Space is fake and gay edition.
>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.
Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.
>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)bit<dot>ly/2Y1w4Md
>Resources for RED:https://datapool2045.net/
>RED free-DLC and extra contenthttps://rtalsoriangames.com/downloads/
>RED Easy Mode is available for FREE.https://rtalsoriangames.com/cyberpunk/
>Errata Pageshttps://rtalsoriangames.com/errata/
>Character Sheetshttps://rtalsoriangames.com/downloads/
>Previous thread>>95787646 >TQHave you ever brought your game to space? Is there anything to do up there?
>>96003648 (OP)is deep space the best supplement that no one ever uses?
>>96003648 (OP)TQ:
Yeah, and it's very cool. Been running it for 2020 and so far it's space station 13, but with punks and a bit more guns. Players love it.
>>96004343In hard si-fi territory, there's a whole lot of nothing in space. The closest star system to ours is 25 trillion miles away. Between our star and Centauri, there's nothing interesting to see or do. Unless your setting has developed some kind FTL or space-bending tech, deep space travel has to be done via generational colony ships. While that's realistic, it's not "fun" in a conventional sense if you're wanting to explore planets and meet aliens. Not the same way something like Star Trek, Star Wars, No Man's Sky, and other media trivialize the distance via handwavey "warp" tech.
According to Cyberpunk lore, everything in space is local system-specific. We haven't traveled outside it.
>>96004442Sounds like fun. Any trips to the moon, or is it all Deep Space 9 shenanigans?
Let's say there's a rogue AI who wants to be a Cyberpunk referee, what features would you like it to have?
>>96004484Been there, because 'if someone wants X, they will sell X'. And of course after getting some passes they went there.
But honestly, it's really making me want to GM Traveller Classic.
>>96004533I'm not familiar with Traveller. I'm currently waiting on the Phantasy Star Table Top to drop. I need to learn the Esper Genesis mechanics since the game will use a modified version of that, but I haven't set time aside for that.
https://skydawngames.com/phantasystar/
I prefer a little fantasy in my si-fi space drama. Star Ocean and Phantasy Star blend those elements in a way I find quite enticing, so this is one of the few upcoming releases I'm hyped about.
Anyone have any good cyberpunk 2020 actual play recommendations?
>>95999980>no word on the NC 2045 sourcebookIt's gonne be done, people confirm each month they are writing it, it's just NDA at this point.
>no word on the 2077 sourcebookNo brainer that it would, eventually, be made. And a no brainer Rtalds will do so months after game loses it's hype. Maybe it's sort of master plan to make 2077 ttrpg when Orion hype starts, idk.
>last DLC was low effort trashFew funny bits of lore here and there, but they are much too obscure for average player.
>DLC before that was high effort trashWait... what was that DLC? I dont even remember. Let's see...
Ah yes, it was another ELO content... kind of bruh to begin with, but the RABID implications were fun and a neat way to worldbuild.
What was the one before that? Was it the one where they changed the lead art director and he went with a girl with a cock on the frontpage?
>Motherfucker Mike already working on new edition of the Witcher TTRPGGood. It's shit in current state, and the beloved universe barely defends itself in that case.
Make a RED 1.5 or 2.0 while we are at it, the core formating and layout is so fucking bad it's actively gatekeeping.
tldr
stop doomposting, let them cook or do so yourself.
>>95996050thanks Anon
>>96004913Ctrl+u in photoshop then slide the first bar to the left.
Flat earth cyberpunk would be lit. Corporations actively collaborating to gaslight the plebs into believing the earth is round. You hijack the corp rocket and hit the dome.
>>96003648 (OP)>Have you ever brought your game to space? Is there anything to do up there?We once played Amongus session. My Spacer girl survived, all hail gyrojets and Vac Weave.
>>96004799>stop doomposting, let them cook or do so yourself.Niggas forgot that RTal always gets around to release actual details at GenCon and that thing is in a month.
In RED, do the new "free" actions from the new martial arts styles lock you out from net actions? Like if you trigger Choy Li Fut's Shaolin Step or Wrasslin's chokehold, are you stuck with only meat actions?
>>96005900I donโt think so.
You can post this question in discord channel where they reap all questions big and small then make a video answering them once in a while.
>>96003648 (OP)>TQI run my own "homebrew" setting that's basically 2020 but it's 1987 and everyone lives on space colonies instead of Night City
>>96009227So what's the timeline down-low? In basic Cyperpunk 1987 was just before the development of "modern" cybernetics and their use in Latin American drug wars.
>>96009302I kind of chose the year arbitrarily, since a lot of sci-fi is set of the far off years of 2001, 2019, and 2020, it amuses me to set mine back in the past instead. My post-hoc rationalization for it is people were experimenting with fallout-esque cybertech in the 50's and 60's, and cyberware and AVs and such got rolled out towards the end of Vietnam instead of the South American Wars
>>96004343After just watching Megazone 23 (which supposedly influenced the Matrix) I wouldn't mind using space more. Also I like how in Megazone 23 if a gun so much as sneezes in the direction of a vehicle (like a gyrocopter) the vehicle just explodes. I see where RED got it from.
>>96004486Training data based off entirely 80's anime. Like Bubblegum Crisis, LILY CAT, Iria: Zeiram the Animation, Dirty Pair, and more recently GITS (or even even more recently No Guns Life, hey I liked it)
>>96005469Someday. It's officially 124-110 right now.
>>96010715Maybe you'd prefer Megazone 23, Big Eyes, Small Mouth or Mekton Zeta AI. Those are also possible.
>>96005879>>96004799>stop doomposting, let them cook or do so yourself.I've been playing Red for almost 3 years now and the direction R.Tal have taken with the game is beyond frustrating. They work slow as shit and focus alot of effort on these random DLCs that add nothing to the game. They expect you to homebrew rules/gear and fix the game for them, it's like a Bethesda game in table top form.
When they do release something substantial it's either incredibly underwhelming or messy as fuck and needs a ton of errata to fix all the stupid mistakes, unclear wording and properly explain the counterintutitive logic that informs their rulings. The recent Martial Arts splat is a good example of this.
At this point I think we have to admit R.Tal is a bad publisher who are sabotaging the long term health of the game through inaction and poor decisions. Cyberpunk was saved from irrevelency by the vidya and turned into an S tier franchise most TTRPGs publishers would kill for, but R.Tal treat it as some indie unknown put on the backburner while they expend effort on random shit like Cody's vanity project.
J.Gray is good at layouts and formatting but terrible at managing the line. He keeps hiring all these shitty freelancers and keeping his gf/wife/partner whatever as art director. Then you got James and his obsessions with fucking MMOs informing his game design decisions. "Muh Balance" has lead to Red's combat being shallow braindead nonsense that's ironically unbalanced as fuck unless you play in the 100% rigid dev intended manner. Despite all this the faggot calls himself the "mayor of balancetown." How he get his job anyway? Is he just a family friend of the Pondsmiths?
At this point I really just want another publisher to take a stab at the Cyberpunk licence. R.Tal really don't seem to care for the setting anyway, atleast unless they can write some bullshit like Elflines and pretend their working on a different game.
>>96011446>They expect you to homebrew rules/gear and fix the game for them, it's like a Bethesda game in table top formNTA, but unless a game is some kind of competitive deal like Warhammer and rules are specifically crafted with balance in mind, I don't mind there being things open to interpretation and custom content.
Rules are a nice guideline to have some sort of balance in the world, but they don't require strict adherence. There's no stakes or competition at play; it's just people using their imagination to create a world. As I understand, netrunning is effectively sidestepped or hand-waved around in terms of procedure when it comes to most CP sessions. The actual process being streamlined or otherwise truncated, so you don't have several turns of a person jerking off in the matrix against cyber daemons. Whether the ref wants to play it by the book or do the shorthand version, I think both interpretations are fine if everyone at the table agrees.
Then again, I only started playing 2 weeks ago.
>>96003648 (OP)>Have you ever brought your game to space? Is there anything to do up there?Space in Cyberpunk is a woefully underrepresented part of the world. I would love a "Deep Space 2045" sourcebook for RED, but given RTG's slow release schedule, odd prioritizing of content and the somewhat frustrating desire to keep things "street level", I suspect that we won't see such a thing for a long time, if ever.
I have a mind to run a "Cyberpunk 21XX" campaign which takes place in space and on greatly developed off-Earth colonies, drawing inspiration from Cowboy Bebop and The Expanse (as well as the book Hardwired, but I feel like that's a given seeing how much Cyberpunk drew from it). In this campaign, the corporations long took back control from the Highriders, with the Highriders themselves becoming "space nomads". Earth is mentioned only in passing, and is implied to be a complete backwater after a devastating Fifth Corporate War that was somehow even worse than the Fourth.
>>96011446>The recent Martial Arts splat is a good example of this.I've read the paragraph and was like, well drones from interface 1 sure are ass, but then you made pretty good example youself. Care to give more examples?
>Cody's vanity project.Not like I have any inside info, but I dont think SS game is a productivity sink for them. More like a sidecontent. Sure they began posting DLC lately, which might mean this will happen on monthly basis, further meaning it will slow down the progress.
> ironically unbalanced as fuck unless you play in the 100% rigid dev intended manner?How exactly? I'm simply curios, because I've been chugging unbalanced as fuck homebrew for last 3 years, and I adhered to the corebook ruling as strong as I could, which made my stuff pretty balanced, but on like one tier higher. Idk if you understand what I meant (ESL), I mean it's all balanced in it's own (homebrew's) league because I used the base ruleset to make it that way. Nonetheless, it's far stronger than the corebook RED.
>Is he just a family friend of the Pondsmiths?No idea where James came from, but I deep dived RED rules a few times and I came to have very high opinion of him because of how simple the system works.
>R.Tal really don't seem to care for the setting anywayI hope the NC45 will prove you wrong, I really do.
After all this time there's SO MUCH that could and shoud be done, and the DLC's could easily be a homebrew each month. There's just so much of it, it's bizzare how they never made a monthly fan spotlight despite the game being designed to be modified easy as fuck.
>>96011949>unbalanced as fuck unless you play in the 100% rigid dev intended manner?>How exactly? Red has a strict meta of good and bad options. Certain options like Martial Arts, Linear Frames and Light Armor Jack are so good everybody always picks them. Conversely alot of options are so shit nobody will ever pick them like Armor heavier than LAJ and Shotgun Shells. You also have alot highly situational stuff that can be great in specific scenarios, but borderline useless 99% of the time otherwise. A good example are Sniper Rifles or a good portion of the Cyberware list.
As a result alot of players gravitate towards the meta options and as a GM you also often have to fall back on those meta options to make challenging encounters. It's also not designed for long campaigns since you come out of character creation very optimised with little room for improvement. As a result the game becomes very samey.
Maybe criticising balance itself isn't right. More that the game lacks variety and depth which is a symptom of how it's balanced.
>>96003648 (OP)>TQMy players accidentally let an alien follow them down to earth after being told to doublecheck after cleaning a space station and failing to do such. Now they need to find the creature before earth is fucked.
ERII
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I dunno if it's a bad omen or not, but we may be getting yet another wave of newcommers to the fanbase, maybe playerbase?
>>96004615that's 5e based, despite them saying otherwise...
>>96011949>No idea where James came from, but I deep dived RED rules a few times and I came to have very high opinion of him because of how simple the system works.NTA but does it really?
>>96015810I played a bit of 5E a few years ago. It's not the worst. I'm more interested in the lore and character creation they have on offer. Supposedly, all the art in the sourcebook was made by humans with no AI sloppery. That's good, I guess? I may homebrew it to accommodate some Star Ocean stuff as well. I think you could just about intermingle the systems for Phantasy Star into Star Ocean to enjoy some science fantasy bullshit.
And now the (you) handout section.
>>96011917Sounds interesting. Plan to have interesting FTL tech or slower generation ships?
>>96013615Real Apollo 18 style. Is it like the Thing, where it can infect people, or the Predator, where some humanoid thing is creeping around skinning people alive?
>>96009227Is it still punk, though, or is it more Elysium with government-mandated space gommunism?
>>96005869Was there any narrative to it, or just an excuse to have someone creep around and kill the other players for fun?
>>96015919It does.
And you gotta be more specific if you want me to spend like 15 minutes to elaborate on "why".
>>96015810>I dunno if it's a bad omen or not, but we may be getting yet another wave of newcommers to the fanbase, maybe playerbase?Hopefully, we'll get a proper 2077 sourcebook before that happens.
>>96016333>Sounds interesting. Plan to have interesting FTL tech or slower generation ships?No, I'd want to keep the action limited to one planetary system, which is ours. However, I like the idea of implying that the lost Jupiter ship entered a wormhole which took it to parts unknown.
>>96016333>Was there any narrative to it, or just an excuse to have someone creep around and kill the other players for fun?Yeah. Arasaka fucking with Kiroshi.
Techie, a class so perfect it never needed its own book.
https://youtu.be/HdwAiyfrMO8?si=dx2lPAmL3MMLlKvC
Wow it's fucking nothing, but a media-centric story sounds fun
>>96020572>Wow it's fucking nothingWhat were you expecting from something explicitly called a teaser?
>but a media-centric story sounds funA kid with a camera isn't enough to make me think that the story is "media-centric", but we'll see. Medias, Rockerboys and Nomads were the only roles not represented in the first season, so it would be cool to see them in the next.
>>96020943>A kid with a camera isn't enough to make me think that the story is "media-centric", but we'll see.The synopsis about it is pretty fucking explicit about it.
>>96020943>>96022010Honestly it could be about Medias AND Rockerboys, "blinded by spectacle" rings to me about entertainment and hysteria. So the protagonist would be a Media while the 2nd or 3rd main character could be a Rockerboy
>>96020943>NomadsWasn't the mustache guy in David's crew a nomad?
falco
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>>96023212Falco isn't a nomad. He's just based.
>>96022010Hm. I can see how you'd come to that conclusion but I'm not convinced. It's too vague.
>>96022180God, having a new series that focuses on entertainment and news media in NC would be a dream.
>>96022180It was stated in the panel that the story would be taking inspiration from The Wire and Armitage III so I'm guessing there's a conspiracy involved and the plot involves the MC needing to find a way to make Night City actually care about it.
It's also going to be much darker, bloodier, and sadder than S1 because the polish producer is sad all the time.
>>96022180Don't spectacles help you to see though?
>>96003648 (OP)is the edgerunners supplement for red not on archive? where can i find it?
I am looking for some advice and suggestions for running Cyberpunk RED campaign. I read the core book and for whatever reason, is feels "meh" at best, but my group is adamant on having the "cyberpunk 2077 experience" and I offered to do the GM, so I want to provide them with best experience possible. Are there:
>Good supplementary material outside of core rule book, that will add something solid and fun for newbies?
>Home-rules that makes system more manageable and remove slog, add balance to encounters?
>Specific things, that are really clunky/broken and should be left out from first sessions?
On top of this, any suggestion for first session based on experience and such? Good plot hooks, or interesting situation? They are creating your standard cyberpunk crew, so I was looking to design tight, little bit linear job to get them into system/campaign settings proper and then give them reason to stick together afterwards.
>>96003648 (OP)My group is going to be pulling a heist on a major bank for the first time next session. What are the essential things to know or watch out for the GM pulling when preparing for the endeavor?
>>96024377I got this from some basic googling.
https://online.anyflip.com/cflne/zbib/mobile/index.html
https://online.anyflip.com/cflne/bwbq/mobile/index.html
https://drive.google.com/file/d/1qzEiZEX0pRvpGnW2indRZLBh7T8yuJFC/view
https://drive.google.com/file/d/1aKBU0a3KXmxvAJKpe-UfFL7vAPO511qn/view
https://drive.google.com/file/d/1qzEiZEX0pRvpGnW2indRZLBh7T8yuJFC/view
>>96025571Depends on the ref. Hopefully, it's more Ocean's 11 and less Heat.
https://www.youtube.com/watch?v=ZL9fnVtz_lc
Are you stealing it electronically, or are you carrying around big satchels of cash? If it's the ladder, I would say to be ready for anything. If there are any rifles or heavy weapons you can somehow conceal under clothes or in your body, you'll want that. If you have someone on the inside who can store your gear for when things get hot, that might be an option. That way you can shoot your way out if you have to.
>>96026454>Are you stealing it electronically, or are you carrying around big satchels of cashSpecifically we're aiming for the large amount of government gold the bank contains and if it's possible the precious gems that rich clients have left for safekeeping both in the underground vaults. We aren't going to get anywhere near all of it but getting even a small amount of it would still make the characters millions
>>96025571It's a setup. Either MaxTac is gonna kill all of you or you're gonna wind up stealing some precious tech belonging to some corp and they're gonna send Cyber John Wick after you.
>>96025571Bring gas masks, respirators, whatever. The bank is going to turn into a giant gas chamber once the alarm is triggered.
Just style alone, what would be a cooler sidearm for a netrunner?
Uzi (silenced)
MAC-10 (silenced)
Or P90 (silenced)
>>96025571Gee that reminds me of how I made a gold heist for my players and how it ended
>Spent no more than 10 minutes for preparation (including buying stuff)>walked into the lobby guns blazing>only after a small firefight they figured they'd need building plans>due to extremely lucky roll od 10+9 exceeding 30 total they miraculously found their way to the vault>Vault door closes, nerve gas is dispersed>Players survive massive 3d6 damage per round mostly due to them having being chromed the fuck>somehow manage to yoink a few goldbars, kill drones fighting them in the vault, and explode the vault door to make a daring escape>Then they decide that they want to snatch more gold, I tell them theyre encumbered and suffer -4 like they would be wearing Flak or Metal Gear (bc obviously these morons used LAJ)>At the begining of the first intrusion I've rolled for after how many minutes NCPD will arrive on the scene, safe to say they're way beyond that now>Crew is barely alive, they arrive to the lobby as the building is surrounded with cops>Lawman decides to play the wild card, shoots another crewmember>Crew kills him>Lawman asks me to play rule of cool and retcon they had a live grenade in their hand and I agree under the condition that he pass DV21 concentration and the crew must pass DV13 perception to see it.>He pass>They dontOne crewmember that survived at 3HP, got John Marston'd single step outside of the lobby.
>>96017705If we're talking about the Corebook it had 7 credited authors, so it's hard to tell what parts James wrote.
If you look at the stuff he authored on his own like the Martial Arts splat you can see his flaws as an RPG writer. Everything is more complicated than it needs to be with long description on how each art can and can't be used. Compare that to the Martial Arts in the corebook that are all simple and intuitive.
For example Silat/Caporeira/Arnis have a paragraph explaining the intricacies of what types of Melee Attacks proc it's Special Moves. The list is so broad and ecompasses most types of Melee Weapons you may as well just state it procs on two Martial Arts or Melee Weapon hits. Instead it decides to be weirdly specific about Heavy Melee NOT installed as a Cyberweapons not counting and having to explain that Cyberweapons in Battlegloves also count even though that should be obvious.
Furthermore his intent often isn't clear or poorly worded so a ton of errata is needed to explain what he actually means with certain rules. A good example is Gun Fu which was oringinally 6 paragraphs and still unclear on how the stats of your equipped Handgun interacts with the rules and needs a bunch of errata explaining that it basically doesn't except for expending Ammo.
He prides himself on being Red's balance man, but when the game is notorious for being easy to cheese on account of having an extremely simple, boring meta. It just comes off as a lack of self awareness and arrogance.
>>96028775P90 if ghost in the shell aesthetics. Mac10 if it's a greasy gutter punk
snake
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>>96028775The MAC-10. Machine pistols in general are the most "cyberpunk" firearms, in my opinion. Automatic fire in a small, concealable package while being relatively easy to maintain and modify compared to others.
>>96028775Can't go wrong with MAC-10 or Tec-9 imo.
>>96030561>P90 if ghost in the shell aestheticsFunny enough, they used a Micro Uzi in GitS.
https://youtu.be/8ldCrhVamiQ?si=AKSgOEz2mh8pdxwV
>>96016333>Real Apollo 18 style. Is it like the Thing, where it can infect people, or the Predator, where some humanoid thing is creeping around skinning people alive? Little bit of former with the Xenomorph somewhere in there.
>Apollo 18Funnily enough, that is why the players are roped into this. Some agency doesn't want people to know that aliens exist out there. They sent an innocent-looking middleman fixer who spun the job as looking for treasure. The money is basically the hush money spun as 'medical money in case you got hurt'. The cash got a cut for letting the creature escape but the deal still stands. The players do not know the real reason behind this, they're more occupied with the thought of "oh shit, we fucked up we need to kill it".
>>96032137Perfect Dark made me like this little guy
https://guns.fandom.com/wiki/Steyr_TMP
In cyberpunk, you could give it smart technology to behave as it did in Perfect Dark I think.
>>96032391Sounds interesting. If the players fail to stop the alien, is it a doomed timeline (more than it already is anyway) where an alien parasite takes over the planet?
>>96034835>If the players fail to stop the alien, is it a doomed timeline (more than it already is anyway) where an alien parasite takes over the planet?I haven't thought so far ahead because my players will pull wacky but interesting thoughts randomly with good roleplaying but my ideas are
>if successfully killed or captured alien, great>if didn't, mission failed. don't mention the alien until the final act of the campaign. Either alien surprise kills the CEO antagonist of the campaign so the players have to fight off the alien and a large hive, or alien overtook over the CEO's place so characters will unknowingly walk to a whole hive until its too late.CEO is unconnected to all this. The space trip was a little thing for a break from the main plot. I expected things could possibly get bad like a player character dying and such, I just never thought things could go from bad to worse.
>>96018023>Hopefully, we'll get a proper 2077 sourcebook before that happens.this, i like red but i don't like the mad max type setting they have right after the nuke
>>96041797As I understand, CDPR has everything 2070 and onward. Pondsmith and CDRP share everything from 2045 to 2070. Something like that.
>>96044929I wonder if CDPR would ever contract another publisher to do a TTRPG based on the 2077 setting?
R.Tal really seem reluctant to touch the setting for whatever reason. Whether it be a lack of creative control, too much oversight from CDPR etc.
>>96045054>I wonder if CDPR would ever contract another publisher to do a TTRPG based on the 2077 setting?I don't believe they have any TTG rights; That belongs to RT still, but they can create video games, stories, and other non-tabletop properties (I believe). Considering Pondsmith appreciates their love of his property, I wouldn't be surprised if they offered to work with RT games to help develop/produce a 2070's version of the game.
I have a problem, though. You have 3 different eras, each with its own tech and way of dealing with problems. As a CP fan, if they make a 2070's source book, you're going to have 3 versions of the game. Even if they share similar systems, that can be a lot for someone wanting to get into the game.
How can I get a player to actually be part of a game? Everyone else engages with it and do cool shit, but this one player I have plays too safe, hates getting into dangerous situations, has nothing on his life paths I can pull from, and spouts cliche "well that happened" one liners whenever its his time to do do something.
I first thought he was getting used to the system, but no he is still the same after a month
>>96051002Is he annoying the other players with his antics? Does he complain about not getting screentime? If not he sounds mostly harmless, just don't give him spotlight and let him be a decoration that adds dice in combat.
If he whines about it, lay it out to him real blunt that he's not engaging with the world so the world isn't engaging with him.
>tfw only just barely survived a failed escape attempt and a car crash thanks to Trauma Team providing covering fire on approach
10/10 would subscribe again
>>96051002I think the other anon is retarded, your player just sounds bad. He's not there to warm a seat or stress-test the shitters, his purpose is to make the other guys have fun while also having his own fun. That's everybody's job really. If his RP is tremendously shit that sure wouldn't bring me any fun.
>>96004913It's alright. Role abilities are better, netrunning is better, but combat is a bit stripped down. It has no roll for hit locations, which means cover is more simplified, you don't need to know if your legs are in cover if no one can hit JUST your leg, and by default it changed how armor works, now it's just head and body.
>>96051820>>96052055hes not annoying nor complaining, hes just kind of there. If it wasn't fo rhim periodically asking the other player characters for updates during gigs, i would had forgotten he exists.
his response to anyone talking to him so i can get something from his life paths is "i have nothing special my life is boring hehe XD". He wouldn't interact with npcs. If i try to make the npcs go to him, he pushes them to the other players. I even threw a random enemy ganger at him and he just coasted on by. He wouldn't engage with his own role. Couple of my sessions have small sessions for everyone to engage with their roles and that specific guy does nothing with his. I got so tired that I stopped adding options for him
>>96052301Yeah that sounds like a bad player anon. Did you vet him at all?
>>96052331he already existed in the group and voiced his approval on wanting to play when I brought the system up. I honestly have no idea why would he do that if he won't actually engage with the game. We all played several games together beforehand Cyberpunk.
I'm not sure he is scared of the high lethality and scared of losing a character since he even runs from combat and dangerous situations.
>>96025557First you'll want the Cyberpunk Edgerunners Mission Kit because it's set in 2077. Has a lot of familiar guns, netrunning, etc. Since the world is more healed it's easier to use 2020 jobs in 2077. Please check out https://bit <DOT> ly/cyborganarchist for a ton of official content and even some homebrew stuff made by a local anon trying to bring the fun stuff from 2020 back into Red like mecha.
The core rulebook didn't realize that players would look at old hardcore cyberpunk and go 'holy shit' and min/max. But Red is more player friendly. If players minmax you can use hardened enemies who get +2 to all rolls basically, but weirdly don't use too many shoulder arms which the original enemies got right. Use shoulder arms, they're good vs all armor and 20% crit chance makes any job memorable.
Speaking of minmax players will probably look into light armor/dodge builds (especially because it's cheap). Don't sweat it, but I recommend having them roll dodge after the attack (normally they roll before, and the result makes their new 'to hit' difficulty value). But this always ends with players doing mental math and getting paralyzed and then always choose to dodge anyway, so just make it a second chance roll. Also with how rolls work since the player now has to get +1 over the enemy's roll, it's like they roll at a -1. Also when it's your turn to attack the players you can say 'hey fred you're being attacked 3 times', roll, say the results like '14, 15, 5' and he'll know 'ah, the 14 and 15 beat the range DV to hit me, so I'll roll dodge twice' and ignore the 5.
You can easily convert 2020 books to RED. There are standard goon templates in Danger Gal you can easily use then just add stuff to that is similar to what gear/guns the 2020 characters had (make sure to harden them). As for skill checks, the sweet spot is DV13 and DV15 because you can also apply a lot of penalties too (like stress, trying to be covert while being watched, etc).
>>96052483Talk to him, bring up these concerns. It sounds like it's not just combat though, it sounds like he does fuck all. That's bad.
>>96025557>>96052573One job I've been cooking is where the crew gets tasked with exfiltrating a petrochem executive who is defecting to sovoil. She's supposed to be bringing some data so the crew picks her up for lunch pretending they're chauffeurs, one of them checks the data on her company laptop (brought for a working lunch) and confirms if it's actually good. The fixer can provide an NPC if none of the players took other skills like Business.
Turns out the exec is extra slime and sold the data already but was hoping to double dip before it was discovered to be her. If the players somehow hadn't figured this out (such as by relying on their face) they could have actually done this job and not get paid because they get scammed. If they brought in the NPC ally, they'll let the crew know this bitch is cooked and delta (the fixer will pay the crew a little but not the full promised amount), leaving the crew with a choice. And it sucks because it's not their fault, the exec is just scum.
They can delta. They can return the exec to sender and see if Petrochem will pay for the exec, either claiming she's a hostage or revealing she's a traitor. They exec can plead to be spared and promise to pay the crew (and maybe she actually does, or maybe her funds are frozen but the crew might not have the resources to refuse if this is their first job and rent is due). And finally the crew can be paladins and find the people she sold to and kick their asses to get the copies back, and the exec can go to sovoil like nothing happened.
I like this because it immediately shows your players that stuff never goes right, and not even because of them. They get a ton of options for dealing with it. And it's a good 'session 0' because the only combat will be the chase with Petrochem security (and later NCPD if the chase goes long), or dealing with them during the hostage trade.
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Is there any info on Miami or New York in RED or will I have to try and work 2020 supplements into red's era?
>>96052635Check Home of the Brave. There's not a whole lot of information, and what's there may be outdated for the Red era, but it's something. If I can recall, Miami is struggling economically and may be partially submerged while New York is still reeling from the '93 nuke attack (the "ground zero" of which was retconned from the Rockerfeller Center to the World Trade Center), though I imagine things are relatively better in 2045 than they were in 2020.
Do the rules for RED support guns akimbo/dual wielding?
>>96052760Yes. Someone also created a custom mod for it, but you need to enter the IP address into it. It looked like a whole todo, so I held off on getting into it because I'm hurting for IP bad enough as it is.
The vanilla version just lets you use 1 handed weapons in both hands. They share a RoF, though, so if they both have 2, you can only attack twice (as I understand). As a house rule, I might suggest letting players fire more if they have a sandy or some other tech that would allow them to overcome human limitations.
>>96052760Here's my take, maybe it helps, maybe it wont. I havent tested it, but I'm usually mostly right when it comes to balancing RED. Anyway, anyhow a dude from official discord ran some numbers and proven that the powersurge isnt that all powerfull, since it only gives you the OPPORTUNITY to inflict big damage after you invest extremely big amount of resources (both IP and EB) to actually do that damage.
I dont have exact numbers at me, but check required BODY values, it's 2K for shoulder arms, 7K for these niche weapons from black chrome and like 14K to dual wield borg guns, and it only upps ROF by 1, so the strongest possible combo I see it Cowboy GL with ROF3 and effectively 24 rounds mag.
*Akimbo*
A catch all martial art based on dual wielding various firearms rather than melee mastery.
[triangle] Dual Wielding
*requirements*: youโre currently holding two firearms, you met the BODY requirement to do so.
Once per turn, when you fulfil this requirement, you can use the Martial Arts Special Move Resolution to attempt to beat a DV15. If you succeed you can shoot two ROF 2 firearms as if they both have ROF 3, or alternatively ROF 1 firearms as if they both have ROF 2.
You have to have BODY 8 or more to dual wield any firearm that uses Handgun Skill,
BODY 12 to dual wield any firearm that uses a shoulder Arms Skill or a Heavy Weapon Skill,
BODY 14 to dual wield any firearm with BODY requirement of 10,
BODY 16 to dual wield any firearm with BODY requirement of 11.
[triangle] Pray and Spray
*requirements*: youโre currently holding two firearms capable of autofire, youโve met their BODY requirements.
Once per turn, when you fulfil this requirement, you can use the Martial Arts Special Move Resolution to attempt to beat a DV15. If you succeed you roll 4d6 for autofire and ignore two dice with lowest result.
PS: If 4d6 drop 2d6 is too powerfull for you make it so that you use autofire and suppressive fire simultaneously, this oughta be more balanced.
>96052940 (ME)
Long post, so I have to continue here.
My point is that if you want to get ROF 2 you "simply" buy a fucking borg weapon, such as hurricane, cowboy etc. for 5K.
IF you want to be boppin you invest in akimbo and get yourself two railguns, helixes and so on.
Do note that with that big amount of investment you are nearing to the point of buying a single jetski, which is pretty much endgame for RED.
How many skills is too many skills?
RED has like 60 or 80 and it istn that much overwhelming (kind of is at first, but not really after few sessions), but my buddy shown me 2020 which had about 300 skills at the end of the developement.
Is there a debate to be had regarding this question, or it's one of those de gustibus non est disputandum questions?
Two skills: Combat and non combat
>>96052483>he already existed in the groupPre-existing group dynamics will make things difficult if you try to boot him. Canvas the other players and find out if they also find it a problem that he doesn't contribute and asks them what's going on all the time.
If they're finding it a drag, club together and give him the hard talk about how he's dragging the mood down. If they don't mind, then you're the odd one out and are going to have to find a way to either get him to care without raising a big stink about it, or convince yourself to put it out of your mind and focus on the people who do give you something for putting in effort.
>voiced his approval on wanting to play when I brought the system up. I honestly have no idea why would he do that if he won't actually engage with the game.Either he doesn't really care but doesn't want to feel left out, or he's enjoying spectating.
>>96053149On the red companion app, I counted 67. I feel like that's quite a few. I don't know if traditional IP costs make sense if there are tons of skills like that. Particularly for very specialized skills. I'd rather spend IP to unlock the use of that skill. Maybe have it where it piggybacks on another modifier.
>Stealth + 5>optical cammo affinity +2 >total + 7 for stealth checks as long as you're using some kind of optical camo cyberware ON TOP of whatever stealth bonus the optical camo would give.And having at least one point in optical camo affinity lets you use certain cyberware you wouldn't normally be able to use, or have it reduce the humanity cost for installing it. Something along those lines. Maybe make it so you have to have a minimum level in another skill before you can invest in a special skill. That way, the player would feel an added value to getting the subskill. So, in order for you to get optical camo affinity, you have to have a minimum of 5 points in Stealth or whatever the limit you want to set.
Anyone got OCRd Neo Tribes?
Was there any formula or rules used when calculating the gun stats in 2020? Stuff like accuracy and rof. There are a few I want to write up for my game (aren't on cyberpunk 2021 I checked)
You know Johnny had a good sense of style for his arm. Makes me wonder do you prefer synth skin or a more obvious looking limb replacement?
>>960569873G3 can output to CP2020 stats if you want to bring autism to bear on the gun stats.
Can anyone tell me the rules for
>shooting a stationary target
>shooting a guy you know is on the other side of drywall
>shooting a guy who is hiding behind a desk
>>96057711In RED btw.
God I'm reading the rules for 2020 and I wish my group was brave enough to try them. They look so much fucking better
>>96057711>shooting a stationary targetHit the DV given in the range table for the weapon you're using (p. 173). If they can dodge bullets, beat their Evasion check (p.172)
>shooting a guy you know is on the other side of drywallDrywall is considered thick plaster cover, so it has 15 hp (p.182-p.183). Beat the DV table for the range of the cover; you must reduce the cover to 0 hp before you can target them as above.
>but what if the cover is thin?Thin plaster is not considered cover and has 0 hp, so you can shoot right through it above. That said, if it still blocks line of sight, I would impose a conditional modifier of -1 (equivalent shooting in darkness) on at least the first shot (p.130), as while you know the target is behind the wall, you're still blind firing.
>shooting a guy who is hiding behind a deskSee above. A desk is considered thin wood cover so it only has 5 hp (p. 183), but it'll probably block at least one shot.
>>96057064Depends on the character but generally if I have cyberlimbs I'm going to show it
>>96057064Synth-skin, just for the imagery of the metal showing underneath ragged synthskin when seriously damaged.
>>96058061Gotcha. I'm gonna try my best to contain my autism about "what could stop a bullet". Hint: car doors can't.
>>96057691Very cool stuff. Thanks for for bringing this to my attention, I didn't know it was a thing.
>The gun I'm porting has a higher rate of fire than magazine capacity
>>96056987The game has a lot of inaccuracies with its firearms built around game balance so I don't think accurate porting based on what's already there is going to be doable.
You guys have any suggestions for a grand overarching conspiracy the players (may) unravel throughout the course of the game? I don't want to do some evil cult or epstein analogous situation, but I'm stuck in a creative rut and that's all I can come up with.
>>96057064Depends on character.
>nomadGonna be obvious, probably old military and not the best integrated with the normal skin.
>someone from the cityProbably synth skin but cheaper stuff.
>corpoDesigner David Sarif type shit.
anyone has a simplified version of red like an anon was talking about a couple threads back? i cant handle the terrible formatting anymore
>>96053149I think they just need to revise the skill list to
group similar skills together as one skill, eg: business, bureacracy, accounting could all be a unified business skill. Also cut down on redundancies like First Aid and Paramedic, Martial Arts and Melee etc.
Really I think X2 skills are a bad design choice because alot of the time they either invalidate their x1 counterpart (Paramedic vs First Aid, Martial Arts vs Melee) or so shit they're not worth the investment (Autofire vs Shoulder Arms/Handgun)
>>96062489Pretty much my sentiment.
As noted up here,
>>96053491 I think they should let you share bonuses and additional points between skills for rolls. If this makes certain skills too powerful, you can have a 1/2 rule or something where the points don't count as much for rolls. At the same time, having them gives you access to options you wouldn't normally have, or some other bonus would be necessary to make stuff like paramedic and martial arts more appealing.
When making a face character, which role actually adds to that? The Credibility skill seems like it would work mechanically but the fluff makes it sound like it relies on your reputation as a media and your earnestness in getting a story out. Finder's Streetdeal seems like it would fit the idea of a silver tongued conman but mechanically it seems more geared toward cutting deals than it does fooling people.
>>96062833Nah I don't think it needs to be that complicated. Red has a pretty simple progression mechanics that are quite intuitive and flexible. IP for Skills and Role levels, Eddies for Gear and Humanity for Cyberware. All are just various "currencies" the GM can dish out and players can spend as they please.
Where it falls apart is how everything is balanced and implemented. Red has an issue with making certain options so oddly specific in their use case that they never come up and nobody picks them. Conversely certain options are so good and have such broad use cases they invaliadate alot of the niche stuff.
It's a design philosphy that doesn't just affect the Skill list, but the Gear list aswell.
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>>96062366Thanks! She's an exec blackmailed by a higher-up into doing dirty jobs for the corporation, and who uses a lot of drugs to cope.
>>96025571Make sure the loot is in Euros and not worthless American dollars.
>>96064739shes cute. i want to use her as a npc in my campaign
>uses a lot of drugs to cope.no therapy?
>>96066399Go for it, art is for the stealing.
>no therapy?Whatever corporate provides, but it's hard to be honest with your feelings when your work is technically not on the books. Synthcoke and Black Lace won't report anything to HR.
How do drugs work in 2020? It seems like they're retarded and way too expensive to do use as anything aside from emergency, and even then you have to know in advance you'll need them and if you guess 10 seconds too early you lose out on their effects.
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>>960676012020 drugs are deliberately shit because they were worried moral guardians would target them for promoting drugs to kids. Just replace the drugs section with this.
>>96070471How do they work in RED? Could a person port that over to 2020 with minimal effort?
>>96070471>2020 drugs are deliberately shit because they were worried moral guardians would target them for promoting drugs to kids.Was it not because Mike wanted to send a "drugs are bad" message after witnessing the crack epidemic first-hand? Regardless, for a game that I would say has aged remarkably well, the weird moralizing tone Cyberpunk 2020 takes with drugs while extolling the virtues of ripping out perfectly healthy chunks of yourself and replacing them with machinery which can literally drive you insane is one of the most dated parts of it, even more so than the hair metal rockerboys and fax machines.
>>96064739Did you comission her art? Who is the artist?
Anyone ever tried Solo playing? How did things go?
>>96071380I've not tried solo play for Cyberpunk yet but I'm strongly considering it. I assume it won't be too hard, given that you have many tools for random generation, which is going to be important for this kind of play.
There's a guy on YouTube who made a Cyberpunk RED solo play series. Maybe you can check that out and get some ideas on how to run such a thing for yourself.
Okay, choombas, I have left cyberpunk a while ago and I have some questions:
1) Has RED reached additional content equal to 2020?
2) Witcher RPG is interlock, right?
3) Have been published rules for power armor / small mechas in RED?
Ideas that I want propose to my group:
1) Cyberpunk X-Commesque scenario
2) Cyberpunk Gantzesque scenario
Yes or no? Red or 2020 (especially for the combat parts)?
>>96071380Tried years ago with CP2020 solo. As all the solo, you need random tables and suit the rulest for your needs.
I used random tables for the combats and tried to create a "morale" one for the adversaries' actions
>>96071376I drew her myself
>>96072147So if you have 5 or less Move, the Spider Cyberchair is functionally a modular External Linear Frame, right? Requires only 1 interface plug instead of two and doesn't boost Body, but EMP-proof and can equip 4 cyberlimb options with no humanity cost
So if you have 5 or less Move, the Spider Cyberchair is functionally a modular External Linear Frame, right? Requires only 1 interface plug instead of two and doesn't boost Body, but EMP-proof and can equip 4 cyberlimb options with no humanity cost. And you can buy two gorilla arms for the body.
We're converting a Cyberpunk RED game to 2020, and nobody knows how the fuck anything works.
I've asked my GM how this is supposed to work, but he doesn't know either.
Can someone explain this to me?
>how many skill points does it cost to improve my role ability in 2020?
>how many improvement points does it cost to improve my role ability in 2020?
>how do I multiclass in 2020?
>how many skill points does it cost to improve my role ability in RED?
>how many improvement points does it cost to improve my role ability in RED?
>how do I multiclass in RED?
>>96073812Draw her giving birth
>>96026454>>96027697>>96028436>>96030044>>96064969Heist happened, managed to get away with only one hiccup of bringing five hostages with us because one of us got greedy and got them to carry extra gold to the getaway vehicle by promising them a share of what they carry. We now have to decide what to do with them now that we're in the clear, I personally think the party should just kill them and bury them deep enough underground that no transmitter on them could reach an authority but the rest of the group might think otherwise.
I find it interesting that most of the roles in Red have an "I know a guy" ability
>>96075206>Just kill the NPCs>Just dig a deep enough hole so nobody finds the bodies>Just use a shovel, how long can it take, and how exhausting can it be on top of running around with gold barsThis is why professionals hire cleaners and avoid killing people who cooperate. It's not moralfag shit, digging holes is the kind of labor you rob banks to avoid.
>>96074355And skip everything leading up to that? For shame anon
>>96075381Just Exec, Lawman and Rockerboy, right? Media technically, but that one's a little less explicit.
Are net architecture Black ICE that are destroyed (i.e. by Dragon/Killer/Sabertooth) permanently gone from a net architecture (say, if you jack out and jack back in)? The Jacking in/out description says that all defenses are reset and only a virus can leave permanent effects on the net architecture, but the description on Defeating a Program says that a destroyed program is 100% erased.
>>96075390Well we haven't actually carried the gold bars on our person for more than seven minutes and they've been stuck in the getaway vehicle afterwards so exhaustion isn't that bad and the characters all have minimum body stat of 10+. One of the characters does actually have a strong connection with organized criminal elements so we don't necessarily have to do the cleanup ourselves. Oh actually you have given me a good idea too, of getting the hostages to dig the hole for us under a false premise and then just shooting and bulldozing them after they finish. That or maybe we could use them for the idea that I've discussed with another player and using them and their families for the start of a drug based cult that would be our characters fent zombie minions.
>>96076337Destroyed!=Derezzed
Black ICE that has its HP depleted is Derezzed and no longer present in the architecture UNTIL it is reset and loaded back in. Presumably if ICE is actually destroyed it won't come back with a reset.
If a program does not explicitly say that it destroys a program or ICE it does not do so.
>>96076062It can be argued a Nomad's Family counts as a guy or guys
>>96076062Fixers have their culture immersion thing too
>>96076760Makes sense, though I would have also believed it if you said yes, and that net architectures inherently have backups on the servers. Guess it'ls something I'll have to post in the official discord or something.
V.1.20
Added Martial Arts
I consider them to be pretty good in terms of fun.
Next up: ACPA martial art, also one for drone guys, but i kind of doubt I could pull that off, nor there's a reason to do so.
Fuck, does tg doesnt accept PDF anymore? Is this due to the CHICKEN JOCKEY incident?
Geez, I'll link it like a little bitch.
https://drive.google.com/drive/folders/13M8JJh1qC9VaqZ6kPM3NTXJCX10H_HHg
Was considering getting the books for RED to continue my RPG books collection (I'm probably never gonna play any of them), but I'm looking at $200+ and not sure I can justify it.
>>96011446>Cyberpunk was saved from irrevelency by the anime and turned into an S tier franchise most TTRPGs publishers would kill forFTFY.
>>96085319Nah the anime coincided with major updates that fixed the game. Also it sold millions in it's fucked up state.
>>96083013Changelog:
>PanzerFaust II (not to confuse with PanzerFaust)If you feel like interface IV rules are lackluster, use this. It kind of boils down to borgs=more damage, but I think this kind of brutal and simple techniques work for borgs.
You can punch harder but damage yourself, hit like a truck (literally lol) and ignore SP10 or less, further cucking mono-3 in the process
>seriously this weapon is so fucking weak, why not make it ROF2? It would fit the theme of corebook borg weapons>FencingWe did in fact used it, but I must note that it was the minmaxer that did so, and I mean it was THE minmaxer, not some schmuck. So obviously since he used EQ katana from the get go I made him a MA to make it more deadly.
Riposte is just icing on the cake.
>QuadraMade for Nomad player who went 4 arms (gorillas + mantises) and took the brawling pill. He said it was solid and satysfying.
>MotoActually we ruled that DV13 to dodge a 327mph AV is ass and just changed rules that dodging a vehicle is opposite evasion VS proper controll skill check, this MA shuts up the GM
>AkimboMy take on making akimbo not as powerfull as 2020 rules (so more akin to RED rules, with all balancing making things plain and so on) but after a tremendous investment it's deadly AF.
Also I already commented on it here >96052940 (me)
Anyway, this ough to be one of last content I make for RED, we already moved into DND5. But, hey I already said that like a year ago.
>>96084790For all the crap I give them, their digital books are great with hyperlinking and presentation. You can always get those digital copies from here.
>>96085524Thanks for your continued service bringing the best parts back from 2020 to RED o7
I find RED netrunning to be boring and repetitive, but I like the aspect of collecting hardware and programs. Does any of you have some homebrew rules that simplify netrunning down to one or two Interface checks that are somehow affected by the cyberdeck the player has?
Or at least any super simplified netrunning rules, so that I can use them instead of banning the role outright. And no I don't want quickh*cks.
>>96088684I would recommend if you don't like running netruns to not let PCs be netrunners instead of giving them a shitty gimped version of an already heavily streamlined role.
July 2025 DLC just dropped:
https://rtalsoriangames.com/2025/07/14/cyberpunk-red-alert-july-2025-dlc-going-quiet/
They brought the Ghostsuit back, finally.
>>96090972The gear is the moneyshot of it all for me. all these items we're slowly getting that fucks over balance looks like theres another guy in the team that knows Cyberpunk and is probably a tard wrangler of James.
>all those rolls needed for stealth netrunning>keep rolling stealth despite being under stealth for every move you makeJames, this stupid repetition is why people hate stealth rolls in general.
>>96085524did you forget to update or am i blind
>this ough to be one of last content I make for REDOther anon already typed down what I wanted to type, so thanks for all your homebrew. They are really fun!
>>96091517The Black ICE perception check is a replacement for a Speed roll you would already have been doing from encountering ICE. The second roll is just a perception check from demons and runners. They wouldn't be checking the architecture every round unless they thought there was a chance of someone hiding, and Demons might not check the Architecture at all if it's not in their instructions.
You're looking at rolling dice maybe one extra time at the start of a run, replacing rolls when encounting ICE and maybe contested rolls from an enemy runner, which should probably be a rare occurrence to begin with. It's really not that bad.
Stealth usually sucks in games from bad Refs/GMs trying to force rolls repeatedly to break stealth instead of letting infiltrators infiltrate meaningfully.
>>96091517I doubt James visits here, Anon.
>>96091744Nevermind.
>>96091876If I had a nickel for every time people called me James Hutt for actually reading the rules I'd have almost a buck-fifty by now.
>>96091744>You're looking at rolling dice maybe one extra time at the start of a run, replacing rolls when encounting ICE and maybe contested rolls from an enemy runner, which should probably be a rare occurrence to begin with.Thanks for the clear up. I haven't recovered for the confusing writing in the new Martial Arts.
>>96092113kek. Reminds me of whenever Autofire comes up, and Autofire having it own range table is the thing everyone forgets.
Stupid newbie here- I'm looking at the rules for CP2020 because I like the aesthetic and visuals of it alongside the shitton of community assets and whatnot. One thing that bugs me though is the Netrunner- from what I'm looking at, it feels like the Netrunner has their entirely own unique game mechanics to where they need their own dungeons and encounters separate from the rest of the party. Is that really it or am I looking at it wrong?
>>96092842>Is that really it or am I looking at it wrong?Yes but also no. The Menu system is a lot more important than the pagecount it receives suggests, that's your system for interacting with shit on the fly instead of digital dungeoncrawling.
>>96092976The Menu is something my group
Completely missed last time and it really needs a proper explanation.
Everyone keeps asking for Quickhacks and the Menu was the originator.
>>96093042The explanation of it also makes it sound difficult to access, IIRC it either heavily implies or outright states that you need to have already done a datafortress run to break into the system, to then have the access to be able to load up controller programs and use the Menu for things connected to that system.
>>96085506>Nah the anime coincided with major updates that fixed the game."fixed" is a strong word. it's still a GTA clone, just a less buggy one.
it's not the no man's sky level redemption story that everyone pretends the game had. edgerunners just saved it from mediocrity.
>>96093276I donโt know why they ditch the frames and flow chart from Cyberpunk 2013 Netrunning.
Itโs actually explained OK there. Even if 2020 added more programs that broke up the Rock-Paper-Sissors aspect.
>>96088684My game's netrunning has gotten much better since I stopped allowing black ice to roll defense (static 6+def bonus) but why stop there? Only allow netrunners/AI/daemons to roll interface. Black Ice is all set DV's (attack, defense, speed, perception). Also nobody rolls damage, it's just 5xdice (maybe buff Armor to 5 to compensate).
So an example combat would be a rank 6 netrunner vs hellhound. The 'runner activates Speedy Gonzalez for +2 speed, and rolls +8 vs hellhound DV12 (needs 5+). Assuming they dodge, they use Sword and roll +7 (sword gives +1 atk) vs DV 8 for defense (2+6) and deals 15 damage. Do that again, and the hellhound is dead. No messy odd numbers, no opposed rolls. Instead of 3 interface opposes dice rolls and 6 damage dice (at least) it's just 3 rolls vs numbers the player might memorize (until you use tu'd black ice).
Want even less rolls? After the player rolls an attack and hits, they can spend as many actions required (limited by weapon programs) to derez the black ice. So for example 2 swords/net actions to kill the hellhound. If they fail it still wastes an action/program use but they can try again.
You can also make shorter net arch's that are more intense (more giants, less asps). The core rulebook netarch design was abandoned by the time Tales of the RED came out.
>>96090972Well, so much for my headcanon that daemons were so narrowly focused that they couldn't react to a runner in a netarch until he touched their shit, or that sysop admin netrunners wouldn't jack in 100% of the time because netrunning has a time dilation effect (think about it, a netrunner gets 3 net actions/meat action that's like time slowing down x3 speed) and since they're still only being paid for 8 hours fuck that they're not sitting for what feels like 24.
>>96086825Thanks, Anon(s) this means very much to me.
>>96091697Yeah I did, my bad. Give me a day to do so.
PS:
There are still a few things to be done, namely the:
>ACPA Martial Art (if that's even possible)Kind of hard to even concieve, because ACPAs already have ludicrously high brawling damage (I wrote them so only light frames can do MA with 4d6 damage, setting them on pair with RAW MA people). That being said, there is an upgrade that gives +1d6 and can further be TUp-d to +2d6, hence there's a possibility of a Light Suit doing 6d6 MA (so SP halving) damage, and also the strongest suits could possibly fist you for 8d6 damage, (8d6+3 is the biggest I believe)
At this moment I believe ACPAs are pretty balanced in terms of CQC damage, with the possibility of MA maxxing for light frames (also Spider proves that light frame can be fucking deadly given enough hard cash), and the deadliness of medium and heavy frames armed with melee weaponry.
So, idk I had pretty good fun designing these MA that I posted recently, but I cannot seem to find a reasoning (like mechanically) to allow that, because given their strenght it's hard to imagine a 5m tall mecha doing a karate chop to make a cracked skull injury (or other precise attack) with a had that is the size of a person torso.
THAT being said, this MA could be possibly made (I'm getting these ideas as I write this post, lol) to only damage other ACPA, like bonus damage depending on the size of enemy suit, or pushing enemies forward, or grabbing and destroying their weapons, or maybe some shenaningans like throwing dirt into enemy visor forcing a temporary destroyed sensory suite crit? Huh, I've never thought about it, but it seems that making it around their separate crit table could be possibly neat.
>Drone based Martial ArtSame as the above - the problem is in making the exact "special moves". I only got one, and it's named "killswitcheroo". It instantly disables a drone.
>>96093515>it's still a GTA clone, just a less buggy one.Didn't even play the game.
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I've never run a cyberpunk game before or looked at the system much, but a friend convinced me to give it a shot and so I ordered pic related and am waiting for it to arrive, but in the meantime anyone have any off the cuff advice you have running this game? Things to watch out for or things that aren't super obvious?
>>96090972Like the items but not a big fan of the asspull luck mechanics. GMs should give players intel in advance and enough downtime to prepare for gigs. If shit goes sideways, you improvise or fail the gig. This lessens the GM's ability to throw curveballs and keep things interesting.
>>96094599The asspull costs are high enough that at most you'll probably get one major asspull, or one regular asspull and two small ones. The players are still going to have to make real plans, it's just a bit of flex room unless you minmaxed for that 8 luck or for Kyudo/Kung Fu to refill your luck.
>>960944122077 is probably pretty close to 2020 (I don't know 2077 lore well) so if you need inspiration for jobs you can look at the 2020 books. Check out
>>96052573 for books.
I haven't read The Jacket that comes with the Cyberpunk Edgerunners Mission Kit but it's probably good for a series of jobs to get your crew interested. I did really like the gear the CEMK came out with.
When you start running your own games you'll want to check out hardened enemies since your players will probably minmax (given how hardcore 2020 was I don't blame anyone for that).
I sort of like the Blades in the Dark style Luck spending but I also like how it always a monetary cost so the players donโt feel like spending all the Luck on a series of small advantages that add up.
What is the most simplified basic way to make Netrunning fun, viable and not an annoying slog in 2020 and RED? Typically you have one Netrunner at most, it feels like such a huge waste of time to put so much effort into it.
>>96098862I suggested
>>96093836. The slowness of netrunning comes from all the opposed dice rolls. Damage dice too (it always seemed weird that you could be shot by a bullet or hit by a sword but somehow it deals minimal damage, if that was a glancing attack wouldn't that just be a bad attack roll?). You still get all of the depth of netrunning (choosing to fight every black ice, slide past the toughest ones, use programs, etc) but it takes less time.
Also don't use randomly made netarch's based off the core rulebook (which sadly everyone making a randomizer uses). They pivoted to much shorter netarch's in tales of the red. 6 levels at most and no lobby, unless it's some final boss netarch like the Militech sub.
I only used the 'no Def rolling' rule during a combat with drones and had the rank 4 netrunner taking their turns just as quickly as anyone else in the crew. When I was running something 1v1 with the netrunner it was over before most of the crew came back from smokes. I was describing the combat very clinically, like deleting lines of code from a program.
I just really hate the opposed rolls. Absolute cinema against a boss but when against 6+ mooks I want to rip my hair out.
Plus all roles eventually need some 1v1 referee time. The tech is going to pass blueprints, the media will want to run a hit piece past their editor, etc.
>>96099346>it always seemed weird that you could be shot by a bullet or hit by a sword but somehow it deals minimal damage, if that was a glancing attack wouldn't that just be a bad attack rollWell attacks are for the most part either success or failure, not degrees of success or degrees of failure. Additionally sometimes sources of injury just do different things. A punch to the head might knock you out or it might do nothing, IRL. A very strong dude with basic level fight training will have a much higher potential of knocking you out or otherwise injuring you in that situation, which is (at least intended to be) reflected by a higher damage potential.
>>96092976So then is the datafortress dungeon crawl just kind of optional then for netrunners? Because I'm kinda worried that it will functionally grind any gameplay to a halt.
>>96101139Depends on what you want to do. Want to break in and add the gang to the guest list for the next corporate yacht party? That's a datafortress run. Want to screw with the camera feeds, play really loud porn on all the wall screens as a distraction, and pop all the electronic locks between the Solo and the armoury? That just needs the Menu and the appropriate Controller programs.
Probably asking something that's been asked half a million times at this point but here goes. As someone who got into this through 2077, would it be better to sink my time and money into 2020 or RED?
I imagine 2020 has the advantage of far more supplements and new stuff for RED is coming out at a snail's pace. I'm not not familiar with the mechanics of either though from what I've heard RED's mechanics are less thorough and more clunky. I'm hoping to run something since I've really fallen in love with the setting and would appreciate any input.
>>96004533>But honestly, it's really making me want to GM Traveller Classic.At this point I canโt start new games because I end up refereeing Classic Traveller again
>>96022010>Nightwalker x Cyberpunk 2077Neat!
>>96102061>I'm not not familiar with the mechanics of either though from what I've heard RED's mechanics are less thorough and more clunky.Both are bad honestly
>>96099346>Plus all roles eventually need some 1v1 referee time. The tech is going to pass blueprints, the media will want to run a hit piece past their editor, etc.Yeah but no Role has their own seperate combat system and encounters. At most you spend a few minutes with other players on their personal shit, the Netrunner requires you to learn a new ruleset and then plan encounters just for them.
When Netrunning happens it splits the party and forces Netrunners into solo a adventure. Unless the GM/Netrunner are really good at running the system, it slows the game down and bores everyone not involved. No matter how much you streamline it, it'll always have this issue.
>>96099346Honestly I don't know why people keep saying netrunning is slow; unlike meat combat, enemy action is fully deterministic, so players can and should plan their turns well in advance. Only when an enemy netrunner is present do you have to do any guessing games.
I can see maybe doing static defenses for ICE if you really don't want to roll opposed. In my experience though I've been able to run my netrunning turns in less time than any of my meat ones. In fact based on the number of NET actions you have you can memorize series of actions that only need very basic logic.
For my Rank 4 Netrunner:
Turn 1: Jack in; If there is ICE, Sword 2x to see if you can kill it before it acts. If there is no ICE, Armor and Speedy, pass turn.
Turn 2: Pathfinder to map the next nodes, 2 actions open to begin exploration; largely dividing turns into 'combat' and 'noncombat' turns; spending miscellaneous actions and passing turn to open up combat on a new initiative turn.
Combat Turn: Move into combat and attempt a Slide; on a failure, Sword 2x. On a success into more Black ICE, Sword 2xs, on a success into non-combat, eyedee and backdoor as necessary, stopping to pathfind sometimes to map out where I can't see.
To wit, Netruns are quite literally flowcharts until you get mind crushed, shot or both.
What are the differences in running across 2013 (I've heard it's better than 2e), 2020, and RED? And is is simple as cutting out one of the systems and wholly replacing it with another?
>Get interface 4
>Check Krav Maga
>No bonus damage against children and civilians
0/10 immersion ruined
>>96111634>Check PanzerFaust>No bonus damage against armor or armored vehicles
>>96004343>is deep space the best supplement that no one ever uses?That would be Rache Bartmoss's Guide to the Net. It makes the cyberspace seem so cool, but it's useless because nobody ever uses the netrunning rules due to their failure to interact with anything the meatworld players do.
>>96111634Post it on official discord, I dare you choom
>>96004343How on Earth does the spaceship combat section work? I swear Deep Space is my favorite book but no matter how many times I read it I cannot comprehend that part
>>96090972Some of these prices seem incredibly out of whack. 50EB for a straight upgrade to the GunMart Doorcracker? 1,000 eb for a single megacorp uniform when the hardest of jobs only pays 2,000?
Do shields in RED work like a complete cover for ease of gameplay or the user can be attacked in the whatever sides that are not shield like his back?
>>96121893Shields, organic or not, are complete cover.
https://www.youtube.com/live/oyEo7uBJ5pE
>New stuff will be announced in 2 weeks or so
I guess I'll postpone my nomad homebrew
>Medtech Character
>Use only arasaka weapons, company fanboy
>Decide to buy a riot shield for self defense situations
>The center of the shield has a built-in Militech Taser for contact subdual
Sorry if this is a common question, but how hard is this system to get into? Like how number heavy is it? And is this one of those system where PCs can die very quickly and you're expected to have constantly make new characters?
My friends has been trying to get me to run a Cyberpunk game for them but I have no idea what this system is all about.
How do I make a compelling Media character?
>>96129260There are multiple systems, two are most relevant:
>Cyberpunk 2020A lot of rolling, not very complicated but quite a bit of bookkeeping. A very good system with lots of extra material. Your character can die in a single in, and though it is not expected it is possible. You're expected to play smart or to look cool dying, the game is about attitude and looking cool.
>Cyberpunk REDNot a lot of rolling, a little complicated and a bit of bookkeeping. A decent system but not a lot of extra material. Your character is expected to survive multiple direct hits from dangerous enemies, when wearing armour. You're expected to play a bit like a modern action hero, the game is built around the player characters being larger than life, you can expect to take on multiple combatants and win without more than surface level injuries unless they are particularly dangerous.
>>96129405I would add an addendum for both 2020 and for RED: Threat is going to be very much GM dependent. There is no hard and fast rules for level matching or challenge even if there are broader guidelines. A Ref that likes challenging players or wants a lot of realism will throw a lot of intangible type challenges, like having to deal with fighting without the best armor and weapons (in things like covert heists or high security zones) or outfoxing and outmanuevering enemies that may be far better equipped.
Definitely talk with your friend about what kind of game he wants to play; both systems advise Refs/GMs to solve balance issues born on system mastery or cheese by applying a directly proportional amount of 'finding out' to any 'fucking around', so if you don't get on the same page, you'll be in a big arms race.
>>96113065Really? I thought that was a thing in the old books.
>>96129405>>96129755Thank you for the explanation. Seems like 2020 is closer to what my group is looking for. I'm the forever GM of the group so it's good to know that I'll have a lot of leeway on how to pace the game. A lot of materials is good too since I know nothing about this setting outside of what my friends told me.
>>96130048If you like reading RPG books, having high-octane adventures, and 80-90s fashion; you will have a lot of fun reading and running 2020. You're in for a real good time.
How far can I go with being a mass murdering machine to kill Adam?
>>96003648 (OP)I've played and have experience with Cyberpunk 2020 but fell out with my old group years ago.
My normie GF is a big fan of CP2077 and would like to play 2020, but has never played an RPG before (not even DnD.) Should I try to teach her the rules? Or is it just gonna be too much?
>>96074350Why are you converting if none of you even bothered to read the rulebook? What even is the point?
>>96133645I've read through the 2020 core rulebook, and to my understanding, multiclassing isn't supposed to be a thing. Although, I've heard there are rules for it in the Interlock Unlimited system, but I can't get a hand on those rules yet. I'm using the GM's rulebooks. I just want to know how other groups handle multiclassing in 2020, and what would be a fair way to go about it. Our current GM says multiclassing is fine, but gets confused when I ask how multiclassing works. This is how I learned that the GM never read the rules. Now apparently we have three PCs multi-classed across nearly half a dozen roles, but nobody actually understands how they did it? I've been trying to get the GM to read the rules for a few sessions now, but he refuses to crack open the book even once. He's a good GM otherwise. He just can't into game mechanics, so I have to help him.
>>96134395So 2020 doesn't have classes. It has 'roles', and each role has a set list of skills. However, customizing these lists is quite easy, and I recommend it for many players.
Start by picking a role package, like the ones in pic rel. These each have 1 special skill (the bold skill just under the role name) and 9 general skills, and are based on the most common archetypes seen in Night City. (Other regions of the CP2020 world have their own takes on these roles due to culture, economic situation, etc.) If you want to swap some skills in the solo list for some seen in the tech list, just do that. It doesn't matter what skills your character has, so long as you have 9 normal skills and 1 special skill.
If you mean having multiple SPECIAL skills... Yeah, that's not supposed to be a thing. It messes with the balance of the playing field if one player can fulfill half the party's needs because he is simultaneously a super trained, well tuned solo AND a top of the line netrunner while also being pretty proficient at using medi tech and having a bunch of nomad contacts, etc, etc. This is a ROLE playing game and each player in the party is supposed to fulfill a specific role. Being a Nomad-Solo or a MedTechie-Netrunner really messes with the flow and the synergies of CP2020
It sounds like some players just swapped their skills around. The 2020 rulebook is a bit all over the place, and it took several tester sessions combined with what felt like genuine study sessions of sitting down and reading to grasp them properly; that seems like what your referee needs to do.
Play a one-shot or two. You guys will quickly learn where you've made mistakes in character building and in your understanding of the rules.
>>96134980>multiple SPECIAL skillsThis is what I meant to say. Thanks for correcting me.
>That's not supposed to be a thing. It messes with the balance of the playing field.That's fair. I tried to bring this up with the GM. He allowed it anyways. There are currently PCs with multiple special skills. Since there's no cost multiplier listed for special skills, they bought all their special skills to high levels for the same price as normal skills. I'm trying to come to a compromise with the GM, that if he allows multiple special skills, he should at least raise the price.
>>96133638Nah 2020 looks complex but it's pretty intuitive. Friend of mine went from knowing nothing about the game to making a (utterly broken) character in less than a day
>>96135795I wouldn't at all call it intuitive, but it's a relatively bare bones (and unbalanced) system.
>>96135065Maybe just find a new group, choom. You're clearly not gelling with the party and the referee isn't really providing a satisfying experience.
>>96135065>>96136752Furthermore, there's no cost to special skills because the rulebook explicitely says '1 special skill, 9 normal skills.'
There is a balance in place and its just being ignored. Its not an issue with the rules, the players are just powergaming.
The proof we're living in the darkest timeline is that Cyberpunk is more popular than Shadowrun
>>96136814Brother have you seen what they've printed for Shadowrun lately? They aren't sending their best.
>>96136814Shadowrun is gay, that's why.
>>96136814Proof you're from a different reality more like.
>Dystopian near-future technodystopia>I'd like to play an elf that shoots a bow and casts spells>But I'd like for the rules to make no senseBack in your planar sphere and off to your own reality with you!
>>96136891>But I'd like for the rules to make no senseTwo pots calling the other niggers on that one dont you think anon
>>96129319>a compelling Media characterThatโs the neat thing, you donโt.
>>96129319There are a few different ways you can make a media interesting; the first thing you need to consider is what EXACTLY a Media is.
It doesn't necessarily have to be an investigative reporter, though that's largely where it angles. Anyone who does fact-finding can actually be modeled as a Media, including police detectives and private eyes. Unlike a Rockerboy whose abilities revolve specifically about stirring up the masses, your 'audience' as a media can actually be very diverse: you can be publishing articles and screamsheets for the public, or compiling reports and dossiers for corporate bigwigs and government officials. You can even be an information broker, collecting evidence and then selling it to the highest bidders; all that can neatly be represented within the Media's abilities.
The rest comes down to backstory and character; I just think it's important to realize how broad of a canvas you have to paint on here.
https://futurism.com/openai-investor-chatgpt-mental-health
>An Open AI investor go mad because chatGPT started mimicking SCP writing style
I found the basis of the scenario for my next one shot.
>>96141262>CEO of a company thinks he's unleashed a rogue AI from behind the blackwall into his systems>It's a benign automated system regurgitating intimidating stuff from SpookyNet dot site>Some netrunner is abusing this and using the "evil ai" as a spook to freeroam the CEO's data and setting up undercover bidding wars to tear the company from within>PCs are either the cleanup crew finishing off the corp or the last stand against the "AI" and the people its "mindjacked"
Couldn't people like... destroy the servers that have the old net on them? Data isn't something that can just float around in the sky it should have a physical source.
>>96141346>The RABID that is currently stalking a database for the complete blu-ray collection of Columbo is doing so from another location>The Columbo box set server is inside a data centre in Serbia, during the 2nd Corporate War it was levelled and toxic waste was laid on top to salt the earth, as the data centre contained vital SovOil operational data as well as their collection of high quality torrents>It would take literal years to dig through the debris, assuming nothing is booby-trapped, and nothing goes wrong, and the automated defences don't work, ignoring the political ramifications of even trying a project like this>So we just disconnect the RABID and our runners take the data out, right?>The RABID is decentralised into 383 different servers dotted across Europe, coalescing only to destroy detected netrunners>28 servers are old weather stations>78 servers are old smart-appliance factories>128 servers are housed inside military facilities in various levels of operation across multiple nations>13 are under water, in unknown locations on the seabed off the coast of Ireland>1 is benignly hosted on the new web>83 are in data centres similar to the Columbo one>52 are unaccounted for>The RABID only needs 3 of these servers to be operational to maintain itselfAnd that's why this VHS copy of Etude in Black will cost you 5000 eddies.
>>96141572THIS IS BULLSHIT LAST WEEK YOU SAID 3.3K WHY THE FUCK ARE YOU FUCKING ME NOW?
>>96141925Inflation choom ever heard of it? Some gonk blew up a oasis to get rid of 'stromers there, tape ain't cheep.
>>96141346Well you say that and then remember that little bit of info from 2013 that WorldSat made the net and the Sat part means satellite, so yes that data literally floats around in the sky.
>>96141925VHS aint lossless and I've got buyers lined up. You're paying for true detective fiction from before the scopshows like Detective Mulligan and Finding Out The Truth The Hard Way. But if you're not carrying that kind of credit, 90s Columbo is 50eb a copy.
>>96141572wonder how many posergangs effectively died because the blackwall cut off access to media of the folks they were posing.
>>96142342Fallout New Vegas logic. The absence of these cultures (characters) makes their interpretation dogmatic to the point of ideology, bordering on religion. When you meet 5 guys who all look and act like MadTV-quality Sopranos characters you know these guys are serious, hardcore, and dedicated. If they resembled their idols too much you'd know they were suits trying to blend in.
Players have been making deals with the devil and helping out the local bozos chapter. They're going to meet the 'shot caller' next session. Would having them be a goblin exotic be too much or is just a clown enough? They may or may not be rather becca inspired
>>96142588If it's not a clowngirl with giant bazongas that honk when squeezed I'm killing you
>>96142588A 'Becca-inspired Bozo is just fine. No need to force exotics into everything.
>>96003648 (OP)Is netrunning in RED aids or is my gm autistic?
>Scoping out a Maelstrom nightclub/chop shop we're send to dismantle>I ask our netrunner if he can get into their systems to disable the club's lights>Netrunner starts netrunning>Gm says there's like 10 fucking levels of architecture or whatever (idk what that means)>Session crawls to a halt as our netrunner goes through a goddamn megadungeon for like over an hourLiterally nothing has happened since he started hacking, and this isn't the first time. Next time I want some fucking lights disabled I'm just getting a bomb, stealth be damned.
The plan was just
>Walk into the club>Locate chop-shop>Leave>Storm in guns blazingNot sit around waiting for Hackerman 5000 over here
>>96143253Your GM is autistic and your netrunner is slow. There's no reason to run to the bottom of a NET to turn off the fucking lights; it would likely be the first available control node, which is very likely to be floor 3, 4 or 5 if they randomly generated.
By the numbers you'll have up to 2 weak pieces of Black ICE to pimpslap and maybe one more. If it's a fancy joint he might have to bitchslap an Imp afterwards to get control.
Nominally, that's 3 to 4 meat rounds where other players and NPC/Enemies should be acting.
>>96143385Session ended, getting to the bottom floor gave him admin access/free reign over the club's systems and so on. Meanwhile I'm thinking the Solo and I could've just blasted through the place in the same amount of time. Oh well!
GM has a lot of good ideas but he could def work on his skills.
>>96116864poorly. even the toughest ships get nearly oneshot by the weakest railcannon. which almost sounds intentional until you realise every shit has a damage system that is neatly bypassed by just how much damage is dealth every single time.
>>96142655I think she'd make a fun bozo. I'd tried putting Rebecca in a jester outfit via slop, and I liked the output. If I were redesigning her from the ground up to be a bozo, I'd probably change her eye colors and skin color. If you deviate too far from the original character, it's no longer Rebecca anymore.
>>96144216>>96144220
>>96129319Forget about April O'Neil.
Play a BD magazine reviewer/intern.
Radio show host interviewing rehabilitated cyberpsychos.
Degenerate music producer haunted by ghosts of those he betrayed.
A washed-up movie star who keeps doing crazy shit to stay relevant.
>>96144237>If you deviate too far from the original character, it's no longer Rebecca anymore.One could say that Rebecca in a jester outfit just loops back around to being Harley Quinn. Though, there's an argument to be made that such a thing is the female Bozo ideal.
>>96142590Oh trust me, she'll have some bazookas alright
>>96149443Peak aesthetic.
Isn't there a mega? I swear I had one but forgot to back it to a flash drive before I wiped my hard drive
>>96143253>>96143385>>96143520GM is Autistic but Netrunning taking too much time is a common point of failure in Red.
>>96152080r3br4nd<dot)ly/cymb3rg4j
>>96152537Haven't played RED, but I know 2020's Netrunning is absolute ass balls so the fact that its still an issue is shocking to me.
>>96155061It's a game within a game, as I understand. The Ref has to have a separate "matrix map" if a player wants to hack into some subnet, along with computer dameons to fight and a whole swath of content that no other player can effectively interact with (unless they're a netrunner too).
I found it clunky enough playing shadowrun returns and having the luxury of a GUI to portray meatspace and the matrix at the same time. Having to do it in a tabletop setting sounds like a mess.
>>96152537It is, but I refuse to believe that I'm some kind of rainman supercomputer and that everyone else can't do it. In RED you can preplan your entire turn as soon as your previous turn is over unless there is another runner in the initiative.
You know how many NET actions you have, you know what programs you have, you know whats in the floors ahead of you, Black ICE acts the exact same way every time you activate it; File or Password Cracking is a simple check and if you fuck it up the way repeat attempts work you only have a few more attempts at it (you can't make an attempt on something without improving the check, so incrementally using a complimentary skill and applying luck gives you 2 more attempts, with a nuclear 'taking time' option if you really want to spend 4 net actions to get a +1).
There's no movement or ranges. NETs are tiny compared to their 2020 equivalents and should sometimes be even smaller than the example in the book. My NET turns for my game are shorter than my meat turns.
I can't have magic powers unless reading your role abilities and the netrunning chapter is a special ability.
>>96156924>I refuse to believe that I'm some kind of rainman supercomputer and that everyone else can't do itYou've clearly thought about this, you think about it outside of playing the game, you have a solution to common netarch problems already ready to go. I bet if I dropped you into any netrunning scenario in Red you'd do well. What makes you different from anyone else who can make these kinds of preparations, is that most other people don't give a single flying fuck. The average person, smart or stupid, wont prepare for hypothetical netarch problems ahead of time because they don't care. The fantasy of being a hackerman is cooler than the actual gameplay, so the average player is not willing to do homework, away from the table, to become good at a thing that at its core is not interacting with the table. When faced with a wall of boredom the majority of players opt to not engage.
You are not Rain Man, you are Sheldon. I am so sorry.
>>96152537>>96155099Sounds like the answer is a NetWatch campaign where everyone has at least some netrunning capability (whether as the Exec's corporate netrunner or as a multiclass) and there's an expectation that everyone will interact with the net architecture in some way.
>>96152749Delta!
Thanks for the hookup choom
What would be a good statline in 2020 for an implant that triggers a large dopamine response when the modified person kills something
>>96159658black or hispanic DNA infusion
They need a dlc just to remind people that the 10-15 floor nets from the core rulebook was a mistake. None of the official jobs and gigs use huge nets (except the sub and that can be considered a special hacking mission). It sucks because if anyone makes a netarch generator they're going to use the core rulebook which is ass. Talk about self sabotage.
Pardon my retardation, but I had yet another crack at making netrunning houserules for cyberpunk red. It's a draft because my group isn't playing Cyberpunk at the moment, and I'm not sure if it's even worth fleshing out or maybe it's a stupid idea anyway.
tl;dr of how it works:
>You only have 1 net action (2 net actions at Interface 10)
>Every net architecture has a maximum access level and a default interface check DV
>There aren't floors, everything is in the same area, but you start with Access Level 0 and you need to increase it with Penetrate action up to a certain level to control nodes/grab important files, or to max to place a virus
>You add up stats of all your programs to get your Meat ATK, Program ATK, Meat DEF, Program DEF
>When you attack ICE or defend against it, you must beat the NET's default DV; when you attack Netrunner you must win opposed check
>Succesful attack reduces appropriate DEF by appropriate ATK
>If DEF is 0, succesful attack can apply one Special Effect from available programs, or derez ICE/demon.
Do you think it's interesting or is it a waste of time?
You fellows ever play around with power armour? I'm thinking of running a lawman campaign at some point and giving players the keys to Patrol Armors, so any advice on how strong to make resistance would be appreciated.
>>96157767The answer is improving Quickhacking and making that the Netrunner's main ability, phasing out old netrunning or keeping it as an optional subsystem if it isn't too hard to integrate with new rules.
Also, is it just me or does Netrunning get way more attention from the devs than any other subsystem? I dunno if that's because it's fucked up and needs splats to fix it or if R.Tal are just overly attached to the hackerman fantasy. Netrunning seems to get way more attention than meat combat.
>>96166093I'd take Metal Gear, remove the penalties and then add some kind of external Linear Frame.
>>96166093If you're going full Patlabor, the best solution is probably to either start with Mekton and attach Cyberpunk until it works, or to use the Bubblegum Crisis RPG or similar.
>>96166093ACPAfag here, I think that PatLabour mechas are beyond the scope of both RED (I guess you refer to RED since you've used a term "lawman") as a street level game and even what 2020 considers ACPA, including ludicrously strong ones from stormfront books.
That being said, I've aimed the powerlevel to be beyond what RED offers, but it's still way below what 2020 had you roll.
Sorry for corporate slop link, 4chan doesnt accept PDF anymore.
https://drive.google.com/drive/folders/13M8JJh1qC9VaqZ6kPM3NTXJCX10H_HHg
Kind of a long shot but been feeling the itch to get into another game. Anyone got a space available?
>>96167135>>96167959I wasn't planning on going that big. The ingram was just the best cop mech I had on hand. Something more this speed is what I'm aiming for
It was for 2020 too I think lawman just sticks in my brain better than cop
>>96166660>overly attached to the hackerman fantasyIt's one of pillars of the genre after all. And cyberspace is just cooler compared to how hacking looks like IRL.
>>96166660There is no planet where quickhacks should replace proper netrunning and I have a hard time taking people seriously when they suggest it. It is the simplest it has ever been on the player and GM side and with the stealth netrunning addendum it is more flexible than ever.
If you or your GM doesn't want to run it, that's fine, don't; but don't be coming out here and telling everyone the rules are a problem and that what you really want is for them to be wizards.
Also Netrunning has had charitably 2 splats out of now over a dozen DLC releases (if we count agent hacking, which is a skill subsystem that just happens to like having Interface as a skill).
>>96172005Well, if that's the case - get yourself some Maximum Metal book, mine is for RED.
>>96175424When the world says the sky is blue, one man had the will to say it was green.