ”
Anonymous
7/3/2025, 4:35:22 PM No.96006061
monitor-900x548
monitor-900x548
md5: da9d6a682813ee3e6f5e7c5460d3b0ff๐Ÿ”
I shall do some now:
>America
The American navy had reached a nadir following the Civil War. The vast expanse of the American West, and now the American underground, presented a much more attractive opportunity than ill-conceived adventures overseas. The formation of PACT did not help matters, with the Brazilian navy outclassing America's in modernity, size, and funding, and the Mexican navy not far behind. PACT ships now serve as a crutch on surface waters while America continues to "Fuss halfheartedly about with monitors", as historian Lionel Casson would eventually put it. Neither American entrance to Agartha is sea-navigable, further discouraging waterborne expansion below. All in all, it is a miracle that the few American monitors which have been shipped down are present at all. And while they may be nearly twenty years out of date, against Deepfolks and Saurs they hold up well enough. Against waves higher than five feet? Not so much.

>NOTES:
Agartha takes place at the exact turning point OTL where the US started building serious ships again. With Brazil and Mexico (Who did have rather more modern navies at this point) able to plug that hole I don't see an American naval resurgence. Riverboats and monitors are also very cool. Maybe I'll do Germany or UK next. They're both very interesting due to one being more advanced than it should be and the other being the semi-disputed monarch of the seas.
Replies: >>96008791
Anonymous
7/3/2025, 9:30:53 PM No.96007870
> France
Following the 60's events, it is fair to say that France's navy has lost its "2nd World's Best" title, which it had managed to hold on for most of the 18th and early 19th century. The Fall of Paris came on the heel of a major global recession sparked by the upheaval caused by the Italian Crusade and the Duosicilian rise on international markets, and by the time some semblance of normalcy had returned, France's coffers could no longer maintain its "luxury" fleet of ~380 vessels, especially since the next war was expected to be fought by the Armรฉe in Provence and the Alps. Henry V saw no better choice but to sell off a large part of his fleet to whoever would buy it. Capital ships like the Bretagne were sold at a heavy discount to the British Admiralty, while others like the Impรฉrial steam battleship of the Algรฉsiras sub-class ended in the hands of the Tsardom or Spain. Given its lower necessary docking depth, the older Pluton class were an attractive choice of the Japanese navy. Even the Gloire, the world's first seafaring ironclad, was "sold" to the Avignon Papacy for the symbolic price of one Notre Pรจre and one Je Vous Salue Marie for each lost Parisian soul. By the time contact was reestablished with Paris, France's fleets boasted less than half the numbers it had in 1840, so little in fact that the expansion of its colonial interest across southeast asia had to be launched entirely in cooperation with other Nations such as Britain or Spain.
Replies: >>96007880 >>96008123
Anonymous
7/3/2025, 9:32:31 PM No.96007880
LaDevastation
LaDevastation
md5: 3189f92216636a93df29d9f96cd7dde2๐Ÿ”
>>96007870
The years following the reconnection with Paris saw most of the focus and attention of the newly founded Rรฉpublique inward and downward, the enormous material and economic cost of the Eiffel Tower delaying any form of revival of the navy. By the time the parisian economic bloom would allow it in 72, many of the innovations that would earlier set France's ships ahead of its competitors, such as Paixhan guns, screw propellers, superior armour plating and enclosed gun mounts, were already being featured on British, German and American ships. Between the Accord du Ponant, Britain's heavyhanded limitations on French military ships allowed down the Mt. Snaefellsjokull Entrance, a more cluttered geopolitical board than two decades earlier and the specific needs of ships travelling on Neo-Thetys, the design philosophy of the Jeune ร‰cole saw some modifications. The reinvented Petite ร‰cole similarly emphasized the need for smaller ships, but did not plan so much for their use en masse against enemy Epigean Colonial merchant navies as it did for fast redeployment between the Mediteranean, south-east Asian and Agarthan theaters. Torpedoe boats, famously lacking in endurance and seakeeping activities, did not seem as attractive as they once did, and either cruisers or the smaller ironclad rams of the Bรฉlier class came to replace them. Larger ironclads would still see production, with the Redoutable being launched from Lorient in 76 and being adopted as the basis for the Dรฉvastation class, expanded to a total of 5 ships.
Replies: >>96007890 >>96008123
Anonymous
7/3/2025, 9:33:42 PM No.96007890
LeTaureau
LeTaureau
md5: 3869d80f4e1b1ee373fd1418e9444c78๐Ÿ”
>>96007880
By 1882, "La Royale" is finally getting back on its feet, and with the complete destruction of the Quing fleet at the Battle of Fou-Tchรฉou as retribution for the perceive inaction of the dynasty over Taiping encroachment in Tonkin, and the (limited) success of the anti-slave trade campaign conducted with the Admiralty over northern Neo-Thetys, European powers have not failed to notice. With the opening of fully industrialized shipyards in the 3rd's French colonies, the tonnage limits of the Accord du Ponant can no longer be as easily enforced by the Admiralty, and sightings of experimental ships sporting Agarthan Engineering modifications are more and more common.
Replies: >>96008123 >>96008947
Anonymous
7/3/2025, 10:12:28 PM No.96008123
>>96007890
>>96007880
>>96007870
> notes
The Jeune ร‰cole predilection for torpedo boats, and the general love affair of France with torpedoes ("the democratic weapon of the sea!") does not make as much sense in this timeline. First, the justification for shrinking down the navy comes much earlier for us. Second, its main object was the Guerre de Course, hunting down enemy merchant fleets or raiding ships at docks, or punching up by potentially destroying a ship of the line with a single shot, risking much less tonnage themselves, as well as an hypothetical blocade against Great Britain. France is simply not in a position to even entertain the idea of a large conflict with any other European powers than the Italians atm. Its concern is securing its colonial interest (which requires long-distance capabilities which torpedo boat lacks) and the Levant theater against the Italians. Finally, it has not really put itself in the position to learn the truth of Dragomirov's lesson, being that you cannot make war without exposing yourself to the risk of getting killed. This is true against (many) other Epigean powers, or even some of the Deep Nations, but less so against iron-age pirates.
Replies: >>96008947
Anonymous
7/4/2025, 12:09:40 AM No.96008791
>>96006061
>Agartha takes place at the exact turning point OTL where the US started building serious ships again. With Brazil and Mexico (Who did have rather more modern navies at this point) able to plug that hole I don't see an American naval resurgence.
I'm not sure if I agree. The need for USA to be able to enforce PACT would require a strong navy. Plus, after the New Mu raid to New York, they might be much more paranoid of sea attacks.
Replies: >>96009394
Anonymous
7/4/2025, 12:41:27 AM No.96008947
>>96008123
Also, a couple of points about the navies from the setting, from the top of my head:

-Agartha is probably the dumping ground for older vessels that might be considered "decommissionable ", so we could see there a lot of things from steamboats to some of the older sailing ships. Hell, sailing ships could be better in Agartha, as sustainable coal sources might not be well established yet.
-As >>96007890 indicates, there might be a lot of experimental designs in Agartha, especially in regards to defense against the sealife there.
-It is important to point out that both the 3rd and 4th layers have seas surrounded by a massive landmass. As such, control of the sea is probably not as vital for the other powers, possibly giving much more thought to the railway development.
-Submersible technology might be evolving much faster in this setting than in OTL, as many powers see its benefits (in 1884's agarthan timeline, the germans, the french and the spanish would have military-grade submersibles, with the other powers following suit).
-British sea power is going to be taxed to the extreme, as not only they have to keep up with their epigean rivals to keep their title as THE sea power, but they also have to form a decent fleet for both the 3rd and 5th layers (and keep in mind Panthalassa is a sea world, so that one is going to need special atention). Without India's resources and a bigger need for more and more ships, the british might have to choose between quantity or quality.
-I have no idea what could have happened to the italian fleet (what happened to most of the italian nations' fleets during the Abomination Wars). They probably had to rebuild most of it from scratch, and many italian vesses might have ended up on other nations, as catholic italians sought refugee, or the catholic navymen refused to join the vulcanists.
Replies: >>96009012 >>96009330
Anonymous
7/4/2025, 12:52:21 AM No.96009012
>>96008947
-The Tsardom's navy is probably very low on the Tsar's list of priorities, as neither of the Tsardom's agarthan colonies has any sea, and with the british having lost the Great Game, expanding their railway and their influence across Central Asia might take priority.
-Austria-Hungary is probably having talks of building a fleet of their own in the 4th, though the Dalai Sea is so small and the risk of angering the italians and getting their access cut off might be too great.
-Portugal and Spain are probably building up their fleets, though their limited economies mean that their progress are slow. In particular, I can see Portugal trying to get as big of a fleet as possible, in a paranoid attempt to outnavy the british.
-Japan might also be pushing to expand their fleet, especially since they'd want to retake Hokkaido from New Mu. Maybe they'd get more help from other epigean powers to try to keep the agarthan powers to creeping in Epigea, though the risk of Japan expanding southwards are making powers like the dutch and the spanish nervous.
Anonymous
7/4/2025, 1:37:51 AM No.96009330
>>96008947
>I have no idea what could have happened to the italian fleet (what happened to most of the italian nations' fleets during the Abomination Wars). They probably had to rebuild most of it from scratch, and many italian vesses might have ended up on other nations, as catholic italians sought refugee, or the catholic navymen refused to join the vulcanists.
I see no reason they wouldn't still retain most of Two Sicilies' and Sardinia-Piedmont's navies, that is, the two relevant ones. The Duosicilian Republic hijacked the Risorgimento movement, so they did have decent popular support for most of their history. Whatever defections would have happened would not be able to reduce the remaining navies to nothing. They also clearly had a navy good enough to launch the invasions of Lybia and Ethiopia.
The subterranean fleet would have to be built from scratch, but with their colony being an island, it makes sense to invest in it.
Replies: >>96009394 >>96011082
Anonymous
7/4/2025, 1:49:12 AM No.96009387
4th 4
4th 4
md5: b1f7d8811a5269874c656e0577090617๐Ÿ”
>>95998981
Assuming nobody is going to entertain the idea of scrapping the Layer, my suggestion didn't really change. Just expand the Dalai to the northwest a bit.
I believe 2e anon also had a suggestion.
Replies: >>96009460 >>96011082 >>96011896 >>96014378
Anonymous
7/4/2025, 1:50:13 AM No.96009394
>>96008791
I will say that monitor-type ships make very good harbour defense crafts, which handles the fear of sea attacks (at least on populated areas). As for enforcing PACT, with Mexico at least the land border (with what I assume are strengthened rail connections) is a benefit. Brazil being the most reluctant PACT member does track with America being less able to enforce demands on them (do they still have slavery at this point in the Agartha timeline?), their participation seems to be more to do with wanting an entrance/military ally than coercion through force.

That sound fair to you? OTL there were only 3 or so new-model American cruisers which had just come off the presses, so having America rapidly arming up could also make sense. I do like their having a weakness at sea when compared with the other powers.
>>96009330
>Italian Fleet
Floating pumice castles? Also, does the battle of Lissa still happen? That one influenced naval design a lot.
Replies: >>96009522 >>96009663 >>96009883 >>96011082
Anonymous
7/4/2025, 1:59:15 AM No.96009460
>>95998981
I actually do think we should modify the 5th layer map a bit, it feels to small, more like a sea than an ocean. There's plenty of islands and archipelagos but no continents, and I think there should be at least one.

>>96009387
With this one I'd suggest adding a slightly bigger sea on the edges, since that part of the map is largely empty.
Replies: >>96011082 >>96013220
Anonymous
7/4/2025, 2:08:02 AM No.96009522
>>96009394
>Floating pumice castles?
Not everything needs to be about the volcanoes. The only specifically Vulcanist advantage I could see is that they'd have easy-ish ways of setting the enemy ships on fire, but that would become less relevant with the advent of the ironclads.
>Also, does the battle of Lissa still happen? That one influenced naval design a lot.
There's no reason it couldn't still happen.
Replies: >>96011082
Anonymous
7/4/2025, 2:35:30 AM No.96009663
>>96009394
>(do they still have slavery at this point in the Agartha timeline?)
I believe we've settled on them still having it.
Anonymous
7/4/2025, 3:16:02 AM No.96009883
>>96009394
>I do like their having a weakness at sea when compared with the other powers.
We should keep in mind that America only got away with having a relatively weak fleet during the 19th century because Britain was enforcing the Monroe doctrine for them. If the British fleet is being stretched thin, then I don't know if they'd assign the resources to keep the other Europeans out of South America, which could cause problems if Spain and Portugal feel like reasserting their influence.
Anonymous
7/4/2025, 7:54:45 AM No.96011082
>>96009330
>They also clearly had a navy good enough to launch the invasions of Lybia and Ethiopia.
This is a fair point, though I imagine most of the vessels of the Italian navy are recently made, and not particularly to the tech level of the other epigean powers (who is going to sell boats to the italians? Maybe the austro-hungarians or germans?).

Also, I want to see many italian vessels manned by catholic navymen working as mercenaries, either for other powers or as independent mercenaries in Agartha.

And as we mentioned in a previous fleet, the Papacy fleet was mostly destroyed but one vessel that managed to survive (Immacolata Concezione), and now it's in France.

>>96009387
>Just expand the Dalai to the northwest a bit.
I can do it, though I'll have to move the cities and towns as well.

>>96009394
If USA wants to enforce PACT, they have to be a big navy power. As you say, they could have a big fleet of monitor-type ships, though I also imagine USA wanting to have coal docks around America to be able to project their strength. Maybe they start using the british-style tactic of getting as many small islands as possible to make bases? I don't know much about steamboat era warships, I cannot help you much here.

>>96009460
>There's plenty of islands and archipelagos but no continents, and I think there should be at least one.
I feel like that is fine, the fact there are no major continents reinforce the idea it's a sea world.

>With this one I'd suggest adding a slightly bigger sea on the edges, since that part of the map is largely empty.
I can increase the size of the lakes.

>>96009522
Coal warships could double as temples, with all the coal-burning and sacrificing their enemies and all.
Anonymous
7/4/2025, 12:38:46 PM No.96011896
4th layer cities-populations v.0.08 big change
4th layer cities-populations v.0.08 big change
md5: b555611553af46143ec4f0f840c2d868๐Ÿ”
>>96009387
Ok, I think I've made the apropiate changes to all the layers, but I'll keep an eye to see if everything is fine. Everyone's fine with this?
Replies: >>96011964 >>96013220
Anonymous
7/4/2025, 1:01:14 PM No.96011964
Sicilia terza old and new
Sicilia terza old and new
md5: f7f0098a24c7be056f9c34a8d89fa494๐Ÿ”
>>96011896
A comparison between the old and the new.
Replies: >>96012008
Anonymous
7/4/2025, 1:19:24 PM No.96012008
>>96011964
Also, if we agree on the chanfe, we need to update the wiki map.
Anonymous
7/4/2025, 5:09:34 PM No.96012919
What, to some, might appear as an impossible challenge is no such thing at all. The British empire rules the waves as an unchallengeable monarch with the newest ships, the largest fleets, and the most skilled crews the world has ever seen.

At least, thatโ€™s what they want you to think.

The British navy is everything. It is the source of their safety, their economic dominance, the arm of their policies, and the fundamental essence of the wider empire. But stretched across three layers and nine continents the stiff upper lip begins to quiver. The loss of India freed up many ships from their colonial posting, but simultaneously drained the nationโ€™s coffers and produced a distinctly war-weary populace, compounded after the Malcolmite rebellion. The Admiralty has since become the leading body of British militarists in what some might call an act of self-preservation. Lord Cunningham wages war not only on the waves, but in the presses and parliament to maintain British expansion overseas. Ships which some claim are vital to the defense of the nation are being shipped underground, minor surface powers are continually snapped up by Gunboat diplomacy with little to no justification, and all the while the hideously expensive shipyard on the Fifth layer continues construction. The Leaden Duke assures the journalists that Palmerston Forts and a weakened France mean there is no threat to Great Britain itself, while at the same time raising fervor in Parliament over the threat of Lemurian influence on the surface in soon-to-be colonies. He rarely speaks of Beatrice Roads in public, and has yet to allow journalists to see the facilities.
Replies: >>96012926 >>96013199
Anonymous
7/4/2025, 5:10:35 PM No.96012926
>>96012919
This rabid expansion comes with many costs. Few navy ships remain in Great Britain itself. The single minded focus on colonial expansion has meant the complete neglect of short ranged craft like submarines, of which Britain has none. Distant postings lasting years at a time breed discontent, exemplified in the number of naval deserters amongst the Libertalians. These same postings lead to increasing technical problems as decades-old ships are kept in service far outside of their lifetime, and in conditions they were never designed for. Gunboat diplomacy above and below wins Britain few friends. The French find themselves increasingly alienated from their neighbor, one embracing peaceful ties with the Agarthans as the other bombards even outwardly diplomatic deepfolk. Within Britain itself both the crown and the Army have begun to resent these tactics, both having to deal with the fallout of a shoot-first strategy. And no one, not even Britain itself, is happy about contesting the Fifth layer. No one except the Leaden Duke of Iceland, anyways.

Still, the British navy remains the largest and strongest the world has ever seen. They outpace the Americans in technical development, the Germans in numbers, and the French in operational range. Their weakness, that they cannot outpace every power in every aspect at once, has yet to present its head. Unless the Epigean powers combine forces, Britain shall remain the strongest above the waves for some time yet. Against the Agarthan powers it is not even a contest, save for Old Mu. Atlantean ships as they stand, wooden hulls and banks of oars, hold little hope against an Ironclad with explosive shells. It is to their fortune that only a single coaling station yet exists on the Fifth layer, keeping British warships far away from their more important settlements.
Replies: >>96012955 >>96013199 >>96016724
Anonymous
7/4/2025, 5:16:35 PM No.96012955
>>96012926
Lastly, the Analytical engines are what truly seal British dominance. Without them, fleets would arrive too late or in too few numbers to deal with situations as they arose. The British navy is stretched very far, and only with foreknowledge of when and where they will be needed can they focus their forces effectively. Analytical Engineering turns an overtaxed flotilla into a well-placed sledgehammer, and many ships have begun operating with dedicated engines onboard. In theory, several strikes at different locations could overwhelm the response ability of any one regionโ€™s fleet, but doing so would require a level of planning only known to the British themselves, or perhaps another prophetic power.

>Tl;Dr:
Britain likes colonies, this makes defense of the islands weak. People are aware of this, but Lord Cunningham is downplaying it. Britain likes colonies so much itโ€™s getting old with the other powers who think making friends is cool. Cunningham keeps going to the Great Power party and spending the whole time talking about how he bombarded another city and itโ€™s weirding people out. The Crown and Army are getting sick of this shit too but not enough to act directly yet since Parliament likes the navy. The Fifth Layer is extremely expensive for little clear gain since all itโ€™s doing is pissing off a potential ally without a real chance of taking too much land unless they can get more coaling stations. Analytical Engines allow for bullshit which makes other powers ragequit because you try to smuggle one load of things into a British port and suddenly five warships appear on the horizon when your intelligence said the nearest one was supposed to be going the opposite direction with no knowledge of your location.
Replies: >>96013199
Anonymous
7/4/2025, 6:00:21 PM No.96013199
>>96012955
>>96012926
>>96012919
Neat writeup. Also, remember to post them into the wiki, it'd be a shame these writeups end up lost in the archived threads.

>Against the Agarthan powers it is not even a contest, save for Old Mu.
How much do we know about the Old Mu navy?
Anonymous
7/4/2025, 6:03:56 PM No.96013220
4th layer cities-populations v.0.09
4th layer cities-populations v.0.09
md5: a1dd4e3344064f13a3963aa4185cc727๐Ÿ”
>>96011896
Fixed a couple of rivers.

Also, about >>96009460, should we add bigger lakes, or actual seas?
Replies: >>96022554 >>96022750
Anonymous
7/4/2025, 6:10:59 PM No.96013271
Vulcanist Persecution v.1
Vulcanist Persecution v.1
md5: 2615164eb6e5a53f0dda043beb9863e1๐Ÿ”
>Vulcanist raid against catholic resistance in Sicilia Terza.
Anonymous
7/4/2025, 6:52:44 PM No.96013547
>>95970511
Was the last thread archived?
Replies: >>96014378
Anonymous
7/4/2025, 9:31:33 PM No.96014378
>>96009387
>I believe 2e anon also had a suggestion.
I did, I'd like to try something by shrinking down a bit (maybe a lot in some cases) the Pillars and see how that opens up the map, and then reduce Atlan's size or break it up in smaller parts isolated from each other, with the core being formed by the trident shaped Pillar once brought closer to the shores. I've been working on an edit, I'll post it in a few days to show what I mean, once I clean it up.
>>96013547
It is now, thank you for reminding me.
> Tsardom anon
Can't make it tonight, tomorrow or any other evening same time should be fine however. My apologies for that.
Replies: >>96014604
Anonymous
7/4/2025, 10:05:06 PM No.96014604
>>96014378
No problem, tomorrow works.
Anonymous
7/5/2025, 2:45:31 AM No.96016082
SMS_Bayern_(1878)_Gartenlaube_1889
SMS_Bayern_(1878)_Gartenlaube_1889
md5: 2886526130c1cd7757fffa37919aca41๐Ÿ”
I'll throw my Pickelhaube into the ring now.

Prussian, now German naval history lacks the magnificence of the English and the vivaciousness of the French, and is something altogether unique.
By the end of the Kuturkrieg, the German admiralty hosted a wealth of coastal defense ships, commercial barges, and floating batteries. For Germany to become a great power on and within the earth, expansion seemed necessary. While land power dominance is the German hammer and tongs, it's new and growing navy is developing as a scalpel.
As with the railroad and steel manufacturing sectors, the German Empire was lucky in that its latecomer status afforded it an opportunity to acquire and utilize the most modern and most effective techniques for naval construction, rather than spending fifty or more years, as the English and the French have, on developing a modern maritime force.
Ambition drags a man to sea and passion brings him back to shore, per Admiral Nelson's estimations, and the Imperial Admiralty will never shy from admitting their admiration for the English penchant for control over the waves. While the world began digging through the layers of the Agarthan worlds, Berlin snatched up what now remained available for colonization on the surface in Sub-Saharan Africa, and justified its series of 'Navy Bills' to the taxpayer on the basis of necessity in defending the new acquisitions.
The ambition is power projection over the waves in the English fashion. The passion is the tectonic penchant for precision and quality.
Nowhere in the halls of the Kaiserliche Admiralty is it said that Germany will supercede Britain in naval dominance. However, building a fleet that might stretch the British to logistical overextension is entirely feasible. Thus informed the plans of Tirpitz, Capricious, and Monts of their ultimate goal: build a fleet that is 'just enough'. The industrial capacity and technological prowess was thus put to work on getting it all 'just right'.
Replies: >>96016126
Anonymous
7/5/2025, 2:54:52 AM No.96016126
S.M._Linienschiff_Wรผrttemberg
S.M._Linienschiff_Wรผrttemberg
md5: 8251ea0dfff935611f8d9923123a9a8c๐Ÿ”
>>96016082
As was right, the British organization of naval forces proved an effective model. Maximize potential for successful engagements by wrapping capital vessels amongst an appropriate series of screens. With the correct doctrine appropriated from the leading naval power, the rest was a matter of course.
The Krupp firm, ubiquitous in its ability to provide hundreds of thousands of tons of quality steel, and thousands of armaments of an appropriate nature, was awarded the tender for the construction of a new series of capital vessels, the Sachsen-class.
They were not the only contributors, as the renowned Zeiss and the newly minted Schott Glashรผtte had provided quality glass for use in officers optics, and were the natural choice for provisioners of gunsights. Krupp cemented armor, rolled into great sheets and cast into place in the great shipyards of Germaniawerft, formed the backbone, their equally excellent naval cannon their musculature, and Zeiss has provided them with eyes and ears.
Anonymous
7/5/2025, 3:33:22 AM No.96016280
deepfolkbesiegenewmu
deepfolkbesiegenewmu
md5: 34412e724796b1bcca4630cc5eced47f๐Ÿ”
Anonymous
7/5/2025, 5:30:11 AM No.96016724
>>96012926
>Atlantean ships as they stand, wooden hulls and banks of oars, hold little hope against an Ironclad with explosive shells.
What about orichalcum-plated INNER SVN powered mechanical oars ships?
https://youtu.be/9bQxvBjmePQ?si=B_WVS1JgRTtoAhuG
Replies: >>96017237
Anonymous
7/5/2025, 7:45:32 AM No.96017237
>>96016724
Personally, I think Atlantis should have a navy strong enough to fight Britain to a standstill, at least when they can employ the home field advantage. But as Britain charts the depths, that advantage shrinks and shrinks.
Still, Atlantean sailors are unmatched for enthusiasm and discipline. There simply arenโ€™t better sailors in Agartha. They have a naval tradition spanning back into the numberless ages past. If Atlantis could leap up to Britainโ€™s level of technology, they might even be able to push the British back to the Weather Controlโ€ฆ
Replies: >>96018211
Anonymous
7/5/2025, 9:03:26 AM No.96017455
An agarthan collierie v.1
An agarthan collierie v.1
md5: 957aa643df172f00ae3701e03cefc5fd๐Ÿ”
Anonymous
7/5/2025, 2:30:32 PM No.96018211
>>96017237
Assuming they haven't stayed in greco-latin levels of tech, how advance would their ships be?
Replies: >>96018243 >>96020047
Anonymous
7/5/2025, 2:43:02 PM No.96018243
>>96018211
Dromons. Give me a few hours and I'll come back to tell you about those beautiful flaming behemoths of the waves
Replies: >>96020442
Anonymous
7/5/2025, 9:45:14 PM No.96020047
AtlantideContreMu
AtlantideContreMu
md5: 347f7c95282eb665a7c6d33ad33faa5a๐Ÿ”
>>96018211
We've got an enormous amount of freedom here. I suggested taking a cue from the Solaris of the Golden Cities mostly because of the nostalgia (it is very applicable beyond that, however, in the series its a relic ship from the Mu Civilization, which are the human-hybrid descendants of aliens, that went to war against Atlantis in lost ages) and also because its only weapon is the sail reflecting the sun into a beam, so it felt appropriate with the Heat Ray.
Pairing that with some weird submarines would probably be enough to underline their status as the most advanced navy of the Deep.
Replies: >>96020434 >>96020442
Anonymous
7/5/2025, 10:57:48 PM No.96020434
>>96020047
I'll be on in 5-10 minutes at most Tsardom anon.
Anonymous
7/5/2025, 10:58:43 PM No.96020442
>>96020047
>>96018243
We'd probably need to be very cautious here, to keep the balance. British vessels should be strong enough to not really have an equal match against any individual vessel/weapon in agartha, but not broken enough to be unable to be overwhelmed by sheer numbers. And the difficulty here is probably range. What kind of weapons could the atlanteans use to counter that aspect, other than bum rush them to board them (which wouldn't be that much better, epigean ships are probably high enough to not be feasible). Also, maneuverability. I remember a bit in a Sandokan story where the protagonist tried to attack with his pirate sail ship an english steam vessel, and the steamboat simply began moving bacwards while shooting, wrecking the ship. How could the atlanteans even begin to counter this?

>is the sail reflecting the sun into a beam
How would that work with the INNER SVN?

>Pairing that with some weird submarines
Wouldn't trained sea beasts be more reasonable?
Replies: >>96020484 >>96021460 >>96022554
Anonymous
7/5/2025, 11:08:34 PM No.96020484
>>96020442
Putting aside the Atlantean love affair with napalm, I suspect they'd have other chemical means of dealing with epigean ships. Catapult-mounted rust-bombs? Alchemy is weird.

Other than that, Olm-borne boarders are definitely something the British are not prepared for. Like that one scene from the Leviathan trilogy with the Kappa, if anyone else here has read that one.

Generally I would think that within range of their coaling port the British are unstoppable, but outside of that area they're limited to ironclads with sails which are stuck with only limited periods of fuel maneuverability.

Also mines. And torpedo lances? And centuries-old harbor chains made of mystical metal stretched between crumbling towers in the sea at narrower points.
Replies: >>96020504 >>96020779 >>96022554
Anonymous
7/5/2025, 11:14:33 PM No.96020504
Olmscary
Olmscary
md5: 59b815308c54a41670c18b7cd32528d3๐Ÿ”
>>96020484
Found an image. Imagine this but the creatures are 50% longer and don't have eyes.
Replies: >>96022554 >>96025689 >>96025690
Anonymous
7/6/2025, 12:08:37 AM No.96020779
amazonian_shark_riders
amazonian_shark_riders
md5: e6d338260fcab7ce4c5e9bffcf94e87b๐Ÿ”
>>96020484
>Olm-borne boarders are definitely something the British are not prepared for.
In general, I think Agarthan naval combat makes extensive use of mounted soldiers in pretty much the same way that infantry get deployed against unsupported tanks. Atlantean cataphracts are probably the best and most dangerous example, but something as simple as an Olm-Man with a hand-drill could be very dangerous for a navy used to the only threats coming from atop the waves.
Anonymous
7/6/2025, 2:28:11 AM No.96021460
>>96020442
>What kind of weapons could the atlanteans use to counter that aspect
Nothing that matches the range of Epigean naval artillery makes much sense, keeping in line with the idea that Atlantean firearms are below the quality of Epigeans and generally disliked. They do have artillery pieces, but they are each a chef-d'ล“uvre for a specific Engineer, so even if they were mounted on boats. they won't ever approach the numbers of a British ironclad.
Atlantis in the Worldbook was written up as a "technologically-advanced" civilization, just one that doesn't really focus that much on applying its technological edge to warfare that much. In a way, like the Sky-Folks, Atlanteans are safe, protected by the gigantic waters of the 5th. They can live content and comfortable lives. Their technological focus is above all medicine, seafaring, and settling their own corner of the Deep. Submarine technology was the one aspect of warfare that I had given them the edge over Colonials.
So, I would suggest that the primary Atlantean naval strategy would be to distract the enemy through use of Olm Kataphraktoi, other sea beasts and submarines, allowing heavily orichalcum-barded dromon-type ships to approach close enough for their Promethean or Iconoclast complement to use their own mini-artillery. Larger ships with their own Engineer assigned might sport of a lot of unique modifications. Dropping smoke fields over their entire fleet would be no issue for their Alchemists as well.
I don't know enough about ballistics to know if the low-ceiling of the 5th might also limit the range of naval guns, but it sounds like something that would make some sense.
Replies: >>96021552
Anonymous
7/6/2025, 2:44:24 AM No.96021552
>>96021460
Naval guns fire in low parabolic arcs, with the horizon line being the limit of their gun depression. The ceiling height would matter more for land-based artillery pieces. What would be a factor would be the presence of roof to ceiling rock pillars scattered around inside a given body of water, which would act as effective obstructions and concealment for smaller craft.
Anonymous
7/6/2025, 6:52:34 AM No.96022554
idea
idea
md5: d3cb3e828f652ead44e5efbc811ad64b๐Ÿ”
>>96013220
I was thinking something like picrel. Fills it out a little while still leaving plenty of room for stuff.

>>96020442
>>96020484
I always thought of it as Atlantean ships are like glass cannons, their heat rays and greek fire can melt through any Epigean steel but they can't hold up under shell fire for any sustained amount of time. Also they know the waters like the back of their hand, and are generally quicker than British ironclads and pre-dreads.

>>96020504
This would also be cool.
Replies: >>96023065
Anonymous
7/6/2025, 7:59:48 AM No.96022750
>>96013220
I'd remove the westernmost Italian coastal domains because that kind of defeats the purpose of extedning the sea, as it was to make space for independent Deepfolk cities.
Replies: >>96023065 >>96023989
Anonymous
7/6/2025, 10:25:08 AM No.96023065
>>96022750
Sure, I can take it out.

>>96022554
I'm not sure if this would work. All factions are around the two small seas because they are the main bodies of water, and even those who aren't are close to the lakes. If they had a sea so big, the question would e why haven't Atlan, New Mu or the atlanteans expanded around that sea.
Replies: >>96023612
Anonymous
7/6/2025, 2:02:00 PM No.96023612
City of Unknown Origin
City of Unknown Origin
md5: c71b5377538f7d8d5125ac7c6a208fa1๐Ÿ”
>>96023065
Could write it as a big salt lake or something. Or even an acidic one. Or even something ridiculous like a gigantic ancient city that has nobody in it. Something interesting to break up the monotony of the edges.
Replies: >>96023676
Anonymous
7/6/2025, 2:26:20 PM No.96023676
>>96023612
>a big salt lake or something
The thing with a salt lake is that those are immensely valuable in ancient times. Salt was a luxurious yet necessary resource, and a massive salt lake would be a highly coveted resource.

>an acidic one
That would make more sense, though. I can see the area covered in knee-deep water mixed with volcanoes that spew constantly dangerous chemicals, making it almost uninhabitable. Though I'd be worried about the winds coming from the area, they'd carry tons of toxic fumes across the layer.

Also, I was imagining something like a massive tar pit. Though that would bring its own share of problems, as tar pits are natural sources of pitch and petrol, and I imagine whoever was the epigean power who reached it first would have access to infinite gas and oil.

In all honestly, instead of a massive single unit, the best course of action would be mixing spots of these across the area you marked.

>ancient city that has nobody in it
Those could be scattered across the area, abandoned millennia ago due to the increasing volcanic activity, and a good target for treasure hunters to risk their lives to go find treasure (though how would they even breath...).
Replies: >>96023939
Anonymous
7/6/2025, 3:24:36 PM No.96023939
liquid fire
liquid fire
md5: 26656575a36b996162c0d0e0c02253da๐Ÿ”
>>96023676
>(though how would they even breath...).
A SUITABLE TESTING GROUND FOR GENERAL LENNENKAMPFS LATEST INVENTION, THE GASEOUS BREATHING MASK*

*[Any similarities to artifacts recovered from Paraguay are purely coincidental and in no way mirror the cruelties of such deplorable objects. Lennenkampf Military Bureau accepts to responsibility for adverse effects up to and including trauma, burns, non-function, and death.]
Anonymous
7/6/2025, 3:39:53 PM No.96023989
Sicilia terza old and new v.2
Sicilia terza old and new v.2
md5: 8f504e1d115759f494232d27eea15d1e๐Ÿ”
>>96022750
I've taken the bit of italian furthest from the rest, and made the river the border of the colony. I think this would be enough to be reasonable and still let local settlements to have plenty of space.
Replies: >>96028806
Anonymous
7/6/2025, 8:39:11 PM No.96025689
>>96020504
big things will die if they jump onto the deck of a ship
smaller means higher population
when the enemy has guns being big doesnt help that much
Anonymous
7/6/2025, 8:40:12 PM No.96025690
>>96020504
also what is that from
i love anachronistic paleontology
Replies: >>96025766
Anonymous
7/6/2025, 8:51:41 PM No.96025766
>>96025690
Scott Westerfeld's Leviathan trilogy. Illustrated by Keith Thompson. They're making an anime adaptation at some point.
Replies: >>96028033 >>96028240
Anonymous
7/7/2025, 1:17:53 AM No.96027627
MushroomForests
MushroomForests
md5: 62662a84e8137a7efd05fabc2ddd9cc9๐Ÿ”
Anonymous
7/7/2025, 2:15:10 AM No.96028033
>>96025766
I very vividly remember reading only the parts with the boy in the first book, and my school library not having any of the other ones. It had such cool images, i really wanted to like it, but i didn't really at all.
Replies: >>96028267
Anonymous
7/7/2025, 2:40:56 AM No.96028240
>>96025766
>They're making an anime adaptation at some point.
There's already a trailer out for it. It looks... okay, but that might just be nostalgia talking. Netflix 3d, so we'll see if it's worthwhile when it releases. Oh, it actually comes out in a few days.
Anonymous
7/7/2025, 2:45:30 AM No.96028267
>>96028033
I put off reading it for a few years because I assumed it would be "Technology bad, nature good!" but then it was not that at all. In fact, nature was rather more upsetting than technology on the whole throughout the book series. Quite fun though.
Anonymous
7/7/2025, 3:33:23 AM No.96028553
>>95974701
Atlan anon asking if 2eanon is up and able for a game this weekend. Whalurs would be nice, but i don't mean to rush you. Outlanders v Sky People? Lost Men v KoB? Deepfolk v British?
Replies: >>96029644
Anonymous
7/7/2025, 4:10:08 AM No.96028806
Screenshot_111
Screenshot_111
md5: 93fb927ee6c459360e45e21288e0fa9d๐Ÿ”
>>96023989
The intention was for that coast to have trading city-states or other settlements. Like, if I wanted it to be Italian, I would have painted it Italian when I suggested it. At the very least, leave the southern side of the topmost bay empty.
Replies: >>96029657
Anonymous
7/7/2025, 4:45:56 AM No.96029027
So, funny thought hit me just now:
We know what Atlantean and Atlan names sound like, we have examples of Lemurian and Sky-People names, but what about New Mu? What was the most popular baby name of 1884 in New Mu? Do they even have names? I suppose since they're the most culturally varied of the underground factions (save Deepfolks) that Saur orders and Nomads and City dwellers would all have different names but would there be any overall theme?
Replies: >>96029071
Anonymous
7/7/2025, 4:53:45 AM No.96029071
>>96029027
They're a collection of different peoples, so they'd have different names, from those vaguely related to Surface languages to Deepfolk isolates. But if we had to pick the overall theme most would be something Turkic or Mongolic sounding.
Replies: >>96029393 >>96029537
Anonymous
7/7/2025, 6:08:00 AM No.96029393
>>96029071
Seconding mongolic.
Anonymous
7/7/2025, 6:45:56 AM No.96029537
>>96029071
Yeah my take on them is that they're very central asian coded. So a mix of Asian and Islamic.
Anonymous
7/7/2025, 7:10:48 AM No.96029644
Shrooms
Shrooms
md5: 3ff791dd476b9d662089150b254aeeaf๐Ÿ”
>>96028553
Sure, should be up for one on Saturday morning if you are available. I'll have Whalurs done, I did some work on it today, will post tomorrow.
> picrel
After some discussion with Tsardom anon over the Wapaqs and Ayahuasca I went back and made a few changes to these models. Its not a full NPC book in itself, but part of the Fantastical Flora one, and now there's a sort of "quest line" you can go through and befriend the Ayahuasca to allow you to recruit some of them. First you meet the Farmer or some wild Wapaqs, and you decide not to kill them in exchange for some hints as to their Ayahuasca Mass, which is a big 7hex model which you can Parley with. If you Parley enough, the Apparition will spawn next game and you can try and convince her to join your Expedition.
Wapaqs are good enough for their price, and you can still gain some profit from them dying.
Wapaq Flesh is potentially very profitable, however, a 5 Silver item that can be Cooked into 10x First Aid Kits, so its going to be hard avoiding the temptation to profit right away.
I guess you could also set up the laziest econ engine ever once you can recruit Shroom Farmers by farming Deep Shrooms, but that's not a lot of profit.
Replies: >>96029811 >>96032844
Anonymous
7/7/2025, 7:14:14 AM No.96029657
middleground
middleground
md5: 382f92f4869bbfcd7a895308c14895f6๐Ÿ”
>>96028806
As a middle ground, could the italian territories reach up to the tip of the gulf?
Replies: >>96029720
Anonymous
7/7/2025, 7:29:30 AM No.96029720
>>96029657
Yeah, that works.
Anonymous
7/7/2025, 7:39:36 AM No.96029762
4th layer cities-populations v.0.10
4th layer cities-populations v.0.10
md5: 9c4bf0e87d92d69025bb7367b788f278๐Ÿ”
Ok, so the 4th layer would be like this.
Replies: >>96030061 >>96033070
Anonymous
7/7/2025, 7:50:07 AM No.96029811
>>96029644
I never really intended for the Queen/Mass to be moving at all, and the Apparition was supposed to be a fragile ghost-like entity moving through walls and respowning from the Mass which you'd have to hit with Disc checks. I was thinking of giving both the Mass and Apparition Terror and some kind of mind control ability/parley triggered for Shaken or Panicked models. I also wanted to do something with Poison but that could work as another Mass/Apparition ability.
At any rate it would be easier to pitch the actual profiles rather than throw ideas.
I do have to say I had nothing in mind for the recruitment angle.
Replies: >>96030030
Anonymous
7/7/2025, 9:17:58 AM No.96030030
>>96029811
The Shroom Farmer, Wapaq and Ayahuasca (Apparition) were made a long time ago, I just added things to tie them together. The Mass and Overgrown Outlander are new, but the mass reuses some rules from the original Ayahuasca.
Mind control (assuming its stealing control of models) doesn't really work for NPC, I guess they could temporarily turn player models Neutral NPCs?
Fully-immobilized NPC also have very little to do. It would make more sense to make it as a terrain type than an NPC then.
Recruitment was already something in the Ayahuasca rules.
Anonymous
7/7/2025, 9:27:33 AM No.96030061
4thmodified
4thmodified
md5: 4d6b54130ebc4b6e0f545ba7df094472๐Ÿ”
>>96029762
I really like this new version of the coastline and the Duosicilian Domain, now, I know picrel would mean massive change to the citie's layout, and I didn't reduce the size of all the Pillars I wanted to, but anyways... A smaller, broken up Atlan, tucked more closely against the Dalai sea. Instead of the massive expansion it has westward, the line that's made from the Atlantean Colonies to Atlan proper is littered with Deepfolk tribes and small kingdoms descending from former Atlantean colonists from before the Civil War, through which Atlan and Atlantis keeps playing proxy wars.
Sorry for the shitty edit.
Replies: >>96030070 >>96033070
Anonymous
7/7/2025, 9:30:51 AM No.96030070
>>96030061
Why wouldn't Atlan control the area in between the sections you marked? Even if the population density would be much smaller, Atlan has had a long time to set up their ties to the different cities and towns of the region and/or to fight the different apemen and deepfolk.
Replies: >>96030123 >>96030123
Anonymous
7/7/2025, 9:49:55 AM No.96030123
>>96030070
Something like... Atlan are the ultimate cold pragmatists. If a land has too little value, they won't bother settling it out, they'll just set up slave camps and move them after draining the wanted resources. Also, borders means very little when they are just as likely to shout NOW YOU HAVE CROSSED THE SACRED WALL in your own backyard as in theirs. Epigeans have formed their own opinions of the borders of Atlan based on the presence of fortifications and talk to other Deepfolks.
>>96030070
>Atlan has had a long time to set up their ties to the different cities and towns of the region and/or to fight the different apemen and deepfolk.
3 centuries, with the Plague and the Civil War as initial drawback, and New Mu breathing down its neck, it doesn't feel that little. And its not that small, assuming a reduction of max ~10% per layer, the 5th is still ~32k km across. The OG version has Atlan bigger than the US and Mu bigger than Russia (and some Pillars the lenght of continents).
Replies: >>96030129 >>96030170 >>96031055
Anonymous
7/7/2025, 9:50:56 AM No.96030129
>>96030123
>the 5th
The 4th, sorry.
Anonymous
7/7/2025, 10:02:13 AM No.96030170
>>96030123
But they can use the inner land to find mineral wealth and farmland, not to mention the roads between the towns. Even if they don't really control it directly (either through their allied cities or subjugated populations), land itself still has uses. They are not going to abandon it, especially when they'd be leaving multiple centers of power isolated from their capital.
Replies: >>96031055 >>96032431
Anonymous
7/7/2025, 2:54:38 PM No.96031055
>>96030123
>>96030170
Yeah, I don't see why it shouldn't be marked as Atlan controlled. It de facto is anyway. And this is the colonial age remember, where Europeans were drawing lines all over the map because that's the way they said it was.
Replies: >>96032431
Anonymous
7/7/2025, 7:12:46 PM No.96032431
>>96030170
>>96031055
I would rather remove those territories, then.
You making Atlan big was always something that bothered me. Its al breakaway colony that managed to survive against the odds. Its a slow defensive faction with a low population set in a hellscape, focused on heavy armor, but somehow they match New Mu for size?
And its supposed to be a late addition to the setting. Making them the size of the US or Russia never made any sense to me. It fails their theme, which is that they are set against everything and that their cruelty is only justified by the horrible odds stacked against them.
If we are discussing redoing the 4th, its not because Sicilia Terza is obnoxiously large...
Replies: >>96032683 >>96044737
Anonymous
7/7/2025, 7:52:24 PM No.96032683
>>96032431
Just because they have a similar nominal control does not mean the landscape is equally rich to New Mu, nor that it has a similar population.
Replies: >>96032860
Anonymous
7/7/2025, 8:17:55 PM No.96032844
>>96029644
>Sure, should be up for one on Saturday morning if you are available
Sure am.
Anonymous
7/7/2025, 8:20:54 PM No.96032860
>>96032683
But does it make sense that a breakaway kingdom coming back from the brinks of destruction 300 years ago, built on the remnants of Atlantean colonies and supposedly having been on the downward path until the Titking came along, set in an hellscape littered with saurs, giant insects and worse, beset by the largest and most populous faction manages to grow to the size of the roman Empire? And with its colonial and conquest in the 3rd and 5th, to rival the British Empire in size?
Anonymous
7/7/2025, 8:27:28 PM No.96032887
Another thing that annoys me with mega atlan is that using the Pillars defensively makes no sense when the openings separating them are ~300 km apart at a minimum, and more often on the continental scale itself.
Anonymous
7/7/2025, 8:58:06 PM No.96033070
white is the border
white is the border
md5: 1bb1a6b3947efe942091fd32717d5b15๐Ÿ”
>>96030061
You're asking too much, and pressing too hard. That said, I agree Atlan is too big and oddly shaped.
>>96029762
How about just removing the colonies? Or, marking that river system right south of the pillar as the colonies instead? A more extreme suggestion would be pic related.
Replies: >>96034130 >>96035619 >>96055867
Anonymous
7/7/2025, 11:30:37 PM No.96034130
>>96033070
>How about just removing the colonies?
If we have to reduce the size of Atlan, that'd be the best way. I don't think we should reduce it any further, though.
Anonymous
7/8/2025, 2:22:52 AM No.96035489
existentialist
existentialist
md5: 7941ed019e49453e303243621a755221๐Ÿ”
Warfare Existentialist Faction Traits:

To understand any Warfare Existentialist, ask them one question:
>How will the next war be won?
(Choose 1 [per hero])

-โ€From aboveโ€: (5 silver)
Heroes and leaders may purchase and equip Hyperborean Relics from the American book. Gas, fire, and explosion/Hyperborean weapon damage dealt by friendly units create pain tokens.

-โ€From belowโ€: (7 Silver)
Friendly medics gain the special rules from the Atlan Hospitalier, double the dread from any units removed because of Tough to be Tender. Models may purchase titanium coated melee weapons (only from their normal list) for the regular price and titanium armour at 1 Silver per location and level of armour. (Only models which already had armour may purchase titanium for it on those locations [So Titanium-coating a 4 Armor breastplate would cost 4 Silver])

-โ€Through menโ€: (10 Silver)
Soldier followers (non-specialist non-elite) gain utterly expendable. When these units would panic, instead they become hostile NPCs.

-โ€Through Machinesโ€: (4 Silver)
This model gains Engineer and the โ€œReparirien, Bitte!โ€ from the Krupp Wissenschaftler unit. Mechanical models may be targeted with abilities at LoS range instead of by adjacency as long as this unit is alive. (You are required to model semaphore flags on this unit.)
Replies: >>96035498 >>96035833
Anonymous
7/8/2025, 2:24:13 AM No.96035498
>>96035489
-โ€By our handโ€: (15[+?] Silver)
You may recruit up to three leaders (this includes hero units with born to lead, and does not allow for more than the regular 2 hero units). These recruited leaders share all special abilities. do not suffer dread from their deaths until all leader units are deceased. This unit gains the โ€œStaff Officerโ€ ability.
-Staff Officer (2 AP, 1 LP):
Select two units within LoS. As long as this unit remains within LoS and stationary, those two units share special abilities. You may only target units with an identical set of keywords (I.E, you can share abilities between two soldier specialists but not between a soldier specialist medic and a soldier specialist engineer.) A unit may only share special abilities with one other at a time. [NOTE: YOU MAY USE THIS ONCE EACH TURN TO LINK MORE AND MORE UNITS, BUT THE LINKS ARE BROKEN AS SOON AS THIS MODEL MOVES.]
Anonymous
7/8/2025, 2:25:15 AM No.96035506
>NOTES:
I may have put it off, but I still intend to get the Existentialists full-faction ready, so we can get them out of the merc book and free up space and also to tie together their themes and because I like these psychotic wargame-loving freaks of nature. The two heroes I intend to put in the book are the German Oberleutnant and the American Officer, to represent how the core of the organization started with people dissatisfied with fratricidal bloodshed of German Unification and the Civil War respectively. (Mind, they only care about fellow officers they trained with dying as a result of these conflicts, not average soldiers or civilians.) So these traits will be slapped onto those two profiles as a replacement for their faction traits, but not their individual trait options. (Might need to add a bypass that lets you take Utterly Exhausted without Paraguayan veteran.)

>From Above:
Theyโ€™re smart enough to create emanations but not emotionally intelligent (get it?) enough to use them as anything except really dangerous gas. Still, this is the gas mask faction so they have that going for them. This is for people who want to lean into artillery and chemical grenadiers as units and turn the board into a nightmare. Maybe add poison and electricity to make this the funny damage focus option. Maybe not.

>From Below:
Atlanaboos are a thing. It makes sense that the people who view warfare as the sole expression worthy of focus would admire Atlan. Their soldiers are not fond of the Hospitalier techniques however (they should be able to recruit the generic army doctor unit, this is who that rule is meant for.)
This does allow for a Landsknecht walker with Titanium, at an added cost of about +5 to +19. The armour cost might need to be doubled. That seems dangerous(ly cheesy).
Replies: >>96035619 >>96035833 >>96035833
Anonymous
7/8/2025, 2:26:17 AM No.96035513
>Through Men:
Some people like attrition so hereโ€™s an option for those who want to take the same gamble the French army did in the Great War, except this time instead of going on strike when they mutiny the soldiers fully attack you. This might be the most broken of the options.

>Through Machines:
This one lets you buff artillery at range. Also walkers. I do intend to put The Ordnance Sergeant on the recruitment list. The neukraft option is to deal with the inevitable German units that end up on the list.

>By Our Hand:
Having a general staff is a really powerful innovation in this time period. Iโ€™m not sure what a good way to represent that is aside from the standard โ€œredeployโ€ options so I went with this instead to represent a wide array of technical knowledge and institutionalized training. The leader thing represents direct command and emphasis on initiative at all levels, also something very innovative for this period. The stationary thing encourages keeping this guy in some sort of camp at the back to coordinate all the ability sharing between other units. Bonus points for modelling a drinks cabinet terrain piece for him to sits next to while he writes out orders.

I desperately need feedback on these, as I believe they may be some of the most OP rules I have yet written. I have not settled on exactly who can be recruited, but assume that all the US and German artillery (not zepp or U-boat), most of the professional army units from those two books (no US volunteers or German colonial units), and then a smattering of professional military-themed units from some of the other book. Emphasis on not including troops who would have been on colonial campaigns, as the Existentialists are interested in standing armies and peer-to-peer conflict primarily since theyโ€™re all excited for the next big European war.
Replies: >>96039535
Anonymous
7/8/2025, 2:42:51 AM No.96035619
>>96033070
Yeah I don't mind this. Obliterating most of the nation is too much though.

>>96035506
>This does allow for a Landsknecht walker with Titanium, at an added cost of about +5 to +19.
Holy kek I want to try this.
Replies: >>96035705
Anonymous
7/8/2025, 2:51:26 AM No.96035705
>>96035619
my anticipation is that warfs are really really really good against other army-style factions but eat shit against a dread-pump like Ottos or a casting faction like Lemuria. At least, I hope that's what happens.
Anonymous
7/8/2025, 3:09:50 AM No.96035833
>>96035489
>Through Men
How about they gain Semi-Expendable, or if they already have it, Utterly Expendable, and removing the exclusion of Elites? I don't like Utterly Expendable being much common. You could still get it on more than you would otherwise if you stack it with Utterly Exhausted.
>>96035506
>(Might need to add a bypass that lets you take Utterly Exhausted without Paraguayan veteran.)
I think Paraguayan Veteran would be a fitting Faction Trait. I think it should be paired with a Faction Trait, even if it isn't Paraguay Vet, just add "this counts as Paraguay Veteran for the purposes of Utterly Exhausted" to the end of another XVeteran rule.
>they should be able to recruit the generic army doctor unit, this is who that rule is meant for
I want it on the Red Cross Field Nurse. I do feel they should be able to take her.
>>96035506
>The armour cost might need to be doubled
The way you have it written it looks to me like you'd pay 5 Silver for a 4 Armor location, and 6 Silver for a second 4 Armor location, with a full 444 costing you 18 Silver.
Replies: >>96035862 >>96036170
Anonymous
7/8/2025, 3:16:38 AM No.96035862
>>96035833
Cost is intended to match the value, and must be paid in full per location. So a 4 5 3 armour profile would could be given 4(T) 5 3(T) for 7 Silver.
Anonymous
7/8/2025, 4:17:52 AM No.96036170
>>96035833
>How about they gain Semi-Expendable, or if they already have it, Utterly Expendable, and removing the exclusion of Elites?
Sure, mind if the cost goes down by 4 or so to compensate?
>I think Paraguayan Veteran would be a fitting Faction Trait. I think it should be paired with a Faction Trait, even if it isn't Paraguay Vet, just add "this counts as Paraguay Veteran for the purposes of Utterly Exhausted" to the end of another XVeteran rule.
"From above" makes sense for me regarding that one.

Also, before I get really stuck in, any suggestions from fellows in the crowd for Warfare Existentialist core units from outside US/Germany books? Keeping in mind that they're not going to have the resources of a full nation (so no ships or secret technologies [except for the walkers and maybe some edison stuff maybe not])
Anonymous
7/8/2025, 5:00:59 AM No.96036381
phalanxman
phalanxman
md5: 0775e5db977d61cc537f225b186630e2๐Ÿ”
/wip. of the Phalanxman. I took saur-scale formation literally, but I'm not entirely pleased with the results. Should I go buy a micron pen and try again with smaller scales or go for a different pattern/colour/design thing?
Replies: >>96038565 >>96038624
Anonymous
7/8/2025, 1:46:36 PM No.96038565
>>96036381
Nice work. I think the pattern looks good, but the lines need to be thinner if you're going for that scale look,.
Anonymous
7/8/2025, 2:04:47 PM No.96038624
>>96036381
I think the patterns fine, but once you get the pen you should experiment on a paper a bit first, just to be sure.
Anonymous
7/8/2025, 5:06:12 PM No.96039535
>>96035513
All this seems sound. I would strike most of the special rules from the units that would be related to their national origin/excess of supply. The trouble with this is that Germany/USA are the only factions to have fought a proper war in the last twenty years of the setting's timeline. You could pull some old officers from Austria/France/Britain, as service in the Eastern War might drive a man towards warfare existentialism, but the youthful fellows on the frontline will largely be German/American, if you want to refrain from pulling colonial-adjacent units from other army books.
Soldier-keyworded units are plentiful among all the Epigean factions. Perhaps keying the issue to each nation's historical military fortes might be best. Naval infantry/associated units with the British contingent, Artillery/assault troops and heavy weapons from the German contingent, specialists from the French, communications from the Austrians, etc. Might make it easier to balance the roster when there are many overlapping choices.
Anonymous
7/9/2025, 1:19:06 AM No.96042896
AerialAttacker
AerialAttacker
md5: 179f8f02b1eb528cc9a9d13613a9a3a6๐Ÿ”
Uploaded the Fantastical Flora and Aerial Attackers NPC book.
I pulled the Skybiter, Deep Roc, Magma Heron and Titanium Teratornis for the Aerial Attackers, the Magma Heron and the Teratornis are the only ones I really like, so if anyone wanted to come up with something for the spots the others are in, go for it. NPCs are on a scale, and them being in limbo holds off campaigns, so that's part of why I do these on my own.
Replies: >>96043033
Anonymous
7/9/2025, 1:55:39 AM No.96043033
>>96042896
>NPCs are on a scale, and them being in limbo holds off campaigns
Tell me what remains to do, and I shall devote to it that same dark energy which made me write all of those broken chart units last year.
Replies: >>96043159
Anonymous
7/9/2025, 2:21:40 AM No.96043159
ColonialCriminals
ColonialCriminals
md5: 2653f5b672d6078d60eb01b182177bd8๐Ÿ”
>>96043033
Colonial Criminals & Firmament Foes are the only ones left to do atm, at least if we scrap the Deepfolks one, now that they have their own faction book proper.
For Firmament Foes I'm thinking of focusing mostly on critters from the 1st Layer, since again, Hyperboreans proper will soon have their own book and its not necessary to double up profiles.
Colonial Criminals still have a lot of open spot left on the 3d6 scale, red are meant to be "worse" results than blue, usually the higher half of the scale are for straight up Hostiles, while the lower part of the scale are for Neutral, but it doesn't need to be a hard rule, it can also be seen as "Higher = More in your face aggressive, Lower = better chance at profit". The value are tentative indication of the impact the roll should have on the battle.
With Colonial Criminals there's the Seedy Hideout Nest rule you can also use (Hostiles respawn from it, but it contains 5~20 Silver worth of items) and Wanted Dead or Alive
> Wanted Dead of Alive : Gain this model`s Silver Value when you kill it. If you have an Authority model in your Expedition, gain back 1 LP as well.
(Remember you no longer score the value of NPCs when you kill them, I added the bit about regaining 1 LP for having an Authority, its a bit bland but whatever, more could be included from the basic profile.)
Was thinking of some Prophecy Peddler NPC for the blue side of the scale, otherwise I have no clue for the rest.
Replies: >>96043295
Anonymous
7/9/2025, 2:57:45 AM No.96043295
>>96043159
>Was thinking of some Prophecy Peddler NPC for the blue side of the scale, otherwise I have no clue for the rest.
Cave Merchant would probably make more sense as an NPC.
>Vicious Vacationer
Like a colonial version of an Old One. Collects battlefield souvenirs and lowers the troupes moral with snide remarks.
>Terrible Trapper
Like the Heinous Huntsman but a fur trapper instead of a fox hunter.
>Husked Hooligan
Husked Irish Republican. Can plant horse bombs (like anarchist bomber but targets mounted and/or transported models instead of leaders).
>Deep Drunk Deserter
"They threw me in the hole to break me, but alls they did is free me!"
Replies: >>96043313
Anonymous
7/9/2025, 3:02:16 AM No.96043313
>Outcast Outlander (25[+?] Silver)
Soldier
AP: 2
Movement: 3
Accuracy: 6
Strength: 5
Discipline: 4
Labour: 4
Evasion: 5
Awareness: 3

>Armour:
5 in head, 0 in all

>Health:
2 Box

>General Abilities:

>Special Abilities:
-โ€Damn goggles!โ€:
Halve range of all ranged weapons used by this model.

-Cache-Keeper:
On deployment, d3 scatter 3 explosives caches around this unit. Roll 1d6 for each cache to determine its contents: (Rules for each are on the Outlander Flagship unit)
1: Gas bombs
2: Incendiary bombs
3: Concussive Bombs
4: Smoke Bombs
5: Fireworks
6: Rolls twice (ignore rerolls)

Each cache contains 3 of the listed item (meaning that rolling twice gives a cache of 6). The Outcast Outlander becomes hostile to any unit attempting to retrieve items from the cache. Fire or explosive damage adjacent to or on the hex of these caches causes all items inside to explode simultaneously.


>Equipment:
Equipped with a Beaumont and alcohol.

>Recruitment:
Neutral NPC

>COMMENTARY:
The Outlanders are paradoxically the least organized yet most effective mercenary outfit in Agartha. They have a bad habit of leaving their own men, supplies, and clients behind whenever their ominous flagship departs the latest ransacked settlement. This poor fellow has missed his ship, but hopes theyโ€™ll come back for him when his friends remember they left their ordinance with him.

Sympathetic detonations are funny and dangerous. The scatter distance might need to be toyed with the prevent a guaranteed chain of explosions.

>>96043295
on it (also I want to make a claim jumper unit that triggers a gold rush swarm of hired hands so I'll do one of those too)
Anonymous
7/9/2025, 3:17:28 AM No.96043381
>Claim Jumper (30[+?] Silver)
Worker, Criminal
AP: 2
Movement: 3
Accuracy: 5
Strength: 5
Discipline: 4
Labour: 6
Evasion: 5
Awareness: 4

>Armour:
0 in all

>Health:
2 Box

>General Abilities:

>Special Abilities:
-Gold Rush:
This model must spend 1 AP to either excavate each turn, or to move towards the closest wall if there are no excavation targets. Whenever it succeeds in an excavation roll, place two hired hands with shovels adjacent. They must also spend 1 AP to excavate. Whenever it, or any of its hired hands, critically succeeds on an excavation roll, instead place another claim jumper unit anywhere on the map adjacent to a wall. Neither side may gain any silver from excavation actions until all claim jumpers are off the board.

>Equipment:
Equipped with pickaxe and lantern.

>Recruitment:
Neutral NPC

>COMMENTARY:
Might need to add a seedy hideout rule to represent an illegal prospector camp, or maybe just have more than 1 appear at game start. Snowballing potential is present.
Replies: >>96043388
Anonymous
7/9/2025, 3:18:41 AM No.96043388
>>96043381
>NOTE:
Only two hired hands per claim jumper. They're meant to be meatshields and extra AP not an infinite mob of navvies.
Anonymous
7/9/2025, 8:18:46 AM No.96044737
>>96032431
>You making Atlan big
"You" as in "we"? A different person (me) made the og maps, so the fault for MegaAtlan lies squarely on me. The reason I did it was because of the entrance placement on the Third (I think, I honestly don't remember at this point). By that point I largely gave up on aligning things up or making scale consistent. To be fair, I pointed this problem myself, but seemingly nobody cared enough about it.
I don't really mind cutting the size down, as long as it doesn't break something on the map.
Replies: >>96051539 >>96051539
Anonymous
7/9/2025, 8:21:44 AM No.96044743
2e anon, I'll post my Brit list shortly. Do you want to try the Cover-based Evasion as well?
If you end up picking Tsardom, you might want to check out the (somewhat) updated Aux on the doc:
https://docs.google.com/document/d/14UKbQ4xcp4-YgqPDrS0QA6rumcZpVbp6a22FGxJHDM8/edit?usp=drivesdk
Replies: >>96051539
Anonymous
7/9/2025, 12:39:21 PM No.96045343
Cunningham 35

Sergeant 22
Lee-Metfield
Bayonet

Medic 11
Webley
+2 Medkits

Aux (Maori Madman) 12
Ancestral Weapon (Shortspear)
War Dance
Fearsome
Shortspear
Ration

BAP x 5 16+2 (82)
Lee-Metfields
Bayonets
2 Rations (1 on 2 of them)

Black Watch x2 15 (30)
Saber
Flintlock

Camp Cook 7

198 silver
Flintlocks on Watch should be legal with Ham's rule (by the letter of the law at least) .

I do have a few questions/observations, however:
Are Crimean Vets supposed to be cavalry or not? Their rule is geared towards it, they cost slightly more than the Watch, but their stats and abilities don't seem to justify it.
Are Prediction Engine rules actually done? I can't seem to find anything for Computing. Do you just get an Engine for free from the Engineers ability?
Replies: >>96045494 >>96051539 >>96051539 >>96117221
Anonymous
7/9/2025, 1:30:23 PM No.96045494
>>96045343
Disregard everything about the engines I am illiterate.
Anonymous
7/9/2025, 11:39:18 PM No.96049784
Children Adore The Superior Agarthan Paleontoloist and Dispise The Inferior Suface Paleontologist
Anonymous
7/10/2025, 2:22:53 AM No.96050798
>Vicious Vacationer (40[+?] Silver)
AP: 2
Movement: 2
Accuracy: 5
Strength: 4
Discipline: 4
Labour: 3
Evasion: 3
Awareness: 3

>Armour:
0 in all

>Health:
2 Box

>General Abilities:


>Special Abilities:
-Sardonic Sightseer:
This model has the Terror rule, It may be removed for the rest of the turn if this unit is given an item of at least 5 silver. (1 AP to give gift, must be carried by giver). Each gift must be a new item. Any civilized faction which harms this unit takes 1 dread, and if this unit dies then any civilized faction on the board takes 2 more dread.


>Equipment:
Parasol (as club), 2 rations.

>Recruitment:
Neutral NPC

>COMMENTARY:
Simple, written quickly, but I like the idea of bribing a random tourist with increasingly strange souvenirs to keep them from yelling at you. I stole the civilized faction rule from the Aeronaut because I couldnโ€™t think of a better way to do it (Atlan/Lemuria/Mu clearly would not give a fuck about icing a surface tourist). Incentive to keep it alive if playing as a surface (or Olm/Atlantis) faction. Yes I consider Atlantis civilized and yes that means they can take the balloon. Should this unit spawn in numbers? The art for it should be the OP image.
Replies: >>96050806
Anonymous
7/10/2025, 2:23:55 AM No.96050806
>>96050798
>NOTE:
The terror rule may be removed for the rest of the turn, not the model.
Anonymous
7/10/2025, 4:36:16 AM No.96051539
MagmaFieldsofthe4thLayer
MagmaFieldsofthe4thLayer
md5: bef3bc14605a64eb09e885043cf11343๐Ÿ”
>>96044743
>Do you want to try the Cover-based Evasion as well?
We can try it. One issue I've been thinking about is how that would affect melee list disproportionately, especially the Amazons would need to be redone if we went with this.
>>96044737
>"You" as in "we"? A different person (me) made the og maps, so the fault for MegaAtlan lies squarely on me.
My bad, the maps were pretty consistent, and yeah somehow I had in mind that on the OG 4th map Atlan was somewhat smaller, but it really isn't, its fucking massive as well.
>>96044737
>The reason I did it was because of the entrance placement on the Third
This is what I expected, also why the "split up" Atlan didn't bother me so much, some land is just so much more valuable than other.
>To be fair, I pointed this problem myself, but seemingly nobody cared enough about it.
Well at least I'm glad I'm not the only one that sees it.
And to be clear, this has nothing to do with hating on Atlan. I like Atlan very much as a faction, I think they fill a necessary spot. Having them be smaller doesn't mean I want them weaker, in my mind being smaller and standing against gigantic odds underscores more their strength than having a fuck huge territory.
>>96045343
>>96045343
>Are Crimean Vets supposed to be cavalry or not?
Good catch, they are meant to have horses as an option, it is missing from their optional equipment list, will add on.
Replies: >>96051551 >>96057892
Anonymous
7/10/2025, 4:39:19 AM No.96051551
>>96051539
IIRC the reason they're in a weird spot about horses is because they didn't have them originally but then we remembered the Light Brigade like we were told to so they got cavalry stuff.
Anonymous
7/10/2025, 10:21:23 AM No.96053039
Ok, it's been a while since I wrote some lore for this. I've prepared some lore for the Satsuma Domain/Imperial Japan, if something doesn't fit, please tell me.
----------------------------------------------------------------

Very few nations in Asia were more deeply transformed by the changes brought by the 19th century than Japan. After the Tokugawa Shogunate implemented the โ€œSakokuโ€ policies at the beginning of the 17th century, Japan became isolated from all western influence, and greatly cut its ties with its neighbors, all to finally attain peace and unity after centuries of civil war. However, by the 19th century, the effects of these policies had left Japan in a precarious position. The Chinese defeat at the hands of the British in the First Opium War and then again by a coalition of european powers in the Second Opium War had left China, the traditional power in the region for millennia, humiliated by the western nations. All the while, their expansion, both political, economic and colonial, continued throughout Asia and the Pacific. While many began warning about the risk this represented to the stability of the nation, the shogunate government was firm in their resolution. This would come to haunt them, as the american diplomatic expedition led by commodore Matthew Perry managed to force the shogunate to open their docks to USโ€™ shipping and business in 1854. The result of this gunboat diplomacy left the shogunate humiliated, and led the way to the arrival of further western influence into Japan. Seeing that the need to modernize was dire, least they become a mere plaything of foreign powers, multiple local clans began moving against the shogunate, seeing it as a threat to the reforms needed to be done to allow for the nationโ€™s survival.
Replies: >>96053045 >>96054070 >>96109522
Anonymous
7/10/2025, 10:22:52 AM No.96053045
>>96053039
However, all this brewing political tensions came to a halt due to unforeseen events. In 1867, a sudden invasion force landed on the northern shores of the island of Hokkaido, as well as from an, until then, unknown entrance to the underground. The shogunate immediately send their forces to combat this enemy, believing it to be one of the western powers. However, the Japanese forces were met in combat by armies of dinosaur riders and sea monsters, proving not to be european or american nations, but the denizens of Agartha. Once that detail was discovered, the shogunate asked for any aid possible to the western powers, as they had little knowledge of the world below. And while the british and french diplomats helped identify the agarthans as the forces of New Mu, the claims of the shogunate over the island were tenuous at best, having only a significant presence in the southern shores of the region. They did not like the growing influence of agarthan powers across Epigea, but entering a war with New Mu would be unwise for their own agarthan interests, especially when the war would be over an almost empty island nominally controlled by an Asian nation. All the while, the ainu tribes were convinced by the New Mu (either by force or through negotiations) to rise against the Japanese, finally defeating the shogunate in the Siege of Hakodate. British and french diplomats managed to convince the New Mu forces to limit their expansion to Hokkaido, while also respecting the property and economic interests of western traders and businesses. Thus, the island of Hokkaido became a feud controlled by multiple saur rider clans, which has become a source of pirates for the local sea trade to this day.
Replies: >>96053050 >>96054070
Anonymous
7/10/2025, 10:24:31 AM No.96053050
>>96053045
The Treaty of Hakodate was seen as the nail in the coffin of the Tokugawa Shogunate. Humiliated first by the westerners and then by the savage agarthans, losing their honor and their claim over Hokkaido, an uprising against the government was inevitable. The Boshin War united some of the most powerful clans in Japan against the shogunโ€™s authority, seeking to return the power to the emperor to allow the necessary modernization of the country. The war barely a month, as the weakened shogunate had fallen out of favor with nearly all Japanese society, and asking for aid to the western powers was an affront to the national honor the shogun could not stomach. Thus, the imperial capital was moved to Tokyo, and a long process of modernization began.
Replies: >>96053056 >>96054070
Anonymous
7/10/2025, 10:25:55 AM No.96053056
>>96053050
However, this was not a seamless transformation. In particular, the Satsuma Clan, one of the main driving forces against the shogunate, quickly became disillusioned with the way the government was going. The rapid westernization of Japan clashed with many of the confucian ideals of the clanโ€™s leader, Saigล Takamori, seeing it as losing the very soul of the nation. The growing influence of the outsiders was also an affront: while they recognized the need to establish ties to the West, the degree of external influence over Japanese culture was seen as a treason to the โ€œSonnล jลiโ€ they had defended years earlier. However, the main point of contention was Hokkaido. Takamori thought the defeat at the hands of the barbarians from below had been a humiliating defeat, and the Satsuma Clan in particular had lost a great deal of men during the war. Thus, Takamori publicly swore to retake the island, and campaigned for years to get enough support and resources to do it. However, the rest of the clans did not generally agree with his opinion. While all had a desire to avenge their defeat, most of them defended that the country needed to modernize first, lest they be defeated once again. This caused a split in the imperial government, and soon enough, thousands of samurai, having lost most of their ancient privileges and being now jobless, flocked to the ranks of the Satsuma. Both sides began preparing for war, and the tensions finally erupted in 1870, when an apparent assassination attempt was used as justification for the Satsuma Clan to rise in rebellion. However, not even a week after the uprising began, a massive earthquake shook the island of Kyushu, sinking almost all of it into the sea.
Replies: >>96053065 >>96054070
Anonymous
7/10/2025, 10:27:41 AM No.96053065
>>96053056
The sinking of Kyushu was immediately seen as an omen to the imperial government, and thus they accelerated their process of modernization, but the loss of one of Japanโ€™s main islands was a big blow, considering they were still reeling from the defeat at Hokkaido. The government also contacted the french embassy: after the Fall of Paris, they realized that the island might not have just sank beneath the waves, but it may have suffered a similar fate to the city of lights, and they began exploring the possibility that Kyushu had ended up in Agartha. Both parties, as well as british, american and Italian volunteers, began sending explorers across Agartha, seeking to figure out whether the island was indeed below the earth.
Replies: >>96053085 >>96054070
Anonymous
7/10/2025, 10:32:52 AM No.96053085
>>96053065
This supposition turned out to be right. Most of the island of Kyushu had ended up near the eastern shores of the Neo Tethys in the 3rd layer. Historians often compare the Fall of Kyushu with the Fall of Paris, though while similar at first glance, the fall of Kyushu had many important differences from the Parisian situation. While the majority of the population survived the fall, Saigล Takamori did not live for long, suffering a fatal heart attack a couple of days after the landing in Agartha. The loss of the main leader of the Satsuma Clan forced his generals to coordinate to try to get a hold of the new situation. Fortunately for them, the island had been preparing for a rebellion for years, and thus had been gathering resources and weapons for years, not to mention the thousands of samurai ready for war. This level of military preparation allowed the survivors a much faster response to the threats from their new home. This did not mean all of the Kyushu populations endured: some of the cities had to be abandoned, either due to natural causes (Nagasaki had landed in the middle of the sea, and the slow sinking of the land below forced its population to evacuate as quickly as possible) or through external pressure (their close proximity to New Mu resulted in an assault to the city of Fukuoka, being razed to the ground). The city of Kagoshima, the center of power of the Satsuma, managed to survive, though it was eventually moved southwards once the situation was stable enough to allow it.
Replies: >>96053087 >>96054070
Anonymous
7/10/2025, 10:34:09 AM No.96053087
>>96053085
All this resulted in most of the population having to move southwards, along the coast, which forced them into conflict with the local tribes of the area. The Satsuma Wars were a complex process, and in many areas are still ongoing. The thousands of samurai saw their fall not as a misfortune, but as a chance to recover their honor and lost rights. Bands of samurai launched a campaign of conquest against the tribes of the region, and while they in theory did so in the name of the Satsuma Clan, in reality they were gaining feudal holdings of their own. This was also helped by the fact that, unlike in the case of Paris, the more traditional and less industrialized way of life of the Kyushu inhabitants meant that they suffered less of a shock when having to survive in Mnemosynia. It also helped that the region they landed in was much less populated that the Tethian Claw Peninsula, resulting in an easier takeover. That did not mean that they had no difficulties: in many cases, the samurai had to result to political marriages rather than fighting due to their limited numbers, being absorbed into the local nobility and resulting in the first samurai saur riders. After seven years, the Satsuma Domain had been firmly established, ironically taking a form closer to the shogunate they had originally fought against, with a central capital ruled by a coalition of Satsuma generals trying to control the samurai land nobility.
Replies: >>96053090 >>96054070
Anonymous
7/10/2025, 10:35:47 AM No.96053090
>>96053087
Another thing that helped the expansion of the Satsuma was the fact that they were quickly discovered. In 1874 the Satsuma leadership received a series of Parisian envoys, managing to establish trade between the french colonies in Agartha and the Satsuma Domain. This helped the Satsuma receive many of the resources they needed to establish themselves, while also aiding them in reestablishing contact with the imperial authorities in Tokyo. The negotiations between the Satsuma envoys and the imperial government in 1875 were much smoother than many in the West expected. With the death of Saigล Takamori, the remaining Satsuma generals were much open to reestablish relations with the imperial government, though they left quite clear that, while they still recognize the emperorโ€™s authority, they did not recognize that of the imperial government. On their part, the imperial government was glad that they not only had survived, but that the Satsuma had given them a way to relieve the still tense situation back in Japan. There were still plenty of movements against the government, either by more traditionalists cells or by disgruntled samurai. The Satsuma Domain gave them a chance to relieve this tension by sending these elements underground, allowing the rest of Japan to continue their program of modernization, all the while they expanded Japanโ€™s domains in Agartha. In 1877, the governments of Tokyo and Kagoshima signed the โ€œTreaties of Reunionโ€, which on paper reunited both into a single nation, but in practice recognized the existence of two nations with a shared monarch. This was inevitable, as the two regions have no direct contact between them, as New Mu still controls the entrances that could led to the Satsuma territories, and thus, neither side has any way to impose their authority over the other (not that either one wants to, as they are quite comfortable with the arrangement).
Replies: >>96053095 >>96054070
Anonymous
7/10/2025, 10:37:03 AM No.96053095
>>96053090
Oddly enough, the one point of contention between them, the issue of Hokkaido, has been reversed. The imperial government is now growing more and more interested in the reconquest of the island, seeing as it could gain them an entrance to Agartha to contact the Satsuma more efficiently and to access the resources from below (of critical importance for their burgeoning industry), while the Satsuma are growing less and less interested in Hokkaido. Not only they are still expanding across the region and thus have no hurry to reclaim the island, but doing so would get them into direct conflict with New Mu, something that could put an end to the prosperity of the domain. Beating the occasional assault from New Mu saur rider clans is one thing, but having to fight an unified New Mu front is another entirely. Indeed, the Satsuma have also discovered an entrance to the 4th layer and have begun establishing outposts in the region, though the difficulty defeating the nomad warriors around the area makes this expansion difficult.
Replies: >>96054070 >>96058035 >>96060494 >>96109522
Anonymous
7/10/2025, 2:41:17 PM No.96054070
Phalanxcontinued
Phalanxcontinued
md5: 31b046c8a1a61e432d1eb65b8885d666๐Ÿ”
>>96053039
>>96053045
>>96053050
>>96053056
>>96053065
>>96053085
>>96053087
>>96053090
>>96053095
I like it, quick question though:
What sort of New Mu force attacked Hokkaido? In the US it was Saur clans, but was this a different branch? (Also, just realized now that the US thing could have been an attempt to sink Manhattan, maybe. Put it on the conspiracy board.)

In other news, I'm going to do the other Phalanxmen with non-patterned shields and see how it looks before going back and practicing more with the pen. It's a very different style of miniature work.

Lastly, Morlock Sushi. Run from it, dread it, cry out in anguish, but it must exist.
Replies: >>96054107
Anonymous
7/10/2025, 2:47:43 PM No.96054107
>>96054070
>What sort of New Mu force attacked Hokkaido?
Probably something more than mere saur riders, as Hokkaido is right above the New Mu colonies on the 3rd. They could have taken the island as a way to futureproof their borders with the epigeans from above. Whereas the New York raid was just that, a raid, as there was little to no strategic logic behind it.
Anonymous
7/10/2025, 6:29:54 PM No.96055673
A couple of bits I'd like to ask you all for the Satsuma lore:

-What is the relation between Satsuma and the New Mu? They clearly had a beef, and the Satsuma have ended up very close to them, but if they were outright hostile to each other, New Mu would have wiped out the domain through sheer numbers.

-How does agriculture work in the Satsuma Domain? Acording to Wikipedia "Shikoku and Kyลซshลซ islands were dominated by traditional rice and sweet potato crops. Other important crops included sugar cane, bananas, Japanese citrus, tobacco, taro, and beans. Other products obtained in the highlands included rye, wheat, morel, silk and livestock raising (horses and cows). " Would this work in that area of the underground? The domain is very close to the volcanic lands east to the Neo Tethys, so I can see agriculture being quite rich, but I have no idea how that would affect things such as rice.

-How much would they modernize technologically? Even if politics-wise they'd stay as a feudal nation, they would probably be very open to technological innovation, even if in a much smaller scale than Imperial Japan.

-How much would they trade with the other powers? There's no way they wouldn't trade with other powers, though outside of Kitezh and the New Mu cities, they are very far away. Would the Satsuma traders have the chance of acquiring steamboats or western sail ships to long distance travel across the sea? Or would they just rely on western traders to bring their ships to the Satsuma's shores?

-What are the Satsuma doing with their lands in the 4th layer? I've written it so as, while they have managed to establish small outposts on the 4th, they are not really in full control over the entrance, possibly due to nomad raiders local to the area. How could we expand from that?
Replies: >>96055703 >>96056187
Anonymous
7/10/2025, 6:32:56 PM No.96055703
>>96055673
-How much did the Satsuma mix with the local natives? I imagine most of them either rule the locals as warlords after the conquest or through alliances and marriages. Would there be a divide between those samurai who managed to conquer their holdings and those who gained them through diplomacy? And if so what?

-How would the Satsuma government function? I've said that the Satsuma Domain is ruled by the generals of the Satsuma Clan, but I feel it's a bit bare bones and could use some developing. Are these the heirs of Saigล Takamori, or are these the most powerful warlords in the region? They'd probably all pay lip service to the Satsuma Clan while also being pretty much independent, having a "shogun" figurehead that would be the nominal leader, but would in reality have very little power and authority.
Replies: >>96056187
Anonymous
7/10/2025, 6:41:15 PM No.96055796
Also, I want to expand the other epigean powers. Before I move to Portugal, I feel we'd have to explain how Carlist Spain works first, as the idea is quite difficult to picture, considering how self-contradicting carlism as an ideology can be. In a TL;DR way, Carlism defended both absolutist power and the rights for the different spanish regions to have their own "fueros" (custom laws and government bodies). I imagine the carlism of the setting would have a very hard time to actually square this two ideas together while also trying to keep up with the rest of Europe.

Also, I imagine Cuba would become a mirror image of Spain, having many of the more enlightened spanish liberals moving to the island, many still plotting to take down the carlists from power and many wanting to develop the island as its own nation, while also keeping the US from fully dominating cuban politics.

Any suggestions for this?
Anonymous
7/10/2025, 6:48:11 PM No.96055867
4th layer cities-populations v.0.11
4th layer cities-populations v.0.11
md5: 7ad79c0105511d3b88b79060d508d8ca๐Ÿ”
Yet another thing, I modified the 4th layer map to follow >>96033070 suggestion. If this is fine by anyone, we should update the map in the wiki.
Replies: >>96060494 >>96100162
Anonymous
7/10/2025, 7:19:04 PM No.96056187
>>96055673
Can't give a disposition on Mu-Satsuma relations. Perhaps there is enough esoteric practices amongst the Samurai-ruled population in Satsuma that the Mu simply look on in distant interest, rather than outright hostility. Raids for sure, though.

Volcanic soil, as it is in OTL, is an excellent host for crops such as coffee, agave, grapes, and a plethora of other subtropical fruits. Some adaptation to new agricultural techniques might be necessary to grow the Japanese diet's staple crops, but not much.

The modernization question is difficult to answer. The Meiji period had the Japanese government twisting and turning in a plethora of different directions before determining the best course of action. If they are taking a 'two nations, one monarch' approach, and if the Emperor himself is the driving force behind modernization efforts, there isn't a good reason for them to fall behind the Empire on the surface, other than access to material.

The question of trade is one of distance. Would it be preferable to round the horn/travel the Suez Canal, on the 2nd layer, in order to access Japanese markets, or would it be more expedient to sail across the Neo-Tethys to do so? Moreover, are the Satsuma and the Japanese Empire proper under one single currency, or trade union arrangement?

On the 4th, they seem to be stuck into a large, arid desert, if the map's suggestions are accurate. The largely foreign environment might prompt adaptation from the ruling castes of Samurai and the locals.

>>96055703
The Japanese tendency towards societal insularity remained strong during this period in OTL, despite their importing foreign experts and material to aid in their modernization efforts. Local marriages might be a stretch, but vassalization of weaker Deepfolk tribes would be apropos.

Loose government trend would be appropriate. There are too many sudden changes in environment and circumstance for the Satsuma to suddenly take a grip over internal politics.
Replies: >>96056269 >>96058003
Anonymous
7/10/2025, 7:27:01 PM No.96056269
>>96056187
>Moreover, are the Satsuma and the Japanese Empire proper under one single currency, or trade union arrangement?
Good question. The Satsuma have a much more feudal economy, so in terms of currency, I imagine they would depend on Tokyo for coinage used for outside trade, but for local affairs would work with local coins and/or other systems like barter.

>there isn't a good reason for them to fall behind the Empire on the surface
To a degree, but the local samurai landlords would be very weary to give their peasants too much access to technology, least it gives them ideas. So I imagine the Satsuma's development would be quite slower than that of Imperial Japan, both because of the more decentralized system and because of the feudal system.
Replies: >>96058003
Anonymous
7/10/2025, 10:04:57 PM No.96057892
>>96051539
>especially the Amazons would need to be redone if we went with this.
This one's easy enough - just keep their Evasion DR as their faction gimmick.
Replies: >>96058003
Anonymous
7/10/2025, 10:22:30 PM No.96058003
Japanese_School_-_Portrait_of_a_female_warrior_with_flowers_in_her_hair_c1895_-_(MeisterDrucke-520851)
>>96056269
>>96056187
Now that I think more about it, there's no way the Satsuma don't produce their own currency, their contact with Imperial Japan is too difficult to depend on them for coinage. I'm not sure how to square this particular circle.

>>96057892
Speaking of units, how are the Satsuma/Imperial Japan units going to work? Also, can this be an unit?
Replies: >>96058080 >>96058346
Anonymous
7/10/2025, 10:26:26 PM No.96058035
>>96053095
The writeup itself is fine, but I've got to say, the more this thing has been going the less I like the idea of Mu invasion of Hokkaido being an ongoing thing, let alone it ending in Mu victory. For all I hate about the New York attack, at least it was like one attack, not a full blown war of conquest. I think we have, in general, overplayed Agarthan influence spilling over Surface. By that I mean mostly specifically Lemurian and Mu being so proactive (whereas Italians, Ottomans and Chinese fucked around and found out). The Indian Rebellion alone is fucking massive, but it is one of the oldest pieces of lore and it's god the vibes, at least. But everything about Mu is just random and wacky.
Replies: >>96058128 >>96058556 >>96060494 >>96062138
Anonymous
7/10/2025, 10:34:11 PM No.96058080
>>96058003
I think someone made profiles for the Samurai and the Ashigaru.
Anonymous
7/10/2025, 10:42:25 PM No.96058128
>>96058035
In the grand scheme of things, the agarthan influence in Epigea is rather limited when you think about it. It only looks more important due to happening at the right time and the right moment to change things. The lemurian intervention did not manage to win against the british singlehandedly, but it was able to help the rebelion turn into a more popular movement between the indian population that what it was in our timeline. The british ability to control India required to keep the different states and principalties to be individually quelled and controlled, but if the lemurians managed to help the mughal to turn it into an unified movement, the british would not be able to push against those kinds of numbers. And even then, the Neo-Mughal respected other european claims in India, as they probably wouldn't have been able to push against the forces of multiple western powers. If the lemurians hadn't managed to create that kind of unifying effect, I don't think their intervention would have mattered.

Hokkaido was also very particular, as it happened to Japan, a power not yet industrialised and with a government in crisis, so them losing is not farfetched, especially when the Japanese didn't get help from western powers to fight them.
Replies: >>96058141 >>96058284
Anonymous
7/10/2025, 10:44:26 PM No.96058141
>>96058128
The lore also said that the lemurians helped the sepoy "by sending prophetic monks to divine enemy tactics." Which would be massive, but I imagine that this, in isolation, would not be enough to counter the british if the different indian states wouldn't have unified behind the Mughal.
Anonymous
7/10/2025, 11:05:07 PM No.96058284
>>96058128
>Hokkaido was also very particular, as it happened to Japan, a power not yet industrialised and with a government in crisis, so them losing is not farfetched, especially when the Japanese didn't get help from western powers to fight them.
Look, I myself am very familiar with the process of cobbling together a passable justification for some weird shit we've put in the setting existing within it's bounds. My problem is with *putting* it within said bounds in the first place. It's a vibes based complain not a made up althistory based one. I don't feel like a setting and game about exploring this uknown Inner Earth should have said Inner Earth get in the would be explorer's face like that. But, you see, even so, you can't deny that Ancient Aryan Future Seeing Monks helping the Indian Mutiny has *vibes*, that the whole idea has certain *charisma*. On the other hand, dinosaur mongols attacking random places on the Surface do not, it's kinda lame.
Replies: >>96058357 >>96060494 >>96062138
Anonymous
7/10/2025, 11:13:24 PM No.96058346
satsuma
satsuma
md5: 07d54a18cde7d30aed33e68cc34789f9๐Ÿ”
>>96058003
>Speaking of units, how are the Satsuma/Imperial Japan units going to work? Also, can this be an unit?
These are the only units in at the moment.
Replies: >>96058635
Anonymous
7/10/2025, 11:14:45 PM No.96058357
>>96058284
>On the other hand, dinosaur mongols attacking random places on the Surface do not, it's kinda lame.
It's not really random, like I said before, Hokkaido is right above the New Mu colonies on the 3rd, so they could have decided to protect their borders by taking over the two sides of their entrance. I agree that it doesn't have the appeal as the lemurian intervention, but it makes sene from the logic of the setting, especially if New Mu knew they could get away with it. As per the feeling of the event, I'm open to suggestions to make it sound more natural and interesting.
Replies: >>96058726
Anonymous
7/10/2025, 11:18:54 PM No.96058390
2e anon, I was under the impression we were scheduled for tonight.
Replies: >>96058881
Anonymous
7/10/2025, 11:39:59 PM No.96058556
>>96058035
I agree.
Anonymous
7/10/2025, 11:48:37 PM No.96058635
>>96058346
I was supposed to do the Saur Rider Samurai too and then I didn't. It's a chart unit so it must be made sooner or later. It's the rule.
Anonymous
7/10/2025, 11:57:11 PM No.96058726
>>96058357
>Hokkaido is right above the New Mu colonies on the 3rd, so they could have decided to protect their borders by taking over the two sides of their entrance.
See, that's the thing. You are mixing up cause and effect here. The two lines of lore for the wojak compass saying Mu invaded Hokkaido came first, map came second. I would know, I made that map. Because when I started contributing I naturally tried to work with the ideas presented over the course of the threads. It's just that over time I started questioning if all of these ideas were actually good.
What does Mu occupying Hokkaido do besides needlessly crippling Japan as a faction and creating an awkward Mu enclave on the Surface that is just tactfully ignored by everyone? I mean, losing most of India cripples Britain too, but Britain can survive. And Neo-Mughals actually have some impact on Tsardom's power projection in Asia. We also brainstormed some ideas for a conflict with Portugal and how it could roll into the Sebastianist shenanigans but that went mostly nowhere.
Meanwhile, between Hokkaido and Kyushuu, Japan just looses shit left and right, and then Mu just sits there I guess. All because someone had some seemingly cool ideas some time ago and two years later we have to twist ourselves into pretzel to defend them. No hate towards anyone involved, just stating how I see these ideas *now*.
>but Tsardom Anon why don't you elaborate on what Tsardom would do about Mu Hokkaido
Because I dislike the idea and don't want to do it.
If we are to keep most things the same I'd limit it to a raid, at least. But frankly, I'd just scrap the Hokkaido entrance and invasion altogether. Japanese history can go down the same, they already have an interesting scenario with the fall of Kyushuu and the resulting feudal samurai pseudo-Paris and dual power as it is. Mu can stay in the same place, even if the entrance is scrapped - it serves a purpose as a neighbour/rival to Tsardom and Satsuma underground.
Replies: >>96058820 >>96058978 >>96060494
Anonymous
7/11/2025, 12:07:15 AM No.96058820
>>96058726
>scrap the Hokkaido entrance and invasion altogether
I'm for this. It's the simplest solution.
Anonymous
7/11/2025, 12:15:16 AM No.96058881
>>96058390
Shit fuck sorry. If we were that was a mistake on my part I had a work function I got off from about an hour ago, don't really have time for anything else this evening.
I have a lot of rl stuff to do by the end of next week, I was weighing asking to push back tomorrows and Saturday's game with Atlan anon because of it, I think I'll take this as a sign that I really need to. Next week's Thursday/Friday?
Atlan anon I'm sorry I just really need a week or so free to dedicate to other stuff.
Replies: >>96058980 >>96059020
Anonymous
7/11/2025, 12:27:14 AM No.96058978
>>96058726
I mean, if people want to erase that bit, it is fine by me (a bit miffed that this came out after I did the writeup, but this things are better sooner that later). However, if we decide to eliminate the New Mu invasion of Hokkaido, we'd still have to deal with a couple of things:

-The entrance between New Mu and Hokkaido. What would Japan with an entrance that directly leads to New Mu? What would New Mu do? We could also just erase it, though that feels like a wasted opportunity. New Mu is able to pop up in Epigea, knowing at least one entrance could help mitigate the convenience.

-The timeline. In agarthan timeline, the Satsuma Rebellion happened much earlier than it happened in real life. What made it start almost a decade earlier?
Replies: >>96059093
Anonymous
7/11/2025, 12:27:27 AM No.96058980
>>96058881
Don't worry about it. Shit happens, and given my reversed waking hours 90% of the time I don't really have hard plans for the night. I'm fine rescheduling for next week, I should be available on the 15th, 16th, 19th and 20th. But, like, I'm not going to die if I don't get my bi-weekly fix of Agartha crack. Just do what you have to do man, take your time.
Anonymous
7/11/2025, 12:34:12 AM No.96059020
>>96058881
>Next week's Thursday/Friday?
Sure thing. Don't worry about it.
Anonymous
7/11/2025, 12:43:25 AM No.96059093
>>96058978
>We could also just erase it, though that feels like a wasted opportunity.
Yeah, I'm fine wasting this one.
>New Mu is able to pop up in Epigea, knowing at least one entrance could help mitigate the convenience.
People really love the New York attack for some reason, so I'm not touching that. If I recall correctly the latest lore had Mu use underwater entrances, we've also discussed that they may have had supernatural backing of their patrons and could more or less teleport there.
Hawaii can go on the chopping block too, as far as I care, but there the link is also via water. It's also less of a fully-fledge Mu domain and more of a protectorate.
>The timeline. In agarthan timeline, the Satsuma Rebellion happened much earlier than it happened in real life
Last time I put anything in the timeline it was 1877. Why was the date pushed back? I assume it was to accomodate either the current date or the invasion itself. The former is unneseccarry, especially since we've put firmly in mid 80s now, the latter is moot if we remove it.
Replies: >>96059183 >>96059327 >>96060026
Anonymous
7/11/2025, 12:53:44 AM No.96059183
>>96059093
>Last time I put anything in the timeline it was 1877. Why was the date pushed back?
The discussion was in https://suptg.thisisnotatrueending.com/archive/2025/95695218/

There was a discussion whether to change Satsuma for Edo, and that was rejected. Afterwards, we were discussing how to fit the timeline with the Satsuma Rebellion (the founding of the Satsuma Domain was mentioned in the timeline to happen in 1877, so the sinking happening in 1870 left the bare minimum of time to fit with the timeline).
Replies: >>96059204
Anonymous
7/11/2025, 12:55:43 AM No.96059204
>>96059183
Also, on an unrelated note, if we are going to archive the threads, having them available on a list would be much more convenient. We used to post them at the beginning of each thread, no idea why that stopped.
Anonymous
7/11/2025, 1:08:30 AM No.96059327
>>96059093
I like the Hawaii bit.
Anonymous
7/11/2025, 2:28:40 AM No.96060026
>>96059093
>the latest lore had Mu use underwater entrances, we've also discussed that they may have had supernatural backing of their patrons and could more or less teleport there.
This still bugs the hell out of me. Should have them come out of the Catskills, or the sewers, or Halifax, and have this event lead to the discovery of the Halifax entrance. I said it at the time. Still think Grant should be replaced by Custer, who avoided death at Little Bighorn because of the event. The Halifax connection would explain how it happened and give it meaning; the Custer connection would give it meaning (and Custer is just a more appropriate figure than Grant). The big problem with the New York attack is that it's inexplicable and has no meaning.
Replies: >>96060236 >>96066557
Anonymous
7/11/2025, 2:56:49 AM No.96060236
>>96060026
I disagree with the underwater entrances thing. Having them be used instead of just alluded to ties together the Sky Whale tidbit and the connects back to the New Mu Diving initiative.
Also, inexplicable and meaningless is very Muan.

As for Custer, I think you're right about him being a better fit. I think with him it's just a matter of getting rules out there since no one seems to ready or able to do that. I would suggest some sort of "Flamboyant Dress" rule to make it so you can target him even if he's behind friendly models but that's where my ideas run dry.
Replies: >>96060253 >>96075821
Anonymous
7/11/2025, 2:59:48 AM No.96060253
>>96060236
Although, just realising now, what if the Halifax entrance was in the Halifax Harbour? That explains why it wasn't discovered immediately despite being in a populated area, and also lets the underwater entrance remain while still tying to Halifax. Plus, the OTL Halifax explosion was due to a ship so we can just say the Fenians hijacked a ship and then explodey things happened over the entrance while the British were still trying to construct a polder or something.
Replies: >>96066557
Anonymous
7/11/2025, 3:37:05 AM No.96060494
>>96053095
I like it, especially the treaty of unification over Hokkaido, fixes a problem we've had for awhile where they're ostensibly two separate factions but aren't in practice. Not sure I like the change of dates, 67 feels a little too early for a full blown Agarthan-Colonial, especially considering Lidenbrocke-Bjelke only happens in 63 and the Eiffel is completed in 70. Also I do want to keep Saigo kicking, I like the idea of the old man Samurai having to deal with all the bullshit everyone's getting into.

>>96055867
Yeah this looks good.

>>96058035
>>96058284
>>96058726
I'm fine switching the Hokkaido invasion to a raid, or even getting rid of it, though I like the Mu being the unifying factor between both Japans.
Anonymous
7/11/2025, 9:07:18 AM No.96062138
>>96058284
>>96058035
Could we reach a middle ground and say New Mu only controls a portion of the island?
Replies: >>96063078
Anonymous
7/11/2025, 2:25:22 PM No.96063078
>>96062138
Tying it even closer to the Ainu might make sense, though I'm unable to find much about how many lived up there in 1884.
Replies: >>96066557
Anonymous
7/11/2025, 9:58:26 PM No.96066557
>>96060026
>that it's inexplicable
Mu is by far the easiest Deep Faction to justify on Epigea.
> Imaterii did it
> Doppelgangers have infiltrated the local customs office.
> Morlocks knows the ways (they already do)
> Some Mu Geomancer got cheeky and turned to the local Terror Bird Union, asking them to breed the largest (both in numbers and size) flock ever, then proceeded to release these in a known Death Wyrm breeding ground. Eventually he got lucky and one dug up to the surface.
> and has no meaning.
With the risk of bringing a shitstorm of epic proportion on the thread : 9/11, "the US is the far enemy, we must bring it closer", etc etc. Even a foolish suicidal attack can be reasoned as a victory if the objective was purely to get a reaction out of the other.
Not that I suggest making this the canon explanation, just that objectives don't need to be always clear cut, and groups don't even have to be honest to themselves about their own odds, or the outcome.
>>96060253
>Although, just realising now, what if the Halifax entrance was in the Halifax Harbour?
I never specified where it was, and always assumed it would be there or very nearby, either Purcell's Cove or perhaps McNab's Island. I think the only thing I mentioned is that it was accessible from the shore and that it could be turned into another lowering canal.
>>96063078
>Tying it even closer to the Ainu might make sense, though I'm unable to find much about how many lived up there in 1884.
Less than 15,000 by the census of 1868.
Replies: >>96068060 >>96075828
Anonymous
7/12/2025, 12:56:36 AM No.96068060
>>96066557
>Mr President, another pterosaur has hit the Potter Building
Anonymous
7/12/2025, 5:31:57 AM No.96069608
aquasaurKnight1
aquasaurKnight1
md5: 5c5d43d50571ba6a9cf6521517bb3e41๐Ÿ”
Anonymous
7/12/2025, 7:47:46 AM No.96070237
ANMP0278
ANMP0278
md5: 220ff937c167af5bc4f6f05b760210af๐Ÿ”
> Fed by a neighboring magma field, a jungle fire in the Quartz Caves of the 3rd Layer grows to cataclysmic proportions.
Replies: >>96087025
Anonymous
7/12/2025, 9:36:15 AM No.96070630
AquasaurKnight2
AquasaurKnight2
md5: 1841d1743f61c7d107a84867d95a50eb๐Ÿ”
Anonymous
7/12/2025, 4:55:22 PM No.96072473
Did we manage to explain how husking works?
Replies: >>96073866
Anonymous
7/12/2025, 8:48:27 PM No.96073866
>>96072473
My headcanon mixed with the onion model is that husking is a result of Agartha (or a necromancer) peeling off certain layers of reality from you so that death as a phenomenon no longer functions properly in regards to your body and mind. Husks should be dead, but can't die, only destroyed to a point when reality can reassert itself because there's only so much bullshit you can get away with.
Naturally occurring Husks are just a result of Agartha's general distortion of reality that increases as you go deeper, some people will just not die correctly and get stuck as this technically dead body animated by what remains of one's psyche (which can be quite a lot, which is why not all Husks are rabid), though there are probably specific anomalies known to cause husking.
Anonymous
7/13/2025, 1:40:59 AM No.96075821
custer portrait
custer portrait
md5: 8748aa836bb1631d55f0ab69f16911e9๐Ÿ”
>"the US is the far enemy, we must bring it closer", etc etc
Motivation is filed under Explanation. I'll admit "inexplicable" is incorrect, and is a weak point to begin with.
I maintain that without it either saving Custer or leading to the Halifax discovery it's meaningless. Maybe "ineffectual" would be the better word.
>>96060236
General Custer: Cost 34
Leader, Soldier, Federalist
AP: 2 LP: 4
Movement: 3, Accuracy: 7, Strength: 5, Discipline: 7, Evasion: 5, Labor: 3, Awareness: 5
Health: L1 B3 H1
Armor: 000
Tough, Nimble

Loadout: Horse, Springfield Trapdoor, Sabre
Equpiment: Cavesaur, Skysaur, Bayonet, Henry 1860, LA Shotgun Colt SSA, Rations, Torch, Lanturn

Yankee Doodel Dandy: When friendly models would block LOS to this model, they instead provide Cover. The first time this model suffers a Wound to the Head, it loses this rule for the rest of the game.

Cavalry General: [1LP] You may take this action before the beginning of every turn. Mounted Friendly Faction Soldiers which Deploy this turn may immediately make a Move action right after Deploying, if normally possible.

Man of Action: [2LP] This model and Friendly Faction Soldiers within 3 of this model gain Assault Charge.

Faith in the Flag: [2AP 2LP] Until the end of the turn, all Friendly Faction Soldiers must take a Discipline Test upon Activation: If successful, it gains +1 AP; if it fails it ends its Activation.

>comments
Here if you want him. Stats are meant to be without the Horse. I donโ€™t really remember what the convention for models with a mount in Loadout is, and because he can take other mounts, I figured it would be easier if his base stats were lists. More of a clean up of Grant, rules wise. He loses Yankee Doodle Dandy when his feather gets shot from his hat. Itโ€™s a funky rule, but hopefully his Eva and bulk, and losing it when you get headshot, will keep him from getting instaโ€™d without making him a tank.
Replies: >>96075828 >>96077061
Anonymous
7/13/2025, 1:42:18 AM No.96075828
>>96075821
Didn't mean to not (you) >>96066557 , just had that saved in a text file and fucked up the ctrlV+ctrlC
Anonymous
7/13/2025, 1:57:42 AM No.96075920
trapping in the adirondacks
trapping in the adirondacks
md5: 22242677a501cc05fa2782bb9e15e8f4๐Ÿ”
Deep Drunk Deserter: Cost 10
Soldier, Deep
AP: 2
Movement: 3, Accuracy: 6, Strength: 6, Discipline: 3, Evasion: 6, Labor: 3, Awareness: 3
Health: 2
Armor: 000
Primordial Fear [Soldier], Immune to Diplomacy, Seedy Hideout

Loadout: Gras, Bayonet, Dynamite

>comments
Nice and simple. Meant to come out in pairs, so you have a Dou of Deep Drunk Deserters. I donโ€™t think we have a rule that says to spawn X number of a model that isnโ€™t Horde, but we might. I hope you donโ€™t have to tweak these too much.

Terrible Trapper: Cost 10
Worker,
AP: 2
Movement: 4, Accuracy: 6, Strength: 5, Discipline: 4, Evasion: 6, Labor: 5, Awareness: 5
Health: 2
Armor: 000
Terrain Affinity [Cavernous]
Woodsman [Cavernous]

Loadout: Gras, Bayonet, Sabre

Lay Bear Trap: [1 AP] Choose an hex adjacent to this model and put a Bear Trap token in it. Any time an enemy or NPC model would enter this hex, it must pass a Trap! Test. If it fails one or both of the two test, it can no longer Move this turn.

>comments
The Trapper as a Hostile should be intresting. Only one Colonial Criminal slot left, right? One of the green ones. Do not look up "derranged" fur trapper.
Replies: >>96076484
Anonymous
7/13/2025, 4:02:37 AM No.96076484
CriminalNPCs
CriminalNPCs
md5: 608d3da7777ca70b37b84ca707bee6be๐Ÿ”
>>96075920
>Only one Colonial Criminal slot left, right? One of the green ones.
Actually with these two I'll have to play around a bit, there was only one 10 Silver (red) spot left, I can wiggle things around so we don't need to scrap anything.
The only spot left would be on the red side, either 30 or 40 Silver, I'll boost the others accordingly to open up a spot to the terrible trapper.
Replies: >>96076918 >>96078192
Anonymous
7/13/2025, 5:44:33 AM No.96076918
>>96076484
Deserter is meant for 30. 2 Deserters + the silver from the hideout. Is that not right?
Anonymous
7/13/2025, 6:14:22 AM No.96077061
>>96075821
>either saving Custer or leading to the Halifax discovery it's meaningless
Without it leading to something else it's ineffectual, is what i mean. Custer and Halifax just seem to me the most apparent and less intrusive things for it to lead into/connect back to while still being effectual. The punitive expedition could be effectual if it lead to prolonged conflict with New Mu and/or partnership with Atlantis, but last i recall, it's a dead end. Custer doesn't even need to be explicitly included as a model, because you could have a Saur General be him. I was being rash and explaining myself poorly.
Anonymous
7/13/2025, 11:24:57 AM No.96078192
>>96076484
>Colonial Criminals
Maybe Sebastianist Saboteur?
Replies: >>96114816
Anonymous
7/13/2025, 8:32:47 PM No.96080558
Roping unexpected cattle v.1
Roping unexpected cattle v.1
md5: b862a135a13c3e912c9fff3cebf4068b๐Ÿ”
Mexican vaquero roping a wandering kosmoceratops that had scared the cattle, New Alamo, 1883.
Anonymous
7/13/2025, 9:06:02 PM No.96080809
Gunfight at Roso's v.1
Gunfight at Roso's v.1
md5: d9d063545354447e72af0e916244f4bd๐Ÿ”
Anonymous
7/13/2025, 10:04:56 PM No.96081234
The road to the frontier v.1
The road to the frontier v.1
md5: a8ee5c3f95a5710e0d3602a8ab42964d๐Ÿ”
Anonymous
7/13/2025, 10:42:43 PM No.96081524
Shooting Exhibition v.1
Shooting Exhibition v.1
md5: 53fee6f1bdec071342a721524b8a1837๐Ÿ”
Replies: >>96081650
Anonymous
7/13/2025, 10:57:51 PM No.96081650
Shooting Exhibition v.2
Shooting Exhibition v.2
md5: dd3ad9eeb9992581699bf6aae54932e4๐Ÿ”
>>96081524
Fixed the brightness of a layer.
Replies: >>96084409
Anonymous
7/14/2025, 5:29:27 AM No.96084409
>>96081650
On the topic of Morlocks, does anyone have ideas for how to paint a tone like the one in that picture? I picked up a couple Reaper deep ones and frogmen to give a go at for representing morelocks/tallfins and the Shaman duo. After that I'll have to find a model for the grunts but that will be a problem for a later date.
Anonymous
7/14/2025, 4:41:13 PM No.96087025
>>96070237
Nice. If you could please post a more focused photo of the painting, I may use it as background for an edit later.
Replies: >>96089868
Anonymous
7/14/2025, 5:56:50 PM No.96087658
I'm checking the wiki to see what articles need further development. I'll try to finish the bits of Carlist Spain, and then move to Portugal, though for that one I'd like a bit of feedback.
------------------------------------------------------------
>Carlist Rule and Society

The system of rule of Carlist Spain is a complicated one. From its inception, the contradictions between an absolutist rule that would recognize the God-given authority of the monarch while also respecting the existence of the different โ€œfuerosโ€ of the Spanish regions had left the government in a complex situation. With neither the liberal flexibility of countries such as France or Great Britain or the powerful central authority of Germany, the rule of Charles VIIth is a complicated one: Having to juggle the needs of economic and technological modernization alongside the antiliberalism, the growing church influence and the red tape of local โ€œfuerosโ€, while also protecting the international image of the nation to the other powers. The carlist government has to act carefully to enact the needed modernization, least Spain end up stagnating yet further, and every measure taken to push these developments forward need to be done with great care, least the governmentโ€™s own supporters turn against them.
Replies: >>96087672
Anonymous
7/14/2025, 5:58:18 PM No.96087672
>>96087658
The cooperation between the carlist government and the Catholic Church has been instrumental for furthering these advances. The carlists have been reversing as many of the land confiscations as possible, but on the condition that they will have to put it to use, or modernize its production as much as possible. The church also dedicates a growing amount of resources to invest in education, with a growing presence of Jesuits in the academic institutions of the nation. Industry-wise, Spanish industrialization has definitely slowed down since the fall of the liberal government. To solve this, the carlists have begun improving their relations with Great Britain, not just for access of technology and machinery needed for the development of the burgeoning industrial centers, but also to access british coal, much more energy rich than Spanish coal. However, this process is slow due to both british mistrust in the carlists and portuguese scheming behind the scenes. Thereโ€™s also a growing tension between the urban businessmen and industrial workers against the traditional guilds. The carlist government ideologically defended the old guildsโ€™ rights as part of the body of traditions protected by carlist ideology, but the longer the carlists stay in government, the more voices are raised in favor of industrialization, threatening the very existence of the guilds. This has caused its fair share of debates and clashes within the carlists circles.
Replies: >>96087677
Anonymous
7/14/2025, 5:59:19 PM No.96087677
>>96087672
Spanish society has been marked by the many civil wars and the War of Cuba. Decades of near constant fighting have left the population willing to accept carlist rule if it means stability and peace, something that seems quite fleeting since the days of the french invasion. Even in the cities, where carlism is weaker, many can look the other way if it means that they do not have to fight another civil conflict anymore. The growing arrival of catholics from all around Europe, as well as the Churchโ€™s growing influence and the exile of many of the more secular groups to other nations, has caused a great spiritual revival in Spain, though not to the point to Portugal. This migration has also stemmed to some extent the brain drain due to the liberal exiles, allowing a great deal of catholics from Italy, Austria-Hungary and Germany to settle in Spain. Still, Spain remains as a mainly agrarian country, slowly and grudgingly adopting the new industrial paradigms.
Replies: >>96087688
Anonymous
7/14/2025, 6:00:20 PM No.96087688
>>96087677
This growing Catholicism also helped the carlist government when they had the chance to push for war against the vulcanists in Ethiopia, granting a very needed victory and a boost to their image inside and outside Spain, and this was continued with the french-spanish expedition against lemurian influence in Vietnam. The state of the army, however, is not great. While the Spanish army has had a great deal of experience over the last decades, its performance has not been stellar. The political instability of the nation has resulted in an overly grown amount of officers and generals in relation to the actual number of privates on the field, many of which having ascended to the ranks through politics rather than merit. The damage to the fleet was also considerable after the defeat at the hands of the United States, though the fact Spain was one of the first nation to develop military-grade submersible warships (thanks to Isaac Peralโ€™s designs). Still, the lack of more true modern ironclads after the War of Cuba is still holding back the Spanish fleet, and the carlist government has a great deal of interest in rebuilding the fleet, seeking to protect their interests in South East Asia and the Pacific.
Anonymous
7/14/2025, 9:33:33 PM No.96089868
C0530288
C0530288
md5: e6882ad25720d23cd7bc455c52fb8d96๐Ÿ”
>>96087025
I don't know if this helps, its a small canvas, makes it awkward taking pictures. I might try to work in some buildings in the forest. Them shadows looks like I could build something out of.
Replies: >>96102363
Anonymous
7/14/2025, 9:42:46 PM No.96089947
C0540293
C0540293
md5: 03657acc53f260171b7560c7f1bd8619๐Ÿ”
This one got some edge works left to do, especially with the bullsaur.
Replies: >>96102363 >>96102442
Anonymous
7/15/2025, 1:31:52 AM No.96091903
I happen to have one of those old arm projectors. Any ideas for terrain?
Replies: >>96092638
Anonymous
7/15/2025, 3:45:09 AM No.96092638
>>96091903
how do you mean?
Anonymous
7/15/2025, 10:28:57 AM No.96094363
VistaoftheDeep
VistaoftheDeep
md5: e0e6db733f230416a76554fc1373133f๐Ÿ”
Anonymous
7/15/2025, 9:04:13 PM No.96098069
SkrimshawArtist
SkrimshawArtist
md5: 32fedf585a91df7270825695a4f825aa๐Ÿ”
Alright, sorry for the lack of (meaningful) posts in the last week, I'm nearly done with the stuff that's keeping my attention off this, I did do some work here and there on the "online" campaign mode, I'll post what I can a bit later on this evening, until then, here's what I would do with the Skrimshaw Artist and Hyperballade.
For the Artist proper I gave him +1 Strength and added the ability to carve out Ivory Instruments from picked up Deep Ivory, which he can then hand out to form out a band. I lowered the cost of the Instruments and boosted his base one, the +1 Strength is in part to justify having him at 15. The Instruments ability are strong, but not worth as much as (10/20/30/40) if you compare them to Traits.
Hyperballade would be
> - Hyperballade [2 AP 2 LP] : You may immediately resolve Whaling Tune on as many Friendly models as you wish. Models that are the only one of their unit on the board and have this model within their Awareness Range, as well as models that have at least 1 Sailor resolving Whaling Tune within 3 of them must test Discipline, if failed, they suffer one / to a free Health box for each 3 Sailor resolving Whaling Tune at the same time. Generate 1 Pain token for each / assigned this way.
Which is now much less of a finishing move as an opening one, really. Whalurs may struggle against Colonials due to the Whalur rule hurting their Accuracy, having this will equalize things a bit more. It scales with the number of Health Boxes, but does not benefit from repeats, and will possibly drop a fuckload of PAIN tokens. It has some limitation to its targets, but you can work around them a bit with your model's positioning.
Let me know what you think.
Kayak next.
Replies: >>96099798
Anonymous
7/15/2025, 9:22:08 PM No.96098180
Fires near the border v.1
Fires near the border v.1
md5: a91e3281159bcb7fd532e8387d59fa88๐Ÿ”
Replies: >>96098274
Anonymous
7/15/2025, 9:34:04 PM No.96098274
C0580305
C0580305
md5: c557cf459f0ec600a9ec9b4e1f800e4f๐Ÿ”
>>96098180
Thank you very much for this.
Here's one I did quickly from paint remains, might work well for some ash wastes background.
Replies: >>96098515 >>96099798
Anonymous
7/15/2025, 10:03:29 PM No.96098515
Death at the tar pit v.1
Death at the tar pit v.1
md5: 871c1bbb279bd865585c0354c0e67b10๐Ÿ”
>>96098274
Sure, here it is. Though I would avoid using clear blues for the backgrounds, as I don't think they transmit the "cavernous underground" feeling of Agartha. I've always imagined agarthans surprised at the tales of the epigeans of a "clear blue sky". A starry night might not be that farfetched from them, as the light from the gems and stones at the ceilings might be somewhat similar, but a massive clear blue sky? That would be utterly bizarre for them. I imagine many agarthan-born people in the epigean colonies wanting to take the Eiffel Tower just to see if the sky is really blue.

Also, now that we mention the "ash wastes" bit. This reminds me of the discussion we had about the 4th layer and the massive empty space at the edges of the map, and I had an idea for it. I'll try to write it up later when I have a moment.
Replies: >>96102363
Anonymous
7/15/2025, 11:54:11 PM No.96099485
Battle for survival v.1
Battle for survival v.1
md5: de2475f584f7ecc11942af9d3abb21f9๐Ÿ”
Anonymous
7/16/2025, 12:27:56 AM No.96099798
>>96098069
>Let me know what you think.
I feel like i need to see it in action. More because the rules don't seem to be 'clicking' than anything else, for some reason. I'm sure it's fine, i'm just confusing myself somehow.
Cost + Stat adjustment is good, for sure. The carving rules are good too.
>>96098274
It looks to me like looking out over a desert from midway up a pillar.
Anonymous
7/16/2025, 1:22:53 AM No.96100162
>>96055867
If the uppermost sea is called the Dalai Sea, what's the name of the lower sea?
Replies: >>96100232
Anonymous
7/16/2025, 1:34:28 AM No.96100232
>>96100162
The Irrelevant Sea. Atlan just calls it "the East Sea, and Mu pretends it doesn't exists, so the colonials, knowing nothing about it and having no access to it, call it the Irrelevant Sea.
>i didn't want your Irrelevant Sea anyway
Anonymous
7/16/2025, 4:40:14 AM No.96101343
Morelock
Morelock
md5: 907977214ff39ef85c5aa6a7300db789๐Ÿ”
Painted a Morelock today. I did it in one sitting which is very different from how I normally roll. I also did it mostly with washes which is also different. I don't know if it counts as done or not. Do you guys want him highlighted or not? The reaper casting seems to have done a lot of the heavy lifting.

British for size comparison. The Phalanxman watches from the back, taunting me with his hard-to-do shield designs. Does anyone know a source of Morlock grunt type models also?

I like his little face. I based him on that one image of the dopey Deep one colour-wise.
Replies: >>96102363
Anonymous
7/16/2025, 4:43:45 AM No.96101358
Morelockface
Morelockface
md5: f2f49fafb7a3da265be0116858249fc3๐Ÿ”
>POV: You're an unknowable horror from Old Mu and your beloved Purebred Morlock is asking for food (It will die in three days from congenital disorders)
Toadline is a lot more literal when it comes to fish people.
Replies: >>96101409 >>96102363 >>96108806 >>96110228
Anonymous
7/16/2025, 4:55:29 AM No.96101409
>>96101358
Fookin' beautiful.
Replies: >>96101442
Anonymous
7/16/2025, 5:02:53 AM No.96101442
>>96101409
he don't look so good when I turn off the painting light so I am going to go for the highlights. Just a drybrush on the belly/backscales and then some line highlights on lips/gills/scales/fins. Maybe teeth.
Anonymous
7/16/2025, 5:30:26 AM No.96101575
WARFARE EXISTENTIALIST LIST PROTOTYPE:

Leaders:
-The Warfare Existentialist

Heroes:
-The Officer (USA)
-Oberleutnant (Germany)

Characters:
??? (I assume theyโ€™d only recruit people who were officers at some point for non-merc characters, suggestions?)

Specialists:
-Existentialist Attache
-The Ordnance Sergeant (USA)
-Sapper
-The Army Medic (British)

Elites:
-Existentialist Embed
-Sturmtruppen (Germany)

Followers:
-The Soldat (Germany)
-Pioniere (Germany)
-Blauen Dragoner (Germany)
-US Marine (USA)
-Serbian Rebel
-Kentuckian Rebel
-Chemical Grenadier
-Others?

Artillery:
-The Maxim Machinegun (British)
-Landsknecht Walker (Merc Version)
-Himmelmenschenabwehr Kanone (Germany) [UNCERTAIN]
-Artilleriegruppe C-93 (Germany)

Merc Options:
-The Deep-Drunk Demolitionist
-North Sea Revanchist [UNSURE]
-Cobras Fumantes (USA) [UNSURE]
-So many more options (OPEN TO SUGGESTIONS)

>COMMENTARY:
Suggestions? I tried to limit it mainly to USA/Germany soldier units who would be in a professional army rather than on colonial posting or navy exclusive, including volunteer units. Germany does have more of this type of unit, but the Gunny and the Officer are both very good comparatively, and Skirmisher on the marine is powerful. Swapping the dragoons for the rough riders or maybe the Crimea vets could make sense.
Replies: >>96101650 >>96101696 >>96108073 >>96108805
Anonymous
7/16/2025, 5:48:14 AM No.96101650
Kayak
Kayak
md5: adce3c45b5cb38200c30bcfebf274fbb๐Ÿ”
>>96101575
Given their origin story being written correspondence between French and German officers after the Napoleonic wars, I would have assumed that at least a good number of them were French.
But more importantly, they wouldn't care much about national origin so much, being "soldiers without borders"...
> picrel
Here would be my pitch for the Kayak. Not a suicide bomber anymore. I do not like units that can remove themselves after having spent their usefulness and thus rob the enemy from recuperating, especially if its their primary (or in this case, pretty much their only) purpose.
Replies: >>96101696 >>96101738
Anonymous
7/16/2025, 5:57:50 AM No.96101696
>>96101575
>Swapping the dragoons for the rough riders or maybe the Crimea vets could make sense.
Crimea Vet makes more sense than Rough Rider, but Rough Rider could work as a merc. I think when it comes to mercs it's more a question of what to exclude than include, when it come to the merc book itself. As for models from faction books they can take as mercs, i think Cobras Fumentes, Rough Rider, whichever of Blauen Dragoner and Crimean Vet doesn't get to stay (though i don't see why both couldn't). Needs more from the other books to show it's properly international. It might better to just have the models from faction books all be in faction, and try and keep mercs to the merc book.
I think North Sea Revanchist would be fine as a merc (i guess they really more represent "Slesvig Veteran" to me, or, at least here that's what they would be representing, like how Cobras Fumentes would be sort of representing all South American Paraguay Vets).
>>96101650
>Not a suicide bomber anymore
Yeah, that's a good call.
Replies: >>96101747
Anonymous
7/16/2025, 6:06:26 AM No.96101738
>>96101650
>Given their origin story being written correspondence between French and German officers after the Napoleonic wars,
When I wrote it, I intended the development to primarily be coming out of nations where certain people who went to officer academies together would then later fight each other and become disillusioned (US with West Point and the Civil War, Germany with their stuff and the Catholic conflicts)

I'm not opposed to adding French units though, I know Napoleon really revamped their officer stuff so it makes sense. Mostly they were left out because a lot of their units are too colonial or too Agarthan-sciency for what I'm going for. The Bicycle Dragoon and Char Dโ€™Assaut would both be great fits if people would be alright with the forbidden Car technology making outside the French book and into other hands. Maybe The Old Guard too, but I'm not sure what the Existentialists would make of them (The spirit is there, but the insistence on outdated technologies and tactics is not as appealing)

As an aside, I should probably write out something about how I think Reconstruction went in the Agarthan timeline, since doing so would explain more about the Golden Syndicate, the Abolitionists, and why so many American Officers would end up in the Existentialists. The short of it is that the Kentucky entrance means significant infrastructural investments, longer-lasting Black participation in government, and no compromise of 1877, but also heavier occupation, greater white resentment leading to emigration, and many more holdout groups.
Replies: >>96108356
Anonymous
7/16/2025, 6:10:28 AM No.96101747
>>96101696
> Needs more from the other books to show it's properly international. It might better to just have the models from faction books all be in faction, and try and keep mercs to the merc book.
Works for me, I'll get on the other books tommorow. What units I will take I'll try to have filling different niches to keep from giving eight near-identical options (so no BAP, I'm afraid) (With the obvious exception of the three existentialist units who get to be core)
Anonymous
7/16/2025, 6:13:39 AM No.96101758
igno1
igno1
md5: d54b797f87386ca10d57fe152b7d738d๐Ÿ”
Ok, so, online campaign stuff.
> One of the many recurring myth of the third is that of the lost land of Ignorantia and of the riches of its gleaming Copper Cities. Investigation in the matter returned nothing, as seemingly the location of the country was lost even to Deepfolks and Morlocks. It was purely by luck that, one day, a daring entomologist following a trail of Giant Ants down a canyon, happened on a gigantic pocket sub-layer, which was later confirmed to be Ignorantia.
Both Epigeans and Agarthans will be sending Expeditions in this newfound land in hopes of profit, power and knowledge. There are multiple objectives and pursuits you can choose. Establishing contact with the Copper Cities, establishing a Settlement, a Military Presence... you'll get paid (not well tho) only to venture and come back alive.
Here in this example Brits, French, Duosicilians, Germans and Taiping are on the field.
Replies: >>96101776
Anonymous
7/16/2025, 6:19:13 AM No.96101776
igno2
igno2
md5: 830c745bf4910f9d65094862fe89a80f๐Ÿ”
>>96101758
As I mentioned before, the way I see this one going is that movement is a push your luck mechanic. Here, Brits and French chose to move conservatively, and away from the Duosicilians.
The Duosicilians and Taiping forces beeline for the closest Copper City, both betting no one else will be this reckless, and losing that bet.
The Germans saw something like this coming, and moved in position to be the one to get to the City next turn.
Replies: >>96101799
Anonymous
7/16/2025, 6:24:19 AM No.96101799
rolls
rolls
md5: f2d58fa5adeaaad4646e19f614a0e444๐Ÿ”
>>96101776
Reckless rush result :
> The British Expedition is beset by a force of Sky Spider-Rider Tribals (100 Silver)
> The French avoids the attention of the Denizens of Ignorantia
> The German Camp is visited by a gang of Gorgs (100 Silver)
Replies: >>96101823 >>96108806
Anonymous
7/16/2025, 6:28:31 AM No.96101823
TaipingvsDuosicily
TaipingvsDuosicily
md5: 1247d353bc9fa6b5008d0e49e476994e๐Ÿ”
>>96101799
Because Taiping and Duosicily moved into the same hex, they must encounter each other. They will additionally face
> 110 Silver of Psysaur Army
> 100 Silver of an Giant Ant Army
> 1 random roll on the Murderous Mammal NPC list
> 1 Random roll on the Aerial Attack NPC list.
Fairly unlikely for them to survive but whoever does will get ahead on the campaign objectives.
Replies: >>96102363
Anonymous
7/16/2025, 9:44:13 AM No.96102363
>>96089868
>>96089947
Really nice work anon. Also that bottom painting has given me an idea...

>>96098515
>I imagine many agarthan-born people in the epigean colonies wanting to take the Eiffel Tower just to see if the sky is really blue.
I'd say it varies from layer to layer. Some places you get clear blue skies because the roof is so high up, others you can clearly see the cavernous roof above. Same with night. Some places it's completely black, others even more bright than the night sky.

>>96101343
>>96101358
kek, I love it.

>>96101823
I see. I like how this is shaping up. So everyone would write down their moves, and then it gets revealed at the end of the turn?
Replies: >>96107255
Anonymous
7/16/2025, 10:12:23 AM No.96102442
>>96089947
The Walking Wood

Terrain/NPC

AP 2

Movement 1, Health 5, Armour ???

Weakness to fire.

Can either be one tile or six tiles.

Players place 1d20 amount of the Walking Wood on the board (similar to walls)

It provides cover much like walls, but moves across the field in a random direction, and any units caught within it must make a dodge roll or take X amount of damage from the walking trunks.

Lore: Great Birnam Wood has, in fact, moved to Dunsinane. When the British first found themselves on the Fourth layer, reports that the trees were moving were dismissed as ignorant superstition by their superiors. However, when the main road to New Wellington was swallowed up by the local wood, things took a drastic turn when Captain Simmerson, commanding officer at Fort Dunsinane, tried to burn it down, only to be lost in the trees when they then swallowed the military camp. Since then many more such Walking Woods have been spotted across the layers, though how exactly such things travelled between the layers continues to mystify the Royal Agarthan Society. The story has proven popular among the neaderthals, who look down upon their more upright cousins for not being able to climb the trunks and getting the ride of their life.

Thought the trunks in anons painting looked like they could be legs walking, which gave me the idea of making not-ents. The trees can't actually talk, and nobody really knows if they're intelligent, they just walk everywhere. Also the possibility of making them into a mount for neanderthals, but I'm not sure how to go about that.
Replies: >>96107255
Anonymous
7/16/2025, 12:30:27 PM No.96102808
Ok, so I have written a proposal for the empty space in the 4th layer.

-------------------------------------------
>The Land of Ten Thousand Deaths
The layer of Pangea is a harsh place to live. Besides the lands near the central seas, the Dalai and the Eastern Sea (colloquially known by the epigeans as the Irrelevant Sea), the land is covered by vast swathes of grasslands, savannah and deserts, all punctuated with great mountainous ranges which also double as volcanoes. It is a much dryer layer than Epigea or Mnemosynia, and as such, civilization tends to center around the central seas, the rivers and the Great Irregular Lakes far from the seas. Outside of the great cities of New Mu, Atlan and the atlanteans, as well as the growing epigean presence, the bulk of the population are nomads, moving across the plains in search for game to hunt or fresh pastures and waterholes for their herds, while also warring between each other and trading with whoever is willing to take their goods. It is unsurprising to know that most of the layer has a very low population density, with certain epigean experts comparing it to that of Central Asia or arctic North America.
Replies: >>96102810 >>96107255
Anonymous
7/16/2025, 12:31:32 PM No.96102810
>>96102808
And yet, there is one area particularly antithetical to human habitation. Far from the Great Irregular Lakes and the great pillars of the Layer, there lies a vast area, extending as far as the eye can see, where grass is withered and ill-looking, and there are barely any wildlife at all. The bodies of animals, the great giants of the layer, lay dead, almost mummified, with rotten meat which should have attracted the many scavengers, yet even them leave this carrion alone. Reaching even further, there is the region known as โ€œthe Land of Ten Thousand Deathsโ€. Ranging from northern side of the equatorial line to near the Antarctic Pillar, it is a region all agarthan powers fear and avoid. Descriptions range wildly, as agarthan populations avoid this area, but the accounts gathered over the decades talk of a region plagued by volcanic and seismic activity. The biggest recorded description of the region โ€œThe Tragedy of Naโ€™agutraโ€, narrates the history of Naโ€™agutra, the greatest and proudest warrior of a saur clan who, to be allowed to marry his fiancรฉe, was tricked by the brideโ€™s hateful father into a trap that saw him stripped of his honor. In order to regain it, he was dared by the man to cross the Land of Ten Thousand Deaths on a flying pterosaur, and to bring back a pure white flower, which, legends told, grew at the center of the land. He then travelled across the region, seeking any pocket safe enough to survive, describing the unearthly land and slowly succumbing from poisoning, becoming mad and sick in the process. In the end, after the death of his pterosaur, he was forced to turn back on foot. Finally, he went back to his clan and died from the poisoning before managing to see his beloved one last time.
Replies: >>96102814 >>96107255
Anonymous
7/16/2025, 12:33:14 PM No.96102814
>>96102810
The descriptions of this tale, while mostly allegoric in nature, show us an image of a land covered in kilometers upon kilometers of many different dangers. Rather than a singular unit, the land is seemingly covered in massive spots, each with different nature: tar pits, lakes completely saturated with dangerous chemicals, volcanic calderas, twisted swamps where life has adapted in horrific shapes to surviveโ€ฆ The area is also covered in an irregular mist, which makes travelling safely across difficult. These dense clouds are also overloaded with noxious gasses, and when the wind blows from its depths into the neighboring regions, one can see the marks of the destruction that it carries, with wildlife and plant life asphyxiated for miles. These can range from unnaturally colored clouds moving across the land and filling the nightmares of those nomads foolish enough to traverse the lands around the area, or invisible winds spreading death to the unaware. These occasional waves of invisible poison from the Land of Ten Thousand Deaths are believed to be one of the reasons the Great Irregular Lakes never developed urban civilizations to the level of the central seas, as the winds have been known to reach the area during the periods of strongest winds, thought this seemingly only happens once in a couple of decades.
Replies: >>96102822 >>96107255
Anonymous
7/16/2025, 12:34:52 PM No.96102822
>>96102814
The area holds a great interest by the epigean powers. Leaving its toxicity aside, the Land of Ten Thousand Deaths is clearly composed of potentially invaluable chemical riches, and as such, all epigean powers in Pangea have sent explorers to gather information of the region, though sadly most of them never returned. The epigean power most knowledgeable about the region is the United States. As the epigean nation closer to the region, their experience with the Long March to New Mu led them to cross the paths of many nomad tribes and clans who managed to alter the armyโ€™s path far from areas known to have suffered the โ€œwinds of deathโ€ coming from the region. The americans also gathered as many descriptions as possible of the place. Rumors also suggest they are organizing an exploration campaign alongside Great Britain to explore both sides of the Land of Ten Thousand Deaths from afar, possibly in the safety of air balloons, though many also propose that the higher altitude around the region could have high concentrations of carbon dioxide or hydrogen, representing a threat for air travel.
Replies: >>96107255
Anonymous
7/16/2025, 12:39:59 PM No.96102840
Possible Land of Ten Thousand Deaths
Possible Land of Ten Thousand Deaths
md5: c6cfdd3c268b8c1bf96caca4669f6a34๐Ÿ”
It would be something like this, closer to the southern pole than to the northern one.
Replies: >>96107255
Anonymous
7/16/2025, 1:11:37 PM No.96102935
Territorial Dispute v.1
Territorial Dispute v.1
md5: b16e9ba71f25f62931d101c571e2bc96๐Ÿ”
Anonymous
7/16/2025, 11:00:11 PM No.96107255
Objectives
Objectives
md5: db474ff9d93db7ef2bcd48d3edbe5e19๐Ÿ”
>>96102808
>>96102810
>>96102814
>>96102822
>>96102840
I really like this, seems like a good way to explain the "edge of the world" being empty. The legend is a nice touch.
>>96102442
Kek I'm going to put that one aside for the next go over the Floral Foes NPC list, thank you!
>>96102363
>So everyone would write down their moves, and then it gets revealed at the end of the turn?
Yes. This one is geared toward making it as easy as possible to run the campaign here (or on qst if more appropriate), this seemed like a better way to order things around than having each player take their turn in a specific order, which could then cause delays. This way we can set a deadline or something and say, if you haven't sent me your move by x date then we default to your Expedition Exploiting the hex it is standing in.
Here's the Objectives I've got so far. Some will be repeatable, some wont (Contact with the Copper Cities, Establishing a Colony and a Military Presence are done once, others can be repeated).
These are less Winning Objectives as somethings everyone wants to do in order to keep afloat. It may take a very long time for you to see any substantial profits, and every loss will be setting you back. Think of Port Reports in Sunless Sea. Trading won't be as harsh or single-minded as in that game (thank God for the News -> Hunter's Keep -> Salt Lions run early game, otherwise wtf were the devs thinking?) but its going to be rare that an Expedition comes back with enough Loot to offset its own value.
There are "events" as well that are not going to be publicized until the relevant moment.
Anonymous
7/17/2025, 12:27:41 AM No.96108073
>>96101575
Upon further thought I don't know if this is going about it the right way. If you build a faction around a theme and just pick every models from other factions with that theme... what's the weakness here, in most games? You just have access to a whole scale of different military dudes, the only issue is you don't get an econ path... which is not much of an issue since you can pretty much always bank on making money if you can kill stuff.
Replies: >>96108088 >>96108356
Anonymous
7/17/2025, 12:29:59 AM No.96108088
>>96108073
I was thinking about the same thing today when considering who gets in. I was thinking maybe giving them a faction-wide rule to limit scoring would count, so they only get value from killing officers or maybe they lose silver when units retreat.

I do think overall that not every PVP scenario should have silver equal kills, especially in campaign games. That's a topic for another day though.
Anonymous
7/17/2025, 1:00:13 AM No.96108356
>>96108073
Also, it could end up "better Lost Men".
>>96101738
I think Bicycle Dragoon would be a good fit.
>Reconstruction
The resources would go to Kentucky only, which wasn't even CSA. The only thing i see changing about Reconstruction is migrations are directed down instead of west, which to my mind, is just theme for the US as a whole (Downward Expansion. Cost to Cost; Core to Crust). That is to say, i don't see how reconstruction would be more than a little different. Things would be rather different in Kentucky, for sure, but only Kentucky. If anything, it'd probably make Reconstruction more of a clusterfuck because Kentucky and Agarthan in general would draw attention away from the Reconstruction states. If America can distract itself, it will.
Replies: >>96108637
Anonymous
7/17/2025, 1:36:43 AM No.96108637
>>96108356
I do think that the Agarthan-influenced examples of internal revolt in other nations (UK especially) would make the US a bit more wary of halting reconstruction, especially since the Mu raid takes place 1876 which would serve to bolster the authority of the Federal government as a bulwark against future attacks (it's 1876 according to doc timeline, is that one still decently reliable?).
Having a continued reconstruction is an idea I'm fond of mainly because of how it helps to explain why the Abolitionists are a notable power like they are (though reworking them into a wider progressive faction like some have suggested would work just as well, but only if there's a suffragette unit who hits people with picket signs)

As for the Existentialist list, what do people think of limiting their scoring potential, maybe having them ignore the silver value of non-follower units to emphasize a focus on attrition over cutting off the head? Or the opposite, to emphasize how expendable they consider the rank and file.
Replies: >>96108805 >>96108806 >>96110920
Anonymous
7/17/2025, 2:01:55 AM No.96108805
>>96108637
>As for the Existentialist list, what do people think of limiting their scoring potential, maybe having them ignore the silver value of non-follower units to emphasize a focus on attrition over cutting off the head? Or the opposite, to emphasize how expendable they consider the rank and file.
Might make it too easy to game against, if you know you'll fight them. If we decide to say fuck it to balance, and we've somewhat done that in the past with La Ombre and the Psysaur list, so its not impossible, then I think a better way would be for them to not score silver at all, they can only win through routing the enemy.
Still seems somewhat weird to have them just recruit normal models from other faction in their own, who are the gas mask guys instead? It feels to me to go against the "international brotherhood of mad soldiers" thing they've got going on, not to eschew their own original colors.
Perhaps a better way would be to design an Aux-type model that can pick from abilities found in the list >>96101575 instead of letting them pick units from the Faction book itself.
Replies: >>96108821 >>96108988
Anonymous
7/17/2025, 2:02:14 AM No.96108806
>>96101358
>Toadline is a lot more literal when it comes to fish people.
The visions this gave me...
>>96101799
How is it worked out what they are fighting?
>>96108637
1876 is too late to have an appreciable effect on Reconstruction.
>though reworking them into a wider progressive faction like some have suggested would work just as well
It's the only thing that would explain it, i believe, but it's no longer something i'm keen on. It no longer bothers me that Abolitionists don't make sense.
Replies: >>96109522
Anonymous
7/17/2025, 2:05:08 AM No.96108821
was most grotesque animal
was most grotesque animal
md5: 3c428451999c397e0a7ec4ad28d5dcd5๐Ÿ”
>>96108805
Agreed.
Replies: >>96114824
Anonymous
7/17/2025, 2:26:44 AM No.96108988
>>96108805
>Perhaps a better way would be to design an Aux-type model that can pick from abilities found in the list
I wouldn't want to make a full aux-type again, but how does this sound?
>2 Units:
>Apologetic Soldier: (
-Counts as any unspecialized soldier follower (Like the US Marine, or Soldat) for the purpose of special rule targeting [This is to cover any rules that would normally only target a specific type of baseline soldier like the Brit sergeant]
-May choose 1 special rule from a list of 5 or so common ones (Like line fire, prone fire, skirmisher, etc). This is universal to all Apologetic Soldiers
-May switch rule mid-battle at the cost of 1 LP for all living Apologetic Soldiers (Or maybe 1 LP for every 2 living ones, or some other ratio)
-Free helmet, gas mask as optional equipment

>Existentialist Veteran: (Elite soldier)
-Two of these count as one elite, so you take four or five instead of one or two
-May take 2 special rules (like Sturmtruppen's armour, the engineer keyword, cavalry abilities)
-Helmet free, gas mask and horse(Bikes?) as optional equipment
-Inherit Apologetic soldier's special rule too? Maybe?

These two replace all the core follower options (Except chemical grenadier) and the Sturmtruppen

Artillery and the mech are generic enough that I don't think they need to be touched, but specialists are something I am still thinking about. Mostly the gunny. He's perfect, but porting him directly would be weird if we're not doing that for others. I do think the two heros should stay as a nod to the Existentialist's roots, unless people want an Existentialist-specific hero.

I can draft actual versions of these rules if everyone is amenable to the basic idea. Essentially it limits the existentialists to one main force of soldiers who are tactically limited but capable of switching up after a large LP investment, and a smaller force (cavalry, engineers, shock troops) of heavier-hitting units.
Replies: >>96109522
Anonymous
7/17/2025, 3:54:53 AM No.96109522
>>96108806
>The visions this gave me...
Made me thing of picrel, absolute nightmare fuel.
>How is it worked out what they are fighting?
After moving, each expedition roll a pool of d10 equal to the number of hexes they crossed. If they get a 10, roll on the Denizen of Ignorantia 3d6 list and face 100 silver of it built by the Game Master, +10 for each roll of 1.
For each additional 10, roll once on the Dangers of Ignorantia 3d6 list and use that as well (these are more for hazards like Anomalies, Ruined Temples, but there's other stuff in there too).
Some results remain on the Map after being found, most do not.
Currently the 3d6 Denizen list is
3 : A Gigantic Monster! (remains on the map)
3-5 : A Psysaur Army
6-7 : A Gang of Gorgs
8-9 : Aggressive Deepfolk Village (remains)
10-11 : A Sky Spider Rider Raid
12-13 : An Ant Army
14-15 : A Wapaq Horde
16-17 : A Horde of Husks
18 : A Friendly Deepfolks Village
Each of these will have their own mini-list of recruitment options.
(Ignorantia is one of the 3 kingdoms of the underground in Bulgarin's Journey to the Center of the Earth, populated by giant spiders.)
>>96108988
>Artillery and the mech are generic enough that I don't think they need to be touched, but specialists are something I am still thinking about.
I find most artillery aren't that scary when they aren't brought in pairs, I don't know if its necessary at all to limit them, but if we did, having the ability to bring a single one, or one of each name max should be enough to limit it. At least it seems to me necessary to have the Warf have access to it, otherwise it seems like a missed opportunity.
I do like the Apologetic Soldier and Veteran idea.
>>96053039 ...
>>96053095
So in regards to the Satsuma lore and Mu presence, what's the consensus, what do I change putting this into the Worldbook?
Replies: >>96109650 >>96110814
Anonymous
7/17/2025, 4:12:53 AM No.96109650
>>96109522
>Made me thing of picrel, absolute nightmare fuel.
It's so bad my unconscious won't let me see it, but, even as i type i can still feel the pure horror radiating from the corner of my screen. Why would have something so horrible saved on your computer?
Replies: >>96109731
Anonymous
7/17/2025, 4:28:20 AM No.96109731
AbsoluteHell
AbsoluteHell
md5: 09705dd36a74ab27118cf2f43f5ca0d7๐Ÿ”
>>96109650
Kek. Too long a post, I guess I forgot the beginning.
Anonymous
7/17/2025, 5:40:03 AM No.96110180
ClassicTeamUp
ClassicTeamUp
md5: 704d7113bb4461fd8308a90166cb13ef๐Ÿ”
I did some mild cleanup and detail work on the Morelock today. I think I'll call him done and start on the other 3 at some point. With future ones I'll want to go lighter on the back drybrush and brighter on the line highlights for gills.
Tomorrow I might try to make a tallyman, I think I've got some good bits lying around for one. I'll just need to greenstuff a robe to drape over the arm. Before I start, do people want a masked one or a bearded one with weird skin like on the unit art?
Replies: >>96110225 >>96140203
Anonymous
7/17/2025, 5:46:51 AM No.96110225
>>96110180
Here's the scheme for anyone interested. No priming because it's a pre-primed reaper model.

Morlock paint scheme:
>Basecoat: Vallejo Field blue and karak stone 50/50
>Vallejo ivory on teeth nails eyes
>Cassandra yellow eye wash (Heavy [I put a dot on there and let it sit])
>Carroburg Crimson gums and gills wash (heavy, but partially wick out any that pools too in gums)
>Nuln drakenhoff 25/75 thinned wash
>Very thin glaze of Green wash
>Layer of 50/50 blue and karak on muscles. Line highlight of the same on lips, gills, eye rim (MAYBE NOT)
>Glaze of 75/25 Karak and Field Blue on stomach, chin, and fin/web interiors. Multiple layers
>Drybrush of field blue on back scales (LIGHTER NEXT TIME)
>Micron Pen eyes lines (Horizontal dashes)

Vallejo Field blue is a paint with few uses, but for those specific cases it is invaluable.
Anonymous
7/17/2025, 5:47:30 AM No.96110228
>>96101358
what a scuzzy creature, fantastic
Anonymous
7/17/2025, 8:07:51 AM No.96110814
>>96109522
I think the last time it was mentioned it was a middle ground, with only part of the island occupied by New Mu, though we haven't really explained it any further than that.
Anonymous
7/17/2025, 8:33:55 AM No.96110920
>>96108637
>it's 1876 according to doc timeline, is that one still decently reliable?
Yes.
Anonymous
7/17/2025, 9:39:51 PM No.96114816
CriminalColonials
CriminalColonials
md5: 3de693a64ecf8bee83d8d5676fb9f406๐Ÿ”
Here is what I've got for the Colonial Criminals, only missing one. Still want to add something to the Crisis Actor to make it less generic.
NPCs don't usually have a proper Loadout, just the attack, since Reload on them mostly makes no sense (and isn't something you want to have to do with NPCs, they need to be relevant and being stuck reloading that one time you get Control of it sucks). Obviously it would be more appropriate on these NPCs than on others. Otherwise I'd put a blanket rule for all models in the book to say that, if they get recruited as player models somehow, they lose their attack and must equip normally.
So Outcast Outlander lost the Damn Goggles rule (since you can just bake it into the attack's range directly) and I added the Ceiling Predator and Rappel rule to make it more of a mini game for its placement while he's Neutral.
The Clockwork Conman got a slight addition to The Long Con, now he drains your money while being undiscovered.
Deserter I feel isn't so scary that you can't make it into a Horde model, so its 3 on the Ground, then 1 respawn from the Seedy Hideout until its destroyed.
Vicious Vacationer got a slightly less strong version of the Mother's Entropic Grace, so there's an added reason to want to remove him.
Really Lost Man and The Agent are left unchanged atm.
>>96078192
Wanna make it or let someone else do so?
> Regarding The Embed
So is the intention that you have to declare the Host's Awareness during Note-Taker and that becomes a clue as to who it is?
Could we add something to it that happens to the Host's Expedition while it is left undiscovered, as an added incentive to Accuse?
> Tsardom Anon
I have some things to do this evening so I won't be available, and the time that I do have available I want to put on catching up, I will 100% be tomorrow, I'll be posting a list a little later on. Still want to play Brits vs Tsardom (me playing Tsardom)? Any special conditions (Obscurity, Anomalies, Treasure Chests) or NPCs?
Replies: >>96114857 >>96116343
Anonymous
7/17/2025, 9:40:57 PM No.96114824
>>96108821
>Most grotesque animal
>a freak of nature
Poor stegosaurus...
Replies: >>96115953
Anonymous
7/17/2025, 9:44:19 PM No.96114857
>>96114816
>Wanna make it or let someone else do so?
I'm a lot more familiar with the lore than with the game, sadly. I wouldn't really be able to make it justice. I do imagine it would have something akin to a lot of bonus against british units, but what that would entail, I'm not sure.
Replies: >>96115953
Anonymous
7/18/2025, 12:27:33 AM No.96115953
>>96114824
At least he got out of Utah.
>>96114857
How about a generic Monarchist/Nationalist Bomber that's just a souped up Anarchist Bomber?
Replies: >>96117221 >>96118573
Anonymous
7/18/2025, 1:30:16 AM No.96116343
>>96114816
>Embed:
The Note-Taker rule gives you a clue by proximity, only Soldier Follower models with LoS to a unit which has just spent LP can use the note-taker ability, so with some clever positioning and/or process of elimination you can figure out who the Embed is. To confirm, you pick any unit from your army to test their awareness, targeting another unit in your army.

If you pick the existentialist and succeed, you reveal it. If you pick the wrong one and succeed then you know that unit is not an Embed (cleared of all charges), and if you fail you get 1 dread.

Your enemy being able to get LP every time you spend more than 1 is good enough incentive to root it out already, especially with the added risk of the enemy leader copying your abilities (Could turn the game into an absolute bloodbath if both sides copy Grant's abilities, for example)
If you want an added incentive, then having an undiscovered Embed count as a dead version of the host model for silver tallying could work. If the embed is revealled then the enemy cannot possibly gain the silver value of the host model, but if you fail to find it then the model effectively auto-dies at game end [in-universe a defection or something] (including the associated dread with death?)
Anonymous
7/18/2025, 1:34:55 AM No.96116391
Also, you are right about the awareness being a clue. I've been sounding increasingly deep-drunk for a few days now because of posting right after I get back from work so please excuse any details I miss or rambling sentences that just
Replies: >>96117221
Anonymous
7/18/2025, 4:10:18 AM No.96117221
>>96116391
Don't worry about it at all, God knows I post too tired too often.
>>96115953
>How about a generic Monarchist/Nationalist Bomber that's just a souped up Anarchist Bomber?
I like that.
> List for tomorrow
>>96045343
Skobelev 35
Warhorse (10)

Tsardom Sapper 10
4 Landmines (8)
Krnka (1)

3x Tsardom Dragoons 14 - 42
Saber (1)
Krnka (1)

3x Hussar 19 - 63
Saber (1)
Galand (1)

Mountain Rapid-Fire Gun (30)
Anonymous
7/18/2025, 9:12:20 AM No.96118573
>>96115953
>How about a generic Monarchist/Nationalist Bomber that's just a souped up Anarchist Bomber?
It also needs to have some bonus against the british. Maybe something akin to "it does extra damage and gains extra discipline when fighting units with the english tag, but it also has to attack a british unit if there is one on the table, regardless of how far they are from him".
Replies: >>96125157
Anonymous
7/18/2025, 11:01:50 PM No.96125157
>>96118573
>It also needs to have some bonus against the british. Maybe something akin to "it does extra damage and gains extra discipline when fighting units with the english tag, but it also has to attack a british unit if there is one on the table, regardless of how far they are from him".
I don't know if keying a single NPC to be anti-brit is really going to do much, perhaps something that alternate between having a preferred enemy of some kind? In which case anti-monarchist could work as well against a few different factions, Epigeans and Deep...
> Tsardom Anon
I''ll be there in a few minutes, same room as usual
https://www.owlbear.rodeo/room/r54k2tjh5byl/ThePriorPull
Replies: >>96125648
Anonymous
7/18/2025, 11:37:07 PM No.96125548
Monarchist Bomber: Cost 40
AP: 2
Movement: 3, Accuracy: 6, Strength: 6, Discipline: 6, Evasion: 6, Labor: 4, Awareness: 6
Health: 2
Armor: 000
Attack: Acc +1, Lethality [/] / [X]
Flurry 2
Loadout: 2x Bomb

Monarchy: When you Activate this model, test its Discipline. If failed, it must spend the remainder of its AP Attacking the closest Leader Model. Move toward the closest Leader Model if he is not in range to Attack, or, If this model has no Bombs left, move towards the edge of the map. If this model reaches the edge of the map as a result of this rule, it is removed from play.

Public Appearance: This model is always considered Hidden while no model has LoS to it.

Critically Unstable:

>comments
I don't know if the profile for Critically Unstable has been changed or anything. Not sure how to do the Bombs; he is meant to run out. Idea is you can have him represent either a literal monarchist bomber, or a descended noble that has gone insane, depending on what you think is cooler/happen to have at hand.
Anonymous
7/18/2025, 11:47:50 PM No.96125648
>>96125157
>I don't know if keying a single NPC to be anti-brit is really going to do much, perhaps something that alternate between having a preferred enemy of some kind? In which case anti-monarchist could work as well against a few different factions, Epigeans and Deep...
The thing is that, if we follow the sebastianist lore, this unit must have some sort of prefered affinity against the british. Maybe it could have a generic bonus against non-catholic units, and an extra bonus against english ones?
Replies: >>96126021
Anonymous
7/19/2025, 12:33:22 AM No.96126021
Hyppolitaine
Hyppolitaine
md5: 7bf3eccada4df312637e8ecd82f7b946๐Ÿ”
Seems like Tsardom anon couldn't make it this evening.
Kaiser, would you be available this Sunday?
And Atlan anon, I'll update Mu with some aquasaur mounts and upload the Whalur book a bit later on tonight (for real this time), would you be available to test it either Monday or Tuesday?
> picrel
I'd like to add some things to the France book.
1) Picrel, something something "Petroleuse counts as Soldiers, gain Nimble and Quick Shot [Thrown Weapon]"?
2) The "Sous-Patrie" airship
3) Some other artillery piece than the Mitrailleuse to use, since Garnier has very little use for his ability with it. My first thought was the Lahitolle 95 mm cannon, and since there were multiple "upgrade kits" for it, to bake that into its model.
4) Would it be too much to ask for a Lebel rifle? I feel the +2 range (on average) on French rifles doesn't fully offset the lack of access to Ammo Feed for the average soldiers...
5) Something something as a cheap target for Agarthan Engineering Science mod. I was thinking some sort of land torpedoe like the one we discussed for Germans, Tsardom anon suggested Eiffel may be experimenting with liquid titanium infused beasties, but that's a bit too weird for my taste, I feel like a Mechanical Beastle would be enough...
>>96125648
>he thing is that, if we follow the sebastianist lore
I don't think it should be a sebastianist unit at all, just a generic agitator bomber. Or give it something against Noble/Aristocrats/Authority models, so that it affects more often the game than not.
Replies: >>96126161 >>96127613 >>96138069
Anonymous
7/19/2025, 12:49:50 AM No.96126161
>>96126021
Monday should be fine. Morning or evening?
>Would it be too much to ask for a Lebel rifle?
I'm cool with some more guns.
>cheap target for Agarthan Engineering Science mod
Chevalier a Vapeur rework?
Replies: >>96126578 >>96126578
Anonymous
7/19/2025, 1:44:31 AM No.96126578
lahitolle95
lahitolle95
md5: 2c51bece2eb786b637e1e1114627ddd8๐Ÿ”
>>96126161
>Monday should be fine. Morning or evening?
Whichever you prefer!
>>96126161
>Chevalier a Vapeur rework?
That could be it.
I mentioned it to you already, I don't remember if I posted about it in thread, so its not me pushing the issue, just publicizing the thought, but I do somewhat feel we could just drop the Chevalier altogether as a model and have them be some form of Policeman of Tomorrow in faction (Inspector Gadget list soon).
Another idea would be to let the Gentleman Outlaw recruit (some) Colonial Criminal NPCs as player models, which would unlock the Clockwork Conman as an option. (also, just getting the Clockwork Scout done already would be a start as well... )
> picrel
May have been 16 years behind the brits & germans, but damn if its not pure aesthetics.
Replies: >>96126875
Anonymous
7/19/2025, 2:19:07 AM No.96126875
>>96126578
Morning, then. 9ish?
>do somewhat feel we could just drop the Chevalier altogether as a model and have them be some form of Policeman of Tomorrow in faction
I think if his primary purpose was to be modified then it would help to justify his existence more as something distinct.
Anonymous
7/19/2025, 3:54:14 AM No.96127613
>>96126021
Sure. Noon MST? Tomorrow?
Replies: >>96128087
Anonymous
7/19/2025, 5:03:22 AM No.96128087
dKBmI
dKBmI
md5: ff0054b6ed10107b256704ac97f5697d๐Ÿ”
>>96127613
>Sure. Noon MST? Tomorrow?
Sorry, tomorrow I work, 20th at noon MST works for me, let me know what you want to face!
Added the Whalur book to the Mediafire. Colonial Criminals next, then back to Austria, gotta finish it for real this time.
Replies: >>96133650
Anonymous
7/19/2025, 9:43:28 PM No.96133055
TrainRobberyUnderground
TrainRobberyUnderground
md5: 4940d94700b38f46f6d7b4753ba4d6a5๐Ÿ”
Anonymous
7/19/2025, 11:06:47 PM No.96133650
>>96128087
Go for either Amazons or Atlantis? 200 Silver alright?
Replies: >>96135783
Anonymous
7/20/2025, 5:30:24 AM No.96135783
>>96133650
Atlantis then, its been a while. 200 Silver is good.

Lady K, The Spymaster 15
-Dagger

Ephebos Hero 10 - 31
- Celebrated 10
- Duelist 3
- Spy 2
- Pigheaded 3
- Dagger (Free)
- Kopis 1
- Shield 2

Hierophat of Atlas 30
- 2 Medkits

2x Armourclad 20
- Dagger Free
- Rhomphaia 3

2x Promethean 10
- Dagger Free
- Greek Flamer 8

4x Atlantean Sharpshooters 6
- Atlantean Rifle 1
- Kopis 1

4x Psycho-Sociate
- Dagger
Replies: >>96140080
Anonymous
7/20/2025, 6:29:28 AM No.96136004
>Apologetic Soldier (7 Silver)
AP: 2
Movement: 3
Accuracy: 6
Strength: 5
Discipline: 4
Labour: 5
Evasion: 3
Awareness: 3

>Armour:
4 in Head
0 in Rest

>Health:
2 Box

>General Abilities:


>Special Abilities:
-Pawn of War:
On recruitment, select one of the following abilities for all Existentialist Veteran and Apologetic Soldier units. A leader unit may spend 1 LP for every 2 living Apologetic Soldier and Existentialist Veteran units on the board to change this ability, on its activation.

>Prone Fire: This model gains +1 Accuracy to Ranged Attacks with Rifles while Prone

>Line Fire: This modelโ€™s Ranged Attacks gain Quick Shot if there are 2 or more identical units adjacent to this one.

>Garde mon Flanc: If this model has only 1 model adjacent to it, and that model only has this one adjacent to it, this model gains Nimble.

>โ€Tennลheika Banzai!โ€:
When charging, this model gains quick strike, terrain affinity [Elevated], and ignores cover for the remainder of attack.

>Work Crew: This model may reroll Excavation tests when adjacent to another identical model.

>Equipment:
Optional: Gewehr M84/88, Rations, Shovel/Pick, Material, Colt1860, Gas Mask (2 Silver?), Bayonet, S&WSchofield

>Recruitment:
Existentialist Core

>COMMENTARY:
In this paradigm the Existentialists have one basic follower unit, and this is it. Since it shares its ability with the Veteran unit (To be posted when completed later) there is a wide range of options. The excavation one is because you have no way to get cheap worker units, and also mainly for trenches. The French rule is intended to buff the Veteran units more than this one, Line fire is for fire inside fortifications, prone fire is for shooting without fortifications, and the charge rule is for when you get bored of sitting in trenches. Each match you will likely only have enough LP to swap once unless you donโ€™t take too many men or take a lot of Embeds to eat all your opponentโ€™s LP.
Replies: >>96136015
Anonymous
7/20/2025, 6:32:21 AM No.96136015
>>96136004
The low evasion and awareness are due to heavy packs and the helmets obscuring peripheral vision respectively. The low morale is because these people have to deal with the equal parts bombastic and bloodthirsty Existentialist officers (one can only assume the rank and file stay on due to adherence to the philosophy, being banned from every other job opportunity, misplaced loyalty, or because the pay is surprisingly good.)
Anonymous
7/20/2025, 3:27:51 PM No.96138069
>>96126021
Will you be playing Mu? Are we going to be on a water map?
Replies: >>96138924
Anonymous
7/20/2025, 5:30:59 PM No.96138924
TemperateMap
TemperateMap
md5: 726319ef55e93afcf0cd8639703a6f71๐Ÿ”
>>96138069
>Will you be playing Mu?
Yes! That way you'll have plenty of targets for Whalurs [x] to go off on.
Are we going to be on a water map?
I was thinking of picrel, so no, if you want to turn it into a water map you need to bring Aquatic stuff, which I'll be doing.
Replies: >>96138948 >>96139704
Anonymous
7/20/2025, 5:35:27 PM No.96138948
>>96138924
Merc options? Whalur Vehicles count as Aquatic?
Replies: >>96139678 >>96139704
Anonymous
7/20/2025, 7:20:33 PM No.96139678
Muaquaticmounts
Muaquaticmounts
md5: 18863c1a9d2edb2fe981ef593da7a811๐Ÿ”
>>96138948
>Whalur Vehicles count as Aquatic?
Good catch, I meant to give Aquatic to the Rowboat, the Kayak already has it.
>Merc options?
How about
> Returned Noble (always useful to have a plug in Hero)
> Big Game Hunter (he doesn't like the company, but you know, gotta hunt)
> Arabian Merc
> Fisherman (Same as BGH)
> Jesuit Missionary (loses Non-combattant)
> Steamboat (not exactly a perfect fit, but whatever, unless we have a good reason to give Whalurs their own ship, for the moment, should work)
I don't think we need to give them access to the NSR Sailor or Revanchist proper, or the Pirates, it might "dilute" their theme too much without adding much, but I don't really mind either.
Picrel is what I'd go for for the aquatic mounts.
Somewhat cheaper than their land equivalent, and with 1~2 extra Health box to compensate for being (mostly) limited to water.
I'm not sure if thematically it makes sense to export these to other factions. Atlantis doesn't need them, Atlan should get something else for Water maps I feel, but its more of an aesthetic thing, so let me know what you think. Deepfolks could use them, but feels a bit strange as well, I'd rather give them some tiny barge or catamaran (I like catamarans, had one growing up)
Replies: >>96140203
Anonymous
7/20/2025, 7:23:38 PM No.96139704
Cavernouswetland
Cavernouswetland
md5: 4b8332b0a23ac59003b71088cd0f1725๐Ÿ”
>>96138924
>>96138948
Also, if we want to go all in with Water, there's this map I could finish before tomorrow instead. Much more generous on both Swamp and Water tiles going from one side to the other.
Anonymous
7/20/2025, 8:21:41 PM No.96140064
We started losing threads on sup/tg/, a lot (last 6-8 from what I can see), I guess we attracted more bad attention since the last few months. Just fyi, make sure to save everything you do, at least there's other means to get them back, but stuff like art in particular doesn't get scraped properly, often.
Given that, could I ask art anon to repost prison escape from Kitezh one? Would make for a good cover for Colonial Criminals.
Replies: >>96142561
Anonymous
7/20/2025, 8:24:45 PM No.96140080
>>96135783
The Menacing Men and Their Flying Machine!
Oberleutnant - 8 Silver
Born to Lead - 3 Silver
Duellist - 3 Silver
Luftkommando - 2 Silver
M84/88 - 6 Silver
S84 Bayonet - 1 Silver
Luftkommando - 13 Silver
M84/88 - 6 Silver
Grappling Hooks - 1 Silver
S84 Bayonet - 1 Silver
Luftkommando - 13 Silver
M84/88 - 6 Silver
Grappling Hooks - 1 Silver
S84 Bayonet - 1 Silver
Luftkommando - 13 Silver
M84/88 - 6 Silver
Grappling Hooks - 1 Silver
S84 Bayonet - 1 Silver
Luftkommando - 13 Silver
M84/88 - 6 Silver
Grappling Hooks - 1 Silver
S84 Bayonet - 1 Silver
Zeppelin - 70 Silver
Krupp Wissenschaftler - 9 Silver
Reichsrevolver - 1 Silver
Krupp Wissenschaftler - 9 Silver
Reichsrevolver - 1 Silver
Replies: >>96140271 >>96141751
Anonymous
7/20/2025, 8:48:39 PM No.96140203
>>96139678
I'm not sure about the Returned Noble. I think the rest are good.
>Eccentric Investor
>Ambitious Scientist
>Atlantean Smuggler
I feel like Revanchist proper would be okay because it doesn't overlap with any faction models. I feel the same way as you about the Sailor and Pirates.
What do you think about adding faction traits for the Returned Noble? Or even having a dedicated Whalur hero (First Mate? I guess it's late to bring it up, but i didn't think about them having a Hero until now. It could be a way to include the Sailor (or both NSR) and Pirates. Not sure, here. I'm not going to use any mercenaries this time anyway
>>96110180
>do people want a masked one or a bearded one with weird skin like on the unit art?
Which ever you prefer. I think it works equally well either way.
Anonymous
7/20/2025, 9:03:35 PM No.96140271
>>96140080
I'll be there in 5 minutes!
Room is Agartha on TTS, password is your handle, no "anon", no caps.
I don't remember if we upped the transport limit on the Zep but I do believe you are over, its 5 in the book, no?
Replies: >>96142123
Anonymous
7/21/2025, 12:37:44 AM No.96141751
>>96140080
>The Menacing Men and Their Flying Machine!
Damnit why did you remind me of that song?
Replies: >>96142123
Anonymous
7/21/2025, 1:35:32 AM No.96142123
>>96140271
>>96141751

https://www.youtube.com/watch?v=HDAHfbDARk4

An appropriate theme for today's battlerep, which I assume will be coming shortly.
It was a lovely game, and quite close. The Germans have been tested pretty thoroughly, so I'm happy to move towards testing the Austrian material when it gets finished.
Also, the campaign sounds like good fun, count me in if there is an open space.
Replies: >>96142270 >>96142270
Anonymous
7/21/2025, 2:05:02 AM No.96142270
>>96142123
I'll post the batrep next thread, it was indeed really fun, I'm glad of the Windmills mattered.
>>96142123
>Also, the campaign sounds like good fun, count me in if there is an open space
You've got your spot saved for both the Doggerland and Ignorantia campaign, the online one in particular I want to make it so there isn't a cap on the number of players, players could go with the same faction (different sponsors) and ideally make it so players could hop in and off, if they don't want to commit to the whole thing (probably though merc mini-factions being represented).
Anonymous
7/21/2025, 3:02:22 AM No.96142561
>>96140064
4plebs is always a good backup, but yeah, we should pay more attention to archiving.
Anonymous
7/21/2025, 3:41:56 AM No.96142777
Leader: 52
Captain (51) Ration (1)
Specialist: 20
Skrimshaw Artist (15) Whistle (3) Lefaucheux (1) Ration (1) {20}
Follower: 128
Sailur (1) Harpoon (1) {8}
Rowboat (20) Harpoon (1) Lefaucheux (1) {22}
2[ Kayakur (11) Harpoon (1) Dynamite (5) ] {32}
3[ Harpoonur (20) Harpoon (1) Rations (1) ] {66}
Replies: >>96145252
Anonymous
7/21/2025, 3:48:27 AM No.96142825
>page 7 777
Feels good. We're still on for 0900 tomorrow, right 2eanon?
Replies: >>96142932
Anonymous
7/21/2025, 4:04:05 AM No.96142932
>>96142825
We are!
Making the list right now.
Anonymous
7/21/2025, 4:25:51 AM No.96143068
For the Existentialist Veteran, what would people want to see as options? I'm thinking options for engineering focus, cavalry focus, and armour/shock focus. That leaves two slots for other stuff. Special weapons maybe? Or an NCO type rule? The veterans represent specialized soldiers like pioneers or snipers or stormtroopers compared to the schmuck Apologetic Soldiers.

The Veteran abilities do not switch, but you do get to choose two, or maybe choose one but have two varieties of Veteran per match. I'm not sure.
Anonymous
7/21/2025, 12:15:54 PM No.96144835
Attack to the lighthouse v.1
Attack to the lighthouse v.1
md5: 66675fde299671ebcc8b48a6c738ef6f๐Ÿ”
Anonymous
7/21/2025, 12:16:56 PM No.96144839
Also, we reached bump limit, we need a new thread.
Replies: >>96146362
Anonymous
7/21/2025, 2:19:13 PM No.96145252
>>96142777
New Mu Saur Order Master 10
- Saur Order Master 10
- Morlock Graft 5
- Born to lead 3
- Jawsaur 45
- Saur Howdah 10
- Pike 3

2x Saur Knight 18
- Long-Neck Aquasaur 15

3x Diving Initiate 42
- Spear 2

3 Morlock Grunts 3
Anonymous
7/21/2025, 5:47:17 PM No.96146362
>>96144839
baking!
Anonymous
7/21/2025, 6:02:55 PM No.96146485
New!
>>96146473