My new strategy abstract design - /tg/ (#96069079) [Archived: 555 hours ago]

Anonymous
7/12/2025, 3:42:41 AM No.96069079
8751da9434dc0ec934675c20f0569a77
8751da9434dc0ec934675c20f0569a77
md5: 48b6c7255dd4fe8fc00b00a9fe2ded96🔍
I unironically have a winner design for an original abstract strategy game.

Basically the rules are:

>One player has the king
>The AI has 16 pieces
>It's a 7x7 board
>Corners are blocked
>Player moves in 1 tile
>Player has a 5 points bar to fill to do his hero attack where he can kill enemy pieces in a 3 linear range attack jump
>AI player has 8 pieces that move in ortho and 8 that moves in diagonal, half of them move in 1 tile jumps and the other half moves in 2 tiles jumps
>Enemy pieces hit the player if they bounce with it, dealing 1 HP
>Player dies if he's hit 5 times
>AI moves by picking a random piece with a dice look up based on current enemy count of alive pieces and then move 1 or 2 tiles towards the player
>Player dies if he's surrounded without posible motions and can't make a 3 tile jump
Replies: >>96071443 >>96072194 >>96072226
Anonymous
7/12/2025, 1:43:07 PM No.96071443
>>96069079 (OP)
Missing several rules, including player win condition and how they fill their 'hero bar'. Keeping track of the bar is unusual amount of bookkeeping for a very simple board game.

6/10, you need to actually play a few matches to see if it is worth anything.
Anonymous
7/12/2025, 2:08:09 PM No.96071533
TLDR also sounds like an idea I had in primary school also your dumb also gay
Anonymous
7/12/2025, 4:10:25 PM No.96072194
>>96069079 (OP)
ai post?
Anonymous
7/12/2025, 4:16:37 PM No.96072226
>>96069079 (OP)
fuck off Howie