Eight of Wands edition
>"New" Arcane Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/arcane-subclasses/zepvK7DBkeSt6dqv/UA2025-ArcaneSubclasses.pdf Feedback survey https://survey.alchemer.com/s3/8355002/D-D-UA-2025-Arcane-Subclasses>2024 PHB Scan (No more fingers edition)https://files.catbox.moe/g8oo9h.pdf
>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h
>2024 DMGhttps://files.catbox.moe/fd04pq.pdf
>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf
>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua
>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)http://5e.tools
>5etools (2014)https://2014.5e.tools/
>TroveThe Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg
>Resources:https://pastebin.com/X1TFNxck
Previous thread
>>95997356>TQHow long is too long for a player to take their turn?
Is that bit from 2014 about players bringing snacks in the new 2024 DMG?
>TQ
for big moments? 5 minutes is ok. Regular ass combat and shit? You should only be DELIBERATING for 30 seconds or less. You should constantly be asking your DM questions if you have them to figure out what you want to do, talking with other players while you’re both waiting, etc.
>>96020013 (OP)>TQAt my table, you get about 3-5 seconds to decide before your turn is skipped.
>>96020013 (OP)Those are some long wands
>>96020076That seems extremely short to me and a bit dickish. Maybe if they’re just a fighter and swing their sword every turn it coukd work.
>>96020242You don't know what you're going to do before your turn comes around?
>>96020363Maybe if we’re all in a blank boring room slapping a monster around together. Usually things change as the turns go on. If everyone is taking 5 seconds a turn I imagine it would be hard to keep up with such a frenetic game.
>>96020076Based. Fuck the DM's turns.
A big orc with big rage and a big axe, killing hobgoblins and saving children from wizards.
Rate these rules my DM added to casters
>concentration checks equal to 12 + 1 per every 2 pc levels (so lvl 6 it’s 15)
>at half hp or below roll concentration at disadvantage
>>96020685>those rulesBut why?
>>96020693Trauma from caster supremacy? Or something? Fell for the spells are op meme, idk.
>>96020685>at half hp or below roll concentration at disadvantageSure, okay I guess.
>concentration checks equal to 12 + 1 per every 2 pc levels (so lvl 6 it’s 15)So wait it gets harder as you become more powerful? What the fuck? Is your DM special?
>>96020013 (OP)>How long is too long for a player to take their turn?Context
>executing a normal turntakes as much time as two other players is too much.
>a big deal situationeveryone is welcome to take their time.
>>96020685Sounds like a table of optimizers, and a DM trying to counterbalance optimizers.
>10th lvl character doesn't take Prof in con saves via class or feat>10th lvl character takes 1 damage frome a sharp pebble eh steps on>rolls a 17 on a con save (+2 from mod mod) so 19>fails the save due to retarded rulesshow him this example and ask him to rewrite the rules. A sharp pebble on the road should distract a 10th level spell caster.
Disadvantage on con saves while bloodied, though, that I can get behind. It makes thematic sense and encourages combat healing.
>>96020685>>96020741The rule would make significantly more sense if it were based on spell level and not player level, just putting that out there.
War Caster lets me Cure Wounds on Reaction on my allies that leave my reach, right?
>>96020767Yes, it was specifically designed in such a way to make it possible. "Hostile creature" was changed to "a creature"
>>96020685The first is retarded. Tell him that I’m calling him retarded for writing that.
The second is okay if you want to intentionally gimp spellcasters a bit.
>>96020242>>96020519You don't have 5 seconds to resolve the turn, just to decide what you do. This is in addition to all the time you had to consider your turn while the other players had theirs. There is no excuse for going "Uuuhhhhhmmm... I'm gonna umm.... hmmm..." when your turn comes around.
>>96020796So it's not written like that in 2014?
>>96021123Based. Fuck the DMs turns.
Wizard
md5: d7fc10c3c5091cebfc480bf8640446bb
🔍
Do you guys ever use the wise old sage wizard trope? Like have them guide the party etc.?
Postin cool item I made and the party equipped without identifying (I house ruled Curses on cursed items wont show up if you dont use the Identify spell specifically, until you put it on)
>>96021526As NPCs, yeah can't beat the classics. I don't ever have NPCs lead the way though, I find that directly telling the party where to step is intrusive, especially in a dungeon where the way forward isn't necessarily one route.
>>96020363NTA but things can change during a round. I try to figure out my next turn during everyone else's, but sometimes something happens right before my turn that fucks up my plan and I'm not sure what to do.
>>96021878>Give me a moment to think, the other player just went down and I was going ti cast haste on him>LOL I SKIP YOUR TURN THEN NIGGAThis is what nogames actually believe.
to THAT guy in my campaign
your jokes aren't funny
your stupid nicknames for your familiars and pets arent clever
nobody likes the 4th wall and immersion breaking comments
nobody thinks you're clever for summarizing every objective as "oh this a fetch quest! oh this is an escort mission!"
>dnd newfriend's paladin died last session
>classic "didn't read the phb"
>horrendous point buy stat spread and didn't even know his aura or smites existed
>wants to make another paladin next session
aaaiiiiiieeeeeeeeee
>>96022079Paladin is the protagonist class. I bet he put a bunch of stats into charisma or some shit.
>>96021701you should use some upscaled icons
>>96022142>protagonist classAbsolutely and that's why he had 16 INT (after +1 from high elf) because protagonist's CAN'T be dumb!
>>96022212The vast majority of shounen media suggests otherwise.
>>96022217He doesn't watch anime so that doesn't matter to him
He's the protagonist in his mind so he can't be the dumb one.
Halfling last names
Is it stereotypically <adjective>+<food/plant/feet noun>?
>>96022079I know that pain, anon. Played in a group with a guy who was obsessed with Rogues to the point of getting snitty if anyone else played one, but couldn't tell you a single class feature apart from Sneak Attack - and he often forget how to trigger it.
>>96022230It's whatever FantasyNameGenerator says it is
>>96021330brother, I linked the 2014 version right above the 2024 version. They have different page numbers. You could literally read it. READ THE FUCKING BOOK.
>DM refuses to deviate from standard array because of newfags on the table
At least use enchanced array jfc
>>96022230Generally, yea. It's what I did.
>>96022220But he isn’t competent at being a paladin if he invested so heavily in a frankly useless stat for his class. So weird and stupid. I can see why playing with someone who’s probably engaged in the stormwind fallacy would be infuriating.
>>96022066Wrong sub, friend.
Try r/DnD next time.
>>96022838>He doesn't like using standard arrayJesus christ, I feel bad for your DM
My players are Stupid Good. They are continuing down the stupid good path because it was their plan, they didn't consider the full consequences when making the plan, and are now adamant on following through anyway because it's the right thing to do.
I thought they'd make the stupid good decision but I didn't make the choice for them, in fact I disincentivized it. It is an active hindrance from their main mission, it is barely possible timewise, they are pissing off both allies and major NPCs to do so, and they will reap so many consequences.
But I'm proud of them. They're planning and roleplaying and choosing to engage with the plot hooks.
Can I make three attacks with three light weapons if I sheathe one as part of the attack and pull out the third one as part of the bonus action attack? Light propriety locks in a single attack only the weapon that has been used already
>>96023534>Using subpar statsI never want to play with you casualfag
>>96023680Assuming you don't have extra attack, you would need the dual wield feat to be able to get three attacks (one attack from the attack action, the second attack from the light weapon property and moved into your attack action with nick mastery, and the final one from the dual wield feat which lets you attack with a bonus action).
Doing it all with one hand requires the DM to be ok with reading the description under attack (about sheathing or unsheathing) to be a positive statement granting you that ability and not being something handled by the overarching statement about one object interaction per round.
Doing it with one hand and without extra attack (the four attack case doesn't require this reading) additionally requires the DM to allow you to use your one object interaction to sheath a weapon.
Assuming it's read that way, then a single attack+sheathe with weapon A will allow one draw+attack with weapon B (any weapon besides A), then an object interaction to sheath weapon B, then a draw+attack with weapon C (still any weapon besides A).
>>96023680>hold scmitar and shortsword in each hand>action: slash with scmitar>extra attack:stow scimitar and pull out dagger, stab with dagger>bonus action: stab with shortswordYou cannot swap weapons on a bonus action, only on an attack used with t he attack action
>>96024384>>96024399>You cannot swap weapons on a bonus actionOk ok got it. This alone invalidates the whole thing
Goddamn why they had to write this shit like this
Also kinda annoyed monks get a fuckload of attacks with zero effort
>>96024399Fuck I've read it wrong, you can stow and pull out in the same attack????
>>96024488It says OR, not AND. "You can either equip OR unequip on weapon", so you'd have to sheathe the scimitar with the first attack.
>>96024580In the example of how to play, the player does both an both are in the book. 2024 is shit.
>>96024653Where does it say that? The last line has Russell dropping his sword (item interaction), then drawing and attacking (attack action).
Anyone know where I can find lore for Grells in DnD? Or anyone got any cool stat blocks for variant grells? I have Lords of Madness from 3.5e and I might just use that but I was interested in any lore updates.
>>96024653>>96024778Shit, you don't even need an item interaction to drop something. You can just let go of it.
>>96024783Forgotten Realms wiki.
One of the Monster Manual Expanded homebrew books has some additional grell statblocks.
>>96024784But you still need it to pick it up
.....right?
Anyhow, the important part is that I can do 3 fucking attacks at level 4
HAHAHAAAAAA
>>96024902If you need it afterwards. In that example they're fighting skeletons, so I don't know why Russell would even bother with it until they're done.
>>96024885>One of the Monster Manual Expanded homebrew books has some additional grell statblocks.These?
>>96025049Yeah, that'll be it.
Do you ever bring modern or sci-fi tech into your game worlds? Either to use against your players or to have them use it just see what they do with it?
>>96024947The point is that equip/unequip a weapon is something that doesn't require any action economy outside the bonus action, meaning it's intended for light weapons to be juggled
Which kinda makes sense if you consider the amount of caveats and limitatons dex weapons already have
>>96025251It's intended for all weapons to be juggled, not just light. My current fighter swaps between a battleaxe for topple, and a spear for sap/PAM. If need be I can use shield master to attempt another prone attempt. And no, the point is that you can either draw OR sheathe as part of an attack, but not both. I don't care what your conversation with the other anon was about, I'm just correcting your misunderstanding of the rules. It's better for it to happen here, then at the table when people realize you've been cheating for the last 5 sessions.
I want to be a charismatic treasure hungry politicking leader of men like Hernan Cortez. What is the best class that represents this? Some kind of rogue?
>>96025408There's nothing inherently charismatic or treasure hungry or political or leadership about the DEX loner hide-all-the-time class
>>96025408Off the top of my head -
>Conquest Paladin>Rogue Swashbuckler>Battlemaster Fighter>Rogue Mastermind (actually more of a subtle intrigue type)But any CHA-based character with the appropriate social skills should work, depending on whether you want to lead from the front or the back.
>>96025408Well, any CHA based char would work as RP is free.
But if you want something martial, armour wearing man of action, then i'd recommend Conquest Paladin
https://forums.giantitp.com/showthread.php?543427-The-Wall-of-Fear-A-Complete-Guide-to-the-Oath-of-Conquest
>>96025570Is conquest paladin a real subclass or fan made? The religious conversion aspect fits Cortez well
>>96025602Conquest was released in Xan's guide on I believe page 37
>>96025072Thanks anon. Reading up on their lore now too. Never really liked the lightning staff shit, but it makes sense for them so I don't know if I want to change that. Also considered kitbashing a Nolzurs grell into a lightning staff wielder with boiled water and binder clips to curl them and then some length of plastic I carve and paint.
>>96025602Real anon
I play it in my Drakk sessions, spec it right (Max Cha over Str) and it's pretty broken
>>96025104Sure, shit's fun. A lot of old fantasy is actually just post-apocalyptic sci-fi, anyway.
Is it unhealthy to think my DM is a bad DM? Like, this guy is trying his hand at being behind the screen and unfortunately I can't help but think that we could all be having more fun if someone better was doing it. This is a "my pre-existing group of friends wanted to play DnD" group.
>>96026796are you willing to volunteer? if so, offer after a natural ending point for the campaign. if not, shut up forever.
>>96026878I actively want to run the next campaign after this one. Like, in the back of my mind I almost want a party wipe to happen so we can move on to what I want to try.
>>96026796yes it is unhealthy as long as you don't plan to step up
>>96022230>>96022295>his DM doesn't provide a document with the setting's naming conventions for use by the playersNGMI
>>96027076>he gives a shit about naming conventions as a PCgrim
>>96027231Not everyone wants to name their characters ^1xXx_^0Sephiroth^3SuperSaiyan^1_xXx, anon.
>>96026796Is he trying for the first time?
if you think you can make things go better offer some help, sometimes minor tasks eat up and you forget the cool NPC or inventive layout you had in mind because you were anotaing some bullshit the players could had done themselves. Keeping track of initiative is a pretty common thing a player can take over. Extensive notes can save them the time to find their own notes for names, events, details; and that saves time going back to the things happening now. Those are two I usually take over as player, it used to kill me having that dead time and I could see my first DM struggling for no reasson.
When DMing someone picking music and playing it is great because I don't give a fuck about it, I completely block it out, but if the player who wants it gets it then that's great and I believe most players prefer it.
Now, some people are horrible DMs. Some should be playing a different game, some shouldn't be in that sit, some hate every second of the process and are doing it as some sort of sacrifice. We can't tell. Be nice with someone starting, consider proposing a rotation or switch things up now and then. My old DnD group was single forever DM only and he'd be the worst player whenever someone tried to run something, I've been playing WHFRPG with some other people now and they seem to be always checking if there's a chance to insert a one shot here or a second game there (even the dude running it brings this up). It a human issue more than a DnD one.
>Tortlelock
>Shield proficiency
>Blade Ward
Yeah we chillin
>>96021701So like a quest giver?
>>96027496>xhe names were characters that gibberishsad, many such cases
>>96024384>>96024399That sounds really stupid.
>>96025104That wizard gives no fucks. "Weird flying machine shooting energy beams at us? Fuck it, lightning bolt. It works on dragons, why not this thing?"
The idea of different weapon types having different secondary effects is good, but the idea that you're supposed to be constantly juggling weapons mid-attack is moronic.
What's the worst that can happen mechanically if you were allowed to change weapons freely only during the Attack action?
>>96028358That's 2024 in a nutshell.
>>96028149I am targeting you with int-save-or-sucks
>>96019361>one is the has the eldritch spear + spell sniper combo able to attack the party from 300+ ft away, the other is his spotter with eyes of the eagleHonestly, just give them bespoke abilities that grant the capabilities, range and damage output you want. Even with humanoid NPCs you don't need to build them with player spells and feats. (The new arcane burst that makes mages formidable melee combatants is dumb though – you'll be able to get a tactical advantage by closing in on my enemy arcane caster NPCs.)
soft
md5: 419c83f700ef84ebe109df44192e5b54
🔍
>>96024112Constraints breed creativity. If you can't make a decent character with a basic stat line you're a retard. The standard array is extremely easy to work with.
If you were running a game where the modern and futuristic firearms were available, how much do you think would be a fair asking price for the ammunition? The DMG states that the bullets from modern firearms are destroyed on use, but at DMs discretion, Energy Cells can be recharged with the proper equipment.
If you were to have the energy cells recharge on a long rest, what would a fair price for each one be, given the high damage the weapons they fuel deal?
Bullets in the PHB state they are 3gp for 10. Would you use the same bullet pricing for Renaissance firearms as modern ones, or would you make them cost more?
How much would you make a frag grenade and the launcher cost?
>>96029038Don't say that, anon. Don't you know every single PC in existence needs to have 20 in all stats to be even be remotely usable?
>>96029159One of the benefits to the standard array is discouraging min/maxing. My guess is he wants 15,15,15,8,8,8 or something equally retarded.
>At the DM's discretion, the characters might be able to offer something else in the dentures' place, such as a secret family recipe, one of Fill's delectable cinnamon rolls, or Uncle Nibblecheek's life (if the hag is Bloodied).
At the DM's discretion, in one of the 5e Dragon Delves adventures, the PCs can potentially offer a cinnamon roll in exchange for a gold wyrmling.
>>96029106>If you were running a game where the modern and futuristic firearms were availableI wouldn't, firearms stop at revolvers, and all firearms drop 2 die sizes when fired from their long range
>modern ammoeach weapon uses a different type of ammo, and each is priced separately, pulling numbers out of my ass
>revolver 1g each, shotgun 5gp each, semi 3gp each, hunting rifle 5gp each, 3gp/10 bullets for renaissance firearms>energy cellsArrow of slaying is very rare and deals 6d10 damage for one shot. its price between 2,500 and 25,000. clocking it in at its cheapest would be 2500gp
so thats similar damage to the antimatter riffle
and since it recharges on a long rest, it sort of functions like a ring of spell storing but at no additional cost, which is priced at 5k-50k gp
Verdict: no idea. Don't use futuristic weapons.
>>96029232I just thought futuristic weapons could be neat to include as I am running Spelljammer, and things like gnome ceremorphs are known to carry laser weapons. I also figured having weapons which could easily take out a low level player in one round would do away with the invincible feeling that players have in 5e. If the party gets boarded by the Imperial Elvish Navy and they've got an anti-matter rifle trained on the players' pilot, they might consider more diplomatic solutions. Combat could be concluded much faster by increasing the lethality via firearms, and make the concept of fighting much scarier, like it is in other system where getting shot at all is a big deal.
im pretty sure ive run the last 2 sessions perfectly. feels good man. the ones before were blunders with unsatisfying semi-tpks i had to work from and soft undo
>>96028496Jokes on you, it’s my DEX saves that suck
I am fully prepared to die in an enemy mage’s fireball.
>>96029426Are you the paladin player with 16 int? That would be quite a chad move to do it in preparation for int saves.
>>96029210This is what actually happened in my one-on-one playthrough of such. The adventure does not offer any guidance on what happens if the party simply knocks on the front door and offers to amicably negotiate for the gold wyrmling. One room's description implies that the hag sometimes entertains guests there, so I had the hag welcome the PC inside. The PC negotiated, and the PC had no leverage other than a bunch of cinnamon buns, so I took the adventure's suggestion and allowed one of said buns to be offered in exchange for the gold wyrmling. (Maybe the hag intends to reverse-engineer the bun and drive the baker out of business.)
Hence, a scenario wherein a cinnamon bun was traded in for a gold dragon. Feels like a Cinnabon commercial, really.
what goes through the mind of one who attempts to rules lawyer while not even actually knowing the rules?
>>96029038NTA but in my current campaign I am playing a STR focused melee ranger, and there is an exactly 0% chance I ever make that if we used standard array, just saying.
>>96029704lmao skill issue
>>96029721>Just have STR, DEX, WIS, and CON without rolling for statsNo thank you, I will use DEX weapons.
>>96029332Then have energy cells a closely guarded secret bysome race, and they don't recharge
>energy cell has 50 charges>laser pistol uses 1 charge to fire>laser rifle uses 2 charges to fire>antimatter riffle uses 25 charges to fire
>>96029704>Look momma I couldn’t make my janky min max build work without point buyStandard array is very well… standard. I’m sure you could make it work but it just wouldn’t be the kind of min maxed shit you wanted. Munchkin cunt.
The issue I have with standard array is if you put 8 into int your character is considered a drooling moron. While if you put it in 8 you’re a smelly autist. 8 wisdom seems to be okay but then you actually need it for saves. I like to have nothing under 10.
>>96029948>put it in chaFuck me
>>96029948Looks like (You) are 8 INT
>>96029948>8 wisdomYou aren't rping properly if this is a not a disadvantage.
>>96030110Thanks for proving my point. The difference between a 10 and 8 is apparently meant to be character defining retardation. I find that’s why I need a minimum of 10 in all stats or my character is considered disabled.
>>9602917715/15/15/8/8/8 is the most optimal stat line THOUGH
You get the stats you need and you delegate what you lack to the other guys
>>96030187People like you are why DMs mandate standard arrays
For me, it's 15/15/14/10/8/8
>>96030125Honestly as a long time GM I just disagree that 8 on a score represents some kind of profound retardation. It just means that ability is one of your weak areas, rather than a legitimate disability.
Having 8 Int doesn't mean you're a drooling retard that can't use words, it just means you're a very uninformed person who probably only knows stuff second or third hand. If you have 8 Charisma you're not an r9k doomer incel, you're just bad with people, nobody listens to you, and you're probably generally irritating to be around in casual context.
>>96030210In my experience, when I enforce standard array everybody just builds the same
>>96030223. 4d6k3 has more often led to more flavorful character designs, sometimes REALLY low scores on dump stats to actually make them think up someone who's really stupid naive or retarded or physically crippled.
>>96020013 (OP)>TQIf someone is new, or new to their spells and class features, I'd say not more than 6 or 7 minutes. If someone is using a spell that they're not familiar with, 5 minutes is plenty. If you're using a cantrip, weapon attack, or are just moving or otherwise not doing anything complex I expect you to complete your turn within 3 minutes.
I run extremely easy combats because they're not the focus of my current campaign. My Eldritch Knight just throws his longsword if he can't hit something, my Life Cleric just uses Eldritch Blast basically every turn because she doesn't like using Spell Slots, the Ranger just shoots everything with his crossbow. My last player, our Bard, has a good grasp on his levelled magic and does use it regularly, mostly casting fireball or healing word. Otherwise he's casting Utility cantrips on someone, or himself. He loves using Blade Ward because he despises taking damage.
How do I help keep my players alive when they have nobody that can heal amongst them?
What are some examples of bad solutions to this problem? What are some examples of good solutions?
>>96030633Let them take short rests.
>>96029727>DEX weapons>on a STR buildretard
>>960305183 minutes feels long to me but it really depends on how much shit they have to do on their turn and how complex the combat is. 3-5 seconds is fucking ridiculous though. See
>>96020076
>>96030229>Honestly as a long time GM I just disagree that 8 on a score represents some kind of profound retardation. It just means that ability is one of your weak areas, rather than a legitimate disability.I agree. But the consensus in most games I've played in is once the rest of the party know you have 8 int or something they assume it means you have a literal intellectual disability. While the wizard with 8 int is just a bit on the weak side.
Where someone can have access to all the 2014 stuff? It is the Trove?
>>960307703 minutes is plenty of time to analyze the battlefield and plan ahead for the next turn and communicate strategy with your teammates, not to mention some extra time to double check or clarify your abilities. remember it's just a loose limit, not something you should be aiming for every time. it should take you less time, it should not ever take you more (unless you're one of the other circumstances I listed off before)
>>96030792Link to the mega is in the description just replace the dot https://youtu{dot}be/HnfkEVtetuE?si=yWkjtXQn3DHgar6r
>>96030870>452mbJesus, why are simple PDFs so large?
>>96024784There's a great case to be made that you can't drop an item for free in 5.5- it's an object interaction or part of an attack in an attack action.
In 5.0 it was pretty clear you could drop something for free.
What's the best way to convey that an NPC is Chaotic Evil without them doing some kind of cartoonishly evil shit? I'm thinking of things like
>stealing small trinkets or food without apologizing
>general hot-air boasting
>subtle signs of sadism/lack of empathy
>demanding repayment for basic courtesy
>>96031830What role or position does the NPC have within society?
>>96032098A subordinate, kind of like a young nobleman due to his father's position of power. I didn't want to do the whole
>history of torturing small animalsred flag out of the gate, but it made sense for him to see himself as above the law or only making grudging concessions when compelled to do so.
>learn what your spells do when making your character
>decide on your turn which one you want to do and do it
What’s so hard about this? Why is it every fucking person with spells suddenly has to google “what is dnd” when it’s their turn?
>>96032222>I cast a spell!>Alright, which one?>...>Which spell do you cast?>Um...>Where is that on my sheet?>The section that says "spells".>...>This one here.>Um...>...>...>...>I cast Earthbind!>Okay, on who?>...>Um...>I want to cast Earthbind on this guy.>He doesn't fly, you know.>What?>That guy can't fly.>...>You know what Earthbind does, right?>It traps them and keeps them from moving, right?>It keeps them from flying.>...>They can still move, they can't fly.>It doesn't stop them from moving?>No.>I don't want to do that, then.>Um...>...>...>...>I want to cast Hypnotic Pattern.>Okay, where?>...>Um...>...>I want to cast it on that guy.>Centered on him?>...>I want to cast it on him.>It's an AoE spell, you know.>It is?>Yes. 30 foot cube.>Oh.>In fact, you could probably get some of the other guys if you aim it between them.>Um...>...>...>...>Okay, I do that.>What's your save DC?>...>Your save DC?>...>Um...>Should be written near your spells.>Where are my spells?
>>96032294Do you have that saved as a copy pasta ? I’m sure I’ve read that before
>>96021701i just think that it should spawn a horde of rats that carry you and create a raft of rats that you float across on
instead of flit across shadow, fear not the shade to go with the rhyming scheme
>>96030633you can give them a couple of rings of true companions or maybe an endless potion of healing that replenishes on a short rest, it will let them get party members that go down back up after a combat
>>96030633That's a "them" problem, not a "you" problem. You are in charge or providing obstacles, and it's their job to figure out how to overcome them.
If you're creating the problems, and creating the solutions, then what are the players doing? One thing you can do however is reduice the time of a short rest to 10 minutes, and limit shirt rests to a number equal to the tier of play/day
>lvls 1-51
>6-102
etc.
>>96032848>limit short rests to a numberI’ve always hated that approach because of how aggressively obvious it is about being a game conceit. I’m a bigger fan of 10-minute short rests with the caveat that you can benefit from no more than one short rest per hour. That keeps the game moving with a more natural logic while both matching the pace of 1-hour short rests and matching the structure of no more than one long rest per day.
>>96032995I just attribute it to stamina. Hit dice function in the same way and in tier one, you have very few hit dice.
>>96033150Actually, there’s a thought. Why not require that at least one hit die be expended in order to benefit from a short rest? That ties it to extant stamina metrics and resources without being too arbitrary and drastically cuts down on potential cheese.
>>96029948Ehhhh, some autistic people are charismatic, like Elon Musk and Dan Aykroyd.
>bladesingers can't use their core subclass feature and be able to cast spells without a feat or attunement slot
>>96030777I like the 1 INT = 10 IQ interpretation, because your barbarian with 8 INT is roughly as intelligent as the average nigger and behaves much the same way.
>>96033359Lmao (not at Dan Aykroid)
You picked one of the most off-putting people you could have. He doesn’t have charisma, he has money, don’t conflate the two.
>>96033593We can do better than that.
>bladesingers aren't allowed at the tableThere, now things are as they should be.
>>96033938What about Arcane Archers?
>>96033901Errr. IcePoseidon is autistic
>>96033593>bladesingers can't use their core subclass feature and be able to cast spells without a feat or attunement slotare you talking about free hand stuff? what's the issue?
>>96034126You have a weapon in one hand, so unless you do something to make that weapon an arcane focus, you can't cast any spells that are somatic
>>96034164What's wrong with your other hand?
>>96034182it's holding the focus
>>96034187Component pouches can be worn
>>96033359>Elon Musk>charismaticAnon, I think you might be autistic...
>>96032361I got it off 4plebs, but it’s been more or less my experience with a past player. She insisted on playing a druid but wouldn’t learn anything about how to play a druid. Last time I ever played with a femoid.
>>96034407to be fair druid is a meme class
Session 1 in an hour. Reading all the level 1 characters stuff only took 15 minutes which was cool. I guess running a campaign for two 10 year olds and their dad and a fellow grognard could be kino even if none of them even have a players handbook. I'll just make sure they're all using their bonus actions and 1 feature a turn.
>>96034525Sounds like it will be cool
>>96034525I'm about to start playing with my 10 and 12 years old daughters this weekend. We'll be doing Candlekeep Mysteries. I've read through the book, some of the adventures are pretty cool.
>>96034277he's passionate about what he talks about
>>96034815so are meth addicts (they’re passionate about meth). That’s irrelevant
>>96034276>>96034164I mean, honestly I think the vibe of the bladesinger is that you use a one handed weapon. I just don't imagine a caster with a fucking greatsword.
>>96034877Most meth addicts couldn't give you a horse in exchange for sucking his dick.
>>96034910That's money, not charisma.
Which of these warriors is a bigger threat individually? Which is a bigger threat in a group?
>>96030633Short rests and healing potions.
>>96032294Why would someone like that even want to play D&D?
>>96034905Except for blade pact warlocks, but they're fuelled by Satan or whatever
>>96035009>GithyankiNo real range options, less HP but one step higher AC, Worse saves, but with the ability to run away:
More of a danger of getting away from a party, less dangerous 1v1
>Elf WarriorBetter saves, more HP, Higher DPR, and the longbow to pick off enemies running away:
Much more dangerous to a single adventurer, especially if it saves against an important spell.
More Dangerous Alone? Elf.
More Dangerous regarding running away from a full party? Githyanki.
>>96034164>>96034187You can do somatic components with the same hand that's holding your focus.
>https://www.dndbeyond.com/sources/dnd/br-2024/spells?srsltid=AfmBOopp6k79EkEsBN_AbD5koHQi_rW4TVRUkhQTida7jISX4yVonSB0#MaterialM>Material (M)A Material component is a particular material used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a hand free to access them, but it can be the same hand used to perform Somatic components, if any.
If a spell doesn’t consume its materials and doesn’t specify a cost for them, a spellcaster can use a Component Pouch (see “Equipment”) instead of providing the materials specified in the spell, or the spellcaster can substitute a Spellcasting Focus if the caster has a feature that allows that substitution. To use a Component Pouch, you must have a hand free to reach into it, and to use a Spellcasting Focus, you must hold it unless its description says otherwise (see “Equipment” for descriptions).
>>96035088they are very extroverted and want to be socially included
>>96035088Their favourit Content Creator™ mentionned the game in a sponsorized segment for one of those Steam map creators.
That
Was
A BLAST!
We got through the roleplay section almost without a hitch but admittedly there was no combat for the entire 2 hour session and one of the 10 year olds was getting bored so we wrapped it up right after Nafas brought them to the door on the infinite staircase that leads to the Sea of Dust where the ziggurat lay now uncovered after an untold age even though the fucker got TWO magic items because his friend who after the party failed to convince a blind flameskull who was looking for his assistant to perform an experiment decided to look for the assistant anyway because they didn't want him to be lost found the assistant who was a dullahan frankenstein type who at the mention of his master freaked out and pulled out a cloak billowing and a wand of web because that's what the skull would probably want to use for it's experiment expecting them to just pick one but the dick ass kid thief sauntered over and snatched both of them from the dullahan. The good kid even made sure Nafas made sure to reunite Dully with the flame skull. Honestly great players I can't wait for next Monday I hope things pick up at the Ziggurat it did when I was running it online.
What’s the difference between a cambion and a tiefling?
>>96036254One is half devil; the other is a plane-touched humanoid.
>>96035186This is dumb RAW shit but a hand holding a focus can perform somatic components if and only if that spell has material components that the focus is substituting for.
If it's somatic and not material, you need a FREE hand, unless you have the War Caster feat or something equivalent. That's the advantage of a component pouch.
Plenty of people house rule it otherwise, though, or don't realise it even works this way.
>>96036349That makes no fucking sense.
So draconic sorcerers don't speak Draconic anymore? That sucks.
>>96036773take draconic as your starting language
>>96036764That your hand needs to be unencumbered to perform your intiricate yet big swoopy gestures, or that it magically doesn't if your large staff is magically supplying the bat shit the spell normally needs?
>>96036784But I'm not a Draconic sorcerer until level 3 now reeeeee
>>96036824>But I'm not a Draconic sorcerer until level 3 now reeeeeeTechnically, you still are. Just that the unique features of being Draconic don't manifest until level 3.
It's not like at level 3, suddenly the universe collapses the quantum function on your sorceror bloodline onto Draconic instead of any of the other types. You were always Draconic but without the unique abilities awakened yet.
Lore justification of the 2024 changes lel
>>96036349>>96036412It's pretty simple
>https://youtu.be/B4M-54cEduo?t=108Somatic casting, your mileage may vary on how enthusiastic you need to be when doing S components, but it's clearly visible you're doing something and the rules say you need at least one free hand to do S components
>https://www.youtube.com/watch?v=Tb75RjpvBIkSomatic casting with material component, he's moving the M component with his S component. Obviously, this one also has verbal components.
Obviously, if Micky had a wand in each hand, he wouldn't be able to do the appropriate finger waggling to cast his spell. 5e is meant to be very shallow compared to other games, but I think it would be cool if some spells required SS (two free hands) to cast some spells. they wouldn't benefit from a focus you're holding, but that's why they get to be extra powerful.
>my face when the fighter calls my spell focus a "wand"
>my face when the fighter calls my celestial familiar an "owl"
>my face when the fighter calls my crystaline refractoglyphs "glasses"
>my face when the fighter calls my arcanostatic phaseloom conduit a "staff"
>my face when the fighter calls my transruneic geomantic inscription stone "chalk"
>my face when the fighter calls my scriptoruneic subharmonic archivax a "spell book"
>my face when the fighter calls my lumenbound aetheric phantasmogoria a "crystal ball"
>my face when the fighter calls my etherwoven astral-flux omnivestimenta "wizard robes"
>my face when the fighter calls my leathershod calceidormial translocatiform planarstridia "shoes"
King
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How much should a chaotic leaning party misbehave around stern authority figures? Enough to get them thrown in irons or does that derail the game?
>>96036921>My face when the wizard calls my cinquedea a "dagger">My face when the wizard calls my rotella a "shield">My face when the wizard calls my besagews "shoulder armor">My face when the wizard calls my hauberk "chain mail">My face when the wizard calls my samostrel a "crossbow">My face when the wizard call my fauchard a "glaive">My face when the wizard calls my tabarzin a "battleaxe">My face when the wizard call my spontoon a "spear">My face when the wizard calls my boyfriend a "horse"
>>96036784Yeah, but having to go out of your way to choose it takes a bit of the flavor out of it. I can take Dwarvish as a starting language for my dwarf character, too, but it still sucks that dwarves don't speak it by default anymore.
>>96037143you start w/ 3 languages, so you can always have it w/ your dwarf if you want.
but, you can also play an elf who lived with dwarves their entire life and never met another elf growing up and only knows dwarvish
>>96037143i'm personally glad that races don't magically know their mother tongue regardless of upbringing.
that being said
>>96036773This is specifically the case where you SHOULD magically know how to speak a language.
>>96033901>>96034277He has charisma but not in the traditional sense. What he is good at is interpersonal skills around leadership and an ability to motivate and inspire people. Perhaps not with the kind of silver tongue we'd associate with someone like Frank Abagnale Jr but his own version.
>>96037674so he doesn't have charisma, he's an INT bard.
Ever had a player with a digital character sheet take a long rest prematurely and then not know what their HP and feature usages were to put them back?
>>96037862Just put him at 30% for not writing it down on a piece of paper. Digital sheets are great for a lot of stuff, but you can literally just write down your HP on a piece of scrap paper, so this shit doesn't happen.
DMs how do you cope when players ask lore/history/religion questions about an established universe you don't know much about?
Dodge the question? Make up BS on the spot? Look up the correct answer? Or a good old fashioned "The tome is worn and indecipherable :)))"?
>>96038177If you CAN look it up on the spot (eg Forgotten Realms wiki on your phone) then do so (but try to summarise).
If it isn't directly relevant to the current plot, say you'll look it up and get back to them.
If you just make something up on the spot, it's surefire guaranteed they will look it up themselves and come back to you with "But you said that..."
>>96038177You are the DM. Your word is law, you are the lorekeeper. Just make shit up. Your version of the Forgotten Realms is not the same as anyone else's and players who try to cite lore are metagaming. 'No, actually, Charlie Brown DOES get bitches. Now eat your hamburger, Apollo.'
>>96037071That boyfriend must be well endowed...
>>96037674>What he is good at is interpersonal skills around leadershipHe's absolute dogshit at that, as attested to by piles of evidence. What he's good at is throwing money at problems.
>>96038177I avoid this by only running in my own settings. As long as you write down the answer, you’re good.
i know this version is all over the place with this shit show but what would be your rule when homebrewing a cleric subclass to determine if lvl6 feature should be tied to channel divinity or some other per day limit?
>>96039972>homebrewdo what feels good.
>>96039972Would you be willing to describe the feature?
>>96040024something related to knowledge with a cost, or truth/divination
god is basically nethys from PF, and lvl 1 feature was "get expertise in any skill/tool for 10min but if d6 roll is lower than wis mod get shortterm madness instead"
the lvl 6 feature for knowledge domain isnt really appropriate to tweak slightly, so im considering stuff from scratch. maybe something about casting divination spells, or truesight, idk
>>96040125>expertise>d6 rollwut?
>>96029941>Nothing but muh feelsConsider the rope
>>96040275you get expertise in a skill or tool of your choice for 10 min, but if your roll on a d6 is lower than wis mod, you get short term madness
fey walock, glamour bard or trickery cleric?
>>96035088Ask every fucking wizard
how balanced is this for alternatve lvl6 shadow sorcerer
>1/turn you can cast blur or mirror image as a bonus action without using a spell slot by spending 3 sorcery points,
>as a reaction when targetted with an attack, you can cast blur or mirror image without using a spell slot by spending 5 sorcery points,
>costs are reduced by 1 sorcery point (2 and 4) when in darkness or dim light
>>96040401i want to play a motm hobgoblin glamour bard
use aid alongside fey gift hospitality and mantle of majesty to keep flooding my teammates with thp and max hp so they will never ever die
2024 fey warlock and trickery cleric are much better but i would say that i would rather play 2014 glamour bard
>>96041343What seems to be the intent here? Using Sorcery Points as a defensive feature?
>>96041343is this optional?
Shadow sorcerer already gets two defensive options from its previous rank in the class via eyes of the dark and strength of the grave and hound of ill omen is unique to the subclass and one of the very few means that sorcerer's can summon a creature.
Given the option between hounds of ill omen and your defensive spells, I'd politely turn it down.
now if you were just offering buffs i'd say
>reduce cost to 2 sorcery points>shadow hounds get sorcerer level temp HP>add your Cha mod to their attack, and damage rolls, and use your spell save DC for their bite save.>their bite also prevents the target from healing for a round like chill touchlastly
>if an the enemy is reduced to zero hitpoints before the hound expires, the sorcerer regains a sorcery point>if the sorcerer or hounds reduces the target ot zero hit points, the sorcerer regains 2 hit points.
>>96042667im not asking in the context of the balance of the whole class, just that specific ability overall cost/power at lvl6
the player is already using modified version of shadow sorcerer where the strength of the grave is replaced by having additional spells known at each level
in general i do not like that 5e "shadow" mixes in a bunch of undeath and almost forgets the OG illusion and solid shadow stuff from previous editions, so im trying to orient it more towards that. The kobold press shadow sorcerer gives res to illusion magic and blur/mirror image for 2 sorcerery points as an action, so I used that as a sorta baseline
>>96042759The Hound is literally a phantasmal illusion creature. If that's the kind of thing you dislike the removal of, why are you removing it?
>>96042766because when i asked the player if she wanted a different one she asked if a more defensive option was available
>>96042779If she isn't interested in the shadow hound and wants more defensive options, then I think your ideas are ok but expensive.
>9th level sorcerer has 9 spell points>reaction costs 5 spell pointsunless she eats into her spell slots, it's basically a 1/day feature. Twice if you happen to be in your darkness at the time. Darkness has a cost in sorcery points equal to its level but has an additional benefit so I think the costs on your idea are too much.
>1/turn you can cast blur o̶r̶ ̶m̶i̶r̶r̶o̶r̶ ̶i̶m̶a̶g̶e̶ as a bonus action without using a spell slot by spending ̶3̶ ̶ 2 sorcery points>as a reaction when targetted with an attack, you can cast b̶l̶u̶r̶ ̶o̶r̶ mirror image without using a spell slot by spending 5̶ 2 sorcery points. Each time you cast mirror image in this way after the first, it costs an addtional sorcery point. The additonal cost resets when you finish a short or long rest>c̶o̶s̶t̶s̶ ̶a̶r̶e̶ ̶r̶e̶d̶u̶c̶e̶d̶ ̶b̶y̶ ̶1̶ ̶s̶o̶r̶c̶e̶r̶y̶ ̶p̶o̶i̶n̶t̶ ̶(̶2̶ ̶a̶n̶d̶ ̶4̶)̶ ̶w̶h̶e̶n̶ ̶i̶n̶ ̶d̶a̶r̶k̶n̶e̶s̶s̶ ̶o̶r̶ ̶d̶i̶m̶ ̶l̶i̶g̶h̶t̶I think the costs are fine since there is a reduction is tactical options. The last line is cool in theory but suffers in the same way as the shadow monks "is there light here? How about here?" and requires a whole round of setup to combine it with your shadow spell.
>>96042779also, if you want to give here some slightly offensive buffs
>Weaken heart>You learn the Cause fear and fear spells and cast them with sorcery points equal to their level>When cast with sorcery points, Cause fear and Fear also reduce the target's current and maximum hit points by 1+ your Cha modifier for the duration of the spell. When the spell ends, thier maximum hit pints return to normal.And after I wrote this up, Cause fear is a necromancy spell, but fear is an illusion spell. wat.
>>96020013 (OP)How do I help my DM with a player who just kinda shows up, makes reddit tier family guy jokes, and has a joke character (a homebrew bard cook, that is a Guy Fieri joke).
All he does is shoot his gun. He doesnt actively RP, and he doesnt engage with combat other than shooting his gun. (no bard spells etc.)
His character's backstory is just a joke a guy who wants to cook to make people feel good. Thats it.
>>96043081If your DM doesn't want to put his foot down, not much you can do. By "help" you mean get him to agree with you? If that's the case, open communication about what you see. Don't make it an ultimatum though.
I feel your pain, but I'd say just support the DM in whatever he decides and let it be known that you're having less fun because of it all.
>>96043081Your DM doesn't need your help. Unless you talk to your DM about it, it's probably not a problem for him.
>>96043097>>96043172DM and I have been talking about it for weeks, he kinda just vents to me. He just wants to have the character participate in anything.
>>96043081if you wanna help the DM I'd say it's important he learns that players need to be curated to be appropriate to the game you wanna run. It sounds like he made the mistake of thinking there is 1 single way of playing dnd, and that any player would fit. If you wanna play a serious game, you invite players who want to play a serious game. You dont invite players who wanna play a wacky game. Those have their place in a different game.
>sorry, but the game you wanna play is not the one im trying to run
>>96043178Then there is nothing you can do outside of confronting the player yourself, because the DM is too afraid. The DM has been letting this slide for so long that he's gonna sound like a dick now.
Does anyone know how many classes ultramodern redux 5e has? It looks like 11 on the back of the book, but then descriptions online mention 12.
Slappy
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>>96043081>a guy who wants to cook to make people feel good.So have a session in which that's relevant. Fuck, I don't care what your villain is, people going hungry is always a realistic outcome of conflict. Maybe you need some information but the person who has it is preoccupied with trying to make sure the people are fed or supplied or what have you. "Feed the village" can go in all kinds of different directions as a hook, and every member of the party can be relevant even if it's obvious that the final flourish will be his.
Maybe he'll continue dicking around and not really engage. Fine, then he's just a shit player. But I've found, more often than not, if you lean into what other people are bringing to the table, they'll be more willing to be led to where you actually want to go. If he gets invested in playing the fantasy of making people's lives better via food, you might start to tease out the idea that he might have suffered from food insecurity as a child. Maybe there's a reason that the character is the way that he is. And maybe that can motivate him when he sees how much people are hurting, how many people are suffering what he did. The conflict of the campaign can be made more personal to the character, and he can be motivated to leverage his abilities more because they MATTER to him.
Again, it won't always work. But the more you fight against a player's concept, the more they'll fight against your game. I've managed to get a guy who was basically playing Wile E. Coyote to become seriously invested in setting politics, just by working with him instead of trying to force him into a Tolkien-shaped mold.
>>96020013 (OP)My group suffers from severe baby duck syndrome. We've been playing on a private Warcraft server with 2014 DnD rules for a couple of years now. Now I'm trying to make them switch to 2024 rules, but they claim that they are just "bad" without any concrete arguments as to why. How can I convince them to make a switch?
>>96044202Well, why do you want to switch? Most of the biggest updates are player-side anyway, so giving the choice to the players makes the most sense to me.
>>96044220Primarily because of balance. Quite a few subclasses in 2014 feel weak compared to 2024, and buffs would make them a little more fun to play. My groupies claim that they don't care about min-maxing, yet they play roughly the same classes, multiclassing into more powerful specs and doing stuff like treating paladin spell slots as "smite slots"
>>96044253I'd play 2024 monk, i would never play 2014 monk
>>96044271They never played the 2024 version, and a quick cursory glance at the new rules made them refuse even trying to adopt the new rules
>>96044273convert all their characters into troglodytes.
>>96044280While that would be funny, that won't help my case of convincing them to switch
>>96044287you could just start implementing it for them. like asking about their masteries when they attack w/ weapons or whatever
>>96044287>>96044299Why even bother switching mid-campaign? Just do it for the next one.
>>96044299They aren't that stupid to not realize that I'm mixing in something new. One of the few reasons for not switching that they stated was that they don't want to relearn new rules, so implementing them even sneakily would be noticed immediately. I intend to make a list of some features from the new rules that they might like to ease them into switching. Any suggestions on what I should propose from the new rules?
>>96044320It's not a classic "campaign" style game since we're playing using a World of Warcraft client instead of any VTT. Characters come and go, and we're going through continuous story "arcs" rather than different campaigns. Each arc is DM'd by one of us, so I can't impose any rules on the group without their consent.
>>96044335You're probably better off waiting for your turn as a player, then you'll have a much better excuse to get everyone to switch. I know that sounds counter-intuitive, but like I said earlier the changes are very player-focused, so one of the best excuses to switch is having a character concept that just won't work well in 5.14.
>>96044273There's your answer, it's a 5.0 table. They don't want 5.5 so that's that.
>>96044355I will have to get them all to agree on that. But I will see which parts of the 2024 rules they will agree on
>>96044383It took me almost 2 years to convince them to use actual Dungeons and Dragons rules instead of a custom, homemade, and pretty lame system that was used before. If not for my constant shilling, they would still probably roleplay on retail and use a system where everyone has 4 HP and don't roll for anything
>>96044400wait, retail wow RPers?
>>96044410Retail wow (during bfa) -> Epsilon wow -> Epsilon wow with DnD now
>>96044400just phase out their class feature with the improved version from 2024 with "rewards" like training scrolls and knowledge crystals.
>>96044451That could work. A crystals that change the class aspect into 2024 that they can apply to a character they want
>>96044451>>96044458>XIV job crystals for DnD in WoWhow many more layers can we add?
>>96044458>>96044467you could even allow a "prestige classes" like the warrior, and upgrade to the fighter that has weapon mastery, improved second wind, and tactical mind
>paladins = templars>cleric = warpriest>rangers = Wardens>druids = sages>rogue = mercenaries
>>96044478That's a great way to implement the class changes.
I am going to do it once it's my turn to DM
I’m sorry, this whole conversation sounds autistic as fuck.
If they don’t want to switch, don’t switch - treat them like people instead of fucking cats. If you want to play something else, play a different game, it doesn’t have to be with the exact same people who have expressed they don’t want to do that with you.
I swear some of you people have zero fucking social awareness at all.
>Sorcerer rolls a ball bearing 5-30 feet into a dark room where enemies are standing, then uses Distant Spell to cast Light on it
Would you give nearby enemies some kind of short debuff while their eyes readjust? Disadvantage on attacks for one round or something?
>>96044506If anything, they are autistic as fuck and do not want any change in their life. I practically forced them to switch to Epsilon from retail, and now they are all thankful for it. Same goes for switching to DnD rules from homemade ones. And I think it will be the same with switching to 2024 rules, they just need time to acclimatize
>>96044541Disadvantage on perception checks for a round and they are [distracted]
>>96044541>Disadvantage on attacks for one roundNo. Stop trying to make cantrips better than they are. That spell doesn’t do that Kyle.
The room is now lit up - the occupants function as they would in normal lighting. They are now alert to the fact that someone else might be there, and might go move over to investigate the ball bearing and/or the direction it was rolling from if Kyle didn’t wait a couple turns before casting the spell to let it come to rest.
They also stand a chance of hearing the ball bearing roll/bounce across the floor depending on the composition of the dungeon - anything stone/wood/metal etc. is going to make a noise as it rolls.
>>96044426>Signing AI slop?????
Dang, I had a cute fun adventure with grok as a DM. I think were only like 5 years away from decent AI DMs
>>96044880Take your AI slop DM and shove it UP YOUR FUCKING ASS
>>96044400It still seems like they want 5.0 and 5.5 isn't better for them, and at this point your posts are rage bait.
>>96044506Yea it's wild that anyone is even implying that this is an appropriate idea at all.
I'll say this- at my table I'm never moving to 5.5. I might import a few things from it, but overall? No thanks. Even if you pretend that 5.5 is better than 5.0 though, the entire idea of trying to force a group into it is retarded.
>>96045807>Even if you pretend that 5.5 is better than 5.0 thoughIt generally is better, though.
>>96045807>and at this point your posts are rage bait.>8 hours later
>>96045871Imagine going to bed seething about a post on 4chan, waking up, and being so enraged by other people playing D&D you call a post ragebait. Goddamn, I love this place.
>>96045867Nah that's a cope. Stats on backgrounds aren't better. Backgrounds in general being mechanically important is terrible design. Weapon masteries unlock weird things that are OP at low levels but don't change the paradigm at high levels, so you'll still need to homebrew a martial fix. You can get bonuses for dual wielding with one single weapon because the rules allow you to draw and sheathe weapons an unrealistic and retarded number of times per round, and they stripped the "...held in your other hand..." type text that every version has had. Spells are modified arbitrarily, with forcecage requiring concentration making it garbage but spells using the moonbeam mechanic becoming orbital ion cannons. Hiding mechanics are much worse, involving a static DC and trying so hard to make the state of being hidden into something that is a thing you posses ("you're in stealth, like a wow rogue") versus something that is true about a relationship ("you're hidden from the ogre, but not from the eagle"). To the extent that the invisibility condition is even assigned.
Many changes were made for political reasons and are trash as a result. Many changes were made as a result of badly interpreted feedback.
As a result of all this, the monsters aren't compatible directly and have very different CRs especially at high levels, requiring a missing conversion kit.
The only thing it really does better is have better baseline subclass and class balance in 5.5 core versus 5.0 core. It's not particularly better than the entire host of 5.0 content, and definitely not if you've made any of the most common adjustments.
5.X isn't a dead edition or anything, but by the time it is, most of the games will have been run in 5.0 rulesets or something similar.
>>96045871>8 hours laterAre you familiar with how threads work here?
>>96045941Imagine typing up all this shit, and trying to pretend like you're not a seething retard.
>>96045961>I can't refute anything so I'll pretend he's madKeep going, these are really great posts.
>>96045941Nah, this is cope
>>96045990Don't have to pretend that you're mad, anon. You've already admitted you got baited into a rage. Gonna type up another essay about how not mad you?
>>96045941Dude, you literally responded to an 8-hour old post that you yourself labeled as rage bait.
>>96046009Misuse of "cope", disregarded.
>>96046010Maybe I might have missed some of issues with 5.5.
>>96046028>the post was 8 HOURS OLD What is with this non-argument?
Anybody got a proper pdf of the 2025 Monster Manual? The one in the OP is some weird D&D Beyond scan.
Did a lot of people switch to the 2024 DnD or nah?
>>96045941>invisible is like wow stealth Stop being so video game brained essay boi
>>96046424Yeah, my group swapped when we started our newest campaign. It’s been good so far
>>96046459What broke? Also, lmao species instead of race.
>>96046489Nothing really, so far it’s been pretty much as you’d expect w/ 5e.
species versus race literally doesn’t matter during actual play and has had no bearing whatsoever on the game. Neither did race v ancestry w/ pf2e when we played that.
>>96046424Don't know, but my group did when the phb dropped. Only change we ignored was the paladin smite change, otherwise it just meant some minor changes to character sheets.
>>96046424I dislike most of the changes so I'm still running 2014 with just a few bits of 2024.
>>96046552>>96046585>>96046600Then, one of you explain this to me. I only 3.5 and 2014 5e. Can bard get spells from all classes? What are the limitations on that? Used to be you learned 2 spells. Now you can prepare any spell?
>>96046707It's a 10th level feature, but yeah
>>96046725What the fuck? You used to get two spells, know you're a swiss army knife? You can at every rest get every spells?
>>96046788>every restHuh?
>>96046309Also trying to find this.
>>96046860That's what people have been telling me. That you can get them spells at every rest and that you can get all of them.
>>96047480Bards (2024) at tenth lv can get spells from cleric, wizard, Druid or bard spells, they can choose as many as they want, but they can only change them when they could normally change them, at level up. Bards don’t swap spells on a rest
>Changing Your Prepared Spells. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.
back to thinking about lvl6 ability for cleric domain "mega knowledge with a cost". this one is sorta based on contact other plane
1/day as an action you can cast ANY cleric divination spell without spending a spell slot or requiring material components
If the spell is of a level for which you dont have spell slots, you must succeed on a dc (10+lvl of spell) int save or take 6d6 psychic damage and be insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.
i dont think there are any vanilla abilities that allow casting spells above your current lvl, so wondering how game breaking that would be? imho for divination not so much but maybe missing something
also considering expanding the list to non-cleric divination spells, but being able to possibly cast foresight at lvl 6 seems op, although it would be unlikely
other levers: always having a static save, but disadvantage spell above current level, madness table instead of static effect,
as always the goal isnt "this is mechanically better" but will it be fun for the player and fun for the table (ie balanced and interesting and able to create fun scenarios)
>>96047555Ok, that makes way more sense. So the problem here is that "preparing" a spell in 3.5 has a different meaning.
>>96046309If you find it put it somewhere and I can add it to the OP.
>>96047870I found this very confusing as well moving 3.5 to 5e. In 3.5
>As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.My group has been playing 5.5e for a little under a year. It feels like mostly an improvement. Weapon masteries in particular are a nice addition. The only issue I've seen discussed on here is people swapping items mid attack which is just silly. I haven't had any players do this.
For such a minor improvement though I really question the point of 5.5e. It is an upgrade in many aspects but if you know 5e it's really not worth your time to learn 5.5e.
>>96047993>I really question the point of 5.5eselling books and online licenses
>>96048080Absolutely. https://youtu.be/x0S3sqKTjPo?si=UTIEzKkLTy2HQ0Vg&t=1690
>>96047993The way 3.5 did it was unique. I read that the logic behind it was "casting a spell takes minutes to hours, thus prepared casters finish all but the last words of a spell so they can use a single action to cast it in earnest." Never quite made sense to me, but it cut down on casters being too overpowered compared to martials.
I don't know if I would ever use the 3.5 preparation system again, but I understand why and how it works.
The weapon masteries is kind of what I've been doing all along. Sure, it's more of a system they have, but I would let my players describe how their specific weapon hinders their foes, cutting armor or causing concussions. I'm still only using 5.5e as a guideline per se.
I read the best advice I've found on /tg/ which is to just Frankenstein everything you like from other systems or homebrew. I keep my players limited to balanced stuff, but I throw in a lot of fun side hobbies, like herbalism or my own form of crafting.
Final thought, cantrips should be limited like 3.5e.
>>96048080It's funny because they know they have an addicted audience for anything they produce, but that good faith is going to start widdling away with time.
>>96020013 (OP)TQ: If my players don't like each other and there's this animosity at every awkward silence, then they'd better be taking their turn within 20-30 seconds.
But, with most of my tables, I try to get everyone to be friendly, thus able to fill silences by talking with each other.
So long as they are having fun and discussing plans and what's going on in their lives, I don't mind the active player taking as long as they need!
>>96048126WoTC left a lot of room for DMs and the community to come up with things themselves. For example they didn't even give magic items a set cost just a gigantic range. With 5.5e this has worked against them. It's the official updated rules but that only means so much when every DM has at least a page of simple houserules, personally I have 4 pages of houserules and clarifications.
>>96048210To your point, it almost feels like that Bo Burnham song like WoTC just wants to make everyone feel the game is special and focused on them specifically. By doing so they remove all actual rulings or details that give real guidance and it results in DMs having to do everything themselves.
Honestly wish Wizards would decide that they should balance gold values for magic items and create a downtime or crafting system that says more than "Give your players whatever feels right."
>>96048141If you had any faith in WotC after the 5e spelljammer book, that's on you.
>>96048126>Final thought, cantrips should be limited like 3.5e.Compromise: Cantrips should be PB uses per short rest. Gives casters more of a reason to care about short rests, puts a limit on cantrips, but keeps them more accessible to serve the purpose of being a release valve on spellcaster resource management. Of course, this just fucking executes warlock as a class, but shh.
>>96048210>personally I have 4 pages of houserules and clarifications.Man, I have over six hundred pages. I’ve just forked my own entire PHB for my table.
>>96048255>Honestly wish Wizards would decide that they should balance gold values for magic items and create a downtime or crafting system that says more than "Give your players whatever feels right."Agree. They easily could as well. 3.5 had the Magic Item Compendium which revamped the loot system with item levels and expected PC wealth at different levels. I think it's yet another matter of WoTC having a golden goose and being too afraid to do anything to rock the boat. Or just pure laziness and incompetence.
>>96048296Jesus, you need an editor.
How many gods is too many?
I have one major god per alignment and there were three wars in history that spawned one lesser god each that needed to be to maintain balance. As such, I'm at 27 lesser gods.
They act as celebrities in this world, and theoretically a mortal is able to challenge them if they become strong enough.
I know I'm not revealing enough to do it justice, but my players seem to like the idea that they're just like NPCs, but can appear anywhere, anytime, and are interesting.
>>96048126This comes all the way from 1st edition, when wizards were called magic-users. And I read it comes from Jack Vance. In those books wizards could only hold a few spells on their mind and forgot them after they were cast. Of course, it gets wierd when you have multiple of the same spell.
But this system encouraged preparation. Having all "fireballs" at level 3 means you have no Water Breathing, no Dispel Magic and so on. Same thing with a cleric having all "Cure" spells.
>>96048332>How many gods is too many?Two. More than one and they start fighting.
>>96048430That's kind of the point, anon.
>>96048332It would be hard to come up with interesting ideas for 27. If you can great for you well done.
Personally I focus on player focused lore and situations. So in that situation I'd have a list of the gods with a brief 2-3 sentence description but then add more details only to the ones who actually appear in the game.
I think the Greek Gods are a good real world example of how many gods is too many. If you wanted to keep a shorter list there are 12 Olympians. But then many cthonic deities, lesser deities, titans. I would say 8-15 major gods is a good number for a campaign but there is nothing wrong with going more or less. Too many would probably be once you starting getting to 40+
>>96048310It makes a bit more sense in the context that I:
>rewrote all the base classes and their subclasses>added new subclasses for any class with less than eight that I considered acceptable>expanded Battle Master maneuvers into an entire martial subsystem used by artificers, barbarians, fighters, monks, paladins, rangers, and rogues>revived the Mystic and extended psionic disciplines as a shared subsystem to Psi Warriors, Soulknives, Aberrant Minds, and Great Old One warlocks>gave warlock invocation-style customizations to every non-fullcaster class>added a slew of feats to support a move to feats at every even-numbered level>added another base class>changed the way hit point totals are calculated and the way getting knocked to 0 works>probably a bunch of other minor tweaks that I can no longer specifically identify because we’ve been using my forked handbook for over a year now. I also built an Excel character sheet template that automatically presents choices and contains the full text of all feats and features.
>>96048515The Greek Pantheon is a perfect example. I'll do some research on how they are structured.
As of this point, I think I may have hit the nail on the head, mine is a strong comparison with unique ideas.
friend of mine is dming for the first time and everyone made characters. im doing an artificer for the first time. big backstory, artisan background, crafter origin feat, long-time smith, wants to go independent, etc etc etc, real into that stuff
the 2024 nonmagical item crafting rules *suck*. the first half(or 40% with the crafter feat) of your crafting time is spent making back your investment, and you can only make 10gp worth of progress a day. thats a total of 5(6 with crafter)gp a day no matter what you're crafting with no possible way to change that. it *sucks*
now, i had an idea to change this around. the homunculus infusion has hands and of *course* the flavor of those is a robotic assistant. nowhere does it say they have to sleep, so thats 24 hours of work a day. then my mind moved to find familiar. have to dip a level into warlock for pact of the chain because imps are the only things with hands, but thats now a combined total of 48 work hours a day, or 54 if you're working as well
that takes you from 5(6)gp a day to 33(45) a day. thats great, or would be great if not for a line i missed
"You must use the required tool to make an item and have proficiency with that tool. Anyone who helps you must also have proficiency with it."
which uh, sucks. familiars and homonculus both have no tool proficiencies(i get familiars not having them at least) not that it doesnt make sense, but item crafting truly is stuck at 5(6)gp a day. there is no reason to ever make anything other than leather armor for garbage pay
idk. i was just excited about setting up a factory
anyone have any ideas for shenanigans? or is that whole system just doomed
>>96049210Dnd isn’t a game that supports “crafting”
Go play Rust or something
>brother is obsessed with being DM again
>for years he’s been on about it (we are on year 3 of a campaign I’m running)
>group isn’t exactly thrilled with the idea but we come up with a compromise
>he’s almost 40 and over 300 pounds
>unhealthiest I’ve ever seen him
>we tell him if he gets below 200 pounds we will stop any campaign we are on and let him DM
>every week he will have a weigh in and if he goes above 200 he has to stop being DM
>that was 3 weeks ago and he’s down 8 pounds working out 2 hours a day and joined weight watchers
I’d rather DM than him but if it keeps him alive it’s a fair trade off.
Capture
md5: 99cd25a830818876ea06bd2e48434e02
🔍
How powerful is a vampire's charm? Let's say Strahd is standing 5 feet away from Ireena and telling the party
>No, you've done this. You've forced me to control her. Before you've bumbled your way here, every part of my plan was ticking like clockwork, she was going to fall in love with me by herself. By eliminating that possibility, you've left me no other option but to claim what's mine by force.
Would Ireena have questions like
>What the fuck are you talking about, are you saying you have me controlled?
Or even if he flat out admits it, there'll still be no reaction?
>>96049544Yeah, that's what I'm looking for, a proper scan of the book.
>>96045941>The only thing it really does better is have better baseline subclass and class balance in 5.5 core versus 5.0 core.You mean the stuff 5.14 was really bad at, the worst problems in the system other than the poorly designed "bounded accuracy?"
>>96050087>the stuff 5.14 was really bad at, the worst problems in the systemHe didn’t say anything about martials not having a scaling set of learnable abilities like spellcasters, nor did he mention HP bloat.
>>96050348>everyone should have spellslol no thanks.
>HP bloati've never experienced this outside of a oneshot where the final boss had 600+ hp and a second form
>>96050382>>everyone should have spellsI'll take "things I didn't say" for 500, Alex.
>i've never experienced this PCs have way too many fucking hit points.
>>96050405>PCs have way too many fucking hit points.do they?
>>96050431Yeah. Nta but i’d agree.
PCs having less while monsters staying the same would balance things out a bit better, there’s too many ways for PCs to become practically invincible (player death isn’t a bad thing, to be clear).
>>96048332I have the same idea, but I don't call them lesser gods, I call them saints.
>>96049982Where should I upload it?
It's too big for catbox.
>>96050348>nor did he mention HP bloat.HP bloat is a core symptom of "bounded accuracy," since it's the only way to make enemies functionally more difficult and fights stretch out properly.
>>96050731Use a website to shrink it
>>960464415.5 is the video game brained system, that's the problem. You can be hidden from person A but not from person B, and 5.0 doesn't fight you on this, but 5.5 decides it's some kind of status *on you* instead of statement that's true about two creatures. It was probably done because a lot of VTTs have a hidden status, and BG3 kinda has that and a lot of games kinda have that, but those are technical flaws of those systems, not a correct way to implement it.
>>96050731https://pomf2.lain.la/ goes up to a gig