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Thread 96024337

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Anonymous No.96024337 [Report] >>96024400 >>96024461 >>96024470 >>96024536 >>96024664 >>96024669 >>96025255 >>96027465 >>96027527 >>96028140 >>96030320 >>96031459 >>96034123 >>96039174 >>96040811 >>96042315 >>96044652 >>96044661 >>96045187 >>96045563 >>96047637 >>96047731
What kinda gap is there currently in the RPG market that isn't being filled? Some untapped niche, the next second biggest thing?
Anonymous No.96024400 [Report] >>96024474 >>96024474 >>96024474 >>96030708 >>96032245 >>96042204 >>96044674 >>96045557 >>96053101
>>96024337 (OP)
D&D... but good.
Many games have tried to fill this heroic fantasy space -they tried and died. The old retroclones are fine for what they are, I mean something in the vein of 3,5e that also doesn't suck. It's not Chudfinder and it certainly isn't 5e. Mercer, Colville and others are trying to find a way to fill that niche. Neither will scratch the itch and the search continues.
Any other idea that's sufficiently original is also sufficiently niche that it will not become 'the next second biggest thing'.
But if you're a gambling man, there's a huge space to be filled in a hybrid space between gaming and TTRPGs - D&D should've pushed through with their VTTT but now that they haven't, a custom CRPG maker that lets DMs storytell while letting players play a CRPG, like some kind of Baldurs Gate Mario Maker, would sell billions.
Finally, if there's a fantasy system that can make high level gameplay rewarding...
Anonymous No.96024461 [Report] >>96027536 >>96030502 >>96046462
>>96024337 (OP)
My personal white whale for years has been a solid Mecha RPG. There's Lancer, but that doesn't really fit the traditional mecha trappings that well, it's basically its own thing and a very lite RPG besides. Since Mekton and old Mechwarrior, there's been basically nada. Mekton 0 is never coming out, I've already accepted that.

I think there's real potential for something that combines autistic customisation, the vibe of being a mercenary vagrant, and some of that 70s-80s badassery. All we have right now are either skirmish games, or PbtA shit.
Anonymous No.96024470 [Report] >>96028430 >>96032245 >>96040733 >>96081146
>>96024337 (OP)
Dnd but anime would make you richer than Jeff Bezos and God combined
Anonymous No.96024474 [Report] >>96024505
>>96024400
>D&D... but good.
>Many games have tried to fill this heroic fantasy space -they tried and died. The old retroclones are fine for what they are, I mean something in the vein of 3,5e that also doesn't suck. It's not Chudfinder and it certainly isn't 5e. Mercer, Colville and others are trying to find a way to fill that niche. Neither will scratch the itch and the search continues.
I feel like this is just an oversaturated market though. People are just gonna stick to 3.5/Pathfinder/5e and the edition wars continue.
>>96024400
>Any other idea that's sufficiently original is also sufficiently niche that it will not become 'the next second biggest thing'.
World of Darkness got huge enough to get a TV show in the 90s. I feel like that could happen again.
>>96024400
>a custom CRPG maker that lets DMs storytell while letting players play a CRPG, like some kind of Baldurs Gate Mario Maker, would sell billions.
That's just Neverwinter Nights.
Anonymous No.96024505 [Report]
>>96024474
>That's just Neverwinter Nights.
yeah and NN fucking rules
Anonymous No.96024536 [Report] >>96024634
>>96024337 (OP)
The gap between your ears.
Anonymous No.96024634 [Report]
>>96024536
This sounds like the setup for a creepy horror story anon-kun... I'm scared...
Anonymous No.96024664 [Report]
>>96024337 (OP)
simulationist system made with 21st century design sensibilities
good luck, ive been working on it since 2017.. ever wondered what the universalizable process is to assign value to an item according to the utility it generates? i do
Anonymous No.96024669 [Report] >>96027483 >>96027688 >>96042340
>>96024337 (OP)
A decent Sports TTRPG that isn't Deadball, I feel like it's a market for someone, but man I don't know what to do to make it work right.
Also a Birthright-like game that isn't slaved to D20, it's right there, it works, why does it not exist?
Anonymous No.96024690 [Report] >>96024697 >>96024714 >>96024720 >>96029036 >>96053089
Non violent historical fantasy settings.

There are mystery ones on modern settings like Call of Cthulhu. But no big ones on medieval or Victorian fantasy.

We lack big systems about Traveling, court intrigue, kingdom management, romance, spirit world traveling (like Spirited Away), and even some slice of life ones.
Anonymous No.96024697 [Report] >>96026523
>>96024690
Japanese TTRPGs
Anonymous No.96024714 [Report] >>96026523
>>96024690
ryuutama
Anonymous No.96024720 [Report] >>96026523
>>96024690
What you want is literally Ars Magica. 1200s Europe, with a focus on whimsical folklore, solving magic mysteries, politicking etc. If the wizards part doesn't appeal to you, there's a book called Lords of Men that focuses on campaigns for mundane lords.
Anonymous No.96025255 [Report] >>96025270 >>96025854 >>96027720 >>96078799
>>96024337 (OP)
A game that functions out of the box, that doesn't require rewriting, editing, or daddy-may-I.
A game that realizes it's a game, and that games don't need to do everything or please everyone.
A game that clearly establishes what it's goals are, and what it's players can do with characters in that game to meet those goals.
The RPG market is missing games, in a vast tide of narrative systems masquerading as games.
Anonymous No.96025270 [Report] >>96025330 >>96026381
>>96025255
So /v/?
Anonymous No.96025330 [Report] >>96026388 >>96028318
>>96025270
The funny thing is that he's describing Powered by the Apocalypse
Anonymous No.96025854 [Report] >>96026401
>>96025255
>functions out of the box, that doesn't require rewriting, editing, or daddy-may-I.
>A game that realizes it's a game, and that games don't need to do everything or please everyone.
"What is Genesys?" for 400, Alex.

>The RPG market is missing games, in a vast tide of narrative systems masquerading as games.
I get where you're coming from though.
Anonymous No.96026381 [Report] >>96026458
>>96025270
No, you retarded faggot.
Video games require multiple forms of hardware to run and knowledge of programming and numerous forms of assets to make.
I'm talking about needing tabletop RPGs to fit the criteria I listed, because this is the board for tabletop games.
Anonymous No.96026388 [Report]
>>96025330
PbtA is one of the biggest offenders in terms of "daddy-may-I".
Anonymous No.96026401 [Report] >>96027080
>>96025854
>What is Genesys?
A "daddy-may-I" narrative system masquerading as a game.
Anonymous No.96026458 [Report] >>96026798
>>96026381
So you're not just a moron, you're a broke moron. The whole advantage of a pen and paper game over video games is that they're not "hard-coded". Fiat is always possible, and to a degree, desirable. "Can I do X" is the reason why GMs exist.
Anonymous No.96026523 [Report] >>96042259
>>96024697
Which ones?

>>96024714
I saw something about this one before. It sounds interesting for what I am reading now. And would be even more of adapted to home brew worlds.

>>96024720
Ars Mágica sounds good, and Lords of men sounds better. I wish there was something that combined both magic and political intrigue though. But I guess you can always homebrew

I like the historical text book art style of both though.
Anonymous No.96026798 [Report] >>96027320 >>96029041
>>96026458
>"Can I do X" is the reason why GMs exist.
No, that's why storytellers for narrative systems exist.
There are plenty of non-vidya games that fit what I described.
It's easier to carry a ball across a field than to bounce it every step along the way, but that's one of the conditions of playing a game of basketball. When someone wants to play a game of basketball, there is the expectation that its colloquially known rules will need to be adhered to. You know that you need to get the ball in your opponent's net. You know that you need to dribble it if it's in your possession. These are the "hard-coded" conditions and goals of the game, which was invented long before video games.
Same with chess. Chess was invented centuries before video games, yet there are clear goals and rules to it.

RPGs can easily be hard coded too, but you have to bring up the "muh vidya gaems" because you believe the only way to roleplay is to either be a theater kid or play daddy-may-I to ply favor and bend/break the rules to your whims.
You don't like limits, because you don't want accountability for your actions. You don't want to be challenged, you just want to listen to or tell some "story" that doesn't have any narrative consistency anyway.

So shove your "so /v/" nonsense up your ass, you disingenuous fuckstick.
Anonymous No.96027080 [Report]
>>96026401
Genesys sucks because it's theoretically a generic system and the core book seems to encourage you to hack it but there's zero community support for it because the community seems to fucking despise any suggestion of altering the game in any way.
Anonymous No.96027320 [Report] >>96029448 >>96030320
>>96026798
NTA but do you have any examples at all for an RPG that fits what you want?
Anonymous No.96027465 [Report]
>>96024337 (OP)
Xianxia and isekai.
Anonymous No.96027483 [Report] >>96027688 >>96042340
>>96024669
Oh gosh Haikyuu TTRPG when
Anonymous No.96027527 [Report]
>>96024337 (OP)
Shadowrun clone. At one point, it was the more popular cyberpunk game. But Loren Coleman needed a porch, so here we are. However, a tacticool heist focused game where obstacles in the physical, digital, and spirit realms all have to be tackled to pull off the gig is a unique niche that only Shadowrun really does. I know SINLESS and CWN exist, but they don't seem to have the momentum,

Urban Fantasy. I think the 90s Goth and Dresden Files zeitgeist that drove stuff like WoD has petered out. However, the collapse of Paradox Wolf and OPP leaves room for something new. I think the most likely blueprints for this would be Persona or the Nasuverse.

Cthulhutech. If they hadn't tried to badly support four games, and blatantly lusting over furries and ebony strippers from space, there was a really interesting sf-horror dystopia. Using one of the unintuitive and opaque dice pool systems of all time didn't help. There was something cool with Muv-Luv meets Delta Green, and that's why it had substantial hype on place like RPG.net, /tg/, and Spacebattles.

Fighter Pilots. Most games have dogshit air combat rules, most air combat wargames you could bolt a campaign to are kinda painful and tedious to play, especially in the jet age. However, Ace Combat have a very loyal, and very online fanbase you could tap into.
Anonymous No.96027536 [Report]
>>96024461
There's new Mechwarrior too but generally speaking MWRPGs either have poor mech-to-RPG-scale implementation or that part is good but the RPG part itself sucks (like 1e and the newest whatever it was called)
Anonymous No.96027646 [Report]
Mech game with Mordheim-style campaign system
Anonymous No.96027663 [Report]
Adventure Books are ready to have a big return.
Anonymous No.96027688 [Report]
>>96027483
>>96024669
what do you want of it?
There are two spokon pbtas that I felt missed some of the appeal of the genre, there's a narrativist and a simulationist hockey games, you have the classic baseball and football wargames from SPI. I haven't been interested in any of them. I think a big part of it is that spokon is very structured and poetic, two things that heavily depend on the GM and the system can't make work.I can't see a set of mechanics that could make me cry the way those little fucks in Haikyuu or Ippo accepting defeat made me cry,
Anonymous No.96027713 [Report] >>96027736 >>96028318
HoYocore RPG.
Anonymous No.96027720 [Report]
>>96025255
Mork Borg?
Unless by
>daddy-may-I
you mean any kind of interpretation, like the GM has a prewritten response to anything people could do. That would take ages to learn and is the opposite of out of the box experience. So it's either Mork Borgm or some other NSR ultra lite system where the GM runs with stuff, or your dream game is sitting with your friends asking ChatGPT for shit
Anonymous No.96027736 [Report] >>96028035
>>96027713
How is this different from any other RPG system other than all the characters wearing stupid clothes?
Anonymous No.96028035 [Report] >>96028101 >>96028318
>>96027736
There isn't... ...just hope they do make such a game... that it isn't 5e or forge group related.
Anonymous No.96028101 [Report] >>96028502
>>96028035
just play Cyberpunk 2020. You have full splatbooks for clothing, cars, fake eyes, and so on.
Anonymous No.96028140 [Report]
>>96024337 (OP)
A superhero game with:
- A functional powers system that either creates random powers, or allows players who are new to the system to quickly create powers (versus GURPS or Hero where you spent 8 years learning all the nuances of how to build The Human Torch); and
- Has some type of built-in mechanical/narrative structure that allows players to proactively take the reigns, and doesn't require the GM to basically create every single scenario.
Anonymous No.96028318 [Report] >>96028331
>>96028035
>>96027713
well, now I know what I am working on.

>>96025330
That is a bullshit statement if I ever heard it:
>pros: playsheets get rid of any need to snowflake yourself.
>cons: that which is not on the sheet has to be vetted by the DM as doable.
>fucking 2d6
>numbers so simple you need GM intervention to have any flavor.
>every system that uses PbtA happens to lean hard into narrative play.
Anonymous No.96028331 [Report] >>96028374
>>96028318
>cons: that which is not on the sheet has to be vetted by the DM as doable.
What system is this not true in?
Anonymous No.96028374 [Report] >>96028384
>>96028331
well, most, since they have a rulebook that isn't a fucking slave to the character sheet like PbtA
Anonymous No.96028384 [Report]
>>96028374
>well, most, since they have a rulebook that isn't a fucking slave to the character sheet like PbtA
PbtA isn't a slave to the character sheet, there are a significant amount of rules outside of the character sheet related to standard actions.
Anonymous No.96028430 [Report] >>96031459 >>96044685
>>96024470
There have been games in this style for years, they just haven't been especially popular. Stuff like OVA and BESM.

We even have games like Fabula Ultima now, which is a JRPG pastiche.
Anonymous No.96028502 [Report]
>>96028101
well it's a good thing my copy of Cyberpunk 2077 includes it.
had to go digging for the rest of the books, but I found a bunch.
Anonymous No.96028522 [Report] >>96028530 >>96029971 >>96042401
A vampire game that isnt set in the absolute DOGSHIT modern world amd doesnt have fag shit infesting it
Anonymous No.96028530 [Report] >>96028601 >>96028612 >>96029971
>>96028522
Doesn't work. People into vampire stuff are disproportionately fags and fag hags. The intersection between people that like vampires and people that are repulsed by zesty stuff is vanishingly small.
Anonymous No.96028601 [Report]
>>96028530
Not even remotely true. Castlevania has had a massive fanbase from forever. And I'm not talking about the shitty show. In any case though, I value getting away from worthless modern settings so much more. It honestly ruins all horror adjacent things.
Anonymous No.96028612 [Report] >>96029091
>>96028530
Anon, people are tired of the culture war, we all moved on. You can let go now.
Anonymous No.96029036 [Report]
>>96024690
>There are mystery ones on modern settings like Call of Cthulhu. But no big ones on medieval or Victorian fantasy.
I mean, you can play Call of Cthulhu in both those settings. But I get what you mean, it's still fundamentally Call of Cthulhu; so investigation, not adventure or intrigue.
Anonymous No.96029041 [Report]
>>96026798
I get what you mean. I like games that have rules, and I find reliant on GM fiat annoying (I always GM, so it's hardly me saying I don't like following rules).
A lot of games just expect the GM to do everything, which in of itself is annoying as a GM.
Anonymous No.96029091 [Report] >>96029258 >>96029499
>>96028612
It's simple fact that goth stuff, alt stuff, etc is a fruity scene.

Right-wing Johnny-come-latelies for whom zestiness is a dealbreaker is such a tiny portion of people that give a shit about vampires, that you cannot point to them as a potential audience. What you should ask is why the existing audience of fags and goth swingers have abandoned WoD.
Anonymous No.96029258 [Report]
>>96029091
counter argument: https://youtu.be/TVuiF_TdsBw
Anonymous No.96029448 [Report]
>>96027320
I haven't seen one, but that doesn't mean one doesn't exist, and it doesn't mean one can't be made.
So... it's kinda hard to see what point you were trying to make.
Anonymous No.96029499 [Report] >>96029541
>>96029091
WoD is not "the scene of people interested in vampires". It is an extemely specific subset of people interested in vampires. A niche. You're just so ingrained that you can't see it. Pro tip: Ravenloft products outsold WoD by a huge margin. Dracula is bigger than WoD could ever dream of being. You are simply incorrect in your assumption.
Anonymous No.96029541 [Report] >>96029558
>>96029499
but no one ever played this shit, Dracula itself doesn't sell shit. WoD has it's own bps crowd.
Anonymous No.96029558 [Report] >>96029607
>>96029541
Very funny but you knew what I meant and that's why you can only deflect. Sexual deviant freaks do not represent the majority of people interested in horror or even specifically vampires. That's a fact which you cannot evade.
Anonymous No.96029607 [Report] >>96029631
>>96029558
so?
You can play Delta Green or CoC or whatever for horror. I don't see what's your hang up.
WoD has its own audience like most games, and it's predominantly gay. It doesn't have to make sense, it's how it developed and how it built a niche in the market.
Anonymous No.96029631 [Report] >>96029692 >>96037882
>>96029607
Well lets rewind to my original post. I want a dedicated vampire themed game not set in the modern era. You then complained about that saying that vampires are for gay freaks. Which is not true, as I have explained. Whats YOUR hang up? You were wrong, you can just say sorry and move on.
Anonymous No.96029692 [Report] >>96029707
>>96029631
I'm a different anon, I just wanted to post Phoenix Command retarded IP games.
Play CoC with vampires, WoD is dedicated to being toxic with a vampire coat of paint.
Anonymous No.96029707 [Report]
>>96029692
CoC doesn't make for a good dedicated vampire game especially not one set in pre Victorian times. You'd basically be making your own system at that point, which is a ridiculous ask.
Anonymous No.96029971 [Report]
>>96028522
I have your back anon. I'm already working on a Victorian themed RPG.

>>96028530
Lolno. I love vampires but dislike WoD. Also "X thing but in modern world and in secret" gets tiresome after a while. Ravenloft had more potential but was shafted. Making your own stuff is the only solution.
Anonymous No.96030320 [Report]
>>96027320

-> >>96024337 (OP)
>What kinda gap is there currently in the RPG market that isn't being filled? Some untapped niche, the next second biggest thing?
Anonymous No.96030502 [Report]
>>96024461
/mechm/ has at least two games that aim for exactly what you’re describing. ChromeStrike and LANCEHOUNDS, with the former being the much more finished and polished brew, whilst the latter has much more extensive customization and crunch yet is crazy unpolished.
Anonymous No.96030708 [Report] >>96034571
>>96024400
Try finding some good translation on Tormenta.
Anonymous No.96031433 [Report]
There isn't one
Anonymous No.96031459 [Report] >>96044896 >>96045191
>>96024337 (OP)
Modern/Contemporary high fantasy. The closest we have is Shadowrun and it's... shadowrun.

>>96028430
BESM was steaming hot garbage though
Anonymous No.96032245 [Report]
>>96024470 The same thing as >>96024400


Play Tomermenta RPG
Anonymous No.96034123 [Report]
>>96024337 (OP)
Now I want to play a Choujin X inspired game...
Anonymous No.96034571 [Report] >>96060970
>>96030708
this might actually be what I'm looking for, and it's got a free base version on roll20. Now just to convince my friends to play it...
Anonymous No.96037882 [Report]
>>96029631
Vampire: The Dark Ages?
Anonymous No.96039174 [Report]
>>96024337 (OP)
It's seemingly the inverse. I've seen more RPGs create their own little niches that nobody but the creator(s) asked for.
Anonymous No.96040733 [Report]
>>96024470
Oh boy, I have news for you.
Anonymous No.96040811 [Report] >>96078816
>>96024337 (OP)
None, there are hundreds of great games that rot buried under garbage on dtrpg. The only thing they lack is marketing budget, and even then the target audience is so small, you'd be lucky if you could pay rent.
Most people have no interest in ttrpgs. D&D is Not successful because it's a great game, but because it's associated with nerd cred. To fill this role you're 30 years and a few TV show chameos too late.
Anonymous No.96041056 [Report] >>96045191
Modern/World War Fantasy. Not like Shadowrun where fantasy stuff spawned into existence or WoD where its a secret but Faerun just managed to progress past the industrial revolution.
Anonymous No.96042204 [Report]
>>96024400
>D&D... but good.
This is where my mind keeps going when I think about the question. We've got pretty much every genre covered, but the true problem isn't that there aren't enough games or that the market is crying out for something that hasn't been made yet. The real problem is that many of the things we have aren't done well, or at least don't fully live up to their promises.

Like, Shadowrun and Cyberpunk are serviceable systems, but they each deliver a very clunky and problem riddled different version of what people associate with cyberpunk. You go looking for other cyberpunk games and they're both incredibly anemic and mismatched in their focus with messages like "Cyberpunk is about community organizing and helping abuela pay for her meds"

Not to mention all of the indie games that are pretty much incomplete because the author got tired of working on it and published it half-assed since they weren't really interested in developing all the rules the game actually needed, so they just handwaved the rest, called it good, and started selling it anyways.
Anonymous No.96042259 [Report]
>>96026523
>I wish there was something that combined both magic and political intrigue though
That's Ars Magica. It varies campaign to campaign, but generally you're going to have to do a lot of interaction with nobles and the church as a magus. Of course, magi are a distinct social class and you won't be managing a kingdom yourself (you'll manage a coven), but there's still plenty of intrigue to be had.
To think of it another way: medieval social structures are a core aspect of AM; in my view the only reason that the PCs are placed somewhat outside of it all is to mirror the position of the players as modern people looking in to a remote historical culture.
Anonymous No.96042315 [Report] >>96042411
>>96024337 (OP)
A super robot RPG
Anonymous No.96042340 [Report] >>96046307
>>96024669
>>96027483
Since sports board games are already a thing and have been since the 1800s, I feel like sports anime is maybe the only template that works to turn it from a boring simulation and into something that a group of players can sink their teeth in to and play for an extended campaign. Even just a short one about the local high school team going to the big championship or whatever.

If you toss in bullshit powers like Inazuma Eleven does, you could spice it up even further and extend the appeal beyond sports enthusiasts. S
Anonymous No.96042401 [Report] >>96044847
>>96028522
Late 90s, early 00s club culture infected Vampire fiction. Modern vampires should be like the mafia, but the adjacency to goth and club party culture turned it into garish fags with superpowers running around the city at night.
Anonymous No.96042411 [Report]
>>96042315
Giant Guardian Generation comes to mind.
Anonymous No.96044652 [Report] >>96046917 >>96054077
>>96024337 (OP)
A game that crosses a bit the gap between TTRPG and wargame.
Like, you play a hero, but you also have a significant number of retinues and combat is designed and balanced with the assumption that they will do most of the fighting. You, as the hero, are just the tip of the spear.
You could even push it to controlling full formations of troops.
Set it in Homeric Mediterranean inspired setting, so it fills another untapped niche.
Basically: the Anabasis meets Fire Emblem
Anonymous No.96044661 [Report]
>>96024337 (OP)
>What kinda gap is there currently in the RPG market that isn't being filled?

The ability to find good players.
Anonymous No.96044674 [Report]
>>96024400
Dragonbane exists, but the mainstream masses need their defined classes and levels I suppose.
Anonymous No.96044685 [Report]
>>96028430
OVA is just an universal system where you are supposed to make the setting, NPCs, enemies etc. yourself from a scratch.
Anonymous No.96044847 [Report]
>>96042401
>Modern vampires should be like the mafia
Isn't this literally what the Camarilla in WoD is though?
Anonymous No.96044896 [Report] >>96045191
>>96031459
>Modern/Contemporary high fantasy
I had a VERY DETAILED setting written down along these lines, but then that one movie by Max Landis came out and I kinda lost interest.
Still, yeah it feels like a strangely untapped niche.
Modern settings in general are fairly rare in TTRPG, I blame the difficulty of making a good gunfight system, for that.
Anonymous No.96045086 [Report]
>A game which is built around vehicular combat
It could be used to run stuff as varied as Knight Rider, Airwolf, M.A.S.K, Jayce and the Wheeled Warriors, even Mad Max. This was basically a genre in itself in the 80s, yet somehow no game comes remotely close to be able to represent it.
Anonymous No.96045187 [Report] >>96045718 >>96046931
>>96024337 (OP)
I still have a want for a good bar brawl RPG.
Not necessarily in a bar, but a RPG with a modern setting where actual weapons are rarely used. You drive around in cars and motorcycles and brawl your way through the criminal underround while investigating something.
Main issue would be actually making the fights fun.
https://www.youtube.com/watch?v=whMEXRHQQfk
Anonymous No.96045191 [Report]
>>96031459
>>96041056
>>96044896

We had Urban Arcana, but that suffered from being tied to d20 Modern.
Anonymous No.96045557 [Report]
>>96024400
>Let's make our own CoD
>To people who already play CoD and enjoy CoD
2010 called, they want their retarded business plans back.
Anonymous No.96045563 [Report]
>>96024337 (OP)
oWoD-style urban fantasy. You either get nWoD or Dresden-style stuff instead, or just stuff aiming to cash on failed vidyas (the plethora of hunter-centric games from the early 2020s). oWoD edge served straight? Nowhere to be seen
Anonymous No.96045718 [Report] >>96046549 >>96046931
>>96045187
>bar brawl RPG
oh fuck yeah. I wanted to run a campaign of Cyberpunk 2020 where players are young punks, like at the beginning of Akira, so most of the fights are done using fists and improvised weapons.
Cyberpunk wouldn't be a bad system for this, because it actually has a fairly solid system for martial art.
But for something more pulp-ey you would need something else. Perhaps Wushu would work?
>Bud Spencer and Terrence Hill enthusiast
Oh man I love these two. I went to a dojo in Bologna where the sensei used to be a stuntman in some of these movies.
Anonymous No.96046307 [Report] >>96049747
>>96042340

This. You could even mix some real game tactics in it, and maybe make players learn something from it, in case they wanna try IRL sports.
Anonymous No.96046462 [Report]
>>96024461
Embryo Machine
Stellar Knights
Revulture
Anonymous No.96046549 [Report]
>>96045718
I will take a look into Wushu, sounds promising.
I also had the thought that Spencer & Hill movies are basically swashbuckling with fists and a modern setting. Maybe one of those systems might also be a good start.
I got no experiences with 'cinematic' systems, don't know how satisfying they can be.
Anonymous No.96046917 [Report] >>96054077
>>96044652
I mean, Mordheim (5-10 model game) and Warhammer Fantasy (100+ model game) use the same combat rules so it'd be easy to play a game between both. Also has those heroes that act as the spear point that you want.

I even played a couple solo games based on them. Got some homebrew Mount & Blade going. But the runs kinda fall apart after the first or second jump in power. Hard to balance when getting double the gold means double the soldiers and double the power.
Anonymous No.96046931 [Report]
>>96045187
>>96045718
>Fist fight RPG
Alright, so I dug a little bit and here are some options:
/tg/'s very own Notepad Anon designed a game called Fist of Chaos, which could do the deal, although it's designed to be a fighting game RPG rather than something anywhere near realistic https://sprugworkshop.crd.co/#thegames
There's Osprey's Urban Decay: https://www.ospreypublishing.com/uk/urban-decay-9781472855886/
Although, again, it's more of a Beat'em up game.
Still Osprey, you have Fistul of Kung-Fu: https://www.ospreypublishing.com/uk/fistful-of-kung-fu-9781782006381/
Still not going for realism, but a tiny tiny bit more grounded. It's kung-fu movies: the wargame.
And, yeah, obviously it's a wargame. But it incorporates all of the tropes you would expect in a bar brawl game: you can pick up a chair and break it on someone's head, push a dude down a flight of stairs or on an open grill, or pull down his pants.
Anonymous No.96047637 [Report]
>>96024337 (OP)
An RPG that's made with VTT in mind and considers real life play an afterthought. The game could use complex math that would be impractical to perform with pen and paper. For example, armor providing % based damage reduction like it often does in vidya. The rules would come in wiki format instead of being a book or pdf.
Anonymous No.96047731 [Report] >>96047981
>>96024337 (OP)
world of darkness but with good art.

deep lore for people to get autistic about and make videos

good art. good art. i cannot stress enough, good art.
Anonymous No.96047981 [Report]
>>96047731
>good art. good art. i cannot stress enough, good art.
So anime art?
Anonymous No.96049747 [Report] >>96049813 >>96079536
>>96046307
I've said for years that if they made a Football game where you recruit a team of anime girls, it would sell like crazy. Then the horse racing gacha game came out, and overnight people who had never even heard of the anime that's been running (lol) for years suddenly became huge fans of horse racing with anime girls. There's not even crazy techniques or ridiculous power ups or any kind of magic system to it. It's just girls, who are also horses, training to win the big race by running as fast as they can.

The formula could easily work for TTRPGs.
Anonymous No.96049813 [Report] >>96049829
>>96049747
>football
>posts brain damage rugby (aka advertisement-ball) picture
Anon...
Anonymous No.96049829 [Report] >>96049855
>>96049813
You mean Futbol?
Anonymous No.96049855 [Report] >>96049883
>>96049829
Is that what it's called? I thought it was just rugby optimized for advertisement and brain damage (the protection doesn't actually protect the body and makes damage worse).
Anonymous No.96049883 [Report] >>96049908 >>96050054 >>96079753
>>96049855
Tell you what, I'll call "soccer" "football" if France, the UK, or Germany can get their GDP per capita up to the level of Mississippi, the poorest state in the Union.

You inferior Europoors have no right to try to rewrite our language (English) as is. It's like a German trying to tell a Roman how to pronounce "princeps."
Anonymous No.96049908 [Report]
>>96049883
GDP per capita is a terrible way to measure the standard of living because it doesn't take income inequality into account.
Anonymous No.96050054 [Report] >>96050065
>>96049883
Okay, if you'd rather live in Jackson than Munich, you're retarded and your life would be worse
Anonymous No.96050065 [Report] >>96050129 >>96050201
>>96050054
I would have more money, though, Europoor.
Anonymous No.96050129 [Report] >>96050177
>>96050065
Americans like to parrot this around because the average salary in the US is usually higher but if you look up the statistics it's because the salaries for the top 1% grew by 137% from 1979 to 2013 while the salaries for the bottom 90% only grew 15% in that same timeframe (and hasn't grown much more in the following decade). The US has more billionaires and millionaires per-capita who's larger salaries, assets and purchasing power in relation to the shrinking middle class and the lower class skew statistics to make it look like the average American has more money and a higher living standard than the average western European but it completely ignores the differences in wealth inequality. Look at how the average lifespan in the US is going down, even among the top 1% for example. The wealth inequality and living standards are completely different.
Anonymous No.96050177 [Report] >>96050264 >>96050328
>>96050129
Yep, our middle class is shrinking, it's being replaced by our upper middle class. Keep coping, Europoor.
Anonymous No.96050201 [Report] >>96050242
>>96050065
How much of it would you have to spend to avoid blacks, and living in a city with a third world infrastructure and larger no-go zones than what European rapefugees could accomplish?
Anonymous No.96050242 [Report]
>>96050201
>y-yes, we're poor, but you have BLACK PEOPLE, who are all violent thugs
Yet we're still richer than you. Curious. So you're saying you are even more inferior than the GDP numbers alone suggest? After all, if you got rid of all the black people, GDP per capita would go up, and with the black people Mississippi is richer than France.
Anonymous No.96050264 [Report] >>96050275
>>96050177
The upper income housing are people who have double the median income, not the top 1% of earners. There really is no point in arguing with this since the pedophile in chief is currently destroying your economy and time will prove us right and leave the American flabbergasted.
Anonymous No.96050275 [Report] >>96050347
>>96050264
What's truly amazing is that even as he engages in numerous economically disastrous policies, the worst case scenario is that France temporarily starts having a higher GDP per capita than Mississippi. Y'all motherfuckers won't hit even Texas.
Anonymous No.96050328 [Report] >>96050357
>>96050177
>"we're getting richer"
>graph cuts off at 2010
Anonymous No.96050347 [Report] >>96050357
>>96050275
The worst is that you turn into an oligarchical state like Russia with unmaintained infrastructure outside of big cities like New York, Los Angeles and Dallas, a massive AIDS and drug epidemic, lowered life expectancy and a lowered standard of living for the bottom 90% outside of the big cities. The American income inequality is already at Russia levels.
Anonymous No.96050357 [Report] >>96050395 >>96052828
>>96050328
It has the same dynamics at present, I just cbf to find one. Rising tide lifts all boats, Europoor.

>>96050347
None of that will happen, obviously.
Anonymous No.96050395 [Report]
>>96050357
>None of that will happen, obviously.
It can't happen here!
Anonymous No.96052820 [Report]
Some all encompassing wuxia/xianxia game, like trying to be generic enough to capture the genre and not just some setting that's just european fantasy with eyes being held back with tape
Anonymous No.96052828 [Report] >>96053294
>>96050357
>Rising tide lifts all boats
isn't this just "trickle down" reworded
Anonymous No.96053089 [Report] >>96069749
>>96024690
Agree. Though I also think there is something to be said for more peaceful but still violent fantasy settings. Something similar in tone to Kirby of Dragon Quest games.
Anonymous No.96053101 [Report]
>>96024400
Exalted vs World of Darkness, with the Dark Ages rules. It runs as quickly as 5e, your character's abilities have some wiggle room so you can be creative, it's classless but not without structure, so you're guided to your character's greater strengths but they're not locked into a fixed list of options. It has varied enemies, poorly designed crafting rules to make engineers and assholes happy they have something to exploit, the stunt system rewards "hold my beer and watch this" style gameplay. It has cyborgs, shapeshifters, magic, fate ninjas, super kung fu, demons, it's not d20, everything you could ask for, and without the utter mess that is normal Exalted rules.
Anonymous No.96053294 [Report]
>>96052828
Yes, but it sounds more communist so leftists are allowed to say it
Anonymous No.96053667 [Report]
Something that is in between action and slice of life.
Anonymous No.96054077 [Report] >>96054523
>>96046917
I hesitate to ask this because I don't want to start a war, but is there a "deGamesWorkshopified" version of Warhammer Fantasy floating around somewhere, that could be used for any sort of setting?
Like a fan version that would have gotten rid of the jank and the sacred cows, but still retained a bit more of the crunch than OPR, and which would either include tools to build your own factions, or have enough fan-made material so that you can simply pick an equivalent to what you want.
Again, it's because I'm looking for >>96044652 but I don't like Warhammer as a setting. Too high fantasy for my taste.
Anonymous No.96054523 [Report] >>96064003
>>96054077
Not that I've ever heard of. I just took inspiration from the rules and slapped my own homebrew on top. But I can give a basic example of the rules. D6 system.

An untrained human might look like this:
Melee Skill: 5+
Ranged Skill: 5+
Strength: 3
Toughness: 3
Attacks: 1
HP: 1
Armor Save: -

An ogre might look like:
Melee Skill: 4+
Ranged Skill: 5+
Strength: 4
Toughness: 4
Attacks: 3
HP: 3
Armor Save: -

Attacks involve a roll to hit, roll to wound and an armor save.

- Rolling to hit, requires you to roll above the melee/ranged skill.
- Rolls to wound are Strength vs Toughness. Equal values wound on a 4+. Each point of either increases or decreases the roll required by 1 so if you have 1 more strength than their toughness you need a 3+ to wound. Most soldier have 1 HP.
- Armor saves might be a 6+ save from light armor or 4+ for heavy armor. Maybe more. A successful save prevents damage.

You don't roll attacks individually, you mass roll all hit rolls at once, pick up the successful dice and roll to wound, then armor.

Everyone in a squad gets to attack. The squad leaders and special characters can't be singled out from their squad except during duels.

As for homebrew:
Swords: 6+ parry save
Axes: +1 strength
Spears: +1 melee skill (so it's more useful to low skill soldiers)
Mace: -2 armor
Plus 2 handed variants (halberds, etc) with +1 strength.

Shields grant +1 Toughness

Casualties recover on a 4+. Winning the battle and having healers improves odds. Multi-HP characters don't die, they only lose 1 HP temporarily.

Leveling is fast because death is frequent.

Ended up simplifying a lot of rules like movement and distance with range listed in how many turns it takes for melee to begin.

Sieges are a normal battle but the defenders get cover against ranged attacks and only half the melee attackers get to fight in the first melee round. Improved walls/siege equipment can affect these values.

Also I switched to D12 for more granularity.
Anonymous No.96060970 [Report]
>>96034571

They are very likely to agree since it is so close to D&D, and in todays economy no one is turning down someone offering to GM something.
Anonymous No.96064003 [Report] >>96078239
>>96054523
What's the effect of banners, drums and such?
Anonymous No.96069749 [Report]
>>96053089
I never played Dragon Quest. But Kirby is pretty much action, no?

I meant something more about dialogue, mysteries, traveling, political scheming, and etc...

Some anoms replied with some suggestions, maybe there is something that can be homebrewed to hit your sweet spot.

If not, I guess sandbox systems it is.
Anonymous No.96076935 [Report]
Is there a MyAnimeList type of thing for Table Top Games, books, or TTRPG?

I would love to save all the suggestions you people made in this post.
Anonymous No.96078239 [Report]
>>96064003
In Warhammer Fantasy Musicians let you reform squads for less/free to present a larger/smaller front to the enemy or to turn facing. Banners gave you an extra point or broke ties to determine who won a melee. The losing side of a melee round had to make a Morale check, which is not listed in the previous post. Attacking the flank or rear also gave a bonus to determine who won.

The Morale stat ranged from Trained Human 7, Goblin 5, Maximum 10 and was a 2D6 roll under test with a penalty equal to how much you lost the combat by. If the losing squad fled and was caught (or was surrounded) they were routed and removed from the game. Might be good if you wanted more decisive combat resolution instead of whittling down the enemy.
Anonymous No.96078799 [Report]
>>96025255
Like it or not, Savage Worlds meets these criteria.
Anonymous No.96078816 [Report]
>>96040811
>there are hundreds of great games that rot buried under garbage on dtrpg
Can you name some?
Anonymous No.96079536 [Report] >>96079759
>>96049747
You really want to get together with a bunch of other fatbeards to slather over anime girls?
Anonymous No.96079753 [Report] >>96079762
>>96049883
Unusually subtle bait anon, 9/10. Or you're just retarded. Difficult to tell.
Anonymous No.96079759 [Report]
>>96079536
Do you think the only way to interact with anime aesthetics is masturbation?
Anonymous No.96079762 [Report]
>>96079753
>
Looking at your followup posts, just retarded.

UK, Germany and France do have a GDP per capita that exceeds that of Mississipi and football pre-dates the founding of the US by hundreds of years so calling "soccer" football, isn't rewriting anything.
Anonymous No.96081146 [Report]
>>96024470
unironically, 4e. it was ahead of its time, its weeb as fuck, they looked at book of 9 swords and made a whole edition out of it.

People say it's WoW edition, but while it is MMO, it's not WoW, it's a JMMORPG.
"Strike from the Mountain Top"
"Rage of the Crimson Hurricane"
"Strength of Enduring Pain"
"Rhyme of the Blood-Seeking Blade"
"Destructive Salutation"
"Form of the Northern Whirlwind"
"Bare-Knuckled Rebuke"

These are not Wow ability names. These are the things anime character shout every time they do a flashy technique.

similarly, "even martial abilities use the same mana system as magic and do quasi-magical wuxia shit" is a very japanese trope.