Planescape 5E - /tg/ (#95973512) [Archived: 655 hours ago]

Anonymous
6/28/2025, 11:05:45 PM No.95973512
Planescape
Planescape
md5: b0d620c91ff4b64243724f40e026d961🔍
Has anyone here run / played a Planescape campaign in 5th edition ? How was it ?
Is Turn of the Fortune's Wheel worth it ?
Replies: >>95973519 >>95974919 >>95974974 >>95985005
Anonymous
6/28/2025, 11:08:23 PM No.95973519
>>95973512 (OP)
Please tell me they didn't turn the Lady of Pain into a Karen.
Replies: >>95973537 >>95974471
Anonymous
6/28/2025, 11:12:48 PM No.95973537
>>95973519
You have to admit that she can be a bitch sometime (all the time)
Replies: >>95973984
Anonymous
6/29/2025, 12:53:27 AM No.95973984
>>95973537
Don't start shit, don't drag the war into the city, don't worship her, and absolutely NO GODS ALLOWED.
Replies: >>95974400 >>95974469
Anonymous
6/29/2025, 2:10:17 AM No.95974400
>>95973984
Yeah but aren't the dabus following her orders ? That's some kind of worship don't you think ?
Anonymous
6/29/2025, 2:22:44 AM No.95974469
>>95973984
>NO GODS ALLOWED

So she's worse than a Karen . . . she's a reddit atheist . . .
Anonymous
6/29/2025, 2:23:45 AM No.95974471
>>95973519
No, they turned her into a strong, proud, independent black woman of colour who sealed Sigil off from the toxic evil white male deitiies whose toxic male god privilege was in danger of destroying the multiverse.
Replies: >>95974581 >>95974974
Anonymous
6/29/2025, 2:43:10 AM No.95974581
Willem_Dafoe_Looking_Up
Willem_Dafoe_Looking_Up
md5: 81707918a4e8c9eef15976e03e299a4e🔍
>>95974471
The Lady of Pain coming down on your ass for speaking such retarded bullshit
Replies: >>95974950
Anonymous
6/29/2025, 3:39:42 AM No.95974919
>>95973512 (OP)
It's unplayable, or something. Because they did an amnesia plot with a twist that means the villain has to act stone cold retarded for it to work. Or something. I never played it, just read a review, because fuck dnd
Anonymous
6/29/2025, 3:44:47 AM No.95974950
>>95974581
That's authentic 2025 WotC lore, anon. What are you, a fascist white chud male registered republican?
Anonymous
6/29/2025, 3:49:22 AM No.95974974
>>95974471
Jesus. You people really can't keep it together for five seconds, can you?

>>95973512 (OP)
Nope. Played it plenty back in 2e and Planescapes was always eh. Your mileage will vary dramatically with your DM. Much more so than in any other D&D setting. The power balance is just stupid so it doesn't really work very well as a coherent setting.
Replies: >>95974984 >>95975814
Anonymous
6/29/2025, 3:51:52 AM No.95974984
>>95974974
>You people really can't keep it together for five seconds, can you?

Whachu mean by 'you people' cracka?
Replies: >>95975261
Anonymous
6/29/2025, 4:48:58 AM No.95975261
>>95974984
>tourist
Replies: >>95975480
Anonymous
6/29/2025, 5:27:59 AM No.95975480
>>95975261
>t. faggot

Feed better.
Anonymous
6/29/2025, 6:49:36 AM No.95975814
>>95974974
>The power balance is just stupid so it doesn't really work very well as a coherent setting.

It works best if you play your sessions like a friday night tv show. Some planes they have to visit might be a comedy, others a horror, but in the end things always end up the way they were before everyone safe and sound, mostly, and a nice happy ending, sometimes.
Replies: >>95985082
Anonymous
6/29/2025, 8:58:06 AM No.95976265
5e turned into woke childish pablum and there's no chance they didn't ruin Planescape.

The better question is "can anyone run a good Planescape campaign." I suppose it's possible but extremely unlikely for the same reason 99.9% of games involving gods, superheroes, 30th level PC's, etc. are unsatisfying to anyone who isn't 80 IQ. It's the reason there are no good media depictions of Lovecraftian Old Ones... they can't be grasped by mortals any more than ants can grasp humans. So it always always always turns into: "Ok, so you travel to Planescape. You, uh, walk into a tavern and instead of humans and a couple of dwarfs, you see demons and angels and Zues having a drink."

It's the same reason your D&D campaign should only allow human PC's. Your freakshit races are always played as humans in a furry suit.
Replies: >>95984235
Anonymous
6/30/2025, 4:11:24 PM No.95984235
>>95976265
You need to integrate it into the campaign early and be prepared for the weird shit. In my campaign the PCs started out in a stable pocket of the hinterlands and this had some impacts on the setting from day 1 (Going "West" meant someone wouldn't ever come back, going east meant reality started falling apart and the spire was visible in the west at all times).
They enjoyed that one and somehow even our planescape veteran missed the signs.
Anonymous
6/30/2025, 5:59:38 PM No.95985005
>>95973512 (OP)
5e material starts at mediocre and only gets worse from there.
Anonymous
6/30/2025, 6:09:40 PM No.95985082
>>95975814
>It works best if you play your sessions like a friday night tv show.
That's probably the best advice to try to run it coherently as a single setting, yeah. Make each of your adventures incredibly self-contained and don't leave the players to their own device running around Sigil trying to roleplay as if they're characters in a large fantasy city.
Replies: >>95985213
Anonymous
6/30/2025, 6:22:54 PM No.95985188
I've run 2E Planescape as a transit setting in my 5E campaign, using only the 2E books and converting them. Works well with Descent into Avernus (official 5E) and Savage Tide (Paizo, Dungeon magazine). I transitioned the campaign from one to the other, with Sigil as base camp for both.

I only bought the 5E Planescape set for the Tony DiTerlizzi art on the DM screen, and have avoided looking at the rest given WOTC's recent (terrible) track record.

I don't think I would run a full-on Planescape campaign unless it was with a very experienced table and we had a re;iable source of weed or LSD.
Replies: >>95985213
Anonymous
6/30/2025, 6:26:26 PM No.95985213
>>95985188
>a re;iable source of weed or LSD
I was wrong when I said: >>95985082

Admittedly: there are two different schools of thought that can prolly handle Planescapes well.