solo
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This thread is dedicated to all kinds of solo games.
Ancient Ceremonial Worship Edition.
>Previous thread >>95970244Resources: https://rentry.org/srpgg
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
Thread Question(s): What would your character do if they found themselves in a festival to appease gods?
Imagine playing this SOCIAL activity alone.
lol. That's it, not even an lmao
>>96062753rpgs are games, not social activities. they obviously can be social, but they are primarily games.
>>96062495 (OP)>TQHe'd appease the hell out of those gods. It's not healthy to have a god with a grudge against you
>>96063065unfrotunately you cannot convince the fucking teeming hordes of zombies (theatre kids and normie faggots) who have invaded since stranger things and shitical role, that its supposed to be a game with rules. they're convinced its an excuse to hangout and drink piss and play pretend.
Has anyone been autistic enough to play a solo roleplaying campaign where the PC PLAYS card games? Like, playing a season of the Yu-gi-oh anime. I realized I could have actually played Bakugan as a kid if I was also into RPGs. I guess if I was into Magic or Pokรฉmon I could build decks and play against myself, too. But you'd probably need a shit ton of cards.
I think chess is hard to pull off, since you have to play two strategies and two personalities, and a story on top of that. Beyblade wouldn't work either since it needs to be simultaneous.
>>96063915Use AI or a manual chess ai (deck of cards) the latter has been around for a really long time if you can't play chess with anyone over the phone, which btw, if you haven't played chess by phone or email, you should it's great to allow people breathing room for both you and the opposite player to look at the board and make a move.
Try to limit the wait from a day to a week at most and make sure to take very good picture of the board after each move and archive it so if the table gets turned over you can easily reset the pieces or send the set up back to the person you are playing against.
>>96062753Imagine being so butt hurt to post this multiple times and in each thread.
Lmao and lol even
>>96065722it's a faggot theatre kid who cannot play any game at all, because that would need basic literacy.
>>96063915Sounds too complex for me.
>>96065019People are still playing chess by snail mail.
>>96062753Nice thread pet, good boy.
>>96062495 (OP)what a "I dont know what to post" question.
>>96066207the true "I don't know what to post" questions are "what system are you using?" or "what is your character like?"
So uh-- what system are you guys using and what is your character like?
>>96062495 (OP)solo rpgs are not rpgs, just fyi
Ok, finally locking in and getting started on mission 2 scenario 1 of rangers of shadowdeep.
>>96067642view of enemy camp
>>96067629Sea lions are not lions either
>>96062495 (OP)it depends entirely on which gods and what the festival entails
>>96067607heavily modified tales of argosa. it's kinda good as hell for solo, easily my favorite d20 system for it
my "main character" is just a competent everyman swept up in the lives of much more interesting side-PCs. I'm getting a bit tired of it but haven't really ran into a real catalyst for change or increase in ambition
>>96067629that is why I like them
>>96068074Perhaps playing an evil character would make it more interesting.
This website is so much fun. It makes everything look great.
>>96067642Finished the first 3 turns tonight. this is the end of turn 1.
premise is that we got an urgant summons to check out a watchtower that is no longer responding. on the way there we came across a gnoll patrol gaurding the only bridge crossing to the tower. our goal is to eliminate them before they can inform whoever it is that cut communications. Thankfully they dont know wqe are comming
on turn 1 We snuck up towards the ford and lured a gnoll behind a rock where my ranger is in the process of choking him out. My archer also took out another unwary gnoll archer. The rest of the gnolls are unaware they are under attack. a suspicious vulture however is flying overhead (represented by the gargoyle) and is heading towards the tower. we better take it down, just to be safe. The rest of the party moved up slowly behind.
>>95971802>>96021161>>96023492>>96069256I've finally started. Took long enough. Ill post again once I've actually made some progress
>>96069269turn 2,
finally choke out the one gnoll and lure the second behind the rock as well. unfortunately we didnt off him quickly enough and he was able to sound off the alarm before he was dispatched by a man at arms. The rest of the gnolls heard and started rushing towards the party, our cover blown. Fortunately one gnoll was stupid or eager enough to cross the ford instead of the bridge and ended up swept away by the rushing waters. The archer rushed up and attempted to fire at the vulture but miseed, as two gnoll arxchers rushed up to him. The wizard launched a fireball at them, killing one while the other hit the ground avoiding the magical effect. the second man at arms advanced to support the archer and mage, putting himself between the gnoll archer and them
>>96069313turn 3, last for tonight
An extra unseen gnoll sprang up from the woodworks and joined the growing gang of gnolls to the left of the big rock. Seeing the intimidating group, my ranger shoot his crossbow at them (missing) then retreated with the templar and man at arms to a more defencable position, the gnolls having to sprint to get in combat with them, but not having enough action to engage in a fight. The archer tried and failed again to down the vulture before rushing in to help the second man at arms beet down the last gnoll archer in brutal melee. which the second man at arms did with efficiency. The wizard ran up and with a slings started to soften up the gnoll blobs flank, bringing one down to 1 hp. All the while that vulture kept on getting further away.
>>96067629fuck off theatre kid. eat all the dicks, you faggot.
>>96069968nta, but the irony is that I play a theater kid game solo lol. Just because some people prefer pbta and improv TTRPGs doesn't mean they aren't playing RPGs.
>>96067607OVA, PC is a young elementalist hedge wizard with a Naiad companion. Playing sandboxy adventuring with generic fantasy generators.
OVA is a really good generic system for solo play, really easy to adapt it to almost any setting on fly. Requires some work but it is a breeze once you got the system memorized which in itself does not take a lot of work.
>>96069256what's the art from? looks cool.
>>96067629they fall for it every time.
Has anyone else played Thousand Year Old Vampire?
>>96073269Twice, it's pretty gud.
Let me see if I can find the posts I did in the archive
https://archive.4plebs.org/tg/thread/93664051/#93684872
Found it
>>96073269Yup, people here know it. It's interesting.
I'm using Let It Roll, with some tweaks, my PC is a wizard who used to teach in a fancy magic school, but he stepped on some big wig toes, and was fired. Now, he roams the continent, taking quests in order to earn enough money to open his own magic school. His world is a collection of communes and cities semi-isolated, the settlements are surrounded by a thick, dangerous, ever encroaching forest, so not many people venture outside. Since Let It Roll allows it, I took some spells from Final Fantasy I, my PC is essentially a Red Mage, he can manage offensive and healing magic, can wield staves, swords and daggers, he is currently level 1, he can cast Fire/Cure/Alteration (that's a spell mentioned in Let It Roll). He is currently helping a village to track a dusgruntled alchemist who is threatening to blow up the village that exiled him for his deranged experiments (turning people into centipedes for.example), this asshole is making a huge, powerful magic explosive (like Napalm but magical) that could wipe out the entire village so my PC is enough bad dude to go to the alchemist's lair and defeat him. Currently he is fighting a Poison Viper.
Another Saturday night.
I just moved to a new town and we live next to the library. It's been really convenient, but the most amazing thing to me has been access to their printer. (I own a little printer, here at the house, but you can't really print anything more than 15 or so pages on it.) They only charge 5 Cents a page, and you can get color or black and white if you like. Plus they have this little station set up for doing your own simple book binding (with the little plastic coils.)
I've gotta go through and print some of my most commonly used books now.
>>96078948lucky. the fucking retards I went to have shit printed at shrunk the fucking sheets down to some utterly retarded margins, like, half the fucking page is empty goddamn border. fucking ripoff.
>>96078989That fucking blows. Do they not let you set up the pages yourself? I would definitely try to talk to them about it if you can. You should be allowed to print a page out however you see fit...
I'm thinking about converting my entire map into a nicer hex map instead of just a loosely drawn one on notebook paper, just so I can have it printed, and then maybe put on my wall above the desk where I play my weekly solo game.
>>96079288nope. you have to email it to them while standing there and hope the counter monkey isn't a mouth breathing fucktard. instead of a 40-60 y.o tech luddite woman, i got some fucking halfwit gay faggot zoomzoom who just fucked the prints totally.
>>96079303Jesus fucking christ...
I used to have a guy in my old town who would cut me a good deal on printing books and wouldn't ask any questions. He printed me a core book of my homebrew like 15 years ago, and I still have that booklet and use it regularly.
>Scientist character has spent more time faking his identity than doing science
Such is life on the run.
>>96080144Why is the scientist on the run?
>>96082788Rick and morty Rp game, im using cyberpunk red. Hes a character not a lot of people would get because you need a certain IQ to play him right as well as an understanding of Narodnaya Volya literature which alot of his themes draw from.
Let It Roll anon here, my PC is getting his ass kicked, first by the snake, then by a tree, it was huge and was blocking the road to the villain's lair, he couldn't circle the thing because there carnivorous plants on the sides of the road. I rolled the Dice and they told to climb the trunk, but it was filled with spikes (there is a tree like called palo borracho, drunken stick https://en.m.wikipedia.org/wiki/Ceiba_speciosa). The difficulty of the challenge was 26, and my Body points were 9, I rolled and got 15, failure, got hurt whiled climbing it. Now, I'm close to the lair but without much energy. I'm sure the Dice will give my PC a respite, right?
>>96062495 (OP)Some anon on /v/ mentioned this general and I feel so happy that it exists
tq: she doesn't believe in ""made up stuff"" but she'd probably respect and try to be quiet about it, specially if there's free food
>>96062495 (OP)What are peoples go to add-on systems to suport solo survivability outside of a party for games that usually assume a party?
I was thinking just being more leniant with alternate penalties. like instead of taking 8 damage, you take 2 and your back pack's strap is broken. That plus a limited amount of metacurrencies that allow you to reduce or increase the effect of something. reducing death to capture, or paralysis to slow. or increasing a regular hit to one that deals even more damage or causes a slow effect. giving you something like 2 of these to spend. recovering 1 between scenes and the other on full rest.
>>96084576Often damage is the big one. I like scarlet hero's duel (or I geus three) subsystems to make osr solo more survivable
>1. damage reductionthere is a chart that reduces all incomming damage by a flat amount to a max of 4 per die
>2. Option to take damage instead of a stat effect/specific fatethe specific name for it is "defy death" but really its a neat system that allows you to take ever scaling damage instead of failing a check instead of being burned or charmed or paralyzed or something. at first its 1d4 per level (factoring in the above damage reduction), then the next use is 1d6, then 8, etc until d12. So basicly your health penalties become higher and higher as you negate differrent fates.
>3. extra attacks on lesser enemiescalled the frey die in the system, any enemy with hit dice equal or less then yours canbe hit with a free attack determined by your class, allowing you to dispatch mooks more easily like if you were in a party, while retaining the more even footing with the bigger bad guys.
the three circles are the big solo specific additions.
>>96083638Funny how that works, I rolled a 4, assistance, so I came up with a fog that makes my PC go unnoticed by the monsters in the wood, but then I rolled a 2, hindrance, the fog that helped him is now making him go far from the objective. I'm having a rotten luck with this campaign so far. Kinda makes me miss Runes and Ruins.
>>96083638Funny how that works, I rolled a 4, assistance, so I came up with a fog that makes my PC go unnoticed by the monsters in the wood, but then I rolled a 2, hindrance, the fog that helped him is now making him go far from the objective. I'm having a rotten luck with this campaign so far. Kinda makes me miss Runes and Ruins.
>>96083638Funny how that works, I rolled a 4, assistance, so I came up with a fog that makes my PC go unnoticed by the monsters in the wood, but then I rolled a 2, hindrance, the fog that helped him is now making him go far from the objective. I'm having a rotten luck with this campaign so far. Kinda makes me miss Runes and Ruins.
>OVA has Companion ability
>Ironsworn Starforged has Sidekick asset
>Tricube Tales (with Tactics supplement) has minions
What are some other solo friendly games where you can easily have simplified buddies?
>>96085520STA has every ship/station have a crew rating, letting you produce that many NPC's from the manual on any given subject/mission brief. Got an ol battleax excelsior at size 5? Then your crew of rough and tumble aging tos-lings engineers, tactical and command officers, gen generate 5 scientist NPC's to throw at a sciencey problem you can't handle, and then your character just use the npc's and 'assist' action them on the extended task or task checks.
Same thing for if you're a bunch of scientists doing stellar mapping...
Get 3 redshirts from the manual to do your fighting for you. Done.
>>96082788He got roped into dealing with some weird alien bullshit in a setting where weird alien bullshit is illicit at best and illegal at worst.
Then he accidentally bonded with the weird alien bullshit and now if he gets taken alive he's probably going to be dissected.
>>96085520>simplified buddiesIn Only War all guardsmen get a comrade. They don't act in combat beyond assisting the player: +5 to shooting rolls, count toward ganging up on the enemy in melee, carrying ammo, etc. Also, you don't track their damage, and they take your hits if the enemy rolls doubles.
Each "class" can get special talents that unlocks comrade abilities. The sergeant can do sweeping orders for all comrades, and get multiple comrades. The commissar doesn't get a comrade, but can kill them to boost morale.
>solo friendlyNot particularly but I had fun.
I know I posted multiple versions, But I think Ive finally landed on one I really like. both simple and information dense.
I think this is my final osr character sheet format.
Everything should be self explanitory besides reserves, which is the solo specific metacurrency, and the fact that spells (Imbue steel) are logged in gear.
Thoughts on Star Trek Adventures Captain's Log? Been wanting to do some Star Trek stuff but all the virtue signaling and related things the publisher does makes me nervous.
>>96088421A couple of threads ago there was an anon playing it and he found it very fun.
>>96088421One anon loves it and has posted about it several times. As I recall he said it gives all the crew enough personality that how they would react to anything is obvious, so they kind of run themselves. Also something about the way skills and abilities compound was very satisfying to him.
He didn't mention virtue signalling, but Star Trek has been doing that forever so it seems entirely on-brand to me. And probably easy to ignore once you're actually playing.
Virtue signaling is such a nebulous, vaguely defined concept to be worried about.
>>96088772Fear of the unknown is normal, so if anything it's more natural to be worried about vaguely defined issues than specific ones. Not that virtue signalling is any more vaguely defined than things like porn.
>>96088772It implies a lack of authenticity and grifty tendencies.
doesnt mean someone makes bad stuff, but its definitely not a good sign.
>>96088421you can easily start with captains log. its like STA lite. but when you get used to it, you can straight up use it to leapfrog to STA proper.
1e though. 2e is not compatible with any of the existing stuff. captains log, shackleton expanse campaign etc.
maybe buy one or two of the books if you want, but steal everything first.
>>96088712yes. built into chargen, STA gives you so much information about the characters that you get a 'feel' of how to play them. which is stupidly extr useful for solo-ing. because now its like you actually are putting together episodes of a star trek show of your own devising. and playing out the characters as if they were 'on the screen'. doing their thing 'in universe'.
I highly recommend it for solo anons. because the mechanics are both simple and easy, but in depth. everything is either a task, or an extended task, accomplished the same ways everytime. you just gotta figure out which task to use, or design the extended task.
now, as for virtue signalling, this is why I recommend ignoring 2e like the plague. it has a bunch of LD, picard, discovery etc in it, and really tries to push it. 1e is far far less. especially if you stay in eras CBS haven't fouled up.
and as always, it is YOUR table, so you are free to ignore any of their Nu-Trek shit. it doesn't have to be canon at your table.
this is also why I don't say 'go buy all the books'. because the game itself is great enough to deserve getting all the 1e books. but modiphius are virtue signalling fucks. and do not deserve your money.
for example, rigellians in ST were a founding race of the federation. and while the other rigellians, are in unaffected as the big bird people, the core OG rigellians have been turned into a trannyfaggot 'race' with a jillion gender bla blab blah.
So I have just used the male or female rigellians from STO, unaffected by their shit.
my STA 'prime universe' is ONLY things that cannot be contra-indicated. so tOS, tNG, DS9, VOY. not even huge bits of ENT 'happened' in my STA, because it interferes with the 'starfleet year one' stuff, and the SS Daedalus etc. thanks to all the retcons.
hell, I just plain pretend nemesis went down way different, to avoid marina sirtis' rape fetish shit. like wise with st2009. nothing kelvinverse happened, ever. and that includes the stuff in the past, because its just sooooooo far off base from tOS that it cannot be in the prime universe.
YOU can chop and hack out the ST you do not like, and leave in the stuff you DO like.
https://sta.bcholmes.org/
SUPER aweseome resource someone built.
>>96089019Great, thanks for the insight.
>>96089019I have always wanted to get into Star Trek, judging by your post, should I stick to the original series? I really like the premise.
>>96089099there is a certain storage location, belonging to some lady by the name of anny, where all of the STA books can totally NOT be 'Yarr harr Harr me hearties'd.
>>96089219tOS era has a bunch of ships from books, comics and even STO or fasa trek. so yes, you can easily do entire campaigns in the OS era.
hell, i have three different crews and ships just raring to go for OS era. a tiny little perseus class. a less tiny pioneer-class...
and you can always use the ship construction rules to build your own.
Going to play nights dark terror for my next scenario of Scarlet heros. Made a map of PC knowledge of the route from Kelvin to Sukiskan and surrounding areas.
>>96088712Thanks!
>>96088927>>96089019Thanks!
>>96089219Person who asked the original question here: Are you asking about which TV series to watch? If so watch the original series and The Next Generation, maybe Deep Space 9 and Voyager. Maybe Star Trek Enterprise (the series). It's very "of its time"The films from those eras are mostly good. The films with Chris Pine are crap. Everything Star Trek after... Well after 2010 or something really is REALLY shite; Star Trek was always very progressive, but always had some clear values. For instance discipline was very highly valued. That is gone in the newer Star Treks. Emotions is all that matters in modern Star Trek, while old Star Trek valued logic. In short: I would not recommend it.
>>96089353>Emotions is all that matters in modern Star Trek>Emotions is all that matters in modern media.ftfy
>>96089353amen. and all the degenerate progressives alwaystry and pretend OG trek aws this hippie dippie commie shit and perverse. when everyone who has actually watched star trek knows its just classic liberalism, which the loonies running star trek now would call far-right fascism.
>>96089362yes. Nu-Trek is just a freaking platform for them to shovel THE MESSAGE onto your plate and demand you eat the feces.
so play STA instead and only allow the politics and star trek YOU want into your games.
Sci-fi nerds need to rediscover H. Beam Piper, what a legend.
>>96089424We already have Traveller though.
>>96089472>aka 'dying in chargen'>aka 'needing an mba to buy lunch'
>>96089561I you are that scare just make a character without the little minigame. and just dont buy the advanced cuisines expansion.
For anyone new, check out past threads, there are tons of info there.
>>96090401Or this site, it's got a lot of cool games
>tinytableindex.com/entries/?type=game&sort_by=date_added&sort_direction=desc&player_count=Solo
good fantasy system for solo that isn't ironsworn?
>>96089323this nigga has a town named after a unit of temperature.
>>96090969he said "good".
>>96067607home made system
my character is an orc diplomat tasked with travelling to Bruma to build ties for his Lord in Riften. I haven't really fleshed out his personality or background yet, I like to fill it out as I go
>>96091330>>96090880ACKS is actually very good for solo, but it's also in the opposite extreme of Ironsworn: Fully simulationist, rather than a storygame. The procedures to make settings in the 2nd edition also assume a top-down perspective very different from the usual bottom-up approach of dedicated solo systems, so to use it you have to be willing to spoil yourself many of the surprises and use your criteria rather than the dice more often.
IMO if you come from Ironsworn, Scarlet Heroes is far easier to grasp and play. You can also mix it with parts of ACKS without too much effort, so you have access to a domain system, campaign rules and mass combat.
>>96067607I was in a AD&D campaign recently, but had to put that on hold. Right now I am prepping an ACKS solo campaign as a way to both learn the system and get to play on my own settings and make my own modules, serving also to play test the content I will feed to my players.
>>96078989I mentioned it last thread I think but mixam printing was great for me. got a rulebook printed and bound as a softcover for 11 bucks shipped. Quality was really good, setup was easy.
I just started No Day to Die. I really like playing with cards, I'm gonna see if I can generalize the system so I can do other things with it
>>96090969>>96092243what particularly makes acks good for solo compared to any other osr system?
Have you ever run a campaign that is a complete disaster from the beginning? Let It Roll anon here. The Dice do not favor me. My mage got not only lost, but got eaten by carnivorous vines. Pour one for Cosmas the Rebellious. A shame, but back to the tables. Maybe the next time the Dice won't be so cruel.
>>96093047The dice giveth and the dice taketh away.
>>96092591That it is an absolutely autistic game with rules and information for virtually everything, ranging from dungeon delving, hexploration, social encounters, domain play and mass combat. It is also excellent as a worldbuilding resource as it can generate realms that make sense, with appropiate demographics for rulers, henchmen and leveled characters in general.
It's not perfect, but it has so much useful stuff that even if you don't like the system, it is worth keeping the books around as oracles or encyclopedias.
>>96089561>dying in chargenIs a good thing. It makes it clear that the game is willing to kill characters, gives you a chance to avoid low-stat characters or get them high skills trying, and adds a fail state to the chargen mini-game to make it more exciting. The only "drawback" is losing all of a few minutes generating someone that doesn't make it to the game.
>needing an mba to buy lunchTraveller doesn't even make you calculate your loan interest as a percentage of the remaining balance. Nowhere does make you do anything remotely difficult.
Finally a game for people who want to be a cat.
Hello, im interested in play solo games (because 3 member of my group are busy next month and cant play), low fantasy or no fantasy at all (medieval or bronce age).
What systems do you recommend? Can you make your own solo adventures or you need modules/campaigns made by other people to play? Thank you.
>>96093949I like "Mythic GM Emulator". You can get any RPG rules you want with an emulator and then play. It's like you're playing with a GM because you ask the tool questions, then it gives you an answer and it can throw in random events to surprise you. "Mythic GM Emulator" is good but there are alternatives that are free like:
- Madey Upey Namey Emulator
- Conjectural Roleplaying GM Emulator
- One Page Solo Engine
Any of those will work to help you play.
>>96093949>What systems do you recommend?The one you're already most familiar with.
>Can you make your own solo adventuresAbsolutely. You can run solo something like a low-prep high-improv GM, either deciding or randomising things as they come up rather than in advance.
Yeah, my summer vacation finally started! I will finally have enough time for some solo!
>jerks off to hentai instead.
>>96094293the segregation of /lewd/ and /srpgg/ should end.
so your Not!Captain Kirk, an andorian man, has saved the day (and the green skinned alien space babe) now in the 60's you couldn't have fucking on screen, so they used the good ol steamy kiss as a stand-in. so your alien space babe is in the characters arms, hot wet and willing, eager to thank her saviour...
Is your andorian man's firey blood going to deny a hot peice of eager ass? hell naw.
what happend when your vulcan captain and or his vulcan security officer wife go into pon farr? should you just ignore it? or craft a romantic, fitting, vulacn scene of them enjoying each other?
>>96092243ngl that makes it sound like it's the opposite of good for solo
>>96093628>adds a fail state to the chargen mini-game to make it more excitingif you just reroll it's not a fail state and there is nothing exciting about that
>>96094808You start again from the beginning, losing what you had at that point. Which might be a good or bad thing, depending on how it was going.
>>96093599what makes dragonbane good for solo?
>>96094958sounds pretty fun if you are into slot machines
>>96094802A lot of Solo people are very into worldbuilding and lore so the fact that the game allows the creation of that stuff makes it appealing (speaking from experience on that one)
>>96095078It's not going to win you any money.
Then again, neither are slots.
>>96095127>A lot of Solo people are very into worldbuilding and loreexactly
so why try to take that away and substitute creativity with roll-tables and generators?
however what I was talking about specifically is
>so to use it you have to be willing to spoil yourself many of the surprises and use your criteria
>>96095224Because roll tables and generators supplement and encourage creativity rather than substitute it.
>>96095246what I want to know as a solo player is mostly how easy it is to generate adventure related stuff
such as story hooks, encounters and events, enemies, dungeons
can you post a screen how well does acks do that?
I found table of contents and it seems it does offer a 6 page dungeon construction section, I wonder what's it like
Recommendations for call of Cthulhu solo? Is it any good?
>>96090880not the dragonbane anon but free league games in general tend to be very tailored for soloplay
>Forbidden Landshas solo rules in the Book of Beast supplement as well as seperate extended solo rules by the same author
but honestly all you really need to play solo is in the core set, the GM book has a ton of useful generators
it focuses on a sanbox hexcrawl in a somewhat uncivilized (post-apoc even) medieval fantasy, traversing the wilderness and exploring settlements, ruins and dungeons and it is phenomenal at it
if that sounds like your cup of tea you shouldn't even have second guesses
right now the core set digital version is on sale on drivethrough for just $15 for 2 core books and an additional generation-table booklet
>The One Ring 2ehas a separate solo-rules booklet as well as extended solo-rules in the Moria supplement
Haven't tried it but I heard great things about soloing tOR
it's not going to be as cheap as FL though because you''ll need to get several items
I know other stuff they make, like Vaesen, have solo rules as well but I don't really know anything about those ones since it's not the genre I'm looking for
>>96095073What he said
>>96095732And specifically Dragonbane because it supports playing just as one character really well by few ability additions that are in solo booklet that comes with the core game. It also has decent point crawl procedure and encounter table to play in the Misty Vale setting, provided with the core game as well. Skill rolls are player facing so no need to fret about difficulty ratings. As personal preference I also just like levelless skill based character progression.
>>96093466ok, but so is ad&d (especially the dmg) and worlds without number. And most games that try to shoot for the ad&d experence.
Nit that its bad, just that an encyclopedic book does not a good solo game make. maybe as suplemental reference material, but not as a core starting block. Something like scarlet heroโs specificly adresses the particular challanges solo play faces like action economy, saving throws, and damage when you are only playing 1 character in a game system usually tailored for multiple people. Or oracles specifically made to work for gmless play.
I remember skimming through acks a while ago abd it seemed like a fine modern streamlining of ad&d, but not sone specifically tailered to solo play.
>>96096100>all those typosjesus christ dude
are you getting fucked in the ass while you type that?
>>96095357>story hooksThere's no dedicated generator for that, but again, it's a simulationist game so that's mostly not necessary. Generating a domain, its capital settlement, its rulers, surounding wilderness and important NPCs will generate hooks on its own, all supported by the base system.
Also, the campaign rules will often generate domain-wide encounters like monster raids or dungeons in the area getting populated by wandering groups.
>encounters and eventsBy far the system's best: Encounters are divided between creature encounters, terrain encounters and special encounters, adding to the usual fare of wandering groups (determined by rarity and region type, from outlands to civilized) and lairs special locations such as mines, magical safe havens, dungeons, small villages, tainted soil and the like. Many entries in the monster manual also include a small encounter scenario for the creatures described, and the Book of Lairs expands this with full one-page dungeons for most of them.
>enemies, dungeonsWeaker than the above, but still very useful: It doesn't have random dungeon layout, but it does have random dungeon stocking and dungeon encounter tables by level, with instructions in how to create your own and assign treasures.
>>96093628>>96094808death in chargen in traveller is overblown because it sounds funny. its unlikely, especially in the modern versions, and only really happens if you press your luck by chossing the dangerous option like 3 times in a row. like volunteering to be a front line combatent after deciding you are 50 and have heart disease so you can be a former general instead of a captian at age 35.
>>96095224>substitute creativity with roll-tables and generators?I don't get this comment: It is an standard procedure in solo to use random oracles. Games like Ironsworn are nothing but random inspiration oracles.
>>96096107im typing on my phone after just waking up, give me a break.
>>96096126>unlikelyScout service has a 5/12 chance of killing you per term without high Endurance. 1 in 6 is typical. It's reasonably likely to happen to a group, if not an individual.
>modern versionsReplace death with injury, which would only make a bad character worse and only reinforces the RPG players' assumption that they're "supposed" to survive everything.
>>96096204>>96096126 wait, from my admittedly quick glances at traveller, i thought the joke was because you always go for the dangerous options because they're the most rewarding, letting you generate a character that's actually powerful to play the game with.
and then 'you' "die" ove and over again because you're trying to get a great character out of chargen, not a fucked up loser character who never did nothing, and co-incidentally, cannot change a lightbulb without a manual, three sherpas and expert hirelings.
>>96096204you could just pick and choose if you want a specific character.
> only reinforces the RPG players' assumption that they're "supposed" to survive everything.not that guy, think itโs nebulous point. think making a character is fun, death and injury are potentials in life, but if you want to not risk a character concept, it really is just a mini game preamble to the system proper.
>>96084645One thing id like to add thats mechanically not very relive t, but I do like feel wise is if using the fray die gave you a -1 penalty to your next attack. something minor, but still implying directing some small modicum of effort to other lesser combatants takes some attention away from your main target.
so. the feeling is t โyou get to attack mooks for freeโ its โyou get to attack mooks for just a modicum of your attentionโ
>>96096119>Generating a domain, its capital settlement, its rulers, surounding wilderness and important NPCs will generate hooks on its own, all supported by the base system.nta but how is that supposed to work?
>>96084645I also find crawford a little wordy, even in his quick reference sheets. I tend to make abbreviated versions of my own.
>>96096330>you could just pick and choose if you want a specific characterIf your GM lets you. Which in the solo thread is reasonably likely. But nothing I said was about trying to get a specific character, just having a good chance to weed out ones you think suck.
>itโs nebulous pointThere's nothing nebulous about it. "Expect player characters to die occasionally" is a specific point made directly by the game's mechanics. It can be lethal, sometimes through no real fault of the player, but the game goes on. And the whole lifepath system is geared against the idea of having a "character concept" in the first place.
>>96096430>which in the soli threadwhich is what I mean by its kind of a moot point for solo play.
>itโs nebulous pointtalking about intent and if injury somehow invalidates a sense of mortality.
im just familiar with mongoose 2e abd sone cepheus stuff and never died in chargen.
>>96095732>One Ring 2eThey added even more options for solo play in the newest book, the Elf-themed one: rules for playing as an Elf lord. I've heard that it's supposed to be pretty good.
>Twilight 2000 4eAlso on the subject of Free League and their solo friendly games: this one is pretty good in my opinion. Maybe not as great as Dragonbane, but still pretty good. All the optional rules for streamlining enemies during combat makes it very smooth. Also I like the encounter deck. The roll table that come in the book aren't as great as in Dragonbane or The One Ring but still pretty great.
>VaesenNever played it, but went in hard for the Baba Yaga bundle on their current kickstarter, so pretty exited to try that one out in solo as well. I'm having a hard time imagining how it is supposed to work in solo but Free League's track record for solo stuff has been great thus far. I heard that they worked pretty hard on this one as well; even had the first guy working on it give up on it and then take in some other one because they weren't happy with it at first. Shows it's not just an after thought.
>>96096570tolkein elf lord play would pretty much really fucking suit solo play. i mean, our man glorfindel soloing demons and entire armies?
>>96093949As someone who has barely played TTRPGs with people and didn't get "onboarded" with solo TTRPGs I'd recommend Mรถrk Borg. It's not the greatest game system in the world, but with their build-in roll tables and the ones you get with the "solo expansion" (you can buy it on here: https://1d105.itch.io/solitary-defilement) I found it really easy to get started because it's all very evocative.
That is, if you're fine with playing the "everything is randomly generated with key words and it's up to you to use your imagination to bring it all to life as you go along, acting as both GM and player at the same time" type of TTRPG. Otherwise I'd go with Dragonbane (which still does that, just not as hard) or Ironsworn/Space version of Ironsworn
>>96095224Roll tables and generators allow surprises and creativity to take over as you have to work with things that you didn't come up with entirely on your own. If you were to only rely upon what you come up with based solely on your thoughts, you are essentially writing a novel, but these tables allow randomness to throw curve balls that you have to deal with.
A great example was my PC when he first started out. He was going to speak to a crime boss too offer up his services to go collect loot from a nearby ruin that has had new rumors involving it. When my PC got there, GME decided my proposal was exceptionally NOT well received, I had a random event happen that introduced a new NPC and the words that were rolled were Proceedings Goals. I interpreted this as some other NPC has beaten me to this goal so my meeting with him fell flat so now I had to figure out some new thing to offer entirely.
>>96096512>a moot point for solo playI disagree. That rules can be ignored or changed does not invalidate how they actually work. And again, I don't want to play a specific character or ignore the character generation rules.
>>96096512Injury is different from death, yes. Specifically that you survive injuries but not death. I don't understand what's so obscure about this point.
>>96096656if you dont want to play a specific character, why do you care if they die?
ive played it by picking and choosing from different tables or just making things up. just starting as a space cow boy.
> I don't understand what's so obscure about this point.both injury and death happen in life. so whats the problem with both being there?
>>96092591Rules for basically everything. You've got options and don't have to worry about 'Shit how do I do this fairly'
Want to be a Warlord? There's mechanics for mass combat.
Want to be a King? There's mechanics for ruling Kingdoms.
Want to be a God? There's mechanics for Divinity.
Shit, want to be a necromancer?
It can be done.
>>96093949>low fantasy or no fantasy at all (medieval or bronce age).Ironsworn would be my go-to for low or no fantasy. Give it a look in, it's very user friendly for solo.
New adventure for my game of scarlet heros is going to be B10: Night's Dark Terror, since its recommended level 2-4 and I just reached level 2.
Jessie alms, the traveling cleric is a bit stir crazy after saving and quite prombly celibrating with Imrie the Eyeless. He wants to explore more of the Dutchy of Keremikos and signs on as protection for a caravan of horses headed to a frontier settlement called Sukiskan. For the first 12 miles everything was all right, but on mile 18 a strange creature Alms vaguely remember as a Kappa lurks out of a nearby stream and preposes a trade for some delicious horse flesh. promising relief form disease, regrown limbs, and other miricals that ALms believes could be naught but unholy... but his curious mind is intrigued never the less and sees a few of his companions raise an eye as well, this cant end well, either by combat or by dark bargain...
The orc represents the Kappa, I dont have any unmounted horses, so the mounted archers represent unmounted horsemen and the guy in the front with the hammer represents a non combatant hireling holding them by the bridle as use four mercenaries surround the livestock.
>>96096316That's when the GM should give them a stock shitter character to play instead of getting to reroll again.
>>96096316Best way to do it; give everyone 3 characters they have to roll in parallel/at the same time.
Those that survive, they can switch between at any time that makes sense since they're all part of the crew.
Those that die, https://www.youtube.com/watch?v=WvAeWtyZ-uE
>>96093776What about Be Like a Cat?
>>96096722>if you dont want to play a specific character, why do you care if they die?Do you have to? I didn't say anything about the emotional impact of characters dying during creation. People do quickly get invested in things as trivial as coin flips and the like though, so it's hardly strange that many would here.
>whats the problem with both being there?None of the variants I've ever seen have both on there, what are you on about?
I'm really confused about all these comments.
How does everyone track their games? Do you write journals as you go and insert the oracle questions and answers? Doo you just do bullet points? write dialogue?
I've been writing it sorta novel style with my oracle questions typed in as I go but while I feel like I need some dialogue too keep it more immersive, my writing feels like crap and when I go back to earlier entries, it feels cringey. so I'm trying to figure out if there is some middle ground I might not be thinking of.
>>96095732Damn, went to check out Forbidden Lands and Free League has like every starter set on sale.
Tough decisions to be made.
>>96097158>one player has three characters>two players have one each>last player has zeroIn what world is that a remotely desirable system?
>>96097260Yeah, I'm into stationery and cheap fountain pens. So I ink a fountain pen with an appropriate color and assign a fresh A5 notebook to the game. I also doodle in sketches and any random idea that pops in when I am writing.
Having nice paper to write on, and various pens, pencils, and markers handy helps me feel more creative. I try to keep everything analog when I can, barring PDF reference if no physical product.
I treat it as journaling, keep everything brief, but feel free to go on tangents. I do a bullet point/list like summary at the end of the session when it is still fresh.
>>96097230>I'm really confused about all these comments.me too... IDK what the point of disagreement is
>>96097260I keep a journal so the story has "happened" like that of what a GM would narrate the story and results of rolls are the cannon of the game.
I like dialog as well at least enough to get into the scene's (although depends like a GM would choose to zone in and out).
Personally I say don't care about how crap it is, you were having fun so who cares. Its not a novel but a record of what happened colored through a little attempts a prose. The same way if you recorded the average game session, trying to improve moments and awkwardly trying to sound cool would be stupid but they aren't performing, they are playing.
>>96097267>Last player has ZeroFirst to kill all their PCs has to DM.
>>96097260Dragonbane:
Pretty much write it like a novel, writing conversation and everything between my characters. Have one be the main character, acting as the narrator
Twilight 2000.
Very short and to the point, like a practical journal. Again, written with the perspective from the main character
Tried writing down dice rolls etc once but I really didn't care for it and I didn't feel like it contributed anything at all. Say, for instance, that I roll three times for damage and it's the lowest possible damage all three times. I'm not going to write it as "I roll a 1 ! The orc gets scratched! I roll a 1 again! The orc gets another scratch! I roll a 1 again! The orc is getting rather scratched!". I'd rather go "A tense battle ensues, where all my attacks barely even seem noticable" or whatever, you get my point
But yeah, I figure it depends on my mood; if I play to get fully immersed in the world and the characters, or if I play it for the gameplay and dice rolling. Either works.
>>96097769That only makes your system sound even less desirable.
>>96096650with all due respect anon
learn to fucking read you dirty pajeet
the topic was top-down realm/world building ACKs tables
you are actually talking about the standard bottom-up solo stuff that would be helpful but AFAIK is missing in ACK
>>96096383It all interlocks:
1-By assigning a category to a domain via counting its six-miles hexes you get a size range for its capital settlement. This will give you the market type.
2-Through market type you determine two things: How many magic items are avaliable and the demographics of leveled characters. By generating those characters you generate the faction leaders of the settlement, and also their followers.
3-Through NPC generation rules you assign alignment, entourages and wealth to those characters, including magic items. At this point the balance of power and the alignments should already give you hook material, but if you want more, rolling reactions between faction leaders can determine friendships and rivalries quite quickly.
4-Domain rules give you procedures to determine the abilities of the local lord and the domain morale. Content, discontent or neutral, with this you get further detail into the political situation and how close the place is to trouble.
5-If you don't want to hand place monster lairs or dungeons, it's trivial to run the monthly domain procedures and generate monster/creatures encounters each with a chance of also getting you a lair, or rolling terrain encounters in the nearby wilderness hexes for special locations and potential dungeons.
5-A ruler's XP treeshold can often determine how content he is with his current income and domain. Determining those two for the local ruler and his neighbours gives you how likely it is for each of them to go to war for more land or treasure.
>>96097914>you are actually talking about the standard bottom-up solo stuff that would be helpful but AFAIK is missing in ACKTo be clear, it can be done quite easily in ACKS, but it's not the focus and the worldbuilding procedures assume a top-down perspective.
after some consideration I'm glad to say I'm not considering ACS anymore
>>96096941>>96092243that's not what I'm looking for in ttrpgs, like how about some adventuring? why should I pay for that and not something else?
there is no reason
it's basically adnd with some extra tables and shit tier art/production but costs as much as high production modern ttrpg books and even more
this is obscene
it doesn't help that osr-shit is dime a dozen these days with A LOT of competition being free [or basically free] of charge and somehow better production quality at the same time
and it seems that the whole premise of
>do whatever you wantis a fucking lie because it's actually
>do whatever you want out of these handful of covered options we made diverse enough for it to sound impressive in a surface-level advert but not diverse enough to actually deliver on that promisebut mostly I'm mad how much of a rip off it is
>>96097914My comment about the roll tables was directly responding to the statement about why take away creativity, and my answer was, it isn't, its forcing you to be more creative and work within bounds given to you.
While I didn't directly address the 2nd part, sure you might get spoiled to some degree in the high level content of a location, if you do continue to use random tables and generators once there during play, you can have unexpected and surprising things happen that you were not aware of when building the region.
That might be where the breakdown occurred as I type this, I was also talking about using tables and such during the actual solo play, not just for the generation.
>>96098010I mean, you do you, but those things listed are extra things that the rules provide mechanics for, not exclusively that. Personally, I took the merchant venture system and bolted it into my PF2e game for example cause ACKs had those mechanics that I can't find elsewhere.
I have no skin in the game on the art and cost cause I acquired them through other means, which I highly recommend if you are trying things out.
>>96098010Anon, you are free to use whatever system you prefer, but that's quite frankly a Bad critique and a very ignorant assestment of the system.
>how about some adventuring? Except that I took pains above to explain how that works and that ACKS has rules for dynamic encounters, lairs and special locations to a level that not even AD&D in its day had. If you wanted more detail in how adventure is done, be it the mechanics of expeditions and dungeon delving, you could've just asked. To imply that the system has no new material for it is dishonest.
>with some extra tablesWith a full on economic system tied to its demographics that can easily generate fantasy realms that make sense, from armies and rulers down to every NPC in the smallest town in the frontier.
>do whatever you wantExcept that's not it: The system is called Adventurer Conqueror King. Its options are intended to cover every possible scenario from the moment an adventurer enters a dungeon to the one in which he conquers a town, the intended progression being that characters will grow in power and amass land and followers. It's tabletop Warband.
>>96067642Nigga I see you in every general on this board
I'm not trying to make fun of you all, I just don't genuinely don't understand. How TF do you play a roleplaying game solo? I get wargaming solo, just how can you possibly roleplay with no GM keeping secrets from you, or knowing literally everything that's going to happen?
Pls explain
>>96097914I've ran a bottom up ACKS game. All it takes is 'Broad strokes idea of what the setting is, no idea of what the fuck is actually there until you go looking'
>>96098010>it's basically adnd with some extra tables and shit tier art/production but costs as much as high production modern ttrpg books and even moreGiven you only just heard of it have you considered the Dunning-Kruger effect?
Not even trolling. You apparently took one look at it and went 'Yeah but other shit looks nicer'.
You're talking about a system that's deep as an underwater trench and going 'Yeah but why shouldn't I use Shadowdark instead'
There are plenty of games out there that're style over substance.
ACKS is one of the few, rare games that's willing to go all in on substance over style.
>>960981761-Because we use oracles plenty, meaning we don't actually know what is going to happen.
2-The idea of the DM as a deity that prepares all possible outcomes of an scenario and carefully crafts each part of the adventure as a set piece is a relatively new one many of us don't follow. Some of us use older systems that relly far more on random encounters and built-in generators, securing this way an element of surprise. Using crunchy, sandbox-oriented systems like AD&D, Forbidden Lands, Scarlet Heroes and ACKS also helps a lot.
>>96098176Why do you think secrets are necessary for roleplay?
>knowing literally everything that's going to happen?You can determine things randomly. Or just not think about them and put yourself in the character's shoes as a novelist would.
>>96098216>>96098232How would you even do something simple like a surprise trap in a dungeon, if you already know it's there?
>>96098242For one I probably wouldn't because I think traps kind of suck.
But again you can just do it randomly. Roll some dice and look at tables. EZPZ.
>>96098176Someone did a write up of one of their games recently with the latest part being an intrigue based investigation arc:
https://archive.4plebs.org/tg/thread/95970244/#95971802
Check it out and see if that helps it click. But basically 'Don't be afraid to leave it up to the dice on important shit'
>>96098242in terms of using mythic gm emulator, ask the oracle if there is a trap.in this hallway I walk through. if it says yes, use the game system's mechanics to see if your character would find it or not. or, search as the PC for a trap, ask the oracle if there was one, if it says yes, determine if its an easy trap to find or not to decide if the roll you make is enough (pf2e's standard DCs work well in this case as an example.)
>>96098242>if you already know it's there?you wouldnt.
You would roll something like an event type when you enter into a location, and the event ends up beig a trap. Could have been allies meeting you or a river, but it ended up being a trap.
>>96098215do you have like a discord to coordinate your shill efforts or are you simply samefagging?
>Given you only just heard of it have you considered the Dunning-Kruger effect?look at this point I think I gave plenty of chances for supposed ACK aficionados to explain why would one choose ACK for solo play specifically
all failed, which is quite irritating because I was looking for genuine advice
No encounter tables doesn't cut it because a lot of systems have that, and the realm-building shit is frankly irrelevant
for reference you can see how other anons recommended systems that are actually a reasonable suggestion for solo play focusing on aspects that are actually advantageous for a solo player
why can't ACKs players be intelligent posters like that is beyond me, but yeah I consider this to be another red flag
>>96098953>More than one person likes a system, Shills! Shills I sayWait until you find out there are entire generals for 5e, 3.5 and 40k, you'll shit yourself to death.
>>96099085not surprisingly I still see no arguments posted
have a great day
>>96099376>Argue with meWhy, so you keep screaming shill and make the thread all about you?
Nah, this isn't an IHOP carpark and you're not a deadbeat in a wife beater who just got his family kicked out on his kids birthday.
Like or dislike whatever you fancy.
Just do it well away from me, your attitude is stinking up the place, cunt.
>>96099410>Argue with meI think my
>have a great dayindicates I wasn't expecting it
I was merely voicing an observation that a reasonable argument has not been presented still
nice fuming by the way
>>96098176Solo play is masturbatory. Only indulged by antisocial weirdos who can't get the real thing
>>96098953 I'll bite even though the goal posts seem to be getting moved.
We have explained reasons why one would choose to use ACKs for solo play so here are a few. Even if they don't feel like enough for you, you can't claim we didn't give reasons.
1. Someone wanting to have mechanics for
-realm building
-Divinity
-mass combat
-merchant trading
2) easier random encounters for wilderness of different types as well as in settlements
3)Systems and expectations that you hire sidekicks to fill in roles in your party and extensive systems to find, hire and maintain them.
>>96099628are in write-only mode or something?
>>96099628The longer you reply to him, the more opportunities he has to be an unpleasant cocksucker and shit up the thread.
Let him be overtly retarded, it's solo so no one needs to care.
god I just finished "For a few dollars more" and I am bursting at the brim with kino. I Got to look into dogs in the vineyard and other wild west systems more.
>>96100303Check out The Drifter. More of a Barbarian Prince-like than a "proper" RPG but it is neat. Wild west feels like somewhat underutilized theme in solo tabletop games considering how common the lone gunman archetype is.
https://www.drivethrurpg.com/en/product/295206/the-drifter
>>96099628you didnt really respond to me a few posts up, but all those things are true of every ad&d like including ad&d.
>>96098953>encounter tables doesn't cut it because a lot of systems have that, and the realm-building shit is frankly irrelevantNah you're missing the point. Most games don't have you building entire realms from the ground up, or if they do its a "here (you) as the GM can go wild and let your creativity loose, here's a few inspiration tables but mostly it's down to you". You need to go into GM mode to make decision about the world. ACKS is very simulstionist, everything has a procedure. If making executive decisions doesn't jive with your playstyle, a game that automates more of it is better for solo play.
Or at least that's my understanding. I've never actually played ACKS and haven't been into sim games for years
>>96099540so? people enjoy masturbation. Or writing, or drawing. Lots of popular videogames are solo.
solo is fun for trying out rules for new systems too.
I do play with groups, but in the area where I live there are way more GMs than players, and I'm not very fond of any of the systems/stories that these GMs have run. Except for a guy who used to run cool settings in FATE, of all things, but he moved again.
And since there are so many people running games, the number of players is stretched thin.
>>96099540He was talking about solo play, not rpgs in general
>>96103268not him, but a lot of options i don't think makes a good solo game. doesnt make it bad either, but what matters more with solo is HOW you choose rather than how many you can choose from. The method of gm emulation not if you have 6 or 66 tables of content.
Again, not that ACKS is bad for solo, its just not particularly good for solo either. AS I mentioned before its in the same ball park as Worlds without number or AD&D, a fine enough system to staple a gm emulator and oracle too, but not particularly made for solo either. it doesnt matter if it has rules for divinity and kingdom making, what matters is if it has procedures for emulating a GM or story structure.
>>96103428>story structure or campaign structure as it were
which grabted acks has some of. pretty sure i remember a hex crawl and dungeon creation framework in the tradion of ad&d, but a more comprehensive one that also includes the likes of investigations, asking the gm emulator questions and stuff I dont believe it has dedicated sections on.
Man, people that hate on ACKS are the most sensitive bunch of cunts (or rather, want to be cunts) out there.
The shift from 'Oh I want an OSR game, can someone suggest one' to 'Urgh, there's a million OSR games out there, it doesn't let you do literally anything, everything you said was a lie, why would I play games-I mean, that game' then to 'You call me an asshole? Clearly you're a shill.' is completely shameless.
>>96104237>I want an OSR gamewrong thread retard
>>96104237what? i literally said its a fine game, just not particularly more suited to solo then any other ad&d simulationist like.
>>96103428>what matters is if it has procedures for emulating a GMThat's what those games have, though. That's what all the worldbuilding tables and shit are - prep automation.
>>96104237Are you going to start calling everyone brown now?
>>96105006kind of different. mean things like adjective tables, yes/no question tables, timer to event completion tables, more adventure structure things rather than setting things.
OFC this is solved by playing it with mythic or any other gm emulator.
that and it not having specific solo mechanics.
>>96104956Oh, don't worry, I'm not talking about you anon, you're cool.
Shit, ACKS isn't even my go-to for solo.
But your and my critique is different to its 'You mentioned ACKS, SHILL, SHILL ALERT, SHILLY WILLY WINGWANG, WOOP-WOOP DISCORD' when they asked for a fantasy game and got an answer they didn't like.
>>96104237>Oh I want an OSR game, can someone suggest onePeople asked for a solo game though
>>96105484Sure, but my point is that automated GM tasks = improved solo capability, even if you're using an emulator on top. It's not just "a lot of options".
>>96105982you read like someone who doesn't even play solo games
>>96104237anon asked for a good fantasy game for *solo* play
so maybe try reading the question to the end before proceeding with not particularly suited recommendations
also stop spamming up the thread
also this
>>96106074
>>96099540"the real thing" ah yes, that thing where one side gets cash money prizes, 15 minutes of fame for saying the other side is a monster. with the power to destroy the life of the other side for ever. how about fuck no. i'll avoid that risk, thanks.
> saw Be Like a Cat
> Looks cute but I feel too lazy to play it
> ...
> Seems I'm already like a cat.
What are peoples favorite timers? Honestly I find a lot of them kind of stressful, which is kinda the point I know, but still.
>>96106457The no pussy cope
>>96105982I agree those things can be useful in solo, but they are supplementary rather than primary.
>>96106888>you don't understand.... I don't get any pussy.. ON PURPOSE!!! yeah...
>>96106888>>96106902you can buy pussy by the hour.
>>96105771>>96106446Yes, and I've used ACKS for a solo game.
I'm recommending it based on personal experience having found it good for doing the shit I want to do in a solo game.
The problem is 'Suggest a fantasy system' is like 'Tell me a joke' in that it's really 'Read my mind and yes I will bitch if you get it wrong'
>>96106733Not jenga blocks, that is certain. I'm thinking some kind of spinner wheel that has escalating levels could work, but I'm not sure how to implement it.
I bought a journal to write a quest log. Any idea how to use this thing?
>>96108215I think you're supposed to buy something called a "pen" or something, put the pointed end on the paper, and move it around to manually type by dotting in the pixels to form letters. unfortunately there's no usable diagrams to trace
>>96094125>>96094161>>96096617>>96096952Many thanks for the help. I will check Ironsworn. Any question, i will return.
>>96062495 (OP)How do I get started? Obviously know the system I want to use (Genesys, Interlock, d20), but how do you start doing events? DM toolkits like https://www.drivethrurpg.com/en/product/475920/the-gamemaster-s-apprentice-2e-base-deck don't really fit Cyberpunk and the ones that do: https://www.drivethrurpg.com/en/product/383715/the-gamemaster-s-apprentice-2e-cyberpunk-deck?src=hottest_filtered don't really fit the systems (Interlock, Genesys) for them, I feel.
Do I make my own lists with the Lore (Cyberpunk or Android) for random tables and then go from there?
>>96108344It's okay if you don't have good advice, but at least try next time.
>96106074 >96106446 >96108924Bait used to beiber leiber ball
>>96106733Does real time count as a timer? Not in the stopwatch sense; I have a long running slice of life campaign that's going 1:1 with real time. It's really fun to check in with them every day and see what they're up to. Like having a pen pal.
>>96106893Nah dog, everyone has different fixations. Me, I'll never jive with a game without snappy non-wargame soloable combat. Other people need the world built and adjudicated objectively and impartially. They're well within their right to hold they preference, and no amount of screeching about discord psyops from that one anon is gonna change that.
Quick reminder that shitting in someone's lasagna is still chimpworthy behavior, regardless of your own distaste for Italian cuisine.
>>96108924Do me a solid and try roleplaying as someone with a triple digit IQ
>>96109217Okay I commit suicide.
>>96107684What even is that stance? Thats like the total opposite of how you hold a rapier
>>96108924what kind of response were you even looking for
file
md5: 669554dd2c7b086bbfddc3de1aae5b5a
๐
goblin slayer ttrpg is awesome.
you balance fights not merely by adventurer levels (the relative strengths of the party) vs the monster levels, but by number of monsters AND by fights.
thanks to the attrition track and fatigue. if you swarm even a high rank party with a hundred wolves, for example, they will be swinging and hacking for so long their attrition and fatigue stacks up to near lethal or lethal levels. with progressive stages of debuffs until death.
its not like DnD etc where until you are actually dead you're magically constantly at 100%, and you can operate bright eyed and bushy tailed for 23 hrs and 59 mins AND THEN suddenly become exhausted.
this means ONE adventure should ideally be
one boss fight
(+1 boss fight for harder adventures)
1-2 fights.
boss fights are
boss at [party a.l. +2] lvl
+ [# of pc's] minions at [party a.l.] lvl.
for a standard boss fight.
minions at [# of pc's x1.5] is somewhat difficult.
minions at [# of pc's x2] is a hard fight.
minions at [# of pc's] is a standard fight.
so a 'super hard' adventure would have (for a four man party)
boss fight
>boss [al+2]
>8 x minions [al]
sub-boss fight
>boss [al+2]
>8 x minions [al]
fight 1
>8 x minions [al]
fight 2
>8 x minions [al]
that's a super huge threat to a party, because of fatigue and attrition. this encourages fighting smart and not just wading in, one after another. that would be suicide. you end up so exhausted you just stand there and let the enemy walk up and kill you.
so you use traps, tricks, devices.
but if you live and make it back to report to the guild, you will probably get paid double or triple for such hard fought work.
let's say you're porcelains. a.l. 1.
that would be 32 goblin or goblin archer and 2 hobs leading them. a deadly threat. a whole nest. trying to take them on straight would kill you easy.
but let's say you smoke them out, forcing them to take you on in a tiny passage where they can only get at you two at a time, AND you dug a pit trap first with stakes. well the first wave or two fill the trap with their corpses. and the others jammed in, make easy targets. then you might only really have to fight the two hobs. a dangerous fight, but far easier than trying to take on all of them together.
your four man team gets 10 coin each in loot from the nest. and the guild pays you all a whopping... 20 or 30 coins each. wooo. and you got 1,000 xp and 3 advancement points.
>>96107719In scarlet heros there is a system for wilderness exploration where when you move to a new hex you at first roll a d8 and if 1 pops up you get an event, if not, the next hex gets an event on a 1 or 2, next 1 2 or 3, etc, and this keeps going up until you get an event, then it resets back to 1.
>>96112694its called a death spiral, and a lot of games have it like traveler, WFRPG, AND SAVAGE WORLDS.
I have heard good things about goblin slayer though.
>>96112824its sword world, but less fucky. so its basically old school DnD, with animu / japanese flavouring.
>>96113214yep. 2d6 for everything
>>96112824I've never heard that term.
>>96115651Nta but really? Sounds like you might be quite new to TTRPGs.
>>96116140Yes and no. New to those systems but been playing RPGs for a while now. Oh wait, never Game Mastered either so maybe it is a common term...
>>96112798Good example, a simple escalating target number on an arbitrary die size fulfills all the duties of various timers. Thank you for the enlightenment.
>>96116857It's commonly used to describe game states where a single bad choice can lead to a cascade of unwinnable failures leading to TPK.
Its got a fascinating history of usage if you care to google it.
I'm trying to puke together a fast pair of d6 tables for generating vague character motivations
So far I've got
"For what does the character adventure?"
1: Wealth
2: Power
3: Glory
4: Heroism
5: Love
6: Knowledge
Why?
1: For the love of the game
2: As part of a greater personal goal
3: To support someone close to them
4: To change the world
5: To never struggle again
6: ???
I sort of think Heroism overlaps with Glory in a morally specific way I'm not keen on including and I have no idea what a 6th Why could look like. Or a 6th "what for" for that matter.
"For the love of the game" does mean "for its own sake," basically. It's not meant to be terribly deep, just give quick insights on random adventurer NPCs I come across.
Any ideas?
>>96118387nvm fixed it
Heroism out for Experiences, 6th Why is just "in service to a higher power"
Oof.
My print shop is retarded. Not only could they NOT photocopy the a4 charsheet without chopping off bunches of the gobslay char sheet... but i went to the next size up, a3 (to get more room for the adventuer skills etc sections) and the silly young zoom zoom girl 'working' not only kept photocopying the sheets with the bottom cut off... or the second page (double sided printing) upside down...
But then she wasted a bunch of pages photocopying the a3 photocopy she eventually got right...
Without UNDOING her blowing up settings. So she ran off a bunch of sheets with the other side upside down... and both sides blown up again so that only a tiny part of the sheet was even on the page.
Fucking dumbasses.
But they had so much other good shit there.
Got an a3 clear pocket holder thing with pockets for them. Got a laptop bag. Pencils, metal ruler, eraser, sharpener, and a couple a3 graph paper notepads. A a4 notebook. All in all it cost me about 120 USD. But i bought home a giant haul of loot. For my games.
>my giant meat haul of delicious food from my butchers only cost 30 usd.
I fucking got a marinade lamb roast. A couple steaks, some snags, and another roast, a chicken one. My butchers is awesome.
>>96118387you didn't ask but I'm gonna comment anyway
I feel this is missing the point of rpgs
I don't need character motivation to be randomly generated, thank you very much
I would rather come up with one on my own
what I need is random string of events as a basic story to place MY character in
IMO you might as well come up with "PC actions random table" to make the "game that plays itself" package complete and proceed to autistically simply provide dice-rolling and book-keeping services for the "game's" mechanics
>>96119280nta but it could be useful for NPCs. Or for randomly generating PC backgrounds if you want to go in blind/do something OSR-ish.
Also
>IMO you might as well come up with "PC actions random table" to make the "game that plays itself" package complete and proceed to autistically simply provide dice-rolling and book-keeping services for the "game's" mechanicsDoing a solo game of 'DM presents his campaign, has to deal with retarded PCs going off the rails while he tries to gently steer it' sounds very amusing.
>>96119280>I feel this is missing the point of rpgsNonsense. Randomly generated characters are completely normal. That doesn't mean they're mandatory, but it's retarded to suggest they "miss the point of RPGs".
>>96119280it is specifically for characters who are not MY character, and I did state as such. I'm also trying to keep it vague enough that it could be used as a spark for a primary PC, but I'm also not allergic to roleplaying a character I didn't have full control over the creation of. random tables and lifepath stuff are extremely fun for me, this is just a hyper lightweight version of that
I tend to do a revolving door of classed NPCs as sidekicks for various goals and encounters while exploring a region around a large central hub, and this is mostly for them. one extra roll for a little more texture
>>96119292>>96119382you know what anons, you are right
what I meant to express is that it's missing the point of RPGs for me specifically
>>96119292>Doing a solo game of 'DM presents his campaign, has to deal with retarded PCs going off the rails while he tries to gently steer it' sounds very amusingI've seen player emulators specifically for this, actually
unfortunately I do not have it on hand
Why does anyone prefer Ironsworn to other SRPGs? What is the attraction? Reading through and comparing it to scarlet heroes, it seems like SH would be the better option every time.
>>96121329It's free, easy to learn, and more hackable than SH (as the bulk of it is a basic story engine).
>>96121329it's much better at playing an objectives-based "story"-feeling game than SH or similar, by way of the vows and general abstraction presented by tracks even for things like traveling through a region. when I play the latter I'm more likely to do exploratory *-crawls and map things out. I do prefer them, but some people prefer that cinematic story aspect that ironsworn definitely does knock out of the park
>>96085520Prose Descriptive Qualities games like Jaws of the Six Serpents and Questers of the Middle Realms have really simple minions.
Crimson Exodus has APCs (allied player characters) that can only have whatever stats and equipment are relevant to them.
Has anybody heard of Order of the Eventide? It was recommended to me as basically "four against darkness but better".
but no PDF, ugly AI slop art, and suspiciously glowing 5-star Amazon reviews are making me wary.
>>96128397I would never pay money for a product with AI gen assets involved. Full scam alert.
>>96128397Nope, but it looks like a cool game. I took a look at their website. Did not find a pdf, so that sucks. They do have a solo playthrough (I'm watching it right now to figure out if it's good).
https://www.youtube.com/watch?v=ocLP1kxpz50
I know barbarian prince is popular here, so have any of you played (star) drifter? just wondering before I buy it
>>96128649It is decent for what it is. Not really a potential forever game, but if you like the theme it is fun until playthroughs start getting repetitive.
This video gives pretty good overview of Drifter. Never tried Star Drifter, but I think it is more of the same in space.
https://youtu.be/N_le5h_7QiA
All-Dwarf party have completed their first gobslay adventure! the kidnapped baby was recovered safely, the stabbed mother healed, the gobs all killed, and the lair looted. they also stayed on and destroyed outer houses for lumber, and logged more, to build the idiot villagers a proper, basic palisade and gates.
the guild paid them double for such thorough, diligent work, and gave them extra coin for the spell book a goblin magician was trying to read, a sacrificial spell to summon a dark evil spirit.
they each got 30 or 20 silver coin. 2000 xp and 6 advancement points.
Fighter and noble dwarf did decent work with their longswords, going full HEMA. priestess dwarf put in some good work smacking shit in the face, and healed the gut-stabbed mother. but Scout dwarf was the standout. she kept putting bolts from her crossbow in goblin faces left right and centre. plus she searched up good, disarmed some traps too. and found some loots. two more stamina pots. and a magicked dagger. they managed to kill shit so fast and hard, using terrain and shit, they only got up to 6 on the attrition track and 1 on the fatigue track. didn't even hit fatigue level 1. smart, hard and aggressive play. they went through the gobs like a fucking SWAT team.
>>96062495 (OP)Does anyone have any recommendations for running a wuxia/xianxia themed game?
>>96133862Surely it would have made more sense to ask for a martial arts focused game
>>96133893That can be kind of broad in comparison; Chinese autism is a bit more niche, but if you have any suggestions for a martial arts game, I'll take that too.
Iโve decided to give solo play a shot with 5e (itโs what I know) and MUNE.
My only question is, how can I make the social aspect between characters feel more natural?
>>96136967I have some ideas. Your interactions with an NPC are either to talk about any old topic just to talk or to inform them so as to help you accomplish a goal. That's pretty much the two ways it can go. Normally, talk happens in pairs. It's called "adjacency pairs". This makes dialogue really easy to write because you only ever need to focus on one pair at a time: the initial utterance and the response. At least that's how I do it in my games.
>>96136967What do you mean by natural?
>>96136967consider stealing liberally. use star trek adventures values, and lean heavily into the 5e backgrounds personality etc bits so you have guidelines for how they act.
>>96137517I mean I'm an autist and struggle with dialogue.
>>96137561Thanks, I used Xanathar's to help with a background and rolled for personality traits from the PHB. I'll do that with major NPCs to help.
Reposting from the last thread;
As promised, the updated adventure of Jaasim/Veiled sands & Iron Vows:
https://mega.nz/file/ndwD0YLL#yUXQk2qRc_fFBiMbhuTErfhPeYwk-PbTtHmIa1le-TQ
And music to go with it: https://www.youtube.com/watch?v=jYPh-T8S35g&list=PL6649E8FCE8340113
What is your favorite dungeon generation book? I have the AD&D 1e DMG and the Tome of Adventure Design.
>>96139889I have found Scarlet Heroes dungeon generation to be serviceable.
Also there is this https://donjon.bin.sh/d20/dungeon/
>>96121329A lot of people like Dark/Viking fantasy more than Wushu/Asian Fantasy in the west. Sure, you can just "dress things up" in a different cultural costume but then it just comes back to how easily hackable and modular PBTA games are.
Sure they aren't crunchy and they are crazy simplistic, but the beauty of it, is that its like dwarf fortress. All the systems are modular enough to rip out and add to another PBTA game with a lot less effort than any other games like Scarlet Heroes or Burning Wheel.
Also, if they ever read the Dungeon World book and learn about Burning Wheel and want to try it, that's a positive in my book.
Can I post my adventures here or should I uploaded to something like pastebin?
>>96142775Yeah sure. Either is fine.
>>96142775If it can fit into a post or two is fine, but if its really long just use pastebin or made a pdf and set up a link to download it from
>>96142775disregard faggots. use ten or twenty posts if you want to. faggots trying to fucking retardedly make up fake thread rules are just being cunts.
Anyone have any thoughts for a system for playing as an ordinary person in a fantasy setting?
Specifically, I mean being your level 0 peasant, and trying to earn money to improve your lot in life.
Right now I'm thinking Reign or Burning Wheel is probably the way to go, but I'm hesitant to get into Burning Wheel, and I'm not sure how Reign actually plays if you're not meant to be in charge.
Does anyone have any experience playing this type of game?
I understand it's maybe the least interesting possible style of game lol
>>96142775If it's small then go ahead. If it's a big larger then pastbin or doing a full pdf write up are better rthan blocking out the entire thread for 10k words.
>>96143996That's 3 people that think you're a retarded cunt and just the 1 little old you being a retarded cunt.
You're outvoted, get to the back of the bus where you belong.
>B-but fake rul-No, people just don't want you shitting up the thread with badly formatted bollocks, when there are better options, you subhuman.
>>96144416eat all the penis you appeal to populism faggot.
>>96144429>Nuuu, the majority of the thread can't state their preferences and-Choke to death on one yourself then crawl your way to the back of the bus where you belong.
You're not defending some righteous position held by the silent majority, you're seething over everyone agreeing you're a bucktoothed shitter who can't format to save their life.
>>96144458cry harder, faggot, you mob rule retard.
>>96144471I wish it were mob rule, then I could have your kneecaps broken as you rightfully deserve.
>>96144475waa waa waa, fucking internet tough guy.
>>96144475>>96144494Fuck off both of you. Catty ass bitches.
>>96144502Man, people are asking this guy to do the bare minimum to be slightly considerate of others and any time they do he immediately throws his binky out the pram.
People weren't even talking to him this time.
I've got no regrets about laying a turd on him for it.
>>96143996Fuck off and learn basic consideration for other people you stupid cunt.
>>96144607There have been roughly 28 posts a day in this thread over 10 days. I think itll be fine if someone dumps a little green.
>>96144607>>96144526>>96144502piss and fucking moan, losers.
>noooooooo! don't post content ever reeeee! this thread is acshully just for off-topic shitposting once a fucking month reeeeeeeeeee
in other news. i have prepared a three series of lairs for Team Dorf: Kill All Greenskins.
One is a little side, hidden lair, with a few chambers, some captives. sort of a 'back up' lair.
a second one is the slave lair, it has a LOT of captives. much rescuing to be done. and the third is the 'main lair'. where the big over boss is running a mining operation. the god of external knowledge, taught the hob how to mine IRON ore...
>if successfully PURGE THEM WITH FIRE'd the dorfs will not only be promoted a couple of ranks (A.L 3) but they will have the beginnings of a NEW dwarf hold... complete with Iron Mine.
I take it all back. Solo RPGs are pretty fun.
How is GURPS for solo play?
>>96145345They are indeed. Best part is this:
Say I want to play The One Ring (this anecdote is based on a true story btw), but since I happen to love Tolkien's universe, I realise that I don't want to play with:
1. People who don't care about even trying to respect the lore, or
2. People who just want to spam quotes from the films
then yeah, solo is preferable to me. I miss out on some great things about that system sure, but it's indeed worth it.
>>96146193that reminds me, I have the One Ring and the solo mode pdf for it that the Ironsworn guy worked on, and I've never gotten around to playing it
>96143996
Isn't this the anon who posted his awful smut here and got mad nobody liked it?
>>96146412Pretty obviously him really. He's still seething over everyone telling him to pastebin it.
We didn't even start out hostile when he was first posting, we started with 'Can you be considerate, we know you're hype but come on man' only for him to immediately start acting the shit and well and truly earn his 'Fuck off retard'
>>96146430>>96146412nice revisionism, faggots. no porn was posted here.
you faggots just insisted
>rreeeeeee porn! reeeeeeee!when all such was explicitly not posted here. on purpose.
you also went straight to the attack little the little fucking bitches you are, so off course I treated you exactly how you were asking to be treated. with the utter fucking contempt you deserve. get fucked you pathetic little wannabe hall monitor dickless losers.
>>96146412It was barely even smut, which might have plausibly been an interesting story, just a stupid character sheet text dump of his waifu. As if there was anything remotely interesting in it.
>>96146623actually, it was a whole bunch of different characters. including their game stats, appearances, gear etc. personality and even their speech. and all smut was excluded as srpgg aint for that.
Tell me how I know this anon is from India
>>96146512>no porn was posted hereI remember some pretty detailed description about some wife's vagina.
>>96147807The fact he can get no vajee and therefore forges his own?
Has anyone here tried a 40K rpg solo? I asked /40krpg/ but nobody got back to me.
>>96148375Do Dark Heresy, tell us how it went.
>>96148375>/40krpg/it sucks. But solo is a small part of the hobby dude, solo players are in the solo general.
>40k rpgThey work fine. I've done RT crews, plenty DH solo and warband, and even Only War with 1 Fate Point guardsmen.
I think the biggest problem is making up a story to follow that will surprise you, and being fine with giving yourself cop-outs if you fuck up (or shrugging your shoulders strong enough and deal with it). People die, that's the point of 40k. I would've quit my own game if I was a player, for example.
Imperium Maledictum seems boring to me and too cinematic. I can understand measuring distance abstractedly using zones, but ignoring single-shots for ammo and counting only bursts is too much for me. Character progression is just +5 to attribute/skill/specialization. The core rulebook is literally incomplete to this day I think. No index, and psychic phenomena table misses some results.
>>96148375Yeah, I'm doing a night lord run in black crusade. The system is a little crunchy so I only roll when I absolutely have to and just write in how I feel a scene should go with oracles
>>96147807https://www.youtube.com/watch?v=ukznXQ3MgN0
any of you do Across a thousand dead worlds? How do you run it? like a hex/dungeon crawl, or do you go all in on shenanigans in karum station, etc? trying to get some ideas, just set up my first real attempt. I've started up a few plot threads on the station and first trip out ended in dust(on arrival). trying to decide on a vibe I want for the game
>>96144312isn't this just real life
>>96148375I have seen people write positively about Wrath & Glory as a solo game.
Mythic seems kind of confusing and MUNE seems overly simple.
Are they meant to be used for the same purposes?
>>96152951Yes. What matters is what works for you. I use CRGE, which is kinda like Mythic but a little simpler, but with Mythic's chaos factor. I think what helps with using Mythic is some way to automate the boring parts, like Tayruh's Solo Toolkit or RanDM Solo.
I read Zozer's Solo rules for Traveller/Cepheus for the first time, and I quite like the the group resolution rules for both complex group tasks and large combat encounters.
>determine the target number (6-10) from how good the plan feel like
>roll 2d6
>add skill bonus for max 3 characters, make them roll three skill checks if it feels necessary for challenge
>add +1 if the party has crucial gear or asset for the task
>deduce -1 for every involved character that is unsuited for the task
>roll consequence that applies regardless of success and apply it depending on degree of success/failure, context and circumstances
Group combat where both sides have +~4 participants or mass combat engagements in merc missions can be resolved similarly.
I might steal this for games with groups in general, I usually prefer just 1 or 2 characters precisely because it feels like involving everyone in proper challenges and combat can feel fiddly.
IN OTHER NEWS 1/2
Our four dwarves have completed their second adventure.
the young widow, now with her baby, and the young brother in law, has decided to move back to her home village. only at the mountain pass she was chased away by big animals. they turn out to be lynxes as the party get more information. they speak to the villagers, the elder, the healer... AND I managed to achieve my first 'he will not let them roll the dice' goblin slayer moment.
because Noble Dwarf had an evil, nasty idea. the party cooked up delicious roast goat cuts and meats, offal too. with lots of Garlic and Onion... and just for security, after the villagers had held an impromptu little festival, the leftovers had Deathcap mushrooms added to them. then the food was hiked out by our dwarves, with the village hunter as guide so they didn't get lost. up to the high pastures and the mountain pass, they scattered the meats. they made sure to be back before dusk then spent a few days waiting. wherupon our dwarves, now that they knew the land a bit, went back to the pass and pastures... searching tracking.
and yes, there were the great cats. dead, messily of renal failure and bleeding out thanks to just how badly felines react negatively to onion and garlic. the deathcaps just sped the process up.
no combat, no nothing. utterly lethal poison, eaten greedily by our poor cats.
>unfortunately this meant our dwarves did miss some encounters and such.
BUT, not content to merely leave it there, our dwarves escorted the widow and co. back to her home village over the pass.
again, they stayed on for months, to build THAT village a palisade
>seriously what is it with fucking humans and NOT walling their settlements? fucking anything could waltz on it and kill them all
then they went back to the first village, and stayed on THERE building another fucking palisade
>have the fucking humans never heard of seigecraft or defensive engineering?
IN OTHER NEWS 2/2
to add a
>you should have been prepared for this you idiots
cherry on the sundae
our dwarves spend the rest of a year humping lumber and stone up to the pass to build a proper watchtower at the heigh of the pass. now village slingers and spearmen from BOTH villages can take turns manning it.
meanwhile the three girls had their first babies.
the dwarves return to the guild and get paid (pittance) and promoted (steel rank) the guild cannot pay them for their labours and efforts, so Noble dwarf instead gets them to keep putting a roof over their heads etc, and hiring on a girl to see to the babes when the dwarves aren't around. in lieu of payment.
Our dwarves, again, being of a dwarven mind to take the long view, the builders view, the creator view, decide the adventurer guild has a problem. they get plenty, sufficient amount of recruits, but great numbers of them always are dying off as porcelains in the first adventure. this cannot stand. so our dwarves spend the next year (since all their food and lodgings etc are seen to now) training and un-fuckening adventurers and their parties
>no you berk, four fighters are going to be screwed if you come accross some form a magic wielding monster. you want at least a spell caster. and where is your scout? what about traps and locks?
>yes a party of 6 or 8 is great, fine. but you need to drill and drill together in formations! you're a dog's breakfast scattered every where! you have a gap in your front line i could drive 50 goblins through to kill your backliners!
and our dwarf women have their second babies.
>>96154045>>96153985They were doing heavy manual labor while pregnant?
>>96154118Dwarves are built different (tm)
>>96148707>>96149718>>96150262>>96152630I was thinking of trying Imperium Maledictum, It looks good.
>>96152951>MUNEWhat's that is it a take on Mythic? I honestly use the PBTA roll system:
2d6 =
12 = Hard Yes, but/and [insert a boon or something positive here]
10+ = Yes
7-9 = Yes, but/and [insert an obstacle or something negative here]
6- = No
1 = Hard No, but/and [insert and obstacle or something negative here]
You can make it complex where 12 and 1 are considered not only Hard Yes and Hard No but also use them to make "Hard moves" against your character, such as advancing the plot or being disarmed. Just as long as you know Hard Yes' effects are really good and Hard No effects are really bad.
>>96154118NO. but yes.
>>96154345this.
what humans consider heavy labor, dwarves consider light workout. and that is also why i made them take an entire year to do their tasks, instead of trying to smoosh it into 6 months.
thataway they could take it easy, have their babies, and then get to the really difficult parts of their jobs.
it's also in their game stats too. with dwarves having high str and endurance rollings for their stat ranges, they usually end up having quite a high strength endurance. add the adventurer skill 'encumbered action' which not only makes it easier to wear heavier armour... BUT its secondary effect, adding bonuses to any muscle check.
the stats in gobslay / sword world are a cool little matrix.
so you have your strength... but you use your strength reflex, for say, leaping out from under a trap coming down at you. your strength focus, for making an attempt to smash a door. and your strength endurance is for say, hauling lumber a distance. work done over time.
so even though the stats are 'basic', there's a bunch of ways you use them, and they suit the races too. yes a dwarf can be real strong etc, but you won't usually see a dwarf being an agile, fighter. the only reason my dwarf's have their fighters wielding longswords and fighting in an un-dwarf-like manner, is because they grew up in a human settlement and learnt to fight from them. so Noble dwarf will come in with a Zornhau, Von Tag as an opener. while Fighter dwarf might open from Pflug into a Zwerchau.
HEMA dwarves, because why the fuck not?
and the game mechanics actually support it.
>>96154118the longsword, when wielded two handed, has the parry (1) property, letting anyone with the parry skill use +1 to their dodge,(and more at higher levels of the skill), strong blow slash (2) to add two to the effective score after you find out if your hit score beat the monsters check or not, but that also works with the adventurer skill, which adds a proportion of your strength to the ES too, so you end up being able to add multiples of your strength to the ES. AND you also have the Pierce (1) property to add 1 to the ES, which with the adventurer skill piercing attack, means you get to add even more to your ES.
so your longsword wielding sword fighter is not just hacking away, they're cutting, they're thrusting, they're parrying, all at the same time, which turns hits into something far more powerful. because gobslay has an ES which means if your hit check is sufficiently high, its not merely a hit, its a far deadlier hit. so unlike the binary yes/no of DnD you get a scale.
Whereโs the line between solo roleplay and creative writing?
>>96155801sticking to the game rules, making sure you limit your characters to their own knowledge and skills, and presenting them with challenges for THEM to overcome. don't play your characters, play the scenario. your goal shouldn't be for them to win and so on, it should be for the campaign to develop.
when you start focusing on the characters too much, and fudging shit for them, then you're just writing the story of how Gary Stu and mary sue, the awesomest people ever, won at everything.
>>96155801for example, my dwarfs missed a dwarf peddler, an evil priest doing some funky shit, and another bunch of adventurers at the dead sorcerors evil tower. because they went and did their dwarf thing instead. all stuff that was in the adventure plan, encounters etc. but my dorfs totally missed it. instead they turned a fairly complex adventure into a rather humdrum 'lets just poison the fuckers' which worked out super well, and then a bunch of labouring.
>>96155801Does it really matter if you having fun?
Do you ever use AI to assist with your scenes or is that soulless?
>>96157446See
>>96156083But if you value your brainpower you won't use AI at all, if your ideas feel stale or all your stories end up very similar it means you need to talk to people, think about things, read some things, grow as a person. Its okay to take time off from your hobby and come back or explore different fictions and ideas.
>5e
My party got ambushed by shadows and the ranger (str 8) lost 7 points of strength before going to death saving throws. Cleric was able to stabilize her while the fighter continued hacking and slashing.
My feel good harem adventure almost took a tragic turn in the first session.
Shadows are no joke.
>>96155801Oh I know this. RPGs are about making choices, writing a story is not.
Ok, so I am solo playing, in part for my own enjoyment, and in part to get more familiar with how OSR feels for eventually gming a game at my local library.
I am using scarlet heros, which has a pretty good additional rules for solo play specifically, like how it uses a damage reduction method to make playing a solo entity more viable, but I am using a small party and that particular element feels rather overdone for more then 2 pc's. So I was thinking about stripping that out, but retaining the defy death mechanic as a pseudo replacement. where you can taking increasing scale of damage instead of a particular consequence. So you are likely to survive at least 1 blow. But each subsequent save becomes more costly.