Anonymous
7/4/2025, 7:14:19 PM No.96013646
D&D started as a game where people plagiarized from books and movies they liked. Think like someone modding Minecraft to have Pokemon in it. Except unlike a video game mod, the plagiarism was "canonized". It became an unintentional parody, a parody without self-awareness. This was ultimately the result of it becoming a commercial product, rather than something for friends to screw around with.
Decades later, it has morphed into a vile and bland soupy mess, where the only concern of the designers and players is enabling some "primordial" power fantasies as a vulgarized mockery of Jungian archetypes which the classes "represent". The death of the roots of D&D in other words.
But returning to those roots would not "fix" D&D. It would, once again, become an unintentional parody, a parody without self-awareness. D&D could never be a game for serious stories. Plagiarism is only, after all, a poor substitute for the original.
Decades later, it has morphed into a vile and bland soupy mess, where the only concern of the designers and players is enabling some "primordial" power fantasies as a vulgarized mockery of Jungian archetypes which the classes "represent". The death of the roots of D&D in other words.
But returning to those roots would not "fix" D&D. It would, once again, become an unintentional parody, a parody without self-awareness. D&D could never be a game for serious stories. Plagiarism is only, after all, a poor substitute for the original.
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