Anonymous
7/4/2025, 4:27:23 PM No.96012699
This mechanic was originally intended for my homebrew Daggerheart campaign frame. However, after having GMed the Daggerheart quickstart for three players, and going a little further with an encounter against the 95-foot-tall colossus Ikeri (who was one-turn-killed: >>95994135 ), a spellblade leader, and an Abandoned Grove environment, I have ultimately decided that the game simply is not suited to my needs and preferences.
Consequently, I am taking one particular idea from the campaign frame and exporting it to other high-powered campaigns in D&D and D&D-adjacent games. This can work in tactical systems such as D&D 4e, Path/Starfinder 2e, Draw Steel, ICON, Tailfeathers/Kazzam, Tactiquest, Tacticians of Ahm, and 13th Age 2e; or more narrative RPGs such as the Dungeon World family, Grimwild, and, yes, even Daggerheart, which this mechanic was originally written for.
This is very, very heavily inspired by the tabletop RPG Godbound.
I hope that at least a couple of people can find some use for this.
https://docs.google.com/document/d/1v3i4nuoQ0fdLxodt7QScrMgt5CEo7gfX4SK46JkpU8k/edit
Consequently, I am taking one particular idea from the campaign frame and exporting it to other high-powered campaigns in D&D and D&D-adjacent games. This can work in tactical systems such as D&D 4e, Path/Starfinder 2e, Draw Steel, ICON, Tailfeathers/Kazzam, Tactiquest, Tacticians of Ahm, and 13th Age 2e; or more narrative RPGs such as the Dungeon World family, Grimwild, and, yes, even Daggerheart, which this mechanic was originally written for.
This is very, very heavily inspired by the tabletop RPG Godbound.
I hope that at least a couple of people can find some use for this.
https://docs.google.com/document/d/1v3i4nuoQ0fdLxodt7QScrMgt5CEo7gfX4SK46JkpU8k/edit
Replies: