S.T.A.L.K.E.R. / Roadside Picnic - /tg/ (#96039803) [Archived: 640 hours ago]

Anonymous
7/8/2025, 5:49:47 PM No.96039803
rp
rp
md5: 3b51a38752d8d58ab0f370c439b5db3a🔍
What system would best be suited for a STALKER/Roadside Picnic setting? Anomalous Zones, decent combat, good exploration etc

The official RP RPG is a diceless system that doesn't interest me. I hear good things about Twilight 2000.
Replies: >>96039910
Anonymous
7/8/2025, 6:04:41 PM No.96039901
Try this. It's free.
> https://eternasolation.itch.io/stalkan-the-rpg
Anonymous
7/8/2025, 6:06:46 PM No.96039910
>>96039803 (OP)
CoC7e/BRP or Twilight 2000
Anonymous
7/8/2025, 7:55:44 PM No.96040676
When I've looked at Twilight 2000, it may have been its older editions but counting health and blood points of individual body parts is a simulation step beyond me, also a bit lacking in character progression. I have not run it though.

Mythras, using M-space something I recently came across and has moved its autism to a degree more palpable to me, and I adore its special effects for combat having come across it in homebrew systems. A recent discovery so i look at it with some honeymoon eyes, but I'd like it to have talents rather than only skill point progression. I could see myself poaching the Warhammer line for talents, and gear to add in.

I hate that the Official Fallout rpg almost ticks my boxes for what I want in such an RPG, big minus points for its custom dice and so married to Fallout 4 in its contents. I ran this and found it great at the scavenging and the tools for making adversaries of all levels in it. I hate level threshold XP.
Combat was quite fun to run, the action points an absolute peak mechanic. Plenty of weapons and possible modifications to make your preferred murder tool. Survival (sleep, food, water, radiation) is mostly where I'd want it for a system, though any combat increasing sleep need is a tad silly. Obviously purely humans and tossing out perks that trivialize survival. But otherwise, this is a butterface system for me.

Pulping up Call of Cthulhu to make combat a bit more survivable (to PCs) could also be a solution.

There are many pegs and none fit the S.T.A.L.K.E.R sized hole without a lot of blood, sweat and possibly tears.
Replies: >>96040741
Anonymous
7/8/2025, 8:01:53 PM No.96040741
>>96040676
>big minus points for its custom dice
I also find Fallout RPG a disappointment, but you don't actually need the costum dice to play it. They're just d6s.
Replies: >>96040856
Anonymous
7/8/2025, 8:14:59 PM No.96040856
>>96040741
The new edition of Twilight 2000 suffers from this as well. You need d6s, a d8, d10 and d12. All included in the box set of course but still annoying. Putting setting aside for a moment I'd just use the Traveller (Cepheus Engine) rules as it's all d6s.
Replies: >>96040931 >>96044793 >>96045428
Anonymous
7/8/2025, 8:22:41 PM No.96040931
>>96040856
Free League in general is really annoying with this since they always use some icon to represent a success in the rulebooks that makes it look like you need custom dice but it's always just rolling a six.
Anonymous
7/9/2025, 8:48:15 AM No.96044793
>>96040856
But those are all standard RPG dice. I can't see why d8/10/12's are an off putting thing.
Anonymous
7/9/2025, 8:50:40 AM No.96044800
Zona Alfa
Anonymous
7/9/2025, 1:07:38 PM No.96045428
>>96040856
Twilight 2000 uses only regular dice. The main issue with using it for a stalker game is that there are no rules for anything like anomalies, artifacts, or mutants if you needed something quick. It is more a post-nuclear WW3 world. There are rumors that there's going to be various books based on different apocalypse scenarios, but I am not sure how true it is.
Replies: >>96047983
Anonymous
7/9/2025, 7:36:30 PM No.96047929
Gamma World, if only for the artifact system.
Anonymous
7/9/2025, 7:43:03 PM No.96047983
>>96045428
Anomalies are basically invisible traps though. Instead of poking everything with a 10 foot pole players will be tossing bolts everywhere.