>>96031077>I would also appreciate if you could provide a link of a specific ttrpg book>singularThat would be absurd.
I can give you instead a flowchart we always go through within the gaming club when managing our budget (half of which is municipality's grant, the other half membership fees, tax write-offs and random charity).
Those are all yes/no question, where "no" usually stops the rest of the process
1) Do we already have a game using this core system?
2) Did we try this game beforehand?
3) Does the game do something new, unique or special?
4) Does the game come as a whole package (not separated to expansions pre-requested to play)?
If a game gets 4 times "yes", then it goes through open-ended questions:
- does it use proprietary dice or special tokens or similar?
- if so, hard hard it will be to replace?
- is it a game (rules + lore + how to play + how to run) or a DIY kit for a game (bunch of ideas what to do with the mechanics)? There is no "wrong" answer here, DIY kits are fine, but needs to be exactly that: DIY kits, rather than a kit disguised as a game
- do we have a previous edition, if it's an edition thing
- if so, are they really that different or introduces some fundamental changes?
And then it's a consideration if we want to get that game or not and what sort of half-life we expect out of it (along if there will be a market to re-sell it if it still turns to be a dud).
And dozens of games get a pass through such vetting. What gets filtered is
OSR (other than a small selection we bought for the sake of represenation), expansion-centric money squeezes, vast majority of crowdfunded games (majority, not all), all kinds of political statement games
And to explain how just being a FLP game isn't enough to be disqualified: we did decide to ultimately buy Vaesen this spring, because it actually put up to its lore. That, and we had a discount that brought the pricetag to something reasonable - without it, it would be still a no-biuy