>>96011029I don´t get you guys obsession with this. It´s o.k., I would call it mediocre with some good ideas, but it´s really just that, it´s o.k.
I really liked the rules for making your own Sektor and plantes, those are pretty much the best thing about it and are very good, but the rest c´mon
The combat is serviceable, with nothing really special about, it has a few weird decisions, but is overall o.k.
The class system for PCs is minimalistic, with two major problems:
- little options for customization/progression in the game
- Psychics are broken. One of my Players played as a Teleportation Psychic and that’s basically a god
- Any non-Human option is a joke and feels tacked on
The biggest let down for me was the enemy Creation, since there is none. The game is designed very open with a lot of Sandbox and construction kit approaches, something good imo, but for enemies it just falls flat. Bitch had the audacity to tell “Just get some OSR books they are compatible”, like really?
No special abilities for NPCs?
No system for rolling up NPCS from scratch?
Yes, it has some benchmark stats and beasts have something like this, however:
a) I still have to make the base stat block myself
b) Enemies with nothing special about them get stale quickly, I ended up giving Foci to NPCs because they needed something to be interesting
The whole faction system feels a bit unnecessary, only specific groups would interact with that, if it would give me a construction kit for enemies and encounters instead and ditch the faction rules in favor of that, I would prefer that
Lastly, I think Kevin Crawford is a very talented author and I did enjoy playing his game, however I also think he needs at least some play testers and some help with editing. My friends and I are ESL and sometimes it took our whole group to figure, what he meant by the text he wrote
tl;dr overrated