>>96011195I have found that the game runs pretty smoothly, even at six people, with a full 10-year game taking about 3-4 sessions including community creation. The main issues I ran into with play testing was that there tended to be a huge domino effect when one community collapsed they all would, but I think the current rules should fix that.
My greatest personal concern is that so far all of the playtests have included me, so I don't know how the game will run when a group of people who have never seen it before try to play it, which is where I'll know if the actual rules are clear enough or not.
Also, I read through the whole first section of Primrose, and it's so evocative of a Redwood-esque world, I love it. I have skimmed the rules and want to give them a closer look, a couple things in there were very interesting to me.