Do you reveal your monster or villain in full over one session? Or do you slowly reveal it across some sessions or the across the period of an entire campaign?
>>96004460 (OP) Maybe the real monster or villian was the friends we made along the way.
Anonymous
7/3/2025, 11:00:14 AM No.96004700
>>96004460 (OP) Do you plan to finally play a single session of any given game? I mean it's summer, it's perfect time to find a one shot, if not a summer group. Just think about it - you would gain worldly experience and your shitposting could reach the next level, of being genuinely indistinguishable from real threads
Anonymous
7/3/2025, 11:14:09 AM No.96004753
>>96004460 (OP) You seem to fundamentally misunderstand how these games are played
Anonymous
7/3/2025, 11:24:51 AM No.96004791
>>96004460 (OP) Depends on how players interact with the game. Its obvious you dont run games.
Anonymous
7/3/2025, 11:35:34 AM No.96004811
>>96004460 (OP) Depends on the kind of adventure I am running. Just going to kill a bandit leader to steal his house and belongings? Yeah, he is gonna be revealed quickly.
Large campaigns? The way I run them the PCs might never encounter them and the villains overarching plot can absolutely come to fruition because the PCs were fucking about. Just have the world state change to reflect that villain succeeding. Don't be afraid to absolutely annihilate entire sections of the game world.
Anonymous
7/3/2025, 11:38:35 AM No.96004824
>>96004460 (OP) I tend to go nuanced antagonist who can be redeemed > Comically evil villain > Force of nature as far as my villain progression goes.
But I'm gonna run a Kamen Rider game sunday and my plan is to drop the big bad, Dark Decade, on the party session 1, have him be menacing and let them fight some mooks or something, then leave in true tokusatsu fashion.