7th Sea - /tg/ (#96021739) [Archived: 693 hours ago]

Anonymous
7/6/2025, 3:24:40 AM No.96021739
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I want to get into Chaosium’s other games that aren’t Call of Cthulhu. I’m most interested in 7th Sea because none of my players like fantasy (even if Glorantha is unique), but they do like Moby-Dick, piracy, and seafaring.
Has anyone run 7th Sea and is it any good?
Replies: >>96021914 >>96021958 >>96024699 >>96025425 >>96026306
Anonymous
7/6/2025, 3:56:00 AM No.96021877
Short answer: yes

Long answer: Also yes but make sure you got good players
Anonymous
7/6/2025, 4:02:56 AM No.96021914
>>96021739 (OP)
I always felt like the roll and keep system seemed kind of clunky, and I know people really, really dislike the 2nd edition around here.
Anonymous
7/6/2025, 4:07:25 AM No.96021927
My fav RPG and setting

Avoid 2e
Replies: >>96021972
Anonymous
7/6/2025, 4:13:53 AM No.96021958
>>96021739 (OP)
7th Sea is a good game. Great game actually. Genuinely one of the best roleplaying games of all time.

>Chaosium
Oh. You mean 7th Sea 2nd edition.
No. It's dogshit. Don't play it.
Replies: >>96021972
Anonymous
7/6/2025, 4:16:12 AM No.96021972
>>96021927
>>96021958
why
Replies: >>96021985 >>96027639
Anonymous
7/6/2025, 4:19:30 AM No.96021985
>>96021972
So while the roll and keep system can be kind of clunky, when you get into the rhythm of things it really does lend itself well to the kind of swashbuckling feel that 7th sea is going for. Rolls are gambles, and while some bets are safer than others, it's ultimately still a risky thing. 7th Sea 2nd edition lacks that kind of feeling to it.

Also, it has a rule where you can get bonuses for choosing to fail something and that rule feels antithetical to 7th Sea.
Anonymous
7/6/2025, 5:48:39 PM No.96024699
>>96021739 (OP)
1e needs a few tweaks to be great.

The big one is how Drama Dice convert to exp. Under RAW it encourages hoarding of Drama Dice as they turn into exp at the end of the session so spending them to do cool stuff costs exp and it also double penalizes Sorcerers (besides Glamour) because every time they use their expensive as fuck advantage they also lose exp. My solution is that they convert to exp after being spent, so players are encouraged to use them, creating a flow DD in that you get them from doing cool stuff and use them to do cool stuff.

In my games I adjusted the prices and advancement of Swordsmen Schools and Sorcery down a bit because I noticed no one took them in favor just being trait monkeys. Sorcery I made 15 Half Blooded and 30 for Twice/Full Blooded. I lowered the price tag for Schools to 15 for Natives and 25 for Non-Natives. On advancement I moved Journeyman/Adept level to Rank 3 in the knacks instead of Rank 4. This allowed Half and Twice bloods to access their Sorcery's signature thing (under RAW only Pyeryem manages that), but leaves true mastery to the Full Bloods. These changes were enough that my players started buying Schools and Sorcery, not everyone had them, but I went from none to about half the players taking them.

The only in play tweak I used was I allowed to players to voluntarily fail a Wound Roll after they made it, to wipe flesh wounds and take a single dramatic wound. I allowed it to give players a little agency in combat, they could press their luck if they wanted to try and avoid a Dramatic Wound but could play it safe if they wished.
Anonymous
7/6/2025, 7:51:47 PM No.96025425
>>96021739 (OP)
Think you'll need to look up fan setting materials because the official rulebooks and worldbooks were designed as European Enlightment L5R with only a thin veneer of pirates to get sales. I don't think there are even any official rules for ship combat or players owning a boat.
Replies: >>96026241
Anonymous
7/6/2025, 9:52:01 PM No.96026241
>>96025425
Outside of the basic Roll and Keep resolution 7th Sea is very different from L5R. Notably the Wound system, how the local equivalent of Void Points are acquired and used, and things like Backgrounds and Arcana have no L5R equivalent. You can't drop characters from either system into the other and have them function, like at all.

Ship creation and PC point costs for owning one are in the Players Guide (pg 194-199) and Compendium (pg 26-32). Ship Combat is in the GMs Guide (pg181-182).
Anonymous
7/6/2025, 9:59:01 PM No.96026306
>>96021739 (OP)
I will just throw it out there because it seems to be well liked, Honor + Intrigue can do all that stuff and has a more modern design aesthetic.
Anonymous
7/7/2025, 1:20:49 AM No.96027639
>>96021972
IIRC 2e. was made by The fluff guy from the original who cannot be trusted with mechanics. all of his games are crunch lite and LARP focused. He had or might still have a very autistic cult of personality and loved the smell of his own farts.
Replies: >>96028281
Anonymous
7/7/2025, 2:47:42 AM No.96028281
>>96027639
John Wick, yes.
Replies: >>96028460
Anonymous
7/7/2025, 3:18:36 AM No.96028460
>>96028281
Is that just a coincidence or did that fucker actually name himself after the movie
Replies: >>96028765 >>96030402
Anonymous
7/7/2025, 4:05:42 AM No.96028765
>>96028460
Shockingly, just a coincidence. Still made watching the movie make me giggle for a while thinking of that fat neckbeard
Anonymous
7/7/2025, 11:13:07 AM No.96030402
>>96028460
Other way round, the movies are biographies. John Wick 5 will finally get to the parts where he fucks over players at his table for picking the wrong characters.
Replies: >>96033287
Anonymous
7/7/2025, 9:29:51 PM No.96033287
>>96030402
>You violated the circle John, you let a player have fun without telling them they were doing it wrong.