Savage Worlds Genre Assumptions - /tg/ (#96059753) [Archived: 172 hours ago]

Anonymous
7/11/2025, 1:52:41 AM No.96059753
What Did He Mean By This
What Did He Mean By This
md5: 2fb8315c5cd29c083b4b02c513d32e7a๐Ÿ”
Do the writers of Savage Worlds have no real understanding of the pulp genre, or are they incapable of implementing game mechanics to support genre assumptions?
Replies: >>96072529 >>96072639 >>96080748 >>96093367 >>96100248 >>96107179
Anonymous
7/11/2025, 1:58:07 AM No.96059799
Nah, it's fine.
Replies: >>96059960
Anonymous
7/11/2025, 2:20:28 AM No.96059960
>>96059799
It's fine, but it's not pulp.
Replies: >>96059999 >>96060853
Anonymous
7/11/2025, 2:25:00 AM No.96059999
>>96059960
Nah, it's pulp.
Replies: >>96060046 >>96060853 >>96060893 >>96060967 >>96072917
Anonymous
7/11/2025, 2:30:56 AM No.96060046
>>96059999
Quads confirm.
Anonymous
7/11/2025, 4:35:55 AM No.96060853
>>96059960
>>96059999
I have no dog in this fight, but this dude has quads so he wins
Anonymous
7/11/2025, 4:40:25 AM No.96060893
>>96059999
third post best post.
Anonymous
7/11/2025, 4:50:47 AM No.96060967
>>96059999
Shit. /thread.
Anonymous
7/11/2025, 5:38:37 AM No.96061236
The only pulp the dude who posted that knows is at the bottom of his glass of orange juice.
Replies: >>96062095 >>96076233
Anonymous
7/11/2025, 8:57:40 AM No.96062095
>>96061236
kek. true.
Anonymous
7/11/2025, 9:45:38 AM No.96062258
All RPGs are pulp
Replies: >>96062695 >>96066096 >>96068537 >>96107179
Anonymous
7/11/2025, 12:49:00 PM No.96062695
>>96062258
not wrong
Anonymous
7/11/2025, 9:03:45 PM No.96066096
>>96062258
Don't think I'd agree with this.
Anonymous
7/12/2025, 2:14:19 AM No.96068537
>>96062258
Not sure I'd agree with that.
Anonymous
7/12/2025, 2:30:39 AM No.96068654
I would say a lot of older savage worlds stuff was influenced by pulp fiction at the time, but a lot of current releases just seem to be more generic or trying as hard as possible to not offend anyone while capturing the modern 5e audience.
Anonymous
7/12/2025, 2:37:32 AM No.96068704
I think that was influenced by the 3rd parties who were producing material for older editions, Grammel and Wiggy I particular. The people producing stuff now are either coming from 5e or are producing a 5e fork for swade.

That said, Section D was very much pulpy fun and Savage Star Wars is about the pulpiest pulp that ever pulped.

T
Replies: >>96069440
Anonymous
7/12/2025, 4:53:58 AM No.96069440
>>96068704
This.
Anonymous
7/12/2025, 5:31:10 AM No.96069603
what is pulp anyway?
Replies: >>96069616 >>96069629
Anonymous
7/12/2025, 5:34:18 AM No.96069616
>>96069603
Slop but based and old.
Anonymous
7/12/2025, 5:36:54 AM No.96069629
>>96069603
Strictly speaking, cheap minimally edited sensationalist stories printed on cheap paper in the early 20th century.
As a post-modern narrative genre its action-adventure or horror stories that throw back the above mentioned dime store books.
Replies: >>96069641
Anonymous
7/12/2025, 5:39:17 AM No.96069641
>>96069629
than how could anyone say SW isn't pulp when you can run these kinds of games in it?
Replies: >>96069693
Anonymous
7/12/2025, 5:54:15 AM No.96069693
>>96069641
Because, just like trying to run 5E as a pulp fantasy story, the game requires more work from the game master to set the tone and pacing of a pup story than just running it as written.
Replies: >>96069789 >>96072827
Anonymous
7/12/2025, 6:21:08 AM No.96069789
>>96069693
how exactly?
Replies: >>96069868
Anonymous
7/12/2025, 6:34:38 AM No.96069868
>>96069789
Because Savage Worlds is built as a dungeon crawling combat sim, much like D&D and its clones.
Replies: >>96069997 >>96077052 >>96077084 >>96081544
Anonymous
7/12/2025, 6:59:56 AM No.96069997
>>96069868
Not really? You could argue it's rules tend towards more combat heavy, but it also has rules for anything that would be in a pulp story. Starting PCs are generally competent, able to mow through lesser mooks with ease, and can pull of big-damn-hero stunts. And it doesn't have any dungeon crawling procedures.
Replies: >>96070002 >>96070874
Anonymous
7/12/2025, 7:01:16 AM No.96070002
>>96069997
Take a look at how Genesys handles combat to see why you're wrong.
Replies: >>96070847 >>96070870
Anonymous
7/12/2025, 10:43:56 AM No.96070847
>>96070002
This.
Anonymous
7/12/2025, 10:51:17 AM No.96070870
>>96070002
>No, I refuse to elaborate, I will just say vague nonsense.

K, good to know your opinion can be ignored.
Replies: >>96074048
Anonymous
7/12/2025, 10:52:26 AM No.96070874
>>96069997
>Starting PCs are generally competent, able to mow through lesser mooks with ease, and can pull of big-damn-hero stunts. And it doesn't have any dungeon crawling procedures.
How is this different from D20 Modern?
Replies: >>96070876
Anonymous
7/12/2025, 10:53:09 AM No.96070876
>>96070874
It isn't a massive fucking slog to run and play?
Replies: >>96071903
Anonymous
7/12/2025, 3:24:43 PM No.96071903
>>96070876
Your die steps?
Anonymous
7/12/2025, 5:02:45 PM No.96072529
>>96059753 (OP)
pulp is when shotgun is sniper rifle
Anonymous
7/12/2025, 5:23:06 PM No.96072632
Savage Worlds does pulp fine and my argument is this:
Name the game you think of when I say the phrase 'Secret of the Seraglio of the SS Amazon Brigade'
If it's not Savage Worlds then what is it?
Replies: >>96072701 >>96081554 >>96118431
Anonymous
7/12/2025, 5:24:39 PM No.96072639
>>96059753 (OP)
Shotgun shells can go from "barely destroyed this bird's nest" to "put a hole in this car's door." Seems silly to abstract them all based on the conveyance mechanism. Not even really a gunfag.
Anonymous
7/12/2025, 5:39:45 PM No.96072701
>>96072632
Ubiquity.
Anonymous
7/12/2025, 5:48:34 PM No.96072758
1731807840017141
1731807840017141
md5: 6ad534c7060af1a39d2b8bed19e8eda6๐Ÿ”
But how good is Savage Worlds at running a campaign that isn't pulp?
Replies: >>96072787 >>96077018 >>96080766
Anonymous
7/12/2025, 5:55:47 PM No.96072787
>>96072758
It can barely run pulp.
Replies: >>96074512
Anonymous
7/12/2025, 6:05:37 PM No.96072827
>>96069693
>pup story
now that's something I could get behind
Replies: >>96080780
Anonymous
7/12/2025, 6:22:17 PM No.96072917
kneel
kneel
md5: 4093ebd84c51caabf0245aaffa1259a8๐Ÿ”
>>96059999
>those digits
Anonymous
7/12/2025, 7:46:40 PM No.96073446
>fast furious fun
>the options provided should be enough to cover everything
>"pulp"
When you don't feel like finishing your generic system.
Replies: >>96080780
Anonymous
7/12/2025, 9:14:06 PM No.96074048
>>96070870
He elaborated enough to prove the point to anyone whose played outside of the D&D ecosystem. If you're a D&Drone you don't deserve additional effort.
Replies: >>96074143
Anonymous
7/12/2025, 9:26:05 PM No.96074143
>>96074048
>More vague nonsense, bringing up d&d for no reason.
You know, for your point being so obvious, it sure seems hard for you to elaborate on it.
Replies: >>96074326
Anonymous
7/12/2025, 9:52:07 PM No.96074326
>>96074143
If its so obvious then you don't need to have it spelled out for you.
Replies: >>96101203
Anonymous
7/12/2025, 10:22:32 PM No.96074512
>>96072787
Works fine for me. Maybe you just suck?
Anonymous
7/13/2025, 2:57:09 AM No.96076233
>>96061236
I also came to this thread to make a remark about orange juice and its relative pulp content.
Anonymous
7/13/2025, 6:05:53 AM No.96077018
>>96072758
Better at Pathfinder than Pathfinder.
Anonymous
7/13/2025, 6:07:23 AM No.96077022
Better at Rifts than Rifts!
Anonymous
7/13/2025, 6:12:21 AM No.96077052
>>96069868
Tell me you haven't played Savage Worlds without saying that you haven't played. Hell, everything some d20 drone comes to a Swade forum asking about converting their precious dungeon the 1st th8ng people say is don't do a dungeon crawl, resources are totally different and it won't work (those people are wrong as well).

Savage Worlds is an analog system, not a simulationist system.
Replies: >>96077062
Anonymous
7/13/2025, 6:14:33 AM No.96077062
>>96077052
>Savage Worlds is an analog system, not a simulationist system.
It's a dramatic task system.
Anonymous
7/13/2025, 6:18:56 AM No.96077084
>>96069868
>Because Savage Worlds is built as a dungeon crawling combat sim, much like D&D and its clones.
... is this some sort of AI nonsense bullshit?
Anonymous
7/13/2025, 3:17:41 PM No.96078926
Savage Worlds is good because I can easily explain the mechanics to my RETARDED fucking friends, houserule whatever I need to match the setting, and give out the premade level one character statlines from the book. It's simple and generally competent at ultralight gaming. The "shaken" mechanic is pure ass though and I always houserule it into a stat debuff (rather than a stunlock) because the alternative is that my RETARDED fucking friends mutiny. (Which they are correct to do)
Replies: >>96079060 >>96080797 >>96080821 >>96081587
Anonymous
7/13/2025, 3:48:06 PM No.96079060
>>96078926
>ultralight
Is it though? I mean there are games with way smaller rules. Plus there's a lot of optional shit for savage worlds
Replies: >>96079161
Anonymous
7/13/2025, 4:07:08 PM No.96079161
>>96079060
Ultralight is the wrong word. I guess I should say, something that works decently at level one with no special abilities. I've got a unique flock of buddies who get angry when they level up, because they don't want to remember the extra rules. "I get to use a special move? Ugh. I'm never gonna remember that."
So Savage Worlds is my solution, because it feels "complete" when running zero level characters with no special rules. Other systems don't feel like they're fully online until you've leveled up a couple times. I can give them a character with say, one spell, a pouch of grenades, an area-of-effect attack and nothing else. That's the level of mechanical complexity that they tolerate. My friends also, strangely, love the Minion mechanics where you can control a bunch of expendable hirelings. This is part of my strategy to groom them into playing skirmish wargames.
It also is fun to use the "gritty" damage rules option for much higher-lethality games, but combined with my aforementioned nerf of Shaken. The amount of injuries that get rolled makes every fight feel quick, dangerous, and disgusting since everyone ends up with a pierced chest, a missing arm, etc. For my (generally one-shot) games, it makes individual encounters feel way more impactful than other systems and lowers the total amount of combat needed to make players feel satisfied. I know there's better systems, but this one just works for me. And yes, being able to trivially access PDFs of every rulebook helps.
Replies: >>96080957 >>96091195
Anonymous
7/13/2025, 5:00:30 PM No.96079380
>getting stunlocked by shaken
That's what happens when you make Spirit your dump stat, retards
Anonymous
7/13/2025, 6:52:53 PM No.96079945
adm-sticker-tony-soprano-decorative-sticker-greeting-card-groupbycolor-951
Anonymous
7/13/2025, 8:16:42 PM No.96080447
What they've said. Savage Worlds has consistent mechanics that are easy to remember. You can teach anyone to play it and have fun in 25 minutes. There's enough grit in there to make for meaningful choices 8n combat and character development, yet still stay fast. Our group of 7 experienced players take about an hour per turn in a pf1e combat at 8th level. Same group can get three rounds done in an hour with Savage Pathfinder at Seasoned and Veteran with the same level of satisfaction.
Replies: >>96080816
Anonymous
7/13/2025, 8:56:55 PM No.96080748
>>96059753 (OP)
>itt: OP being a faggot that has no clue how to handle anything at all other than mudcore obsessive simulation of powerlessness
Anonymous
7/13/2025, 8:59:30 PM No.96080766
>>96072758
It's a pretty meh system that really only knows one trick (and does that trick so-so)
Anonymous
7/13/2025, 9:00:57 PM No.96080780
>>96072827
Ironclaw and its pirate variant are your friends

>>96073446
>When you didn't read the book and also don't account when it came out and what was even the baseline goal of making it, but still have your garbage opinion anyway
Game's flawed, but you are still a retard
Anonymous
7/13/2025, 9:03:28 PM No.96080797
1
1
md5: 1eb207c12b58e8bbea99a38c4ad4c721๐Ÿ”
>>96078926
Unironically try Broken Compass. Has it's own flaws, but does what SW was trying to pull in much better way and is absolutely retard-proof
Anonymous
7/13/2025, 9:07:04 PM No.96080816
rookie numbers
rookie numbers
md5: a60733d8270b130ddfe813b777eac2b9๐Ÿ”
>>96080447
>Me, playing Hollow Earth Expedition and doing an encounter with an entire lizardmen settlement in an hour
>Me, running Broken Compass and doing a mass combat while escaping Val Verde's military base and wrapping it up in 15 minutes
Replies: >>96085601
Anonymous
7/13/2025, 9:08:07 PM No.96080821
12f05ed24dff006ec0e7603f036f7922
12f05ed24dff006ec0e7603f036f7922
md5: c676e0601f037397e898dc7912f9e09c๐Ÿ”
>>96078926
Unironically try Broken Compass. Has it's own flaws, but does what SW was trying to pull in much better way and is absolutely retard-proof
Anonymous
7/13/2025, 9:28:38 PM No.96080957
>>96079161
>"I get to use a special move? Ugh. I'm never gonna remember that."
This is unironically a genuine grievance to have
> Other systems don't feel like they're fully online until you've leveled up a couple times
Have you considered that your problem might be trying to play level-based systems, rather than having incompetent players?
Anonymous
7/13/2025, 10:45:06 PM No.96081544
>>96069868
Savage Worlds is built as a mass battle combat sim. The rules are descended from the Great Rail Wars skirmish game and were created because they were trying to run a Vietnam War horror campaign in the Deadlands d20 system and every fight took eight hours.

Its actually bad for dungeon crawling because the game runs best for a dozen or so evenly matched opponents on each side and falls apart when you have a half dozen players against one large monster. It's the anti-D&D.
Anonymous
7/13/2025, 10:46:07 PM No.96081554
>>96072632
TORG.
Anonymous
7/13/2025, 10:49:38 PM No.96081587
>>96078926
I think Shaken would have worked if they'd kept two actions per hero like the Great Rail Wars system. Instead of doing nothing for a turn, you do one less thing for two turns.
Anonymous
7/14/2025, 3:00:44 AM No.96083536
Rolling more dice when shooting more bullets feels good man
Anonymous
7/14/2025, 4:36:12 AM No.96084049
stfu
stfu
md5: 32b2f5b508519383c62fa6e1138fd966๐Ÿ”
>le pulp!
Shut the fuck up. "Pulp" doesn't even have anything to do with RPGs originally, it's just fast paced simpleminded coombrained adventure novels that were such shlock they were printed on cheap paper, hence the "pulp." Nowadays it's just shorthand for "rule of cool" which is just a fat 40-year-old man's cope for why he's too fucking lazy to learn rules anymore, because he's too busy raising his wife's son while going to community college for an IT degree he should have finished 20 years ago. "Rule of cool" is just retarded and it completely destroys the roleplaying in RPGs because you cannot think in-character when you cannot read the GMs mind as to what will make him laugh with an autistic onions laughter that flares out the audio on microphone (since half you socially autistic fucks play online now) and thus he will allow it to happen, especially if you roll LE EPIC NATURAL 20 thanks to the empty-egg-carton wrinkled roasties and balding bug-eating soi fags on Critical Roll.
Replies: >>96085001 >>96085598 >>96101704
Anonymous
7/14/2025, 5:26:53 AM No.96084392
Another shitpost from someone who never played savage worlds, which doesn't use a d20 and has no auto hit mechanism.

Go back to jerking off in your mom's basement while you immerse yourself in your latest perfect character build. The rest of us will be with real people having fun with a great game system.
Replies: >>96084566
Anonymous
7/14/2025, 5:55:46 AM No.96084566
>>96084392
I've played dozens of sessions and yes it does. If you aim a 3 round burst then you auto hit. Especially as an Extra who doesn't have a wild die to roll two 1s and automiss.
Replies: >>96084624 >>96086714
Anonymous
7/14/2025, 6:05:29 AM No.96084624
>>96084566
>If you aim a 3 round burst then you auto hit.
the humble concrete wall at long range introduces himself
Anonymous
7/14/2025, 7:34:15 AM No.96085001
>>96084049
can you say this but with less faggy buzzwords
Anonymous
7/14/2025, 10:31:05 AM No.96085598
animU
animU
md5: b96195d00f55f3771adaf656f8f5e4d0๐Ÿ”
>>96084049
>All those words
>To say "I'm a contrarian"
Anonymous
7/14/2025, 10:32:08 AM No.96085601
chuckle
chuckle
md5: 8d481052e8264b777c5b26809c57f883๐Ÿ”
>>96080816
>while escaping Val Verde's military base
I bet your players didn't even get this, but it still made me smile
Anonymous
7/14/2025, 3:49:25 PM No.96086714
extras
extras
md5: 5b19e4f844d504173da3493fccbe0110๐Ÿ”
>>96084566
>Especially as an Extra who doesn't have a wild die to roll two 1s and automiss.
Replies: >>96092201
Anonymous
7/14/2025, 11:59:11 PM No.96091195
>>96079161
huh, I dislike level ups in most games. Not so much for "difficulty" but for how dumb it feels to have characters learn and grow so much in the few weeks/months timeframes that campaigns usually have. One shots/short campaigns is just more fun to me than 30+ sessions with the same characters and setting.
Anonymous
7/15/2025, 2:16:22 AM No.96092201
>>96086714
What is a critical failure then? Does a regular 1 still automiss or autohit? These rules need to be WAY more specific, especially since they try to double as wargame rules (see Savage Worlds Showdown which I bet most SWADE newfags have never even heard of, because they are the ones who have actually never played and accusing me of not playing SW is projection on a level that would put an IMAX theater out of business)
Replies: >>96092564 >>96093268
Anonymous
7/15/2025, 3:30:35 AM No.96092564
>>96092201
There's no automiss on 1. In Savage Worlds the only way to get a critical failure is to roll a natural 1 on the skill die and the wild die. Extras don't have a wild die so one needs to be rolled to check for a critical failure.
In the situation where somebody is shooting at a retard in standing an open field at close range (target number 4) shooting with burst fire (+1) and taking an entire turn to aim (+2) they will hit them unless they roll a critical failure.
Anonymous
7/15/2025, 5:28:34 AM No.96093268
>>96092201
>If haven't played the 20 year old miniature wargame version of the rules that means obviously you don't actually play the game chumps!
Replies: >>96100204
Anonymous
7/15/2025, 5:49:57 AM No.96093367
nighty
nighty
md5: f14ab2fed5cd8a2be707a57b7a0dda6e๐Ÿ”
>>96059753 (OP)
>unless your right up close, which is where you don't wanna be....
uhm,
Shotguns ARE the 'melee gun' option.
Anonymous
7/15/2025, 10:03:34 PM No.96098516
See
>>96083404
Anonymous
7/16/2025, 1:29:53 AM No.96100204
>>96093268
Nah just sick of being told I don't play a TTRPG that I've been GMing since most of you were in your faggot fathers' nutsacks.
Replies: >>96101429
Anonymous
7/16/2025, 1:36:29 AM No.96100248
>>96059753 (OP)
I'm not very familiar with pulp fiction. Can you explain this more? What are some examples of these genre assumptions that SW falls short in?
Anonymous
7/16/2025, 4:09:14 AM No.96101203
>>96074326
Exactly. It isn't obvious. You fucking retard.
Anonymous
7/16/2025, 5:00:18 AM No.96101429
>>96100204
As you were told in the last thread, the fact that you misunderstand the rules so badly even though you've been playing savage worlds as much as you claim just makes you seem like a fuckin' moron.
Replies: >>96108294
Anonymous
7/16/2025, 5:58:52 AM No.96101704
>>96084049
Half of Appendix N is pulp novels. What the fuck are you talking about, they have all to do with RPGs originay.
Replies: >>96108294
Anonymous
7/16/2025, 9:24:38 AM No.96102310
I'm not familiar with the system. What makes it pulp specific or appropriate?
Anonymous
7/16/2025, 10:51:27 PM No.96107158
Savage Worlds is better for setting ideas rather than mechanics.
Anonymous
7/16/2025, 10:53:51 PM No.96107179
>>96059753 (OP)
I mean, fantasy is already hating on physics. Bullets move slow enough to dodge, or deflect with swords, and lightning bolts are also avoidable. Ainโ€™t that silly?

>>96062258
Most rpgs shit and piss their pants if you suggest throwing in some light sprinkles of realism.
Replies: >>96112516 >>96117958
Anonymous
7/17/2025, 12:52:19 AM No.96108294
>>96101429
Nope. Everything I said was objectively true and you failed to refute any of my points. Hell, you didn't even reply to half of them at all.

>>96101704
"Pulp" is a nonce word that isn't part of serious debate or discussion. It's usage is entirely forced post-hoc onto various shit to justify "rule of cool" faggot nat20 orgasm shenanigans.
Replies: >>96112516 >>96112524 >>96118423
Anonymous
7/17/2025, 4:09:23 PM No.96112516
>>96107179
>Most rpgs shit and piss their pants if you suggest throwing in some light sprinkles of realism
only if you try to add autistic accounting shit that's not fun to anyone other than those who masturbate to spreadsheets

>>96108294
>"Pulp" is a nonce word
>nonce
lmao retard
Anonymous
7/17/2025, 4:10:42 PM No.96112524
>>96108294
>"Pulp" is a nonce word
>nonce
lmao retard
Anonymous
7/18/2025, 6:21:58 AM No.96117958
>>96107179
Fantasy isn't the only genre served by TTRPGs.
Anonymous
7/18/2025, 8:29:50 AM No.96118423
>>96108294
>Everything I said is true!
Meanwhile, you've apparently run 100's of SW games but you don't understand how soaking wounds works.
Anonymous
7/18/2025, 8:31:53 AM No.96118431
>>96072632
FATAL