Eight of Cups edition
>"New" Arcane Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/arcane-subclasses/zepvK7DBkeSt6dqv/UA2025-ArcaneSubclasses.pdf >Feedback survey https://survey.alchemer.com/s3/8355002/D-D-UA-2025-Arcane-Subclasses>2024 PHB Scan (No more fingers edition)https://files.catbox.moe/g8oo9h.pdf
>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h
>2024 DMGhttps://files.catbox.moe/fd04pq.pdf
>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf
>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua
>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)http://5e.tools
>5etools (2014)https://2014.5e.tools/
>TroveThe Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg
>Resources:https://pastebin.com/X1TFNxck
Previous thread
>>96020013>TQHave you ever had to quit a D&D group or campaign? What happened?
>TQ
I quit a pathfinder game because the DM was a cunt.
>>96050705 (OP)Nah, never quit a game. Usually they fall apart on their own.
Hey guys, looking for build advice or experience playing similar builds.
I want to build a frontline caster that actually casts, using close-range spells rather than melee attacks with 2024 rules, 2014 allowed if not yet updated. Currently, I'm considering either a spirit-guardians based Cleric, or a cone attack based Sorcadin.
For the cleric, I'm considering a Dhampir war cleric so I can make bonus action Dhampiric bites, and save my action for spells/cantrips/dodge while I keep up spirit guardians. This build would probably be effective but doesn't involve much close range spellcasting once Spirit Guardians is up.
Alternatively, I'm considering Paladin 1/Sorceror X, with the paladin dip for proficiency with heavy armour. Race would probably be either Dragonborn for the cone attack, or Dwarf/Orc for the durability. I'm considering the new Wild Magic subclass, because it looks fun, but I'm concerned by the lack of subclass spells to supplement the low spells known.
I'm also considering straight-classed Draconic Sorceror with Moderately Armoured, because the new unarmoured defence + a shield looks like a decent substitute for heavy armour, even with DEX as a third stat behind CHA and CON.
Anyway, I would like to hear thoughts from someone who's played, or played with, a similar character.
>>96050705 (OP)>Have you ever had to quit a D&D group or campaign? What happened?joined an ongoing campaign after being told that two sets of three people dropped previously, so only the DM+1
>drunken monk>6th level >everyone gets 1 free uncommon item and 2 common items>take insignia of the dragonclaw so I can get a +1 to unarmed>start a fight>roll well>I make 4 attacks with flurry of blow at an enemy and end up stunning with the second to last hit, last hit ends up being a crit hit>16+5d6 damage>DM: wow...thats kinda broken, i'll need to read up on that.>me:???>wizard: makes 8 attacks with all his undead, one crit>56+9d6>turns out each of his skeletons has a +1 weapon and +1 armor.>enemies never taget the skeletons, only playersOther instances of blatant favoritism, like necromancy being religion based so it was normal for skeletons to wander about the city, the wizard was also a noble, and only he knew about the quest to save the world because everyone else betrayed the crown (the other players who quit the game). I quit after the first session, and one of the other players told me that the other players quit the following week.
>>96051223I had somebody play an artificer/warlock/wizard that worked well. Artificer for thunder gauntlets that basically mark. Warlock for spells like armor of agathys that give great defense. And wizard for shield, absorb elements, and abjuration temp HP. You can also take other cantrips to deal damage in melee, they scale with level not levels in that class so are perfect for absurd amounts of multiclassing.
I only play PHB races/species
>>96051334>Bragging about playing freakshitFaggot.
>>96051424>phb classics like dwarf or elf>freakshittrue, true
>>96051334I only play Small races but not gnomes
>>96051223Armor of agathys is one of the better damage spells that also defends you.
If you can convince your DM to let you take pic related to replace your background feat. With that, you could go draconic sorcerer (cold) and you get a large laundry list of close range spells you can convert to cold to get that damage boost at 6th
>earth tremor>maximilians earthg grasp>Rime's Binding Ice
>>96051334>>96051458I'm playing a gnome in my 0 homebrew Strahd game and a sentient cactus in another game
Get dabbed on, both of you
>>96052126>GnomeThat’s fine they never should have been sent to the monster manual
>sentient cactus Is this a joke? Are you pulling my leg. That is one of the stupidest most freakshit races I’ve ever heard of. I am shocked you would bring that up as if it’s a positive and not something shameful. You fool, you idiot, you absolute nincompoop.
cactari
md5: 8c0bcac6ef189ffab9be50ecaa732247
🔍
>>96052185>FalakPeak millennial writing.
>>96048126>Final thought, cantrips should be limited like 3.5e.No. Casters always having a magic-flavored way to contribute is a very good thing. A wizard or sorcerer having to run around with a crossbow (which they're probably not even very good with) is lame as fuck. At-will cantrips are great.
How is this monster looking rules-wise? Wanted to make one that is annoying for casters instead of martials for once.
Spellscour Ooze
Large ooze, unaligned
Armor Class 8
Hit Points 175 (14d10+98)
Speed 20 ft.
Str 17, Dex 7, Con 24, Int 3, Wis 7, Cha 5
Damage Resistances acid, bludgeoning, fire, poison
Damage Immunities psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, prone
Challenge 5 (1,800 XP)
Arcane Static. Whenever a creature attempts to cast a spell while within 60 feet of the spellscour ooze, that creature must succeed on a DC 18 ability check using its spellcasting ability, or the spell fails and has no effect. Until the end of its next turn, the ooze can cast that spell, requiring no components, and using Constitution as its spellcasting ability.
Energy Embodiment. Whenever the ooze takes acid, cold, fire, or lightning damage, each melee attack it makes until the end of its next turn deals an extra 3 (1d6) damage of that type. Only the most recently-taken damage type applies.
Multiattack. The spellscour ooze makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8+3) bludgeoning plus 4 (1d8) acid. If the target is a creature capable of casting spells, it must succeed on a DC 14 Constitution saving throw or take 7 (2d6) psychic damage, and be unable to cast spells until the end of its next turn.
>>96052185>that horribly fucking clunkiness on PhotoabsorptionHoly shit, that's going on my list of worst homebrew I've ever seen
Do your characters abuse commoners?
>>96052646I like the idea, but in what world is this not annoying for martials, trying to make a DC 18 save against the ooze’s (for example) absorbed spirit guardians, or absorbed spell attack roll of +10.
Also needs its senses listed.
>>96050705 (OP)is there a way to make an orc monk a believable character?
>>96050705 (OP)>TQI had to stop playing with my group because my OCD got so bad that I couldn't touch my computer anymore (we played online). It's fucking awful.
>>96053613I'd play him as a Lawful Evil gigachad who trained his whole life to resist his chaotic urges and the call of Gruumsh.
>>96052761Haven't seen much homebrew, have you?
>>96051223Spirit guardians cleric is a classic, and it can be pretty damn strong. Might not have quite the battlemage feel tho, since you'll spend some turns helping allies or bonking enemies with your weapon.
>>96053613Just wait for the inevitable Tarkir crossover
>>96054134I've seen a lot of homebrew. I'm not saying this is as bad as Somot, but
>gain temporary hit points equal to the amount of damage you reducedwould actually refer to "the full amount of damage you would have taken, which you then reduced", rather than "the amount by which you reduced the damage you would have taken". This gaffe is then followed by a limitation of
>up to a maximum equal to your Constitution modifier plus your proficiency bonusthat has so low a ceiling that you'll basically never be getting the full amount of temporary hit points.
All of this is tied to taking damage of a fairly uncommon damage type, which means the player can be more likely to forget they have the feature at all AND they're unlikely to memorize it wholly, given the contradictory caps on temporary hit points. It can also lead to unintuitive scenarios--since you gain the temporary hit points after taking the damage, it isn't quite no-selling the damage, and you can still end up unconscious if the hit reduces you to zero true hit points before you gain the temporary hit points.
It's a badly worded, poorly-thought out feature that takes up space without contributing anything of value. Just giving them resistance to radiant damage and advantage on their next attack roll, saving throw, or ability check after they take radiant damage would do a better job of conveying the concept.
>>96053613>Pain is weakness leaving the flesh and I refuse to be weak.Whole regimen of exercises and stretches, but just the ones that hurt good, done over time with a focus on bettering yourself to beat the shit out of someone? Sounds like martial arts to me. Add in some magic woowoo from it being DnD; orc monk.
Shuffled around some abilities from the UA and added a few- what do you lot think about this for the Conjurer Wizard subclass?
>>96051223very similar to what I built for a campaign I'm playing in and I would 100% recommend adding in the magic initiate origin feat to pick up booming blade if you're going war cleric. being able to use push with booming blade makes it hell for any melee attackers trying to hurt you since they then have to run up to hit you again making booming blade proc, and with warhammer being versatile allows you to wield a shield raising your AC to help keep spirit guardians up. pair that with warcaster meaning you'll be able to booming blade attack anyone who tries to run away from your spirit guardians while being slowed makes you a living nightmare to fight, AND giving you advantage on concentration saves means it stays up even longer.
>>96055602Sounds retarded powerful. All you did was buff three times.
Fuck you.
>>96055602>completely removing all costly material components from conjuration spells>the thing that NO other component-ignoring feature lets you do>at level fucking threeStart over
>>96055744>>96055779Is it really that powerful to remove the costly component from Summon spells? I truly can't imagine that being that impactful, you still burn the spell slot, you still need to prepare the spell.
As for Benign Transposition, the only change I made was moving it to level 6 instead of 3 and made it so you could use it to teleport an ally- is that truly that powerful too? Vortex Warp is a 2nd level spell that does the exact same thing no?
Now, Empowered Summons (Reinforce) is powerful can't disagree there, but I thought it'd be cool to have the Summoner be the premier summoner. I could have it be linked to rests instead of Int Mod per LR.
>>96056286>I truly can't imagine that being that impactfulTo turn it around, you’d then be arguing that your 3rd-level feature is broadly useless, which would be another reason for it to be rewritten.
But, leaving that aside, it is in fact meaningful that spellcasters have to provide the costly material components for their spells, as it provides an opportunity cost barrier in terms of what spells you keep available. Moreover, removing that from summoning spells would paradoxically result in conjurors being more likely to cast non-summoning spells. It’s a bad feature that breaks all precedent, doesn’t actually achieve what you’d want, and the best defense you can muster is that it doesn’t seem very important. Axe it.
>Empowered SummonsCharacters should never be casting spells at a level greater than half their character level, rounded up. Full stop. If you want their summons to be better, give them specific benefits, but, for fuck’s sake, don’t go around adding 10th-level spells to the game.
>>96057203>To turn it around, you’d then be arguing that your 3rd-level feature is broadly useless, which would be another reason for it to be rewritten.Its a 3rd level feature, its suppose to be helpful when you need it. Want to cast Find Familiar without components? Well you can- you just have to prepare the spell and use a spell slot. When you get to level 5 you can do it with a Summon Fey. Unlike other characters you don't have to spend the 300 GP for the item (Which you might not have access to cause this is DM Dependent). Idk, I find it useful just not deeply impactful- to me it would make me want to pick all the Summon spells so I could actually cast them rather than not have them due to lacking the component.
But- I'll see what else I could think up.
>at a level greater than half their character level, rounded up.This is a feature that other subclasses in the UA got and is the bases of Twinned spell.
>When you cast a spell, such as Charm Person, that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell's effective level by 1.Are you saying a Twinned/Split Spell 9th level Tasha's Hidenous laughter is a 10th level spell?
Where I do see a risk is in the amount of uses. Being able to twin something like Hideous Laugheter or Fly isnt broadly usable in all fights, but being able to boost your Summon is. Would making it a once per Long Rest effect be good enough of a nerf?
>>96057614>>96057203Also, just to point out- 2014 5e did have the Conjure Spells, which did allow you to Summon 1 creature for 1 hour Concentration and didn't have a costly material component to do so. No one complained about these spells summoning 1 dude without material components. If it wasn't a problem there, why would/should it be a problem here?
>>96057705>No one complained about these spellsYou mean the spells that were constantly complained about, to the extent that WotC overwrote them with completely unrelated effects in 5.5 so that you couldn't argue that they were legacy content and so still permissible?
Seems like a poor example.
>>96057716People complained about the aspect of the spells where you can summon like 8/16/24 creatures, not the part of the spell where you summon one creature to help fight alongside you.
>>96057614>This is a feature that other subclasses in the UA got and is the bases of Twinned spell.Then those are also bad design, yes. I hadn't realized they'd gone so far into the realm of retardation with the 2024 abortion.
>Are you saying a Twinned/Split Spell 9th level Tasha's Hidenous laughter is a 10th level spell? Are you saying that, if you increase a 9th level spell by one level, it ISN'T 10th level?
Should dwarves or gnomes be the Jews of my homebrew setting?
>>96057811Both. Dirty, ore-sucking manlets.
>>96057741My assumption is- no I don't think so. I assume spells cap at 9th level since as far as I know there's no 10th level slots.
>>96057716The Conjure spells were stated to be rewritten because the Summon spells took their place as the mechanical 'Summon a creature' spell. Mechanically speaking the broken aspect of the Conjure Minor Elementals or Conjure Woodland Beings or Conjure Animals- specifically these- was that they summoned a stupid amount of things to the battlefield, clogged up the maps, made turns a slog, and in general was too powerful.
When the discussion about summoning just one creature from those spells or spells like Infernal Calling or Conjure Greater Demon or Conjure Elemental or the like was mentioned most people just said "Its fine/underpowered, and certainly less effective than summoning 8 whatevers",
My point still stands- you could reasonably give the Conjurer Wizard the ability to forgo the Material Components on the Summon X Conjuration Spells and it not cause much problems if prior history is to be believed.
>>96057811I say gnomes, since they're more associated with trickery and illusion
>>96057861You're conflating two axes in a pretty disingenous way. If people thought the spells were fine when they did include a costly material component, that isn't an argument that removing the material component is fine. And, again, EVERY feature in the game that removes spell components has an exception carved out for material components with stated costs. Casters, like every other character, should in fact need to engage with their material resources. If you want to go around handing out full plate to all martial characters at 3rd level, you're allowed to, but that isn't an assumption that the game is built around.
>>96057614>(Which you might not have access to cause this is DM Dependent).Any DM who is going to keep you from having access to the material components for your spell is also likely to ban any homebrew that reads "I don't need those material components that you refuse to let me have". It's literally a nothing feature because there's either no problem getting the things it eschews OR there's no way to get it approved for play.
What's the best way to make a sorcerer that can offer healing and has wild magic mechanics? I'm thinking some kind of cleric dip but I don't know how much of each I should take
Oniman
md5: 42c6eddd187d79f2f12c722ab9e87879
🔍
>>96053613If your intention is to have le evil orc then there are plenty of inspiration for evil, burly kung fu masters or just the sort of kung fu that very much focuses on physical nature instead of being an overtly spiritual one even though the class fails to portray that properly.
>>96059394Celestial coffeelock
>>96059394Wild magic sorcerer, celestial warlock, however many levels you want in each, it don't matter.
>>96053595>I like the idea, but in what world is this not annoying for martialstrue. maybe it gives some backlash damage and inability to cast spells without a DC 20 Concentration check for 1 round or something instead?
>>96059394How much healing do you want? Could just take Magic Initiate: Cleric.
Still interested in a scan of the 2024 monster manual, https://pomf2.lain.la/ goes up to a gig for that anon who was going to share it.
>>96056286>Is it really that powerful to remove the costly component from Summon spells? Yes, these spells have a reusable costly component that in many low level cases represents most or all of the expected wealth by level. To have them on level up is not expected and in some cases requires the party to pool resources.
If this weren't true, the ability wouldn't exist. And of course, it shouldn't exist.
i like to make items that have multi-turn mechanics rather than just being a thing you use once and done. I've posted some of these before, does anybody have other ideas? what kind of items do you like to make?
>staff open/close fist
>when open hand at top of staff, staff of healing, hand closes after using
>when closed hand, perma shillelagh/staff of withering, opens after hitting a creature
>saint relic
>spend charges for buff/healing spells
>killing a creature reduces charges by 1
>overcharge arcane focus thingy
>each spell cast adds +1 to DC of spell cast on next turn, cumulative
>when casting spell augmented by this, spellcasting ability check DC 15+dc bonus from item , or explosion
>fury/rage weapon
>on a miss take 1d4 psychic dmg, gain +1 on next attack
>>96057705>Also, just to point out- 2014 5e did have the Conjure Spells, which did allow you to Summon 1 creature for 1 hour Concentration and didn't have a costly material component to do so https://dnd5e.wikidot.com/spell:summon-shadowspawn
(300 gp crystal vial filled with tears)
https://dnd5e.wikidot.com/spell:summon-undead
(300 gp gilded skull)
https://dnd5e.wikidot.com/spell:summon-construct
(400 gp box)
https://dnd5e.wikidot.com/spell:summon-aberration
(400 gp vial with some sushi and an eyeball)
https://dnd5e.wikidot.com/spell:summon-draconic-spirit
(500 gp thing with a dragon on it)
Pretty much all the Tasha's spells are consistent here- you summon one thing, it's pretty powerful, and you need a reusable component worth 100gp times base spell level, which starts out pretty expensive as a fraction of total wealth.
>>96061500nta but they wrote Conjure X, not Summon X
I need some ideas on how to make a good melee blender. We're starting at level 12 and going up to 16 so I was thinking of at minimum 11 fighter but open to ideas. I'm also gonna need a minimum of 19 strength to dual wield two handers.
>>96062634>dual wield two-handers
>>96063010My DM is chill so I gotta spend a feat and get 19 STR but once I've gotten past that I can dual wield whatever two-handed weapon I want with the exception of polearms.
>>96050705 (OP)>DM:ing my first campaign>one of the players takes every opportunity to torture NPCs>skinned an enemy that they killed as a ”warning” >convinced the party to help him waterboard an NPC because he tricked them>seems to genuinly enjoy itAnyone else meet these kinds of players?
>>96063225Yea, you can give them the benefit of the doubt for one character and sometimes subsequent ones will be more fun for the table, but often they will just make an endless chain of weird psychos and be just permanently sadistic versus NPCs (and often PCs if they can get away with it).
>>96063225>>96063399It's an unfortunate part of the TTRPG community, freaks that don't care about the game, they just want to put their trauma on full display.
I had a player that wanted information out of a goblin, and torture was on the table, but he decided to "Cut his dick off and burn it in front of him." I know it could have been worse, but there were normies at the table that looked horrified.
I vet my players now for this mindset. Not to be a dick, but I typically don't allow them at my table unless they can reel it in a tad.
>>96059394divine soul sorc and you can give them the feywild shard but its cursed so that when you use metamagic it always rolls on the wild magic table
just ask your dm :)
Which edition has best Forgotten Realms material?
>>96064611The novels (its all continuous despite edition shifts)
There is no way to get magic initiate outside origin feat and warlock inc now, right?
>>96065587That's RAW, yeah. Kind of annoying, but for flavor I guess I kind of get it.
>>96065750>you can never dabble in magic EVER if you didn't do so as a childI dunno, i think it's actually specifically worse for flavor.
>>96065587>>96067013>A feat is a member of a category, which is noted in the feat. If you’re instructed to choose a feat from a specific category, such as the Origin category, that category must appear under the feat’s name. If you’re instructed to choose a feat and no category is specified, you can choose from any category.>You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify.Unless I'm really reading this wrong, you can still pick up Origin feats instead of a standard ASI feat.
>>96065587you can still take origin feats as a normal feat, right?
I'm a few sessions into a 5e game where I'm playing an Urban/Sewer Druid. I'm pretty much covered on stuff like turning into tiny and small sized stuff like rats, roaches, pidgeons, and their dire counterparts. But what are some more effective combat wildshapes that are still on brand? I can only think of stuff like Gators and wild dogs. My DM said he's open to moderate reflavoring a statblock and letting me wildshape into a swarm.
>>96063225Why are you friends with a psychopath
>>96064240>I know it could have been worseWhat the fuck could possibly be worse?
GIVE ME BACK CUNNING ARTISAN
>>96067240Yeah. It just sucks that they changed it so the only spells you can get are wizard, cleric, and druid spells.
>>96067884I mean, it could have been worse in spirit, not material. Once I had a player join the crew, all he did was appear standing next to their horses when they were returning from a quest, say he's going to steal one, and die when they fight over it.
I'm just sitting there trying to end the sheer stupidity before all this, but they were fucking kids and were stupid. Bad feelings all around, the game ended, players didn't come back.
Still don't know what I could have done. He wasn't evil, when they met in the group chat, it was fine, I swear I tried. He's the reason I interview players now.
>>96067747Giant versions of Rats, Roaches, and your common sewer fare. I'd assume that is the simplest solution.
>>96065587>the only wry to take the Magic Initiate feat is to take the Magic Initiate feat, right?
>>96067799Psychopaths can be good at hiding it.
>>96067747You could be different animals of filthy like rats, cockroaches, giant flies, but I think the best option is a literal shit elemental. Druids have a history of being able to transform into elementals. So if you want to be a bear, you're a shit elemental (excremental) made of shit, or if you want to be a wolf a wolf made of shit. Or see if your DM will just let you be an excremental on its own. https://www.dandwiki.com/wiki/Excremental_(5e_Creature)
>>96068624Just beware of Hinsty David and his Rod of Manure.
>>96068624>literal shit elementalthats dumb
>(excremental)I apologize for my outburst
Do (You) prefer the reason your character is adventuring to be internally motivated or externally motivated?
>internal
>I want money/power/bitches; I need to get revenge for a past grievance; I want to experience the world
>external
>tasked by king/elder to find the macguffin to save someone or something; the world is threatened by bbeg that needs defeating
>>96068946Fucking neutrality
Pick a side!
>>96068939>>96068946Yeah, there are positives for both.
>>96068962No.
I would find it very dull to play in a campaign with only one or the other. Having multiple sources of motivation--which can end up in conflict--is what makes an adventure truly compelling.
>>96068962What I would prefer is that my character have a combination of motivations.
>>96068939Always internal. I want to slay monsters, loot treasure, and conquer the realm. When I DM I always ask the players why their character would want to risk their life to go out into the wilderness/dungeon before I introduce them to any NPC who gives them a task.
>>96068939One is an adventurer, the other is a hero. So it's simpler to ask,
>Do you want your character to be a hero or an adventurer?And the answer is yes.
>>96067342In 5.5 yes. In 5.0 there's no origin feats.
>>96057811Gnomes dwarves have honour bound societies they would agree with the funny moustache man
>>96055602>>96055744>>96055779How about now? You guys conviencd me that removing the components isn't really helpful or good for the balance.
Find Familiar could be a fun start since Wizards don't have a 2nd Level Summon Spell- Find Familiar is the best we've got- I borrowed an ability from the 2024 Playtest's find familiar which I thought was neat and fits with the whole conjuration theme, plus at level 14 it happens to combo well with Quick Transposition.
I also made Reinforce a 1/Long Rest, cause Int Mod per LR is way too good in comparison to Twinned Spell or Split Enchantment or Split Transmutation. 1/Day seems fair- could be 1/Short or Long Rest, but lets start small.
>>96069685>changing the familairs creature typeServes no purpose and doesn't make sense. celestial, fey, and fiend posses the shape of an animal for the familiar. The creature typers you listed don't have such abilities.
Reinforce is still far too strong an ability tier 2 even if it is once a day.
>>96069727>You gain the service of a familiar, a spirit that takes an animal form you choose: It's a spirit that takes the form of an animal, not a Celestial/Fey/Fiend taking the form of a animal. Effectively, the wizard is the one choosing what form it takes and its creature type, a Conjurer is just better at it so they can choose more options. Yeah, it doesn't really do anything mechanically but its flavorful! I've had players who'd love to have an Elemental or Dragon animal familiar- it's cool. Can't we do stuff for the vibes these days?
>>96069848>but its flavorful!an ooze spirit makes no sense, its retarded, the same with a dragon spirit or an aberration spirit possessing teh form of a normal animal.
>I've had players who'd love to have an Elemental or Dragon animal familiar- it's cool. Can't we do stuff for the vibes these days?Those are called warlocks.
If you're the DM, knock yourself out. But don't be a shriveled dick and bring this to another DM's table.
>>96069896>ooze spiritthat shit drives me up the fucking wall
it was bad enough and then they expanded to every monster type
literally soulless design
whats better, levelling up immediately upon crossing the xp threshold or having it delayed until a long rest?
>>96070446depends on if youre party does downtime activities. if they do, have them delay it to the rest
>>96070446Always on long rest. You must rest, and meditate on what you've learned.
>>96068624>excrementallmao
>>96070446After a long rest, at the end of a session. You get more hang out time at teh end of the session and you don't need to spend 30 minute before the next session helping out the magic users search for and pic their spells.
>>96070446I personally prefer on a LR, makes sense you body builds strength after sleeping. But if not, I do tell people they've levelled up so they can start planning
>>96070446I can see the logic of doing it during a long rest, but I'd rather it just happen immediately.
>>96070465Fuck off, Todd.
Fuck I need some advice here
I made a ranger 5/druid X character focused on wisdom, but reached level 4 i discovered that in this campaign we had to use the shitty tandard array instead of point buy, making the build a lot weaker
There is no fucking way anyone remembers anything so I'm sure i can respec easily, but what the fuck should I multiclass into now? Move everything on dex and take monk after level 5?
How does multiclassing with the same base class work in 2024 edition? Do you still get base class feature progression?
>>96070815Fuck you, dreamboy.
>>96070446Level up immediately (or as soon as the combat is over), but insist that they take some time off to train before they gain the next level.
>>96071439Don't fucking multiclass. You multiclass when you have a REASON to do it. From your perspective, whether mechanically or thematically, you are leaving your class in order to gain something else.
But you are multiclassing for the sake of multiclassing. Stop that shit.
>>96071673You could just read the book.
>>96072203He's a Ranger, multiclassing after level 4 is mandatory.
You ever do the little girl with the lost cat quests as a dm?
>>96072464multiclassing before 5th level is retarded
>miss out on pass without trace>miss out on lesser restoration>miss out on location object>miss out on locate animal/plants>missout on summon beastand you won't get extra attack until you hit 5th level with another marital class, or you put that 5th level into ranger.
So, what's with this site? Is it dead? Never figured out what the new password is and no one ever posts about it anymore.
>>96072499The ONLY worthwhile spell you just listed is Pass Without Trace.
If he multiclasses into Monk, he could just use a Dagger+Nick to still get two attacks with his action, plus all the Monk's Bonus Action options. Frankly even going to lvl4 for a feat is probably too deep for a Ranger, instead just get 3 for whatever subclass features you want.
>>96072738>Using weapons as a non Kensei monkishiggy
>Ever multiclassing into/out of Monkidiggy
>>96072748Weapons are fine on a Monk now. Of course Monk's highest level features are great, but so is QoL from multiclassing, which you can enjoy for way longer.
Even assuming they get to 20, he'd get way more value out of a bit of Expertise and subclass features than that +4/+4.
>>96072738The problem with the nick weapon mastery is that in order to use it you have to say in a loud clear voice I'M THE BIGGEST NICKER each turn you use it on and in some game stores people who are hard of hearing can become agitated.
Ranger should be a druid subclass instead of its own class entirely
>>96073193nah, its been its own class since the get go.
>>96073202hmmm. alright. im out of ideas then. i dont know how to make them work without being worse fighters. theyre too generalist
>>96073202Worst reason to keep something the way it is.
>>96073271if you were going to be realistic with the reduction of classes, you'd make ranger a subclass of fighter - because it was originally part of the fighter and has closest mechanics to the fighter
>>96073298on second consideration, i actually don't disagree. but that doesn't make sense for what would happen to the current ranger's subclasses like the planes subclass i never remember the name of, swarmkeeper, beastmaster, and gloomstalker seem extraordinarily hyper-divergent from typical fighter faire.
>>96073326they did give rangers a very 'nature connection' in their lore info, they should have pushed that a bit more i feel
>>96073363see that's why it makes more sense to me for something druidic to pick up and become skilled in fighting rather than a fighter picking up and becoming skilled in something druidic, if that makes sense
>>96073377Valid point, but my feels say that the martial aspect of rangers and their focus on fighting with bow or finesse weapons leans more towards fighters.
Still, I'm in the camp that Ranger is just as valid a stand alone class as Monk.
>>96073580>focus on fighting with [ranged] or finesse weaponsthis part always bothers me personally. to me it feels like rangers are portrayed as archers only because archery is a convenient way to fight something, and not necessarily because it's optimal, because they're extraordinarily good at it. shouldn't the Arcane Archer Fighter always be a better Archer than virtually anyone else?
>>96073703dont be mean anon i quite rather like his opinion, even though i might disagree with some or parts of it
>>96073731Someone once explained it to me that Ranger isn't a primarily combat focused class. I like to think his abilities outside of battle are why you would choose it, and since most people focus on combat, that's why it's less popular.
>>96073298No, I'd make it a fighter archetype, with ranger subclasses available after that.
>>96073820>its already a fighter archetype
Nobody wants to play want Ranger actually is supposed to be; a survivalist/long-range scouting
>but Aragorn!
95% of people's impression of Aragorn is from the movies where he's a heroic fighter and leader
The sooner modern WotC and (You) accept this, the sooner we get back to a ranger that is a fighter subclass and something that people actually want to play
>>96073842There are no archetypes in 5e
>>96071673>multiclassing with the same base classHuh? Are you talking about being a Fighter/Fighter?
>>96074262I'm also wondering if this should be allowed. My gut reaction is that no, you cannot multiclass into the same class, but what's the harm?
>>96074256>pf2e terminologyi mean that if you look at the classes and think of fighter being the main class, the barb/ranger/paladin all have the essence of the fighter w/ similar mechanics, but are slightly different. so they're all like modified figther classes
>>96074262>Multiclass Fighter at 5th Level>Multiclass into Fighter>Repeat every Two Levels>Become Fighter 5/Fighter 2/Fighter 2/Fighter 2/Fighter 2...>Enter Combat>Action Surge 8 million timesFuck the other Party Members, they doesn't get a turn today
Is Curse of Strahd still good or have the 2024-ass-sucking contrarians gotten to it yet?
Does barbarogue still work in 5.5e?
>>96074610that never worked
>>96074587>FrogCoS still is good
>>96074306Does pf2 have archetypes and subclasses? Can't remember. And yes all 3 of those are fighter archetypes.
>>96074610Works best in standard 5e.
>>96074620just archetypes i believe, they're special feats groupings that let you take another classes features using your feats
>>96074654Then not what I'm talking about. I'm talking about actual archetypes like the Holy Warrior, or Berserker, or Ranger.
>>96074713im not really sure, i dont engage with pf2e enough to know
How badly will a 10th level Enchanter with Dominate Person fuck over a party of 6th level characters if everyone but the Monk has WIS save proficiency?
>>96074837Depends. Who you planning on dominating?
>>96074837How many party members? Who are you dominating?
Can one of the party members cast magic missile to fuck with the enchanter's concentration?
>>96074917Five PCs and a sidekick, probably Monk and sidekick, they have a Wizard.
>>96074837I wouldn't be too worried. Good odds say it works for two turns and not much longer.
>>96074944I'd be less worried about the single target concentration spell, and more worried about the other 4th and 5th level spells you'll be throwing at them.
>>96074837Enchanter as in Wizard with enchantment subclass features or Enchanter as in Glamour Bard? Because it's much easier to shut down a Bard's concentration as they don't have WIS save proficiency.
Finally having another session on Monday, it's been almost a month now.
Quick, before anyone sees, post spoilers and about your campaign!
>>96076065The Emperor's top aide is secretly a dragon and is orchestrating the genocide of all other dragons to make themselves more powerful like in that one Jet Li movie.
>>96076065Selling loot originally stolen from Tiamat will come back to bite the party.
Two major backstory NPCs have allegiances sworn to the same devil who's sealed in a different party member's sentient magic item. Depending on what goes down the party could have to fight them.
>>96063198It was a thing in the past with Monkey Grip
>>96077994Yeah. Now you can't even dual wield longswords, let alone greatswords.
>>96052633There's a solid case to be made that wizards should be down to throwing daggers whenever they don't want to cast a spell.
But lets assume that cantrips like firebolt and frostbolt are what we're gonna run with, so our magic lads can actually do some magic.
At low levels, these things deal about 50 to 70% what a martial character does with his action. Lets assume that's fine. Then around the time martials double their attacks per round, the cantrips double too, maintaining the same ratio.
Why do they keep scaling, and why on that schedule? The 11th level cantrip boost comes around the schedule that the martials get whatever their final serious boost is- a third attack, some extra damage on every attack, etc.
And then for some reason they get a fourth boost later, at the levels where the full casters have tons of spell slots. This seems like it shouldn't even happen, given the rest of the scaling of the game.
Anyway all this wasn't enough. Then they printed those "you get to attack with a weapon" cantrips. Were those needed?
I feel the design of cantrips is defensible but the implementation stops making sense somewhere around 9th level, where their power level seems to make no real sense any more.
>>96078462Many common historic dual wield weapon things aren't allowed in 5.5, and were supported in 5.0, but suboptimally. A case of rapiers, for instance, isn't some weird superheroic situation, and needed a feat in 5.0 (where feats routinely let you ignore some of the milder rules of reality, so definitely out of line), while in 5.5 it doesn't even work.
Hell in 5.5 a katana and a wakizashi only barely works.
Is dual wielding the optimal way to run an Aarakocra Swashbuckler if you have access to magic shortswords, but no magic ranged weapons or ammunition?
>>96079241imo, offensive cantrips make real magic seem less spectacular. I like the magic weapon attack cantrips, but I like them on martials who want a taste of magic.
and like you say, at 17th level, firebolt is hitting enemies 120ft away for 4d10, meanwhile burning hands at third level is 5d6, but still that pitiful 15ft range. And it costs a spell slot.
>>96079421I feel like part of the draw of spellcaster power-scaling is that you start using your lower-level spell slots for utility and save-or-suck, rather than damage. That's not to say that cantrip scaling isn't a bit overtuned, but that comparing it to lower-level spell slots might not be the best metric.
>>96079518>but that comparing it to lower-level spell slots might not be the best metric.Ye, that's what I mean, tho. For me, the fact that you can compare them at all is the problem.
You can't use a cantrip to increase your AC by 5 as a reaction, or teleport 30 feet as a bonus action.
>>96079605correct, but that was never called into question.
>>96079605Butthurt about Wizard 18?
>>96079566>the fact that you can compare them at all is the problem.You can literally compare any two things.
>>96079640No, this is exactly what I do if I have Wizard 18.
Name feats/skills/spells/class features/etc that stay relevant from level 1 to high levels.
I'll start with the most used cantrip.
>eldritch blast
im planning on playing a hobgoblin glamour bard that acts as a battlefield commander, using bardic inspiration for mantle of inspiration for partywide THP and aid + song of rest to make sure the party can take heavy hits but keep trucking and using the help action as a bonus action prof times per day, what should I be using weapon/cantrip wise at low level? i want to try shatter+color spray to just blind enemies then i can use mantle of inspiration to move my team up to the blinded enemies that can attack with advantage
moderately armored worth taking? (5e 2014 so i dont get command as a spell known)
>Mr. Forever DM for a group of five female players
How to get just one of my girls to run a one-shot, mini-adventure or side campaign?
>>96079946Bards are absolutely fucked when it comes to cantrips. Ask your DM for 2024 True Strike, and if that doesn't work, then do the 3.5 maneuver: Get a light crossbow and accept that your attacks suck.
PS Glamour Bards do get command, check XGE.
>>96080035it isnt on the bard spell list and it is not given to glamour bards in xge (as far as i can see), 2024 glamour bards does get command as a spell known and can recast mantle of majesty with a third level spell slot while 2014 can just do it once per long rest
>>96079985Accept your role. Honestly, I hated being the forever DM, but after a while, I switched into loving it. So much, that I will fight for the position when my friends speak up about a new campaign. I can't trust any of them with my dreams as far as a unique character goes.
Learn to love it, you're one of us...
>>96080035>>96080088This would be a good use of magic initiate for True Strike alone, and a familiar that can deliver touch spells as your Lv. 1 Pick could be much worse.
Is there any good companion app that isn't DND Beyond? I want to use stuff from Xanathar's Guide to Everything without forking over 30$ to WOTC.
I'd even be willing to get one that has me enter shit as homebrew classes/abilities/spells as long as it actually keeps track of their effects.
>>96081055What's wrong with using 5e.tools as a reference and then making a copy of XGE things you want as a DND Beyond homebrew?
>>96081135>DND Beyond homebrewI didn't know it had that function. That really helps, since it looks like some people even already remade some of the things from XGE in the public section. Thanks a lot man.
>>96079985>five female playersDamn, how do I score a harem like this?
Gamefinder threads are dead, so figured I'd inquire right in the general:
>Experienced player looking for group
>In person group has gone into long term hiatus after 6+ years of adventuring
>Have been playing since 3.0, knowledgeable about D&D settings, lore, and IP history dating back to TSR era
>Interested primarily in one shot dungeon crawls OR full official DnD campaigns/adventures, but willing to try homebrew settings
>Have played through multiple full 5e campaigns >Would love to play a "classic" TSR module updated to 5e rules
>Open availability, willing to work out a set schedule based on other members
>Eastern Standard Time/UTC−05:00 based
>Text, Voice, and Cam
>Have used Roll20 in the past, but may have technical questions for advanced uses
Contact Info - LookingForGroup25@gmail.com
>>96081760Have your entire group of guys except one move to different parts of the country, panic, ask two of the occasional guest players if they want a campaign more focused on them (my cousin and one random girl from a couple of literature classes I took for easy credits a few years ago), have the random girl ask one, then another, then yet another of her friends to join, and that's it, five wonderful girls in their twenties in my living room every Wednesday except now, because half of the group is elsewhere for the summer. Also not a harem at all, because I actually have a great game going on and I wouldn't even think about doing something that could upset that perfect balance and create drama.
>>96081818Attaboy, think with your dice and not with your dick
>>96081760Get married, then impregnate her four times.
>>96081814you didnt say the most important thing, is what kind of playstyle you're looking for, on the spectrum between "winning the game" and "collaborative storytelling"
>>96081814>player looking for a groupGood luck lmao. DMs are in demand but players are a dime a dozen. Which is hilarious considering you need less DMs than players by a considerable margin. It’s almost like a lot of people just want to show up, play a game, then do nothing to prep for the next game.
>>96082931Not that guy, but how can I make one or more of my own players consider being the DM even once?
trying to think of a character concept to outpsycho the drow in out of the abyss
How bad are the 5.5e rules really compared to 5e?
>>96082980Players are like that one friend who invited you over to play Nintendo, only to play a single player game the entire time. It will never be your turn. If you somehow trick one of them into accepting, they will straight run away.
>>96083015As guidelines for the system I run with my Homebrew changes? Fine.
As the go to RAW no matter what? Lame.
>>96083123so the same as 5e
>>96083132It had some fun ideas is all I'm gonna say. Weapon Masteries were good, but I'm buffing them even further.
>>96083123Oh so it's the same, okay
>>96083015As content? Good. More options and tools for players is great, and a lot of classes were fixed or at least brought up in strength.
In terms of actual rule changes? Dogshit. Counterspell was already fixed with their change to spellcasting, so they didn't need to nerf it, and they could have left it alone they way they did dispel magic. Hiding in 5.5 is just the dumbest shit. The background system is one step forward and three steps back. Customizing a background was a player option in 2014, but 2024 removed it and put it in the hands of the DM. Origin feats are cool but wildly unbalanced when the ability scores are tied to them, or just lead to a lot of homogenization.
>Want Str and Con?Great, your options are Farmer with tough, or soldier with savage attacker.
What? you want weapon proficiencies with your SOLDIER character? Eat shit.
>sage background give CON and INT or WISso clerics and druids can run around with shield out the gate
>Acolyte is every mental statso every caster can get their hands on healing word.
Backgrounds would have been better if they'd just made them customizable from the get-go, with the 16 they provide as examples. Magic initiate should have axed the 1st level spells.
>Featsaside from making all feats tied to a +1, I think they did a mostly good job. I'd much rather ASIs entirely removed from feats keep ASI's at 4th and just grants feats every odd level, would do wonders with character diversity and discourage multiclassing by rewarding people who stick to one class.
>consumable itemsMaking them all basic saves was great DC 8 plus your Dexterity modifier and Proficiency Bonus makes them usable by nearly anyone. Would have been cool if they were DEX or STR but still a good change, its a shame they are still horrendously expensive so no one is going to bother crafting them, may as well sell them as treasure.
>alchemist's fire takes 5 days to craft>a basic healing potion takes 1 day>both are 50gpMake it make sense
>>96083534counterspell is still strong, hiding is fine / makes sense (this is probably because you've got video game brain for invisibility mechanics), the backgrounds shit is your personal preference (page 38 phb still has player facing customization rules), extra feats sounds like pf2e mechanics (aka shit), they want you to make potions but dont care if you spend downtime on other items and a framework is there if you want
>>96083627>counterspell is still strongirrelevant, it got nerfed for no reason other than pissbaby timmies
>>96083627>(this is probably because you've got video game brain for invisibility mechanics)I have common sense brain for invisibility mechanics. If you are invisible, you can't be seen. Period. The new hide rules shouldn't grant the invisible conditions, it should be its own condition "unseen" or "hidden".
>You stop being [hidden]This isn't a term you can find in the glossary for 5.5e, it's meant to end the invisible condition but doesn't say that. They should either have stuck with natural language, or properly used their new key terms.
>immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component.It says an enemy finds you, not that an enemy sees you. The search action exists so this is how an enemy would find you. RAW, you can walk right out in front of an enemy a la Skyrim, and you are not found. It also doesn't end on casts, saves, or damage, it ends on attack rolls. You can huck as many acid vials or subtle saves as you like and remain absolutely hidden because the rules were written so poorly.
>>96079985How hot are they?
>>96081850But that's 50% chance to get boys and abortion is illegal.
>>96083777>I have common sense brain for invisibility mechanics. If you are invisible, you can't be seen. sorry, whats the disconnect then?
>You stop being [hidden] This isn't a term you can find in the glossary for 5.5ethis might be one of the stupidest things ive read all day
>You can huck as many acid vials or subtle saves as you like and remain absolutely hidden because the rules were written so poorly.>You stop being hidden after any of the following occurrs: [...] you make an attack rollhuh?
>>96083720ive never heard of pissbaby timmies before, you talking about the Canadian Coffee corpo? also counterspell is still super good
>>96083534>Backgrounds would have been better if they'd just made them customizable from the get-go, with the 16 they provide as examples.That is literally what it is. They are examples and there are rules to make your own backgrounds. I told my players ability scores aren’t tied to background explicitly in case any decide to take the example backgrounds.
The counterspell nerfs are also fantastic that spell was cancer.
>>96083810Acid vials aren't attack rolls.
>>96083872>Hey DM I can throw acid while invisible>DM: fuck offThis is how it would go in a real game, retard nogames
>>96083872>When you take the Attack action, you can replace one of your attacks with throwing a vial of AcidDMDMDMDMDM IT SAYS ATTACK ACTION AND I'M NOT MAKING AN ATTACK ROLL THEREFORE I'M INVISIBLE STILL
>>96083883>>96083887Thanks for proving my point. Yes, RAW, its stupid. The rules are written badly.
>InvisibilityThe spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
Clear and concise. Hitting an enemy with an acid vial breaks the invisibility spell, but not the invisible condition granted from hiding. but you can throw a net and restrain a target while remaining invisible.
This is what happens when WotC cuts corners when making the fucking rules for their game.
>>96083960>Hiding p19 Adventurers and monsters often hide, whether to spy on one another, sneak past a guardian, or set an ambush. The Dungeon Master decides when circumstances are appropriate for hiding. When you try to hide, you take the Hide action.would that be an appropriate circumstance for hiding?
>>96084096Hiding requires at least 3/4 cover or being heavily obscured, it's after succeeding on your check to hide that you gain the invisible condition and the bullshit starts.
>>96084149So is using a net to trap an enemy or lob an acid vial at an enemy an appropriate circumstance for hiding?
>>96084162I'm not hiding, I have the invisible condition as per the rules. Which is the stupid part. Hiding shouldn't make you invisible, it should make you hidden.
>You're the DM, just make it up!Is not nor has it ever been an excuse for shitty rules. Citing rule zero as a means to overlook shitty rules is dumb. I'd rather just have good rules.
Other than red, what are some good color themes for a lawful evil empire faction?
>>96084207purple, gold, black
>>96084207white and gold if they belong to the church
>>96084193>I'd rather just have good rulesSir, this is /5eg/
>>96084224You're right, I'll concede.
>hides behind a wall>walks up and stabs you>walks back behind the wall
>>96084193>Is not nor has it ever been an excuse for shitty rules. Citing rule zero as a means to overlook shitty rules is dumb. I'd rather just have good rules.First time? I could come up with 3 more examples of this off the top of my head in 5e
Let’s be productive what systems have better hiding rules we can steal? I remember 4e had decent hiding rules
>>96084193>Citing rule zero No you dip, you're hiding, hide is the action, you're hiding and youve got the condition of [invisible] while hiding / hidden which you get from taking the 'hide' action
>>96084259this guy just hates the rogue
>>96084320>4e had decent hiding ruleslol
>>96084323>this guy just hates the rogueAs he should. It's a garbage class that isn't even the best at its own gimmick.
>>96084366>It's a garbage class Rogue is the best class though?
>>96084391maybe on planet retard
>>96084515>maybe on planet retard [tee hee]you lack the whimsy and skill required to play the rogue - the best class in the game.
>>96084347Ah yes, a very productive comment. Going to give an example of something better?
>>96084539you lack the skill to play a class that is competent in what it tries to do
>>96084548id recommend the b/x or ad&d rules for stealth using hide in shadows and move silently. because i think that a percentile die to see if you succeed is sufficient for stealth in addition to giving actions that make sense to the DM about how you are attempting to sneak around. (as is the d20 test)
>>96084616nah, you just suck at this game. rogue is by far the best class and its not even funny
You are a level 16 swarm keeper ranger.
You have two downed party members (OOV Paladin, College of Dance Bard) on their last deaths, surrounded by 7 mind controlled mob enemies. To the far end of the battle grid there is a spellcaster concentrating on keeping the barbarian in an alternate dimension but attacking him could release the barb.
To the back is a demon who stole an Efretti bottle and released the djinn but rolled low on the command percentiles and it has turned against him.
You have all of your spell slots, extra attack, crossbow expert, Revivify, sharpshooter, and several greater healing potions. You are ~30 feet from the downed paladin and have a movement of 30ft.
What do you prioritize on your turn to stabilize the party and increase your chance of survival?
Hint: You have access to the new spell Murder of Crows
>>96084642there isn't anything that rogue tries to do that other classes do just as well, if not better
>>96084647>Hint: You have access to the new spell Murder of Crowswhere was this printed?
>>96084681The Crooked Moon Part One
>>96084647Depends on initiative order. But without knowing that or what the fuck murder flock does, i'd pick up the paladin with a potion
>>96084766Range/Area: Self/30 ft. V
Components: V, S, M (a crow feather)
Duration: Instantaneous
Attack/Save: DEX
You summon and unleash a murder of deadly crows.
Each creature of your choice in a 30-foot Cone originating from you makes a Dexterity saving throw.
On a failed save, the target takes 5d6 Force damage and has the Blinded condition. On a successful save, it takes half as much damage only. A Blinded creature repeats the save at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature regains any Hit Points. The crows disperse and vanish after they strike.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 4.
>>96084777Rather than crowstorm, web would be a far more effective spell to use. But i'd use neither spell.
Depending on initiative
>bonus action potion on the paladin>cure wounds/action to potion the bard if his turn comes before an enemy turn comes. if not, attack to free the banished barbarian if potions are not a bonus action, heal the paladin, then fuck off with misty step
>>96084623>a percentile die to see if you succeed is sufficient for stealthPercentile dice are retarded, a d20 can do that anyways because they rarely aren’t divisible by 5. You are more than welcome to fuck off back to /osrg/ with pleasure. Pass on that 2e should be /osrg/ relevant too.
>>96084865> (as is the d20 test)did you see the first part then get really mad that i suggested a system that had even less clarity than 5e?
How necessary are visual battle maps in your opinion? Personally I'm starting to think of them as crutches because I can't reasonably keep up with all the details. But that "theater of the mind" faggotry also sounds like a straight downgrade.
>>96084910I think they add a lot to the game. It's easy to tell where things are, what they are, and where people are. The only problem is finding the right maps. I sometimes make them myself using things like Dungeon Alchemist but often base my dungeons on the maps I like.
>>96084910I enjoy the maps. For me at least, this is good enough battlemap. It's essentially a white room, but it gives you a feeling of where you are.
>crutchmaybe, but some people think differently and seeing something for them does a lot.
>>96084910then you have maps like these. I obviously like these. I see where the water line is and I know that if I get too deep, I'll slow be slower, I can see the rock that I can use to get cover or gain or the cliuff base I can use to gain the high ground. And the water is deep, if I go out there, some hidden fucker might get me. If I go into the water and get got, that's my fault.
>>96084965What I used to do when I played with pen and paper was hide the whole dungeon, and only show where the group already has been on. Then sometimes I was hiding a lot of empty space to trick them, sometimes I pulled out another whole sheet of paper because the dungeon didn't fit just one. I don't know if I can do that with virtual maps since the size of the image alone gives you a sense of scale.
>>96084990I like using those, it adds some flavor to the game for little effort. But I'm talking the checkered ones so you know your ranger is 9ft away from your paladin so he actually isn't in range of the drake's fart breath or specifics like that.
>>96085013>I don't know if I can do that with virtual maps since the size of the image alone gives you a sense of scale.You can just show one room at a time and/or add as they go. It's all digital.
Ever had a bathhouse session? Or do your characters never wash themselves?
>>96084910the people who run the whole game like a video game i seriously dont get it. like reception at the kings court youre walking your token on a grid ot talk to the chamberlain.. no thanks. background picture+theater of the mind for me,
but if there's a big setpiece, or a boss fight, I'll have a gridded battlemap, because there is interesting stuff to be had, like terrain, elevation, hazards, etc. If they start a random fight against cows while walking around it will be theater of the mind
>>96085114>>96084965can you put your collection on a drive
>>96085290One day I will, I'm still collecting more. I subscribe to patreons, download all the maps, then cancel my subscription.
>>96085263I use a lot of battlemaps but usually just to show the general layout of an area and of course if a fight actually breaks out. I wouldn't get them to move their token up to the king of whatever, but have seen games online where some people do. I find it equally weird. A nice pretty battlemap adds a lot to a combat encounter imo.
>>96084910I think they're very important. I wouldn't enjoy combat without them.
>>96085009Yeah, it's a lot easier to just have things like that on a map than trying to keep track of it all in your head. It clearly establishes the environment, so you know exactly what you might be able to do with it and you don't get people trying to give themselves cover because they've suddenly decided there should be a convenient tree nearby or something.
>>96085390do you have any good crystal caves
I am so demoralized. Just started a new campaign and already seeing problems. Every single player backstory (and I told them there's no reason to get so elaborate, just give a few sentences to describe your character) was entirely drafted in Chat GPT. Even the names are all from Chat GPT.
>>96085561It's already over, just cancel the game, there's nothing to find down that road.
>>96085561shitty, but that's fine, as long as they aren't pulling their "lines" from ChatGPT during play, which is most of their character, it'll sort itself out. It sounded like you already had low expectations.
>>96085504Couldn't find any I had that were very big. Maybe I need to sub to afternoon maps again to get his more recent ones.
>>96063198>with the exception of polearmsOh yeah, that'd be stupid obviously
How is my 2014 character looking? I went for something a bit unusual with a fighter/cleric. Yes I know Paladins exist I didn't want to play a paladin again. Not sure how I'll level up, probably just more cleric but action surge is very enticing.
Ambros von Hroth
Level 1 Fighter/1 cleric of light Variant Human
Background: acolyte
Attribute Str 14, Dex 10, Con 14, Int 8, Wis 16, Cha 12
Prof Bonus: +2
Init +1
HP 19/19 AC: 18 - chainmail and shield
Speed 30 Hit Dice 2/2 (d10 and d8)
Skills: athletics +4, perception +5, insight +5, religion +1, persuasion +3
Saving Throws: Str +4, Dex +0, Con +4, Int -1, Wis +3, Cha +1
Attacks: +4 longsword 1d8+4, +4 handaxe 20/60 1d6+4
Fighting style: duelling
Second wind: 1/1 - 1d10+1
Warding Flares: 3/3
Spells per day: 1- 2/2
Cantrips: guidance, light, sacred flame, resistance
1 - healing word, cure wounds, shield of faith, guiding bolt, burning hands, faerie fire
Items: chain mail, shield, longsword, two handaxes, explorer’s pack, A holy symbol (a gift to you when you entered the priesthood), a prayer book, 5 sticks of incense, vestments, a set of common clothes
GP: 15
Feats: warcaster
>>96085618I should note the game is PHB only and standard array.
>>96085618looks like a cool dood my anon
>>96085618What's the single level of fighter for, anyway? Just CON saves, armor proficiency, and a fighting style? Or is it more part of your concept, like he was training to be a knight before he got sent off to the clergy for nobility bullshit reasons.
>Ability scoresHow badly do you need that 12 CHA? If you drop it to 10 you can bump your STR up to 15 to wear plate armor without a movement penalty.
>>96085667>What's the single level of fighter for, anyway?Thematic reasons for sure. Second wind is kind of nice too so I can heal myself without dipping into my spells. Short rests are 10 minutes but we can only take 3 between long rests. I’m the party’s tank so I’m hoping all of the things you mentioned will come in handy.
>How badly do you need that 12 CHA?Not at all really. We have a sorcerer, bard, and rogue. I only took it because of standard array. I’ll check with the DM if I can do point buy instead but he’ll probably say no.
Thanks for the feedback anon.
I want to reflavor the cold damage special attack of the sea druid cause its more like a swamp druid
Ghost crocodiles sound good? Any idea?
>cheating paladin who fakes all his dice rolls rolls a fighter
>literally gives himself +1 ac for no reason lying until the DM calls him out
>complains its unfair he can be hit
>fakes 2 critical hits in a row
why does our dm keep inviting this guy
>>96085695If anyone is curious the DM said no to using point buy. Is it worth it to swap dex to 12 so I can have +1 to initiative and dex saves instead of the +1 charisma. Seems minor but probably better. I kind of saw him as a slightly charismatic character but it's not like I'll be the party "face".
>>96085561Did you ask them why the fuck they felt the need to do this?
Do they have AI boners and just want to? Did they have no ideas and asked for something to fit the campaign?
Did they come up with the ideas but not want to write it out themselves?
Also post the backstories.
>>96085917You don't have to have constant escalation, but each story should have something interesting in it. Give us more details, put us in the scene.
>>96085561I'm pretty sure some of my players used chatGPT at least to some degree. However, they're also decent roleplayers and used what chatGPT gave them as more of a prompt of character seed. See how the game plays in person, they can't use chatGPT to play.
The real issue is when the DM starts using chatGPT like in my last game. I can tell when he did it, because it just sounded so generic and lame. He used chatGPT to summarise the long pdfs too because he's too lazy to read and sometimes it would just get some details wrong.
Anyways long story short. AI is shit. They can all shove it up their fucking asses.
>Hide action
>Make note of your check's total, which is the DC for a creature to [find] you with a Wisdom (Perception) check.
>You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy [finds] you, you make an attack roll, or you cast a spell with a Verbal component.
So without input from you, like an attack, the enemy has two means of revealing you from the invisible condition granted from hide action
>their passive perception beats your hide check DC
>they take an action to perform the search action, and beat your hide check DC.
Doesn't this make stealth lowkey busted? Any decent rogue is going to score a 19 or higher on their roll and their expertise + Dex is almost always going to foil a normal humanoid's passive perception. And if they spend an action to find you, while you spent merely a bonus action to hide, you're already winning the action economy.
>>96086551>or you cast a spell with a Verbal component.Why did they list that separately when it already mentioned making a sound louder than a whisper?
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I'll be running Ghosts of Saltmarsh for my group sometime soon. Not sure if we'll run roll20 for the maps(not excited that I have to pay), or just run everything on Discord minus roll20.
Any tips? I heard you basically have to homebrew some adventures in the middle of the whole thing. As there are no adventures for levels 6, 8, and 10. I could probably cook something up with the naval combat rules.
I've already given them enough info on Greyhawk to make setting friendly characters.
>>96086573Dunno, but RAW, spells don't make sounds based on the spell casting section not mention any sound or noise that the casting of a spell produces side from verbal components.
But I think it's safe to say that they do make sound above a whisper, like how fire spells produce light.
I wish passive perception had a range.
>passive perception adn the search action has a range of 30ft>any source of advantage grants an extra 10ft, and it stacksPic related, keeping dogs around to sniff out high stealth targets with their passive 50ft range makes sense compared to the guard with no wisdom and a measly +2 proficiency to perception.
But maybe that's too much texture for 5e.
>>96084515Your home world?
Go ahead, say it, but my monitor is already on.
I already know you don't play the game because you don't have any friends.
>>96086643>Gonna make ourselves some prophets!According to Clerks, something cult-y.
>>96086879Er, Dogma. Whatever, Kevin Smith movies are all one big lump of cancer I can't unwatch.
Redpill me on the grapple rules and how to use them effectively.
>>96086928unarmed strike: Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it.
>While you have the Grappled condition, you experience the following effects.>Speed 0. Your Speed is 0 and can't increase.>Attacks Affected. You have Disadvantage on attack rolls against any target other than the grappler.>Movable. The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.grappling got huge buffs. You can grapple as part of an attack of opportunity now, so you can still stop people from leaving, like a free sentinel. the other huge buff is
>Attacks Affected.now grappled targets are incentivized to attack you instead of any other target and grappling is a good tool to protect allies.
And then pic related happened. One of the biggest glow ups for the 2024 feats.
And me personally? I'd let barbarians add their rage bonus to the grapple DC if they are raging.
>>96086928Keeping full RAW in mind Its not really worth it to use 2 attack action to grapple someone and then knocking them prone so that they cannot move . If you have tavern brawler that's nice but raw, it has to be an unarmed attack (which is a shame because one handed weapon+free hand would be nice, it was something that was doable back in 4e with one of the fighter archetype.)
There can be niche situation where it could help but I wouldnt try to make it a play style. If you want to lock down ennemy, Sentinel feet fulfill that better, at a less cost and with more use.
Although, I'm playing a Barbarian with the herculean subclass from odyssey of the dragonlord, which allows me to grapple foes 2 size bigger than me with a bonus action and still use two handed weapon (+my gm added the option to throw the enemy, which is fun), combined with the rune knight feature to get bigger, I'll be able to grapple gargantuan foe once I reach the appropriate level, looking forward to that. I've been able to play a decent defensive role for the team by going in front, stopping ennemies from getting past me
>>96050705 (OP)>>96050705 (OP)When are we going to have a true monk class that can do goku/naruto things? the most we got is a watered down avatar who cannot throw a fireball nor cast lightning
>>96087501>true monk>Goku/NarutoGoku is a space alien and Naruto is a ninja
>>96087530True monk as intended
>>96087501>>96087571You've mistaken wuxia for anime.
>>96087501Protector assimar/sun soul monk is literally a super sayain
>>96087594>sun soul monkthat subclass sucks ass
>>96087639The entire class sucks ass
>>96087662Wrong, monk is cool
>>96087662>The entire class sucks assT. Casterfag
>>96087689nope
>>96087713we don't sign our posts here lad
tree_32d
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>>96084910I need a *grid*, don't care for background visuals and as the DM I usually just do quick scribbles to represent walls and obstacles, or online throw in a few images, sometimes more if I have the time and willingness to prepare.
I refuse to play D&D with theater of the mind. If we played a different system I'm ok with it, but if we're already d&drones then I demand a grid.
>>96085390>I wouldn't get them to move their token up to the king of whatever, but have seen games online where some people do. I find it equally weird.It's far too much effort to be worth it, but it would have a cool side effect of players never having a meta hint as to when a fight might happen. Right now if I start scribbling a battlemap, the players know a fight is coming. Sometimes I ask the party to position themselves in their walking formation on the grid, even though no fight is approaching, jsut to keep them on their toes.
>>960851143 or 4 times so far in our ongoing campaign. sometimes we are a bit too roleplay heavy for my taste, but at the same time i´m the one talking most of the time.
>>96085917do you play online or irl? how does he fake rolls?
>>96085114I wonder if there'd be much of a market for bathhouses when Prestidigitation exists.
>>96086928>5lvl barb>multi in rogue>expertise in athletics>advantage on athletics during rage>grapple -> shove>enemy is prone with 0 speedyou take enemy melee´s out of the equasion, its the most fun i had with any character ever
>>96090356Why do that if you can do Rune Knight with Skill Expert?
>>96090378cunning action, tankyness of a barb (we are playing '14) but mainly and most importantly:
scout rogue/totem barbarian is the perfect multiclass to represent my 6 int hzark hooligan who is a homage/parody of a local football ultra
>>96090466Cool. What is your favourite synergy?
1. Rage advantage + Expertise for Athletics (grapples and shoves)
2. Cunning Action + Fast Movement for 80 feet of movement without having to use your action to dash
3. Danger Sense + Evasion for DEX saves
4. Sneak Attack + Extra Attack for an extra attempt to deal SA damage
5. Sneak Attack + Reckless Attack for free advantage, triggering SA
6. Rage damage reduction + Uncanny Dodge to take a quarter of the damage of one particular attack (rounded down)
How do I find tables with the threat of death?
Session 2 is in 2 hours. Better write up the recap now desu.
>>96090929>she doesnt know
>>96068624>excrementalI thought Shadow of the Demon Lord did this first
I haven't run a 5e game in years but am considering returning to it. What's the general opinion of the 2024 system revision and how it compares to the old 5e?
>>96090551all of them. it just feels round
>>96091029i'm not laughing about rogues, I just didn't read SA as sneak attack
>>96091138What about weapons in hand?
1. Double shortswords/scimitars for the bonus action attack
2. Double daggers for the thrown weapons and bonus action attack
3. Rapier + free hand for grappling
4. Whip + shield for reach with a finesse weapon and higher AC
5. Longbow for a long-range weapon which works with Extra Attack
6. Sling for bludgeoning damage
>The day is the 13th of Wealsun, 576 CY. We return now to Alisaie, the brilliant elven wizard who'd often be a beacon of light for travelers and wayfarers on their journeys. Aragorne, the human ranger, the capable former sailor who now quests for the finer things in life such as gold and ale. Nemo, the human paladin, a veritable rock of good and justice that stands contemplative and firm in the storm. And Pebbles, the golden dragonborn thief, whose wicked intelligence and deftness can often be misinterpreted as just plain wickedness or flat out insanity by those around him, but in truth acts ultimately in the name of good, as it says on his character sheet. These four adventurers were in a singular moment brought to a singular path as they were whisked to the infinite staircase with the doors to their pasts shut behind them, both literally and figuratively. With no where else to go but forward, the party decided to join together and face the path as one as fate further conspired to bring them to the Censer of Dreams, where they met Nafas, noble genie and watcher of the Infinite Staircase, who has employed them to work as wish granter in his stead. Their current task is to investigate a recently unburied ziggurat, where the prayers of a fallen people ensnared by an ageless evil have reached Nafas. They must enter the ziggurat to see if those people are beyond saving, and to return to Nafas with their story. He has promised a reward in kind should the party accomplish this. Will the party succeed in uncovering the secrets of a people forgotten by time or will they too be crushed under the weight of the sands and forgotten? Only time shall tell!
>>96091187rapier (and a shield depending on situation) and a free hand for grappling. i was alowed to reflavor the rapier into a big knoife because dnd weapon diversity is ass
>>96091297Don't knock the other alternatives. The Barbarogue is the character build who has legitimate reasons to carry all of those weapons at once.
>session 2 in an hour and a half
>laptop with the script on it says it needs to update 30 minutes ago
>17%
AAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Since there isn't a pathfinder general, do you guys have any good portrait gm screen 2e cheet sheets? Thanks
>>96091428are you retarded?
/pgg/
>>96091329if we ever get around to shop
first i´ll need a magic weapon because everything our dmg throws at us is phys resistant
>>96091446A cheat code as a Barbarogue against certain creatures like devils and lycanthropes is a sling and a handful of silver coins.
>>96091475nah, its bullshit unreadable something´s like dryads that actually ghosts or bandits that are actually slimes. basically homebrewed stuff by our backup DM because its the backup campaign.
>>96091440Yes. I'm new to all this, sorry.
>>96091604Then go to the pathfinder thread.
>>96084755Well what does it do fucko.
>>96091689That's what you'd better do. You're not welcome here! Our threads are only for the strongest dice rollers, and you're clearly are not of the strongest you're clearly the weakest.
>>96091701keep reading the thread
>>96091725Ok got it then that's what I'm gonna do is leave.
>>96085390>One day I will, I'm still collecting more. I subscribe to patreons, download all the maps, then cancel my subscriptionExtremely based, will beg until you do.
>>96091740God I hope this guy is gone for good.
>>96091373Just write things down with a pen and paper you fucking sperg. Your previous posts have all made it clear that you can’t handle technology.
>>96091841I'm fucking leaving but you keep talking to me