Thread 96009587 - /tg/ [Archived: 419 hours ago]

Anonymous
7/4/2025, 2:19:41 AM No.96009587
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Would very complex board games be much better if they were videogames and most of the calculations be automated with a PC?
Replies: >>96009599 >>96009761 >>96010014 >>96010103 >>96010608 >>96012062 >>96012117 >>96012167 >>96018303 >>96020483 >>96022660 >>96024016 >>96028464 >>96028484
Anonymous
7/4/2025, 2:22:47 AM No.96009599
>>96009587 (OP)
Would OP be much better if he was not a multi-cock garbling faggot?
Replies: >>96012062 >>96018288 >>96030439
Anonymous
7/4/2025, 2:54:44 AM No.96009761
>>96009587 (OP)
Really depends on the type of boardgame, stuff like chess and playing traditional card games have survived digitisation due to their already competitive nature and sealed enviroment, and on the inverse stuff like DnD can work well in such an enviroment so long as healthy communication lines are available as the driving force in those games can rely simply on speech, obviosly people can have their own prefrences to what they like but with the amount of tools that have come over the years for both styles of games theres definitely a demand.
The problems start to arise when are playing something between those to ends of the spectrum e.g. warhammer, TTS is a great tool but you it's easy to see that a lot of the larger communities that use it have been consumed by the competitiveness of warhammer since a barrier of meta chasing has been removed, buying and painting, which in turn can affect how a player views a game of warhammer. In an ideal world a irl game of warhammer is both a competitive wargames, but also a social interaction for players to meet up show off their armies and have some banter, so removing a part of that can cheapen the experianceas a whole.

What i said was obvoilsy very broad generalisations, but instead of thinking about what you gain from converting these complex games into video games think about what you would lose by seperating players with a computer screen.
Anonymous
7/4/2025, 3:42:44 AM No.96010014
>>96009587 (OP)
No.
It's the classic analog versus digital.
Physical components and physical interactions are important.
Game is too complex and time consuming? Play a different game. Don't confuse the destination with the journey.
How many times are you going to make this thread?
Replies: >>96030463 >>96030927 >>96035624
Anonymous
7/4/2025, 3:59:08 AM No.96010103
>>96009587 (OP)
Yes.
Overly complex analog games are only for the overly autistic.
Anonymous
7/4/2025, 5:39:22 AM No.96010608
>>96009587 (OP)
Games with a lot of upkeep and a bunch of non-player directed steps in a turn benefit from a digital version.

Arkham Horror and Gloomhaven are notable examples.
Anonymous
7/4/2025, 1:42:10 PM No.96012062
>>96009587 (OP)
where's the arrow to downvote a post?

>>96009599
I want to upvote this one
Anonymous
7/4/2025, 2:01:23 PM No.96012117
>>96009587 (OP)
at least setting up and cleaning would be worth computerization
Anonymous
7/4/2025, 2:14:58 PM No.96012167
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>>96009587 (OP)
The whole turn based strategy genre in vidya is based around that idea.
Replies: >>96017881 >>96018308
Anonymous
7/5/2025, 12:06:19 PM No.96017881
>>96012167
which gaem
Anonymous
7/5/2025, 2:56:15 PM No.96018288
fpbp
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md5: 8def83ec318cbf44de77f1dff3c2ea9a๐Ÿ”
>>96009599
Anonymous
7/5/2025, 2:59:10 PM No.96018303
>>96009587 (OP)
Average modern board game is someone's failed project to make a simple strategy/adventure game after reading "Python for Dummies" and realising after 100 pages they are too dense to handle it.
Which is also why they have such shit structure and so many different, disconnected mechanics - people who made them were initially hoping a computer will handle it all automatically, on top of being poor at their own planning skills, so they were unable to simplify/unify stuff during design phase.
Just check out KS-produced board games. Vast fucking majority of them have those issues.
Anonymous
7/5/2025, 3:00:14 PM No.96018308
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>>96012167
Is that AoW4?
Anonymous
7/5/2025, 11:08:31 PM No.96020483
>>96009587 (OP)
No, because they're two entirely different forms of media.
The only common aspects they have are their purpose as entertainment and their interactivity.
Replies: >>96040513
Anonymous
7/6/2025, 7:25:33 AM No.96022660
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>>96009587 (OP)
No. At least for /hwg/, the calculation capability of a computer encourages a dumb more-is-better attitude prevalent in 1970's SPI monster games, whereas modern games have some clever design-for-effect mechanics. Then there is the fact that in pen-and-paper games, all the mechanics are there for the player to read, just like open-source software, and at least when playing solo house rules can be made. An extreme example is pic related, where the designer wrote a separate book as a sort extended Designer's Notes. Computer wargames, on the other hand, hide their algorithms, and the player is often left in the dark as to exactly why their attack failed, and are left to huff and puff about RNG.
Anonymous
7/6/2025, 3:46:35 PM No.96024016
>>96009587 (OP)
I feel like it's really hard for them to survive variant hell. If you realize a board game right now, no matter how good it is, someone somewhere somehow will think of a variant that makes it more attractive to the average public. Unless you are chess and have a huge following of uppity purists, I don't think a new board game can survive that unless very complex.
Replies: >>96024020 >>96027609
Anonymous
7/6/2025, 3:47:36 PM No.96024020
>>96024016
>realize
release*
Anonymous
7/7/2025, 1:14:50 AM No.96027609
>>96024016
> Unless very complex
Dude, have you heard of La Bataille? That is a very involved boardgame, and as far as I know, there are several different competing rulesets:

> Marie Louise
> La Reglement
> Premier
> 5th Edition
> Tactiques Napoleon
Anonymous
7/7/2025, 3:19:07 AM No.96028464
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md5: 2b748093e0441cf0fa6db6b9ee1a09a2๐Ÿ”
>>96009587 (OP)

Well, people have been trying to incorporate tabletop gaming into vydia from the beginning. There has been countless deliberate attempts to capture the fun of playing D&D all the way back the 1970s. Videogames and RPGs were born at almost exactly the same moment and a lot of the people playing early D&D were also hackers, which back then was just slang for a programmer. It's always been weird to me that there is this cohort of people in the hobby who see video games as somehow alien to tabletop.
Anonymous
7/7/2025, 3:21:17 AM No.96028484
>>96009587 (OP)

Yes, there are people who roleplay with videogames. It's not that weird of a concept.
Anonymous
7/7/2025, 3:26:35 AM No.96028521
Just get one of these games that have been in development for 20-30 years.
Anonymous
7/7/2025, 11:29:17 AM No.96030439
>>96009599
Nobody knows, it's never happened.
Anonymous
7/7/2025, 11:41:00 AM No.96030463
>>96010014
False.
If a game is good, then playing it provides value.
More games played = more value provided. Therefore, long games that are also good must be automated and streamlined so that a higher number of matches can be played by a higher number of people. This increases the total value in the world and is therefore objectively good.
In fact, anyone objecting to increased efficiency is robbing the world of potential value, and is therefore morally evil.

The future is now old man.
Replies: >>96035671
Anonymous
7/7/2025, 2:24:41 PM No.96030927
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>>96010014

Majority of hobby gamers would disagree with you. accepted wisdom is that Through the Ages plays much better as an app than a board game, just because of how fiddly it is. And no, itโ€™s not a flaw in the board game, the game was lauded before the app came out.
Anonymous
7/8/2025, 2:43:39 AM No.96035624
>>96010014
What's the need for physical components? Is there really that big a difference between me moving a game piece forward two spaces VS moving it two spaces in a virtual space? The game plays the exact same way.
Anonymous
7/8/2025, 2:47:51 AM No.96035671
>>96030463
ok, Jeremy Bentham
How that Panopticon contract going?
Anonymous
7/8/2025, 7:34:40 PM No.96040513
>>96020483
This assessment scares and confuses people like OP, the same kinds of people who have to screech "JUST PLAY A VIDEO GAME" when you talk about a structured set of consistent rules.