Using them as inspiration, still probably not; you'd get most of the same function by randomly rolling an animal and an element, but those are both terrible ways to make a race anyway.
>>96051569 >They can't talk, so probably not.
You could always do what Mystery Dungeon did and have a game with all Pokémon who can communicate with each other.
Or you could go the route of the anime and have the player characters all be talking Pokémon. TTRPG player characters are normally exceptional to some degree to facilitate their adventures.
>>96051390 (OP) >>96051410
Eschew the framework of "player race" entirely as it does not serve a functional purpose in this context and instead actively impedes the game's mechanics.
Use GURPS and build each character separately. Modular Abilities: four slots, construct each of your four moves from the Powers books. Probably the only minor adjust you'd want is to move Will out from under IQ so that it's a separate stat on its own (reduce the price of IQ accordingly, in this case). Various forms of Weakness and Vulnerability to depict type advantage / disadvantage.
You could depict pretty much all pokemon with maybe a hundred points or probably less.
>>96051390 (OP)
They're about as well designed as your average D&D outsider, that is to say what >>96051569
said about 'animal + element'. Good for a Star Trek-esque planet of hats race, bad otherwise unless you are either running an actual Pokemon game or are willing to put more work into developing them than the Pokemon devs spent designing them in the first place.
>>96051697
I exclusively play homebrew, because everyone who protects their precious products from criticism will always say "rewrite what you don't like".
I just know that a game doesn't have to have everything and appeal to everyone. A game is allowed to stick to its theme instead of becoming a crossfic-tier tabletop Fortnite.
>>96051390 (OP)
You can make any Pokémon work especially in a PMD setting, besides something like all the "just a fish" ones.
Best ones I'd say are ones with psychic powers, just for the versatility they can offer if you use some common sense for what your moves and abilities can achieve.
Anything humanoid is easy, but if you go for something out there I'd say you'll have more fun in the long run.
>>96052134
Because that's where you'd meet the sapient fish, dumbass. Never said you couldn't have them to begin with, I'd expect them to be so in a PMD setting in fact. They don't really make good PCs when your story is on land though.
Is that clear enough for you? Don't answer, this is the last (you)'ll get because I could actually make a relevant point to the conversation topic.
You should try that sometime.
>>96052195 >>96052209
I will be fucked by my Dragalge in a bed, in open air, and any interpretation of the pokemon that doesn't allow her to come up on to land to do this is objectively incorrect.
>>96051390 (OP) https://linktr.ee/PokemonTabletopAdventures3
What a coincidence, in running a Pokemon game. Rules for playing as Pokemon are in PHB2, like in the mystery dungeon series. There's classes for them too, my players weren't interested so I have no idea if they're any good.
I'm going to make an enemy Robotnik steel type ace that turns Pokemon into steel types, badnik style. Give me some options/tg/. I already built the Yu-Gi-Oh guys (Kaiba, Weevil, Mako, Kieth) and I'm considering the Peanuts gang. I just need NPCs for a tournament.