FabUlt - /tg/ (#95973437) [Archived: 895 hours ago]

Anonymous
6/28/2025, 10:51:04 PM No.95973437
fu
fu
md5: 3983b6bad8d5bf06977e171b184e62cf🔍
I'm going to run this game for a friend who loves Final Fantasy, any advice? Has anyone here play it/run it?
Replies: >>95973471 >>95973477 >>95973778 >>95973798 >>95974256 >>95976054 >>95977369 >>95989525 >>95989532 >>95992827
Anonymous
6/28/2025, 10:56:34 PM No.95973471
>>95973437 (OP)
https://www.youtube.com/watch?v=m9iSYlj07OY
Anonymous
6/28/2025, 10:57:16 PM No.95973477
>>95973437 (OP)
>ttjrpg
>tabletop japanese rpg

what makes it japanese?
Replies: >>95973487 >>95973590 >>95974145
Anonymous
6/28/2025, 10:58:48 PM No.95973487
>>95973477
The animu art?
Replies: >>95973552
Anonymous
6/28/2025, 11:18:01 PM No.95973552
>>95973487

From the /jtrpg/ OP

> /jtrpg/ Japanese-make TTRPGs

> Games that don't count:
> Fabula Ultima
> OVA
> BESM
> Cloudbreaker Alliance
> Anima
> Valor
> Mekton

"Japanese-make" is the keyword there
Replies: >>95973572 >>95973572
Anonymous
6/28/2025, 11:26:10 PM No.95973572
>>95973552
>>95973552
Counterpoint: the cover says ttjrpg
Replies: >>95973599
Anonymous
6/28/2025, 11:32:45 PM No.95973590
514616
514616
md5: 20a5fa74edc74e3197ad7d14e6c9e581🔍
>>95973477
The mechanics and general feel of the game are supposed to resemble Final Fantasy and other Japanese fantasy games from the 90's. That means it's a game that focus a lot on story and narrative and is pretty heavy on railroading, with the game part being rather shallow.

It's also made by westerners for westerners, unlike the stuff it takes inspiration from.
Replies: >>95973703 >>95973749 >>95974506
Anonymous
6/28/2025, 11:35:46 PM No.95973599
>>95973572
Counter-counterpoint
ttjrpg is not the same as jtrpg
On top of that, ttjrpg is supposed to mean something along the lines of
"Tabletop/pen & paper adaptation of console/computer JRPGs"
Where jtrpg means "Japanese-make Tabletop RPGs"
Anonymous
6/29/2025, 12:05:26 AM No.95973703
>>95973590
Why not just play sword world if you want to play the nihonto experience?
Replies: >>95973730
Anonymous
6/29/2025, 12:11:16 AM No.95973730
>>95973703
Him? No idea. In my case it's because I got the book.
Anonymous
6/29/2025, 12:13:30 AM No.95973749
>>95973590
To be fair, it plagiarizes a lot of its content from Ryuutama, a game made by Japanese people for a Japanese audience.
Replies: >>95973905 >>95975622
Anonymous
6/29/2025, 12:20:34 AM No.95973778
>>95973437 (OP)

I would say "don't", but I don't think there really are good FF-inspired TTRPGs out there.

Fabula Ultima certainly isn't.
Replies: >>95973788
Anonymous
6/29/2025, 12:22:10 AM No.95973788
>>95973778
Explain why
Replies: >>95973815
Anonymous
6/29/2025, 12:24:06 AM No.95973798
>>95973437 (OP)
I waited several months for this game to come out, and then when it actually came out it kinda sucked. It has really poor progression and the mechanics don't really make a lot of sense in many situations.
Replies: >>95973891 >>95974156
Anonymous
6/29/2025, 12:26:34 AM No.95973815
>>95973788

It's repetitive, mechanicist, uninspered. It basically apes FF style of combat... which for good reasons is a computer thing, not a tabletop one.

(note that this was true of Ryuutama as well)
Replies: >>95973827
Anonymous
6/29/2025, 12:29:36 AM No.95973827
>>95973815
Oh, so you're one of those retards who needs the game to give you permission to go off page. I'm sorry for interrupting you.
Replies: >>95973854
Anonymous
6/29/2025, 12:34:39 AM No.95973854
>>95973827

What are you even trying to say here?
Anonymous
6/29/2025, 12:40:07 AM No.95973891
>>95973798
Guess it really did copy the essential nature of jrpgs then.
Anonymous
6/29/2025, 12:42:51 AM No.95973905
>>95973749
Plagiarizes is a strong word, dev (allegedly) got permission to copy paste the mechanics.
Replies: >>95974031 >>95974241 >>95974838
Anonymous
6/29/2025, 1:01:26 AM No.95974031
>>95973905
They got permission from the publishers, then claimed they had permission from the author who then said he'd never heard of Fabula Ultima until he saw it on twitter.
Anonymous
6/29/2025, 1:25:42 AM No.95974145
>>95973477
The creator being mildly interested in JRPGs as an aesthetic, mostly. Otherwise, there's more hoyo gachashit game design in there than any final fantasy, and because he keeps heaping on everything and the kitchen sink, it's only getting further away from being anything like FF.

The art and overall aesthetic is nice, but it's false advertising. Can't fault the artist for doing some pretty good off-brand FF art. I can fault the designer for being a disingenuous cunt, though.
Replies: >>95974294 >>95974334
Anonymous
6/29/2025, 1:27:50 AM No.95974156
>>95973798
Please more details, if I'm going to run this I want some advice of the general pitfalls
Anonymous
6/29/2025, 1:42:15 AM No.95974241
>>95973905
Plagarize is also a bit of a strong word as the most of what it takes from Ryuutama are not exactly things that are entirely unique to the system. Things like dicepool stat system, Weather+Terrain travel rules, or JRPG gridless battle system. Meanwhile classes are entirely different, no Ryuujin, and much much much looser on item carrying and management. Scope and focus is also entirely different FU book outright spells out players are larger then life heros who don't need to roll for mundane things while Ryuu players are nobodies going on in most cases an incredibly grounded journey.

TLDR: Fabula Ultima at most has as much in common with Ryuutama as pretty much any d20 system has in common with D&D.
Replies: >>95974838 >>95975622
Anonymous
6/29/2025, 1:45:52 AM No.95974256
>>95973437 (OP)
I've run it. It's pretty simple to run. Combat is VERY well designed. If you're new to it, coming up with new monsters isn't difficult if you use Fultimator, the online assistant thing. It does lack non-combat skills and rules for social interaction.
Anonymous
6/29/2025, 1:54:19 AM No.95974294
>>95974145

I didn't like it, but didn't see gachashit honestly. Examples?
Replies: >>95974334 >>95975634
Anonymous
6/29/2025, 2:02:08 AM No.95974332
A pretty dogshit game that has found its niche solely through insidious marketing. People recommend it as the perfect game for an anime JRPG campaign, simply because they heard other people recommending it and haven't got a clue. What does it have going for it that supports a JRPG? Merely the art and the name, the latter really leaning into the nudge-nudge wink-wink idea of this being royalty-free Final Fantasy (it is not, and FF is baby's first JRPG anyways). Go play JRPGs made and played in Japan instead, it might (surprinsingly!) make for a better experience.
Replies: >>95996234
Anonymous
6/29/2025, 2:02:25 AM No.95974334
>>95974294
There isn't any. Fabula Ultima is based on JRPGs, not korean gacha.

>>95974145
The artist for Fabula Ultima was the main artist for War of the Visions: Final Fantasy Brave Exvius
Replies: >>95975634
Anonymous
6/29/2025, 2:11:22 AM No.95974407
Screenshot 2025-06-28 at 21-09-59 _tg_ - Traditional Games » Searching for posts that contain ‘fabula ultima gacha’
Replies: >>95976028
Anonymous
6/29/2025, 2:12:24 AM No.95974412
Screenshot 2025-06-28 at 21-10-34 _tg_ - Traditional Games » Searching for posts that contain ‘fabula ultima gacha’
Replies: >>95976028
Anonymous
6/29/2025, 2:30:59 AM No.95974506
>>95973590
>by westerns for westerns
>combat wheelchair
>furry instead of kemono
>the black guy isn't a huge giga nigga like barret or balrog
damn you're so right
Replies: >>95974727 >>95989057
Anonymous
6/29/2025, 2:34:50 AM No.95974530
Any in depth reviews by people that liked the game?
I didn't really feel like the rules were good but there's only so much you can tell from just reading and not playing.
Anonymous
6/29/2025, 3:04:58 AM No.95974727
wallpaper-Kimahri
wallpaper-Kimahri
md5: 11f1553dd34aeb8df17e4c0c6eaab778🔍
>>95974506

To be fair furry is a thing in FF
Replies: >>95985691 >>95985700
Anonymous
6/29/2025, 3:25:16 AM No.95974838
>>95973905
>>95974241
Not only that, you cant plagiarize mechanics. Imagine crying someone plagiarize fps.
Reaching to the publisher is something 90% of devs wouldnt do.

Anyway just play sword world or ryuutama.
Anonymous
6/29/2025, 5:55:24 AM No.95975622
>>95973749
>>95974241
He takes almost nothing beyond Ryuutama beyond the dice stats.
He doesn't have weather or terrain rules, nor the Ryuutama travel rules.
He has no simplified battle map like Ryutama has, something like "Final Fantasy 1" with both teams in a vague line, hitting each other.
No inventory rules or need to manage supplies and water.
The constant claims by the creator that it is inspired by Ryuutama are insanely surface level, Feels more like the faggot is just piggy backing off the small popularity Ryuutama had when he was making his shit game.
Anonymous
6/29/2025, 5:58:00 AM No.95975634
>>95974294
The elemental system is lifted straight out of shit like Honkai Star Rail. The creator apparently never shuts the fuck up about gachashit games on his private discord, also.

>>95974334
Hoyo games are Chinese, and what JRPGs are you playing where this game feels even remotely like any final fantasy made in the last 37 years?
Replies: >>95976031
Anonymous
6/29/2025, 7:46:30 AM No.95976028
>>95974407
>>95974412
Based schizo. You've clearly never even looked at the book or played a jRPG.
Anonymous
6/29/2025, 7:47:21 AM No.95976031
>>95975634
FF6 you fucking tourist.

https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_elements
Replies: >>95977726
Anonymous
6/29/2025, 7:52:59 AM No.95976054
>>95973437 (OP)
I've only skimmed and I've seen that there is a notorious shit poster here who keeps insisting it plays like Honkai Star rail for some reason when it doesn't. As someone who has played it for a couple of sessions, I think the most major advice I can give you: DO NOT PLAY IT WITH SOMEONE WHO IS COMPETITIVE.

Or at the very least, if you do, make sure you retain full control on it. My sessions were going great, but it was slowly crashing and burning on the edges because the players were taking the default rules and trying to abuse them when the dev hard-designed them to be completely non-functioning if they are no 100% collaborative to only telling a story and nothing else.

Other than that, it felt exactly like I was playing a Japanese console RPG and it managed to do that perfectly., So I recommend pirating it.
Replies: >>95977552
Anonymous
6/29/2025, 2:32:57 PM No.95977369
>>95973437 (OP)

The first few levels if you start at 5 will feel kinda rough because the basic engine of your build is unlikely to be functional until at least level 8, after that it's pretty much fine.

Also for the love of god don't do what my GM did and make the first major boss a guy who gets to take four actions per turn plus he has two minions - My party only barely pulled off a win there by burning every last resource we had up to that point. I was playing a black/blue mage archetype and I had to spend every turn after I flambe'd the addon mooks healing with both potions and a heal spell I'd been fortunate enough to learn off some enemies in an early random encounter. As a non-healer build.

The player running a Guardian/Dancer/Pilot was hands down MVP there, mostly because she spent almost the entire fight tanking for whoever had the lowest HP.
Replies: >>95977552
Anonymous
6/29/2025, 3:23:27 PM No.95977552
>>95976054
Thanks the guys I play are usually chill so I expect this to be fine.
>>95977369
Was he running the intro adventure? Cause I'm planing on testing that one first and I don't know how it'll go
Replies: >>95977665
Anonymous
6/29/2025, 3:54:18 PM No.95977665
>>95977552

No we generated a full campaign - biggest issue we ran into is that we really should have came up with some basic bare bones of character concepts earlier in the process than the book told us to, so that we could build the campaign to suit our characters rather than the other way round. It turned out fine in the end, but at the start we were kinda struggling to get a storyline started as strongly as we were expecting for a "capture the feel of final fantasy" game because we'd all generated our own countries then made a bunch of disconnected character ideas.

>Young noblewoman blue mage with a chimera-like mutant appearance, heir to a barony near notvenice with substantial mining interests (my character)
>Her cousin from a client branch of the family, who had spent some time with a merchant fleet affected a "rough sailor" persona out of rebelliousness
>street kid thief from notjapan with mysterious ties to faeries
>power armoured lizardman cop from some desert nation or other, kept bailing us out of social situations by flashing his badge
>runaway from the roman/aztec empire with a prototype suit of power armour
Replies: >>95977676 >>95977681
Anonymous
6/29/2025, 3:56:25 PM No.95977676
>>95977665
I see, makes sense.
Anonymous
6/29/2025, 3:56:35 PM No.95977681
>>95977665

Oh, to clarify: the people from notvenice were kinda demon lookin' folks anyhow, so my character having goat, snake and lion features didn't really mark her out as much of a freak when all her peers were basically tieflings or otherwise goatlike anyhow.
Anonymous
6/29/2025, 4:08:41 PM No.95977726
>>95976031
You dumb fuck, elemental weaknesses are in every final fantasy game, but it's always been limited to spells or specific weapons that do specific types of damage and that was a way to do a little extra damage, not a primary way of engaging with combat.
Replies: >>95985691 >>95985700 >>95989525
Anonymous
6/30/2025, 7:21:53 PM No.95985691
Kelgar
Kelgar
md5: c942cadcb200a10e045fd033824eabe5🔍
>>95974727
Shit you can't even say its a modern thing either there were fucking wolf people in FF5. >>95977726
>Not a primary way of engaging with combat
>Entire bosses and enemies that were based around elements and element counters since FF4.
Fuck off tourist. Actually play the games before bitching at others.
Anonymous
6/30/2025, 7:23:15 PM No.95985700
>>95974727
Shit you can't even say its a modern thing either there were wolf people in FF5.
>>95977726
>Not a primary way of engaging with combat
>Entire bosses and enemies that were based around elements and element counters since FF4.
Fuck off tourist. Actually play the games before bitching at others.
Replies: >>95989745 >>95995775
Anonymous
6/30/2025, 7:36:07 PM No.95985786
I'm waiting on the monster book Kickstarter to order all the books at once.
Cheaper than shipping them one by one.
Anonymous
7/1/2025, 3:17:59 AM No.95989057
>>95974506
>>the black guy isn't a huge giga nigga like barret or balrog
hey, another valid jap choice is a brown feminine man with sleek white hair.
Replies: >>95989282
Anonymous
7/1/2025, 4:04:08 AM No.95989282
images
images
md5: 2e641592c48e2e12703799521826eca7🔍
>>95989057
Shhh don't tell them
Replies: >>95989324
Anonymous
7/1/2025, 4:13:10 AM No.95989324
>>95989282
Need sauce on this 90s era anime girl. Been binging old anime with logh.
Replies: >>95989345
Anonymous
7/1/2025, 4:19:28 AM No.95989345
pv0dly8aJh1rs6hqwo1_500
pv0dly8aJh1rs6hqwo1_500
md5: c19858f97c6c5de3f31aee2305b353e5🔍
>>95989324
Bastard, have fun.
Anonymous
7/1/2025, 5:13:51 AM No.95989525
>>95973437 (OP)
Nice art, but the game itself is kind of mediocre.
There isn't that much tactical depth in combat, especially at lower levels. Like, you know how in JRPGs, you just sometimes just spam ATTACK? Imagine how much that would suck in the slower nature of a tabletop format and that's kind of what Fabula's combat is like. Exacerbated by the fact that health scales with level but damage does not.
>>95977726
>You dumb fuck, elemental weaknesses are in every final fantasy game, but it's always been limited to spells or specific weapons that do specific types of damage
I can tell you haven't even read the rules because that's exactly how they work in Fabula, lol.
Replies: >>95989745
Anonymous
7/1/2025, 5:15:59 AM No.95989532
>>95973437 (OP)
It's good. It works best if the players are really committed to the vibes, and understand that fighting is just one type of conflict that can come up, and that various types of skills are valuable (and therefore make the different party members useful to cover each other). If you're not willing to really get into playing your characters, it's going to feel dull.
Replies: >>95989803 >>95992836
Anonymous
7/1/2025, 6:12:20 AM No.95989745
superiority points
superiority points
md5: ee5181c652eb71a5394816c7f2c708cb🔍
>>95985700
>>95989525
Love seeing you disingenuous fucks crawl out of your private discord to spread bullshit about final fantasy to defend this shit. Hoyo games overvalue elemental typing as a key aspect of combat because the systems are so simplified that the primary way to play effectively is to have characters with the right elements, which encourages pulling (and spending cash) on gacha rolls, because without the right elements, you cannot beat bosses and high level content, because you cannot stun or combo the enemy to death before it can shit damage all over you.

Doesn't help your case that there is a lot of talk about damage types and vulnerabilities for every enemy. Not to mention optional mechanics the overwhelmingly rewards players for exploiting vulnerabilities with extra attacks. It even admits that player characters have no elemental weaknesses, so this is purely a reward mechanic that allows players to break the game as long as they exploit elemental damage. And not helping your case is how often the GM's section recommends playing to the elemental damage system also. Give lots of different vulanerabilities and resistances. Give strong enemies at least one vulnerability to exploit. If the players already have multiple exploitable elements to use, give an enemy more HP and defense, because they are expected to exploit elemental damage as a primary way of engaging with combat.

And nevermind that the fucking creator tells people to play Hoyo games as an example of an RPG to try. Not a Final Fantasy game. Not even Dragon Quest or Bravely Default. Play Star Rail, he says. The game he's always talking about. Any chance that's informing his design philosophy? No he's clearly reaching deep into the series and pulling from FF4 and 6!
Replies: >>95990759 >>95993009
Anonymous
7/1/2025, 6:29:29 AM No.95989803
>>95989532
>If you're not willing to really get into playing your characters, it's going to feel dull.
I feel this. My players don't use Bonds, Traits, or even Fabula points. It's so painful for everyone involved.
Anonymous
7/1/2025, 12:26:19 PM No.95990759
>>95989745
this optional rule is clearly inspired by Persona 3/4/5. Which is a JRPG, not a gacha.
Replies: >>95994209
Anonymous
7/1/2025, 7:13:37 PM No.95992827
>>95973437 (OP)
Yes, it's fine. I used an OSR-ish "rulings over rules" approach which make the game emulate more recent Final Fantasy entries instead of ye olde turn-based combat where everyone stands in formation all battle long.
Anonymous
7/1/2025, 7:15:01 PM No.95992836
>>95989532
Taking notes here.
Anonymous
7/1/2025, 7:40:33 PM No.95993009
>>95989745
>Private Discord
The fuck are you talking about?
>Bitching about optional rules that have actions like Persona
Oh you are genuinely just retarded.
Replies: >>95994209
Anonymous
7/1/2025, 10:43:37 PM No.95994209
>>95990759
>>95993009
I thought you faggots insisted it was totally Final Fantasy-inspired? Now it's Persona?
Replies: >>95996241 >>95996270
Anonymous
7/2/2025, 2:37:13 AM No.95995775
>>95985700
>since FF4.
Not even. FF1 has elemental resistances/weaknesses built into the monsters.
Replies: >>95999940
Anonymous
7/2/2025, 3:48:59 AM No.95996234
>>95974332
Can I get a list of real jrpgs for big boys? I am not knowledgeable on them but I have played Fabula Ultima before.
Anonymous
7/2/2025, 3:50:41 AM No.95996241
>>95994209
You're a disingenuous fuck.
Anonymous
7/2/2025, 3:55:43 AM No.95996270
inspiration
inspiration
md5: c5e552e16c0dd9f5171e9be9565f8866🔍
>>95994209
Can it not be both?
Anonymous
7/2/2025, 7:21:02 PM No.95999940
>>95995775
I've forgotten that. It's been a proper while since I've played the original NES three.