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Thread 96036987

334 posts 80 images /tg/
Anonymous No.96036987 [Report] >>96038864 >>96038946
/btg/ BattleTech General
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Anonymous No.96036993 [Report] >>96037007 >>96039143
STOP MAKING OPS WITH THE WRONG FORMAT YOU DUMBASS
Anonymous No.96037007 [Report] >>96037020
>>96036993
Stop being a lazy shit and make one first if you want change, we're not going to do anything but copy+paste, same as always.
Deal with it.
Anonymous No.96037014 [Report] >>96037375
>>96033073
Sure, ~20k BV
Anonymous No.96037020 [Report] >>96037034
>>96037007
You made this thread while the existing one was on page six. And it has the wrong links in it. Don't be retarded.
Anonymous No.96037034 [Report] >>96037059
>>96037020
>muh page 6
Well past bump limit, next time do it yourself if you're going to whinge like a loose flap
Anonymous No.96037047 [Report]
>dat BV
Map Campaign Anon No.96037049 [Report] >>96037196 >>96038534
First game of 1000 Years From Now was fought tonight. Ended up with 16 mechs per side and me officiating. The primary objective was to have more non-crippled units in the base at the end of the turn, which the Davion defenders and Kuritan attackers tied on, so the tie was broken by the secondary objective of controlling the transmission tower at the top right - Davions won that one, netting them a narrow victory.

Nothing particularly exciting happened in gameplay though.
Anonymous No.96037059 [Report] >>96037085
>>96037034
So if you don't care about having correct and updated links, you don't care about having discussion about things, what are you even here for? Other than, you know. Being retarded.
Anonymous No.96037079 [Report] >>96037157
>>96036999
Nice trips. And yeah, batshit crazy shenanigans are fun until you realize that shenanigans beget shenanigans, and you've turned a game with clear cut rules, limits on mechs, and roughly consistent opportunity costs for all the benefits you get in a mech into a bullshit arms race. You can no longer create an effective plan based around your lance composition, what your enemy has brought, and statistical probabilities, because there is now so much advanced technology that can insta fuck you that it's pretty much a race to funnel as many +4 MM pulse boats or melee threshing machines into your list and pray that your dice roll better. It's like a drug, it's fun at first, but it hurts the game long term.

>>96037023
Debatable, but even if you are right, it's the supporting movement technologies that take it from bad to worse. An assault mech with a CLPL is pretty bad. An assault mech with a CLPL and a 7 jump and insanely high armor is nigh unkillable.
Anonymous No.96037085 [Report] >>96037856
>>96037059
Only filthy secondaries need links, anyone who actually plays has what they need.
Map Campaign Anon No.96037091 [Report] >>96040144
Also, someone asked for my campaign stuff last thread and I didn't get the chance to respond. It's hosted here: https://victorypointproductions.neocities.org/hextechempires
Anonymous No.96037157 [Report]
>>96037079
Then you get into stuff like laser reflective armor and now those CLPLs are doing 5 damage instead of 10.
Map Campaign Anon No.96037196 [Report] >>96037519 >>96038534
>>96037049
Overall I'm pretty happy with how I designed the scenario. Kuritans had to cross from the far corner to the base with half their force, while the other half dropped in on turn 3. Davions started in the base with half their force, and the other half arrived from a patrol on turn 3, so it had a fun escalation feel to it.

To blogpost for a moment: Today I got accepted into a program for my major. The system uses a lottery program and I had about a one in five chance of getting in this year and got it, so that's pretty cool. For you guys: Means I'll be switching my schedule to day shift next month instead of being awake all night, and I might post less once classes properly start in September.

Also, during the game I loaned a lance of mechs to the guy who shows up but never reads the messages about what we're playing and expects all games to be GM'd. Worked out this time, but he's also not great at the game despite having played it longer than I've been alive, and it's always weird seeing my mechs being used very badly. In this he basically abandoned the objective to have an irrelevant slugging match between his mechs and another lance.
Anonymous No.96037375 [Report] >>96038042 >>96038045
>>96037014

General Creagh is informed by division's intelligence officer about presence of Nazy troops in the area and elements of Desert Rats prepare for mission to exterminate them...
Anonymous No.96037519 [Report]
>>96037196
>Today I got accepted into a program for my major.
Good on you Map, as for your Grog I suspect he's a "play for my own fun" type; He's there to Stompy robots so he's going to stompy robots.
Anonymous No.96037856 [Report]
>>96037085
Are you the retard that wants this to be a /toy/ thread? Cause you sound like him.
Anonymous No.96038042 [Report] >>96038348
>>96037375
>those two tanks with 3 barrels
father and son?
Anonymous No.96038045 [Report] >>96038087 >>96038123
>>96037375
There's a Catapult variant with Arrow IV?
Anonymous No.96038065 [Report] >>96038094
I really like the Hammerhead. I want to make a lance/star of aquatic niggaz
Anonymous No.96038087 [Report]
>>96038045
There are two, C3 and C5
Anonymous No.96038094 [Report]
>>96038065
There's a bunch of shark or fish named mechs in the Diamond Shark/Sea Fox catalog. Hammerhead, Tiburon, Piranha, Thresher, etc
Anonymous No.96038123 [Report]
>>96038045
Are you new or something? Its basically the poster variant of the Catapult for the TRO 3050?
Anonymous No.96038286 [Report] >>96038313 >>96038317 >>96043183
Is there any point to center torso case?
Anonymous No.96038313 [Report] >>96038332
>>96038286
If playing basically campaigns and want to be able to salvage something of a mech or make pilot survive then yes. Same reason why you would run C.A.S.E. on an IS XL.
Anonymous No.96038317 [Report] >>96038332
>>96038286
only CASE II
Anonymous No.96038332 [Report] >>96038346 >>96043229
>>96038317
Pretty much just this.

>>96038313
Sadly, CASE only keeps explosions from spreading out of the current location, so if a ton of ammo gets hit in the CT, it explodes for 100 damage and cores the mech, but RAW, cored mechs are completely unsalvageable, even components outside the CT, and CASE doesn't change this. It's weird and kind of counterintuitive, so I can see houseruling it.
Anonymous No.96038346 [Report] >>96038426
>>96038332
If you give it any thought it goes completely against the fluff ever introducing an individual mech that saw service in a war or string of battles and survived.
Anonymous No.96038348 [Report]
>>96038042

The bigger one is Schrek and the smaller one is Pike. The vehicles are from salvage boxes. Charger is also from salvage box, Phoenix Hawk is the "premium" miniature. Rest are whatever metal minis I was able to get my hands one.

Here a closer look at the jerboa insignia.
Anonymous No.96038426 [Report] >>96038452 >>96038572
>>96038346
Most battles are fought with forced withdrawal enabled.
Anonymous No.96038452 [Report] >>96043555
>>96038426
There are a ton of mechs that can get cored at long range by a single volley from a trebuchet, even without bringing ammo explosions into it.

It's practically a fandom cliche to note individual mechs can't possibly survive hundreds of yeas by tabletop rules.
Anonymous No.96038534 [Report] >>96038579
>>96037049
>>96037196
About how long was this game?
Also — congrats on getting into that program!
Anonymous No.96038572 [Report] >>96043555
>>96038426
I've seen enough atlas' take an ammo TAC in the first few turns of combat to know that doesn't matter.
Map Campaign Anon No.96038579 [Report]
>>96038534
Game ran from around 5:30 to 10:30, and we finished a total of 8 turns. We used "Team Movement" to speed things up. Each turn, I was calling "Davion players, move your first mech! Kuritan players, move your first mech!" and all players on the corresponding team would move their mechs simultaneously. Parallel processing, massively sped up movement.

Also, thanks. It was a surprise. I've filled out all my prerequisites and the courses I could get in without being admitted to the program, but they only take 18 students a year and get 90 applicants who go into a lottery, so it was a one in five chance and the dice came up lucky. I've gotten all the courses I could get in before getting accepted, so I'll be getting done and my degree at the end of '26.
Anonymous No.96038604 [Report] >>96038752 >>96038769 >>96038774
How durable would mechs have to be to actually match the fluff descriptions anyway?
TACs so rare that seeing them at all is a surpise? Nothing short of the three crits to the engine in the same turn thing or direct hits from naval weapons is a write off?
How would you do it?
Anonymous No.96038752 [Report]
>>96038604
They already seem pretty durable as is desu, they got nearly 6 times as much durability as a tank of the same weight class
Anonymous No.96038769 [Report]
>>96038604
CT structure no longer being "the" mech. The rules as written now make it so if you have nothing but a naked CT, you have a mech (with no components installed). If you have every other location fully decked out with guns and ammo and armor and cockpits and jump jets, you don't have a mech, you just have a disparate collection of spare parts. As a result, you cannot fabricate a CT structure or replace it, because doing so would constitute making a new mech or mounting all of your old mech's parts onto a different mech.
Change this so that "the" mech is an abstract concept dictated by the GM and loss of CT does not mean loss of everything outside of the CT. They only wrote it the way they did to prevent people from starfishing mechs by rebuilding one from a salvaged arm, but the salvage and repair rules only come into play during campaigns where there's a GM to adjudicate things anyway.
Anonymous No.96038774 [Report] >>96038778
>>96038604
Heavily lowering the damage from ammo explosions would be much of it. If you reduced it to something like instantly disabling the weapon or damaging all parts in that sector rather than doing raw hp damage. I dunno if the whole ammo/damage calculation was ever a really great idea.
Alternatively, tune up headshots. That's what you're aiming for if you want salvage anyway. Isn't it supposed to be the case that mechs are getting headcapped and the pilot seat swapped out rather than the more common tabletop case that they go off in an explosion like a fireworks factory?
Anonymous No.96038778 [Report]
>>96038774
Headshots are fairly rare in fiction. Just as an example, Redemption Rites has five company or so scale battles in it but only two headshots. They're just memorable due to being dramatic
Anonymous No.96038864 [Report] >>96038899
>>96036987 (OP)
why make this thread so early?
Anonymous No.96038899 [Report]
>>96038864
So he can post the wrong links
Anonymous No.96038946 [Report]
>>96036987 (OP)
Anonymous No.96039143 [Report] >>96039590
>>96036993
What is the correct OP supposed to look like?
Anonymous No.96039421 [Report] >>96040324 >>96042255 >>96042661
What are some really tanky lights and mediums? I'm doing a 3rd succ war match and I'm going to be down on tonnage and numbers, but BV isn't an issue, so I'm thinking stuff like a wolverine 6K, Phoenix hawk 1K, etc.
Anonymous No.96039547 [Report] >>96039585
>>96038469
How can you be at this for 30 years and still not learn a fucking thing about how to paint a miniature?
Anonymous No.96039585 [Report] >>96039608
>>96039547
Some people just want to play the game, some people just want to read the lore. Not everyone can be a paintsnob
Anonymous No.96039590 [Report]
>>96039143
like this >>95985840
Anonymous No.96039596 [Report] >>96039602
Is there an easy shortcut to adding orange details? I want to do my MWO marauder II but it seems beyond my skill level.
Anonymous No.96039602 [Report]
>>96039596
Mix red and yellow
Anonymous No.96039608 [Report] >>96039613 >>96039719
>>96039585
expecting improvement over a literal lifetime is not snobbery, doing something for 30 years and not improving is beyond understanding, it has to take an active force of will to keep at something that long without getting better.
Anonymous No.96039613 [Report] >>96039648
>>96039608
You know you have to be over 18 to post here, right?
Anonymous No.96039648 [Report] >>96039730
>>96039613
Resorting to ad hominem only tells us that you're extremely butthurt but you're unable to articulate an argument in response.
Anonymous No.96039719 [Report] >>96039771
>>96039608
you ARE a giant retard. he has improved. at roughly the same rate as his eyes and hand eye has gone to shit. same net outcome.
Anonymous No.96039730 [Report]
>>96039648
No, actually I'm a different Anon entirely pointing out the arrogance of your youth.
If that Anon is happy with his paint jobs, that's all that matters.
Anonymous No.96039771 [Report] >>96039806 >>96039818 >>96041677
>>96039719
Lol, nice cope, but even just a couple years of painting should see marked improvement, it's only people like nulnfag who make a persistent and active effort to remain shitty that don't get better.
Anonymous No.96039806 [Report]
>>96039771
Again child, this is a HOBBY, a thing we do FOR FUN!
The level of effort a person puts into it is, by its nature, at their own discretion.
Anonymous No.96039818 [Report]
>>96039771
Given the context that we are talking about battledroids, they could have been painted 30 years ago and not be a reflection of current skill
Anonymous No.96039961 [Report] >>96044381
Taurian Guards WIP such a strange paint scheme
Anonymous No.96040144 [Report] >>96042726 >>96042771
>>96037091
Hey MCA, we will finish our year old at this point hextech empires campaign this week, and I have collected a lot of feedback. We are currently working on implementing a lot of changes (mainly to pilot exp, map control and repair/replacement) to make the system work for us a second time around.
First of all thank you for sharing your ruleset. If you're interested I'd be more than happy to run you through the changes we're making.
Is there any way to contact you? I didn't see an email address on your website.
Anonymous No.96040257 [Report]
>>96035961
>I don't have a gf.

Yes you do. Unless you broke up already
Anonymous No.96040324 [Report] >>96041691 >>96042661
>>96039421
Panther and Valkyrie are some of the more survivable light mechs that rely on armor and not speed. As you noticed, a lot of the K variants add extra armor. Centurion AL, Enforcer, blackjack, Hunchback, kintaro, vindicator, are all decently armored for their weight.
Anonymous No.96040456 [Report] >>96040717 >>96040726 >>96040752
Why even have AC2 and 5 in the game? Damage output is pathetic for weight especially considering ammo bins. what can default blackjack or shadow hawk even do with this crap? Fishing for crits is stupid, when you can crit with weapon hitting for 8/10 all the same.
Anonymous No.96040679 [Report]
It takes a while for things in space to come down to the planet. In case of an orbital bombardment, how long would the players have to try and move out of a targeted zone?
Anonymous No.96040717 [Report]
>>96040456
Because this isnt a min/max game and shitmechs are fun
Anonymous No.96040726 [Report]
>>96040456
When the game was made they needed a way to add weight to Mechs without filling every space with medium lasers and heatsinks. Its a good way to balance.
Anonymous No.96040752 [Report]
>>96040456
The best thing to do is load precision ammo, -2 to TMM and half ammo in the bin, so you go through it faster.
Anonymous No.96041327 [Report] >>96041466
just not sure what to think of this scheme lol I do kinda like how outlandish it is, the Periphery really can be like the IS-version of the Clans colors-wise
Anonymous No.96041466 [Report]
>>96041327
>tfw your mechs get sorted into gryffindor
Anonymous No.96041677 [Report]
>>96039771
You're always so angry paintsnob.
Anonymous No.96041691 [Report]
>>96040324
Thanks, I didn't think anyone was going to give me an answer.
Anonymous No.96041721 [Report] >>96041931
I have series of metal elementals, so far I've been painting them in the various colour schemes they appear in in the animated series but I've got 2 points left to paint and I've run out of inspiration.
Any suggestions for a good CJF elemental paintscheme?
Anonymous No.96041931 [Report]
>>96041721
can you please post some pics of the ones you already did?
Anonymous No.96041978 [Report]
AS Counters pack: how useful could it be for the regular BT game?
Anonymous No.96042005 [Report] >>96042072
So out towards the periphery, what would you guess is the ratio of 'standard' mechs to customs by necessity? Like how many Griffin GRF-1Ns are exactly as they rolled off the factory line, and how many are "Well Billy-Joe's PPC never quite worked after his drunk ass fell over in the creek and landed on it, and the militia didn't have any spares in stock, so we replaced it with the large laser from that Chippewa that crashed back in 2900, and while we were there we took its LRM-15 and put it in place of the 10."
Anonymous No.96042072 [Report]
>>96042005
Depends on what part of the Periphery you are talking out. Some Periphery nations make brand new mechs.
Anonymous No.96042255 [Report] >>96042593
>>96039421
The Panther is surprisingly durable for its tonnage. Had a match over the weekend where the other guy had 2 Panthers that just wouldnt go down
Anonymous No.96042593 [Report] >>96042980
>>96042255
The Panther is a great mech. It's considered an honorary medium mech for a reason. Only the ignorant or foolish think poorly of the Panther. You're clearly no longer ignorant about what it can do and you don't seem foolish either. There is at least 1 Panther hater around here though.
Anonymous No.96042661 [Report] >>96042770 >>96042796
>>96039421
To add onto what was said by >>96040324
If you are wanting something a bit different then the Firefly has a huge "fuck off" battery of lasers for anything that gets close and is relatively tough for its weight.
Firestarter FS9-A is also a potentially good choice for the same reasons as Firefly although it is a lot faster.
Hoplite HOP-4B tends to get overlooked a lot but they can be a tough nut to crack. Only wished it had a bit more of the armor allocated to front over rear then be a real alt to the Griffin.
The Sentinel 3KA can be an interesting choice but if BV isn't an issue then I would go with a Phoenix Hawk 1K.
If you play with quirks then the Vulcan VL-5T will surprise you. Dump that useless ammo first turn and go full zombie. Watch them rage as they get glancing blows.
Whitworth is surprisingly tanky for its tonnage and tends to get underestimated.

Honorable mentions to the Crab with the caveat that it is more of a zombie rather than a tank and Wyvern if you want a Vindicator with a bit more close range firepower.
Map Campaign Anon No.96042726 [Report]
>>96040144
Yeah, I don't put contact email on 4chan for obvious reasons. IF you want to put it all in a text document or the like and upload it here, that'd be fine.

Hextech Empires has been needing a revision before I run another campaign, so this would be useful. Thanks.
Anonymous No.96042770 [Report]
>>96042661
I am playing with Quirks, that vulcan is definitely going on the list.
Anonymous No.96042771 [Report]
>>96040144
It's ilovebottomanon@gmail.com
Anonymous No.96042796 [Report] >>96042823
>>96042661
>Firefly
>A mech that goes extinct until the goons bring it back.
I wish the 4A was 5/8/5 with 3Mlas and 3Slas instead.
Anonymous No.96042823 [Report]
>>96042796
He did say 3rd Succession Wars.
Nothing about not bringing Goon mechs. If it was just introtech I'd be telling him to consider the Cronus, Toro and Gladiator 2R for maximum unicorn experience.
Anonymous No.96042902 [Report] >>96042936 >>96043045
If lore says mech rare, how come they everywhere?
Anonymous No.96042903 [Report] >>96042939
Where should I look to find a record sheet for a Union dropship?
Anonymous No.96042936 [Report]
>>96042902
1 out of every 100 and 10,000 out of every 1,000,000 is the same percentage.
Anonymous No.96042939 [Report]
>>96042903
Nevermind, used MML.
Anonymous No.96042980 [Report]
>>96042593
It was sword of light vs my lyran regulars 5k game

warhammer 6k, archer 3k and 2 panthers against
guillotine, Griffin, wolverine, and hatchetman.
He had upped skills on the panthers because he figured theyd get the most use. I only lost the hatchetman because an engine hit turn 3 fucked it over, his heavies got ganged up on and got stuck in an endless cycle of falling and getting kicked, meanwhile his panthers were just plinking away. Finally the archers gyro fell out and the warhammers legs stopped working and I had to go corner those two asshole panthers. Took longer to kill them than the heavies because they kept passing PSRs. My dudes were battered at the end.
Anonymous No.96043045 [Report] >>96043053 >>96043057
>>96042902
The lore doesn't say mechs are rare. Hell, mechs are literally the most common type of military vehicle there is.

Mechs aren't rare at all, they're just not used for garrison duties much. Similar to how the majority of the German military was still actual Germans during WW2, but they used cheap cannon fodder units recruited from foreign countries to main their coastal defenses in places like Normandy where they just wanted someone, anyone, to be there.
Anonymous No.96043053 [Report] >>96043077
>>96043045
Bit of an odd simile.
Anonymous No.96043057 [Report] >>96043073
>>96043045
Mechs are not the most common type of military vehicle. There are so many vehicle regiments in each state's army the source books don't bother to keep track of them all.
Anonymous No.96043073 [Report] >>96043088 >>96043090 >>96043095 >>96043131 >>96043242
>>96043057
This is true but whenever we actually do see battles between two forces that aren't just 'local garrison' vs 'invading force' you always inevitable end up seeing mechs as the vast majority on both sides.

For example, the Clans during the Battle of Tukkayid had entirely mechs...but even Comstar's forces were still 75% mechs.

This makes sense because, as the old adage goes, "he who defends everything defends nothing", and it is far cheaper to keep a mobile force of mechs to go around defending planets than it is to try to build conventional vehicles.
Anonymous No.96043077 [Report]
>>96043053
Not really. Conventional forces are, for the most part, cannon fodder. They're not there to survive, they're there to slow down the enemy in time for your own mechs to arrive.
Anonymous No.96043088 [Report] >>96043093 >>96043226 >>96043233
>>96043073
Tukkayid is not a typical engagement, and last time this came up you never did explain why you think the ComGuard didn't bring many non mechs when combined arms was Focht's whole thing.
Anonymous No.96043090 [Report]
>>96043073
It's better to have convees garrisoning planets than it is to try and attempt to move mechs to reinforce planets that are being attacked.
Anonymous No.96043093 [Report] >>96043165
>>96043088
It doesn't make sense and it's not going to.

You can either accept the game universe the way it's presented or you can leave.
Anonymous No.96043095 [Report]
>>96043073
It's Tukayyid.
Anonymous No.96043131 [Report]
>>96043073
Most garrisons don't fight every fight. If you commit literally all of your forces to a fight then you have no reserves and you have no response to unexpected changes. Most militias are not interested in fighting to the death either. If two mech forces are actually fighting, then there's probably twice as many vehicles on both sides spread out around the boundaries taking potshots at probes and making it more difficult for the enemy to pursue withdrawing mechs. If you get beat and are pulling back with no allies behind you, the enemy will just keep chasing you down until you're dead. If they try to chase you and start getting shot at by tanks, they might think twice before continuing.
Anonymous No.96043155 [Report]
3's. 1 up, 2 back. or 2 up, 1 back.
Anonymous No.96043165 [Report] >>96043575
>>96043093
Here is a passage from the twenty year update source book. If you read it generously for your point you can say that the Comstar forces were 50% mechs. This is a very high ratio!

Notice that is much less than what you said. Do you have a canon citation from a book published more recently?
Anonymous No.96043181 [Report]
I wish I had infantry.
Anonymous No.96043183 [Report]
>>96038286
You can no longer put CASE in the CT, only CASE II.
Anonymous No.96043226 [Report]
>>96043088
>nd last time this came up you never did explain why you think the ComGuard didn't bring many non mechs when combined arms was Focht's whole thing.
Keep in mind that Battletechs idea of "combined arms" is bringing different types of mechs and occasionally maybe including a tank or two to die quickly to mechs.
Anonymous No.96043229 [Report] >>96043260 >>96044394
>>96038332
It makes you wonder how frankenmechs get built, really. Like the Cataphract is about 50% Marauder parts, and it makes total sense if they were using leftover arms and legs from cored-out Marauders to create them. It makes significantly less sense that Capellans were willing to cut off parts from a perfectly good Marauder (like legs, which can't be explained by side torso destruction) in order to make a frankenmech if they could just repair the Marauders instead.
Anonymous No.96043233 [Report] >>96043256 >>96043335
>>96043088
>ComGuard didn't bring many non mechs when combined arms was Focht's whole thing.
They did bring non-mechs, it just only composed 25% of their forces. The other 75% was, you guessed it, mechs.
Anonymous No.96043242 [Report] >>96043255
>>96043073
>For example, the Clans during the Battle of Tukkayid had entirely mechs...but even Comstar's forces were still 75% mechs.

Is there a source for this? I keep hearing this thrown about but I don't know where it's from.
Anonymous No.96043255 [Report] >>96043265
>>96043242
IIRC it's from BattleTech: Battle of Tukayyid, though it might've been a different book, but they had detailed numbers of all the vehicles involved in the conflict.
Anonymous No.96043256 [Report]
>>96043233
If you don't give me a god damn source for that I'm going to come to your house with a pair of pliers and we will continue this conversation.
Anonymous No.96043260 [Report]
>>96043229
The Cataphract is a production mech made from parts that could be manufactured. They aren't building them one at a time from a scrap bin, they're building brand new Marauder-spec legs and then installing them on brand new Cataphracts. They didn't deprive an existing Marauder of its legs.
Anonymous No.96043265 [Report] >>96043276
>>96043255
Oh a CGL publication? Noncanon.
Anonymous No.96043276 [Report] >>96043291 >>96043307
>>96043265
Either way, there'd be no reason to bring conventional vehicles to a pitched battle when conventional vehicles are both more expensive AND weaker.
Anonymous No.96043291 [Report] >>96043293 >>96043319 >>96043325 >>96043342
>>96043276
But they did.
Anonymous No.96043293 [Report] >>96043306
>>96043291
Damn Comstar is retarded
Anonymous No.96043306 [Report] >>96043309
>>96043293
Yet they beat the all mech/battle armor Clans.
Anonymous No.96043307 [Report] >>96043372
>>96043276
The most expensive introtech tank is the Puma 05 at 5.9 million cbills. The most expensive mech is the Banshee 3M, at 9.8 million. This pattern continues as tech levels advance and prices go up.
Anonymous No.96043309 [Report] >>96043323
>>96043306
Yes, because the clans were all retarded. The very few clans that approached Tukayyid semi-intelligently broke even on points at worst.
Anonymous No.96043319 [Report]
>>96043291
>one III of infantry (4 battalions, or 252 men)
wat

If a Level I is a platoon, and a level II is 6 platoons, shouldn't a level II be about 300 or so guys and a level III 1800~?
Anonymous No.96043323 [Report]
>>96043309
Yes, the very best of the clans could manage a draw against the combined arms forces. If both sides are retarded, as you have stated, then at best a combined arms force is the equivalent of an all mech force. So the equation is:
Retards + Combined Arms = Retards + All Mechs.
Combined Arms = All Mechs
Anonymous No.96043325 [Report] >>96043339
>>96043291
>IS deploy in 3's
What uninformed hack wrote this trash that doesn't know what the fuck a Lance is?
Anonymous No.96043335 [Report]
>>96043233
Someone posted a source book snippit above saying mechs equated to 25% of the force, so really unsure where you're getting your info from.
Anonymous No.96043339 [Report]
>>96043325
3 lances to the company, 3 companies to the battalion, 3 battalions to the regiment, 3 regiments to the brigade, 3 brigades to the division.
Anonymous No.96043342 [Report] >>96043349 >>96043363
>>96043291
>A III is 6 II's which is 6 I's
>So a 3 is 72 mechs
6, 6x6=36, 36x6=216, 216x6=1296
Someone at CGL needs to go back to school and take real math instead of DEI math.
Anonymous No.96043349 [Report] >>96043359 >>96043377
>>96043342
A level 1 is 1 mech, a level 2 is 6 mechs, a level 3 is 36 mechs. Two level IIIs is 72 mechs.
Fuck man, you're really outing yourself as a retard.
Anonymous No.96043359 [Report] >>96043369 >>96043375
>>96043349
Except that makes no sense because they say a level IV is a division, which means a level III is a battalion (their words), a level II is a company and a level I is a platoon/lance/squadron
Anonymous No.96043363 [Report]
>>96043342
It only really makes sense if "unit" in this paragraph means a group of individual mechs like a lance. So a Level III would be 36 units of mechs, for a total of 216 actual mechs and mechwarriors. But then it directly compares a Level IV to a successor state division so... idfk?
Anonymous No.96043369 [Report] >>96043391
>>96043359
A level II is six mechs, which is what ComStar uses instead of a Lance. ComStar just doesn't have a company equivalent, they go from 6 mech Level IIs to 36 mech Level IIIs
Anonymous No.96043372 [Report] >>96043400 >>96043540
>>96043307
You're misunderstanding. A tank is 4 times as expensive to transport as a mech because of the crew requirements. Additionally, a tank can only be used in flat land, while a mech can be used anywhere. And it takes around 6 or so tanks to take on one mech on average, so the cost is actually 24 times as much to transport an equivalent force of tanks over mechs.
Anonymous No.96043375 [Report] >>96043391
>>96043359
Did you just hear about comguard today? You're getting filtered by 30 year old lore, lmao.
Anonymous No.96043377 [Report] >>96043385 >>96043417 >>96043440
>>96043349
Yeah I fucked up, equated a level 1 with a lance for some reason there.
Really though what's retarded is giving a single mech the designation of level I when there is no need for a single mech to be given a single term, a lance is 4 mechs, but a lance is not the second tier of force organizational terms, the IS doesn't call a single mech a hilt or a shaft or whatever.
With the clans using star as a designator it makes visual sense to use point for a mech, but there is a level of conflict with them to in that 5 elementals is called a point when deployed with other units, but on it's own is called a star.
Anonymous No.96043385 [Report] >>96043392 >>96043396
>>96043377
A Point or Level 1 is just the smallest unit that will operate independently.
Anonymous No.96043391 [Report] >>96043394
>>96043369
>>96043375
That exact quote calls a level I for infantry a platoon, and calls a level IV a division, but the numbers make zero sense unless Comstar has platoons of 1 guy
Anonymous No.96043392 [Report] >>96043404
>>96043385
IS deploys individual mechs too, they still just call it a mech.
Anonymous No.96043394 [Report] >>96043399
>>96043391
ComStar doesn't field pure infantry divisions.
Anonymous No.96043396 [Report] >>96043439
>>96043385
It's extra stupid because all other Level Is are groups of men, except mechs
Anonymous No.96043399 [Report] >>96043415
>>96043394
It says verbatim
>and one III of infantry (4 battalions, or 252 men)
That's not the infantry spread out between the other levels, that is this specific level III
Anonymous No.96043400 [Report] >>96043411 >>96043540 >>96044408
>>96043372
You have let the mechwarrior games rot your brain. 6 manticores will turbo dunk on pretty much any mech you care to name, and even six vedettes or scorpions is pretty dicey for most things below 70 tons.
Anonymous No.96043404 [Report]
>>96043392
IS uses a real organizational structure instead of a fake one made up to be different.
Anonymous No.96043411 [Report] >>96043420 >>96043423
>>96043400
You're confusing the tabletop with the lore. Even the earliest shittiest mechs were still able to body 4 of the most modern tanks of their day without a scratch.
Anonymous No.96043415 [Report] >>96043426
>>96043399
I wonder if that should be 4 battalions OF 252 men. 36x 28 man platoons is 1008. 252x4 is 1008.
Anonymous No.96043417 [Report]
>>96043377
There's a reason absolutely no adaption of Battletech, from video games to novels to the cartoon, have EVER even TRIED to stay true to the written numbers and scale of the Inner Sphere

They're irrevocably broken and make a nonsensical setting if you actually try to implement them.
Anonymous No.96043420 [Report] >>96043424
>>96043411
Actually no, and you'd know this if you weren't a lorelet.
Anonymous No.96043423 [Report] >>96043445 >>96043467
>>96043411
Oh wow, a 100 ton assault mech was able to do well against 4 tanks. I bet that ratio continues forever and ever, no matter what the actual weight or role of the machines involved.
Anonymous No.96043424 [Report] >>96043467
>>96043420
Look up the results of the Mackie test vs the Merkava
Anonymous No.96043426 [Report]
>>96043415
I can buy that, though it's an odd departure from their base 6 autism
Anonymous No.96043439 [Report]
>>96043396
It's based on which one is an individual gameplay unit.
Anonymous No.96043440 [Report]
>>96043377
5 elementals is always a point, a star is 25. very often they are attached to a star of omnimechs to form a nova, with 5 elementals riding on each mech.
Anonymous No.96043445 [Report] >>96043503
>>96043423
A 100 ton tank would still fail against that 100 ton mech.
Anonymous No.96043467 [Report] >>96043490
>>96043424
>>96043423
Yes, Merkava Mk VIs, introduced in 2384, with ICE engines and BAR 7 armor, and their heaviest weapon removed, were defeated by a Mackie in a test taking place in... 2439. So a 100 ton assault mech with all the latest and greatest technology managed to beat 4 intentionally neutered tanks that were 55 years old.
Kinda funny that they didn't test the Mackie against Mk VIIs that came out in 2435, don't you think?
Do you think there was a reason they tested their new mech against 55 year old ICE tanks with BAR 7 armor instead of the 4 year old version with fusion engines and primitive armor that had all their weapons? Perhaps because it wasn't a real test, it was fixed and faked to sell mechs.
Anonymous No.96043490 [Report] >>96043538
>>96043467
The first battle the mackie saw had a lance of them destroy a full company of armor with infantry support.
Anonymous No.96043503 [Report]
>>96043445
That wasn't the assertion and also isn't always true. Everything uses the same kind of weapons and mounts the same kinds of armor.
Anonymous No.96043506 [Report] >>96043509
I don't really get the point of the whole 'tanks are good actually' contrarianism, even if you had a 100 ton modern tank against a 100 ton modern mech, the tank will still get one-shotted by a TAC or a mobility crit. You literally can't make a good tank, the game's mechanics don't allow for it.
Anonymous No.96043509 [Report] >>96043518
>>96043506
You should read the actual rules sometime instead of relying on half remembering third hand accounts.
Anonymous No.96043518 [Report] >>96043523 >>96043524
>>96043509
>he doesn't know what a TAC or mobility crit is
There's no reason to invest much in tanks when any one of them can be one-shotted pretty easily.
Anonymous No.96043523 [Report]
>>96043518
You've literally never played battletech.
Anonymous No.96043524 [Report] >>96043536
>>96043518
TACs apply to mechs.
Also cockpit shots.
Anonymous No.96043536 [Report] >>96043550
>>96043524
Yes, but mechs are naturally defended against this because they have way more parts to hit, most of which aren't critical to its operation, and on top of that a mech can armor its legs while a tank can't armor its tracks.
Anonymous No.96043538 [Report] >>96043570
>>96043490
Those were also Mk VIs, the VIIs were still TH exclusive in 2443.
Anonymous No.96043540 [Report] >>96043549 >>96043577 >>96043614 >>96043692
>>96043372
>>96043400
>Mech best.
>No, Tank is.
>Mech!
>Tank!
>MECH!!
>TANK!!
Why not both?
Anonymous No.96043549 [Report] >>96043564
>>96043540
>Has all the weaknesses of a tank
Anonymous No.96043550 [Report] >>96043560
>>96043536
You are an absolute ignorant retard who doesn't know what they are talking about. You are either a child or have the IQ of one. Your statement is patently wrong.
Anonymous No.96043555 [Report]
>>96038572
>>96038452
To be fair, that's probably part of the reason why Mechs had been dwindling over time prior to the Helmcore being discovered.
Considering how rare Mechs were in 3025, you could argue the ancient, functioning Mechs being passed down for generations were the statical anomalies.
Anonymous No.96043560 [Report] >>96043572
>>96043550
A mech has more parts than a tank. More parts = less likelihood that a shot hits an important part. And it has legs too. Legs = armor on those legs = less chance of a mobility crit. And even if the mech loses a leg it can still move.
Anonymous No.96043564 [Report] >>96043617
>>96043549
Nah, mount jump jets on it like in Armored Core.
Anonymous No.96043570 [Report] >>96043589
>>96043538
And they were crewed by trained humans and their weaponry was not downgraded.
It was four mackies against at least 12 fully operational and combat capable tanks with infantry support and the mackies won decisively. It completely negates the narrative that mackies were merely propaganda weapons buoyed by a rigged combat trial.
Anonymous No.96043572 [Report] >>96043576
>>96043560
You're so ignorant you don't even know why you're wrong.
Anonymous No.96043575 [Report]
>>96043165
I don't recognize that as canon any more than I recognize anything else beyond the third succession war as being canon. Complain to someone who cares.
Anonymous No.96043576 [Report] >>96043591
>>96043572
You don't even know the most basic mechanics of the game.
Anonymous No.96043577 [Report] >>96043585
>>96043540
already got those
Anonymous No.96043585 [Report]
>>96043577
Not the same thing
No transformation gear, just tracks for legs.
Doesn't even need a record sheet change, just change the sculpt and use the same old record sheet.
Anonymous No.96043589 [Report]
>>96043570
>It was four mackies against at least 12 fully operational and combat capable tanks with infantry support and the mackies won decisively.
Only in the cgl version which doesn't matter, because none of the fan fiction they write is canon anyway
Anonymous No.96043591 [Report] >>96043600
>>96043576
You don't even know about armored motive systems. You've never used combined arms, I'm pretty sure you've never even played battletech.
Anonymous No.96043600 [Report] >>96043605
>>96043591
Armored motive systems provide a small static decrease to motive crit chance, they're not nearly as good as actual armor.
Anonymous No.96043605 [Report]
>>96043600
Post mechs. You don't even play battletech.
Anonymous No.96043607 [Report] >>96043616 >>96043618
Lance. Star. Level. You guys realize it's all bullshit right? Trying to come up with fancy ways of saying 4, 5, and 6. As if any of those numbers mean anything in an actual battle. You field what you can, where you can, when you think you can. You don't find yourself with 3 mechs and shrug your shoulders saying "Well I can't deploy a lance, so I guess I'll just do nothing". That's dumb. Lances and the like are for your military parades. Get into combat and that falls apart real quick. We see that from the onset of the very first Battletech book, Decision at Thunder Rift. There's not a single lance v lance fight in the entire book.
Anonymous No.96043614 [Report]
>>96043540
Nobody is saying tanks are better than mechs, we are arguing with a lorelet moron who thinks no one in universe uses them and that they are useless.
Anonymous No.96043615 [Report] >>96043632 >>96043637 >>96043638
So people were arguing about 2 schreks vs 1 awesome, and I've run the scenario 26 times by now. The Awesome has won 16 times and the Schreks have won 10 times. The Schrecks have only won once with both vehicles still alive.
Anonymous No.96043616 [Report] >>96043629
>>96043607
Carl, what the fuck are you talking about?
Anonymous No.96043617 [Report] >>96043631
>>96043564
NTA, but that's what I used the first time I beat AC: Last Raven. Was silly, but I made it work.
Anonymous No.96043618 [Report] >>96043640
>>96043607
Actually militaries use formations that optimally have a specific number of people or vehicles all the time, this is not a fabrication of fiction.
Anonymous No.96043629 [Report] >>96043655
>>96043616
You see, it's totally pointless to try to organize your military forces. You should just pile up all your buddies and their buddies and smash into the enemies without keeping track of how many people anyone has or who's commands to follow.
Anonymous No.96043631 [Report] >>96043666
>>96043617
There is nothing silly about that, linear cannon tank build is one of the easiest ways to do well in that game, only a few missions require you to change u to using faster legs and a more rapid firing weapon, and this goes for all AC titles.
Anonymous No.96043632 [Report]
>>96043615
17-10 in favor of the awesome now.
Anonymous No.96043634 [Report]
Did I put the legs on wrong?
Anonymous No.96043637 [Report] >>96043644
>>96043615
What do you think that proves? The game rules aren't actually canon. They just let you play the game. Only the fiction is canon, and the fiction clearly indicates that it takes an insane numerical imbalance to make vees win against Mechs. The Mechs are expected to win the 36 to 4 Scorpions Nest scenario every time. The test is about whether the Mechwarriors panic or not. Winning is assumed.
Anonymous No.96043638 [Report] >>96043649 >>96043654
>>96043615
Schrecks schrecked. But also this demonstrates how trash conventional vehicles are pretty effectively.
Anonymous No.96043640 [Report] >>96043650
>>96043618
And in war, those pretty spreadsheet numbers take casualties and fall apart real fucking fast. Like I said, they're your parade conditions.
Anonymous No.96043644 [Report] >>96043646
>>96043637
>Scorpions Nest
Decanonised anyway. It's not in the new 3025 TRO they're doing, and the new TRO totally invalidates the original printing. Go find a source that's canon if you want to prove something.
Anonymous No.96043646 [Report] >>96043658
>>96043644
>It's not in the new
GTFO faggot.
Anonymous No.96043649 [Report] >>96043656 >>96043684
>>96043638
>how trash conventional vehicles are pretty effectively.
Only because of noncanon and unfair game rules which are written specifically to cripple tanks. Realistically a tank should be able to beat any Mech of its tonnage or less. Tanks can't get their legs shot off.
Anonymous No.96043650 [Report] >>96043681
>>96043640
>those pretty spreadsheet numbers take casualties
And then they fill gaps in units with men and equipment held in reserve to maintain optimal formation strength.
By your logic they just leave squads and tank crews that have taken casualties running under strength. They don't if they can help it.
Anonymous No.96043654 [Report] >>96043663
>>96043638
18-10.
The Shcreks keep driving into melee ranging.

I will say that no schrek has died before 3 turns of concentrated fire and at least 1 physical attack.
Anonymous No.96043655 [Report]
>>96043629
If you're going to deliberately misconstrue my words, I'm not going to talk to you anymore. I never said not to count and keep track. It's a lot easier to you got 1,000 guys than 3 Level 3s or whatever the fuck. The bigger you get, the dumber it gets.
Anonymous No.96043656 [Report]
>>96043649
>Tanks can't get their legs shot off
Yes, they get their tracks shot off.
Anonymous No.96043658 [Report] >>96043662
>>96043646
New thing invalidates old thing. That's how published canon works. Gonna cry about it? Your precious grog books mean nothing now. Canon is whatever CGL say it is, and you'll just have to cope.
Anonymous No.96043662 [Report]
>>96043658
No, canon is whatever the original creator made, anything made by third parties is fanfiction AT BEST. Much of it would be better described as antifan-fiction.
Anonymous No.96043663 [Report]
>>96043654
19-10.
The awesome has been hit in the head in the first round of shooting 3 times now.
Anonymous No.96043666 [Report] >>96043688
>>96043631
About a year or two ago I tried playing the game again. The levels were a lot shorter than I remembered, but it was just as difficult as I remembered. Had to teach myself how to bunny hop again, the importance of changing loadouts between missions, and then my game kept crashing on a particular level so I got soft-locked and said fuck it.
I've only ever played Last Raven. I liked it well enough, but I'd still rather play Mechwarrior than Armored Core these days.
Not Entirely Anon No.96043669 [Report] >>96043698
Apropos of nothing in particular, I feel like several people in /btg/ can make good use of this meme I found the other day. You know who you are.
Anonymous No.96043681 [Report] >>96043691
>>96043650
>They don't if they can help it.
And many times they can't.
>By your logic they just leave squads and tank crews that have taken casualties running under strength.
I didn't say that. Since you can't speak to me without misrepresenting what I say, I'm not talking with you any further.
Good day.
Anonymous No.96043684 [Report] >>96043700
>>96043649
>Realistically
It's a game about giant robots punching each other, what part of Battletech is supposed to be 'realistic'?
Anonymous No.96043688 [Report]
>>96043666
I only played armored core games for the arena battles, the PSP title that was originally just you building mechs for the AI to use is my favourite, the last version of it released let you take control manually if you liked.
Anonymous No.96043691 [Report]
>>96043681
>I didn't say that
But they can't help it, right?
bottom-anon No.96043692 [Report] >>96043708 >>96043709 >>96044425
>>96043540
This is retarded and they got the parts backwards.

It should be a turret with chicken legs.
Anonymous No.96043698 [Report] >>96043792
>>96043669
What are you doing here? You only care about blimps these days.
Anonymous No.96043700 [Report] >>96043719
>>96043684
All the parts of the setting they go out of their way to give a feasible explanation probably.
Because if nothing was meant to be realistic they wouldn't try to explain how any of the technology works.
Anonymous No.96043708 [Report]
>>96043692
That style of mech is also great.
Anonymous No.96043709 [Report]
>>96043692
the bastard child of an raven and a urban?
Anonymous No.96043712 [Report] >>96043720 >>96043754
19-11. Is there a setting that makes vehicles with min range weapons not rush into an adjacent hex? That Small laser is putting in some work today.
Anonymous No.96043719 [Report] >>96043733 >>96043741
>>96043700
The setting literally operates on a 1970's era understanding of technology, it's internally consistent but it's hardly 'realistic'.
Anonymous No.96043720 [Report] >>96043749 >>96043760
>>96043712
Well that was a quick one. 19-12.
Anonymous No.96043733 [Report] >>96043751
>>96043719
Realism is a matter of physics, not a constantly moving goal-post based on evolving human history.
The only unrealistic part of Battletech is the FTL and aliens.
Anonymous No.96043741 [Report] >>96043782
>>96043719
Most of the technology in battletech is explained to function according to our own known physical laws, very little of it is pure made up sci fi tech that has no theoretical explanation.
You're using the wrong word.
Anonymous No.96043749 [Report] >>96043760 >>96043826
>>96043720
Stop posting this shit.

You completely hallucinated the Schrek/Awesome comparison and also got the ratio wrong, it was asserted to be 6 tanks for every one mech.
Anonymous No.96043751 [Report] >>96043779
>>96043733
>The only unrealistic part of Battletech is the FTL and aliens.
There's nothing about aliens that defies the laws of physics.
Anonymous No.96043754 [Report]
>>96043712
There are behavior options for Princess, but they're usually questionable in their own new and different ways.
Anonymous No.96043760 [Report]
>>96043720
19-13

>>96043749
I can do 6 schreks vs 1 awesome but it's going to be hilariously lopsided.
Anonymous No.96043779 [Report] >>96043795
>>96043751
that has yet to be determined, we could very well be the only multicellular life in the universe.
I do not personally think that is likely, but science is about observation, so until extraterrestrial multicellular life is observed, it remains unscientific.
Anonymous No.96043782 [Report] >>96043799 >>96043870
>>96043741
Realism can apply to social behaviors as well. Does Battletech have fairly consistent physics? Sure. The ablative armor doesn't really make sense but it's hardly the worst offense. But the idea that humanity will just start LARPing as feudal monarchists and we'll never develop on BVR weapons is silly.
Not Entirely Anon No.96043792 [Report] >>96043887
>>96043698

I haven't had anything to meaningfully contribute for a while, and there's not a lot of good conversations going on these days anyway. Not really even many good questions to answer for new players, seeing as how the questions are mostly bad faith bait intended to elicit an argument, rather than someone genuinely asking for help.

Did get to play a nasty little scenario over the holiday weekend, though, immediately after having both my campaign lance leader and my best pilot (separate people) permanently knocked out of the campaign due to crippling injuries. So Fury Lance fielded a Gallowglas, a Thunderbolt, a Shadow Cat A, and a Wraith in this scenario.
Anonymous No.96043795 [Report] >>96043846
>>96043779
If realism only counted things that have been directly observed, then no fiction can ever be realistic since whatever it's on about didn't happen and wasn't observed.
Anonymous No.96043799 [Report] >>96043803
>>96043782
By that metric no setting that proposes a future or alternate history is realistic.
Anonymous No.96043803 [Report] >>96043815
>>96043799
Not my problem.
Anonymous No.96043815 [Report] >>96043833
>>96043803
Your personal definition of realistic is yours alone.
Anonymous No.96043826 [Report]
>>96043749
Just for you, Awesome vs 6 Vedettes. It killed 3.
Anonymous No.96043833 [Report] >>96043853
>>96043815
Doesn't matter. It's mine. Therefore it's correct. My opinion is right and correct. Yours is trash. I will not compromise my principals by adopting your shit opinions in place of my correct ones. Humanity is what it is and Battletech must be bound by our social limits in order to be considered a realistic setting. It doesn't, because humanity recognizes that monarchism is a mistake and would never allow it to happen again, and since Battletech is a monarchist setting it's not realistic.
Anonymous No.96043841 [Report] >>96043875
Bait aside, I'm tired of people unironically treating realism like it's a binary, yes/no, all or nothing.
Anonymous No.96043846 [Report]
>>96043795
Based on the universe as it has been observed is different than the universe exactly as observed.
Anonymous No.96043853 [Report] >>96043871
>>96043833
>humanity recognizes that monarchism is a mistake
Unfortunately it really doesn't. A huge portion of the human population is still living under a monarchy of some variety.
also
>principals
Anonymous No.96043870 [Report] >>96043930
>>96043782
You're delusional, western government styles of today IRL aren't even the standard right now, you live in the closed box of a relatively new idea to history that has yet to prove if it has staying power.
Anonymous No.96043871 [Report]
>>96043853
he meant his school principals
Anonymous No.96043875 [Report] >>96043892 >>96043913 >>96043917
>>96043841
Because it is. A setting is either realistic, in which case it accurately represents real life and real human behaviors, or it is not realistic. It's presented as a binary because it fucking is one.
Anonymous No.96043887 [Report] >>96043980
>>96043792
Neat.
I have an upcoming game this weekend where I'm going to be using some grounded dropships as the centerpiece for the action so I've been puzzling through the rules for that recently, mostly to make sure I won't accidentally kill any dropships and completely fuck up the logistics for the rest of the campaign.

Oh, speaking of which, I suppose I do have a question. So the damage threshold for a Union is 18, does that mean I need to bring an AC/20 to cause a crit, or would boxcars on an LRM-20 also count?
Anonymous No.96043892 [Report]
>>96043875
At least keep your baiting to bumping the thread.
Anonymous No.96043913 [Report] >>96043922
>>96043875

Why are you in a thread about a science fantasy wargame and the associated universe when you don't care for it, and don't want to be here because its inherently unrealistic?

Battletech tends to be a lot more grounded than other Scifi (Science Fantasy) universes, and it takes liberties (abstractions) with things like weapon ranges because I don't have the ability to play a game of 'standoffmissiledefencetech' over radio with my mate who's down the road.

Of course Battletech isn't realistic. Its a lot more grounded than other settings but it isn't realistic. Who cares?
Anonymous No.96043917 [Report]
>>96043875
A setting where a person goes to the DMV, is called immediately, gets updated paperwork without any additional difficulty, and proceeds about his day happily is clearly the same as Reborn As The Demon Lord's Hot Underage Daughter But I Have Angelic Spellcasting Too And Also Mind Control So Everybody Loves Me And The Elf Queen Keeps Calling Me But She's Too Cute To Tell Her I'm Not Interested So I Have To Let Her Down Gently.
Anonymous No.96043922 [Report] >>96043969
>>96043913
Battletech is not hard science fiction.
Battletech is science fiction.
Warhammer is science fantasy.
Anonymous No.96043930 [Report] >>96043948
>>96043870
And that means we're going to return to feudalism because...

You are aware that there's other forms of authoritarianism other than just feudalism, right?
Anonymous No.96043940 [Report] >>96044130
>Any Word of Blake Merchandise?
Anonymous No.96043948 [Report] >>96044087
>>96043930
yes. communism and fascism. the leftist forms of autocracy. which are also utter failures.
Anonymous No.96043969 [Report]
>>96043922
I agree, but old mate up there was having a fit about it not being realistic, so therefore it must be a fantasy. Not that I give a shit, I like BT as it is.
Anonymous No.96043979 [Report] >>96051047 >>96051103
Trying to retcon the mackie trial into some "oh they forced it through, they actually wouldn't have won!" is the dumbest mil larp of battletech, and that says a lot for how much those niggas try to attach themselves and twist things about the game.
If the mackie wasn't good just because you don't want mechs to be good, that just means battletech is a multi-thousand year larp where everyone, from different factions, governments, etc, all decided to fight war wrongly just because one guy slipped a rigged fight through. Or that no one ever decided to test tanks vs mechs ever again.

Any of those "the mechs are ceremonial/ritual/psychological effect" type copes are wrong for the same reason. Why would you want the setting to be "realistic" at the cost of everyone being completely retarded? Is that a trade you're happy with?
Not Entirely Anon No.96043980 [Report] >>96043989 >>96043995
>>96043887

Ok, so there are 3 ways to deal critical damage to aerospace units.
1 - hit the SI (remembering it requires two standard scale damage to knock off one box of standard scale SI)
2 - exceed the threshold value of the struck location in a single damage grouping. So with an 18 Threshold on a DropShip, 20 damage in a single grouping is enough to cause a critical hit check. 4 groupings of 5 damage each would not.
3 - roll boxcars on the to-hit roll. This always generates a critical hit check, regardless of the damage vale and Threshold.

And speaking of grounded DropShips, if anyone remembers the giant crabs from the last mission, they are returning for this months Rangers game. And they've brought friends.
>1 of 2
Not Entirely Anon No.96043989 [Report] >>96043995 >>96044137
>>96043980
>2 of 2

Weather was rerolled. The game now takes place in the following conditions:
Light Rain
Light Gale
Lightning Storm (the Moderate conditions inherent during Lightning Storm are overruled by the rolled conditions above).

So we are going to have a three-way fight against giant crabs/kaiju and Clan Wolf and the Rangers, to both take out Wolf Mechs AND preserve their DropShip so it can lift off, during a Lightning Storm. Enjoy the mental visual.
Anonymous No.96043995 [Report] >>96044010 >>96044035
>>96043989
>>96043980
What year is this in?
Not Entirely Anon No.96044010 [Report] >>96044029 >>96044044
>>96043995

2025. This weekend.
3062. Contract attached. But I've been hoping for an opportunity to attack the players with giant crabs since we started the game in 2017; they just took this long to take a contract on a planet with lots of water.
bottom-anon No.96044029 [Report] >>96044082
>>96044010
did u base the roadrunner yet
Anonymous No.96044035 [Report]
>>96043995
C rated Clanners and below get a bunch of Star league gear. That's why you're seeing old mechs on there in addition to normal clanshit. ATBs RATs get weird once you start C, D, and F rated troops around.
Map Campaign Anon No.96044044 [Report] >>96044082
>>96044010
Looks fun. I suppose the Wolves are just ignoring the locals when told they should move their dropship into orbit to avoid a crab rave?
Not Entirely Anon No.96044082 [Report] >>96044152 >>96044163
>>96044044

Since when has a good Crusader Clan Warrior ever listened to some Sphereoid freebirth lower caste civilian?

>>96044029

No. (Insert "it's already based" joke here). It's in my queue, which is backed up to somewhere around 2029.
Anonymous No.96044087 [Report] >>96044204
>>96043948
And yet capitalism beat feudalism.
Anonymous No.96044130 [Report] >>96044134
>>96043940
It exists. I got the challenge coin, the dice, the pre-schism shirt and that's pretty much it IIRC.
Anonymous No.96044134 [Report] >>96044164
>>96044130
=(
Anonymous No.96044137 [Report]
>>96043989
Looks fucking neato.
Anonymous No.96044152 [Report] >>96044387
>>96044082
>It's in my queue, which is backed up to somewhere around 2029.

I've still got like 4 boxes of minis to add to the collection archive. Fuck Sarna, though. I was adding sculpt years to their master mini list the last couple months and they blocked me from editing. Not because I did anything. They kept all my edits. Some random database they use rangebanned my whole area. I guess nobody will need to quickly find when the LE Jumping Catapult came out and such.

Speaking of, I still need scuilpt years for the Jumping Panther and the 2nd Sculpt Centurion if any of the thread mega autists have them.
Anonymous No.96044160 [Report] >>96044169
I've been gone since the Steiner School and the Davion School had a duel, anything happen since?
Anonymous No.96044163 [Report] >>96044191
>>96044082
Did you see they released the actual record sheet for the Urbanmech LAM?
Anonymous No.96044164 [Report] >>96044190
>>96044134
Oh, and they have the little pewter banners you can make into keychains.
Anonymous No.96044169 [Report] >>96044186
>>96044160
There was a Marik vs Humphreys match.
Anonymous No.96044186 [Report]
>>96044169
Well none of the McHardrods or Softpoles are in FWL space, so I didn't miss much.
Anonymous No.96044190 [Report]
>>96044164
Well thats neat. Speaking of Pewter, I still need to order a Mongoose.
Not Entirely Anon No.96044191 [Report] >>96044250 >>96044254 >>96044301
>>96044163

I did, yeah. I'm honestly starting to regret making the nuclear Urbie. Meme things are fun in moderation, not when run into the ground. Urbies in general are starting to get there. I don't mind the sheets existing; we had AS stats for them, so no big deal. But Urbies in general need to be backed away from for a while.
Anonymous No.96044204 [Report] >>96044241
>>96044087
capitalism is an economic system and only loosely classically liberal in what parts can even be argued to abut politics.
Anonymous No.96044241 [Report] >>96044246 >>96044246
>>96044204
And yet capitalism and feudalism have never existed side by side because feudalism is reliant upon the economic system of manorialism.
Anonymous No.96044246 [Report]
>>96044241
>>96044241
poh tay toe
po tah ter
Anonymous No.96044250 [Report] >>96044266
>>96044191
I still love the little buggers but they way overstepped when they made a company box for them instead of the bugs.
Anonymous No.96044254 [Report] >>96044292 >>96044307
>>96044191
Nuke urbie makes sense as one of the cheapest means to get an Arrow IV to the battlefield. The LAM reeks of a reddit post trying to farm upvotes.
Anonymous No.96044266 [Report] >>96044285 >>96044303
>>96044250
I hibestly think the only reason we didnt get a bug box is because they think it will shelfwarm and new players wont touch it because bugs are weak. It really appeals to forever DMs and people that take fluffy unit building seriously.
The company box seems stupid unless youre an LGS running urbie derbies. Great way to get people interested.
Anonymous No.96044285 [Report]
>>96044266
>It really appeals to forever DMs and people that take fluffy unit building seriously.
CGLs target audience are pokemon collectors and Alpha Strike tournament whales. That's where the money is. No one cares about campaigns and normal home games. Everything has to be competitive.l and units which aren't won't get support.
Anonymous No.96044292 [Report] >>96044300 >>96044645
>>96044254
artillery is always the king of the battlefield. and taking THREE MRBM's with a far more mobile platform than a wheeled launcher (that requires a pad for launching) is actually a great platform for boom delivery.
Anonymous No.96044300 [Report] >>96044559
>>96044292
Could you, feasibly, strap MRBMs to a Catapult?
Anonymous No.96044301 [Report]
>>96044191
The AIV Urbie makes sense as the minimum viable artillerymech. The main reason you'd want to put artillery on a mech instead of tank threads is because of the extra mobility you gain by being able to use jump jets or move in terrain conventional vehicles can't, but since artillery should never be close enough to be getting shot at it doesn't really need to be heavily armored or even move fast (just be able to be moved to a good firing position and move enough to avoid counterbattery fire), so mounting it on a heavy or assault mech is kind of a waste. The AIV Urvie is basically just a launch system with legs and jump jets that lets it to be moved, albeit slowly, in terrain normal artillery wouldn't be able.
Anonymous No.96044303 [Report]
>>96044266
>they think it will shelfwarm and new players wont touch it because bugs are weak
Which is true. Bugs having basically no point outside of certain objectives is a consistent problem. People love at-st's and shit, but bugs can't even consistently come out on top against infantry. People want to like them. They suck and giving people a reason to bring them is the first step towards getting them played.
Anonymous No.96044307 [Report] >>96044319 >>96044353
>>96044254
You say that, but legitimately if there is a use case for a LAM that isn't just pulse laser kiting, the Urbs is actually a pretty good candidate strategically speaking.

An urbanmech is a cheap and heavily armored light mech that's largest disadvantage is its speed, making it difficult to use in even a defensive role, other than as a garrison mech actually camping where it's needed. A LAM has the ability to move at high speed over long distances and deploy into a ground troop; its principle disadvantage is damage can prevent it from taking off again... but what if you had no plans of flying it back anyways?

If the goal was to drop metal half-way across the planet to defend small strategic positions from pirates or hold out until heavier cavalry can arrive, the Urbs actually presents the ideal cost-effective solution.

Yes I've given this more thought than anyone should, but check my receipts: it's accidentally a brilliant solution for cash strapped commands with broad mandate.
Anonymous No.96044319 [Report] >>96044392
>>96044307
There are heavily armored LAMs that are just as or less expensive than the urbanmech and also don't move at the speed of an urbanmech.
Anonymous No.96044353 [Report] >>96044389 >>96044392
>>96044307
The problem is mostly that LAM pilots and LAM mechtechs (lamtechs?) are close to the most expensive and specialized pilots in the setting, right up there with protomechs and interface cyborgs. A regular mechwarrior getting into a LAM will lawndart all on their own if they ever work out how to make it transform.
Anonymous No.96044381 [Report] >>96046145
>>96039961
>red and brown
Not really.
>rest of the Taurian line up
The Red Chaussurs are fucking GOAT.
Anonymous No.96044387 [Report] >>96044421
>>96044152
>2nd Sculpt Centurion
20-849 has © FASA MM on the bottom, so 2000. My jumping Panther is already reposed and based, so can't help you there.
Anonymous No.96044389 [Report]
>>96044353
>if they ever work out how to make it transform.
Just pull the levers marked B, G, or F. The units own computer does the rest.
Anonymous No.96044392 [Report] >>96044464 >>96044492
>>96044319
You mean the Wobbie Pwwka? Estimates I see floating around place a "good" Urbanmech LAM at still a million Cbills cheaper; also not a mixtech design and also not a WOB design.

>>96044353

Any point regarding this line is moot as long as it's still eating the vindictive LAM rules. All LAMs suffer from this and the fact some LAMs suffer less from it by being expensive shitboxes used by infinite-money-glitching telecom wizards is hardly a reasonable comparison.
Anonymous No.96044394 [Report]
>>96043229
Because anon the Capellans only build PART of the Mauraders.
Anonymous No.96044408 [Report] >>96044597
>>96043400
>the tabletop is real time combat
Mechwarrior is the most realistic depiction of the Battletech universe.
Anonymous No.96044421 [Report] >>96044471
>>96044387
Thanks a bunch dude. I actually have a jumping Panther in the blister but there's no markings to tell me when.
Anonymous No.96044425 [Report]
>>96043692
You rang?
Anonymous No.96044464 [Report]
>>96044392
There are multiple stinger and wasp LAM variants.
At best an urbanmech LAM will be half a million cheaper than a pwwka and still more expensive than a stinger or wasp, you can't really make it cheaper than 2.5 million.
Anonymous No.96044471 [Report]
>>96044421
You can also check heavygauss.com. He's got sculpt years for several of the minis he posts. Unfortunately he just has 'around 2000' for the jumping Panther.
Anonymous No.96044492 [Report] >>96044496 >>96044501 >>96044540 >>96044625 >>96045471
>>96044392
>All LAMs suffer from this and the fact some LAMs suffer less from it by being expensive shitboxes used by infinite-money-glitching telecom wizards is hardly a reasonable comparison.
LAMs shouldn't exist anyway, and you should count your self lucky that they have rules at all. If I was in charge, every bit of the anime taint would have been purged out of the game. Battletech owes nothing to Japan and should owe nothing, and the people like you who think it does aren't needed or wanted here. This is the western white man's game, and always has been.
Anonymous No.96044496 [Report]
>>96044492
BASED.
Anonymous No.96044501 [Report] >>96044544 >>96044699
>>96044492
>This is the western white man's game, and always has been.
The kind of dumbass who doesn't remember Superman has always been an alien...
Anonymous No.96044540 [Report]
>>96044492
This except the opposite. Going ahead all art should be replaced by japtech. All battletech games should begin with a land acknowledgement style phase where you accept battetech pays tribute to anime for inventing the game. Battlemechs get officially renamed to battlemecha.
Anonymous No.96044544 [Report] >>96044595 >>96044648
>>96044501
NTA but I'd obliterate LAM's too. If you've got the tech to make LAM's and do it well then your mechs don't need legs. So then everything becomes HoverOrbTech: The Drone Wars
Anonymous No.96044559 [Report]
>>96044300
iirc the arrowpult has 5 rounds per boom box? so apparently you strap 10 of the fuckers to it.
Anonymous No.96044595 [Report]
>>96044544
That sounds extremely unstable against incoming fire and even more vulnerable to motive crits.
Anonymous No.96044597 [Report]
>>96044408
It's the call of duty version of battletech combat. Even hyper elite heros don't solo battalions of conventional vehicles.
Anonymous No.96044625 [Report]
>>96044492
I'm amazed you can even type with this level of brain damage. I suppose such miracles deserve recognition though; so I'll take your input with the consideration it deserves.
Anonymous No.96044645 [Report]
>>96044292
This is why we need more artillery mechs desu. A mech artillery piece could easily take on 10 times its number in conventional artillery pieces.
Anonymous No.96044648 [Report]
>>96044544
So you want hover mechs?
Can we get tread Mechs and centaur Mechs too?
Anonymous No.96044699 [Report] >>96044724
>>96044501
>Superman has always been an alien
And I don't want that woke pro-immigrant movie to come out either. Superman doesn't stand for America. He stands for the leftists, and that's not something to celebrate.
Anonymous No.96044724 [Report] >>96044862
>>96044699
ah yes, the corn fed kansas farm boy, for truth justice and the american way... totally stands for commie fucktardery.
Anonymous No.96044755 [Report]
After coming back and reading through this thread I remembered why I stopped coming around here years ago.
Anonymous No.96044862 [Report] >>96045006 >>96045078
>>96044724
Not to take sides, but as someone who arrived in the United States as an infant child, Superman does in fact qualify for DACA.
Anonymous No.96045006 [Report]
>>96044862
>Superman does in fact qualify for DACA
I can't believe Superman is going to Alligator Alcatraz.
Anonymous No.96045078 [Report] >>96045098 >>96045121
>>96044862
>Superman does in fact qualify for DACA.
It's a bullshit program that shouldn't exist. Birthright citizenship isn't real. If your family hasn't been in this country since at least the War of Northern Aggression, you don't belong here. America is full, so go away. And yes that absolutely includes freeloading immigrants like Superman. He's taking a real Americans job, until AI puts all reporters out of business at least.
Anonymous No.96045098 [Report]
>>96045078
>War of Northern Aggression
I know you're just baiting, but the fact there are people unironically seething over a state that barely lasted 4 years for the last 160 years will never not be funny.
Anonymous No.96045121 [Report] >>96045137 >>96045292
>>96045078
>Birthright citizenship isn't real.
They deported a guy who went to school with me back to his father's home country. He grew up here, went to school here and all of his relatives where here. Didn't even speeka the language of wherever the fuck they deported him to.

How does that make any sense?
Anonymous No.96045137 [Report] >>96045165
>>96045121
This is a good venue to have what I am sure will be a very productive discussion. I bet you will be able to convince that guy to no longer hold the views that he does (or possibly he is being insincere)
Anonymous No.96045165 [Report]
>>96045137
He got deported for roid rage, I understand. I guess we'll be locking up the gym bros.
Anonymous No.96045292 [Report] >>96045349
>>96045121
he's illegal.
Anonymous No.96045349 [Report] >>96045397
>>96045292
Considering the commotion of recent years, not even your birth certificate will save you.
Anonymous No.96045397 [Report]
>>96045349
Only for anchors and illegals.
Anonymous No.96045415 [Report] >>96045567
I wish all Australians would be deported directly into the earth's core. How's that for down under you pricks.
Anonymous No.96045471 [Report] >>96045486
>>96044492
I know you're baiting. But I like LAMS.
Anonymous No.96045486 [Report] >>96045495
>>96045471
Lams are a joke gone too far.
Anonymous No.96045495 [Report] >>96045513 >>96045564
>>96045486
LAMs are fine, you don't have to use them if you don't want to.
Anonymous No.96045513 [Report]
>>96045495
Throwing a trashcan through the room and calling it an urban lam is not fine or good.
Anonymous No.96045564 [Report] >>96045770
>>96045495
LAMs are overpowered garbage that only munchkins think should be in the game, and the sooner they are locked out of the game, and all the LAMfags are kicked out of the game, the better off this game will be. Never LAMs. Ever. They're cancer.
Anonymous No.96045567 [Report] >>96045837
>>96045415
Most Australians aren't even awake right now to shit post about your backwards country
Anonymous No.96045770 [Report]
>>96045564
LAMs should be treated as 6/7 for regular pilots. 4/5 is basically elite for a LAM. Do that and they become fine high risk high reward style play.
Anonymous No.96045837 [Report] >>96046067
>>96045567
>Implying that Australians aren't constantly connected to a shitposting hivemind like the Borg Collective 24/7
Anonymous No.96046067 [Report] >>96046998
>>96045837
seethe, cunt. seethe. you dickless faggot.
Anonymous No.96046145 [Report]
>>96044381
The TDF has some fucking awesome paint schemes.
Anonymous No.96046345 [Report] >>96046378 >>96046431
Next thread needs to use the new OP text and links.
Anonymous No.96046378 [Report] >>96046444 >>96046607
>>96046345
been out of the loop a while. what's different with the new OP?
Anonymous No.96046431 [Report]
>>96046345
Then do it yourself, faggot.
Tempted to do it right now with no changes just because you're a lazy fuck telling others what to do.
Anonymous No.96046444 [Report]
>>96046378
Who knows? it's not like any of us use the links.
Anonymous No.96046498 [Report] >>96046517
new thread: >>96046491
Anonymous No.96046517 [Report]
>>96046498
Delete that shit then yourself
Anonymous No.96046607 [Report]
>>96046378
Obsolete links were removed and snord links were split between two megas as they were at capacity.
Anonymous No.96046712 [Report] >>96047834
Tell me about the last game or battletech you played, or your next upcoming one. You do play battletech, right?
Anonymous No.96046998 [Report]
>>96046067
So that isn't a denial. How does it work anyway? Do you all get hooked up and fed vegemite intravenously?
Anonymous No.96047834 [Report]
>>96046712
One of our go to missions is king of the hill combined with assassination. If your commander gets killed or put in forced withdrawal, one turn later your entire force is in forced withdrawal. Game ends when the opposing commander is killed or after 10 turns. King of the hill points serve as a tiebreaker.

Both forces in this case started in the corners of one mapsheet with the hill in the centre of the other one.
This turned into a running engagement whilst trying to get to the hill. My spider got on the objective first, but was chased down by my opponent's commander, a wolverine.
Eventually our slower and heavier elements made it onto the objective resulting in one giant brawl. The closeness in king of the hill points forced both sides' commanders to actively join the melee.
Culminating in the second to last turn, the opposing side emptying everything they have into my commander's battlemaster, with me focussing their wolverine. A good cluster roll on the cluster table of some infernos caused the enemy wolverine to barely hit the 6+ shutdown avoid threshold, which it failed.
The next turn combined called shots to the head of the shutdown enemy commander barely let me eke out the win.

Overall a very fun game that was exciting till the very end. Good times all around
Anonymous No.96051047 [Report]
>>96043979
There are games out there where you play with nothing but tanks. Tanks are the pure focus. For some reason, the people that have a hard on for tanks don't play these games. They instead want to play Battletech, a game about mechs, and insist that mechs suck and tanks rule. These people are retarded.
Anonymous No.96051103 [Report]
>>96043979
The most important setting conceit that some of these retards miss is: Battletech exists for the giant robot fights, not the other way around. Myomer, fusion engines, battlemech armor, all of it.

The giant robots ARE the final word in ground combat in Battletech. Tanks can be good, tanks can even win fights against mechs, sometimes even 1 on 1, but it is an upset, not the expected outcome.

You wanna play Total War with tanks and vtols and infantry and so on? Great-- in fact awesome: both lore and the setting really likes having them mixed in for both variety and interest-- but the battlemechs are the big dogs.

The Mackie revolutionized warfare in battletech and hundreds of years on: the Mechwarrior is the pinnacle of warfighting. This is certifiable, indisputable fact in setting.

It doesn't matter how realistic my Atlas's foot is crushing your Galleon and its contents to jelly; on the board and in the world it is a 100-ton reality.
dropship chef No.96053121 [Report]
So for roleplay porposes in a campaign set in battletech.
What foods do you think can be grown and be safe to eat in the cramped and sometimes toxic environment of a dropship?

Obviously, like during the third succession war, just not starving to death is great. But if you want to like feed people stuff that you grow that absorbs fewer of the toxins from the environment, what would you recommend?
Anonymous No.96053744 [Report]