>>96071372Pit traps: snakes, hungry animals, the works. Fall damage + a tussle with the animals.
Floor covered with oil for all your slip, slide 'n' burn needs. Slips and subsequent falls, sliding around and bumping into things, and burning, lots and lots of burning.
Flooding rooms: water, sand, poison/sleep/hallucinogenic/flammable gas via smoke bombs tossed inside. Drowning for water, add crushing to the sand, gasses might need some fiddling with the effects, I think?
(Al)chemical minefield: bunch of tiny vessels spread on the floor, whose content turns to gas/vapor once broken, may self-ignite too, causing an explosion. Look at various spells and try to make some spell-like effect?
Cage traps, both empty cage to trap PCs, and cages with animals dropped on them. Snakes are an all-time classic for this one. Material destruction for cages, and animal combat if the cage was full, I guess?
Tripwire traps: logs or stones falling down the stairway from tripwire in the middle of it, log with metal spikes in it swinging from the ceilingโฆ Crushing damage stuff? Swap spikes for some shoddy spears with appropriate stats maybe?
>how to make more complex trapsTraps are either a dangerous thing, or a dangerous thing set off by a trigger.
A witless peon either touches the dangerous thing and diesโฆ
โฆor he touches the trigger mechanism and it activates the dangerous thing that kills him.
A trigger can be passive, like a tripwire, or it could be active, like a (sacrificial) guard animal, or some 'bold on watch duty triggering it.
Channel your inner whatshisname Kramer from the Saw series and do your best anon.