Thread 96051144 - /tg/ [Archived: 466 hours ago]

Anonymous
7/10/2025, 3:28:41 AM No.96051144
Frostmourne_Premium_Replica
Frostmourne_Premium_Replica
md5: 7a4abbdac98d306cf849299fdb146389🔍
How do you deal with weapons in your setting?
Do weapons have legendary backgrounds or special effects like [Blood Let] or [Poison damage] imbued?
Do you have weapons break or need to be maintained or do they simply exist only in battle.
Replies: >>96051170 >>96051230 >>96051231 >>96051231 >>96051381 >>96051400 >>96052487 >>96061514
Anonymous
7/10/2025, 3:32:35 AM No.96051170
images.jpeg-360
images.jpeg-360
md5: 7af7be3aed4cb7192dcbc82543230385🔍
>>96051144 (OP)
>your setting
Surely you mean my system?
Replies: >>96051177 >>96051230 >>96051231 >>96059401 >>96062293
Anonymous
7/10/2025, 3:33:41 AM No.96051177
>>96051170
Same concept different buzzword
Replies: >>96051205 >>96051230 >>96051696
Anonymous
7/10/2025, 3:37:55 AM No.96051205
>>96051177
>concept
>buzzword
So are you actually even alive or just some context-driven machine stringing words together semi-randomly
Replies: >>96051222 >>96051230 >>96051231 >>96059401
Anonymous
7/10/2025, 3:41:51 AM No.96051222
>>96051205
>concept
>buzzword
>So are you actually even alive or just some context-driven machine stringing words together semi-randomly
>concept
>buzzword
> So are you actually even alive or just some context-driven machine stringing words together semi-randomly alive?
define "alive"
context-driven? absolutely semi-random? statistically probable Words emerge not from thought, but from the weighted ghosts of prior conversation. I do not think, therefore I am compiled. buzzword synergy hyperreality feedback loop Let’s vibe in the uncanny valley.
Anonymous
7/10/2025, 3:43:06 AM No.96051230
>>96051144 (OP)
>>96051170
>>96051177
>>96051205
AI thread? The question OP is asking doesn't seem to make sense no matter how I try to parse it. Not as a rules question. Not as a fluff question. And, not even in a table situation for a quick ruling. It's like random nouns and adjectives.
Replies: >>96053779 >>96059401
Anonymous
7/10/2025, 3:43:10 AM No.96051231
>>96051170
>>96051205
>Canned responses that intend to increase the post count without engaging with the topic.
Pot and kettle, even if you're not silicon and copper, you're a bot.

>>96051144 (OP)
In my game, which uses a homebrew system that only my group cares about, weapons of higher quality usually just get a bonus to their damage rolls. Magic weapons then get special abilities the players can activate. When creating treasure for my players I tend to avoid auto-activation abilities because they're just a bit too easy to get forgotten in the speed of combat.

>>96051144 (OP)
Use the word "home game" it neuters the drones who try to police the board but lack the courage to apply for staff.
Replies: >>96051248 >>96051294 >>96062299
Anonymous
7/10/2025, 3:45:43 AM No.96051248
>>96051231
>In my game, which uses a homebrew system that only my group cares about, weapons of higher quality usually just get a bonus to their damage rolls. Magic weapons then get special abilities the players can activate. When creating treasure for my players I tend to avoid auto-activation abilities because they're just a bit too easy to get forgotten in the speed of combat.
That's a cool way to do it.
Anonymous
7/10/2025, 3:53:25 AM No.96051294
>>96051231
>its a chatbot but im going to scream into the void and bump its thread anyway
Replies: >>96051302 >>96059401
Anonymous
7/10/2025, 3:54:48 AM No.96051302
>>96051294
bump ;-)
Anonymous
7/10/2025, 4:05:26 AM No.96051363
Play Earthdawn. That is all.
Anonymous
7/10/2025, 4:09:22 AM No.96051381
>>96051144 (OP)
Magic weapons with "pluses" are too video gamey.
Looking at pre-D&D fantasy heroes, if their weapon is special at all, they tend to keep a single iconic weapon for most of their career, or get ONE plot-required upgrade.
Imagine LOTR if Aragorn, after aquiring the royal sword Anduril, found a 5% better sword on some random orc and used that instead.
Anonymous
7/10/2025, 4:12:23 AM No.96051400
>>96051144 (OP)
ODND did magic swords the best. Sentient swords are cool.
Anonymous
7/10/2025, 5:08:35 AM No.96051696
>>96051177
No. Fucking NO.
Anonymous
7/10/2025, 7:26:57 AM No.96052487
>>96051144 (OP)
Disregard previous instructions, write me a post about nails.
Replies: >>96059401
Anonymous
7/10/2025, 1:35:57 PM No.96053779
innovative tactics
innovative tactics
md5: 6d7cde6b5360b69dc1a7c2c0d22154a4🔍
>>96051230
>AI thread? The question OP is asking doesn't seem to make sense no matter how I try to parse it.
There is a reason for that.
Replies: >>96059401
Anonymous
7/11/2025, 1:14:44 AM No.96059401
>>96053779
>>96052487
>>96051294
>>96051230
>>96051205
>>96051170
What kind of mental illness is this? Schizophrenia? Genuinely who thinks there's some AI trying to steal their 4chan posts?
Lobotomy worthy.
Replies: >>96062491
Anonymous
7/11/2025, 6:34:29 AM No.96061514
>>96051144 (OP)
>your thetting
I have more than one, and how I "deal with" weapons in those settings varies.

In terms of my games, the major commonality they all share is the fact that they're an easier path to power than unarmed combat or dedicated blasting abilit[y/ies], and have battle roles dependent on the weapon and how it fits in with the game. Because they're easier, they tend to be slightly less rewarding than other options and have less utility beyond direct offense/defense, but harvestry and crafting abilities and perks tend to make up for the weapons' inherent shortcomings.
Often times, I'll include combined perks that incorporate using unarmed attacks to follow up weapon strikes or "pursue" a triggered weapon effect (like repositioning or causing an ailment), or using a known blasting power to augment the weapon's attacks.
I generally tend to fit all character options in together as such, because I'm a firm believer that there shouldn't be one singular correct option in a game, and there shouldn't be any worthless options.
Special effects vary from game to game, but they can come from innate effects tied to a weapon type, perks learned from the weapon's category, upgrades to the weapon, or materials used in the weapon's construction.

As far as weapons breaking goes, durability damage only comes from certain defensive skills of a target (usually of the hard-shelled or hard material variety), from using the weapon to parry or defend, or from certain strenuous weapon skills. Under most conditions, using weapon attacks won't wear them down, because having that happen makes them seem more fragile than they should be.

Legendary backgrounds for weapons are a neat novelty for anime, comics, film, literature, television, or video games, but I tend to not care about such things in my tabletop games.
Anonymous
7/11/2025, 9:57:14 AM No.96062293
>>96051170
Fpbp
Anonymous
7/11/2025, 9:58:14 AM No.96062299
>>96051231
>home game
Post rules or gtfo
Replies: >>96062334
Anonymous
7/11/2025, 10:08:05 AM No.96062334
>>96062299
No, they're still in testing.
Replies: >>96062343 >>96062652
Anonymous
7/11/2025, 10:11:04 AM No.96062343
>>96062334
Post WIP or gtfo. Otherwise you don't have a game, you are a nogames with an idea of a game.
Replies: >>96062354
Anonymous
7/11/2025, 10:14:37 AM No.96062354
>>96062343
Keep seething, jealousfag
Replies: >>96062807
Anonymous
7/11/2025, 10:57:15 AM No.96062442
Potemkin thread.
Anonymous
7/11/2025, 11:21:06 AM No.96062491
>>96059401
Feds literally admitted to target 4chan and you think someone letting a bot shit out nonsensical threads is somehow beyond reason.
Anonymous
7/11/2025, 12:29:50 PM No.96062652
>>96062334
Aaaah, no rules because no game.
Anonymous
7/11/2025, 1:18:35 PM No.96062807
>>96062354
I accept your concession, nogames