Your experience running games in TTS? - /tg/ (#96058592) [Archived: 436 hours ago]

Anonymous
7/10/2025, 11:43:47 PM No.96058592
tts
tts
md5: 0d9155fb5bbaa0cd08b82b75dda29479🔍
Run two session of Hunter: The vigil for my friends, we chose TTS mostly because we already knew the controls from playing wargames, but the first session was my first time using half the UI.

So, Anonymous, got any tips to running a game on TTS? your experience? Is there some resource pack everyone is using that i don't know about?
Replies: >>96058680 >>96059691 >>96060040 >>96060313 >>96069073 >>96071355 >>96071544 >>96071564 >>96088303 >>96096004
Anonymous
7/10/2025, 11:53:01 PM No.96058680
>>96058592 (OP)
>So, Anonymous, got any tips to running a game on TTS? your experience?
it's only good at boardgames/wargames with prefab pieces
can't run ttrpg without it being as narrow in focus
Replies: >>96060313
Anonymous
7/11/2025, 1:45:29 AM No.96059691
>>96058592 (OP)
Tts sucks for uploading tokens, roll20 and foundary are much more useable unless its a premade dungeon

But i do know this
>open blender and extrude your 2d floor plan from the edges of a plane
>make a box across your floor to handle collisions
>loop select the edges and extrude them into walls
>repeat to add a ceiling
>fix the mesh normals
>assign anything colourable in-game to material 1
>uv edit to apply textures
>export as .obj as two files (map and collision box
>import to tts as custom board
3d terrain in just a few hours
Pros: 3d terrain
Cons: a few hours
Replies: >>96060313 >>96060383
Anonymous
7/11/2025, 2:30:29 AM No.96060040
>>96058592 (OP)
Half of roleplaying stuff is auditory. Anyone complaining about this not being good for ttrpg lacks imagination. You can do some awesome dungeon crawling with this and encounters. Just like using the actual table tops. You can find easy to install plug ins with the steam workshop for dice, dice towers, cool tables with all kinds of slice of life improvements like counters and all kinds of junk like digital tablets you can search youtube on for ambient music or some cool stuff for encounter music. I have like thirty plus gigs of just digital minis ranging from direct 3d scans of wizards of the coast minis or some real lewd 3d models. Everything else can be done through discord of something for that dm narration.
Anonymous
7/11/2025, 3:09:28 AM No.96060313
>>96058592 (OP)
It's amazing. Keep it simple and it's the best out there.

>>96058680
Nonsesnse

>>96059691
Step 1: upload
Step 2: Pick up and move

Everyone's got their favorite thing and they'll invent total nonsense to avoid admitting their sunk cost fallacy. TTS is best because it's easy and feels like a table. Keep it simple and it's wonderful.
Replies: >>96060797 >>96060960
Anonymous
7/11/2025, 3:18:24 AM No.96060383
>>96059691
Why... it's a tabletop simulator. It simulates a table top. Not "3D dungeon simulator." Tabletop. You import maps. Books. Some standees or minis. Roll dice and type on sheets. Not 3d dungeons.
Replies: >>96060960
Anonymous
7/11/2025, 4:25:38 AM No.96060797
28e
28e
md5: 7d8f5a4a4925e3ee088539aa31815acc🔍
>>96060313
do you get paid for this?
Anonymous
7/11/2025, 4:49:50 AM No.96060960
>>96060313
>Step 1: upload
>Step 2: Pick up and move
No, because you need to upload them in a way that adds them to the workshop and you need to do the textures and collisions seperately. Its like three menus per thing when anywhere else is one menu per thing

>>96060383
The only advantage tts has over other vtts is that its 3d, and yet you choose not to have 3d terrain. Absurd
Replies: >>96061182 >>96085010
Anonymous
7/11/2025, 5:28:23 AM No.96061182
>>96060960
>No, because you need to upload them in a way that adds them to the workshop and you need to do the textures and collisions seperately. Its like three menus per thing when anywhere else is one menu per thing
You absolutely do not need to do that at all.

Want a map? Pick the tile and upload any image file. Want a standee? Pick a model and upload any image file.

I dunno what kinda wack ass review of TTS you misread, but you absolutely do not need to do those things.
Replies: >>96061480
Anonymous
7/11/2025, 6:25:14 AM No.96061480
>>96061182
>3d program
>2d standee
>2d map
What's the point?
Replies: >>96061492
Anonymous
7/11/2025, 6:27:42 AM No.96061492
>>96061480
...simulating a table top.
Anonymous
7/12/2025, 3:41:11 AM No.96069073
>>96058592 (OP)
There are various VTTs out there. TTS is not a bad one, but its design makes it especially good in niche ways where other games are better suited to platforms like Roll20 or Foundry. These use cases are niche enough that I have used it as a VTT before, but I mostly don't.

Its strengths are in doing things that you could only practically do at a real table, but with the advantages of being able to do some impossible things too. For example, games with card-based mechanics (such as Perfect Draw, or the broken Ace of Cards class in Fabula Ultima) are incredibly easy to do in TTS, where you can spawn in decks, duplicate them, shuffle them, and deal to players easily. If 3D aesthetics are part of what you like, you can also construct scenes, dungeons, etc, and control the visibility to parts of them just fine using the fog.
Replies: >>96071786
Anonymous
7/12/2025, 1:18:28 PM No.96071355
>>96058592 (OP)
Tabletop simulator is full of the rejects among rejects of tabletop gaming so any terrible community you can think of has infested Tabletop Simulator like you wouldn't believe when it comes to hotseat games so be careful.
Anonymous
7/12/2025, 2:10:11 PM No.96071544
>>96058592 (OP)
It's good for what is supposed to be aka a virtual simulator for tabletop games so if you want to play Heroquest, Kingdom Death or Warhammr 40k it's okay and even cheaper since it's usually around 20 bucks and yo ufind a lot of such games for free in the workshop.
If you want to play roleplay games you'd better off using anything else like Owlbear Rodeo or Foundry VTT
Anonymous
7/12/2025, 2:16:04 PM No.96071564
>>96058592 (OP)
TTS is for board games and for those REALLY desperate with wargaming. So what the fuck are you even doing with it, you moron?
Said that, when used for the intended role TTS is absolutely great. The amount of overpriced/no longer in print/no longer feasible to buy/yes board games it can handle is fucking absurd.
TTS is the only way I can play Fortune and Glory at all for years now. TTS is the only way I don't need to consider if I have 2 hours to spare to prepare and then clean Twilight Imperium. TTS is the only way I can still play with my buddy, even if I'm in Czech Republic, he's in Korea and our third wheel is in Portugal (hours are a bitch, but workable).
Replies: >>96079016
Anonymous
7/12/2025, 3:02:04 PM No.96071786
>>96069073
>Its strengths are in doing things that you could only practically do at a real table
Exactly. Tabletop simulators strength is simulating a table top experience. I greatly prefer it over any other vtt. I dont want "3d dungeon simulator." I dont want to interact with a program. I want to play a ttrpg with friends, as if we were at a table. A table with books and maps and minis and dice and character sheets at it. You know: a ttrpg.
Anonymous
7/13/2025, 10:34:07 AM No.96078042
honestly, I use TTS a lot for my actual IRL games.
like, I use it with a Laptop to serve as a replacement for a GM screen and to track things that I can't physically like, the positions of hidden enemies or map elements the players are not supposed to know.
players don't usually get involved with using TTS, but sometimes I will pull out a 2nd Laptop and use it as a substitute for puzzles if I lack the physical IRL elements the puzzle needs (such as cards, or just the space needed to display the puzzle at the table)
Anonymous
7/13/2025, 3:39:49 PM No.96079016
>>96071564
>TTS is the only way I can play Fortune and Glory
When you plan to host another game? Last time I had a chance to play this was before covid
Replies: >>96085810
Anonymous
7/14/2025, 5:04:52 AM No.96084242
470213097_8801803583218216_3907979062668873234_n
470213097_8801803583218216_3907979062668873234_n
md5: f88bad97be5d1d76b9bb3352300a28c7🔍
I paid a tenner for this stupid software, but it seems a little too user hostile for me to do anything with it.

All I want to do is to play IRON DRAGON.

Any anons out there know how to inscribe the right spells and enchantments to get me to the point where I can push around my stupid fantasy train set?
Replies: >>96085082
Anonymous
7/14/2025, 7:35:44 AM No.96085010
>>96060960
>because you need to upload them in a way that adds them to the workshop
no, just have to have them uploaded online so other players could download it from the online too. There's built in Steam Cloud storage which is useful, but if you have Google Drive or something similar, that works too.
Anonymous
7/14/2025, 7:53:30 AM No.96085082
>>96084242
step 0: have files for all the images and models on your computer, in a way that TTS can recognize (specifically decks of cards need to be formatted in a certain way, use the TTS Deck Editor for this)
step 0.5 (optional): if you wanna play with other people online, upload all the files online as well. built in Cloud storage is 100 gigs, if you need more try other upload places.
step 1: import the files into TTS as objects using the "Custom" object category. Custom board for the game board, custom deck for deck of cards, custom token for stackable tokens, custom tile for unstackable tiles, and so on. This is also where you can do step 0.5 if you didn't earlier. There's also basic objects already included like wooden blocks, that with a bit of resizing and recoloring, can be turned into walls or lines or whatever else needed. Be creative and play around with it and take your time.
step 2: save the table with all the objects locally, it will make a .json file with a list of objects and what the link to their file is. Uploading to workshop is optional and basically does the same as local save but on the Steam servers.
step 3: host multiplayer game, load the saved table, find players, and play.
Anonymous
7/14/2025, 11:49:11 AM No.96085810
>>96079016
Sorry, but we are literally full at 6 players. That's the limit where the game is still playable and fun
Anonymous
7/14/2025, 7:06:28 PM No.96088303
>>96058592 (OP)
It's the only thing that works if you want 3D, but isn't made for RPGs and it shows.
- It expects all assets necessary for a session to be bundled as a single "game" and loaded up front. You can pull in stuff from other downloaded "games" during play, but the interface for searching end loading is clunky. Individual assets are often not well-named or easily searchable, and it takes time to load the 3D models for each asset in a "game" before you can search.
- The idea of having huge outdoor battle maps is appealing, but the upper limit for table size is appealing, but the upper limit on table size isn't that big.
- The "undo" feature is worse than useless. It tends to lock up the server and wreck the game. There are a bunch of other ways to wreck games, including the obnoxious "table flip" button.
- It downloads and caches assets from wherever the asset bundle points during play, resulting in lots of frequent broken links for unmaintained workshop stuff. It has terrible behavior for this frequent occurrence (floating red debug messages and popup dialogs for each and every missing asset, with no way to figure out what the asset was supposed to be in most cases).
- It's poorly optimized. It's easy to bring a server to a crawl using scripts, detailed models, numerous models, etc. in combination.
- There aren't good built-in solutions for swapping maps in game. This has to do with the 1 session = 1 board game = 1 map assumption it's built around. There are workarounds, but most tend to be overcomplicated and take lots of prep time.
- Simulated physics is more often a problem than a benefit for RPGs. There aren't nice ways to make specific objects temporarily non-collidable or gravity-immune. If you lock things to disable physics, then those things can't be easily moved by players and won't track movement distance, etc.
- Object selection methods are poor. It's easy for things to become inaccessible due to being inside another object's collision model.
Anonymous
7/15/2025, 4:31:17 PM No.96096004
>>96058592 (OP)
It’s ok.