>>96022874Being reminded of Valkyria Chronicles got me thinking, is there any way to make this sort of armored division group set up viable in TTRPGs?
And I don't mean like "oh one character is special and controls the tank" since while that's decent enough for some friend group playing a homebrew, I mean actual system rules designed around the concept of having a group of people and one heavily armored tank (or some other vehicle) where you presumably lose when it dies and where you don't make someone special by giving him the control.
I can't think of any fun way of maybe splitting tank control into stuff like gunner, driver, commander etc. since in TTRPGs you can't really make it interesting if your only job is to basically roll for hitting the enemy because you're the gunner, besides that having most of your player group actually be in a tank misses the point entirely too.
So maybe some sort of system where each player controls a person then everyone controls the tank together, at least in terms of rules since in terms of fluff obviously inside a tank is a commander and tank crew separate from the PCs.
So it boils down to this (at least to me because there may completely different solutions), how do you make multiple players control one entity in an interesting way?
Each turn someone else controls it? Though that would result in completely schizophrenic actions as basically every 2 seconds the tank driver changes his plans completely.
Voting? But that would also result in a lot of bickering between players and probably take way longer than it has any right to when multiple people have to arrive at a consensus.
Some sort of token system where you spend tokens for control? But that would change it from the ace unit of your squad you support and vice versa to everyone treating it as a bizarre meta PvP game of trying to control the tank like it's Everyone's John.
Is there any way to make this work?
Is there any game making players control one unit cooperatively?