>>96023071It's below average.
Base game is a hodge-podge of ideas, the CYOA aspect of the game is severely undercooked and heavy railroaded, the game feels like playing a campaign made by a first-time GM (due to how tedious, railroaded and yet flat and uninspired it is), the art is absolutely ugly, the icons and tokens are hard to decipher at times (I'm still wondering what they were thinking for attack icon), the instruction is shit and, which probably makes it truly bad:
- it has zero replay value
- it is absurdly overpriced for content
- the whole "campaing play" just means it's a 20+ single sitting game and trying to pause the game and continue the game next week means you do your own extensive notes to keep track of things, as the game doesn't offer tools for that (despite claiming so)
- the base game outright comes with "empty slots" to insert the expansion, making the game feel incomplete
- said expansion doubles down on shitty railroad
tl;dr it's very poorly made and designed game that spend all its funding for EXTENSIVE marketing to peddle people an idea of a different, much better game