>>96036109As someone that's been DMing a Battletech campaign for about a year and a half now, and it's been going fucking great, it's frustrating just how correct this post is. I really like Mechas and always wanted to run an actual mecha game, but every system I looked at didn't really gel with me, and every time I'd look at Battletech, I'd see people "hyping" it up as "Oooh, it's just charts, it's just tables, it's bad, it's boring"
Until I actually took a look at the fucking system and it's not remotely that bad at all. Like, yeah, if you use EVERY SINGLE ADVANCED RULE ON TAC OPS, sure. It's a bit bloated. But they're - y'know, optional rules. That also won't come up 95% of the time.
Turns out, you can not only run a Battletech campaign with four other players, where three of them never even touched Battletech, but do so smoothly and cleanly, and even without using Flechs Sheets. At minimum missions are 4v4's, and often are much more then that, and they go by just fine.
Anyone that bitches about Battletech being unfun or not approachable is either low IQ, or has never actually tried it. Fuck, you can even automate some of the more annoying tables on rollers if you really want, it's really not that bad. One of my players even tried to pull the "It's too complex" card briefly when we were doing mild mech customization, until I actually sat him down, and he sheepishly admitted in fifteen minutes - which was the t ime it too to adjust his whole mech - that he thought it'd have been way more complex.
Fuck.