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Thread 96026248

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Anonymous No.96026248 [Report] >>96026312 >>96026414 >>96027299 >>96028214 >>96028561 >>96029979 >>96030035 >>96030049 >>96032218 >>96033236
How do you handle your or your player's characters having children? What is the local lord's child support policy?
Anonymous No.96026312 [Report]
>>96026248 (OP)
My character is sterile due to radiation
Anonymous No.96026414 [Report] >>96026431
>>96026248 (OP)
>What is the local lord's child support policy?
He's a wise ruler, recognizing the children's yearning for the mines.
Anonymous No.96026431 [Report]
>>96026414
Old enough to play
Old enough to work
Anonymous No.96027299 [Report]
>>96026248 (OP)
I don't. That's stuff for me to imagine after the story ends. Partly because it can unnecessarily complicate things, and also partly because my group really isn't interested in stories where someone will have kids. Family characters can still be in stories, we just don't go for that angle.
Anonymous No.96027360 [Report] >>96029926 >>96029932
We start rolling dice again
Anonymous No.96028214 [Report]
>>96026248 (OP)
Anonymous No.96028561 [Report] >>96029916
>>96026248 (OP)

Always thought it would be cool to have the PCs' kids worked into a long term game, ala Pendragon's 3 generation campaigns. Or do something like a Weird West version of Yellowstone where you could visit the same family ranch in different generaitons.
Anonymous No.96029916 [Report]
>>96028561
The One Ring enables that in long campaigns, things like marriage and getting kids happens off-adventuring during fellowship phase and raising an heir is one of the undertakings character can take during wintering.
Anonymous No.96029926 [Report] >>96029932
>>96027360
YOU CAN'T STOP THE ROLLING BAAABYYYYYYYY
Anonymous No.96029932 [Report]
>>96027360
>>96029926
They see me rollin
they hatin
patrollin and tryna catch me stating dirty
Anonymous No.96029979 [Report]
>>96026248 (OP)
I do not include children in the campaign because that is stupid and gets in the way. You tell your players NO.
Anonymous No.96030035 [Report]
>>96026248 (OP)
Anonymous No.96030049 [Report]
>>96026248 (OP)
The local lord is dead, his ruling council of wizards is falling apart, and the PC with a shitload of kids is likely to fill in the power vacuum by establishing a new dynasty since his first wife is of distant royal descent.

I don't think anyone can stop him either since he's on the way to adopting every future leader of the new generation, including several fresh demigods.
Anonymous No.96032218 [Report]
>>96026248 (OP)
Did it a few time in Traveller campaigns. I ran the characters through their careers - they played out an adventure, did a 4 year term in their chosen service to gain skills, repeating as their characters went through their entire working careers. When the characters became to feeble to be effective (aging dms pile up in Traveller past 40), they rolled up a new character and they replaced the old with the new 18 year old, gaining the earlier character's stuff as their inheritance. I had a bunch of players in a Merchant game go through three generations like this, the first lot starting by flying a rust bucket Trader, the kids getting the payed off and upgraded ship, with their kids finally (after many adventures against competitors, pirates, sirviving a war, etc) inheriting a small successful shipping line. Keeping the bloodline going and building their empire gave them something more to aim for than the usual 'loot and kill everything' in other games. Looking for potential partners (with associated enemies and allies in their families), as well as looking after them once married also presented a lot of good roleplaying opportunities, adventure hooks and backup characters for them to play.
Anonymous No.96032486 [Report]
Some "dependents back home" is usually fine.
But I don't like active involvement of children in the spotlight unless I already know it's gonna be that kind of a game.
Anonymous No.96033236 [Report]
>>96026248 (OP)
>How do you handle your or your player's characters having children?
Easy. They don't. It's not part of the focus of the game and it's dreary to deal with like most local lord theoreticals.
Anonymous No.96042122 [Report]
human and elf couples get tax exemptions of 15% for each child they have.