/5eg/ - Dungeons & Dragons Fifth Edition General - /tg/ (#96050705) [Archived: 273 hours ago]

Anonymous
7/10/2025, 2:07:40 AM No.96050705
8 of cups
8 of cups
md5: a4143cb9130ec9d3c5142b295e9465fa🔍
Eight of Cups edition

>"New" Arcane Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/arcane-subclasses/zepvK7DBkeSt6dqv/UA2025-ArcaneSubclasses.pdf
>Feedback survey https://survey.alchemer.com/s3/8355002/D-D-UA-2025-Arcane-Subclasses

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread
>>96020013

>TQ
Have you ever had to quit a D&D group or campaign? What happened?
Replies: >>96050892 >>96051301 >>96053613 >>96053780 >>96063225 >>96087501 >>96087501 >>96092610 >>96092610 >>96092610
Anonymous
7/10/2025, 2:40:47 AM No.96050885
>TQ
I quit a pathfinder game because the DM was a cunt.
Anonymous
7/10/2025, 2:42:10 AM No.96050892
>>96050705 (OP)
Nah, never quit a game. Usually they fall apart on their own.
Anonymous
7/10/2025, 3:41:52 AM No.96051223
Hey guys, looking for build advice or experience playing similar builds.

I want to build a frontline caster that actually casts, using close-range spells rather than melee attacks with 2024 rules, 2014 allowed if not yet updated. Currently, I'm considering either a spirit-guardians based Cleric, or a cone attack based Sorcadin.

For the cleric, I'm considering a Dhampir war cleric so I can make bonus action Dhampiric bites, and save my action for spells/cantrips/dodge while I keep up spirit guardians. This build would probably be effective but doesn't involve much close range spellcasting once Spirit Guardians is up.

Alternatively, I'm considering Paladin 1/Sorceror X, with the paladin dip for proficiency with heavy armour. Race would probably be either Dragonborn for the cone attack, or Dwarf/Orc for the durability. I'm considering the new Wild Magic subclass, because it looks fun, but I'm concerned by the lack of subclass spells to supplement the low spells known.

I'm also considering straight-classed Draconic Sorceror with Moderately Armoured, because the new unarmoured defence + a shield looks like a decent substitute for heavy armour, even with DEX as a third stat behind CHA and CON.

Anyway, I would like to hear thoughts from someone who's played, or played with, a similar character.
Replies: >>96051309 >>96051493 >>96054200 >>96055616
Anonymous
7/10/2025, 3:54:35 AM No.96051301
>>96050705 (OP)
>Have you ever had to quit a D&D group or campaign? What happened?

joined an ongoing campaign after being told that two sets of three people dropped previously, so only the DM+1
>drunken monk
>6th level
>everyone gets 1 free uncommon item and 2 common items
>take insignia of the dragonclaw so I can get a +1 to unarmed
>start a fight
>roll well
>I make 4 attacks with flurry of blow at an enemy and end up stunning with the second to last hit, last hit ends up being a crit hit
>16+5d6 damage
>DM: wow...thats kinda broken, i'll need to read up on that.
>me:???
>wizard: makes 8 attacks with all his undead, one crit
>56+9d6
>turns out each of his skeletons has a +1 weapon and +1 armor.
>enemies never taget the skeletons, only players

Other instances of blatant favoritism, like necromancy being religion based so it was normal for skeletons to wander about the city, the wizard was also a noble, and only he knew about the quest to save the world because everyone else betrayed the crown (the other players who quit the game). I quit after the first session, and one of the other players told me that the other players quit the following week.
Anonymous
7/10/2025, 3:56:35 AM No.96051309
>>96051223
I had somebody play an artificer/warlock/wizard that worked well. Artificer for thunder gauntlets that basically mark. Warlock for spells like armor of agathys that give great defense. And wizard for shield, absorb elements, and abjuration temp HP. You can also take other cantrips to deal damage in melee, they scale with level not levels in that class so are perfect for absurd amounts of multiclassing.
Anonymous
7/10/2025, 4:01:28 AM No.96051334
I only play PHB races/species
Replies: >>96051424 >>96051458 >>96052126
Anonymous
7/10/2025, 4:16:27 AM No.96051424
>>96051334
>Bragging about playing freakshit
Faggot.
Replies: >>96051452
Anonymous
7/10/2025, 4:21:46 AM No.96051452
>>96051424
>phb classics like dwarf or elf
>freakshit
true, true
Anonymous
7/10/2025, 4:22:24 AM No.96051458
>>96051334
I only play Small races but not gnomes
Replies: >>96052126
Anonymous
7/10/2025, 4:28:57 AM No.96051493
1726885710646078
1726885710646078
md5: e358c9b1ffa11e9b798262087e9460e8🔍
>>96051223
Armor of agathys is one of the better damage spells that also defends you.

If you can convince your DM to let you take pic related to replace your background feat. With that, you could go draconic sorcerer (cold) and you get a large laundry list of close range spells you can convert to cold to get that damage boost at 6th

>earth tremor
>maximilians earthg grasp
>Rime's Binding Ice
Anonymous
7/10/2025, 6:19:10 AM No.96052126
>>96051334
>>96051458
I'm playing a gnome in my 0 homebrew Strahd game and a sentient cactus in another game
Get dabbed on, both of you
Replies: >>96052172
Anonymous
7/10/2025, 6:24:49 AM No.96052172
>>96052126
>Gnome
That’s fine they never should have been sent to the monster manual

>sentient cactus
Is this a joke? Are you pulling my leg. That is one of the stupidest most freakshit races I’ve ever heard of. I am shocked you would bring that up as if it’s a positive and not something shameful. You fool, you idiot, you absolute nincompoop.
Replies: >>96052185
Anonymous
7/10/2025, 6:26:24 AM No.96052185
cactari
cactari
md5: 8c0bcac6ef189ffab9be50ecaa732247🔍
>>96052172
Replies: >>96052251 >>96052688 >>96052761
Anonymous
7/10/2025, 6:39:18 AM No.96052251
>>96052185

>Falak
Peak millennial writing.
Anonymous
7/10/2025, 8:07:41 AM No.96052633
>>96048126
>Final thought, cantrips should be limited like 3.5e.
No. Casters always having a magic-flavored way to contribute is a very good thing. A wizard or sorcerer having to run around with a crossbow (which they're probably not even very good with) is lame as fuck. At-will cantrips are great.
Replies: >>96079241
Anonymous
7/10/2025, 8:10:50 AM No.96052646
How is this monster looking rules-wise? Wanted to make one that is annoying for casters instead of martials for once.

Spellscour Ooze
Large ooze, unaligned
Armor Class 8
Hit Points 175 (14d10+98)
Speed 20 ft.
Str 17, Dex 7, Con 24, Int 3, Wis 7, Cha 5
Damage Resistances acid, bludgeoning, fire, poison
Damage Immunities psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, prone
Challenge 5 (1,800 XP)
Arcane Static. Whenever a creature attempts to cast a spell while within 60 feet of the spellscour ooze, that creature must succeed on a DC 18 ability check using its spellcasting ability, or the spell fails and has no effect. Until the end of its next turn, the ooze can cast that spell, requiring no components, and using Constitution as its spellcasting ability.
Energy Embodiment. Whenever the ooze takes acid, cold, fire, or lightning damage, each melee attack it makes until the end of its next turn deals an extra 3 (1d6) damage of that type. Only the most recently-taken damage type applies.
Multiattack. The spellscour ooze makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8+3) bludgeoning plus 4 (1d8) acid. If the target is a creature capable of casting spells, it must succeed on a DC 14 Constitution saving throw or take 7 (2d6) psychic damage, and be unable to cast spells until the end of its next turn.
Replies: >>96053595
Anonymous
7/10/2025, 8:21:45 AM No.96052688
Jesus Christ
Jesus Christ
md5: 4f8432d2cc30b1f0782561249cbbb41b🔍
>>96052185
Anonymous
7/10/2025, 8:45:49 AM No.96052761
>>96052185
>that horribly fucking clunkiness on Photoabsorption
Holy shit, that's going on my list of worst homebrew I've ever seen
Replies: >>96054134
Anonymous
7/10/2025, 8:49:19 AM No.96052768
peasant farmer
peasant farmer
md5: 5cd77d18e174c12be5d575d75132ee2e🔍
Do your characters abuse commoners?
Replies: >>96057891
Anonymous
7/10/2025, 12:59:03 PM No.96053595
>>96052646
I like the idea, but in what world is this not annoying for martials, trying to make a DC 18 save against the ooze’s (for example) absorbed spirit guardians, or absorbed spell attack roll of +10.

Also needs its senses listed.
Replies: >>96060680
Anonymous
7/10/2025, 1:03:34 PM No.96053613
image_2025-07-10_080320065
image_2025-07-10_080320065
md5: 0bcbb5247f7b9a64dbda78fd33ad1963🔍
>>96050705 (OP)
is there a way to make an orc monk a believable character?
Replies: >>96053879 >>96054200 >>96055144 >>96059499
Anonymous
7/10/2025, 1:36:03 PM No.96053780
>>96050705 (OP)
>TQ
I had to stop playing with my group because my OCD got so bad that I couldn't touch my computer anymore (we played online). It's fucking awful.
Anonymous
7/10/2025, 2:00:06 PM No.96053879
>>96053613
I'd play him as a Lawful Evil gigachad who trained his whole life to resist his chaotic urges and the call of Gruumsh.
Anonymous
7/10/2025, 2:55:41 PM No.96054134
>>96052761
Haven't seen much homebrew, have you?
Replies: >>96054432
Anonymous
7/10/2025, 3:05:40 PM No.96054200
>>96051223
Spirit guardians cleric is a classic, and it can be pretty damn strong. Might not have quite the battlemage feel tho, since you'll spend some turns helping allies or bonking enemies with your weapon.

>>96053613
Just wait for the inevitable Tarkir crossover
Anonymous
7/10/2025, 3:48:24 PM No.96054432
>>96054134
I've seen a lot of homebrew. I'm not saying this is as bad as Somot, but
>gain temporary hit points equal to the amount of damage you reduced
would actually refer to "the full amount of damage you would have taken, which you then reduced", rather than "the amount by which you reduced the damage you would have taken". This gaffe is then followed by a limitation of
>up to a maximum equal to your Constitution modifier plus your proficiency bonus
that has so low a ceiling that you'll basically never be getting the full amount of temporary hit points.

All of this is tied to taking damage of a fairly uncommon damage type, which means the player can be more likely to forget they have the feature at all AND they're unlikely to memorize it wholly, given the contradictory caps on temporary hit points. It can also lead to unintuitive scenarios--since you gain the temporary hit points after taking the damage, it isn't quite no-selling the damage, and you can still end up unconscious if the hit reduces you to zero true hit points before you gain the temporary hit points.

It's a badly worded, poorly-thought out feature that takes up space without contributing anything of value. Just giving them resistance to radiant damage and advantage on their next attack roll, saving throw, or ability check after they take radiant damage would do a better job of conveying the concept.
Anonymous
7/10/2025, 5:30:37 PM No.96055144
>>96053613
>Pain is weakness leaving the flesh and I refuse to be weak.

Whole regimen of exercises and stretches, but just the ones that hurt good, done over time with a focus on bettering yourself to beat the shit out of someone? Sounds like martial arts to me. Add in some magic woowoo from it being DnD; orc monk.
Anonymous
7/10/2025, 6:21:55 PM No.96055602
Conjurer Wizard [Homebrew]
Conjurer Wizard [Homebrew]
md5: f056575cd344c5fa5887ea09016cdbeb🔍
Shuffled around some abilities from the UA and added a few- what do you lot think about this for the Conjurer Wizard subclass?
Replies: >>96055744 >>96055779 >>96069685
Anonymous
7/10/2025, 6:23:19 PM No.96055616
>>96051223
very similar to what I built for a campaign I'm playing in and I would 100% recommend adding in the magic initiate origin feat to pick up booming blade if you're going war cleric. being able to use push with booming blade makes it hell for any melee attackers trying to hurt you since they then have to run up to hit you again making booming blade proc, and with warhammer being versatile allows you to wield a shield raising your AC to help keep spirit guardians up. pair that with warcaster meaning you'll be able to booming blade attack anyone who tries to run away from your spirit guardians while being slowed makes you a living nightmare to fight, AND giving you advantage on concentration saves means it stays up even longer.
Anonymous
7/10/2025, 6:36:27 PM No.96055744
>>96055602
Sounds retarded powerful. All you did was buff three times.

Fuck you.
Replies: >>96056286 >>96069685
Anonymous
7/10/2025, 6:39:18 PM No.96055779
>>96055602
>completely removing all costly material components from conjuration spells
>the thing that NO other component-ignoring feature lets you do
>at level fucking three
Start over
Replies: >>96056286 >>96069685
Anonymous
7/10/2025, 7:28:59 PM No.96056286
>>96055744
>>96055779
Is it really that powerful to remove the costly component from Summon spells? I truly can't imagine that being that impactful, you still burn the spell slot, you still need to prepare the spell.
As for Benign Transposition, the only change I made was moving it to level 6 instead of 3 and made it so you could use it to teleport an ally- is that truly that powerful too? Vortex Warp is a 2nd level spell that does the exact same thing no?
Now, Empowered Summons (Reinforce) is powerful can't disagree there, but I thought it'd be cool to have the Summoner be the premier summoner. I could have it be linked to rests instead of Int Mod per LR.
Replies: >>96057203 >>96061481
Anonymous
7/10/2025, 8:50:51 PM No.96057203
>>96056286
>I truly can't imagine that being that impactful
To turn it around, you’d then be arguing that your 3rd-level feature is broadly useless, which would be another reason for it to be rewritten.

But, leaving that aside, it is in fact meaningful that spellcasters have to provide the costly material components for their spells, as it provides an opportunity cost barrier in terms of what spells you keep available. Moreover, removing that from summoning spells would paradoxically result in conjurors being more likely to cast non-summoning spells. It’s a bad feature that breaks all precedent, doesn’t actually achieve what you’d want, and the best defense you can muster is that it doesn’t seem very important. Axe it.

>Empowered Summons
Characters should never be casting spells at a level greater than half their character level, rounded up. Full stop. If you want their summons to be better, give them specific benefits, but, for fuck’s sake, don’t go around adding 10th-level spells to the game.
Replies: >>96057614 >>96057705
Anonymous
7/10/2025, 9:33:07 PM No.96057614
>>96057203
>To turn it around, you’d then be arguing that your 3rd-level feature is broadly useless, which would be another reason for it to be rewritten.
Its a 3rd level feature, its suppose to be helpful when you need it. Want to cast Find Familiar without components? Well you can- you just have to prepare the spell and use a spell slot. When you get to level 5 you can do it with a Summon Fey. Unlike other characters you don't have to spend the 300 GP for the item (Which you might not have access to cause this is DM Dependent). Idk, I find it useful just not deeply impactful- to me it would make me want to pick all the Summon spells so I could actually cast them rather than not have them due to lacking the component.

But- I'll see what else I could think up.

>at a level greater than half their character level, rounded up.
This is a feature that other subclasses in the UA got and is the bases of Twinned spell.

>When you cast a spell, such as Charm Person, that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell's effective level by 1.
Are you saying a Twinned/Split Spell 9th level Tasha's Hidenous laughter is a 10th level spell?
Where I do see a risk is in the amount of uses. Being able to twin something like Hideous Laugheter or Fly isnt broadly usable in all fights, but being able to boost your Summon is. Would making it a once per Long Rest effect be good enough of a nerf?
Replies: >>96057705 >>96057741 >>96057911
Anonymous
7/10/2025, 9:43:29 PM No.96057705
>>96057614
>>96057203
Also, just to point out- 2014 5e did have the Conjure Spells, which did allow you to Summon 1 creature for 1 hour Concentration and didn't have a costly material component to do so. No one complained about these spells summoning 1 dude without material components. If it wasn't a problem there, why would/should it be a problem here?
Replies: >>96057716 >>96061500
Anonymous
7/10/2025, 9:45:01 PM No.96057716
>>96057705
>No one complained about these spells
You mean the spells that were constantly complained about, to the extent that WotC overwrote them with completely unrelated effects in 5.5 so that you couldn't argue that they were legacy content and so still permissible?

Seems like a poor example.
Replies: >>96057732 >>96057861
Anonymous
7/10/2025, 9:47:04 PM No.96057732
>>96057716
People complained about the aspect of the spells where you can summon like 8/16/24 creatures, not the part of the spell where you summon one creature to help fight alongside you.
Anonymous
7/10/2025, 9:49:08 PM No.96057741
>>96057614
>This is a feature that other subclasses in the UA got and is the bases of Twinned spell.
Then those are also bad design, yes. I hadn't realized they'd gone so far into the realm of retardation with the 2024 abortion.
>Are you saying a Twinned/Split Spell 9th level Tasha's Hidenous laughter is a 10th level spell?
Are you saying that, if you increase a 9th level spell by one level, it ISN'T 10th level?
Replies: >>96057861
Anonymous
7/10/2025, 9:55:00 PM No.96057811
arcanum029
arcanum029
md5: 954997614dfd9417303177bad3cfe53b🔍
Should dwarves or gnomes be the Jews of my homebrew setting?
Replies: >>96057848 >>96057880 >>96069478
Anonymous
7/10/2025, 9:58:38 PM No.96057848
>>96057811
Both. Dirty, ore-sucking manlets.
Anonymous
7/10/2025, 10:00:13 PM No.96057861
>>96057741
My assumption is- no I don't think so. I assume spells cap at 9th level since as far as I know there's no 10th level slots.

>>96057716
The Conjure spells were stated to be rewritten because the Summon spells took their place as the mechanical 'Summon a creature' spell. Mechanically speaking the broken aspect of the Conjure Minor Elementals or Conjure Woodland Beings or Conjure Animals- specifically these- was that they summoned a stupid amount of things to the battlefield, clogged up the maps, made turns a slog, and in general was too powerful.
When the discussion about summoning just one creature from those spells or spells like Infernal Calling or Conjure Greater Demon or Conjure Elemental or the like was mentioned most people just said "Its fine/underpowered, and certainly less effective than summoning 8 whatevers",
My point still stands- you could reasonably give the Conjurer Wizard the ability to forgo the Material Components on the Summon X Conjuration Spells and it not cause much problems if prior history is to be believed.
Replies: >>96057894
Anonymous
7/10/2025, 10:03:25 PM No.96057880
>>96057811
I say gnomes, since they're more associated with trickery and illusion
Anonymous
7/10/2025, 10:04:43 PM No.96057891
>>96052768
>AI slop
Anonymous
7/10/2025, 10:05:06 PM No.96057894
>>96057861
You're conflating two axes in a pretty disingenous way. If people thought the spells were fine when they did include a costly material component, that isn't an argument that removing the material component is fine. And, again, EVERY feature in the game that removes spell components has an exception carved out for material components with stated costs. Casters, like every other character, should in fact need to engage with their material resources. If you want to go around handing out full plate to all martial characters at 3rd level, you're allowed to, but that isn't an assumption that the game is built around.
Anonymous
7/10/2025, 10:08:08 PM No.96057911
>>96057614
>(Which you might not have access to cause this is DM Dependent).
Any DM who is going to keep you from having access to the material components for your spell is also likely to ban any homebrew that reads "I don't need those material components that you refuse to let me have". It's literally a nothing feature because there's either no problem getting the things it eschews OR there's no way to get it approved for play.
Anonymous
7/11/2025, 1:14:05 AM No.96059394
What's the best way to make a sorcerer that can offer healing and has wild magic mechanics? I'm thinking some kind of cleric dip but I don't know how much of each I should take
Replies: >>96059629 >>96059630 >>96060971 >>96064524
Anonymous
7/11/2025, 1:26:07 AM No.96059499
Oniman
Oniman
md5: 42c6eddd187d79f2f12c722ab9e87879🔍
>>96053613
If your intention is to have le evil orc then there are plenty of inspiration for evil, burly kung fu masters or just the sort of kung fu that very much focuses on physical nature instead of being an overtly spiritual one even though the class fails to portray that properly.
Anonymous
7/11/2025, 1:39:18 AM No.96059629
>>96059394
Celestial coffeelock
Anonymous
7/11/2025, 1:39:19 AM No.96059630
>>96059394
Wild magic sorcerer, celestial warlock, however many levels you want in each, it don't matter.
Anonymous
7/11/2025, 4:06:16 AM No.96060680
>>96053595
>I like the idea, but in what world is this not annoying for martials
true. maybe it gives some backlash damage and inability to cast spells without a DC 20 Concentration check for 1 round or something instead?
Anonymous
7/11/2025, 4:51:34 AM No.96060971
>>96059394
How much healing do you want? Could just take Magic Initiate: Cleric.
Anonymous
7/11/2025, 4:59:58 AM No.96061037
Still interested in a scan of the 2024 monster manual, https://pomf2.lain.la/ goes up to a gig for that anon who was going to share it.
Anonymous
7/11/2025, 6:25:35 AM No.96061481
>>96056286
>Is it really that powerful to remove the costly component from Summon spells?

Yes, these spells have a reusable costly component that in many low level cases represents most or all of the expected wealth by level. To have them on level up is not expected and in some cases requires the party to pool resources.

If this weren't true, the ability wouldn't exist. And of course, it shouldn't exist.
Anonymous
7/11/2025, 6:29:12 AM No.96061494
i like to make items that have multi-turn mechanics rather than just being a thing you use once and done. I've posted some of these before, does anybody have other ideas? what kind of items do you like to make?

>staff open/close fist
>when open hand at top of staff, staff of healing, hand closes after using
>when closed hand, perma shillelagh/staff of withering, opens after hitting a creature

>saint relic
>spend charges for buff/healing spells
>killing a creature reduces charges by 1

>overcharge arcane focus thingy
>each spell cast adds +1 to DC of spell cast on next turn, cumulative
>when casting spell augmented by this, spellcasting ability check DC 15+dc bonus from item , or explosion

>fury/rage weapon
>on a miss take 1d4 psychic dmg, gain +1 on next attack
Anonymous
7/11/2025, 6:30:51 AM No.96061500
>>96057705
>Also, just to point out- 2014 5e did have the Conjure Spells, which did allow you to Summon 1 creature for 1 hour Concentration and didn't have a costly material component to do so

https://dnd5e.wikidot.com/spell:summon-shadowspawn
(300 gp crystal vial filled with tears)

https://dnd5e.wikidot.com/spell:summon-undead
(300 gp gilded skull)

https://dnd5e.wikidot.com/spell:summon-construct
(400 gp box)

https://dnd5e.wikidot.com/spell:summon-aberration
(400 gp vial with some sushi and an eyeball)


https://dnd5e.wikidot.com/spell:summon-draconic-spirit
(500 gp thing with a dragon on it)

Pretty much all the Tasha's spells are consistent here- you summon one thing, it's pretty powerful, and you need a reusable component worth 100gp times base spell level, which starts out pretty expensive as a fraction of total wealth.
Replies: >>96061797
Anonymous
7/11/2025, 7:47:12 AM No.96061797
>>96061500
nta but they wrote Conjure X, not Summon X
Anonymous
7/11/2025, 12:25:10 PM No.96062634
I need some ideas on how to make a good melee blender. We're starting at level 12 and going up to 16 so I was thinking of at minimum 11 fighter but open to ideas. I'm also gonna need a minimum of 19 strength to dual wield two handers.
Replies: >>96063010
Anonymous
7/11/2025, 2:09:23 PM No.96063010
1747918479278758
1747918479278758
md5: be7dba8290ef96f5659865930fd65323🔍
>>96062634
>dual wield two-handers
Replies: >>96063198
Anonymous
7/11/2025, 2:49:34 PM No.96063198
>>96063010
My DM is chill so I gotta spend a feat and get 19 STR but once I've gotten past that I can dual wield whatever two-handed weapon I want with the exception of polearms.
Replies: >>96077994 >>96085596
Anonymous
7/11/2025, 2:53:57 PM No.96063225
>>96050705 (OP)
>DM:ing my first campaign
>one of the players takes every opportunity to torture NPCs
>skinned an enemy that they killed as a ”warning”
>convinced the party to help him waterboard an NPC because he tricked them
>seems to genuinly enjoy it

Anyone else meet these kinds of players?
Replies: >>96063399 >>96064240 >>96067799
Anonymous
7/11/2025, 3:23:41 PM No.96063399
>>96063225
Yea, you can give them the benefit of the doubt for one character and sometimes subsequent ones will be more fun for the table, but often they will just make an endless chain of weird psychos and be just permanently sadistic versus NPCs (and often PCs if they can get away with it).
Replies: >>96064240
Anonymous
7/11/2025, 5:19:18 PM No.96064240
>>96063225
>>96063399
It's an unfortunate part of the TTRPG community, freaks that don't care about the game, they just want to put their trauma on full display.

I had a player that wanted information out of a goblin, and torture was on the table, but he decided to "Cut his dick off and burn it in front of him." I know it could have been worse, but there were normies at the table that looked horrified.

I vet my players now for this mindset. Not to be a dick, but I typically don't allow them at my table unless they can reel it in a tad.
Replies: >>96067884
Anonymous
7/11/2025, 5:56:12 PM No.96064524
>>96059394
divine soul sorc and you can give them the feywild shard but its cursed so that when you use metamagic it always rolls on the wild magic table
just ask your dm :)
Anonymous
7/11/2025, 6:08:13 PM No.96064611
4cf2222ad1051ea60a3af4c30ed40eef
4cf2222ad1051ea60a3af4c30ed40eef
md5: 2b9b7518a9672135ddc35c7de24f4570🔍
Which edition has best Forgotten Realms material?
Replies: >>96064938 >>96065397
Anonymous
7/11/2025, 6:49:12 PM No.96064938
>>96064611
The novels (its all continuous despite edition shifts)
Anonymous
7/11/2025, 7:45:16 PM No.96065397
Gippo_Dudee
Gippo_Dudee
md5: 199b88de30cbcfbf4a7739aafdda6f69🔍
>>96064611
4th
Anonymous
7/11/2025, 8:09:42 PM No.96065587
There is no way to get magic initiate outside origin feat and warlock inc now, right?
Replies: >>96065750 >>96067240 >>96067342 >>96068153
Anonymous
7/11/2025, 8:24:12 PM No.96065750
>>96065587
That's RAW, yeah. Kind of annoying, but for flavor I guess I kind of get it.
Replies: >>96067013
Anonymous
7/11/2025, 10:49:06 PM No.96067013
>>96065750
>you can never dabble in magic EVER if you didn't do so as a child
I dunno, i think it's actually specifically worse for flavor.
Replies: >>96067240
Anonymous
7/11/2025, 11:20:55 PM No.96067240
>>96065587
>>96067013
>A feat is a member of a category, which is noted in the feat. If you’re instructed to choose a feat from a specific category, such as the Origin category, that category must appear under the feat’s name. If you’re instructed to choose a feat and no category is specified, you can choose from any category.
>You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify.

Unless I'm really reading this wrong, you can still pick up Origin feats instead of a standard ASI feat.
Replies: >>96067916
Anonymous
7/11/2025, 11:33:54 PM No.96067342
>>96065587
you can still take origin feats as a normal feat, right?
Replies: >>96069447
Anonymous
7/12/2025, 12:17:15 AM No.96067747
Daygrun Hackdirt
Daygrun Hackdirt
md5: bf4f6db86d6664f07082b0c621a75ade🔍
I'm a few sessions into a 5e game where I'm playing an Urban/Sewer Druid. I'm pretty much covered on stuff like turning into tiny and small sized stuff like rats, roaches, pidgeons, and their dire counterparts. But what are some more effective combat wildshapes that are still on brand? I can only think of stuff like Gators and wild dogs. My DM said he's open to moderate reflavoring a statblock and letting me wildshape into a swarm.
Replies: >>96067923 >>96067956 >>96068624
Anonymous
7/12/2025, 12:22:35 AM No.96067799
>>96063225
Why are you friends with a psychopath
Replies: >>96068534
Anonymous
7/12/2025, 12:32:47 AM No.96067884
>>96064240
>I know it could have been worse
What the fuck could possibly be worse?
Replies: >>96067945
Anonymous
7/12/2025, 12:34:13 AM No.96067895
GIVE ME BACK CUNNING ARTISAN
Anonymous
7/12/2025, 12:35:55 AM No.96067916
>>96067240
Yeah. It just sucks that they changed it so the only spells you can get are wizard, cleric, and druid spells.
Anonymous
7/12/2025, 12:37:00 AM No.96067923
>>96067747
An ape.
Anonymous
7/12/2025, 12:40:25 AM No.96067945
>>96067884
I mean, it could have been worse in spirit, not material. Once I had a player join the crew, all he did was appear standing next to their horses when they were returning from a quest, say he's going to steal one, and die when they fight over it.

I'm just sitting there trying to end the sheer stupidity before all this, but they were fucking kids and were stupid. Bad feelings all around, the game ended, players didn't come back.

Still don't know what I could have done. He wasn't evil, when they met in the group chat, it was fine, I swear I tried. He's the reason I interview players now.
Anonymous
7/12/2025, 12:41:27 AM No.96067956
>>96067747
Giant versions of Rats, Roaches, and your common sewer fare. I'd assume that is the simplest solution.
Anonymous
7/12/2025, 1:08:24 AM No.96068153
>>96065587
>the only wry to take the Magic Initiate feat is to take the Magic Initiate feat, right?
Anonymous
7/12/2025, 2:13:10 AM No.96068534
>>96067799
Psychopaths can be good at hiding it.
Anonymous
7/12/2025, 2:24:59 AM No.96068624
excremental
excremental
md5: f495c474883bf8d852b837f215d21284🔍
>>96067747
You could be different animals of filthy like rats, cockroaches, giant flies, but I think the best option is a literal shit elemental. Druids have a history of being able to transform into elementals. So if you want to be a bear, you're a shit elemental (excremental) made of shit, or if you want to be a wolf a wolf made of shit. Or see if your DM will just let you be an excremental on its own. https://www.dandwiki.com/wiki/Excremental_(5e_Creature)
Replies: >>96068646 >>96068673 >>96070523 >>96091050
Anonymous
7/12/2025, 2:29:14 AM No.96068646
>>96068624
Just beware of Hinsty David and his Rod of Manure.
Anonymous
7/12/2025, 2:33:24 AM No.96068673
>>96068624
>literal shit elemental
thats dumb
>(excremental)
I apologize for my outburst
Anonymous
7/12/2025, 3:17:31 AM No.96068939
Do (You) prefer the reason your character is adventuring to be internally motivated or externally motivated?
>internal
>I want money/power/bitches; I need to get revenge for a past grievance; I want to experience the world
>external
>tasked by king/elder to find the macguffin to save someone or something; the world is threatened by bbeg that needs defeating
Replies: >>96068946 >>96069002 >>96069221 >>96069389
Anonymous
7/12/2025, 3:18:47 AM No.96068946
>>96068939
Combination.
Replies: >>96068962 >>96069002
Anonymous
7/12/2025, 3:21:19 AM No.96068962
>>96068946
Fucking neutrality
Pick a side!
Replies: >>96069014 >>96069023
Anonymous
7/12/2025, 3:28:41 AM No.96069002
>>96068939
>>96068946
Yeah, there are positives for both.
Anonymous
7/12/2025, 3:31:44 AM No.96069014
>>96068962
No.
I would find it very dull to play in a campaign with only one or the other. Having multiple sources of motivation--which can end up in conflict--is what makes an adventure truly compelling.
Anonymous
7/12/2025, 3:33:41 AM No.96069023
Lust for gold? Power?
Lust for gold? Power?
md5: 48715ec4a2e1d8473957c7ee16b2483c🔍
>>96068962
What I would prefer is that my character have a combination of motivations.
Anonymous
7/12/2025, 4:09:43 AM No.96069221
>>96068939
Always internal. I want to slay monsters, loot treasure, and conquer the realm. When I DM I always ask the players why their character would want to risk their life to go out into the wilderness/dungeon before I introduce them to any NPC who gives them a task.
Anonymous
7/12/2025, 4:39:56 AM No.96069389
>>96068939
One is an adventurer, the other is a hero. So it's simpler to ask,
>Do you want your character to be a hero or an adventurer?

And the answer is yes.
Anonymous
7/12/2025, 4:55:26 AM No.96069447
>>96067342
In 5.5 yes. In 5.0 there's no origin feats.
Anonymous
7/12/2025, 5:02:57 AM No.96069478
>>96057811
Gnomes dwarves have honour bound societies they would agree with the funny moustache man
Anonymous
7/12/2025, 5:52:44 AM No.96069685
Conjurer Wizard v2 [Homebrew]
Conjurer Wizard v2 [Homebrew]
md5: ae8dc0cdd0b08d87e33e91cfc03f5bc1🔍
>>96055602
>>96055744
>>96055779
How about now? You guys conviencd me that removing the components isn't really helpful or good for the balance.

Find Familiar could be a fun start since Wizards don't have a 2nd Level Summon Spell- Find Familiar is the best we've got- I borrowed an ability from the 2024 Playtest's find familiar which I thought was neat and fits with the whole conjuration theme, plus at level 14 it happens to combo well with Quick Transposition.
I also made Reinforce a 1/Long Rest, cause Int Mod per LR is way too good in comparison to Twinned Spell or Split Enchantment or Split Transmutation. 1/Day seems fair- could be 1/Short or Long Rest, but lets start small.
Replies: >>96069727
Anonymous
7/12/2025, 6:05:29 AM No.96069727
>>96069685
>changing the familairs creature type

Serves no purpose and doesn't make sense. celestial, fey, and fiend posses the shape of an animal for the familiar. The creature typers you listed don't have such abilities.

Reinforce is still far too strong an ability tier 2 even if it is once a day.
Replies: >>96069848
Anonymous
7/12/2025, 6:32:37 AM No.96069848
ETSB2LTU8AEA62a.jpg_large
ETSB2LTU8AEA62a.jpg_large
md5: 40fa24066d1daf1df7e8df2bc42dee74🔍
>>96069727
>You gain the service of a familiar, a spirit that takes an animal form you choose:
It's a spirit that takes the form of an animal, not a Celestial/Fey/Fiend taking the form of a animal. Effectively, the wizard is the one choosing what form it takes and its creature type, a Conjurer is just better at it so they can choose more options. Yeah, it doesn't really do anything mechanically but its flavorful! I've had players who'd love to have an Elemental or Dragon animal familiar- it's cool. Can't we do stuff for the vibes these days?
Replies: >>96069896
Anonymous
7/12/2025, 6:40:24 AM No.96069896
>>96069848
>but its flavorful!
an ooze spirit makes no sense, its retarded, the same with a dragon spirit or an aberration spirit possessing teh form of a normal animal.

>I've had players who'd love to have an Elemental or Dragon animal familiar- it's cool. Can't we do stuff for the vibes these days?
Those are called warlocks.

If you're the DM, knock yourself out. But don't be a shriveled dick and bring this to another DM's table.
Replies: >>96070079
Anonymous
7/12/2025, 7:15:34 AM No.96070079
>>96069896
>ooze spirit
that shit drives me up the fucking wall
it was bad enough and then they expanded to every monster type
literally soulless design
Anonymous
7/12/2025, 8:37:28 AM No.96070446
whats better, levelling up immediately upon crossing the xp threshold or having it delayed until a long rest?
Replies: >>96070462 >>96070465 >>96070562 >>96070621 >>96070795 >>96071966
Anonymous
7/12/2025, 8:40:33 AM No.96070462
>>96070446
depends on if youre party does downtime activities. if they do, have them delay it to the rest
Anonymous
7/12/2025, 8:42:07 AM No.96070465
>>96070446
Always on long rest. You must rest, and meditate on what you've learned.
Replies: >>96070815
Anonymous
7/12/2025, 8:58:40 AM No.96070523
>>96068624
>excremental
lmao
Anonymous
7/12/2025, 9:12:38 AM No.96070562
>>96070446
After a long rest, at the end of a session. You get more hang out time at teh end of the session and you don't need to spend 30 minute before the next session helping out the magic users search for and pic their spells.
Anonymous
7/12/2025, 9:32:42 AM No.96070621
>>96070446
I personally prefer on a LR, makes sense you body builds strength after sleeping. But if not, I do tell people they've levelled up so they can start planning
Anonymous
7/12/2025, 10:26:24 AM No.96070795
>>96070446
I can see the logic of doing it during a long rest, but I'd rather it just happen immediately.
Anonymous
7/12/2025, 10:30:13 AM No.96070815
>>96070465
Fuck off, Todd.
Replies: >>96071847
Anonymous
7/12/2025, 1:41:52 PM No.96071439
Fuck I need some advice here
I made a ranger 5/druid X character focused on wisdom, but reached level 4 i discovered that in this campaign we had to use the shitty tandard array instead of point buy, making the build a lot weaker
There is no fucking way anyone remembers anything so I'm sure i can respec easily, but what the fuck should I multiclass into now? Move everything on dex and take monk after level 5?
Replies: >>96072203
Anonymous
7/12/2025, 2:40:10 PM No.96071673
How does multiclassing with the same base class work in 2024 edition? Do you still get base class feature progression?
Replies: >>96072261 >>96074262
Anonymous
7/12/2025, 3:14:04 PM No.96071847
>>96070815
Fuck you, dreamboy.
Anonymous
7/12/2025, 3:37:51 PM No.96071966
>>96070446
Level up immediately (or as soon as the combat is over), but insist that they take some time off to train before they gain the next level.
Anonymous
7/12/2025, 4:12:31 PM No.96072203
>>96071439
Don't fucking multiclass. You multiclass when you have a REASON to do it. From your perspective, whether mechanically or thematically, you are leaving your class in order to gain something else.

But you are multiclassing for the sake of multiclassing. Stop that shit.
Replies: >>96072464
Anonymous
7/12/2025, 4:22:15 PM No.96072261
>>96071673
You could just read the book.
Anonymous
7/12/2025, 4:53:18 PM No.96072464
>>96072203
He's a Ranger, multiclassing after level 4 is mandatory.
Replies: >>96072499
Anonymous
7/12/2025, 4:56:11 PM No.96072482
jailbait farmgirl
jailbait farmgirl
md5: 8f270c80138217ff1dc848610c920acd🔍
You ever do the little girl with the lost cat quests as a dm?
Anonymous
7/12/2025, 4:58:59 PM No.96072499
>>96072464
multiclassing before 5th level is retarded

>miss out on pass without trace
>miss out on lesser restoration
>miss out on location object
>miss out on locate animal/plants
>missout on summon beast

and you won't get extra attack until you hit 5th level with another marital class, or you put that 5th level into ranger.
Replies: >>96072738
Anonymous
7/12/2025, 5:09:57 PM No.96072561
IMG_20250712_170606
IMG_20250712_170606
md5: 512b55ae28e61636dc4031f363de841f🔍
So, what's with this site? Is it dead? Never figured out what the new password is and no one ever posts about it anymore.
Anonymous
7/12/2025, 5:45:29 PM No.96072738
>>96072499
The ONLY worthwhile spell you just listed is Pass Without Trace.

If he multiclasses into Monk, he could just use a Dagger+Nick to still get two attacks with his action, plus all the Monk's Bonus Action options. Frankly even going to lvl4 for a feat is probably too deep for a Ranger, instead just get 3 for whatever subclass features you want.
Replies: >>96072748 >>96073035
Anonymous
7/12/2025, 5:47:08 PM No.96072748
>>96072738
>Using weapons as a non Kensei monk
ishiggy

>Ever multiclassing into/out of Monk
idiggy
Replies: >>96072896
Anonymous
7/12/2025, 6:19:16 PM No.96072896
>>96072748
Weapons are fine on a Monk now. Of course Monk's highest level features are great, but so is QoL from multiclassing, which you can enjoy for way longer.

Even assuming they get to 20, he'd get way more value out of a bit of Expertise and subclass features than that +4/+4.
Anonymous
7/12/2025, 6:47:09 PM No.96073035
feels_good
feels_good
md5: 855d83186d1388073332a2273fd54819🔍
>>96072738
The problem with the nick weapon mastery is that in order to use it you have to say in a loud clear voice I'M THE BIGGEST NICKER each turn you use it on and in some game stores people who are hard of hearing can become agitated.
Anonymous
7/12/2025, 7:11:25 PM No.96073193
Ranger should be a druid subclass instead of its own class entirely
Replies: >>96073202
Anonymous
7/12/2025, 7:12:15 PM No.96073202
>>96073193
nah, its been its own class since the get go.
Replies: >>96073218 >>96073271
Anonymous
7/12/2025, 7:15:38 PM No.96073218
>>96073202
hmmm. alright. im out of ideas then. i dont know how to make them work without being worse fighters. theyre too generalist
Anonymous
7/12/2025, 7:24:56 PM No.96073271
>>96073202
Worst reason to keep something the way it is.
Replies: >>96073298
Anonymous
7/12/2025, 7:28:05 PM No.96073298
>>96073271
if you were going to be realistic with the reduction of classes, you'd make ranger a subclass of fighter - because it was originally part of the fighter and has closest mechanics to the fighter
Replies: >>96073326 >>96073820
Anonymous
7/12/2025, 7:32:02 PM No.96073326
>>96073298
on second consideration, i actually don't disagree. but that doesn't make sense for what would happen to the current ranger's subclasses like the planes subclass i never remember the name of, swarmkeeper, beastmaster, and gloomstalker seem extraordinarily hyper-divergent from typical fighter faire.
Replies: >>96073363
Anonymous
7/12/2025, 7:35:46 PM No.96073363
>>96073326
they did give rangers a very 'nature connection' in their lore info, they should have pushed that a bit more i feel
Replies: >>96073377
Anonymous
7/12/2025, 7:37:18 PM No.96073377
>>96073363
see that's why it makes more sense to me for something druidic to pick up and become skilled in fighting rather than a fighter picking up and becoming skilled in something druidic, if that makes sense
Replies: >>96073580
Anonymous
7/12/2025, 8:04:34 PM No.96073580
>>96073377
Valid point, but my feels say that the martial aspect of rangers and their focus on fighting with bow or finesse weapons leans more towards fighters.

Still, I'm in the camp that Ranger is just as valid a stand alone class as Monk.
Replies: >>96073703 >>96073731
Anonymous
7/12/2025, 8:19:55 PM No.96073703
>>96073580
Wrong opinion.
Replies: >>96073731
Anonymous
7/12/2025, 8:23:33 PM No.96073731
>>96073580
>focus on fighting with [ranged] or finesse weapons
this part always bothers me personally. to me it feels like rangers are portrayed as archers only because archery is a convenient way to fight something, and not necessarily because it's optimal, because they're extraordinarily good at it. shouldn't the Arcane Archer Fighter always be a better Archer than virtually anyone else?
>>96073703
dont be mean anon i quite rather like his opinion, even though i might disagree with some or parts of it
Replies: >>96073742
Anonymous
7/12/2025, 8:25:36 PM No.96073742
>>96073731
Someone once explained it to me that Ranger isn't a primarily combat focused class. I like to think his abilities outside of battle are why you would choose it, and since most people focus on combat, that's why it's less popular.
Anonymous
7/12/2025, 8:40:41 PM No.96073820
>>96073298
No, I'd make it a fighter archetype, with ranger subclasses available after that.
Replies: >>96073842
Anonymous
7/12/2025, 8:43:52 PM No.96073842
>>96073820
>its already a fighter archetype
Replies: >>96074256
Anonymous
7/12/2025, 9:29:29 PM No.96074169
Nobody wants to play want Ranger actually is supposed to be; a survivalist/long-range scouting
>but Aragorn!
95% of people's impression of Aragorn is from the movies where he's a heroic fighter and leader

The sooner modern WotC and (You) accept this, the sooner we get back to a ranger that is a fighter subclass and something that people actually want to play
Anonymous
7/12/2025, 9:41:50 PM No.96074256
>>96073842
There are no archetypes in 5e
Replies: >>96074306
Anonymous
7/12/2025, 9:42:50 PM No.96074262
>>96071673
>multiclassing with the same base class
Huh? Are you talking about being a Fighter/Fighter?
Replies: >>96074305 >>96074409
Anonymous
7/12/2025, 9:48:25 PM No.96074305
>>96074262
I'm also wondering if this should be allowed. My gut reaction is that no, you cannot multiclass into the same class, but what's the harm?
Anonymous
7/12/2025, 9:48:29 PM No.96074306
>>96074256
>pf2e terminology
i mean that if you look at the classes and think of fighter being the main class, the barb/ranger/paladin all have the essence of the fighter w/ similar mechanics, but are slightly different. so they're all like modified figther classes
Replies: >>96074620
Anonymous
7/12/2025, 10:04:27 PM No.96074409
>>96074262
>Multiclass Fighter at 5th Level
>Multiclass into Fighter
>Repeat every Two Levels
>Become Fighter 5/Fighter 2/Fighter 2/Fighter 2/Fighter 2...
>Enter Combat
>Action Surge 8 million times

Fuck the other Party Members, they doesn't get a turn today
Anonymous
7/12/2025, 10:39:09 PM No.96074587
1752310805625040
1752310805625040
md5: d8a9d999fc8f6d1851cd7d9e567b020c🔍
Is Curse of Strahd still good or have the 2024-ass-sucking contrarians gotten to it yet?
Replies: >>96074613
Anonymous
7/12/2025, 10:41:51 PM No.96074610
Does barbarogue still work in 5.5e?
Replies: >>96074613 >>96074622
Anonymous
7/12/2025, 10:42:27 PM No.96074613
>>96074610
that never worked

>>96074587
>Frog
CoS still is good
Anonymous
7/12/2025, 10:43:25 PM No.96074620
>>96074306
Does pf2 have archetypes and subclasses? Can't remember. And yes all 3 of those are fighter archetypes.
Replies: >>96074654
Anonymous
7/12/2025, 10:43:38 PM No.96074622
>>96074610
Works best in standard 5e.
Anonymous
7/12/2025, 10:48:55 PM No.96074654
>>96074620
just archetypes i believe, they're special feats groupings that let you take another classes features using your feats
Replies: >>96074713
Anonymous
7/12/2025, 10:59:18 PM No.96074713
>>96074654
Then not what I'm talking about. I'm talking about actual archetypes like the Holy Warrior, or Berserker, or Ranger.
Replies: >>96074724
Anonymous
7/12/2025, 11:00:36 PM No.96074724
>>96074713
im not really sure, i dont engage with pf2e enough to know
Anonymous
7/12/2025, 11:17:54 PM No.96074837
How badly will a 10th level Enchanter with Dominate Person fuck over a party of 6th level characters if everyone but the Monk has WIS save proficiency?
Replies: >>96074897 >>96074917 >>96075098 >>96075286
Anonymous
7/12/2025, 11:25:02 PM No.96074897
>>96074837
Depends. Who you planning on dominating?
Anonymous
7/12/2025, 11:27:05 PM No.96074917
>>96074837
How many party members? Who are you dominating?
Can one of the party members cast magic missile to fuck with the enchanter's concentration?
Replies: >>96074944
Anonymous
7/12/2025, 11:30:45 PM No.96074944
>>96074917
Five PCs and a sidekick, probably Monk and sidekick, they have a Wizard.
Replies: >>96075102
Anonymous
7/12/2025, 11:51:02 PM No.96075098
>>96074837
I wouldn't be too worried. Good odds say it works for two turns and not much longer.
Anonymous
7/12/2025, 11:51:14 PM No.96075102
>>96074944
I'd be less worried about the single target concentration spell, and more worried about the other 4th and 5th level spells you'll be throwing at them.
Anonymous
7/13/2025, 12:14:01 AM No.96075286
>>96074837
Enchanter as in Wizard with enchantment subclass features or Enchanter as in Glamour Bard? Because it's much easier to shut down a Bard's concentration as they don't have WIS save proficiency.
Anonymous
7/13/2025, 1:58:05 AM No.96075925
Finally having another session on Monday, it's been almost a month now.
Anonymous
7/13/2025, 2:19:24 AM No.96076065
Quick, before anyone sees, post spoilers and about your campaign!
Replies: >>96076116 >>96076299
Anonymous
7/13/2025, 2:28:19 AM No.96076116
>>96076065
The Emperor's top aide is secretly a dragon and is orchestrating the genocide of all other dragons to make themselves more powerful like in that one Jet Li movie.
Anonymous
7/13/2025, 3:12:07 AM No.96076299
>>96076065
Selling loot originally stolen from Tiamat will come back to bite the party.
Two major backstory NPCs have allegiances sworn to the same devil who's sealed in a different party member's sentient magic item. Depending on what goes down the party could have to fight them.
Anonymous
7/13/2025, 10:15:25 AM No.96077994
>>96063198
It was a thing in the past with Monkey Grip
Replies: >>96078462
Anonymous
7/13/2025, 12:47:46 PM No.96078462
>>96077994
Yeah. Now you can't even dual wield longswords, let alone greatswords.
Replies: >>96079294
Anonymous
7/13/2025, 4:27:59 PM No.96079241
>>96052633
There's a solid case to be made that wizards should be down to throwing daggers whenever they don't want to cast a spell.
But lets assume that cantrips like firebolt and frostbolt are what we're gonna run with, so our magic lads can actually do some magic.
At low levels, these things deal about 50 to 70% what a martial character does with his action. Lets assume that's fine. Then around the time martials double their attacks per round, the cantrips double too, maintaining the same ratio.
Why do they keep scaling, and why on that schedule? The 11th level cantrip boost comes around the schedule that the martials get whatever their final serious boost is- a third attack, some extra damage on every attack, etc.
And then for some reason they get a fourth boost later, at the levels where the full casters have tons of spell slots. This seems like it shouldn't even happen, given the rest of the scaling of the game.

Anyway all this wasn't enough. Then they printed those "you get to attack with a weapon" cantrips. Were those needed?

I feel the design of cantrips is defensible but the implementation stops making sense somewhere around 9th level, where their power level seems to make no real sense any more.
Replies: >>96079421
Anonymous
7/13/2025, 4:42:37 PM No.96079294
>>96078462
Many common historic dual wield weapon things aren't allowed in 5.5, and were supported in 5.0, but suboptimally. A case of rapiers, for instance, isn't some weird superheroic situation, and needed a feat in 5.0 (where feats routinely let you ignore some of the milder rules of reality, so definitely out of line), while in 5.5 it doesn't even work.

Hell in 5.5 a katana and a wakizashi only barely works.
Anonymous
7/13/2025, 5:00:29 PM No.96079379
Is dual wielding the optimal way to run an Aarakocra Swashbuckler if you have access to magic shortswords, but no magic ranged weapons or ammunition?
Anonymous
7/13/2025, 5:09:10 PM No.96079421
>>96079241
imo, offensive cantrips make real magic seem less spectacular. I like the magic weapon attack cantrips, but I like them on martials who want a taste of magic.

and like you say, at 17th level, firebolt is hitting enemies 120ft away for 4d10, meanwhile burning hands at third level is 5d6, but still that pitiful 15ft range. And it costs a spell slot.
Replies: >>96079518
Anonymous
7/13/2025, 5:34:26 PM No.96079518
>>96079421
I feel like part of the draw of spellcaster power-scaling is that you start using your lower-level spell slots for utility and save-or-suck, rather than damage. That's not to say that cantrip scaling isn't a bit overtuned, but that comparing it to lower-level spell slots might not be the best metric.
Replies: >>96079566
Anonymous
7/13/2025, 5:41:45 PM No.96079566
>>96079518
>but that comparing it to lower-level spell slots might not be the best metric.

Ye, that's what I mean, tho. For me, the fact that you can compare them at all is the problem.
Replies: >>96079642
Anonymous
7/13/2025, 5:47:00 PM No.96079605
You can't use a cantrip to increase your AC by 5 as a reaction, or teleport 30 feet as a bonus action.
Replies: >>96079637 >>96079640
Anonymous
7/13/2025, 5:54:51 PM No.96079637
>>96079605
correct, but that was never called into question.
Anonymous
7/13/2025, 5:55:24 PM No.96079640
>>96079605
Butthurt about Wizard 18?
Replies: >>96079666
Anonymous
7/13/2025, 5:56:46 PM No.96079642
>>96079566
>the fact that you can compare them at all is the problem.
You can literally compare any two things.
Replies: >>96079656
Anonymous
7/13/2025, 5:59:07 PM No.96079656
>>96079642
k
Anonymous
7/13/2025, 6:00:26 PM No.96079666
>>96079640
No, this is exactly what I do if I have Wizard 18.
Anonymous
7/13/2025, 6:39:55 PM No.96079877
Name feats/skills/spells/class features/etc that stay relevant from level 1 to high levels.
I'll start with the most used cantrip.
>eldritch blast
Replies: >>96079917
Anonymous
7/13/2025, 6:46:24 PM No.96079917
>>96079877
Lay on Handses
Anonymous
7/13/2025, 6:53:00 PM No.96079946
im planning on playing a hobgoblin glamour bard that acts as a battlefield commander, using bardic inspiration for mantle of inspiration for partywide THP and aid + song of rest to make sure the party can take heavy hits but keep trucking and using the help action as a bonus action prof times per day, what should I be using weapon/cantrip wise at low level? i want to try shatter+color spray to just blind enemies then i can use mantle of inspiration to move my team up to the blinded enemies that can attack with advantage
moderately armored worth taking? (5e 2014 so i dont get command as a spell known)
Replies: >>96080035
Anonymous
7/13/2025, 6:58:26 PM No.96079985
>Mr. Forever DM for a group of five female players

How to get just one of my girls to run a one-shot, mini-adventure or side campaign?
Replies: >>96080254 >>96081760 >>96083789
Anonymous
7/13/2025, 7:06:15 PM No.96080035
>>96079946
Bards are absolutely fucked when it comes to cantrips. Ask your DM for 2024 True Strike, and if that doesn't work, then do the 3.5 maneuver: Get a light crossbow and accept that your attacks suck.

PS Glamour Bards do get command, check XGE.
Replies: >>96080088 >>96080265
Anonymous
7/13/2025, 7:14:12 PM No.96080088
>>96080035
it isnt on the bard spell list and it is not given to glamour bards in xge (as far as i can see), 2024 glamour bards does get command as a spell known and can recast mantle of majesty with a third level spell slot while 2014 can just do it once per long rest
Replies: >>96080103 >>96080265
Anonymous
7/13/2025, 7:16:20 PM No.96080103
>>96080088
At 6th level.
Anonymous
7/13/2025, 7:40:09 PM No.96080254
>>96079985
Accept your role. Honestly, I hated being the forever DM, but after a while, I switched into loving it. So much, that I will fight for the position when my friends speak up about a new campaign. I can't trust any of them with my dreams as far as a unique character goes.

Learn to love it, you're one of us...
Anonymous
7/13/2025, 7:42:43 PM No.96080265
>>96080035
>>96080088
This would be a good use of magic initiate for True Strike alone, and a familiar that can deliver touch spells as your Lv. 1 Pick could be much worse.
Anonymous
7/13/2025, 9:41:32 PM No.96081055
Is there any good companion app that isn't DND Beyond? I want to use stuff from Xanathar's Guide to Everything without forking over 30$ to WOTC.
I'd even be willing to get one that has me enter shit as homebrew classes/abilities/spells as long as it actually keeps track of their effects.
Replies: >>96081135
Anonymous
7/13/2025, 9:50:02 PM No.96081135
>>96081055
What's wrong with using 5e.tools as a reference and then making a copy of XGE things you want as a DND Beyond homebrew?
Replies: >>96081156
Anonymous
7/13/2025, 9:52:25 PM No.96081156
>>96081135
>DND Beyond homebrew
I didn't know it had that function. That really helps, since it looks like some people even already remade some of the things from XGE in the public section. Thanks a lot man.
Anonymous
7/13/2025, 11:11:32 PM No.96081760
>>96079985
>five female players
Damn, how do I score a harem like this?
Replies: >>96081818 >>96081850
Anonymous
7/13/2025, 11:18:05 PM No.96081814
Gamefinder threads are dead, so figured I'd inquire right in the general:

>Experienced player looking for group
>In person group has gone into long term hiatus after 6+ years of adventuring
>Have been playing since 3.0, knowledgeable about D&D settings, lore, and IP history dating back to TSR era
>Interested primarily in one shot dungeon crawls OR full official DnD campaigns/adventures, but willing to try homebrew settings
>Have played through multiple full 5e campaigns >Would love to play a "classic" TSR module updated to 5e rules
>Open availability, willing to work out a set schedule based on other members
>Eastern Standard Time/UTC−05:00 based
>Text, Voice, and Cam
>Have used Roll20 in the past, but may have technical questions for advanced uses

Contact Info - LookingForGroup25@gmail.com
Replies: >>96082046 >>96082931
Anonymous
7/13/2025, 11:18:16 PM No.96081818
>>96081760
Have your entire group of guys except one move to different parts of the country, panic, ask two of the occasional guest players if they want a campaign more focused on them (my cousin and one random girl from a couple of literature classes I took for easy credits a few years ago), have the random girl ask one, then another, then yet another of her friends to join, and that's it, five wonderful girls in their twenties in my living room every Wednesday except now, because half of the group is elsewhere for the summer. Also not a harem at all, because I actually have a great game going on and I wouldn't even think about doing something that could upset that perfect balance and create drama.
Replies: >>96081849
Anonymous
7/13/2025, 11:21:41 PM No.96081849
1647969075424
1647969075424
md5: e16542dcb04dca929ce9d2f6349de70e🔍
>>96081818
Attaboy, think with your dice and not with your dick
Anonymous
7/13/2025, 11:21:42 PM No.96081850
>>96081760
Get married, then impregnate her four times.
Replies: >>96083801
Anonymous
7/13/2025, 11:44:15 PM No.96082046
>>96081814
you didnt say the most important thing, is what kind of playstyle you're looking for, on the spectrum between "winning the game" and "collaborative storytelling"
Anonymous
7/14/2025, 1:34:57 AM No.96082931
>>96081814
>player looking for a group
Good luck lmao. DMs are in demand but players are a dime a dozen. Which is hilarious considering you need less DMs than players by a considerable margin. It’s almost like a lot of people just want to show up, play a game, then do nothing to prep for the next game.
Replies: >>96082980
Anonymous
7/14/2025, 1:40:41 AM No.96082980
>>96082931
Not that guy, but how can I make one or more of my own players consider being the DM even once?
Replies: >>96083117
Anonymous
7/14/2025, 1:41:02 AM No.96082983
mtg kresh raymond swanland
mtg kresh raymond swanland
md5: 46192f96eca34688c91e921d98e0e3bf🔍
trying to think of a character concept to outpsycho the drow in out of the abyss
Anonymous
7/14/2025, 1:44:22 AM No.96083015
How bad are the 5.5e rules really compared to 5e?
Replies: >>96083030 >>96083041 >>96083123 >>96083534 >>96091155
Anonymous
7/14/2025, 1:46:02 AM No.96083030
>>96083015
Ass-awful.
Anonymous
7/14/2025, 1:47:01 AM No.96083041
>>96083015
better
Anonymous
7/14/2025, 1:57:50 AM No.96083117
>>96082980
Players are like that one friend who invited you over to play Nintendo, only to play a single player game the entire time. It will never be your turn. If you somehow trick one of them into accepting, they will straight run away.
Anonymous
7/14/2025, 1:58:47 AM No.96083123
>>96083015
As guidelines for the system I run with my Homebrew changes? Fine.

As the go to RAW no matter what? Lame.
Replies: >>96083132 >>96083152
Anonymous
7/14/2025, 2:00:06 AM No.96083132
>>96083123
so the same as 5e
Replies: >>96083142
Anonymous
7/14/2025, 2:01:44 AM No.96083142
>>96083132
It had some fun ideas is all I'm gonna say. Weapon Masteries were good, but I'm buffing them even further.
Anonymous
7/14/2025, 2:03:27 AM No.96083152
>>96083123
Oh so it's the same, okay
Anonymous
7/14/2025, 2:59:59 AM No.96083534
>>96083015
As content? Good. More options and tools for players is great, and a lot of classes were fixed or at least brought up in strength.

In terms of actual rule changes? Dogshit. Counterspell was already fixed with their change to spellcasting, so they didn't need to nerf it, and they could have left it alone they way they did dispel magic. Hiding in 5.5 is just the dumbest shit. The background system is one step forward and three steps back. Customizing a background was a player option in 2014, but 2024 removed it and put it in the hands of the DM. Origin feats are cool but wildly unbalanced when the ability scores are tied to them, or just lead to a lot of homogenization.

>Want Str and Con?
Great, your options are Farmer with tough, or soldier with savage attacker.
What? you want weapon proficiencies with your SOLDIER character? Eat shit.

>sage background give CON and INT or WIS
so clerics and druids can run around with shield out the gate
>Acolyte is every mental stat
so every caster can get their hands on healing word.

Backgrounds would have been better if they'd just made them customizable from the get-go, with the 16 they provide as examples. Magic initiate should have axed the 1st level spells.

>Feats
aside from making all feats tied to a +1, I think they did a mostly good job. I'd much rather ASIs entirely removed from feats keep ASI's at 4th and just grants feats every odd level, would do wonders with character diversity and discourage multiclassing by rewarding people who stick to one class.

>consumable items
Making them all basic saves was great DC 8 plus your Dexterity modifier and Proficiency Bonus makes them usable by nearly anyone. Would have been cool if they were DEX or STR but still a good change, its a shame they are still horrendously expensive so no one is going to bother crafting them, may as well sell them as treasure.

>alchemist's fire takes 5 days to craft
>a basic healing potion takes 1 day
>both are 50gp

Make it make sense
Replies: >>96083627 >>96083835
Anonymous
7/14/2025, 3:19:23 AM No.96083627
>>96083534
counterspell is still strong, hiding is fine / makes sense (this is probably because you've got video game brain for invisibility mechanics), the backgrounds shit is your personal preference (page 38 phb still has player facing customization rules), extra feats sounds like pf2e mechanics (aka shit), they want you to make potions but dont care if you spend downtime on other items and a framework is there if you want
Replies: >>96083720 >>96083777
Anonymous
7/14/2025, 3:39:29 AM No.96083720
>>96083627
>counterspell is still strong
irrelevant, it got nerfed for no reason other than pissbaby timmies
Replies: >>96083815
Anonymous
7/14/2025, 3:52:28 AM No.96083777
1722823209795459
1722823209795459
md5: 95c2c3ad4baa56ac832b167ea03c7a81🔍
>>96083627
>(this is probably because you've got video game brain for invisibility mechanics)
I have common sense brain for invisibility mechanics. If you are invisible, you can't be seen. Period. The new hide rules shouldn't grant the invisible conditions, it should be its own condition "unseen" or "hidden".

>You stop being [hidden]
This isn't a term you can find in the glossary for 5.5e, it's meant to end the invisible condition but doesn't say that. They should either have stuck with natural language, or properly used their new key terms.
>immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component.

It says an enemy finds you, not that an enemy sees you. The search action exists so this is how an enemy would find you. RAW, you can walk right out in front of an enemy a la Skyrim, and you are not found. It also doesn't end on casts, saves, or damage, it ends on attack rolls. You can huck as many acid vials or subtle saves as you like and remain absolutely hidden because the rules were written so poorly.
Replies: >>96083810
Anonymous
7/14/2025, 3:55:45 AM No.96083789
>>96079985
How hot are they?
Anonymous
7/14/2025, 3:57:40 AM No.96083801
>>96081850
But that's 50% chance to get boys and abortion is illegal.
Anonymous
7/14/2025, 3:59:00 AM No.96083810
>>96083777
>I have common sense brain for invisibility mechanics. If you are invisible, you can't be seen.
sorry, whats the disconnect then?

>You stop being [hidden] This isn't a term you can find in the glossary for 5.5e
this might be one of the stupidest things ive read all day

>You can huck as many acid vials or subtle saves as you like and remain absolutely hidden because the rules were written so poorly.
>You stop being hidden after any of the following occurrs: [...] you make an attack roll
huh?
Replies: >>96083872
Anonymous
7/14/2025, 4:00:17 AM No.96083815
>>96083720
ive never heard of pissbaby timmies before, you talking about the Canadian Coffee corpo? also counterspell is still super good
Anonymous
7/14/2025, 4:04:52 AM No.96083835
>>96083534
>Backgrounds would have been better if they'd just made them customizable from the get-go, with the 16 they provide as examples.
That is literally what it is. They are examples and there are rules to make your own backgrounds. I told my players ability scores aren’t tied to background explicitly in case any decide to take the example backgrounds.

The counterspell nerfs are also fantastic that spell was cancer.
Anonymous
7/14/2025, 4:10:05 AM No.96083872
>>96083810
Acid vials aren't attack rolls.
Replies: >>96083883 >>96083887
Anonymous
7/14/2025, 4:12:53 AM No.96083883
>>96083872
>Hey DM I can throw acid while invisible
>DM: fuck off
This is how it would go in a real game, retard nogames
Replies: >>96083960
Anonymous
7/14/2025, 4:13:47 AM No.96083887
>>96083872
>When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid
DMDMDMDMDM IT SAYS ATTACK ACTION AND I'M NOT MAKING AN ATTACK ROLL THEREFORE I'M INVISIBLE STILL
Replies: >>96083960
Anonymous
7/14/2025, 4:22:47 AM No.96083960
1749814150203696
1749814150203696
md5: fd23732d22e797e4a21d85a6d9a20281🔍
>>96083883
>>96083887
Thanks for proving my point. Yes, RAW, its stupid. The rules are written badly.
>Invisibility
The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
Clear and concise. Hitting an enemy with an acid vial breaks the invisibility spell, but not the invisible condition granted from hiding. but you can throw a net and restrain a target while remaining invisible.

This is what happens when WotC cuts corners when making the fucking rules for their game.
Replies: >>96084096
Anonymous
7/14/2025, 4:43:39 AM No.96084096
>>96083960
>Hiding p19 Adventurers and monsters often hide, whether to spy on one another, sneak past a guardian, or set an ambush. The Dungeon Master decides when circumstances are appropriate for hiding. When you try to hide, you take the Hide action.

would that be an appropriate circumstance for hiding?
Replies: >>96084149
Anonymous
7/14/2025, 4:50:47 AM No.96084149
>>96084096
Hiding requires at least 3/4 cover or being heavily obscured, it's after succeeding on your check to hide that you gain the invisible condition and the bullshit starts.
Replies: >>96084162
Anonymous
7/14/2025, 4:52:41 AM No.96084162
>>96084149
So is using a net to trap an enemy or lob an acid vial at an enemy an appropriate circumstance for hiding?
Replies: >>96084193
Anonymous
7/14/2025, 4:58:44 AM No.96084193
>>96084162
I'm not hiding, I have the invisible condition as per the rules. Which is the stupid part. Hiding shouldn't make you invisible, it should make you hidden.

>You're the DM, just make it up!
Is not nor has it ever been an excuse for shitty rules. Citing rule zero as a means to overlook shitty rules is dumb. I'd rather just have good rules.
Replies: >>96084224 >>96084320 >>96084323
Anonymous
7/14/2025, 5:00:36 AM No.96084207
Screenshot_20250713_225806_Etsy
Screenshot_20250713_225806_Etsy
md5: 668e8e979ebdda11eb8f23721c67ecc1🔍
Other than red, what are some good color themes for a lawful evil empire faction?
Replies: >>96084214 >>96084220
Anonymous
7/14/2025, 5:01:35 AM No.96084214
>>96084207
purple, gold, black
Anonymous
7/14/2025, 5:02:35 AM No.96084220
>>96084207
white and gold if they belong to the church
Anonymous
7/14/2025, 5:02:49 AM No.96084224
>>96084193
>I'd rather just have good rules
Sir, this is /5eg/
Replies: >>96084259
Anonymous
7/14/2025, 5:07:54 AM No.96084259
1748946317603412
1748946317603412
md5: 50971d7fa162084339f755284511afa1🔍
>>96084224
You're right, I'll concede.

>hides behind a wall
>walks up and stabs you
>walks back behind the wall
Replies: >>96084323
Anonymous
7/14/2025, 5:16:58 AM No.96084320
>>96084193
>Is not nor has it ever been an excuse for shitty rules. Citing rule zero as a means to overlook shitty rules is dumb. I'd rather just have good rules.
First time? I could come up with 3 more examples of this off the top of my head in 5e

Let’s be productive what systems have better hiding rules we can steal? I remember 4e had decent hiding rules
Replies: >>96084347
Anonymous
7/14/2025, 5:17:14 AM No.96084323
>>96084193
>Citing rule zero
No you dip, you're hiding, hide is the action, you're hiding and youve got the condition of [invisible] while hiding / hidden which you get from taking the 'hide' action

>>96084259
this guy just hates the rogue
Replies: >>96084366
Anonymous
7/14/2025, 5:20:42 AM No.96084347
>>96084320
>4e had decent hiding rules
lol
Replies: >>96084548
Anonymous
7/14/2025, 5:23:06 AM No.96084366
>>96084323
>this guy just hates the rogue
As he should. It's a garbage class that isn't even the best at its own gimmick.
Replies: >>96084391
Anonymous
7/14/2025, 5:26:44 AM No.96084391
>>96084366
>It's a garbage class
Rogue is the best class though?
Replies: >>96084515
Anonymous
7/14/2025, 5:46:03 AM No.96084515
>>96084391
maybe on planet retard
Replies: >>96084539 >>96086854
Anonymous
7/14/2025, 5:52:30 AM No.96084539
>>96084515
>maybe on planet retard [tee hee]
you lack the whimsy and skill required to play the rogue - the best class in the game.
Replies: >>96084616
Anonymous
7/14/2025, 5:53:34 AM No.96084548
>>96084347
Ah yes, a very productive comment. Going to give an example of something better?
Replies: >>96084623
Anonymous
7/14/2025, 6:04:42 AM No.96084616
>>96084539
you lack the skill to play a class that is competent in what it tries to do
Replies: >>96084642
Anonymous
7/14/2025, 6:05:22 AM No.96084623
>>96084548
id recommend the b/x or ad&d rules for stealth using hide in shadows and move silently. because i think that a percentile die to see if you succeed is sufficient for stealth in addition to giving actions that make sense to the DM about how you are attempting to sneak around. (as is the d20 test)
Replies: >>96084865
Anonymous
7/14/2025, 6:08:22 AM No.96084642
>>96084616
nah, you just suck at this game. rogue is by far the best class and its not even funny
Replies: >>96084654
Anonymous
7/14/2025, 6:09:31 AM No.96084647
You are a level 16 swarm keeper ranger.

You have two downed party members (OOV Paladin, College of Dance Bard) on their last deaths, surrounded by 7 mind controlled mob enemies. To the far end of the battle grid there is a spellcaster concentrating on keeping the barbarian in an alternate dimension but attacking him could release the barb.
To the back is a demon who stole an Efretti bottle and released the djinn but rolled low on the command percentiles and it has turned against him.
You have all of your spell slots, extra attack, crossbow expert, Revivify, sharpshooter, and several greater healing potions. You are ~30 feet from the downed paladin and have a movement of 30ft.
What do you prioritize on your turn to stabilize the party and increase your chance of survival?

Hint: You have access to the new spell Murder of Crows
Replies: >>96084681 >>96084766
Anonymous
7/14/2025, 6:10:42 AM No.96084654
>>96084642
there isn't anything that rogue tries to do that other classes do just as well, if not better
Anonymous
7/14/2025, 6:15:37 AM No.96084681
>>96084647
>Hint: You have access to the new spell Murder of Crows
where was this printed?
Replies: >>96084755
Anonymous
7/14/2025, 6:26:33 AM No.96084755
>>96084681
The Crooked Moon Part One
Replies: >>96091701
Anonymous
7/14/2025, 6:28:46 AM No.96084766
>>96084647
Depends on initiative order. But without knowing that or what the fuck murder flock does, i'd pick up the paladin with a potion
Replies: >>96084777
Anonymous
7/14/2025, 6:30:49 AM No.96084777
>>96084766
Range/Area: Self/30 ft. V
Components: V, S, M (a crow feather)
Duration: Instantaneous
Attack/Save: DEX
You summon and unleash a murder of deadly crows.
Each creature of your choice in a 30-foot Cone originating from you makes a Dexterity saving throw.
On a failed save, the target takes 5d6 Force damage and has the Blinded condition. On a successful save, it takes half as much damage only. A Blinded creature repeats the save at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature regains any Hit Points. The crows disperse and vanish after they strike.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 4.
Replies: >>96084827
Anonymous
7/14/2025, 6:45:06 AM No.96084827
>>96084777
Rather than crowstorm, web would be a far more effective spell to use. But i'd use neither spell.

Depending on initiative

>bonus action potion on the paladin
>cure wounds/action to potion the bard if his turn comes before an enemy turn comes. if not, attack to free the banished barbarian

if potions are not a bonus action, heal the paladin, then fuck off with misty step
Anonymous
7/14/2025, 6:55:58 AM No.96084865
>>96084623
>a percentile die to see if you succeed is sufficient for stealth
Percentile dice are retarded, a d20 can do that anyways because they rarely aren’t divisible by 5. You are more than welcome to fuck off back to /osrg/ with pleasure. Pass on that 2e should be /osrg/ relevant too.
Replies: >>96084878
Anonymous
7/14/2025, 7:01:42 AM No.96084878
>>96084865
> (as is the d20 test)
did you see the first part then get really mad that i suggested a system that had even less clarity than 5e?
Anonymous
7/14/2025, 7:11:58 AM No.96084910
How necessary are visual battle maps in your opinion? Personally I'm starting to think of them as crutches because I can't reasonably keep up with all the details. But that "theater of the mind" faggotry also sounds like a straight downgrade.
Replies: >>96084965 >>96084990 >>96085009 >>96085263 >>96085421 >>96087879
Anonymous
7/14/2025, 7:25:28 AM No.96084965
SecretGarden_green_day_30x45
SecretGarden_green_day_30x45
md5: 5f1b52fec595e351999ad175e8c8fb2a🔍
>>96084910
I think they add a lot to the game. It's easy to tell where things are, what they are, and where people are. The only problem is finding the right maps. I sometimes make them myself using things like Dungeon Alchemist but often base my dungeons on the maps I like.
Replies: >>96085013 >>96085290
Anonymous
7/14/2025, 7:30:26 AM No.96084990
1732065692744654
1732065692744654
md5: ae1068f6ca9a83ce95834b3451a57e27🔍
>>96084910
I enjoy the maps. For me at least, this is good enough battlemap. It's essentially a white room, but it gives you a feeling of where you are.

>crutch
maybe, but some people think differently and seeing something for them does a lot.
Replies: >>96085013
Anonymous
7/14/2025, 7:35:14 AM No.96085009
1744906486658077
1744906486658077
md5: c468e19b3af3c38410a806e602874b1b🔍
>>96084910
then you have maps like these. I obviously like these. I see where the water line is and I know that if I get too deep, I'll slow be slower, I can see the rock that I can use to get cover or gain or the cliuff base I can use to gain the high ground. And the water is deep, if I go out there, some hidden fucker might get me. If I go into the water and get got, that's my fault.
Replies: >>96085435
Anonymous
7/14/2025, 7:36:53 AM No.96085013
>>96084965
What I used to do when I played with pen and paper was hide the whole dungeon, and only show where the group already has been on. Then sometimes I was hiding a lot of empty space to trick them, sometimes I pulled out another whole sheet of paper because the dungeon didn't fit just one. I don't know if I can do that with virtual maps since the size of the image alone gives you a sense of scale.

>>96084990
I like using those, it adds some flavor to the game for little effort. But I'm talking the checkered ones so you know your ranger is 9ft away from your paladin so he actually isn't in range of the drake's fart breath or specifics like that.
Replies: >>96085052
Anonymous
7/14/2025, 7:45:59 AM No.96085052
>>96085013
>I don't know if I can do that with virtual maps since the size of the image alone gives you a sense of scale.
You can just show one room at a time and/or add as they go. It's all digital.
Anonymous
7/14/2025, 8:06:15 AM No.96085114
TheBathhouse_day_30x20
TheBathhouse_day_30x20
md5: b8c62aaec3547a60c004ae2ce7c9adde🔍
Ever had a bathhouse session? Or do your characters never wash themselves?
Replies: >>96085290 >>96090310 >>96090330
Anonymous
7/14/2025, 8:51:22 AM No.96085263
>>96084910
the people who run the whole game like a video game i seriously dont get it. like reception at the kings court youre walking your token on a grid ot talk to the chamberlain.. no thanks. background picture+theater of the mind for me,
but if there's a big setpiece, or a boss fight, I'll have a gridded battlemap, because there is interesting stuff to be had, like terrain, elevation, hazards, etc. If they start a random fight against cows while walking around it will be theater of the mind
Replies: >>96085390
Anonymous
7/14/2025, 9:01:08 AM No.96085290
>>96085114
>>96084965
can you put your collection on a drive
Replies: >>96085390
Anonymous
7/14/2025, 9:32:57 AM No.96085390
Sewer_Tunnels
Sewer_Tunnels
md5: ecd14b2cae5cd20b0aec7a1d3375ebb6🔍
>>96085290
One day I will, I'm still collecting more. I subscribe to patreons, download all the maps, then cancel my subscription.

>>96085263
I use a lot of battlemaps but usually just to show the general layout of an area and of course if a fight actually breaks out. I wouldn't get them to move their token up to the king of whatever, but have seen games online where some people do. I find it equally weird. A nice pretty battlemap adds a lot to a combat encounter imo.
Replies: >>96085504 >>96087879 >>96091760
Anonymous
7/14/2025, 9:42:03 AM No.96085421
>>96084910
I think they're very important. I wouldn't enjoy combat without them.
Anonymous
7/14/2025, 9:46:44 AM No.96085435
>>96085009
Yeah, it's a lot easier to just have things like that on a map than trying to keep track of it all in your head. It clearly establishes the environment, so you know exactly what you might be able to do with it and you don't get people trying to give themselves cover because they've suddenly decided there should be a convenient tree nearby or something.
Anonymous
7/14/2025, 10:02:37 AM No.96085504
>>96085390
do you have any good crystal caves
Replies: >>96085593
Anonymous
7/14/2025, 10:21:11 AM No.96085561
I am so demoralized. Just started a new campaign and already seeing problems. Every single player backstory (and I told them there's no reason to get so elaborate, just give a few sentences to describe your character) was entirely drafted in Chat GPT. Even the names are all from Chat GPT.
Replies: >>96085591 >>96085592 >>96085982 >>96086148
Anonymous
7/14/2025, 10:29:22 AM No.96085591
>>96085561
It's already over, just cancel the game, there's nothing to find down that road.
Anonymous
7/14/2025, 10:29:24 AM No.96085592
>>96085561
shitty, but that's fine, as long as they aren't pulling their "lines" from ChatGPT during play, which is most of their character, it'll sort itself out. It sounded like you already had low expectations.
Anonymous
7/14/2025, 10:29:44 AM No.96085593
Geode Cave
Geode Cave
md5: 1365214b3272c036c31c0dce8a177d0d🔍
>>96085504
Couldn't find any I had that were very big. Maybe I need to sub to afternoon maps again to get his more recent ones.
Anonymous
7/14/2025, 10:30:55 AM No.96085596
>>96063198
>with the exception of polearms
Oh yeah, that'd be stupid obviously
Anonymous
7/14/2025, 10:36:55 AM No.96085618
How is my 2014 character looking? I went for something a bit unusual with a fighter/cleric. Yes I know Paladins exist I didn't want to play a paladin again. Not sure how I'll level up, probably just more cleric but action surge is very enticing.

Ambros von Hroth
Level 1 Fighter/1 cleric of light Variant Human
Background: acolyte
Attribute Str 14, Dex 10, Con 14, Int 8, Wis 16, Cha 12
Prof Bonus: +2
Init +1
HP 19/19 AC: 18 - chainmail and shield
Speed 30 Hit Dice 2/2 (d10 and d8)
Skills: athletics +4, perception +5, insight +5, religion +1, persuasion +3
Saving Throws: Str +4, Dex +0, Con +4, Int -1, Wis +3, Cha +1
Attacks: +4 longsword 1d8+4, +4 handaxe 20/60 1d6+4
Fighting style: duelling
Second wind: 1/1 - 1d10+1
Warding Flares: 3/3

Spells per day: 1- 2/2
Cantrips: guidance, light, sacred flame, resistance
1 - healing word, cure wounds, shield of faith, guiding bolt, burning hands, faerie fire

Items: chain mail, shield, longsword, two handaxes, explorer’s pack, A holy symbol (a gift to you when you entered the priesthood), a prayer book, 5 sticks of incense, vestments, a set of common clothes
GP: 15

Feats: warcaster
Replies: >>96085620 >>96085627 >>96085667
Anonymous
7/14/2025, 10:38:07 AM No.96085620
>>96085618
I should note the game is PHB only and standard array.
Anonymous
7/14/2025, 10:40:13 AM No.96085627
>>96085618
looks like a cool dood my anon
Anonymous
7/14/2025, 10:51:02 AM No.96085667
>>96085618
What's the single level of fighter for, anyway? Just CON saves, armor proficiency, and a fighting style? Or is it more part of your concept, like he was training to be a knight before he got sent off to the clergy for nobility bullshit reasons.
>Ability scores
How badly do you need that 12 CHA? If you drop it to 10 you can bump your STR up to 15 to wear plate armor without a movement penalty.
Replies: >>96085695
Anonymous
7/14/2025, 11:03:41 AM No.96085695
>>96085667
>What's the single level of fighter for, anyway?
Thematic reasons for sure. Second wind is kind of nice too so I can heal myself without dipping into my spells. Short rests are 10 minutes but we can only take 3 between long rests. I’m the party’s tank so I’m hoping all of the things you mentioned will come in handy.

>How badly do you need that 12 CHA?
Not at all really. We have a sorcerer, bard, and rogue. I only took it because of standard array. I’ll check with the DM if I can do point buy instead but he’ll probably say no.

Thanks for the feedback anon.
Replies: >>96085956
Anonymous
7/14/2025, 12:13:12 PM No.96085874
I want to reflavor the cold damage special attack of the sea druid cause its more like a swamp druid
Ghost crocodiles sound good? Any idea?
Anonymous
7/14/2025, 12:24:54 PM No.96085917
>cheating paladin who fakes all his dice rolls rolls a fighter
>literally gives himself +1 ac for no reason lying until the DM calls him out
>complains its unfair he can be hit
>fakes 2 critical hits in a row
why does our dm keep inviting this guy
Replies: >>96086005 >>96090323
Anonymous
7/14/2025, 12:39:16 PM No.96085956
>>96085695
If anyone is curious the DM said no to using point buy. Is it worth it to swap dex to 12 so I can have +1 to initiative and dex saves instead of the +1 charisma. Seems minor but probably better. I kind of saw him as a slightly charismatic character but it's not like I'll be the party "face".
Anonymous
7/14/2025, 12:47:37 PM No.96085982
>>96085561
Did you ask them why the fuck they felt the need to do this?
Do they have AI boners and just want to? Did they have no ideas and asked for something to fit the campaign?
Did they come up with the ideas but not want to write it out themselves?
Also post the backstories.
Anonymous
7/14/2025, 12:53:41 PM No.96086005
>>96085917
You don't have to have constant escalation, but each story should have something interesting in it. Give us more details, put us in the scene.
Anonymous
7/14/2025, 1:34:07 PM No.96086148
>>96085561
I'm pretty sure some of my players used chatGPT at least to some degree. However, they're also decent roleplayers and used what chatGPT gave them as more of a prompt of character seed. See how the game plays in person, they can't use chatGPT to play.

The real issue is when the DM starts using chatGPT like in my last game. I can tell when he did it, because it just sounded so generic and lame. He used chatGPT to summarise the long pdfs too because he's too lazy to read and sometimes it would just get some details wrong.

Anyways long story short. AI is shit. They can all shove it up their fucking asses.
Anonymous
7/14/2025, 3:17:15 PM No.96086551
>Hide action
>Make note of your check's total, which is the DC for a creature to [find] you with a Wisdom (Perception) check.

>You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy [finds] you, you make an attack roll, or you cast a spell with a Verbal component.

So without input from you, like an attack, the enemy has two means of revealing you from the invisible condition granted from hide action

>their passive perception beats your hide check DC
>they take an action to perform the search action, and beat your hide check DC.

Doesn't this make stealth lowkey busted? Any decent rogue is going to score a 19 or higher on their roll and their expertise + Dex is almost always going to foil a normal humanoid's passive perception. And if they spend an action to find you, while you spent merely a bonus action to hide, you're already winning the action economy.
Replies: >>96086573
Anonymous
7/14/2025, 3:21:01 PM No.96086573
>>96086551
>or you cast a spell with a Verbal component.
Why did they list that separately when it already mentioned making a sound louder than a whisper?
Replies: >>96086812
Anonymous
7/14/2025, 3:35:41 PM No.96086643
Jay_and_Silent_Bob
Jay_and_Silent_Bob
md5: 1d76bcb72c301f281fb10d5ffccc06d8🔍
What classes are they?
Replies: >>96086879
Anonymous
7/14/2025, 3:51:06 PM No.96086724
file
file
md5: c5bfad48a7436299eb1013b5b32c5007🔍
I'll be running Ghosts of Saltmarsh for my group sometime soon. Not sure if we'll run roll20 for the maps(not excited that I have to pay), or just run everything on Discord minus roll20.

Any tips? I heard you basically have to homebrew some adventures in the middle of the whole thing. As there are no adventures for levels 6, 8, and 10. I could probably cook something up with the naval combat rules.

I've already given them enough info on Greyhawk to make setting friendly characters.
Anonymous
7/14/2025, 4:08:07 PM No.96086812
1746517019628623
1746517019628623
md5: a3988fa4e248a29c28b20fb6fb3998d9🔍
>>96086573
Dunno, but RAW, spells don't make sounds based on the spell casting section not mention any sound or noise that the casting of a spell produces side from verbal components.

But I think it's safe to say that they do make sound above a whisper, like how fire spells produce light.

I wish passive perception had a range.

>passive perception adn the search action has a range of 30ft
>any source of advantage grants an extra 10ft, and it stacks

Pic related, keeping dogs around to sniff out high stealth targets with their passive 50ft range makes sense compared to the guard with no wisdom and a measly +2 proficiency to perception.

But maybe that's too much texture for 5e.
Anonymous
7/14/2025, 4:14:41 PM No.96086854
>>96084515
Your home world?
Go ahead, say it, but my monitor is already on.

I already know you don't play the game because you don't have any friends.
Anonymous
7/14/2025, 4:19:20 PM No.96086879
>>96086643
>Gonna make ourselves some prophets!

According to Clerks, something cult-y.
Replies: >>96086905
Anonymous
7/14/2025, 4:22:36 PM No.96086905
>>96086879
Er, Dogma. Whatever, Kevin Smith movies are all one big lump of cancer I can't unwatch.
Anonymous
7/14/2025, 4:25:51 PM No.96086928
Redpill me on the grapple rules and how to use them effectively.
Replies: >>96087028 >>96087046 >>96090356
Anonymous
7/14/2025, 4:41:34 PM No.96087028
1741029927696043
1741029927696043
md5: b3a0a1ac496095cdfb77d192b34f36d0🔍
>>96086928
unarmed strike: Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it.

>While you have the Grappled condition, you experience the following effects.
>Speed 0. Your Speed is 0 and can't increase.
>Attacks Affected. You have Disadvantage on attack rolls against any target other than the grappler.
>Movable. The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.

grappling got huge buffs. You can grapple as part of an attack of opportunity now, so you can still stop people from leaving, like a free sentinel. the other huge buff is
>Attacks Affected.
now grappled targets are incentivized to attack you instead of any other target and grappling is a good tool to protect allies.

And then pic related happened. One of the biggest glow ups for the 2024 feats.

And me personally? I'd let barbarians add their rage bonus to the grapple DC if they are raging.
Anonymous
7/14/2025, 4:45:04 PM No.96087046
>>96086928
Keeping full RAW in mind Its not really worth it to use 2 attack action to grapple someone and then knocking them prone so that they cannot move . If you have tavern brawler that's nice but raw, it has to be an unarmed attack (which is a shame because one handed weapon+free hand would be nice, it was something that was doable back in 4e with one of the fighter archetype.)
There can be niche situation where it could help but I wouldnt try to make it a play style. If you want to lock down ennemy, Sentinel feet fulfill that better, at a less cost and with more use.

Although, I'm playing a Barbarian with the herculean subclass from odyssey of the dragonlord, which allows me to grapple foes 2 size bigger than me with a bonus action and still use two handed weapon (+my gm added the option to throw the enemy, which is fun), combined with the rune knight feature to get bigger, I'll be able to grapple gargantuan foe once I reach the appropriate level, looking forward to that. I've been able to play a decent defensive role for the team by going in front, stopping ennemies from getting past me
Anonymous
7/14/2025, 5:41:35 PM No.96087501
>>96050705 (OP)
>>96050705 (OP)
When are we going to have a true monk class that can do goku/naruto things? the most we got is a watered down avatar who cannot throw a fireball nor cast lightning
Replies: >>96087530 >>96087586 >>96087594
Anonymous
7/14/2025, 5:44:38 PM No.96087530
>>96087501
>true monk
>Goku/Naruto
Goku is a space alien and Naruto is a ninja
Replies: >>96087571
Anonymous
7/14/2025, 5:48:26 PM No.96087571
>>96087530
True monk as intended
Replies: >>96087586
Anonymous
7/14/2025, 5:49:36 PM No.96087586
>>96087501
>>96087571
You've mistaken wuxia for anime.
Anonymous
7/14/2025, 5:50:30 PM No.96087594
>>96087501
Protector assimar/sun soul monk is literally a super sayain
Replies: >>96087639
Anonymous
7/14/2025, 5:54:45 PM No.96087639
>>96087594
>sun soul monk
that subclass sucks ass
Replies: >>96087662
Anonymous
7/14/2025, 5:57:31 PM No.96087662
>>96087639
The entire class sucks ass
Replies: >>96087689 >>96087713
Anonymous
7/14/2025, 6:00:25 PM No.96087689
>>96087662
Wrong, monk is cool
Replies: >>96087830
Anonymous
7/14/2025, 6:03:35 PM No.96087713
>>96087662
>The entire class sucks ass
T. Casterfag
Replies: >>96087830
Anonymous
7/14/2025, 6:16:28 PM No.96087830
>>96087689
nope
>>96087713
we don't sign our posts here lad
Anonymous
7/14/2025, 6:22:00 PM No.96087879
tree_32d
tree_32d
md5: 80683af221e363c318d447b21872b00a🔍
>>96084910
I need a *grid*, don't care for background visuals and as the DM I usually just do quick scribbles to represent walls and obstacles, or online throw in a few images, sometimes more if I have the time and willingness to prepare.
I refuse to play D&D with theater of the mind. If we played a different system I'm ok with it, but if we're already d&drones then I demand a grid.
>>96085390
>I wouldn't get them to move their token up to the king of whatever, but have seen games online where some people do. I find it equally weird.
It's far too much effort to be worth it, but it would have a cool side effect of players never having a meta hint as to when a fight might happen. Right now if I start scribbling a battlemap, the players know a fight is coming. Sometimes I ask the party to position themselves in their walking formation on the grid, even though no fight is approaching, jsut to keep them on their toes.
Anonymous
7/14/2025, 10:27:23 PM No.96090310
>>96085114
3 or 4 times so far in our ongoing campaign. sometimes we are a bit too roleplay heavy for my taste, but at the same time i´m the one talking most of the time.
Anonymous
7/14/2025, 10:28:24 PM No.96090323
>>96085917
do you play online or irl? how does he fake rolls?
Anonymous
7/14/2025, 10:29:17 PM No.96090330
>>96085114
I wonder if there'd be much of a market for bathhouses when Prestidigitation exists.
Anonymous
7/14/2025, 10:32:01 PM No.96090356
>>96086928
>5lvl barb
>multi in rogue
>expertise in athletics
>advantage on athletics during rage
>grapple -> shove
>enemy is prone with 0 speed
you take enemy melee´s out of the equasion, its the most fun i had with any character ever
Replies: >>96090378
Anonymous
7/14/2025, 10:34:43 PM No.96090378
>>96090356
Why do that if you can do Rune Knight with Skill Expert?
Replies: >>96090466
Anonymous
7/14/2025, 10:43:54 PM No.96090466
>>96090378
cunning action, tankyness of a barb (we are playing '14) but mainly and most importantly:
scout rogue/totem barbarian is the perfect multiclass to represent my 6 int hzark hooligan who is a homage/parody of a local football ultra
Replies: >>96090551
Anonymous
7/14/2025, 10:54:46 PM No.96090551
>>96090466
Cool. What is your favourite synergy?
1. Rage advantage + Expertise for Athletics (grapples and shoves)
2. Cunning Action + Fast Movement for 80 feet of movement without having to use your action to dash
3. Danger Sense + Evasion for DEX saves
4. Sneak Attack + Extra Attack for an extra attempt to deal SA damage
5. Sneak Attack + Reckless Attack for free advantage, triggering SA
6. Rage damage reduction + Uncanny Dodge to take a quarter of the damage of one particular attack (rounded down)
Replies: >>96090929 >>96091138
Anonymous
7/14/2025, 11:28:33 PM No.96090900
How do I find tables with the threat of death?
Anonymous
7/14/2025, 11:30:55 PM No.96090929
1751712044009243
1751712044009243
md5: f3b6983fb14aaf9a0c29e0e638e7d335🔍
>>96090551
>SA damage

Lmao
Replies: >>96091029
Anonymous
7/14/2025, 11:37:57 PM No.96091003
Session 2 is in 2 hours. Better write up the recap now desu.
Anonymous
7/14/2025, 11:40:25 PM No.96091029
>>96090929
>she doesnt know
Replies: >>96091182
Anonymous
7/14/2025, 11:42:07 PM No.96091050
>>96068624
>excremental
I thought Shadow of the Demon Lord did this first
Anonymous
7/14/2025, 11:50:21 PM No.96091123
1521945214787
1521945214787
md5: e39679abd2018ea7acd109421a535d1e🔍
I haven't run a 5e game in years but am considering returning to it. What's the general opinion of the 2024 system revision and how it compares to the old 5e?
Replies: >>96091155
Anonymous
7/14/2025, 11:52:12 PM No.96091138
>>96090551
all of them. it just feels round
Replies: >>96091187
Anonymous
7/14/2025, 11:53:32 PM No.96091155
>>96091123
see >>96083015
Anonymous
7/14/2025, 11:57:12 PM No.96091182
1733236755689214
1733236755689214
md5: f2c062b71364a70a03d87d5d3668d341🔍
>>96091029
i'm not laughing about rogues, I just didn't read SA as sneak attack
Anonymous
7/14/2025, 11:58:09 PM No.96091187
>>96091138
What about weapons in hand?
1. Double shortswords/scimitars for the bonus action attack
2. Double daggers for the thrown weapons and bonus action attack
3. Rapier + free hand for grappling
4. Whip + shield for reach with a finesse weapon and higher AC
5. Longbow for a long-range weapon which works with Extra Attack
6. Sling for bludgeoning damage
Replies: >>96091297
Anonymous
7/15/2025, 12:01:58 AM No.96091214
>The day is the 13th of Wealsun, 576 CY. We return now to Alisaie, the brilliant elven wizard who'd often be a beacon of light for travelers and wayfarers on their journeys. Aragorne, the human ranger, the capable former sailor who now quests for the finer things in life such as gold and ale. Nemo, the human paladin, a veritable rock of good and justice that stands contemplative and firm in the storm. And Pebbles, the golden dragonborn thief, whose wicked intelligence and deftness can often be misinterpreted as just plain wickedness or flat out insanity by those around him, but in truth acts ultimately in the name of good, as it says on his character sheet. These four adventurers were in a singular moment brought to a singular path as they were whisked to the infinite staircase with the doors to their pasts shut behind them, both literally and figuratively. With no where else to go but forward, the party decided to join together and face the path as one as fate further conspired to bring them to the Censer of Dreams, where they met Nafas, noble genie and watcher of the Infinite Staircase, who has employed them to work as wish granter in his stead. Their current task is to investigate a recently unburied ziggurat, where the prayers of a fallen people ensnared by an ageless evil have reached Nafas. They must enter the ziggurat to see if those people are beyond saving, and to return to Nafas with their story. He has promised a reward in kind should the party accomplish this. Will the party succeed in uncovering the secrets of a people forgotten by time or will they too be crushed under the weight of the sands and forgotten? Only time shall tell!
Anonymous
7/15/2025, 12:09:27 AM No.96091297
>>96091187
rapier (and a shield depending on situation) and a free hand for grappling. i was alowed to reflavor the rapier into a big knoife because dnd weapon diversity is ass
Replies: >>96091329
Anonymous
7/15/2025, 12:13:11 AM No.96091329
>>96091297
Don't knock the other alternatives. The Barbarogue is the character build who has legitimate reasons to carry all of those weapons at once.
Replies: >>96091446
Anonymous
7/15/2025, 12:17:40 AM No.96091373
>session 2 in an hour and a half
>laptop with the script on it says it needs to update 30 minutes ago
>17%

AAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Replies: >>96092397
Anonymous
7/15/2025, 12:24:00 AM No.96091428
Since there isn't a pathfinder general, do you guys have any good portrait gm screen 2e cheet sheets? Thanks
Replies: >>96091440
Anonymous
7/15/2025, 12:25:45 AM No.96091440
>>96091428
are you retarded?

/pgg/
Replies: >>96091604
Anonymous
7/15/2025, 12:26:23 AM No.96091446
>>96091329
if we ever get around to shop
first i´ll need a magic weapon because everything our dmg throws at us is phys resistant
Replies: >>96091475
Anonymous
7/15/2025, 12:29:03 AM No.96091475
>>96091446
A cheat code as a Barbarogue against certain creatures like devils and lycanthropes is a sling and a handful of silver coins.
Replies: >>96091553
Anonymous
7/15/2025, 12:37:32 AM No.96091553
>>96091475
nah, its bullshit unreadable something´s like dryads that actually ghosts or bandits that are actually slimes. basically homebrewed stuff by our backup DM because its the backup campaign.
Anonymous
7/15/2025, 12:45:15 AM No.96091604
>>96091440
Yes. I'm new to all this, sorry.
Replies: >>96091646
Anonymous
7/15/2025, 12:51:28 AM No.96091646
>>96091604
Then go to the pathfinder thread.
Replies: >>96091689
Anonymous
7/15/2025, 12:57:37 AM No.96091689
>>96091646
Ok I will.
Replies: >>96091725
Anonymous
7/15/2025, 12:59:21 AM No.96091701
>>96084755
Well what does it do fucko.
Replies: >>96091739
Anonymous
7/15/2025, 1:02:26 AM No.96091725
>>96091689
That's what you'd better do. You're not welcome here! Our threads are only for the strongest dice rollers, and you're clearly are not of the strongest you're clearly the weakest.
Replies: >>96091740
Anonymous
7/15/2025, 1:04:23 AM No.96091739
>>96091701
keep reading the thread
Anonymous
7/15/2025, 1:04:25 AM No.96091740
>>96091725
Ok got it then that's what I'm gonna do is leave.
Replies: >>96091841
Anonymous
7/15/2025, 1:07:56 AM No.96091760
>>96085390
>One day I will, I'm still collecting more. I subscribe to patreons, download all the maps, then cancel my subscription
Extremely based, will beg until you do.
Anonymous
7/15/2025, 1:21:01 AM No.96091841
>>96091740
God I hope this guy is gone for good.
Replies: >>96092509
Anonymous
7/15/2025, 2:54:27 AM No.96092397
>>96091373
Just write things down with a pen and paper you fucking sperg. Your previous posts have all made it clear that you can’t handle technology.
Anonymous
7/15/2025, 3:19:19 AM No.96092509
>>96091841
I'm fucking leaving but you keep talking to me
Anonymous
7/15/2025, 3:38:16 AM No.96092610
New thread
>>96050705 (OP)
>>96050705 (OP)
>>96050705 (OP)
Replies: >>96092617
Anonymous
7/15/2025, 3:39:26 AM No.96092617
>>96092610
Hurr durr

>>96092608
>>96092608
>>96092608