>>96036378>inFamousNot familiar with it first-hand because cucksoles, but the setting sounds interesting at least. What's it like?
Afaik the sequel has a descendant of the first game's player character too.
>I could see it if everyone gets a free sidekick and the game had mentoring them as a main theme.I suggest something like a culture clash that would (eventually) result in a new society of supers.
First gen supers had normal human sensibilities, albeit warped by the emergence of powers, both their own and others.
Second gen, on the other hand, is shaped by the aftermath of the above.
They may fall in line and follow in their parents' footsteps, but they may just as well decide to do away with things the first gen took for granted.
Such as some of the laws and regulations, especially the ones concerning empowered individuals and the use of those powers.
I.e. if everything is regulated to death, like in MHA, where you can only use your power(s), which is often an integral part of your personality, if you have the "hero loicense". It comes as no surprise then, that certain groups, radical or not, take it upon themselves to fight back what they rightly perceive as a form of oppression.
First gen's emergence COULD lead to such disproportionate response from the powers that be, borne out of fear of the new and powerful individuals, and a desire to control them.
If first gen world is a world of shock and awe at the newborn supers, the second gen world is a place of strife, as the supers begin to carve out their place in the world and bringing actual changes to it, becoming the first generation that could actually threaten the status quo that the first gen only rattled.
Think of how the immigrant families behave, there will be similarities.
>G1 want nothing but to integrate>G2 try to be the locals more than the locals or refuse integration outright>G3 is all about rediscovering their roots>G4 would strive for synthesis of native and local culture