Anonymous
7/12/2025, 3:42:41 AM No.96069079
I unironically have a winner design for an original abstract strategy game.
Basically the rules are:
>One player has the king
>The AI has 16 pieces
>It's a 7x7 board
>Corners are blocked
>Player moves in 1 tile
>Player has a 5 points bar to fill to do his hero attack where he can kill enemy pieces in a 3 linear range attack jump
>AI player has 8 pieces that move in ortho and 8 that moves in diagonal, half of them move in 1 tile jumps and the other half moves in 2 tiles jumps
>Enemy pieces hit the player if they bounce with it, dealing 1 HP
>Player dies if he's hit 5 times
>AI moves by picking a random piece with a dice look up based on current enemy count of alive pieces and then move 1 or 2 tiles towards the player
>Player dies if he's surrounded without posible motions and can't make a 3 tile jump
Basically the rules are:
>One player has the king
>The AI has 16 pieces
>It's a 7x7 board
>Corners are blocked
>Player moves in 1 tile
>Player has a 5 points bar to fill to do his hero attack where he can kill enemy pieces in a 3 linear range attack jump
>AI player has 8 pieces that move in ortho and 8 that moves in diagonal, half of them move in 1 tile jumps and the other half moves in 2 tiles jumps
>Enemy pieces hit the player if they bounce with it, dealing 1 HP
>Player dies if he's hit 5 times
>AI moves by picking a random piece with a dice look up based on current enemy count of alive pieces and then move 1 or 2 tiles towards the player
>Player dies if he's surrounded without posible motions and can't make a 3 tile jump
Replies: