/cape/ - Supers RPGs General - /tg/ (#96030805)

Anonymous
7/7/2025, 1:49:51 PM No.96030805
clean
clean
md5: 94c67a7ba6ee5f5717d5243132690c35๐Ÿ”
Previous Thread: >>95711524
The thread to take about Super Heroes/Villains/Spies/Agents/Rogues and all in between. Working on a proper OP's text for easy reference for those interested in Super games.

TQ: How much does the government take part in your heroes ventures?
Replies: >>96036207 >>96037699 >>96039094 >>96040824 >>96047535 >>96049735 >>96054565 >>96057331 >>96076892 >>96078868 >>96084509 >>96093471 >>96140866 >>96158082 >>96159369
Anonymous
7/7/2025, 5:23:08 PM No.96031866
ะงะตั€ะฒัŒ-(ะบะฝะธะณะฐ)-prt-Protectorate-Mikezzzzz-8407620
>TQ
Little, I prefer government as the shady benefactor of superheroes
Replies: >>96118294
Anonymous
7/7/2025, 6:40:26 PM No.96032256
Depends on the universe:
In two of them, you only need to register your powers if you go cape.
In another, you got drafted 'cuz the not-JLA is stuck in dimension-Y.
In the last one, most heroes are strictly state, especially after the shady stuff the feds tried in the 70's and 80's.
Anonymous
7/7/2025, 6:40:34 PM No.96032259
>TQ
Back in my old game, there's an international accord banning the use of super soldiers signed in the 1960s. Because of that people are on edge around superheroes and the possibility of them picking sides in conflicts.
Anonymous
7/8/2025, 12:37:55 AM No.96034557
Chris Bachalo - Generation-X (2022)
Chris Bachalo - Generation-X (2022)
md5: d0ef940a56c3accf10bbe6eaac1f00eb๐Ÿ”
Kindly requesting this thread to be less infested with canceraids than previous iterations. Suggestions to that effect:

>no copy-pasting your 9 million point character sheet straight into a reply, anon - it's shit to read, interrupts the flow of conversation and nobody cares anyway
>no fucking shilling for that Marvel Multiverse Monstrosity, just take the L and accept that literally every other Marvel RPG is better
>stop asking pathetic questions about 'how do you use X in your setting'
>do share experiences of running and trying out different systems, useful pre-made adventures and other resources
Replies: >>96037305 >>96037600 >>96078848
Anonymous
7/8/2025, 12:40:18 AM No.96034576
What is better: the players are the first generation of supers, or the players are the latest generation of supers in an ongoing universe? Or something in between?
Replies: >>96035053 >>96036378 >>96037305 >>96085297
Anonymous
7/8/2025, 1:37:29 AM No.96035053
>>96034576
Neither is better, neither is worse. These are inane questions that have no relevancy at the table.

Do you even play RPGs?
Replies: >>96036153
Anonymous
7/8/2025, 2:11:55 AM No.96035415
1989 Mayfair Games - DC Heroes Superman Card
1989 Mayfair Games - DC Heroes Superman Card
md5: e0cf732d9e28cf0e4a70d511b96a56a7๐Ÿ”
Who has the rights for the DC Heroes RPG? I wanna make my own retroclone of it but I wanna know if I will get in trouble if I release it
Replies: >>96040457 >>96040759
Anonymous
7/8/2025, 4:14:59 AM No.96036153
>>96035053
>The setting of your game has zero relevancy to your game

K.
Replies: >>96037266
Anonymous
7/8/2025, 4:26:14 AM No.96036207
1749124163400905
1749124163400905
md5: d9c5ab9ca9e3471a7c64151d6e923918๐Ÿ”
>>96030805 (OP)
How closely are powers in your supers settings tied to personalities, and what are some ways to put new spins on the idea beyond subverting the typical stereotypes? Like for instance, we're all familiar with the idea of someone with flame powers being "hotheaded", someone with ice powers having a "cold" personality, someone with super strength and durability being heavily determined, a shapeshifter being adaptable, someone who can turn invisible being shy or feeling socially invisible, etc., but what would you suggest for this? And what are some heroes or villains in your settings who either have powers that make perfect sense for their personalities or ones that seemingly oppose said personalities, like an ice hero who has a "warm" demeanor?
Replies: >>96037292 >>96037305 >>96085302 >>96085304
Anonymous
7/8/2025, 5:00:50 AM No.96036378
>>96034576
The former if you're running not-inFamous, the second if you're running not-MHA. Both are easy to pull off. The third is a mite harder, but I could see it if everyone gets a free sidekick and the game had mentoring them as a main theme.
Replies: >>96037576
Anonymous
7/8/2025, 7:41:27 AM No.96037266
>>96036153
The question was which one was 'better' you no-game retard, you can have fun games both playing the first superheroes or the latest generation that's why it's an irrelevant try-hard question.
God, your flop-sweated desperation is already all over this thread again.
Replies: >>96127970 >>96128043
Anonymous
7/8/2025, 7:48:45 AM No.96037292
stupid-questions
stupid-questions
md5: 6a23ccd6ae8c7672b8106ad4761263b5๐Ÿ”
>>96036207
Yeah, like how Spider-Man has a sticky, eight-legged personality, but Batman has a non-mammalian, almost reptilian demeanor?

Oh no wait that shit is lazy bullshit.
Replies: >>96049772 >>96085308
Anonymous
7/8/2025, 7:50:47 AM No.96037305
>>96034557
>>96034576
>>96036207
>>stop asking pathetic questions about 'how do you use X in your setting'

Did you miss the memo, sad anon?
Anonymous
7/8/2025, 8:00:42 AM No.96037355
heroes-strength-chart-ranking-amazing-spider-man-annual-v0-iowaus24y3db1
What kind of power level do you guys prefer for your superhero games? Street level, more high-powered or a mixture of both where inexplicably Green Arrow can save Superman's bacon?
Replies: >>96037425 >>96044707 >>96059657 >>96085313
Anonymous
7/8/2025, 8:16:20 AM No.96037425
>>96037355
Oh, buddy, didn't you hear? You're not allowed to ask what people like to do in these threads, apparently that's against the rules.
Anonymous
7/8/2025, 9:04:31 AM No.96037576
>>96036378
>inFamous
Not familiar with it first-hand because cucksoles, but the setting sounds interesting at least. What's it like?
Afaik the sequel has a descendant of the first game's player character too.

>I could see it if everyone gets a free sidekick and the game had mentoring them as a main theme.
I suggest something like a culture clash that would (eventually) result in a new society of supers.
First gen supers had normal human sensibilities, albeit warped by the emergence of powers, both their own and others.
Second gen, on the other hand, is shaped by the aftermath of the above.
They may fall in line and follow in their parents' footsteps, but they may just as well decide to do away with things the first gen took for granted.
Such as some of the laws and regulations, especially the ones concerning empowered individuals and the use of those powers.
I.e. if everything is regulated to death, like in MHA, where you can only use your power(s), which is often an integral part of your personality, if you have the "hero loicense". It comes as no surprise then, that certain groups, radical or not, take it upon themselves to fight back what they rightly perceive as a form of oppression.
First gen's emergence COULD lead to such disproportionate response from the powers that be, borne out of fear of the new and powerful individuals, and a desire to control them.
If first gen world is a world of shock and awe at the newborn supers, the second gen world is a place of strife, as the supers begin to carve out their place in the world and bringing actual changes to it, becoming the first generation that could actually threaten the status quo that the first gen only rattled.

Think of how the immigrant families behave, there will be similarities.
>G1 want nothing but to integrate
>G2 try to be the locals more than the locals or refuse integration outright
>G3 is all about rediscovering their roots
>G4 would strive for synthesis of native and local culture
Anonymous
7/8/2025, 9:10:18 AM No.96037600
>>96034557
>no copy-pasting your 9 million point character sheet straight into a reply
The fuck are you talking about?
Anonymous
7/8/2025, 9:33:54 AM No.96037699
>>96030805 (OP)
>How much does the government take part in your heroes ventures?
government sponsored super-team who are sorta-rivals to my party
they are the "better funded rival school team" stereotype in superhero form
Anonymous
7/8/2025, 3:47:20 PM No.96039094
M46285188
M46285188
md5: ad4ae46fef04968c0ef16c17924ccc8b๐Ÿ”
>>96030805 (OP)
Whatโ€™s your favorite way to classify/group powers, does your setting have something more along the lines MHAโ€™s Mutation, Transformation, Emitter grouping, or Wormโ€™s system of Master, Blaster, etc.? You can probably guess which one I lean closer to.
Replies: >>96039153 >>96039205 >>96085315
Anonymous
7/8/2025, 3:58:13 PM No.96039153
>>96039094
Dependsโ„ข
If there are many, and I mean MANY supers milling about, MHA-like systematic power breakdown works best, classifying supers based on how their powers actually function.
Otherwise, you go with a class approach, where the outward appearance is what determines one's classification, and classes are often derived from specific individuals. I.e. supers with bio-jets, space warpers, time acceleration, and so on get called "speedsters" because of their similarity to Flash, who established said class.
In short, when there are only a few โ€” go with how it looks from the outside, and when you have a lot of supers โ€” classify based on some internal criteria.
Replies: >>96039212
Anonymous
7/8/2025, 4:10:30 PM No.96039205
>>96039094
How does the classification come into play in your game in an interesting way?
Replies: >>96039331 >>96098922
Anonymous
7/8/2025, 4:11:57 PM No.96039212
>>96039153
But how is that interesting for the players at the table?
Replies: >>96039331
Anonymous
7/8/2025, 4:33:53 PM No.96039331
>>96039205 >>96039212
It's more relevant at the character creation stage, I think. Both PC and NPC.
Classes, aka "based on hero/villain X", give a general concept of what the character is supposed to be like.
Systematic approach helps figure out how their powers actually function, including mechanically.
By asking players to classify their characters they, and the DM, get a general idea what they'll be dealing with.

Later on, this sort of classification could be used to give a brief summary of some important NPC and their capabilities.
Imagine a briefing for the government-employed "super police" โ€” drop the classification, few bullet points, add a little background for context.
Congratulations, you've just given the players all they need to know who they'll be fighting and what they're capable of.
Treat it like an intel file on that character, which may not be complete or be 100% correct. Let them figure out the rest on their own.
Anonymous
7/8/2025, 7:28:18 PM No.96040457
>>96035415
I mean you can't really own RPG mechanics right? So unless you use actual copyrighted material (characters, places, names etc.) what does it matter?
Anonymous
7/8/2025, 8:03:45 PM No.96040759
>>96035415
Cryptozoic games recent Kickstarter and anniversary edition, so it might be them.
Anonymous
7/8/2025, 8:11:00 PM No.96040824
kyoka_jiro_by_rocky_ace_defclb6
kyoka_jiro_by_rocky_ace_defclb6
md5: 91c4d3fce2130868c1b052ebaa956656๐Ÿ”
>>96030805 (OP)
>TQ
They are involved to make heroes accountable and prevent vigilante justice from lynching innocent people.
Anonymous
7/9/2025, 5:32:40 AM No.96044100
08f48bfdc6a2c75732a7bc5b8f08133e
08f48bfdc6a2c75732a7bc5b8f08133e
md5: 9cb77f10d2ce28f217bc056a89813a0b๐Ÿ”
Let's talk random encounters, do you use them in your superhero games? If so what tables and tools have you used for this purpose?
Replies: >>96044857
Anonymous
7/9/2025, 8:07:32 AM No.96044707
the-hulk-destroys-an-asteroid-photo-u1
the-hulk-destroys-an-asteroid-photo-u1
md5: 444897db9c62c9dcacfaa07a890c1886๐Ÿ”
>>96037355
Too many people get ass mad at superhero power levels, when the genre's heart is zany extraordinary individuals qualified to stop world-ending threats. If anyone can beat anyone then what is the point of being super? Crazy events like hulk smashing a planet-sized meteor, or superman sneezing a solar system to dust, are what make comics fun. That said I personally aim for verisimilitude so my top tier heroes can collapse a mountain.
Anonymous
7/9/2025, 9:26:55 AM No.96044857
>>96044100
There's a really good fan-made supplement for the Vigilante Hack (but system-agnostic and useful for any Supers RPG), called the City of Crime, with a ton of tables for patrols, city areas, types of crime. Can be found here:
https://drive.google.com/file/d/11uY8TablLhRaLeRnTI3ulQMddNtSLvx7/view
Replies: >>96044887
Anonymous
7/9/2025, 9:42:44 AM No.96044887
>>96044857
Yeah, that's a good one.
Anonymous
7/9/2025, 9:57:46 AM No.96044927
tsuyu_asui_by_comadreja_da5wkin
tsuyu_asui_by_comadreja_da5wkin
md5: c7d016e8d2cc2cfbd2d3362d9d218ce1๐Ÿ”
Anonymous
7/9/2025, 6:48:31 PM No.96047535
36287420
36287420
md5: 441741ab07d8e5d193ffeb54e4cf5ef1๐Ÿ”
>>96030805 (OP)
What are some archetypes that keep showing up in supers settings? I mean, thereโ€™s plenty of heroes that use their tech to fight crime like Iron Man, mad scientist villains, detective types like Batman, flying bricks like Superman, chessmaster villains, ones who grow or shrink like picture related, psychics, speedsters like the Flash, elemental manipulators, plant controllers, ones with animal-themed aesthetics/powers like Wolverine, magic users and others who get their abilities from the supernatural side of things, etc. Obviously thereโ€™s some overlap in a number of cases, like Batman also having an animal theme, but what other archetypes can you think of?
Replies: >>96047832 >>96050062 >>96085321
Anonymous
7/9/2025, 7:23:18 PM No.96047832
GuqA6McXsAANNNF
GuqA6McXsAANNNF
md5: 95c07190a3d014b0baeb70ff4144d563๐Ÿ”
>>96047535
Invisible girls?
Replies: >>96051577
Anonymous
7/9/2025, 11:34:29 PM No.96049735
>>96030805 (OP)
My setting has a lot of Venture Bros/Incredibles influence, so there's the good guys who work for the government and the bad guys who manage all the supervillains but there's so much beaurocracy between the two that they may as well be two sides of the same coin.
Just two organizations that, at their core, are all about powerful eccentrics playing dress up while normal people get caught in the crossfire and a few beleaguered competents try to maintain the status quo and keep everyone on both sides happy and fulfilled, lest people who can bench press buildings and construct doomsday devices get bored and seek purpose in life doing things that could actually threaten mankind.
Anonymous
7/9/2025, 11:38:29 PM No.96049772
>>96037292
It can be great when done well though, see The Incredibles
>the dad has super strength, has to support his family
>the mom can stretch, has to spread herself thin to keep everyone happy
>the shy teen daughter turns invisible and puts up barriers
>the rambunctious hyperactive son has super speed, is constantly testing his limits
>the baby has seemingly limitless potential
>the villain is a human being who uses technology to cover up his insecurity at having no powers (ironically ignoring his genius knack for invention)
>cool uncle has ice powers
Anonymous
7/10/2025, 12:16:19 AM No.96050062
>>96047535
"Black people with lightning powers" is another classic.
Replies: >>96051577
Anonymous
7/10/2025, 12:48:06 AM No.96050279
1640985863224
1640985863224
md5: 91d04b32f25cfdfa1274764b0045f24b๐Ÿ”
Supers games list to be added to OP in future threads:

>Mutants & Masterminds (d20 OGL)
>Marvel TSR/FASERIP
>BASH
>Ascendant
>Champions (HERO)
>DC Heroes/Blood of Heroes
>Heroes Unlimited (Palladium)
>Supreme Power (BESM)
>Prowlers and Paragons
>Tiny Supers (Tiny d6)
>Villains & Vigilantes
>Wild Talents
>Aberrant (Trinity Continuum)
>GURPS Supers
>ICONS
>Masks (PbtA)
>Wearing the Cape (Dresden Files FATE)
>Destined (Mythras)
>Streetfighter Storytelling Game
>Supers!
>City of Mist (PbtA)
Replies: >>96052914
Anonymous
7/10/2025, 4:45:57 AM No.96051577
9516041-black-lightning-3-oto-swaby
9516041-black-lightning-3-oto-swaby
md5: 8c5203bc31a71e388292ed3919a3f9e2๐Ÿ”
>>96047832
Stealth powers/supers is one, thanks.

>>96050062
Weird, why is that so relatively common?
Anonymous
7/10/2025, 9:42:44 AM No.96052914
>>96050279
>https://files.catbox.moe/z4rmgv.pdf
Rob Liefeld's BLOOD POUCH
Anonymous
7/10/2025, 4:09:39 PM No.96054565
kdkyyymkve0c1
kdkyyymkve0c1
md5: f0fae6845033b124a9a4766640fb161b๐Ÿ”
>>96030805 (OP)
What is your favorite power(s) in supers settings, for heroes, villains, or neutral? I have a few I like, but making portals is probably near the top of the list for me.
Replies: >>96054684 >>96058048
Anonymous
7/10/2025, 4:25:58 PM No.96054662
Anybody have any good prewritten adventures for Supers games (Prowlers and Paragons specifically)?

I wanna use my own original settings and stories and characters but I'm dogshit at designing interesting setpieces and gameplay scenarios and maps and whatnot.
Replies: >>96085328
Anonymous
7/10/2025, 4:28:48 PM No.96054684
>>96054565
Anything that's more sophisticated and involved than flying or punching really hard really.
I like it when some seemingly-minor power is used to punch way above it's weight through creative use.
Take portals, for instance. Jumping around through portals is good and all, but you could also cut stuff in half by closing the portal on it, or redirect attacks, or punch remotely, and so on.
Surprising amount of potential for something that's often thought of as mere mobility power.
Replies: >>96054819
Anonymous
7/10/2025, 4:49:28 PM No.96054819
skitter_and_her_pet_by_liujuin-d7xmtqd
skitter_and_her_pet_by_liujuin-d7xmtqd
md5: 8355fda9f111432b1ecabc9f28b3e35d๐Ÿ”
>>96054684
Are you a Worm fan by any chance? Because Taylor in Worm gets a LOT of mileage out of controlling bugs, for starters. And do you have any other examples of seemingly-minor powers done well?
Replies: >>96055821
Anonymous
7/10/2025, 6:43:28 PM No.96055821
>>96054819
>Are you a Worm fan by any chance?
Barely heard of it, actually. Though what I did hear paints a pretty wild picture.
>And do you have any other examples of seemingly-minor powers done well?
Can't think of any off the top of my head, but imo it's more about how you use what you have, and learning as much as you can about the subject of your power.
Controlling insects? Make like an entomologist and learn everything you can to better utilize each species' strength to your advantage.
People forgetting you after five seconds out of their sight? Find a way to vanish yourself for that time and focus on hit-and-run tactics, work on parkour and acrobatics to dive behind obstacles or people.
Underwear bending? Work on your reaction and speed. A well-timed wedgie may just buy you the few seconds needed to save yourself from an early grave.
And so on.

I don't claim that every single power, no matter how minor, could be made a force to be reckoned with, but I don't see any reason to not at least try.
Also an obvious thing, but I'll say it nonetheless โ€” gear up. Especially if your power is weak, needs preparation to use effectively, or just to round up your offensive/defensive capability.
I'd say figuring out how to make some quirky power work will ultimately prove more interesting and rewarding that rocking meta-build#1274, but that's just my opinion.
Anonymous
7/10/2025, 9:02:20 PM No.96057331
>>96030805 (OP)
Whoโ€™s your favorite PC and why? What about NPC?
Anonymous
7/10/2025, 10:28:11 PM No.96058048
05e5a0d0174df195a3e847043b07ab3e
05e5a0d0174df195a3e847043b07ab3e
md5: 30f25e21eb4eb67d253dba6bb72bb1af๐Ÿ”
>>96054565
The power to control your body's spacial dimensions.
Replies: >>96058864
Anonymous
7/11/2025, 12:12:55 AM No.96058864
>>96058048
Thatโ€™s a thing? How would that even work?
Replies: >>96059491
Anonymous
7/11/2025, 1:25:29 AM No.96059491
>>96058864
>Thatโ€™s a thing?
yes.
>How would that even work?
1D allows you to pass through objects as long as there's even a small crack or a hole even if it's microscopic. 2D works if you want to disguise yourself as a photo or a drawing, 3D is "normal" mode. 4D and beyond would allow you to "teleport" by moving through spacial dimensions inaccessible to normal 3D humans maybe even travel through time, as a bonus when ever you look at an object you see it from every side the same way a 3D human would see every side of a 2D drawing.
Replies: >>96061730
Anonymous
7/11/2025, 1:42:20 AM No.96059657
homelander is innocent
homelander is innocent
md5: 6dfd318845f03a1cc2da208db2db574a๐Ÿ”
>>96037355
I prefer whatever the GM wants to run please god just let me find a GM for Champions or something holy shit I'm so tired of D and D
Anonymous
7/11/2025, 7:32:04 AM No.96061730
Hypernaut
Hypernaut
md5: 0ccffe7939ab0434a59d5b29441d5770๐Ÿ”
>>96059491
Replies: >>96062105
Anonymous
7/11/2025, 8:59:49 AM No.96062105
>>96061730
1963 was such a great comic, probably some of the best things Alan Moore ever did.
Anonymous
7/11/2025, 11:06:19 PM No.96067138
687836975-2368289974
687836975-2368289974
md5: 1fd68ce4320cd5ca9d6216bec6f7062a๐Ÿ”
bumo
Replies: >>96085802
Anonymous
7/12/2025, 12:49:42 AM No.96068007
So MnM3E question, for telepathy powers are they all just save or suck? I feel bad for my player because I never seem to fail them.
Replies: >>96071404 >>96071662 >>96169204
Anonymous
7/12/2025, 4:41:52 AM No.96069398
the_incredibles
the_incredibles
md5: 27b00c3ca48656d1fbee0f3a94d0975c๐Ÿ”
Anonymous
7/12/2025, 1:32:32 PM No.96071404
>>96068007
Mind Reading require saves to see it's effect on target.
Anonymous
7/12/2025, 2:37:51 PM No.96071662
>>96068007
MnM3E feels like the mid-2010s onwards of comics, if you catch my drift.
Replies: >>96075519 >>96076302
Anonymous
7/13/2025, 12:45:43 AM No.96075519
>>96071662
>if you catch my drift.
No I donโ€™t catch it, actually.
Replies: >>96080672
Anonymous
7/13/2025, 3:13:09 AM No.96076302
>>96071662
A mess of continuity and edgey ?
Replies: >>96080672
Anonymous
7/13/2025, 5:39:24 AM No.96076892
Captain-America-Official-Lifesize-Marvel-Cardboard-Cutout-buy-now-at-starstills__18670.1582849857
>>96030805 (OP)
How long have supers been around in your setting? And what do you have to consider in regards to how them having been around for a while versus being relative newcomers to the world?
Replies: >>96078300 >>96085333 >>96101906 >>96104243
Anonymous
7/13/2025, 12:02:09 PM No.96078300
fafd529a67d29e480e27cc494424e23f
fafd529a67d29e480e27cc494424e23f
md5: 33629d54c3ce45ca44ec694065d6a188๐Ÿ”
>>96076892
Five to eight years is my cutoff point for where major super heroes and villains started appearing causing the setting to diverge from IRL, plus an ancient long forgotten era of heroes that's a direct parallel to the modern emergence of super heroes and accounts for ancient monsters, demigods and mages.
Replies: >>96078895
Anonymous
7/13/2025, 2:53:38 PM No.96078848
499767255_10234560609174670_1745850359176838507_n
499767255_10234560609174670_1745850359176838507_n
md5: 8db0824169726157709b720fa4086e83๐Ÿ”
>>96034557
>no fucking shilling for that Marvel Multiverse Monstrosity, just take the L and accept that literally every other Marvel RPG is better
Yeah I'm gonna need your source on that anon.
At free rpg day at my local LGS and my local comic con this year and last year I've had full tables every session, while no one in the area is even running any other superhero RPG at all.
Also my regular group is on it's second campaign with a 3rd already planned and one of my players is writing his own to run.
On top of all that, we're getting an avengers themed expansion in september.
So where are these "L"s you speak of?
Replies: >>96097419 >>96098381
Anonymous
7/13/2025, 3:01:24 PM No.96078868
Champions2e
Champions2e
md5: 2fc8466ea4ed32a39b5b2de4c5bac87a๐Ÿ”
>>96030805 (OP)
Champions 2e is great. Never needed anthing else for Supers.
Anonymous
7/13/2025, 3:09:43 PM No.96078895
>>96078300
>Five to eight years
Why five to eight years? And how did the world react to the sudden appearance of supers?
Replies: >>96078918 >>96079213
Anonymous
7/13/2025, 3:15:38 PM No.96078918
>>96078895
>Why five to eight years
Probably Induction Bias
It seems to be increasingly common in people born after 1991.
Noticed it most predominately when running historicals.
Replies: >>96078966 >>96085337
Anonymous
7/13/2025, 3:28:00 PM No.96078966
>>96078918
>Induction Bias
Iโ€™ve never heard of this bias before. Can you elaborate more on this and how youโ€™ve seen it?
Replies: >>96078977
Anonymous
7/13/2025, 3:30:08 PM No.96078977
>>96078966
https://www.youtube.com/watch?v=9ppnwu5hEEI
Anonymous
7/13/2025, 4:22:55 PM No.96079213
>>96078895
>Why five to eight years?
Enough time for the idea of a super hero to form, not enough for society to completely acclimate to it making supers feel more "special" since major supers emerged around the same time.
>And how did the world react to the sudden appearance of supers?
A couple of countries signed a non aggression treaty with the Vanguard, the worlds most powerful super team, a couple of kids died from complications after taking DIY super serums causing super serums to be classified as controlled substances, despite this (or perhaps because of this) there's a subculture around people trying to experiment with super compounds. "I was mind controlled" is now a valid defense in the court of law, but it's still new territory and controversial, with some people thinking it's effectively a legal loophole. UN has officially recognized a colony of tiny aliens living in a petri dish as an independent nation they have established an official relationship and send them diplomats via shrink ray etc.
Replies: >>96080462
Anonymous
7/13/2025, 8:19:07 PM No.96080462
>>96079213
Okay, Iโ€™ve got to hear more on this. What system does it use?
Replies: >>96082176
Anonymous
7/13/2025, 8:44:52 PM No.96080672
>>96076302
>>96075519
Remember the Superteam book, felt like the pandering I've seen in recent titles from the Big Two.
Anonymous
7/14/2025, 12:01:55 AM No.96082176
>>96080462
>What system does it use?
Haven't decided yet, leaning towards FUDGE specifically 10th anniversary edition of the core rule book.
Anonymous
7/14/2025, 5:44:51 AM No.96084509
>>96030805 (OP)

Government interference is minimal ... mainly because I want to avoid the PC's becoming supercops/military, and because one of my players will take any chance to derail a game into OOC political "debate" if given the chance.

In-universe, superheroes were a huge part of WWII, and they've enjoyed popularity since then. Back in the day, everyone's dad had a story about how Yankee Girl or Black Terror saved their ass in WWII, so when the government even hinted at cracking down the public pushed back hard. Now, the federal Department of Paranormal Affairs tries to keep things in check as much as they can by acting as a super-ATF that impounds shit like death rays and giant robots (also, helps keep my players from wanting to 'loot' every mad scientist for their cool shit).
Anonymous
7/14/2025, 7:46:16 AM No.96085054
How do I make boxing an interesting super power? Super speed and strength are boring. Delayed impact has already been done and so have striking a marked area for extra power.
Replies: >>96085210 >>96085341 >>96085441 >>96090813 >>96143766 >>96151562 >>96151573 >>96151578 >>96151583 >>96151812
Anonymous
7/14/2025, 8:36:01 AM No.96085210
>>96085054
Maybe some kind of limitation inducement? Conditional power manipulation?
Or maybe a sports-themed spin on reality warping?
It might be a bit conceptual, but it can take a wide variety of forms.
In this case it would be making every fight into a boxing match.
Making both fighters obey it's rules and evening their physical ability.
>non-lethal only
>limited impact force
>must obey the rules
>limited engagement time (rounds, with forced breaks)
>loser is knocked out cold, perks and resistances be damned
Further amplified by how similar the environment is to a boxing ring or an arena.
Replies: >>96085255
Anonymous
7/14/2025, 8:48:54 AM No.96085255
>>96085210
Sounds kinda like a Nen or Stand ability.
Replies: >>96085443
Anonymous
7/14/2025, 9:04:19 AM No.96085297
>>96034576
What are the criteria for measuring which is better? Be specific and detailed.
Anonymous
7/14/2025, 9:05:33 AM No.96085302
>>96036207
How closely are they tied in your setting?
Replies: >>96098922
Anonymous
7/14/2025, 9:06:34 AM No.96085304
>>96036207
That's obviously up to the player creating the hero.
Anonymous
7/14/2025, 9:07:35 AM No.96085308
>>96037292
What? Why would batman be non-mammalian or reptilian? Oh you're baiting nvm
Anonymous
7/14/2025, 9:08:36 AM No.96085313
>>96037355
What do you prefer in your game?
Replies: >>96098922
Anonymous
7/14/2025, 9:09:37 AM No.96085315
>>96039094
I don't, since it has no bearing on game mechanics.
Anonymous
7/14/2025, 9:10:38 AM No.96085321
>>96047535
Why don't you contribute to the thread instead of asking questions? What is going on in your game right now?
Replies: >>96098922
Anonymous
7/14/2025, 9:13:19 AM No.96085328
>>96054662
I like to use the random adventure generator tables in the back
Anonymous
7/14/2025, 9:14:55 AM No.96085333
>>96076892
How long have they been around in your game?
Replies: >>96098922
Anonymous
7/14/2025, 9:16:32 AM No.96085337
>>96078918
What does a machine learning algorithm have to do with the amount of time superheroes have existed?
Anonymous
7/14/2025, 9:17:32 AM No.96085341
>>96085054
You don't, martial combat will never be interesting in any game.
Anonymous
7/14/2025, 9:48:36 AM No.96085441
f69acddc8186569534394b8422a25f81
f69acddc8186569534394b8422a25f81
md5: c31b85106ac6c9bb10e81dec33b3470c๐Ÿ”
>>96085054
How about self density/weight manipulation? Basically become as heavy as tungsten to deliver a devastating left cross, then shift your density and move with the grace and speed of a feather weight boxer changing your own weight class mid fight is a boxer's wet dream.
Anonymous
7/14/2025, 9:48:42 AM No.96085443
>>96085255
Initially, I thought it could be more about limitations-based empowerment.
Things like wearing boxing gloves actually making you hit harder, while preventing lethal blows.
It'd be very flexible, allowing for all sorts of themes, boxing being but one of many possible ways to use it.
But this other approach feels more interesting, as it can change how the fight plays out.
Potentially turning the tables on even the strongest of enemies, but without upsetting the balance too much.
Imo, both are good, but the power manipulation route gives a fresh twist on how things usually work out.
Anonymous
7/14/2025, 11:48:11 AM No.96085802
>>96067138
Hi, what rpg is this for?
Replies: >>96089318 >>96090140
Anonymous
7/14/2025, 8:42:18 PM No.96089318
>>96085802
a bad one
Replies: >>96090194
Anonymous
7/14/2025, 10:06:16 PM No.96090140
Kate-char-sheet
Kate-char-sheet
md5: 12193dffe6a739c619c0f1486b9f176e๐Ÿ”
>>96085802
Heroes Unlimited
Anonymous
7/14/2025, 10:12:29 PM No.96090194
>>96089318
>a bad one
It's not prowls and paragons so it's probably good.
Replies: >>96091695
Anonymous
7/14/2025, 11:19:47 PM No.96090813
>>96085054
>Delayed impact
You mean like giant piston arms?
Anonymous
7/15/2025, 12:58:09 AM No.96091695
>>96090194
Hardly.
Anonymous
7/15/2025, 6:14:26 AM No.96093471
61054724
61054724
md5: ae74cc66205ebe828a425ae3f681d14c๐Ÿ”
>>96030805 (OP)
Where do you look for ideas for your supers settings that aren't Marvel or DC? I've been binging the Invincible show lately, and there's Worm of course, but what are some other places that are worth checking out?
Replies: >>96093785 >>96093852 >>96096077 >>96110849
Anonymous
7/15/2025, 7:34:18 AM No.96093785
>>96093471
>Where do you look for ideas for your supers settings that aren't Marvel or DC?
Everywhere? Just pick what parts you like and try to string them along into something coherent.
Add and remove parts as needed, fill in the inevitable gaps with something of your own design.
>reanimated psyonic cyborgs โ€” Cyber City Oedo 808
>glitched blood-fueled combat robot prototype โ€” Ultrakill
>hellfire-wielding mage using ostensibly dark magic to fight demons โ€” Hellgate London occultist
>duplicating super-soldier program dropout that operates as a squad due to multiple personalities โ€” SW Republic Commando rip Sev
>cosmonaut-turned-charred skeleton that constantly emits chlorine trifluoride โ€” Space Station 13 plasma man
>animal-headed energy-blasting alien with a god complex โ€” Enki Bilal's Carnival of the Immortals
Don't look into settings, look into characters. Not everything will fit together nicely, but with some work even that can be managed.
Replies: >>96110397
Anonymous
7/15/2025, 7:41:04 AM No.96093822
M&M 4E is in the works and will have a limited preview at GENCON.
Replies: >>96131434
Anonymous
7/15/2025, 7:49:05 AM No.96093852
>>96093471
>https://www.youtube.com/watch?v=xGISX9EwGFA&ab_channel=MikeSchwartzWrites
>https://www.youtube.com/watch?v=JYV8fgKW-8Q&ab_channel=ShinKazama
Wildcats and Ultra Force for the 90s XTREME superheroes. Both are interesting takes on superheroes from 90s with some fun ideas, neither is super well known outside of comic readers and I'm pretty sure both shows can be found on YouTube so there's no excuse not to watch it if you want to.
Anonymous
7/15/2025, 4:46:56 PM No.96096077
>>96093471
>Nexus
>The Tick
>Venture Bros
>Concrete Revolutio: Superhuman Phantasmagoria
>Mr. A
>Strange case of Luther Strode
>The Mask
>Crow
>Vampirella
>Dread Star
>Society of Virtue
>Soon I will be invincible
>The Shadow
>Which Blade
Anonymous
7/15/2025, 7:42:01 PM No.96097419
>>96078848
Based, I'm still running this too and it's the most popular with my groups.
Anonymous
7/15/2025, 9:45:41 PM No.96098381
>>96078848
lol trash
Anonymous
7/15/2025, 10:54:48 PM No.96098922
>>96039205
>>96085302
>>96085313
>>96085321
>>96085333
Itโ€™s hilarious to watch you lose your mind every thread. Keep it up
Anonymous
7/15/2025, 10:55:26 PM No.96098927
Yep, you definitely lost your mind again. Reply if furious :)
Anonymous
7/16/2025, 1:33:10 AM No.96100223
Screenshot_20250715_203159
Screenshot_20250715_203159
md5: 0c4742578021b4934db84603831b8850๐Ÿ”
I know you guys are busy bickering at each other, but I think I should take the opportunity to show some of my cocnepts for my DC Heroes shitbrew.
Replies: >>96101074
Anonymous
7/16/2025, 1:35:33 AM No.96100242
trash game lol
Anonymous
7/16/2025, 3:46:16 AM No.96101074
>>96100223
Looks pretty cool, I was wondering, how does the whole "logarithmic scale" thing work in MEGS/DC Heroes? I know I can just look it up but I'm too lazy to do that rn.
Replies: >>96103517
Anonymous
7/16/2025, 3:55:35 AM No.96101133
You mean right now? Illiterate retard.
Anonymous
7/16/2025, 6:57:20 AM No.96101906
file
file
md5: e6ad5d58960c7ec4a8b7a51f851d1ca1๐Ÿ”
>>96076892
Since around 1927, around the passing of Jorgensson's Comet
Anonymous
7/16/2025, 3:33:19 PM No.96103517
>>96101074
Exponential actually. Things are measured in an universal scale where it gets multiplied/divided by 2, so instead of dealing with number crunching, you just check on the scale to see where it fits. Example, lifting an elefant. An elefant is around 3 ton (range for AP 7), so it would count as if you you are using your Str against an oposition of 7.
Replies: >>96105828
Anonymous
7/16/2025, 5:12:02 PM No.96104243
>>96076892
Since the Knights of the Round Table, Charles Atlas Superpower came first. The Renaissance was when gadgeteers appeared. Pulp/Proto-superheroes didn't emerge until the '60s as an anti-spy league.
Anonymous
7/16/2025, 8:22:23 PM No.96105828
>>96103517
Sweet, kind of reminds me of one of my favorite RPGs, hope you will share your retroclone on one of these threads or make it available in some other way.
Anonymous
7/17/2025, 6:29:19 AM No.96110397
>>96093785
>look into characters. Not everything will fit together nicely, but with some work even that can be managed.
Thanks, do you have any other advice for creating supers settings and/or characters, be they hero or villain, please?
Anonymous
7/17/2025, 8:15:12 AM No.96110849
t21v5ezltupd1
t21v5ezltupd1
md5: d8914ae96c86a387d6f76b82a997cf59๐Ÿ”
>>96093471
Japanese media about supers like My Hero Acadamia and One Punch Man
Anonymous
7/17/2025, 8:59:19 AM No.96111022
de6225205c9328bf4c6e8637f679f9e5
de6225205c9328bf4c6e8637f679f9e5
md5: e143b87afb80243ca63406c31b350828๐Ÿ”
Do the PCs in your game belong to an "official" super team? Or do you prefer a loose association of powered (and non powered) individuals with no official ties to each other?
Anonymous
7/17/2025, 5:03:44 PM No.96112859
dead genre lol
Anonymous
7/18/2025, 5:08:03 AM No.96117515
BLOODPOUCH
BLOODPOUCH
md5: d5cc33d295de143737040b1dbca2f152๐Ÿ”
Superheroes with guns is something I always wanted to play but never got the chance to actually do.
Anonymous
7/18/2025, 7:53:33 AM No.96118294
>>96031866
Worm mentioned.
Replies: >>96124405
Anonymous
7/18/2025, 9:22:19 PM No.96123787
D E A D
Anonymous
7/18/2025, 9:53:24 PM No.96124405
Skitter-(Worm)-Wormะงะตั€ะฒัŒ-ะงะตั€ะฒัŒ-(ะบะฝะธะณะฐ)-earthzayin-5603321
>>96118294
If only Weaverdice was a better game
Anonymous
7/19/2025, 4:43:58 AM No.96127948
I always wanted to make my superhero character in a pen and paper, but I had to twist GURPS into doing things it didn't like.
Is this a sign that his powers are too OP for any tabletop?
The gimmick was that he had a crazy healing factor, but anyone touching him had it too. The upside is that he could heal people in seconds. The downside is that he had no other powers, and couldn't turn it off, so there was always a danger of bad guys grabbing hold of him in a fight.
Replies: >>96128011 >>96132541
Anonymous
7/19/2025, 4:47:40 AM No.96127970
>>96037266
Screaming nogames at the semantics of gamemasters wanting to know what's commonly preferred does not make you come off as a huge hypocrite. People who actually play games don't get mad so easily.
Anonymous
7/19/2025, 4:52:54 AM No.96128011
>>96127948
that's just regeneration with imbue and uncontrolled. not OP at all.
Anonymous
7/19/2025, 4:57:59 AM No.96128043
>>96037266
Screaming nogames at the semantics of gamemasters wanting to know what's commonly preferred does not look good. It makes you come off as a huge hypocrite. People who actually play games don't get mad so easily.
Anonymous
7/19/2025, 5:39:51 PM No.96131434
>>96093822
Do we know anything else about it or are they being tight-lipped, until Gencon?
Replies: >>96133635 >>96163896
Anonymous
7/19/2025, 8:39:12 PM No.96132541
>>96127948
>a danger of bad guys grabbing hold of him in a fight
There are ways to counter that and, imo, make things more interesting.
>resistible uncontrollable always-on touch-based cancer inducement with delayed onset and lingering stacking
Basically, your healing causes rapid regeneration, which by itself can lead to cancer, with odds of it happening increasing with exposure to your healing.
In short, a quick heal every now and then is safe, but if you have to heal the same person for some time, they better schedule a visit to an oncologist later.
This makes you a valuable target for capture, but also limits the usability of your power, letting you crank it up a notch, and makes overreliance on you deadly.
Anonymous
7/19/2025, 11:04:06 PM No.96133635
>>96131434
buy an ad
Replies: >>96134592
Anonymous
7/20/2025, 1:45:09 AM No.96134592
>>96133635
>ask question about new system
>hurrrrrrr shill
Why are you like this?
Replies: >>96142907
Anonymous
7/20/2025, 6:26:23 PM No.96139230
GwCw7LnX0AAzOQu
GwCw7LnX0AAzOQu
md5: 9c7c045c7ab06dcf76643c445a93bec3๐Ÿ”
Anonymous
7/20/2025, 10:40:13 PM No.96140866
fb1fwwrt1a4afe1303456rre
fb1fwwrt1a4afe1303456rre
md5: 15877f459fb1aef87bf551c567c9b0be๐Ÿ”
>>96030805 (OP)
Where do powers actually COME from in your settings, genetic mutations, alien interference, something else, etc.? I like the idea of alien tampering to DNA.

On a related note, where do supers in your settings actually get the energy they need to pull of the things they do, like how Superman gets his power from yellow sunlight? Do they draw from a dimension of psychic energy a bit like picrel, have internal nuclear reactions, etc.?
Replies: >>96141608 >>96143249
Anonymous
7/21/2025, 12:19:29 AM No.96141608
>>96140866
>Where do powers actually COME from
Humanity's dormant evolutionary potential awakened by special circumstances, scientific experiments gone wrong (or right), extreme training regiments pushing the human body past it's limits, arcane arts and mysticism.
>where do supers in your settings actually get the energy they need to pull of the things they do
My go to explanation is that most powers burn calories for energy, which also helps explain why most superheroes have washboard abs. For powers that would be too energy intensive for mere calories, there's the "pulled energy from another dimension" explanation, or exotic forms of matter and energy, like dark matter and dark energy.
Replies: >>96143052
Anonymous
7/21/2025, 3:59:44 AM No.96142907
>>96134592
buy an ad
Anonymous
7/21/2025, 4:23:29 AM No.96143052
>>96141608
>For powers that would be too energy intensive for mere calories, there's the "pulled energy from another dimension" explanation, or exotic forms of matter and energy, like dark matter and dark energy.
If the power's too energy-intensive, it likely works with some form of energy. Would it be too crazy to assume that it may somehow store that energy in the body somehow? Or perhaps using it more efficiently, i.e. burning matter itself, not just extracting chemical energy, which is wildly inefficient.
Maybe energy-intensive powers just imply extremely efficient metabolism, even if it works only for the power use.
Replies: >>96144086 >>96145565
Anonymous
7/21/2025, 5:03:18 AM No.96143249
>>96140866
Where do they come from in your game?
Anonymous
7/21/2025, 6:47:40 AM No.96143766
>>96085054
I played a boxer in M&M that focused primarily on wearing down enemies with weakening attacks and using body blows to gradually suffocate them, rather than knocking them out normally.
Replies: >>96143949
Anonymous
7/21/2025, 7:32:53 AM No.96143949
>>96143766
How'd he get around opponents that could take the punch?
I mean, his strategy is obviously wearing down and winning through attrition.
Did he have some kind of ace up his glove if the opponent could outlast him?
Anonymous
7/21/2025, 7:59:01 AM No.96144086
it-came-from-dimension-punch2
it-came-from-dimension-punch2
md5: a7782ad409b6e3f19cdcdc1879d77f93๐Ÿ”
>>96143052
>If the power's too energy-intensive, it likely works with some form of energy.
That's the case even if the powers are moderately powerful or weak, the only question being where the energy actually comes from.
>Would it be too crazy to assume that it may somehow store that energy in the body somehow?
Not crazy at all, the body could store energy from external sources or generates the energy needed to power superhuman powers on it's own.
>Maybe energy-intensive powers just imply extremely efficient metabolism, even if it works only for the power use.
Perhaps or maybe the power is similar to cyclops from the X-men having eyes that are portals to the punch dimension, I would imagine these kinds of details vary from one super to the next.
Anonymous
7/21/2025, 3:37:02 PM No.96145565
>>96143052
Solar power, pulling errant electrons from the air, it's superpowers, you can take artistic liberties..
Anonymous
7/22/2025, 5:53:58 AM No.96151562
file
file
md5: ab605dc0e6dedc96dfcbd672bd20db79๐Ÿ”
>>96085054
Anonymous
7/22/2025, 5:55:14 AM No.96151573
file
file
md5: 7b6680c69725da632b7867668188a1a1๐Ÿ”
>>96085054
.
Anonymous
7/22/2025, 5:56:34 AM No.96151578
file
file
md5: 137dcdcfdd35c280abb8e2bd90001554๐Ÿ”
>>96085054
..
Anonymous
7/22/2025, 5:57:49 AM No.96151583
file
file
md5: 45ff5fd018a2c2b3aeb151d44d77a747๐Ÿ”
>>96085054
...
Anonymous
7/22/2025, 7:30:26 AM No.96151812
Joe-Grim
Joe-Grim
md5: d3b4fc482c35c9d2ffd3242c965c370c๐Ÿ”
>>96085054
Being a tough son of a bitch is a cool power.
>Joe Grim, Italian-American boxer,
>Despite losing the majority of his fights, Grim became a popular fighter; his principal claim to fame was his ability to absorb heavy punishment without being knocked out, for which he was nicknamed "The Iron Man" and "The Human Punching Bag".
>at the end of a bout, he would go to the ropes and shout "I am Joe Grim. I fear no man on earth."
>Among those who tried were heavyweight champions Jack Johnson and Bob Fitzsimmons, and fellow Boxing Hall of Famers Joe Gans, Joe Walcott, Philadelphia Jack O'Brien and Peter Maher, most of whom had at least 30 pounds on him. Johnson and Fitzsimmons knocked him down more than a dozen times each but couldn't keep Grim on the deck.
>"knocking the Iron Man down with fists is a waste of time and effort, for he keeps getting up. To drop Grim for a long count, a boxer โ€“ if permitted โ€“ should use a crowbar or a baseball bat."
>Johnson dominated the six-round fight and by one estimate scored seventeen knockdowns, but Grim again made it to the final bell. Johnson remarked "he ain't human."... "I just don't believe that man is made of flesh and blood."
>Before his bout with Fitzsimmons... Grim reportedly let the former heavyweight and middleweight champion know that knocking him out was a pipe dream by having someone hit him as hard as possible across the chest with a baseball bat. "Grim was knocked to the floor but staggered to his feet at once and remarked, with his perpetual smile: 'Go tell Bob about that!'"
>Fitzsimmons dropped Grim repeatedly in their fight and stared goggle-eyed at the young lightweight as he kept struggling to his feet.
>The amount of punishment sustained by Grim during his fights led to calls for him to be banned from boxing.
>the Iron Man's brain obviously turned out not to be immune to all those punches after all. Grim's last days were spent in a Philly mental asylum, where he died at age 53 on Aug. 18, 1939.
Anonymous
7/23/2025, 1:10:41 AM No.96157143
https:--rpg-piekielko.pl-hpeciai-7f901ea05fc53059c3738718bd922ee7-pol_pl_Ascendant-2930_1.webp
Anonymous
7/23/2025, 3:46:08 AM No.96158082
1662990617945895
1662990617945895
md5: 86591d6d7b17874bc12b7519a023ab59๐Ÿ”
>>96030805 (OP)
Not sure is this is the right place to post this but any good systems for Sentai/Kamen rider?
Replies: >>96158090 >>96161575 >>96161955 >>96167002
Anonymous
7/23/2025, 3:47:24 AM No.96158090
>>96158082
No.
Anonymous
7/23/2025, 8:17:16 AM No.96159369
Nomu_Captured
Nomu_Captured
md5: 0a2406ad8f42711fd0784cdfaf54a514๐Ÿ”
>>96030805 (OP)
>How much does the government take part in your heroes ventures?
Superheroes mainly hold a team cap stance, feds don't have the patience or competence to interfere in superhuman matters so they begrudgingly let vigilantes take care of it. At most they just handle imprisoning supervillains like in MHA
Anonymous
7/23/2025, 6:01:45 PM No.96161575
>>96158082
3rd edition of "Big eyes Small Mouth" has a template for creating Sentai/Power Ranger type characters, so maybe check that out? I think 4th edition of the game has a "Sentai Member" template that serves a similar purpose.
Anonymous
7/23/2025, 6:49:23 PM No.96161955
>>96158082
There's a savage world 3pp called Savage Tokosatsu that covers henshin stuff. And I've never played it, but there is a CoD game called Decent: The Renegades that is supposed to be very Kamen Rider coded.
Anonymous
7/23/2025, 11:17:16 PM No.96163896
>>96131434
They showed off a 3e character built in 4e on the Green Ronin page, but without the actual rules changes, it's a little meaningless.

https://greenronin.com/blog/2025/07/21/mnm-4e-nix-the-witch/
Replies: >>96165874 >>96169025
Anonymous
7/24/2025, 4:15:49 AM No.96165874
>>96163896
Honestly, it's even harder to judge because when you compare the point cost math done on the Mystic that's going to be in the book to the converted character in the article, it suggests the article is a complete botch job and a horrible example of how to convert a character. Resistance costs are particularly egregious.
But again, without the full rules, it's hard to tell which is wrong.
Anonymous
7/24/2025, 6:58:34 AM No.96167002
1722020447856510
1722020447856510
md5: 317ed1228d2242a7fff23a2ec024cbf3๐Ÿ”
>>96158082
I like ICONS just because it is simple and quick to make characters.
When I was running a game a few years back I had the party fight an evil sentai team with a vegetable theme. Was able to whip all five up in like 20 minutes. Wish I still had the team photo I made of them. They all had big vegetables for helmets. I remember the Carrot Ranger had super vision and eye lasers, and the Onion Ranger was like a walking cannister of tear gas.
A neat part of the system I never ended up using are the rules to have the players help build the setting. Making multiple heroes of various tiers, other players rolling up their archenemies, making supporting characters, etc.
Anonymous
7/24/2025, 4:26:55 PM No.96169025
Suzumebachi
Suzumebachi
md5: 97d77ebdb597a5c37a008e9e6ecaa3b7๐Ÿ”
>>96163896
>Parry is gone
There goes my plan to rip off Soi Fon.
>Affliction (Resisted by Parry; Parry Impaired, Parry Disabled, Incapacitated), Cumulative, Quirk: Requires at least two hits to incapacitate
Replies: >>96169035 >>96172494
Anonymous
7/24/2025, 4:29:50 PM No.96169035
>>96169025
>
Eh, I bet there will be another way to do it.
Anonymous
7/24/2025, 5:04:36 PM No.96169204
>>96068007
>for telepathy powers are they all just save or suck?
You're going to need to be more specific with which powers specifically you're talking about. I assume you've got a single NPC fucking over your players, so post the stats.
Anonymous
7/24/2025, 8:51:14 PM No.96170714
Preparing a session for M&M 3e.
How do I build a villain who's already fought the PCs in a time loop? The idea is that they're trying to stop him starting up some machine, along the way they'll realise what the machine does and that this isn't the first time they've done it. I'll give them little bonuses here and there, secretly lower DCs for certain challenges as the muscle memory (or latent regular memory) kicks in. The only issue is how I'd make the villain be ready for them without it being obnoxious. Some things are obvious like prepared traps in secret routes, or goons who are tuned to counter the PCs (they should be in a balanced group so they can handle that). How do I then make the main villain someone who has fought them before without seeming like a GM trying to 'win' against the players?
Replies: >>96171001 >>96171563
Anonymous
7/24/2025, 9:40:58 PM No.96171001
>>96170714
You don't. That won't be fun for the players.
Anonymous
7/24/2025, 11:11:00 PM No.96171563
>>96170714
Butterfly effect, combined with foreknowledge shaping one's actions, makes every time slightly different.
So, set up stuff normally and wave it off as loop not playing out quite as the villain expects it to.
The villain, basically, changes the future with his own actions, whether he realizes it or not.
Anonymous
7/25/2025, 1:40:51 AM No.96172494
>>96169025
who?