/cape/ - Supers RPGs General
Previous Thread:
>>95711524
The thread to take about Super Heroes/Villains/Spies/Agents/Rogues and all in between. Working on a proper OP's text for easy reference for those interested in Super games.
TQ: How much does the government take part in your heroes ventures?
Anonymous
7/7/2025, 5:23:08 PM
No.96031866
>>96118294
>>96211473
>TQ
Little, I prefer government as the shady benefactor of superheroes
Anonymous
7/7/2025, 6:40:26 PM
No.96032256
Depends on the universe:
In two of them, you only need to register your powers if you go cape.
In another, you got drafted 'cuz the not-JLA is stuck in dimension-Y.
In the last one, most heroes are strictly state, especially after the shady stuff the feds tried in the 70's and 80's.
Anonymous
7/7/2025, 6:40:34 PM
No.96032259
>TQ
Back in my old game, there's an international accord banning the use of super soldiers signed in the 1960s. Because of that people are on edge around superheroes and the possibility of them picking sides in conflicts.
Kindly requesting this thread to be less infested with canceraids than previous iterations. Suggestions to that effect:
>no copy-pasting your 9 million point character sheet straight into a reply, anon - it's shit to read, interrupts the flow of conversation and nobody cares anyway
>no fucking shilling for that Marvel Multiverse Monstrosity, just take the L and accept that literally every other Marvel RPG is better
>stop asking pathetic questions about 'how do you use X in your setting'
>do share experiences of running and trying out different systems, useful pre-made adventures and other resources
What is better: the players are the first generation of supers, or the players are the latest generation of supers in an ongoing universe? Or something in between?
Anonymous
7/8/2025, 1:37:29 AM
No.96035053
>>96036153
>>96034576
Neither is better, neither is worse. These are inane questions that have no relevancy at the table.
Do you even play RPGs?
Anonymous
7/8/2025, 2:11:55 AM
No.96035415
>>96040457
>>96040759
Who has the rights for the DC Heroes RPG? I wanna make my own retroclone of it but I wanna know if I will get in trouble if I release it
Anonymous
7/8/2025, 4:14:59 AM
No.96036153
>>96037266
>>96035053
>The setting of your game has zero relevancy to your game
K.
>>96030805 (OP)
How closely are powers in your supers settings tied to personalities, and what are some ways to put new spins on the idea beyond subverting the typical stereotypes? Like for instance, we're all familiar with the idea of someone with flame powers being "hotheaded", someone with ice powers having a "cold" personality, someone with super strength and durability being heavily determined, a shapeshifter being adaptable, someone who can turn invisible being shy or feeling socially invisible, etc., but what would you suggest for this? And what are some heroes or villains in your settings who either have powers that make perfect sense for their personalities or ones that seemingly oppose said personalities, like an ice hero who has a "warm" demeanor?
Anonymous
7/8/2025, 5:00:50 AM
No.96036378
>>96037576
>>96034576
The former if you're running not-inFamous, the second if you're running not-MHA. Both are easy to pull off. The third is a mite harder, but I could see it if everyone gets a free sidekick and the game had mentoring them as a main theme.
Anonymous
7/8/2025, 7:41:27 AM
No.96037266
>>96127970
>>96128043
>>96036153
The question was which one was 'better' you no-game retard, you can have fun games both playing the first superheroes or the latest generation that's why it's an irrelevant try-hard question.
God, your flop-sweated desperation is already all over this thread again.
Anonymous
7/8/2025, 7:48:45 AM
No.96037292
>>96049772
>>96085308
>>96036207
Yeah, like how Spider-Man has a sticky, eight-legged personality, but Batman has a non-mammalian, almost reptilian demeanor?
Oh no wait that shit is lazy bullshit.
Anonymous
7/8/2025, 7:50:47 AM
No.96037305
>>96034557
>>96034576
>>96036207
>>stop asking pathetic questions about 'how do you use X in your setting'
Did you miss the memo, sad anon?
What kind of power level do you guys prefer for your superhero games? Street level, more high-powered or a mixture of both where inexplicably Green Arrow can save Superman's bacon?
Anonymous
7/8/2025, 8:16:20 AM
No.96037425
>>96037355
Oh, buddy, didn't you hear? You're not allowed to ask what people like to do in these threads, apparently that's against the rules.
Anonymous
7/8/2025, 9:04:31 AM
No.96037576
>>96036378
>inFamous
Not familiar with it first-hand because cucksoles, but the setting sounds interesting at least. What's it like?
Afaik the sequel has a descendant of the first game's player character too.
>I could see it if everyone gets a free sidekick and the game had mentoring them as a main theme.
I suggest something like a culture clash that would (eventually) result in a new society of supers.
First gen supers had normal human sensibilities, albeit warped by the emergence of powers, both their own and others.
Second gen, on the other hand, is shaped by the aftermath of the above.
They may fall in line and follow in their parents' footsteps, but they may just as well decide to do away with things the first gen took for granted.
Such as some of the laws and regulations, especially the ones concerning empowered individuals and the use of those powers.
I.e. if everything is regulated to death, like in MHA, where you can only use your power(s), which is often an integral part of your personality, if you have the "hero loicense". It comes as no surprise then, that certain groups, radical or not, take it upon themselves to fight back what they rightly perceive as a form of oppression.
First gen's emergence COULD lead to such disproportionate response from the powers that be, borne out of fear of the new and powerful individuals, and a desire to control them.
If first gen world is a world of shock and awe at the newborn supers, the second gen world is a place of strife, as the supers begin to carve out their place in the world and bringing actual changes to it, becoming the first generation that could actually threaten the status quo that the first gen only rattled.
Think of how the immigrant families behave, there will be similarities.
>G1 want nothing but to integrate
>G2 try to be the locals more than the locals or refuse integration outright
>G3 is all about rediscovering their roots
>G4 would strive for synthesis of native and local culture
Anonymous
7/8/2025, 9:10:18 AM
No.96037600
>>96034557
>no copy-pasting your 9 million point character sheet straight into a reply
The fuck are you talking about?
Anonymous
7/8/2025, 9:33:54 AM
No.96037699
>>96030805 (OP)
>How much does the government take part in your heroes ventures?
government sponsored super-team who are sorta-rivals to my party
they are the "better funded rival school team" stereotype in superhero form
>>96030805 (OP)
Whatβs your favorite way to classify/group powers, does your setting have something more along the lines MHAβs Mutation, Transformation, Emitter grouping, or Wormβs system of Master, Blaster, etc.? You can probably guess which one I lean closer to.
Anonymous
7/8/2025, 3:58:13 PM
No.96039153
>>96039212
>>96039094
Dependsβ’
If there are many, and I mean MANY supers milling about, MHA-like systematic power breakdown works best, classifying supers based on how their powers actually function.
Otherwise, you go with a class approach, where the outward appearance is what determines one's classification, and classes are often derived from specific individuals. I.e. supers with bio-jets, space warpers, time acceleration, and so on get called "speedsters" because of their similarity to Flash, who established said class.
In short, when there are only a few β go with how it looks from the outside, and when you have a lot of supers β classify based on some internal criteria.
Anonymous
7/8/2025, 4:10:30 PM
No.96039205
>>96039331
>>96098922
>>96039094
How does the classification come into play in your game in an interesting way?
Anonymous
7/8/2025, 4:11:57 PM
No.96039212
>>96039331
>>96039153
But how is that interesting for the players at the table?
Anonymous
7/8/2025, 4:33:53 PM
No.96039331
>>96039205 >>96039212
It's more relevant at the character creation stage, I think. Both PC and NPC.
Classes, aka "based on hero/villain X", give a general concept of what the character is supposed to be like.
Systematic approach helps figure out how their powers actually function, including mechanically.
By asking players to classify their characters they, and the DM, get a general idea what they'll be dealing with.
Later on, this sort of classification could be used to give a brief summary of some important NPC and their capabilities.
Imagine a briefing for the government-employed "super police" β drop the classification, few bullet points, add a little background for context.
Congratulations, you've just given the players all they need to know who they'll be fighting and what they're capable of.
Treat it like an intel file on that character, which may not be complete or be 100% correct. Let them figure out the rest on their own.
Anonymous
7/8/2025, 7:28:18 PM
No.96040457
>>96035415
I mean you can't really own RPG mechanics right? So unless you use actual copyrighted material (characters, places, names etc.) what does it matter?
Anonymous
7/8/2025, 8:03:45 PM
No.96040759
>>96035415
Cryptozoic games recent Kickstarter and anniversary edition, so it might be them.
Anonymous
7/8/2025, 8:11:00 PM
No.96040824
>>96030805 (OP)
>TQ
They are involved to make heroes accountable and prevent vigilante justice from lynching innocent people.
Anonymous
7/9/2025, 5:32:40 AM
No.96044100
>>96044857
Let's talk random encounters, do you use them in your superhero games? If so what tables and tools have you used for this purpose?
Anonymous
7/9/2025, 8:07:32 AM
No.96044707
>>96037355
Too many people get ass mad at superhero power levels, when the genre's heart is zany extraordinary individuals qualified to stop world-ending threats. If anyone can beat anyone then what is the point of being super? Crazy events like hulk smashing a planet-sized meteor, or superman sneezing a solar system to dust, are what make comics fun. That said I personally aim for verisimilitude so my top tier heroes can collapse a mountain.
Anonymous
7/9/2025, 9:26:55 AM
No.96044857
>>96044887
>>96044100
There's a really good fan-made supplement for the Vigilante Hack (but system-agnostic and useful for any Supers RPG), called the City of Crime, with a ton of tables for patrols, city areas, types of crime. Can be found here:
https://drive.google.com/file/d/11uY8TablLhRaLeRnTI3ulQMddNtSLvx7/view
Anonymous
7/9/2025, 9:42:44 AM
No.96044887
>>96044857
Yeah, that's a good one.
Anonymous
7/9/2025, 9:57:46 AM
No.96044927
>>96030805 (OP)
What are some archetypes that keep showing up in supers settings? I mean, thereβs plenty of heroes that use their tech to fight crime like Iron Man, mad scientist villains, detective types like Batman, flying bricks like Superman, chessmaster villains, ones who grow or shrink like picture related, psychics, speedsters like the Flash, elemental manipulators, plant controllers, ones with animal-themed aesthetics/powers like Wolverine, magic users and others who get their abilities from the supernatural side of things, etc. Obviously thereβs some overlap in a number of cases, like Batman also having an animal theme, but what other archetypes can you think of?
Anonymous
7/9/2025, 7:23:18 PM
No.96047832
>>96051577
>>96047535
Invisible girls?
Anonymous
7/9/2025, 11:34:29 PM
No.96049735
>>96030805 (OP)
My setting has a lot of Venture Bros/Incredibles influence, so there's the good guys who work for the government and the bad guys who manage all the supervillains but there's so much beaurocracy between the two that they may as well be two sides of the same coin.
Just two organizations that, at their core, are all about powerful eccentrics playing dress up while normal people get caught in the crossfire and a few beleaguered competents try to maintain the status quo and keep everyone on both sides happy and fulfilled, lest people who can bench press buildings and construct doomsday devices get bored and seek purpose in life doing things that could actually threaten mankind.
Anonymous
7/9/2025, 11:38:29 PM
No.96049772
>>96037292
It can be great when done well though, see The Incredibles
>the dad has super strength, has to support his family
>the mom can stretch, has to spread herself thin to keep everyone happy
>the shy teen daughter turns invisible and puts up barriers
>the rambunctious hyperactive son has super speed, is constantly testing his limits
>the baby has seemingly limitless potential
>the villain is a human being who uses technology to cover up his insecurity at having no powers (ironically ignoring his genius knack for invention)
>cool uncle has ice powers
Anonymous
7/10/2025, 12:16:19 AM
No.96050062
>>96051577
>>96047535
"Black people with lightning powers" is another classic.
Anonymous
7/10/2025, 12:48:06 AM
No.96050279
>>96052914
>>96190279
Supers games list to be added to OP in future threads:
>Mutants & Masterminds (d20 OGL)
>Marvel TSR/FASERIP
>BASH
>Ascendant
>Champions (HERO)
>DC Heroes/Blood of Heroes
>Heroes Unlimited (Palladium)
>Supreme Power (BESM)
>Prowlers and Paragons
>Tiny Supers (Tiny d6)
>Villains & Vigilantes
>Wild Talents
>Aberrant (Trinity Continuum)
>GURPS Supers
>ICONS
>Masks (PbtA)
>Wearing the Cape (Dresden Files FATE)
>Destined (Mythras)
>Streetfighter Storytelling Game
>Supers!
>City of Mist (PbtA)
Anonymous
7/10/2025, 4:45:57 AM
No.96051577
>>96047832
Stealth powers/supers is one, thanks.
>>96050062
Weird, why is that so relatively common?
Anonymous
7/10/2025, 9:42:44 AM
No.96052914
>>96030805 (OP)
What is your favorite power(s) in supers settings, for heroes, villains, or neutral? I have a few I like, but making portals is probably near the top of the list for me.
Anonymous
7/10/2025, 4:25:58 PM
No.96054662
>>96085328
Anybody have any good prewritten adventures for Supers games (Prowlers and Paragons specifically)?
I wanna use my own original settings and stories and characters but I'm dogshit at designing interesting setpieces and gameplay scenarios and maps and whatnot.
Anonymous
7/10/2025, 4:28:48 PM
No.96054684
>>96054819
>>96054565
Anything that's more sophisticated and involved than flying or punching really hard really.
I like it when some seemingly-minor power is used to punch way above it's weight through creative use.
Take portals, for instance. Jumping around through portals is good and all, but you could also cut stuff in half by closing the portal on it, or redirect attacks, or punch remotely, and so on.
Surprising amount of potential for something that's often thought of as mere mobility power.
Anonymous
7/10/2025, 4:49:28 PM
No.96054819
>>96055821
>>96054684
Are you a Worm fan by any chance? Because Taylor in Worm gets a LOT of mileage out of controlling bugs, for starters. And do you have any other examples of seemingly-minor powers done well?
Anonymous
7/10/2025, 6:43:28 PM
No.96055821
>>96054819
>Are you a Worm fan by any chance?
Barely heard of it, actually. Though what I did hear paints a pretty wild picture.
>And do you have any other examples of seemingly-minor powers done well?
Can't think of any off the top of my head, but imo it's more about how you use what you have, and learning as much as you can about the subject of your power.
Controlling insects? Make like an entomologist and learn everything you can to better utilize each species' strength to your advantage.
People forgetting you after five seconds out of their sight? Find a way to vanish yourself for that time and focus on hit-and-run tactics, work on parkour and acrobatics to dive behind obstacles or people.
Underwear bending? Work on your reaction and speed. A well-timed wedgie may just buy you the few seconds needed to save yourself from an early grave.
And so on.
I don't claim that every single power, no matter how minor, could be made a force to be reckoned with, but I don't see any reason to not at least try.
Also an obvious thing, but I'll say it nonetheless β gear up. Especially if your power is weak, needs preparation to use effectively, or just to round up your offensive/defensive capability.
I'd say figuring out how to make some quirky power work will ultimately prove more interesting and rewarding that rocking meta-build#1274, but that's just my opinion.
Anonymous
7/10/2025, 9:02:20 PM
No.96057331
>>96030805 (OP)
Whoβs your favorite PC and why? What about NPC?
Anonymous
7/10/2025, 10:28:11 PM
No.96058048
>>96058864
>>96054565
The power to control your body's spacial dimensions.
Anonymous
7/11/2025, 12:12:55 AM
No.96058864
>>96059491
>>96058048
Thatβs a thing? How would that even work?
Anonymous
7/11/2025, 1:25:29 AM
No.96059491
>>96061730
>>96058864
>Thatβs a thing?
yes.
>How would that even work?
1D allows you to pass through objects as long as there's even a small crack or a hole even if it's microscopic. 2D works if you want to disguise yourself as a photo or a drawing, 3D is "normal" mode. 4D and beyond would allow you to "teleport" by moving through spacial dimensions inaccessible to normal 3D humans maybe even travel through time, as a bonus when ever you look at an object you see it from every side the same way a 3D human would see every side of a 2D drawing.
Anonymous
7/11/2025, 1:42:20 AM
No.96059657
>>96037355
I prefer whatever the GM wants to run please god just let me find a GM for Champions or something holy shit I'm so tired of D and D
Anonymous
7/11/2025, 7:32:04 AM
No.96061730
>>96062105
Anonymous
7/11/2025, 8:59:49 AM
No.96062105
>>96061730
1963 was such a great comic, probably some of the best things Alan Moore ever did.
Anonymous
7/11/2025, 11:06:19 PM
No.96067138
>>96085802
bumo
So MnM3E question, for telepathy powers are they all just save or suck? I feel bad for my player because I never seem to fail them.
Anonymous
7/12/2025, 4:41:52 AM
No.96069398
Anonymous
7/12/2025, 1:32:32 PM
No.96071404
>>96068007
Mind Reading require saves to see it's effect on target.
Anonymous
7/12/2025, 2:37:51 PM
No.96071662
>>96075519
>>96076302
>>96068007
MnM3E feels like the mid-2010s onwards of comics, if you catch my drift.
Anonymous
7/13/2025, 12:45:43 AM
No.96075519
>>96080672
>>96071662
>if you catch my drift.
No I donβt catch it, actually.
Anonymous
7/13/2025, 3:13:09 AM
No.96076302
>>96080672
>>96071662
A mess of continuity and edgey ?
>>96030805 (OP)
How long have supers been around in your setting? And what do you have to consider in regards to how them having been around for a while versus being relative newcomers to the world?
Anonymous
7/13/2025, 12:02:09 PM
No.96078300
>>96078895
>>96076892
Five to eight years is my cutoff point for where major super heroes and villains started appearing causing the setting to diverge from IRL, plus an ancient long forgotten era of heroes that's a direct parallel to the modern emergence of super heroes and accounts for ancient monsters, demigods and mages.
Anonymous
7/13/2025, 2:53:38 PM
No.96078848
>>96097419
>>96098381
>>96034557
>no fucking shilling for that Marvel Multiverse Monstrosity, just take the L and accept that literally every other Marvel RPG is better
Yeah I'm gonna need your source on that anon.
At free rpg day at my local LGS and my local comic con this year and last year I've had full tables every session, while no one in the area is even running any other superhero RPG at all.
Also my regular group is on it's second campaign with a 3rd already planned and one of my players is writing his own to run.
On top of all that, we're getting an avengers themed expansion in september.
So where are these "L"s you speak of?
Anonymous
7/13/2025, 3:01:24 PM
No.96078868
>>96030805 (OP)
Champions 2e is great. Never needed anthing else for Supers.
Anonymous
7/13/2025, 3:09:43 PM
No.96078895
>>96078918
>>96079213
>>96078300
>Five to eight years
Why five to eight years? And how did the world react to the sudden appearance of supers?
Anonymous
7/13/2025, 3:15:38 PM
No.96078918
>>96078966
>>96085337
>>96078895
>Why five to eight years
Probably Induction Bias
It seems to be increasingly common in people born after 1991.
Noticed it most predominately when running historicals.
Anonymous
7/13/2025, 3:28:00 PM
No.96078966
>>96078977
>>96078918
>Induction Bias
Iβve never heard of this bias before. Can you elaborate more on this and how youβve seen it?
Anonymous
7/13/2025, 3:30:08 PM
No.96078977
Anonymous
7/13/2025, 4:22:55 PM
No.96079213
>>96080462
>>96078895
>Why five to eight years?
Enough time for the idea of a super hero to form, not enough for society to completely acclimate to it making supers feel more "special" since major supers emerged around the same time.
>And how did the world react to the sudden appearance of supers?
A couple of countries signed a non aggression treaty with the Vanguard, the worlds most powerful super team, a couple of kids died from complications after taking DIY super serums causing super serums to be classified as controlled substances, despite this (or perhaps because of this) there's a subculture around people trying to experiment with super compounds. "I was mind controlled" is now a valid defense in the court of law, but it's still new territory and controversial, with some people thinking it's effectively a legal loophole. UN has officially recognized a colony of tiny aliens living in a petri dish as an independent nation they have established an official relationship and send them diplomats via shrink ray etc.
Anonymous
7/13/2025, 8:19:07 PM
No.96080462
>>96082176
>>96079213
Okay, Iβve got to hear more on this. What system does it use?
Anonymous
7/13/2025, 8:44:52 PM
No.96080672
>>96076302
>>96075519
Remember the Superteam book, felt like the pandering I've seen in recent titles from the Big Two.
Anonymous
7/14/2025, 12:01:55 AM
No.96082176
>>96080462
>What system does it use?
Haven't decided yet, leaning towards FUDGE specifically 10th anniversary edition of the core rule book.
Anonymous
7/14/2025, 5:44:51 AM
No.96084509
>>96030805 (OP)
Government interference is minimal ... mainly because I want to avoid the PC's becoming supercops/military, and because one of my players will take any chance to derail a game into OOC political "debate" if given the chance.
In-universe, superheroes were a huge part of WWII, and they've enjoyed popularity since then. Back in the day, everyone's dad had a story about how Yankee Girl or Black Terror saved their ass in WWII, so when the government even hinted at cracking down the public pushed back hard. Now, the federal Department of Paranormal Affairs tries to keep things in check as much as they can by acting as a super-ATF that impounds shit like death rays and giant robots (also, helps keep my players from wanting to 'loot' every mad scientist for their cool shit).
How do I make boxing an interesting super power? Super speed and strength are boring. Delayed impact has already been done and so have striking a marked area for extra power.
Anonymous
7/14/2025, 8:36:01 AM
No.96085210
>>96085255
>>96085054
Maybe some kind of limitation inducement? Conditional power manipulation?
Or maybe a sports-themed spin on reality warping?
It might be a bit conceptual, but it can take a wide variety of forms.
In this case it would be making every fight into a boxing match.
Making both fighters obey it's rules and evening their physical ability.
>non-lethal only
>limited impact force
>must obey the rules
>limited engagement time (rounds, with forced breaks)
>loser is knocked out cold, perks and resistances be damned
Further amplified by how similar the environment is to a boxing ring or an arena.
Anonymous
7/14/2025, 8:48:54 AM
No.96085255
>>96085443
>>96085210
Sounds kinda like a Nen or Stand ability.
Anonymous
7/14/2025, 9:04:19 AM
No.96085297
>>96034576
What are the criteria for measuring which is better? Be specific and detailed.
Anonymous
7/14/2025, 9:05:33 AM
No.96085302
>>96098922
>>96036207
How closely are they tied in your setting?
Anonymous
7/14/2025, 9:06:34 AM
No.96085304
>>96036207
That's obviously up to the player creating the hero.
Anonymous
7/14/2025, 9:07:35 AM
No.96085308
>>96037292
What? Why would batman be non-mammalian or reptilian? Oh you're baiting nvm
Anonymous
7/14/2025, 9:08:36 AM
No.96085313
>>96098922
>>96037355
What do you prefer in your game?
Anonymous
7/14/2025, 9:09:37 AM
No.96085315
>>96039094
I don't, since it has no bearing on game mechanics.
Anonymous
7/14/2025, 9:10:38 AM
No.96085321
>>96098922
>>96047535
Why don't you contribute to the thread instead of asking questions? What is going on in your game right now?
Anonymous
7/14/2025, 9:13:19 AM
No.96085328
>>96054662
I like to use the random adventure generator tables in the back
Anonymous
7/14/2025, 9:14:55 AM
No.96085333
>>96098922
>>96076892
How long have they been around in your game?
Anonymous
7/14/2025, 9:16:32 AM
No.96085337
>>96078918
What does a machine learning algorithm have to do with the amount of time superheroes have existed?
Anonymous
7/14/2025, 9:17:32 AM
No.96085341
>>96085054
You don't, martial combat will never be interesting in any game.
Anonymous
7/14/2025, 9:48:36 AM
No.96085441
>>96085054
How about self density/weight manipulation? Basically become as heavy as tungsten to deliver a devastating left cross, then shift your density and move with the grace and speed of a feather weight boxer changing your own weight class mid fight is a boxer's wet dream.
Anonymous
7/14/2025, 9:48:42 AM
No.96085443
>>96085255
Initially, I thought it could be more about limitations-based empowerment.
Things like wearing boxing gloves actually making you hit harder, while preventing lethal blows.
It'd be very flexible, allowing for all sorts of themes, boxing being but one of many possible ways to use it.
But this other approach feels more interesting, as it can change how the fight plays out.
Potentially turning the tables on even the strongest of enemies, but without upsetting the balance too much.
Imo, both are good, but the power manipulation route gives a fresh twist on how things usually work out.
Anonymous
7/14/2025, 11:48:11 AM
No.96085802
>>96089318
>>96090140
>>96067138
Hi, what rpg is this for?
Anonymous
7/14/2025, 8:42:18 PM
No.96089318
>>96090194
Anonymous
7/14/2025, 10:06:16 PM
No.96090140
>>96085802
Heroes Unlimited
Anonymous
7/14/2025, 10:12:29 PM
No.96090194
>>96091695
>>96089318
>a bad one
It's not prowls and paragons so it's probably good.
Anonymous
7/14/2025, 11:19:47 PM
No.96090813
>>96085054
>Delayed impact
You mean like giant piston arms?
Anonymous
7/15/2025, 12:58:09 AM
No.96091695
>>96030805 (OP)
Where do you look for ideas for your supers settings that aren't Marvel or DC? I've been binging the Invincible show lately, and there's Worm of course, but what are some other places that are worth checking out?
Anonymous
7/15/2025, 7:34:18 AM
No.96093785
>>96110397
>>96093471
>Where do you look for ideas for your supers settings that aren't Marvel or DC?
Everywhere? Just pick what parts you like and try to string them along into something coherent.
Add and remove parts as needed, fill in the inevitable gaps with something of your own design.
>reanimated psyonic cyborgs β Cyber City Oedo 808
>glitched blood-fueled combat robot prototype β Ultrakill
>hellfire-wielding mage using ostensibly dark magic to fight demons β Hellgate London occultist
>duplicating super-soldier program dropout that operates as a squad due to multiple personalities β SW Republic Commando rip Sev
>cosmonaut-turned-charred skeleton that constantly emits chlorine trifluoride β Space Station 13 plasma man
>animal-headed energy-blasting alien with a god complex β Enki Bilal's Carnival of the Immortals
Don't look into settings, look into characters. Not everything will fit together nicely, but with some work even that can be managed.
Anonymous
7/15/2025, 7:41:04 AM
No.96093822
>>96131434
M&M 4E is in the works and will have a limited preview at GENCON.
Anonymous
7/15/2025, 7:49:05 AM
No.96093852
>>96093471
>https://www.youtube.com/watch?v=xGISX9EwGFA&ab_channel=MikeSchwartzWrites
>https://www.youtube.com/watch?v=JYV8fgKW-8Q&ab_channel=ShinKazama
Wildcats and Ultra Force for the 90s XTREME superheroes. Both are interesting takes on superheroes from 90s with some fun ideas, neither is super well known outside of comic readers and I'm pretty sure both shows can be found on YouTube so there's no excuse not to watch it if you want to.
Anonymous
7/15/2025, 4:46:56 PM
No.96096077
>>96093471
>Nexus
>The Tick
>Venture Bros
>Concrete Revolutio: Superhuman Phantasmagoria
>Mr. A
>Strange case of Luther Strode
>The Mask
>Crow
>Vampirella
>Dread Star
>Society of Virtue
>Soon I will be invincible
>The Shadow
>Which Blade
Anonymous
7/15/2025, 7:42:01 PM
No.96097419
>>96078848
Based, I'm still running this too and it's the most popular with my groups.
Anonymous
7/15/2025, 9:45:41 PM
No.96098381
Anonymous
7/15/2025, 10:54:48 PM
No.96098922
>>96039205
>>96085302
>>96085313
>>96085321
>>96085333
Itβs hilarious to watch you lose your mind every thread. Keep it up
Anonymous
7/15/2025, 10:55:26 PM
No.96098927
Yep, you definitely lost your mind again. Reply if furious :)
Anonymous
7/16/2025, 1:33:10 AM
No.96100223
>>96101074
I know you guys are busy bickering at each other, but I think I should take the opportunity to show some of my cocnepts for my DC Heroes shitbrew.
Anonymous
7/16/2025, 1:35:33 AM
No.96100242
trash game lol
Anonymous
7/16/2025, 3:46:16 AM
No.96101074
>>96103517
>>96100223
Looks pretty cool, I was wondering, how does the whole "logarithmic scale" thing work in MEGS/DC Heroes? I know I can just look it up but I'm too lazy to do that rn.
Anonymous
7/16/2025, 3:55:35 AM
No.96101133
You mean right now? Illiterate retard.
Anonymous
7/16/2025, 6:57:20 AM
No.96101906
>>96076892
Since around 1927, around the passing of Jorgensson's Comet
Anonymous
7/16/2025, 3:33:19 PM
No.96103517
>>96105828
>>96101074
Exponential actually. Things are measured in an universal scale where it gets multiplied/divided by 2, so instead of dealing with number crunching, you just check on the scale to see where it fits. Example, lifting an elefant. An elefant is around 3 ton (range for AP 7), so it would count as if you you are using your Str against an oposition of 7.
Anonymous
7/16/2025, 5:12:02 PM
No.96104243
>>96076892
Since the Knights of the Round Table, Charles Atlas Superpower came first. The Renaissance was when gadgeteers appeared. Pulp/Proto-superheroes didn't emerge until the '60s as an anti-spy league.
Anonymous
7/16/2025, 8:22:23 PM
No.96105828
>>96103517
Sweet, kind of reminds me of one of my favorite RPGs, hope you will share your retroclone on one of these threads or make it available in some other way.
Anonymous
7/17/2025, 6:29:19 AM
No.96110397
>>96093785
>look into characters. Not everything will fit together nicely, but with some work even that can be managed.
Thanks, do you have any other advice for creating supers settings and/or characters, be they hero or villain, please?
Anonymous
7/17/2025, 8:15:12 AM
No.96110849
>>96093471
Japanese media about supers like My Hero Acadamia and One Punch Man
Anonymous
7/17/2025, 8:59:19 AM
No.96111022
Do the PCs in your game belong to an "official" super team? Or do you prefer a loose association of powered (and non powered) individuals with no official ties to each other?
Anonymous
7/17/2025, 5:03:44 PM
No.96112859
dead genre lol
Anonymous
7/18/2025, 5:08:03 AM
No.96117515
Superheroes with guns is something I always wanted to play but never got the chance to actually do.
Anonymous
7/18/2025, 7:53:33 AM
No.96118294
>>96124405
>>96031866
Worm mentioned.
Anonymous
7/18/2025, 9:22:19 PM
No.96123787
D E A D
Anonymous
7/18/2025, 9:53:24 PM
No.96124405
>>96118294
If only Weaverdice was a better game
Anonymous
7/19/2025, 4:43:58 AM
No.96127948
>>96128011
>>96132541
I always wanted to make my superhero character in a pen and paper, but I had to twist GURPS into doing things it didn't like.
Is this a sign that his powers are too OP for any tabletop?
The gimmick was that he had a crazy healing factor, but anyone touching him had it too. The upside is that he could heal people in seconds. The downside is that he had no other powers, and couldn't turn it off, so there was always a danger of bad guys grabbing hold of him in a fight.
Anonymous
7/19/2025, 4:47:40 AM
No.96127970
>>96037266
Screaming nogames at the semantics of gamemasters wanting to know what's commonly preferred does not make you come off as a huge hypocrite. People who actually play games don't get mad so easily.
Anonymous
7/19/2025, 4:52:54 AM
No.96128011
>>96127948
that's just regeneration with imbue and uncontrolled. not OP at all.
Anonymous
7/19/2025, 4:57:59 AM
No.96128043
>>96037266
Screaming nogames at the semantics of gamemasters wanting to know what's commonly preferred does not look good. It makes you come off as a huge hypocrite. People who actually play games don't get mad so easily.
Anonymous
7/19/2025, 5:39:51 PM
No.96131434
>>96133635
>>96163896
>>96093822
Do we know anything else about it or are they being tight-lipped, until Gencon?
Anonymous
7/19/2025, 8:39:12 PM
No.96132541
>>96127948
>a danger of bad guys grabbing hold of him in a fight
There are ways to counter that and, imo, make things more interesting.
>resistible uncontrollable always-on touch-based cancer inducement with delayed onset and lingering stacking
Basically, your healing causes rapid regeneration, which by itself can lead to cancer, with odds of it happening increasing with exposure to your healing.
In short, a quick heal every now and then is safe, but if you have to heal the same person for some time, they better schedule a visit to an oncologist later.
This makes you a valuable target for capture, but also limits the usability of your power, letting you crank it up a notch, and makes overreliance on you deadly.
Anonymous
7/19/2025, 11:04:06 PM
No.96133635
>>96134592
Anonymous
7/20/2025, 1:45:09 AM
No.96134592
>>96142907
>>96133635
>ask question about new system
>hurrrrrrr shill
Why are you like this?
Anonymous
7/20/2025, 6:26:23 PM
No.96139230
Anonymous
7/20/2025, 10:40:13 PM
No.96140866
>>96141608
>>96143249
>>96030805 (OP)
Where do powers actually COME from in your settings, genetic mutations, alien interference, something else, etc.? I like the idea of alien tampering to DNA.
On a related note, where do supers in your settings actually get the energy they need to pull of the things they do, like how Superman gets his power from yellow sunlight? Do they draw from a dimension of psychic energy a bit like picrel, have internal nuclear reactions, etc.?
Anonymous
7/21/2025, 12:19:29 AM
No.96141608
>>96143052
>>96140866
>Where do powers actually COME from
Humanity's dormant evolutionary potential awakened by special circumstances, scientific experiments gone wrong (or right), extreme training regiments pushing the human body past it's limits, arcane arts and mysticism.
>where do supers in your settings actually get the energy they need to pull of the things they do
My go to explanation is that most powers burn calories for energy, which also helps explain why most superheroes have washboard abs. For powers that would be too energy intensive for mere calories, there's the "pulled energy from another dimension" explanation, or exotic forms of matter and energy, like dark matter and dark energy.
Anonymous
7/21/2025, 3:59:44 AM
No.96142907
Anonymous
7/21/2025, 4:23:29 AM
No.96143052
>>96144086
>>96145565
>>96141608
>For powers that would be too energy intensive for mere calories, there's the "pulled energy from another dimension" explanation, or exotic forms of matter and energy, like dark matter and dark energy.
If the power's too energy-intensive, it likely works with some form of energy. Would it be too crazy to assume that it may somehow store that energy in the body somehow? Or perhaps using it more efficiently, i.e. burning matter itself, not just extracting chemical energy, which is wildly inefficient.
Maybe energy-intensive powers just imply extremely efficient metabolism, even if it works only for the power use.
Anonymous
7/21/2025, 5:03:18 AM
No.96143249
>>96140866
Where do they come from in your game?
Anonymous
7/21/2025, 6:47:40 AM
No.96143766
>>96143949
>>96085054
I played a boxer in M&M that focused primarily on wearing down enemies with weakening attacks and using body blows to gradually suffocate them, rather than knocking them out normally.
Anonymous
7/21/2025, 7:32:53 AM
No.96143949
>>96143766
How'd he get around opponents that could take the punch?
I mean, his strategy is obviously wearing down and winning through attrition.
Did he have some kind of ace up his glove if the opponent could outlast him?
Anonymous
7/21/2025, 7:59:01 AM
No.96144086
>>96143052
>If the power's too energy-intensive, it likely works with some form of energy.
That's the case even if the powers are moderately powerful or weak, the only question being where the energy actually comes from.
>Would it be too crazy to assume that it may somehow store that energy in the body somehow?
Not crazy at all, the body could store energy from external sources or generates the energy needed to power superhuman powers on it's own.
>Maybe energy-intensive powers just imply extremely efficient metabolism, even if it works only for the power use.
Perhaps or maybe the power is similar to cyclops from the X-men having eyes that are portals to the punch dimension, I would imagine these kinds of details vary from one super to the next.
Anonymous
7/21/2025, 3:37:02 PM
No.96145565
>>96143052
Solar power, pulling errant electrons from the air, it's superpowers, you can take artistic liberties..
Anonymous
7/22/2025, 5:53:58 AM
No.96151562
Anonymous
7/22/2025, 5:55:14 AM
No.96151573
Anonymous
7/22/2025, 5:56:34 AM
No.96151578
Anonymous
7/22/2025, 5:57:49 AM
No.96151583
Anonymous
7/22/2025, 7:30:26 AM
No.96151812
>>96085054
Being a tough son of a bitch is a cool power.
>Joe Grim, Italian-American boxer,
>Despite losing the majority of his fights, Grim became a popular fighter; his principal claim to fame was his ability to absorb heavy punishment without being knocked out, for which he was nicknamed "The Iron Man" and "The Human Punching Bag".
>at the end of a bout, he would go to the ropes and shout "I am Joe Grim. I fear no man on earth."
>Among those who tried were heavyweight champions Jack Johnson and Bob Fitzsimmons, and fellow Boxing Hall of Famers Joe Gans, Joe Walcott, Philadelphia Jack O'Brien and Peter Maher, most of whom had at least 30 pounds on him. Johnson and Fitzsimmons knocked him down more than a dozen times each but couldn't keep Grim on the deck.
>"knocking the Iron Man down with fists is a waste of time and effort, for he keeps getting up. To drop Grim for a long count, a boxer β if permitted β should use a crowbar or a baseball bat."
>Johnson dominated the six-round fight and by one estimate scored seventeen knockdowns, but Grim again made it to the final bell. Johnson remarked "he ain't human."... "I just don't believe that man is made of flesh and blood."
>Before his bout with Fitzsimmons... Grim reportedly let the former heavyweight and middleweight champion know that knocking him out was a pipe dream by having someone hit him as hard as possible across the chest with a baseball bat. "Grim was knocked to the floor but staggered to his feet at once and remarked, with his perpetual smile: 'Go tell Bob about that!'"
>Fitzsimmons dropped Grim repeatedly in their fight and stared goggle-eyed at the young lightweight as he kept struggling to his feet.
>The amount of punishment sustained by Grim during his fights led to calls for him to be banned from boxing.
>the Iron Man's brain obviously turned out not to be immune to all those punches after all. Grim's last days were spent in a Philly mental asylum, where he died at age 53 on Aug. 18, 1939.
Anonymous
7/23/2025, 1:10:41 AM
No.96157143
>>96030805 (OP)
Not sure is this is the right place to post this but any good systems for Sentai/Kamen rider?
Anonymous
7/23/2025, 3:47:24 AM
No.96158090
Anonymous
7/23/2025, 8:17:16 AM
No.96159369
>>96030805 (OP)
>How much does the government take part in your heroes ventures?
Superheroes mainly hold a team cap stance, feds don't have the patience or competence to interfere in superhuman matters so they begrudgingly let vigilantes take care of it. At most they just handle imprisoning supervillains like in MHA
Anonymous
7/23/2025, 6:01:45 PM
No.96161575
>>96158082
3rd edition of "Big eyes Small Mouth" has a template for creating Sentai/Power Ranger type characters, so maybe check that out? I think 4th edition of the game has a "Sentai Member" template that serves a similar purpose.
Anonymous
7/23/2025, 6:49:23 PM
No.96161955
>>96158082
There's a savage world 3pp called Savage Tokosatsu that covers henshin stuff. And I've never played it, but there is a CoD game called Decent: The Renegades that is supposed to be very Kamen Rider coded.
Anonymous
7/23/2025, 11:17:16 PM
No.96163896
>>96165874
>>96169025
>>96131434
They showed off a 3e character built in 4e on the Green Ronin page, but without the actual rules changes, it's a little meaningless.
https://greenronin.com/blog/2025/07/21/mnm-4e-nix-the-witch/
Anonymous
7/24/2025, 4:15:49 AM
No.96165874
>>96163896
Honestly, it's even harder to judge because when you compare the point cost math done on the Mystic that's going to be in the book to the converted character in the article, it suggests the article is a complete botch job and a horrible example of how to convert a character. Resistance costs are particularly egregious.
But again, without the full rules, it's hard to tell which is wrong.
Anonymous
7/24/2025, 6:58:34 AM
No.96167002
>>96158082
I like ICONS just because it is simple and quick to make characters.
When I was running a game a few years back I had the party fight an evil sentai team with a vegetable theme. Was able to whip all five up in like 20 minutes. Wish I still had the team photo I made of them. They all had big vegetables for helmets. I remember the Carrot Ranger had super vision and eye lasers, and the Onion Ranger was like a walking cannister of tear gas.
A neat part of the system I never ended up using are the rules to have the players help build the setting. Making multiple heroes of various tiers, other players rolling up their archenemies, making supporting characters, etc.
>>96163896
>Parry is gone
There goes my plan to rip off Soi Fon.
>Affliction (Resisted by Parry; Parry Impaired, Parry Disabled, Incapacitated), Cumulative, Quirk: Requires at least two hits to incapacitate
Anonymous
7/24/2025, 4:29:50 PM
No.96169035
>>96169025
>
Eh, I bet there will be another way to do it.
Anonymous
7/24/2025, 5:04:36 PM
No.96169204
>>96068007
>for telepathy powers are they all just save or suck?
You're going to need to be more specific with which powers specifically you're talking about. I assume you've got a single NPC fucking over your players, so post the stats.
Anonymous
7/24/2025, 8:51:14 PM
No.96170714
>>96171001
>>96171563
Preparing a session for M&M 3e.
How do I build a villain who's already fought the PCs in a time loop? The idea is that they're trying to stop him starting up some machine, along the way they'll realise what the machine does and that this isn't the first time they've done it. I'll give them little bonuses here and there, secretly lower DCs for certain challenges as the muscle memory (or latent regular memory) kicks in. The only issue is how I'd make the villain be ready for them without it being obnoxious. Some things are obvious like prepared traps in secret routes, or goons who are tuned to counter the PCs (they should be in a balanced group so they can handle that). How do I then make the main villain someone who has fought them before without seeming like a GM trying to 'win' against the players?
Anonymous
7/24/2025, 9:40:58 PM
No.96171001
>>96170714
You don't. That won't be fun for the players.
Anonymous
7/24/2025, 11:11:00 PM
No.96171563
>>96170714
Butterfly effect, combined with foreknowledge shaping one's actions, makes every time slightly different.
So, set up stuff normally and wave it off as loop not playing out quite as the villain expects it to.
The villain, basically, changes the future with his own actions, whether he realizes it or not.
Anonymous
7/25/2025, 1:40:51 AM
No.96172494
>>96175530
Anonymous
7/25/2025, 11:46:23 AM
No.96174996
>>96188323
This is a public service announcement: Your game needs more CHIMPS!
Anonymous
7/25/2025, 2:35:22 PM
No.96175530
>>96172494
A character from the manga and anime Bleach, Soi fon is one of the captains of Gotei 13 an organization that enforces laws in Bleach's version of the afterlife, the soul society. Soi Fon is notable for her swords special ability that pots a butterfly shaped mark on the opponent's body upon a successful hit, if that mark is struck again the opponent will die. Effectively making it a two hit kill ability.
Anonymous
7/26/2025, 12:34:48 AM
No.96179481
>>96180201
lmao people will write shit like this with a straight face and think their taste in media is good
Anonymous
7/26/2025, 2:40:00 AM
No.96180201
>>96180207
>>96180211
>>96179481
Who are you quoting?
Anonymous
7/26/2025, 2:40:27 AM
No.96180204
There's no quote in that post retard lol
Anonymous
7/26/2025, 2:40:43 AM
No.96180207
>>96180201
Just ignore prowlerfag.
Anonymous
7/26/2025, 2:41:27 AM
No.96180211
>>96180201
Just ignore "just ignore fag" fag.
Anonymous
7/26/2025, 5:29:50 AM
No.96181163
this board is so fucking dead lul
How do you like your villains? Like Lex Luthor with billions of dollars or a street criminal?
Anonymous
7/26/2025, 8:32:11 PM
No.96185045
>>96184647
>Like Lex Luthor with billions of dollars or a street criminal?
Both really, but I also have a soft spot for the mad scientist robbing banks to fund his research.
Anonymous
7/26/2025, 11:26:52 PM
No.96186020
>>96195355
>>96184647
Those are the only options?
Anonymous
7/27/2025, 1:13:50 AM
No.96186618
>>96030805 (OP)
What are some supers in your setting, hero or villain, with powers that are a lot more impressive than they first appear, and where do you look for ideas besides Worm? I basically copied Taylor, since my group isnβt familiar with Worm, but I need advice for next time so I donβt just repeat it.
Anonymous
7/27/2025, 6:46:55 AM
No.96188323
>>96189047
>>96190107
>>96174996
Heroes get cold feet when they match wits with the Chiller Chimp! An accident at an Antarctic research base turned this ordinary lab chimp into a cold blooded monster! Watch out, he's got a freeze gun!
>>96184647
I like street criminals better than Mr.BigBrainBigBucks. Granted if a villain isn't sitting pretty after a couple of years in the super villain game, they should probably look into another line of work.
Anonymous
7/27/2025, 10:08:40 AM
No.96189047
>>96188323
>Freezes your face then bites it off
Based.
Anonymous
7/27/2025, 3:28:03 PM
No.96190107
>>96191845
>>96196789
>>96188323
It's hard for street level villains. Unless they have an active retirement plan and are truly only in it for the money, there's all sorts of upkeep. Any new venture is going to require capital - you have to spend money to make money, after all, and a lot of the villains are in it for obsessive reasons or, at the very least, the love of the game. I mean, here's a related example - in all three Ocean's movies, the first thing they do after making an initial plan is find someone - Ruben, Matsui, Benedict - to fund the whole thing.
Anonymous
7/27/2025, 4:05:21 PM
No.96190279
>>96192938
>>96050279
Does anyone play BASH? I really find the system versatile and i like the grid based combat instead of the various close-far generalization, but i rarely find it mentioned.
Anonymous
7/27/2025, 8:29:55 PM
No.96191845
>>96191944
>>96190107
Not if you have magic.
Anonymous
7/27/2025, 8:41:59 PM
No.96191944
>>96191845
Not all of us had our owl show up when we were eleven, Dave. Fucking wizards, I swear.
Anonymous
7/27/2025, 10:41:22 PM
No.96192938
>>96190279
I always thought it was some sort of Fantasy Trip retro-clone with superheroes by the attributes lol. My go super games are usually FASERIP or Heroes Unlimited
Anonymous
7/28/2025, 6:02:44 AM
No.96195355
>>96186020
Not him, but no. There's cosmic villains, dictators, extremists (like Poison Ivy), etc.
Anonymous
7/28/2025, 1:50:54 PM
No.96196789
>>96199541
>>96190107
That's where mercenaries and assassins come into play. After all if your good at something why do it for free?
Anonymous
7/28/2025, 8:59:35 PM
No.96199541
>>96200129
>>96196789
How have you made use of hired assassins in your game?
Anonymous
7/28/2025, 10:24:49 PM
No.96200129
>>96199541
Fought an assassin on the pay roll of the big bad as a street level super. Is this a real question or are you making some retarded point?
Anonymous
7/29/2025, 12:05:25 AM
No.96200885
lol owned
Anonymous
7/29/2025, 6:59:41 AM
No.96202929
>>96203974
>>96205642
>>96169025
Did GR ever use parry as a passive resistance for anything? I know they've used dodge for things like nets and bolas, but I don't think I've ever seen parry.
Anonymous
7/29/2025, 12:39:36 PM
No.96203974
>>96204752
>>96202929
NTA, M&M usually goes for will or fortitude to resist afflictions but as far as I remember you can use other stats if you like your character's defense is divided into will, fortitude, parry and dodge all of which are fair game as far as I remember.
Anonymous
7/29/2025, 3:55:07 PM
No.96204752
>>96205455
>>96205642
>>96203974
That's why I'm asking. I was curious if they ever had a single official example of "Resisted by Parry"
Anonymous
7/29/2025, 6:03:55 PM
No.96205455
>>96205881
>>96204752
Just checked, in the M&M "Heroes Handbook" the affliction effect is resisted by fortitude or will chosen at character creation but one of the extras for the effect is called "alternative resistance" some effects may initially be resisted with dodge to represent needing quick reflexes to avoid the effect. But if the initial attack hits the rolls to remove the affliction's conditions are still based on fortitude or will.
Anonymous
7/29/2025, 6:39:03 PM
No.96205642
>>96202929
>>96204752
I went through all of the PDFs I have. I found only one example.
>DC Adventures: Heroes & Villains vol. 2
Anonymous
7/29/2025, 7:07:24 PM
No.96205881
>>96205455
That's not saying that Dodge can't be used as the only resistance as per the standard Alternative Resistance extra. It's just saying that, in the case of Affliction, you can also choose to have it be two different resistances with one representing the initial attack and the others representing the recovery.
Examples usually read as "Resisted by X, Overcome by Y". So I could have a blinding light that is "Resisted by Dodge, Overcome by Fortitude" to show that you can avert your eyes at first, but afterwards your body needs to fight off the effect. For contrast, you could have a fishing net that is simply written as "Resisted by Dodge" OR written as "Resisted and Overcome by Dodge" meaning that you are using your Dodge to untangle yourself from it, which doesn't fall under the purposes of Fortitude.
Anonymous
7/30/2025, 3:05:55 AM
No.96209281
>>96209953
>>96235081
I've been reading a lot of the 80's Teen Titans comics lately
Is MASKS really the best system for running a Teen Titans style game?
Anonymous
7/30/2025, 4:24:56 AM
No.96209681
>>96209790
>>96210227
Stop waiting until page 10 to bump the thread. Final warning.
Anonymous
7/30/2025, 4:45:08 AM
No.96209790
>>96209681
Watch out everybody we got Captain threadwatcher over here.
Anonymous
7/30/2025, 5:27:44 AM
No.96209953
>>96209281
It seems like the kind of thing that depends on the players understanding the concept and the "vibe" your going for more than the system. That said MASKS is purpose built for teen titans type games so probably yes.
How long have superheroes, or at least superhumans, existed in your timeline?
Anonymous
7/30/2025, 5:51:30 AM
No.96210056
>>96210041
How long have they existed in yours?
Anonymous
7/30/2025, 6:41:38 AM
No.96210227
>>96209681
That was my first post itt btw
Anonymous
7/30/2025, 12:18:55 PM
No.96211276
>>96210041
If we count non humans like aliens, angels and interdimentional beings "superhuman" probably older than planet earth. The oldest accounts of earth born supers probably includes ancient demi-gods like Gilgamesh, Achilles and the like.
Anonymous
7/30/2025, 1:42:23 PM
No.96211473
>>96030805 (OP)
>>96031866
I like PRIMUS and SAT from Champions. The agency being limited to within US borders and law enforcement instead of what SHIELD is operating as protector for the whole world and as a intelligence agency creates a lot of story problems like why didn't SHIELD do X or Y, where was SHIELD when X happened. Where PRIMUS only interferes in major threats and at federal level, they have tech and use it, they also do work with capes when a major villain appears because they can't handle more powerful villains by themselves and also don't respond to local stuff unless called upon to help since most police force have their own departments for supervillains. They also aren't completely uselessmost of the time like SHIELD is and are basically second string to any superheroes or superteams
Anonymous
7/30/2025, 2:11:22 PM
No.96211606
>>96210041
The first real documentation dates back to the time of King Arthur, with the first super team being the Knights of the Round Table. Those records were sealed, found centuries later, and turned into bedtime stories.
Anonymous
7/30/2025, 5:03:21 PM
No.96212562
>>96214067
>>96215666
How do you guys design other dimensions PCs visit? I set them as fixed, yin and yang, they can't be altered or changed, what's occured in one world is the opposite of the PCs worlds. If it's true that The USA won the Cold War and the USSR collapsed the opposite is true elsewhere. Where a villain was narrowly defeated in the PCs world they won in another. This is unchangeable because when one exists the opposite must also exist somewhere. If PCs go to that universe and try and change it they will always fail.
Anonymous
7/30/2025, 7:03:44 PM
No.96213418
lol
Anonymous
7/30/2025, 8:22:06 PM
No.96214067
>>96212562
For the purposes of supers games it's useful to distinguish dimensions, realities and realms. A different dimension is a pocket of time and space that can only be accessed in a specific way usually involving portal travel or a breach between worlds. These often have strange properties and different laws of physics or strange inhabitants totally alien to our world i.e the darkness dimension, phantom zone, the "pocket" dimension etc.
A reality, a timeline, or a parallel earth represents a tangent offshoot of the main continuity branching off to form it's own version of our world but with notable differences, such as the outcomes of major historic events or ways that the main story could turn out if things took a different earth (i.e evil earth, retro earth, "ultimate" earth)
A realm, a sphere, or a plane is something else. It's not something that's separate from the world like a dimension and it isn't just another version of reality. It's a "subtle" aspect of reality that cannot be seen or interacted under most circumstances but it remains a part of reality. So the Platonic realm of forms, the spirit world and the like.
Anonymous
7/30/2025, 11:20:28 PM
No.96215282
>>96215360
dead board lol
Anonymous
7/30/2025, 11:32:44 PM
No.96215360
>>96215282
dead site more like.
Anonymous
7/31/2025, 12:10:56 AM
No.96215666
>>96215680
>>96212562
How do you design them?
Anonymous
7/31/2025, 12:13:11 AM
No.96215680
>>96216483
>>96215666
Like this, Satan.
Anonymous
7/31/2025, 2:21:40 AM
No.96216483
>>96216544
>>96215680
Thanks, Morrison
Anonymous
7/31/2025, 2:31:05 AM
No.96216544
>>96219608
>>96216483
jesus what a buffoon
Anonymous
7/31/2025, 2:39:28 AM
No.96216574
>>96054565
I'm always a fan of power copycats, even if it can be difficult to make well since you generally have to spend a turn copying something.
Anonymous
7/31/2025, 6:54:44 AM
No.96217918
>>96227703
>>96269225
I think the Spider-Verse is the best thing from Marvel for a game. You can make your own Spider-Man variant.
I want to run a superhero game for my group that "feels" like a James Gunn film, how would you do it anons of /super/?
Anonymous
7/31/2025, 2:37:58 PM
No.96219608
>>96216544
Being a "buffoon" is a part of Grant's shamanistic self actualization anon, be nice.
Anonymous
7/31/2025, 8:48:21 PM
No.96221953
>>96221976
>>96225928
>>96219380
who's James Gunn?
Anonymous
7/31/2025, 8:50:26 PM
No.96221976
>>96221953
>who's James Gunn?
The savior of DC movies.
Anonymous
8/1/2025, 12:30:16 AM
No.96223675
>>96219380
Did you really expect anyone to answer this?
Anonymous
8/1/2025, 8:09:26 AM
No.96225928
Anonymous
8/1/2025, 8:30:40 AM
No.96226010
>>96219380
Write a quirk chungus "lovable rogue" team, add a smarmy self-aggrandizing nepotistic tone, and sprinkle in an unusual amount of evil biological fathers
Anonymous
8/1/2025, 3:47:38 PM
No.96227703
>>96217918
It's still weird to me that spider-man of all characters needs to be the "eternal champion" of marvel, like why do spider people have to be chosen by the spider totem n shit? Either way a "spiderverse" game could probably work.
Anonymous
8/1/2025, 8:13:29 PM
No.96229186
>>96229979
I wonder what it's like to have edge vigilantes and lawful good capes on the same team. I've seen both in action but not at the same time.
Anonymous
8/1/2025, 10:07:17 PM
No.96229979
>>96229994
>>96229186
You've never seen any of the many, many works of fiction in which Batman and Superman work together? Or 99% of all D&D parties?
Anonymous
8/1/2025, 10:09:51 PM
No.96229994
>>96230005
>>96229979
>many works of fiction in which Batman and Superman work together?
Batman is not an anti-hero and hasn't been one in any mainstream incarnation of the character for decades.
>Or 99% of all D&D parties?
DnD isn't a superhero game now is it?
Anonymous
8/1/2025, 10:11:02 PM
No.96230005
>>96230034
>>96229994
Right, the archetypal anti-hero of superheroes isn't an anti-hero. Thanks for letting me know I can ignore all of your posts from now on.
Anonymous
8/1/2025, 10:15:42 PM
No.96230034
>>96233909
>>96230005
>Right, the archetypal anti-hero of superheroes isn't an anti-hero
Depending on what definition you go by, spider-man is more anti hero than batman. The dude hangs out with the most high profile team of heroes in his world, lives by a strict code of ethics etc.
>Thanks for letting me know I can ignore all of your posts from now on.
Oh nooo so anyway, how was your game?
Anonymous
8/2/2025, 2:29:31 PM
No.96233909
>>96233950
>>96230034
Batman is barely a anti-hero. Take away the working outside the law and that only because Gotham is corrupt he has the same code as superman and every other DC hero. He's what a 12 year old thinks a dark edgy antihero is, antihero lite. He's not even morally grey, because there is no actual grey. Worst part is he's boring the only thing he has is whining about his stupid parents all the time. He never shuts up about it, we know your story already, we're sick and tired of hearing it over and over like a broken record. You're a billionaire get a army of therapists and get over it like a lot of regular people do and get on with your life. If you dig beyond the surface the character really is one dimensional. It really is the villains that make the batman because without them he might as well wear a red cape and blue spandex.
Anonymous
8/2/2025, 2:37:53 PM
No.96233950
>>96233909
The villains and the Gotham setting even that is about as deep as a puddle when it comes to worldbuilding. But it justifies Batman existing and fighting crime. Because that's all it really is a shallow background green screen for things to happen in since the Batman never really interacts with it it's just movie sets for cool fights to take place.
Anonymous
8/2/2025, 7:00:03 PM
No.96235081
>>96209281
>Is MASKS really the best system for running a Teen Titans style game?
Yes, if by Teen Titans style game you mean teen drama in a superhero world.
Masks is the best PBTA game but those games are first and foremost story-driven. If all the players know what story you're trying to tell and are into it, sessions can be really fun and cinematic. But it's not a game you can really sink your teeth into mechanically. Other tabletop games are about clever use of your character to overcome obstacles, whereas PBTA is much more "you can solve any problem with most any given tool but the game is designed to push you to the tool that is most dramatically appropriate."
>>96030805 (OP)
After the Protectorate in Worm and technically the Avengers (at least sometimes), what are some examples of heroes sponsored/run by the government/military, and what is needed to handle the concept well?
Anonymous
8/3/2025, 1:50:55 PM
No.96240331
>>96245808
>>96240252
A good reason why they can't strike it out on their own without the backing. It doesn't need to be because they have explosive collars or because the people they work for have dirt on them. That's so extremely cliched. Maybe they work for the government out of patriotism, wanting to do more or be a part of something bigger, allows them to be heroes without people getting on their back (organization being the middle man solo and independent teams don't have, they believe in the cause and the organization they work for just them nodding and going along so they can do good, maybe they were broke and having someone put a roof over your head, three square meals, water and electricity are too good to pass up. So many reasons and ways to make it work
>>96030805 (OP)
What are some good ways to keep gadget heroes or villains from being OP or affecting the tech level of the setting too much besides their abilities being impossible to understand or replicate by those without powers like Wormβs Tinkers?
Anonymous
8/3/2025, 11:07:08 PM
No.96243519
>>96242972
Character powers don't affect the tech level of the setting by default.
There needs to be more vampires in superhero stuff.
>Moremi was born in 1796 into a loving Yoruba family, where her mother, a talented tailor, imparted the art of sewing and the joy of creating beautiful garments. At the age of five, she and her mother were captured by slave traders and taken to France, where they endured the horrors of slavery. At age 15, following her mother's death, Moremi resolved to escape. During the escape, she encountered a witch who bestowed upon her vampire abilities, and she returned to liberate the remaining slaves. In the present day, embracing her new identity as Moremi DuBois a.k.a Sweet Sensation, she refined her powers, keeping it a secret and ultimately emerged as a prominent model in the fashion industry.
Anonymous
8/4/2025, 2:57:13 AM
No.96244952
>>96245324
>>96245659
>>96242972
>affecting the tech level of the setting too much
It's not that superhero tech is that much more advanced than the setting tech level of a given setting. Thing like grappling hooks and smoke bombs are hardly beyond modern science. Powered armors, laser pistols, personal force fields etc. i considerably more advanced than what is available to the public, but the scientific community at least has a rough idea of how this works, it's just really hard to manufacture with modern tools and techniques. Lastly there's the truly out there stuff like time machines, pocket dimensions, reality bending tech, this tech usually has ties to aliens, time travelers from the future and a few super intelligent metas, it hasn't been reverse engineered because it's too advanced for our understanding and requires materials that are not found on earth or maybe even in this universe. Or at least that's how I think of it.
>>96240252
There's a difference between government sponsored and government run. Sponsored heroes are generally left to their own devices but there's an implied understanding between the supes and the feds that they don't cross certain lines or make the gov look bad. Government run supes get their orders directly from Pentagon or similar agency that deals with metas, they have to write reports and go through proper channels and can be bogged down by red tape. A sub category of the letter is a super black ops outfit, they stay out of the public spotlight and do the government's dirty work.
>>96244406
Vampires are fun, but bear in mind that the limitations of a vamp could bar them from going on adventures with the party like if the rest of the game has to do something in broad daylight and the vamp can't tag along for obvious reasons. If I made a vampire PC I would probably go for a Blade like daywalker or a "living" vampire like Morbius.
Anonymous
8/4/2025, 3:25:38 AM
No.96245112
>>96245136
>>96242972
Why shouldn't they affect the tech level of the setting? Why shouldn't heroes and villains be powerful?
Anonymous
8/4/2025, 3:32:30 AM
No.96245136
>>96245112
More like how can super geniuses technology not interfere with the current world economy and life-style?
Anonymous
8/4/2025, 3:33:06 AM
No.96245138
Anonymous
8/4/2025, 4:11:36 AM
No.96245324
>>96245610
>>96244406 >>96244952
>the vamp can't tag along
Not with that attitude. A UV-proof suit or skin treatment of some kind would enable any bloodsucker to be a daywalker.
I'm more concerned about vampires being the "natural predator" for humans, as they were portrayed in the classic literature and mythology.
I think it would have to be either one very dedicated to being "good", or a very "modern" vampire, with modern sensibilities, so as to not just feed on people whenever they feel like having a sip of the red.
You may need that bomb collar, or some serious dirt to make an old vampire behave. Or maybe the public love could be the goal for a really vain one.
Another option is working on a cure, or working to help develop it, be it for themselves or their loved ones, or even just a "cure" for needing blood or weakness to sunlight, not the vampirism itself β have all the perks with none of the downsides.
Anonymous
8/4/2025, 5:11:51 AM
No.96245610
>>96245798
>>96245808
>>96245324
We are kind of assuming that the vampire would want to be a hero since this is a superhero game, that or your playing in a villain campaign in which case a blood thirsty creature of the night would fit right in. As for drinking blood, maybe your vamp gets his blood at the blood bank through some sort of a backdoor deal so you always have a little just in case you really need it. Or maybe there's a category of people you would kill to sustain your hunger with no remorse. Like when you need to feed you just hit up the sex offender registry and call it a night?
Anonymous
8/4/2025, 5:24:29 AM
No.96245659
>>96245879
>>96244952
A vampire only has sunlight reaction if the player chooses to take that flaw.
Defeat doesn't equal death.
Player characters aren't joined at the hip, and there is no reason they have to go on the same adventures, let alone at the same time or in the same locations.
Anonymous
8/4/2025, 6:02:25 AM
No.96245798
>>96245837
>>96245610
>We are kind of assuming that the vampire would want to be a hero since this is a superhero game
That doesn't preclude the vampire from being, well, not villainous, but leaning into the morally gray territory, so an antihero type. But I get your point.
It's just something that needs a little more thought put into it, given the very dark image of vampires painted by the myths and stuff like Dracula, both fictional and potentially the real one wreaking havoc in the past, or even present.
Donated blood is a no-brainer, but the "human hunting loicense" might be a bit too edgy even for me, especially if it's for an otherwise goody two-shoes hero. And don't even get me started on miscarriage of justice and getting on that registry by mistake, that's a whole 'nother can of leeches.
Anonymous
8/4/2025, 6:03:22 AM
No.96245808
>>96245833
>>96240252
>>96240331
Another is heroes are superpowered cops hoping to make a difference in neighborhoods like theirs or heroes for hire working for the mayor fighting crime across the city. Lots of reasons for superheroes to work for a government.
>>96244406
>>96245610
The problem is getting it to work in a superheroes game. You would need to up the power and only have a handful of vampires. Not what Marvel does where there are tons of vampires and Blade is the only one fighting them and the Avengers, Spider-Man, Fantastic Four who all live in New York do nothing about the vampires under their noses but Skrull infiltration posing as people and taking power that's a existential threat. It needa to be consistent. Have a few extremely powerful Dracula on steroids vampires and give them a army of minions, either willing Renfield types or mind controlled innocents the heroes need to free.
Vampires are kind
Anonymous
8/4/2025, 6:07:40 AM
No.96245833
>>96245891
>>96245808
No, you can have as many vampires as you want.
Anonymous
8/4/2025, 6:08:41 AM
No.96245837
>>96245881
>>96245798
Doesn't have to be an anti-hero. Vampires can be unambiguously good.
Anonymous
8/4/2025, 6:16:50 AM
No.96245879
>>96245890
>>96245659
>A vampire only has sunlight reaction if the player chooses to take that flaw.
Which they will if they are creating a classic vampire, or won't if they are going for a Blade or Morbius type character something I mentioned as an option in my post, alternatively you CAN day walk but your powers don't work the same as they do at night.
>Defeat doesn't equal death.
Never said it did, but if your a vampire and you probably need to feed on blood/plasma/energy/whatever which is likely to kill or injure a regular human if your not careful.
>there is no reason they have to go on the same adventures
For one your in a party and most RPGs are collaborative, if the PC group wins you do too is that a good enough reason for you?
Anonymous
8/4/2025, 6:16:57 AM
No.96245881
>>96245837
Can I at least make them burn in sunlight rather than sparkle like some poofter?
Anonymous
8/4/2025, 6:17:41 AM
No.96245890
>>96245954
>>96245879
Collaboration doesn't mean you're always in the same place doing the same thing at all times. Player characters have their own lives and their own goals. There's no such thing as winning.
>>96245833
You can but then you created a consistency problem with your worldbuilding and asking why "well why don't x superhero team throw in since this is a major threat to the city". The worlbuilding consistency falls apart and stops making sense. You can throw in a lot of things doesn't mean you should. In a Buffy The Vampire Slayer setting tons of vampires make sense they are the main big bad and Buffy and her friends are the only ones who can take them on. In a world with a Avengers, F4 and other heroes and teams running around it doesn't make much sense on top of the already existing supervillains unless they are something for the superheroes to fight off. Like a vampire army uprising event. It would be hard to make it work or at least a dedicated group of street level heroes fighting a secret war against vampires in a world of superheroes, supervillains and superteams
Anonymous
8/4/2025, 6:18:42 AM
No.96245897
>>96245909
>>96245891
What superhero team? Who said that there are any superhero teams in the world? If there are, why wouldn't they be dealing with the threat already in their own areas of operation?
Anonymous
8/4/2025, 6:19:58 AM
No.96245907
>>96245891
Or for that matter, why do we assume that the superheroes and vampires are opposed? Or that the the superheroes aren't vampires themselves?
Anonymous
8/4/2025, 6:20:05 AM
No.96245909
>>96245919
>>96244406
>>96245897
The post that started this discussion and we're on the supers thread
Anonymous
8/4/2025, 6:21:01 AM
No.96245919
>>96246011
>>96245909
There isn't a single setting in any discussion. A particular setting might have multiple superhero teams or it might not. All possibilities are to be considered, without restriction.
Anonymous
8/4/2025, 6:27:11 AM
No.96245954
>>96245963
>>96245890
>Collaboration doesn't mean you're always in the same place doing the same thing at all times. Player characters have their own lives and their own goals
Have your own goals and life all you want but you will probably need someone's help at some point and they might need your help too, if you really wanted to be on your own so much you could have played in a solo game but you joined a game group instead.
>There's no such thing as winning.
This is a hero game in a genre where you have to be a superhero. If the villains kill a bunch of innocent people that's a loss.
Anonymous
8/4/2025, 6:27:52 AM
No.96245963
>>96245966
>>96245954
Swing and a miss.
Anonymous
8/4/2025, 6:28:26 AM
No.96245966
>>96245963
Aaaand where done here.
Anonymous
8/4/2025, 6:28:52 AM
No.96245969
Yep, because you lost the argument.
Anonymous
8/4/2025, 6:32:24 AM
No.96245995
>>96246101
>>96245891
I can see why vampires remain a threat despite all the supers running about.
Heavily-enforced Masquerade, and making every effort to ensure people don't believe that vampires are even real, much less that they're up to no good.
Various accords, treaties, arrangements, and understandings between various vampire courts and powers that be.
Things like vampires using powers to provide services to supers and others, which would stop if the organizations they are a part of are threatened.
Vampires can look like normal people, while possessing the ability to charm and control people, including powerful people.
They can manipulate things out of the shadows to bring ruin to anyone they consider a threat, and rarely do they come out to deal with interlopers personally.
Those would be the major powers in the secret world of supernatural. Anyone there is likely well-taught and capable, and any other agent is likely a weak loner that can't do shit.
Hence the major divide in power levels between common street thugs freshly turned into bloodsuckers, and a deadly court enforcer.
Anonymous
8/4/2025, 6:35:19 AM
No.96246006
I'm trans BTW
Anonymous
8/4/2025, 6:36:41 AM
No.96246011
>>96246031
>>96246042
>>96245919
Superhero is in itself a setting is it not? Even with one superhero team either the vampires need to be the big bad as a whole, like i said about a vampire invasion where they are THE major threat and a one and done event. The secret war on vampires thing doesn't work because it messes with the consistency unless they are the only heroes like i memtioned about Buffy. Think Marvel Zombies where the zombies are the threat not just A threat, THE threat. If you do have a vampire villain it would have to be Dracula on steroids and army of minions to be a danger to the heroes, that way the character can be a reoccuring villain that is a actual danger to a team of powerful heroes in power armor, energy powers, flight, invulnerability etc. This leads to either the heroes know vampires exist and some are reoccuring villains, vampire horde are a one off threat event that is dealt with and permanently stopped by the heroes or heroes don't know they exist/do nothing about the vampires under their noses which can be frustrating. Those are the only way i can think of how vampires can work in a superhero setting and be consistent.
Anonymous
8/4/2025, 6:37:31 AM
No.96246018
>>96246127
No, it isn't. "Superhero" is a genre or a system. A superhero game can be set anywhere, in any time.
Anonymous
8/4/2025, 6:39:05 AM
No.96246031
>>96246127
>>96246210
>>96246011
Everything in your post is just a bunch of assertions / assumptions with no supporting reasoning. There is no a priori reason that any story should be written in any particular way, nor for any game to be run in any particular way.
Anonymous
8/4/2025, 6:40:24 AM
No.96246042
>>96246127
>>96246011
In my last game, some vampires worked with the heroes, some were opposed to them, and some were neutral / didn't know the heroes existed. They were one threat, among many. So clearly, there are other ways to run games with vampires in them. QED.
Anonymous
8/4/2025, 6:50:31 AM
No.96246101
>>96246278
>>96245995
Masquerade by who and how does no one know? Why can't the heroes discover it? How do they ensure no one believes they exist? Especially in a world of superheroes out to fight villainy (that includes blood drinking vampires). Does no one who does know tell the heroes? How has no hero run into or suspected a vampire hidden as human of being one or looking into them because they're suspicious or uncover those treaties? Especially a detective type. The masquerade seems to work like i mentioned the Buffy style monster hunters against the supernatural but feels out of place at best, handwaving at worst in a superhero setting. Why would anyone need services of a vampire they can't do thelves perhaps? Why would vampires be among all the supernatural that powerful they hold a place? The manipulate things from the shadow works but at some point there has to be a confrontation where the heroes now know they exist or are discovered.
Anonymous
8/4/2025, 6:57:10 AM
No.96246127
>>96252161
>>96252173
>>96246031
Yes because superheroes and vampires are fictional elements that can only be dealt with through assertion/assumption. You can write or run it anyway you want but it also creates holes in the logic and consiatency of your campaign world/story setting.
>>96246042
This is exactly what i mean, the heroes know vampires exist and they are one threat among many.
>>96246018
Superheroes can be set any time or place but it is a genre with it's own specific elements related to that genre compared to a different genre.
Anonymous
8/4/2025, 7:18:16 AM
No.96246210
>>96252182
>>96246031
Also there is a difference between a rpg and story. Harder in a RPG to have PCs go where you want and do what you want so there's no reason why PCs would go tell yhe superhero team vampires exist or call thrm in to fight said vampires unlike a story where the inconsistency can be glaring and take the reader oit of their willing suspension of disbelief
Anonymous
8/4/2025, 7:33:22 AM
No.96246278
>>96246366
>>96246441
>>96246101
>Masquerade by who and how does no one know?
By supernaturals, all or almost all of them. Be they vampire, theriantropes, leprechauns, or whatever. You stay hidden = you stay alive.
>Why can't the heroes discover it? How do they ensure no one believes they exist?
By spreading misinformation, marginalizing anyone saying otherwise.
Cleaners, agents among the law-enforcement and the three-letter boys.
The occasional disguised assassination.
They have their people among the higher-ups that will hang you with that red tape, stonewall at every step, and do everything to destroy your credibility.
Just look at how globohomo operates and add a little vampirism into the mix.
>inb4 what do you mean "add"?
The persistent types may get to the truth, but they're likely disposed of before they have a snowflake change in hell of sharing it with anyone.
More importantly, do you have the time to root out a globe-spanning network of vampire courts when you have "mundane" villains running about blowing shit up?
>Does no one who does know tell the heroes?
Would you believe the local tinfoil hat brigade when they start screaming about vampires?
Heroes may have run into vampires or their thralls many times in the past, they just didn't know about it.
>Why would anyone need services of a vampire
Most likely by necessity, not by choice. Probably has something to do with magic or dealing with other supernatural stuff.
Immortality would make the scholarly types a living encyclopedia.
>Why would vampires be among all the supernatural that powerful they hold a place?
Not powerful as in raw power, they would, first and foremost, be some of the most influential people in the mortal world.
They climb to high position, help their own, hide the traces of their activity, and so on.
Think of them as supernatural organized crime syndicates. Masquerading is essentially keeping out of public's eye.
>>96246278
This just sounds like a lot of handwaving to have vampires exist in a superhero setting while not inteacting with the superheroes. It's trying to have you cake and eat it. There are so many plot holes and inconsistencies in that in order for all that to work including heroes never letting go of the idiot ball and making dumb decisions or ignoring making good decisions. This would be terrible writing in a super story, works in Vampire The Masquerade or vampire stories, forget suspension of disbelief, this takes holding suspension of disbelief hostage to make it work
Anonymous
8/4/2025, 8:23:48 AM
No.96246441
>>96246529
>>96252203
>>96246278
>>96246366
Besides the heroes making bad decisions and never letting go of the idiot ball or going we've dealt with weirder why not look into vampires existing. If vampires have people in positions of power not only would that put them up against the heroes but also the villains trying to take over and why would any villain not wipe out the vampires beween them and world conquest? They have no reason to put up with them. Especially a megalomaniacal villain. Same with the supernatural thing why would all the supernatural work together, have vampires be a part of that supernatural hidden order? How would anyone with magic not know vampires exist on either hero or villain side? Especially when there are those who go up against thrm. And those mages, scholarly magic types can't do it without vampires? Powerful mages need vampires for some reason? They don't seem competent. In a superhero setting the existence of vampires no matter how hidden like the organized crime syndicates are bound to be exposed. It's impossible this all remains hidden forever. It's one of the problems with Blade etc and why it pisses people off that this exists and remains hidden in Marvel. It's Marvel trying to have it both ways and pissing off readers and no reason why it would exiat in a RPG settings with players actively makibg decisions. Especially without being frustrating for players as much as it is for readers of the comics. The amount of plot induced stupidity and deliberate character/PC idiot ball holding to uphold all of this.
Anonymous
8/4/2025, 8:54:56 AM
No.96246529
>>96246366 >>96246441
Fair enough. A world with supers as far as the eyes can see leaves very little room for the supernatural to hide in from the mundane world.
Masquerade might work in a low-super or low-power supers setting, where vampires would either outnumber, or "outpower" them, though.
Maybe some kind of super-horror setting? Imagine some super-spies fighting someone like Alucard him specifically because he's got no minions of his own and it's just one guy, albeit absurdly powerful
>would all the supernatural work together, have vampires be a part of that supernatural hidden order?
Most likely an old agreement, probably from the time the major religions went on crusades to purge them.
They may hate each other on a fundamental level, but if anyone attracts attention to them, they all will be at risk.
Just an idea.
Anonymous
8/4/2025, 9:44:26 AM
No.96246649
Anonymous
8/4/2025, 7:30:39 PM
No.96250003
>>96252231
I've been working on a superhero novel since like 2017, just kind of toying with the setting and I finally have an outline I like. So I'm just goofing around searching for other superhero novels because it's a niche genre of literature and I find a guy who wrote a book about a superhero with the same name as mine.
Now, this guy did nothing wrong and he's doing a lot better than me because he's written two books so far and I've not finished one and his story/setting/ and character are nothing like mine and the name isn't specifically very unique but man. Man that really made me sperg out over that.
It's nothing really, irrational emotions on my part but holy fucking shit. Kinda scared me.
I will say though, this guys superhero and a lot of superhero novel protags have some boring costumes. I shouldn't criticize a guy more successful than me but why doesn't anyone go all out with costumes?
Anonymous
8/4/2025, 11:31:59 PM
No.96252161
>>96254132
>>96246127
No, that isn't what you mean, because it isn't what you said.
Anonymous
8/4/2025, 11:33:00 PM
No.96252173
>>96246127
Right. Which is why it's a genre, and not a setting.
Anonymous
8/4/2025, 11:34:13 PM
No.96252182
>>96254132
>>96246210
The only place I want the PCs to go is wherever they decide to go.
Most superhero teams already know vampires exist. Some of them are vampires. Telling them won't accomplish much if anything.
PCs don't necessarily have any ability to "call in" other people to do anything on their behalf.
Anonymous
8/4/2025, 11:35:18 PM
No.96252192
>>96254132
>>96246366
Why do you assume that vampires are opposed to heroes?
Anonymous
8/4/2025, 11:36:19 PM
No.96252203
>>96254132
>>96246441
Why would that put them up against the heroes?
Anonymous
8/4/2025, 11:40:01 PM
No.96252231
>>96252693
>>96250003
They aren't boring, you just have bad taste. The things you like are over-designed. Going all-out isn't good.
Anonymous
8/5/2025, 12:33:39 AM
No.96252693
>>96252231
N'ah man. Capes, emblems and trunks are cool. You can even spice up streetwear with some bright spandex and a leather jacket and stuff.
Anonymous
8/5/2025, 12:34:02 AM
No.96252695
>>96252727
Of course, that's not all-out, so it isn't relevant to your post.
Anonymous
8/5/2025, 12:38:00 AM
No.96252727
>>96252695
I mean, comparable it is from what I've seen. But I really shouldn't bitch since my own book is basically just an outline right now.
Anonymous
8/5/2025, 12:53:04 AM
No.96252842
No. It isn't. Basic superhero costume elements aren't all-out. It's not a matter of opinion.
Anonymous
8/5/2025, 4:14:25 AM
No.96254132
>>96254262
>>96252161
>>96252182
I did say it works if players know they exist, have the vampires on steroids to be able to challenge people with superpowers and can be a reoccuring villain, one among other villain threats. That or a event where players discover vampires exist and it comes down to a whole ton of vampires vs the supers in a one off superhero story event. Like this Anon did where the other supers in the story know.
>>96252192
>>96252203
Because unless you're someone who plays Vampire The Masquerade drinking people's blood and/or draining them of blood is a pretty evil act. One supers would be opposed to. That and vampires unless they are PCs or the rare vampire NPC usually are evil in fiction.
Anonymous
8/5/2025, 4:15:58 AM
No.96254146
Posting a hero I build in M&M2e but never got to play: Florida-Man.
Anonymous
8/5/2025, 4:38:44 AM
No.96254262
>>96254429
>>96254469
>>96254132
You don't know what the players would be opposed to. That's up to them.
Anonymous
8/5/2025, 5:11:54 AM
No.96254429
>>96254469
>>96259877
>>96254262
Superhero genre characters are supposed to be heroes, drunking someone's blood and killing them is evil, even the antiheroes in the genre would oppose it, the only exception being maybe substituting another animal's blood instead. If you're playing a superhero genre that means your character at least being heroic even if they are a anti-hero conforming to the genre. Vampire The Masquerade may be the type of place where characters are ok with that kind of thing but in supers casually killing, drinking blood/draining someone's blood is still wrong even to the edgiest of anti-heroes. Part of what a GM does is making the game feel like the genre.
Anonymous
8/5/2025, 5:19:20 AM
No.96254469
>>96254772
>>96260430
>>96254262
>>96254429
The genre is called superheroes it's kind of in the name. Of course the PCs are meant to be and supposed to act like heroes and be heroic.
Anonymous
8/5/2025, 6:19:32 AM
No.96254772
>>96254833
>>96254469
Not him, but people have different ideas of what it means to be a hero.
Mind you, I'm talking actions, not the PR image.
One man's hero is another man's loose cannon.
Anonymous
8/5/2025, 6:35:21 AM
No.96254833
>>96254893
>>96254772
Maybe, but there should be some heroism otherwise you get The Boys, douchebags with superpowers and nothing heroic about them or redeemable qualities.
>>96254833
Precisely. You may not be a hero for everyone, but you're still a hero for some people, probably the ones you're doing this stuff for.
Like if some super-syrian murdered the fuck out of american soldiers occupying the oil fields he'd be branded a villain by the US
But to the people of Syria he would be a hero that stopped and stomped the yanks stealing from their country.
Anonymous
8/5/2025, 7:19:15 AM
No.96254986
>>96254996
>>96259320
>>96254893
Except that heroism is seen through the telling of the heroes, by the reader in comics and other media. No one would see that Syrian guy as heroic, the Seven aren't heroic either no one is cheering for either and neither is any better or has redeeming qualities. The same applies to RPGs where heroism is seen through the PCs but since it is a more active partocipation medium how the world/npcs would treat the PCs. In this case with fear and disgust. Because in such a setting a character with superpowers who doesn't act heroically would be treated with fear and disgust, it is just part of the genre. The character would be a villain if they acted that way regardless of who they did it to and their motivations because what matters ia the heroe's actions be heroic in the heroic sense. Anything darker than lightest grey (see Batman as a example where the character still acts heroically and is heroic) makes the character less heroic and creates problems. The same goes for RPGs heroic heroes should act the part of the hero otherwise you just get characters who are objectively evil and villainous regardless of who they fight.
Anonymous
8/5/2025, 7:22:29 AM
No.96254996
>>96254893
>>96254986
It basically just becomes a edgy, nihilistic villain vs villain story where both sides are irredeemably evil and there's nothing to cheer on.
Anonymous
8/5/2025, 9:33:33 AM
No.96255380
>>96254893
A example would be say a vigilante who hunts down criminals and isn't afraid to use methods to get them to talk and leaves pieces of said criminals, however bad the criminals are the vigilante doing that is objectively evil themselves as well and is not absolved of it even if the person they go against are bad. It's basically evil vs evil, villain vs villain, no matter how anyone tries to spin it the vigilante character who does those things are no more heroic than those he hunts, objectively. Same can be said of a crimefighter/super willing to off a innocent to get to the villain using th3k as a shield. Either way objectively neither can be argued to be heroic, objectively moral in any way or objectively good in any way.
>>96254986
>No one would see that Syrian guy as heroic
As the other anon said, the people of Syria would.
Reread what he said, because that first line is very important.
>people have different ideas of what it means to be a hero.
Your perception and definition of heroics and heroism isn't objective, it's subjective.
Anonymous
8/5/2025, 11:56:02 PM
No.96259877
>>96260271
>>96254429
Nope, vampires can be good, and it's up to the players to decide what they believe is good.
Anonymous
8/6/2025, 1:02:56 AM
No.96260271
>>96260436
>>96261080
>>96259320
>>96259877
Not in a superhero setting. The superhero setting is not Twilight or Vampire the Masquerade with a subjective definition of heroism for vampires you know the creatires of darkness who drink blood and drain people dry of their life force there is absolutelt no way to justify that in a superhero setting. There is a base morality in superhero genre for what defines heroism. Like doing what is right even when it's difficult, not taking a life/killing in cold blood. The problem with this argument of subjective definition of heroism is how we got garbage like The Boys. Both in that example are evil, two wrongs do not make a right and you cannot fight evil with evil. Neither of those not the Syrian or the guy stopping him are good and yes i do mean objectively because all you need is to see their actions and behavior it's clear neither are heroes in any definition of the word. Neither can claim to be a hero nor morally righteous by objective standards since both have blood on their hands. They're just two villains fighting for their side and motivations. Anyone who would hail villains as heroic cannot claim to be heroic or moral either if they support such acts. The superhero genre isn't subjective about what defines heroism, no one would call anyone in the Boys style stories heroic because none of them act the part of the hero, it's just edgy, nihilistic, pointless one evil against each other but with superpowers, it isn't a superhero stories because there are no heroes in those kinds of stories to be seen anywhere.
Anonymous
8/6/2025, 1:17:54 AM
No.96260344
>>96261080
>>96259320
Even those who support that villainous character, just because they can't see that he's objectively a villain doesn't mean he isn't and doesn't make the character nor those supporting them good or heroic the same way one would towards supporters of people wo do those acts irl.
Anonymous
8/6/2025, 1:34:43 AM
No.96260430
>>96260716
>>96260921
>>96254469
The players decide what heroism is.
>>96260271
Superhero isn't a setting. Twilight and Vampire can be superhero games. Vampires can be good.
Anonymous
8/6/2025, 2:34:50 AM
No.96260716
>>96260985
>>96261080
>>96260430
No they don't the genre already defines what heroism is in it. So playing in a superhero rpg would mean abiding by the genre otherwise maybe not play superheroes and play something else instead that fits. It's like wanting to play a evil cultist in a Lord of the Rings RPG, it doesn't belong or fit. Players knowingly should stick to that otherwise what is the point of playing in that genre?
>>96260436
No it can't there are elements to the genre of superheroes that make it that genre that can be recognized as that genre. What i said to the other person applies here to the solipistic nonsensical argument that anything can be x. Why play in that genre then if you have no intention of playing by at least the basic conventions of that genre and retain the genre's feel?
Anonymous
8/6/2025, 3:08:52 AM
No.96260921
>>96260985
>>96261080
>>96260430
We have seen defining examples of heroism in the genre not just DC's Captain Marvel and Superman or Marvel's Captain America but Spider-Man consistently being heroic when Gwen Stacy was killed by Green Goblin, Venom, the cline saga when things got dark they still uphold that heroism. It's not like we have no examples or there is no definition of heroism in the superhero genre. Of course there has
>>96260436
But why then play Twilight or Vampire The Masquerade in a superhero genre? Why not just go play Vampire, play in a genre game that fits the setting or one that can fit it? Same with the other guy why not play in a morally nihilistic setting? Why does it have to go into a superhero genre game where it doesn't fit?
Anonymous
8/6/2025, 3:15:33 AM
No.96260959
>>96260988
>>96261203
>>96260436
I agree, I'm rather loose with setting ideas. Super heroes are just an adventuring style where you are a guy doing something in a comic book setting. We've had vampire heroes before, and horror style heroes is classic, although underused. I might look into making a setting where the 'heroes' all are cursed monster people or something, that sounds awesome for a sort of stealth game.
Anonymous
8/6/2025, 3:20:09 AM
No.96260985
Anonymous
8/6/2025, 3:21:10 AM
No.96260988
>>96261042
>>96260959
Comics is a medium, not a setting. Superhero is a genre, not a setting. Learn what words mean.
Anonymous
8/6/2025, 3:33:42 AM
No.96261042
>>96260988
I literally do not care. Go have fun with your comic superheroes genre-medium, I'm gonna run a superhero campaign based on dracula with players playing as the likely misunderstood monsters (depends on where they go with it). You cannot stop me.
Anonymous
8/6/2025, 3:34:13 AM
No.96261046
Lol he's so clueless he can't even write a troll post properly
Anonymous
8/6/2025, 3:42:45 AM
No.96261080
>>96261203
>>96260271
>>96260344
>>96260716
>>96260921
Just to be clear, you're talking to multiple anons.
>>96259320
My only post is this one. Try not to take into account any other posts other than the one I initially quoted when considering what I'm saying to you.
There are multiple superhero settings, not just one. There are multiple definitions of heroism and heroics. I'm not talking about morally nihilist bullshit like The Boys. The Boys isn't about heroics or heroism, nor does it claim to be. Just take a step back and consider that your perspective isn't the only perspective, nor is it objective. I know that's a hard pill to swallow, but it's an important one. I'm not asking you to do anything other than recognize that perspective is important, and yours isn't the only one.
Anonymous
8/6/2025, 3:46:23 AM
No.96261102
My perspective is right yours is wrong
Anonymous
8/6/2025, 4:09:36 AM
No.96261203
>>96261790
>>96260959
Or you could use a urban fantasy game system.
>>96261080
Except that in superhero media there is a base for what is considered heroic that we have seen repeated throughout superhero media to define it in that genre. The same would apply to rpgs that are based in the same genre. Like the examples i gave of Spider-Man consistently following that. We also see these among other characters across the superhero genre. So there clearly is a way to be a hero within the genre that is clearly and consistently shown across multiple characters defined by the genre. Rather than multiple or it being subjective.
Anonymous
8/6/2025, 4:10:07 AM
No.96261207
No.
Anonymous
8/6/2025, 4:29:10 AM
No.96261288
>>96261790
Y'all missing the point.
A hero IS heroic, he kinda has to be to be part of the genre.
But he doesn't have to be a hero to everyone.
Beauty, beholder, conflicting interests, and all that.
Read again the bit about Captain Syria. He's a national hero alright, just not to thievin' varmints.
Or a vigilante technopath hero that hacks into government network in order to expose a corrupt senator.
He committed a crime, but also revealed a string of other, worse crimes, and prevented more in the future by forcing an investigation.
There is such a thing as good and evil, but they're neither always obvious, nor clear-cut.
Sometimes it's a zero sum game, and sometimes what seems like evil was actually necessary to achieve a much greater good.
There is more than one version of morality, folks. Some of them don't agree with the stuff you're used to, however it doesn't invalidate that point of view.
And don't even get me started on german philosophy about the damn thing, or shit will go downhill in a fucking avalanche.
tl;dr morality is a complex thing, and so is heroism
Anonymous
8/6/2025, 4:30:10 AM
No.96261291
>>96261301
Players decide what heroism is.
Anonymous
8/6/2025, 4:33:30 AM
No.96261301
>>96261291
Sitting down with the players to discuss what sort of general tone setting has is unironically a smart thing to do.
Whodda've thunk that communication helps improve interpersonal interactions.
Anonymous
8/6/2025, 4:33:50 AM
No.96261303
>>96261334
No.
Anonymous
8/6/2025, 4:44:45 AM
No.96261334
>>96261303
Who are you responding to?
Anonymous
8/6/2025, 7:26:33 AM
No.96261790
>>96261288
Well said.
>>96261203
Even within the comic book superhero medium there are many different characters that are considered heroic and display heroism in many different ways. There are some clear-cut examples of heroism, but not all of them are. And many of them conflict with each other. So, yes, there is a "clear way to be a hero within the genre that is clear and consistent as shown across multiple characters" but there are also a ton of other ways to be a hero as defined by and exemplified by many other characters within that same genre.
Has anyone seen the playtest materials for the new edition of mutants and masterminds?
I'm interested in looking into the game, but a friend of mine said that the point buy system is too complicated and he wasn't a fan of how the resistance works, or things like hitting versus damage as an example.
Anonymous
8/6/2025, 6:02:34 PM
No.96264139
Not well said.
Anonymous
8/6/2025, 6:29:08 PM
No.96264321
>>96262774
I don't know about what changes they've made to resistances, but the point buy system looks mostly the exact same as it was in 3e. The only real change seems to be the new Attack and Defense stats at 2pp each and a change to Initiative.
Of course, that's going off of a single pre-made character from the book. I haven't seen the GenCon stuff yet.
https://greenronin.com/wp-content/uploads/2025/07/MM4-Mystic.pdf
Anonymous
8/6/2025, 7:27:34 PM
No.96264831
>>96268273
>>96262774
It's on /owlnons_supers.
>Fighting and Dexterity were dropped for Attack and Defense. Attack serving for both Melee and Ranged and those can be raised individually as skills.
>Defense roll got boosted, no more Parry
>Protection Powers got more options
>Regeneration was reworked
>Variable powers were reworked to use a point pool
>Rules for Improvised Effects
Rest is pretty much exactly the same.
Anonymous
8/6/2025, 7:36:28 PM
No.96264895
>>96269273
>>96262774
it's bad, just use prowlers
Anonymous
8/7/2025, 4:26:47 AM
No.96268273
>>96264831
It's cool to see that Deflect isn't complete and total garbage now.
Anonymous
8/7/2025, 7:37:05 AM
No.96269225
Anonymous
8/7/2025, 7:52:27 AM
No.96269273
>>96264895
Could I use prowlers for things like Toku inspired heroes as well?