>>95985700>>95989525Love seeing you disingenuous fucks crawl out of your private discord to spread bullshit about final fantasy to defend this shit. Hoyo games overvalue elemental typing as a key aspect of combat because the systems are so simplified that the primary way to play effectively is to have characters with the right elements, which encourages pulling (and spending cash) on gacha rolls, because without the right elements, you cannot beat bosses and high level content, because you cannot stun or combo the enemy to death before it can shit damage all over you.
Doesn't help your case that there is a lot of talk about damage types and vulnerabilities for every enemy. Not to mention optional mechanics the overwhelmingly rewards players for exploiting vulnerabilities with extra attacks. It even admits that player characters have no elemental weaknesses, so this is purely a reward mechanic that allows players to break the game as long as they exploit elemental damage. And not helping your case is how often the GM's section recommends playing to the elemental damage system also. Give lots of different vulanerabilities and resistances. Give strong enemies at least one vulnerability to exploit. If the players already have multiple exploitable elements to use, give an enemy more HP and defense, because they are expected to exploit elemental damage as a primary way of engaging with combat.
And nevermind that the fucking creator tells people to play Hoyo games as an example of an RPG to try. Not a Final Fantasy game. Not even Dragon Quest or Bravely Default. Play Star Rail, he says. The game he's always talking about. Any chance that's informing his design philosophy? No he's clearly reaching deep into the series and pulling from FF4 and 6!